#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (German)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Ghmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Ghmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Ghmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Ghmann
# - Renamed Lexikothek to Groe Bibliothek
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
# - Added strings for political map - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-00
str_ldl_Already_Offer				"Ihr bietet dieses Gut bereits zum Kauf an. Soll das vorangegangene Angebot ersetzt werden?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"Die brigen Nationen verneigen sich vor ihrem neuen Staatsoberhaupt: {player[0].leader_name} hat das Projekt Auerirdisches Leben erfolgreich abgeschlossen!"

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma					"."

#Age Names#
AGE_NAME_ANCIENT				"Antike"
AGE_NAME_RENAISS				"Renaissance"
AGE_NAME_MODERN					"Moderne"
AGE_NAME_GENETIC				"Genetische ra"
AGE_NAME_DIAMOND				"Diamantene ra"

###Strings Moved Over from Junk###

CAPITALIZATION					"Kapitalisierung"
INFRASTRUCTURE					"Infrastruktur"
BUILDINGNONE					"Leer"

DIPxxx3_AGREEMENT_END_POLLUTION			"ko-Pakt"
X_LAB						"X-Labor"
GENE_SEQUENCER					"Genteiler"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Runde"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"Kein Objekt gewhlt!"
str_ldl_Trade_offer_created			"Handelsangebot unterbreitet!"
str_ldl_Source_and_Destination_same		"Ausgangs- und Zielstadt sind identisch!"
str_ldl_No_caravans_available			"Keine Karawanen verfgbar!"
str_ldl_CANCEL_OFFER_CAPS			"Angebot stornieren"
str_ldl_No_item_selected_in_list		"Kein Objekt in der Liste gewhlt!"
str_ldl_Foreign_Attitude			"Gesinnung"
str_ldl_Local					"Lokal"
str_ldl_mp_dbase_out_of_synch			"Fehlerhafte Daten. Kehre zur Lobby zurck."

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"Feldressourcen:"
str_ldl_TOTAL_GOLD_FROM_TRADE			"Handelseinnahmen"
str_ldl_Waiting_For_Servers			"Warte auf Server"
str_ldl_nodialup				"Ihr msst Euch zunchst einwhlen,\n um eine Verbindung zum Internet herzustellen"
str_ldl_connectionerr				"Fehler beim Verbindungsaufbau"
str_ldl_Enemy_Moves_Off				"Feindbewegungen aus"
str_ldl_Enemy_Moves_On				"Feindbewegungen ein"
KEY_NAME_TAB					"Tab"
KEY_NAME_ENTER					"Eingabe"
KEY_NAME_SPACE					"Leertaste"
KEY_NAME_BACKSPACE				"Rcktaste"
QUEUE_OVERWRITE					"Die gespeicherte Liste wird berschrieben.\nWollt Ihr fortfahren?"
str_ldl_Base_Pollution				"Allg. Umweltverschm." 


str_tbl_ldl_Select_Unit				"Einheit whlen"
str_tbl_ldl_Close_Message			"Meldung schlieen"
str_tbl_ldl_Yes					"Ja"
str_tbl_ldl_No					"Nein"
str_tbl_ldl_Quit				"Beenden"


str_tbl_ldl_Next_Round				"Nchster Spielzug"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Monumentansicht"
str_tbl_ldl_Open_Chat				"Chat-Fenster"
str_tbl_ldl_Toggle_Space			"Weltraum ein/aus"
str_tbl_ldl_Open_Network_Screen			"Netzwerk-Fenster"
str_tbl_ldl_Civ_Tab				"Reichsregister"
str_tbl_ldl_Max_Tab				"Max-Register"
str_tbl_ldl_Pop_Tab				"Arbeitsregister"
str_tbl_ldl_Prod_Tab				"Produktionsregister"
str_tbl_ldl_City_Tab				"Stadtregister"
str_tbl_ldl_Unit_Tab				"Einheitenregister"
str_tbl_ldl_Control_Build			"Baut ausgewltes Objekt"   # Obsolete
str_tbl_ldl_Control_Next			"Nchstes Objekt"
str_tbl_ldl_Control_Prev			"Voriges Objekt"
str_tbl_ldl_Reform				"Reformieren"
str_tbl_ldl_Execute_Orders			"Befehl ausfhren"
str_tbl_ldl_Clear_Queue				"Bauliste lschen"
str_tbl_ldl_Message				"Nachricht"
str_tbl_ldl_Open_Alien_Screen			"Alien-bersicht"
str_tbl_ldl_Save_World				"Sofort speichern"
str_tbl_ldl_Load_World				"Sofort laden"


