#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Happy reasons and score catergory strings (Italian)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the happiness and score category related strings.
#   names, city names, emissary photos and diplomacy flags.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved HAPPY_REASON_FEATS from add_str.txt.
#
#----------------------------------------------------------------------------

##Happiness Lines##
HAPPY_REASON_CITY_SIZE			"Dimensioni citt"
HAPPY_REASON_DISTANCE_FROM_CAPITOL	"Distanza dal palazzo"

HAPPY_REASON_ENEMY_ACTION		"Azione nemica"
HAPPY_REASON_POLLUTION			"Inquinamento"
HAPPY_REASON_STARVATION			"Morte per fame"
HAPPY_REASON_PEACE_MOVEMENT		"Malcontento guerra"
HAPPY_REASON_WORKDAY			"Orario di lavoro"
HAPPY_REASON_WAGES			"Salari"
HAPPY_REASON_RATIONS			"Razioni"
HAPPY_REASON_MARTIAL_LAW		"Legge marziale"
HAPPY_REASON_ENTERTAINERS		"Intrattenitori"
HAPPY_REASON_BUILDINGS			"Costruzioni"
HAPPY_REASON_WONDERS			"Meraviglie"
HAPPY_REASON_CRIME			"Crimine"
HAPPY_REASON_HAPPINESS_ATTACK		"Attacchi benessere"
HAPPY_REASON_SLAVES_TAKEN		"Schiavi catturati"
HAPPY_REASON_INDULGENCES		"Indulgenze"
HAPPY_REASON_BIO_INFECTION		"Contagio"
HAPPY_REASON_REFORMATION		"Riforma"
HAPPY_REASON_POP_TYPE_REMOVED		"Popolazione eliminata"
HAPPY_REASON_POP_TYPE_ADDED		"Popolazione aggiunta"
HAPPY_REASON_SOOTHSAY			"Preveggenza"
HAPPY_REASON_POST_REVOULTION_BLISS	"Felicit post-rivoluazionaria"
HAPPY_REASON_EMANCIPATION		"Indipendenza"
HAPPY_REASON_WONDER_TURNS_REMAINING	"Turni per la meraviglia"
HAPPY_REASON_ATTACKED_CONVERTER		"Convertitore attaccato"
HAPPY_REASON_ASSASSINATION		"Palazzo bombardato"
HAPPY_REASON_NUM_CITIES			"Dimensioni impero"
HAPPY_REASON_CONQUEST_DISTRESS		"Dolore conquista"
HAPPY_REASON_SECTHAPPY			"Sectarian Happiness"
HAPPY_REASON_FEATS			"Meraviglia costruita"

SCORE_CAT_FEATS				"Imprese:"
SCORE_CAT_ADVANCES			"Progressi:"
SCORE_CAT_WONDERS			"Meraviglie:"
SCORE_CAT_POPULATION			"% popolazione mondiale:"
SCORE_CAT_RANK				"Posizione globale:"
SCORE_CAT_OPPONENTS_CONQUERED		"Imperi sconfitti:"
SCORE_CAT_CITIES0TO30			"Citt < 30.000"
SCORE_CAT_CITIES30TO100			"Citt 30.000 - 100.000"
SCORE_CAT_CITIES100TO500		"Citt 100.000 - 500.000"
SCORE_CAT_CITIES500PLUS			"Citt 500.000+"
SCORE_CAT_CITIES_RECAPTURED		"Citt conquistate ricatturate:"
SCORE_CAT_IN_PROGRESS			"Partita in corso:"
SCORE_CAT_DEFEAT			"Sconfitta!"
SCORE_CAT_WONDER_VICTORY		"Vittoria con meraviglia!"
SCORE_CAT_ALLIED_VICTORY		"Vittoria con alleato!"
SCORE_CAT_SOLO_VICTORY			"Vittoria senza aiuti!"
SCORE_CAT_UNKNOWN			"*** Ignota ***"



SET_PRICE				"Prezzo stabilito"