SAVE_OVERWRITE					"Der gespeicherte Spielstand wird berschrieben.\nWollt Ihr fortfahren?"

str_ldl_Expectations				"Erwartungen"

POLLUTION_HEAVY					"Hoch"
POLLUTION_MODERATE				"Durchschn."
POLLUTION_LIGHT					"Gering"
POLLUTION_NONE					"Null"
POLLUTION_TOXIC					"Giftig"

str_ldl_Total_City_Pollution			"Verschm. Gesamt"
str_ldl_Pollution_Level				"Verschm.-Niveau:"

str_ldl_RES_CHANGE_BUTTON			"Auflsung"
str_ldl_RES_TITLE				"Auflsung"
str_ldl_RES_REBOOT_WARNING			"Bitte startet Call To Power II neu!"

DIP_EXCHANGE_ADVANCE_NONE			"Austausch von Neuerungen nicht mglich."
str_ldl_Cant_disband_city			"Stdte mit einer Bevlkerungsgre von 4 und mehr knnen nicht aufgelst werden."
DELETE_SAVE_CONFIRM				"Seid Ihr sicher?"

str_ldl_CAPS_TARGET				"Zielobjekt"
str_ldl_Cheat_Tile				"Gelndefeld"
str_ldl_AFB_SPLICER				"Genteiler (Optional):"
str_ldl_Show_Map				"Karte zeigen"
str_ldl_Hide_Map				"Karte verd."
str_ldl_Cheat_gold				"Gebt den gewnschten Goldbetrag ein:"
str_ldl_Cheat_pw				"Gebt den gewnschten Betrag fr die staatl. Bautrupps ein:"
str_ldl_unitpad_Space				"Weltraum"

str_ldl_ready_to_launch				"Fertig! Warte auf Startbereitschaft der anderen Spieler."
str_ldl_dont_have_cd				"Bitte legt Eure Call To Power II-CD ein und klickt erneut auf 'OK'."
str_ldl_connectionlost				"Die Verbindung wurde abgebrochen."
str_ldl_Pw_COLON_				"Siedler:"
str_ldl_Pw					"Siedler"



str_ldl_Polluter				"Umweltschdlich"
str_ldl_NonPolluter				"Umweltschonend"

str_ldl_PRODUCTIONTURN				"Produktion/Runde:"


str_ldl_Turns					"Runden"

DELETE_QUEUE					"Wollt Ihr diese Bauliste wirklich lschen?"
str_tbl_ldl_Ongoing				"Wird durchgef."
LOADING						"Spieldaten werden geladen ..."

str_ldl_Server_Name_COLON			"Server-Name:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Gering"
str_tbl_ldl_Heavy				"Hoch"
str_tbl_ldl_Danger				"Gefhrlich"
str_tbl_ldl_Toxic				"Giftig"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"Wollt Ihr das Spiel wirklich beenden?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"Aktivierte Einheiten auflsen?"
str_ldl_Disband_selected_cities			"Aktivierte Stdte auflsen?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"Benutzung des Handelsweges einstellen?"
REMOVE_OFFER					"Handelsangebot zurckziehen?"
SAVING						"Wird gespeichert ..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Entwicklung eines auerird. Embryos"
str_ldl_AFB_STAGE1				"Stufe 1"
str_ldl_AFB_STAGE2				"Stufe 2"
str_ldl_AFB_STAGE3				"Stufe 3"
str_ldl_AFB_END					"Beenden"
str_ldl_AFB_TURNS_LEFT				"Runden bis nchste Stufe"
str_ldl_AFB_ECD					"(Gebaut/Nchste Stufe/Fertigstellung):"
str_ldl_AFB_FIELD				"Felder (Gebaut/Nchste Stufe/Fertigstellung):"
str_ldl_AFB_CHANCE				"Fehlschlagrisiko:"  

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monumente"
str_ldl_Monument_Upgrade_Available		"Whlen Sie ein auszubauendes Monument aus."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"Regierungsform"
str_ldl_SURPLUS					"berschuss"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"Rcklagen"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"Nahr.:"
str_tbl_ldl_PROD_COLON				"Prod.:"
str_tbl_ldl_GOLD_COLON				"Gold:"

str_ldl_Message					"Nachricht"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"Piraterie"
str_ldl_Whose_Trade_Route			"Auf wessen Handelsweg wollt Ihr Piraterie betreiben?"
str_ldl_What_course_of				"Wie wollt Ihr weiter \nvorgehen?"
str_ldl_CAPS_ATTACK				"Angreifen"
str_ldl_CAPS_EXPEL				"Vertreiben"
str_ldl_CAPS_CANCEL_MOVE			"Zug stornieren"
str_ldl_END_TUTORIAL				"Einfhrung beenden"

str_tbl_ldl_You_Need_Embassy_To_Demand		"Ihr msst eine Botschaft in der betreffenden Nation besitzen, um Neuerungen fordern zu knnen."
str_tbl_ldl_GIFT_MAP				"Kartenschenkung"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"Miserabel"
str_tbl_ldl_FAIR				"Schlecht"
str_tbl_ldl_AVERAGE				"Durchschn."
str_tbl_ldl_GOOD				"Gut"
str_tbl_ldl_EXCELLENT				"Bestens"
##

str_ldl_POPSCIENCE				"In Wissenschaft umgewandeltes Gold"
str_ldl_POPPW					"In staatl. Bautrupps umgewandelte Produktion"
str_ldl_PLANE					"Spieler gestartet"
str_ldl_CROWN					"Spiel-Host"
str_ldl_NUMBPLAYERS				"Anz. der Spielteilnehmer"
str_ldl_PASSWORD				"Passwortgeschtzt"
str_ldl_GAMELOCK				"Spiel geschlossen"
str_ldl_GAMELAUNCH				"Spiel im Gange"
str_ldl_MUTED					"Spieler stummgeschaltet"
str_ldl_Back					"Zurck"
str_ldl_Next					"Weiter"
str_ldl_worldtype1				"Feucht: "
str_ldl_worldtype2				"Warm: "
str_ldl_worldtype3				"Wasser: "
str_ldl_worldtype4				"Insel: "
str_ldl_worldtype5				"Einheitlich: "
str_ldl_worldtype6				"Gter: "
str_ldl_Config_Header				"Konfig."
str_ldl_Game_Header				"Spiel"
str_ldl_Map_Header				"Karte"
str_ldl_QUITTOSHELL				"Spiel beenden"

str_ldl_Tutorial_Advice_Off			"Hilfemeldungen aus"
str_ldl_Tutorial_Advice_On			"Hilfemeldungen ein"
str_ldl_Right_Click_Move			"Rechtsklick ein"
str_ldl_Left_Click_Move				"Linksklick ein"
str_ldl_Auto_Cycle_Turn_Off			"Autom. Rundenende aus"
str_ldl_Auto_Cycle_Turn_On			"Autom. Rundenende ein"
str_ldl_Auto_Cycle_Units_Off			"Autom. Einheitenwahl aus"
str_ldl_Auto_Cycle_Units_On			"Autom. Einheitenwahl ein"
str_ldl_Battle_View_Off				"Kampfansicht aus"
str_ldl_Battle_View_On				"Kampfansicht ein"
str_ldl_Walk_Animation_Off			"Animierte Bewegung aus"
str_ldl_Walk_Animation_On			"Animierte Bewegung ein"
str_ldl_Animated_Goods_Off			"Animierte Gter aus"
str_ldl_Animated_Goods_On			"Animierte Gter ein"
str_ldl_Attack_Animation_Off			"Animierter Angriff aus"
str_ldl_Attack_Animation_On			"Animierter Angriff ein"
str_ldl_Animated_Trade_Routes_Off		"Anim. Handelswege aus"
str_ldl_Animated_Trade_Routes_On		"Anim. Handelswege ein"
str_ldl_Wonder_Movies_Off			"Wunderfilme aus"
str_ldl_Wonder_Movies_On			"Wunderfilme ein"
str_ldl_Great_Library_Animation_Off		"Animierte Groe Biobliothek aus"
str_ldl_Great_Library_Animation_On		"Animierte Groe Biobliothek ein"
str_ldl_Bouncing_Message_Off			"Animiertes Icon aus"
str_ldl_Bouncing_Message_On			"Animiertes Icon ein"
str_ldl_Water_Animation_Off			"Animiertes Wasser aus"
str_ldl_Water_Animation_On			"Animiertes Wasser ein"
str_ldl_Movie_Windowed				"Filme im Fenstermodus"
str_ldl_Movie_Full_Screen			"Filme im Vollbildmodus"
str_ldl_Grid_Off				"Kartenraster aus"
str_ldl_Grid_On					"Kartenraster ein"
str_ldl_CHEAT_MODE				"Cheat-Modus"
str_ldl_Cheat_Mode_Case				"Cheat-Modus"
str_ldl_Music_Off				"Musik aus"
str_ldl_Music_On				"Musik ein"
str_ldl_Show_City_Inflence_Off			"Stadteinfluss ausblenden"
str_ldl_Show_City_Inflence_On			"Stadteinfluss einblenden"
str_ldl_Auto_Tab_Select_Off			"AutoRegister aus"
str_ldl_Auto_Tab_Select_On			"AutoRegister ein"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Monumentansicht aus"
str_ldl_Monument_Screen_On			"Monumentansicht ein"
str_ldl_Delete					"Lschen" 
str_ldl_Bloodlust_On				"Vernichtung ein"

str_tbl_ldl_Bloodlust_Off			"Vernichtung aus"
str_tbl_ldl_Bloodlust_On			"Vernichtung ein"

str_ldl_Scorewarn				"Der Punktestand des aktuellen \nSpiels wird nicht gespeichert."

##End missing##


str_tbl_ldl_You_Need				"Ihr msst eine Botschaft in der betreffenden Nation besitzen, um Neuerungen austauschen zu knnen."

str_tbl_ldl_Very_Weak				"Minimal"
str_tbl_ldl_Weak				"Schwach"
str_tbl_ldl_Average				"Durchschn."
str_tbl_ldl_Strong				"Stark"
str_tbl_ldl_Very_Strong				"Sehr stark"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"Euch mangelt es an Gold."

str_ldl_CAPS_TARGET_CITY			"Zielstadt"
str_ldl_CAPS_TYPE				"Typ"
str_ldl_CAPS_GAIN_LOSS				"Gewinn/Verlust"

##New Pop Help##

str_ldl_Alien					"Xenoform-Labor"
str_ldl_Mscreen					"Monumentansicht"
str_ldl_Ulock					"Gruppierung aufheben"
str_ldl_Glock					"Gruppieren"
str_ldl_Wow					"Weltwunder"
str_ldl_Imps					"Stadt-Modernisierungen"
str_ldl_Unis					"Einheiten"
str_ldl_Prod					"Produktion"
str_ldl_Happ					"Zufriedenheit"
str_ldl_Goldy					"Gold"
str_ldl_Scien					"Wissenschaft"
str_ldl_Food					"Nahrung"
str_ldl_Veter					"Veteran"
str_ldl_Activ					"Aktive Verteidigung"
str_ldl_Space					"Weltraum"
str_ldl_Tile					"Gel.-Feld platzieren"
str_ldl_ZoomIn					"Vergrern"
str_ldl_ZoomOut					"Verkleinern"
str_ldl_Year					"Spieljahr/-runde"
str_ldl_Public					"Reserve f. staatl. Bautrupps"
str_ldl_Savings					"Goldersparnisse"
str_ldl_Nunit					"Nchste Einheit"
str_ldl_Ncity					"Nchste Stadt"
str_ldl_Undo					"Runde stornieren"
str_ldl_End					"Runde beenden"
str_ldl_Clock					"Verbleibende Runden"
str_ldl_Tbuild					"Produktionskosten"
str_ldl_Tprod					"Runden bis Errichtung"
str_ldl_Specforce				"Spezialeinheiten"
str_ldl_Bomb					"Bombardierungsfhigkeit"
str_ldl_Supp					"# dieser Einheiten im Bau"

str_ldl_AdvisorYear				"Jahr"
str_ldl_AdvisorTurn				"Runde"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace				"A/FA/V/FB"
str_ldl_UPKEEP					"Unterhalt"
str_tbl_ldl_Total_Upkeep			"Unterhalt Gesamt"
str_tbl_ldl_NOT_BUILDING			"Nicht im Bau"
str_ldl_CLOSE					"OK"
str_tbl_ldl_S					"A"
str_ldl_small_Disband				"Auflsen"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Kosten"
str_tbl_ldl_Speed_Cities			"Stdte-Zeitspiel"
str_tbl_ldl_Seconds_Per_City_COLON		"Sekunden pro Stadt:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon		"Pluspunkte fr:"
str_tbl_ldl_Negative_Points_For_Colon		"Minuspunkte fr:"
str_tbl_ldl_Total_Positive_Points_Colon		"Pluspunkte Gesamt:"
str_tbl_ldl_Total_Negative_Points_Colon		"Minuspunkte Gesamt:"
str_tbl_ldl_Total_Points_Colon			"Punkte Gesamt:"
str_tbl_ldl_Civ_Score_Colon			"Punkte:"

str_tbl_ldl_The_Diplomats			"Unsere Staatsoberhupter sind beschftigt. Wir haben zurzeit \nkein Interesse daran, mit Euch zu verhandeln."
str_tbl_ldl_Select_a_new			"Whlt das nchste Forschungsziel."
str_ldl_Review_Tutorial_Messages		"Hilfemeldungen einblenden"
str_ldl_END					"Runde"
str_ldl_End_Tutorial_Dialog			"Wollt Ihr dieses Einfhrungsspiel wirklich beenden?"
str_ldl_Skill_Level				"Schwierigkeitsgrad"
str_ldl_Barbarian_Threat			"Barbarenberfall"
str_ldl_LAUNCH					"Starten"
str_ldl_Random_Custom				"Kartenauswahl"


# additional Info screen strings
str_ldl_Top_5_Cities				"5 grte Stdte"
str_ldl_Power_Graph				"Strkediagr."
str_ldl_Civ_Score				"Punkte"
str_ldl_Year_Founded_COLON			"Grndungsjahr:"
str_ldl_Turns_to_Next_Disaster			"Runden bis Katastrophe"

str_ldl_CAPS_MAKE_QUEUE				"Liste anlegen"
str_ldl_CAPS_LOAD_QUEUE				"Liste laden"
str_ldl_CAPS_DELETE_QUEUE			"Liste lschen"
str_tbl_ldl_Your_queue_has_been_saved		"Eure Liste wurde gespeichert."
str_ldl_LOAD					"Laden"
str_ldl_CAPS_ASSIGN				"Zuweisen"
str_ldl_CAPS_CONTENTS				"Inhalt"

str_ldl_Disband_seleted_unit			"Aktivierte Einheit auflsen?"
str_ldl_Disband_selected_city			"Aktivierte Stadt auflsen?"
str_ldl_MY_GOODS				"Unsere Gter"

str_ldl_CAPS_DOMESTIC				"Inland"
str_ldl_CAPS_FOREIGN				"Ausland"

str_ldl_NEXT					"Weiter"

# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"Euer Punktestand betrgt:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"Ihr werdet in die Annalen der Geschichte eingehen als"
str_ldl_POPULATION_COLON			"Bevlkerung:"
str_ldl_CIV_SCORE				"Punkte"
str_ldl_POWER_GRAPH				"Strkediagramm"
str_ldl_DEFEAT					"Niederlage"
# So we offend female leaders
str_ldl_THE_DESTITUTE				"DER DMLICHE"
str_ldl_THE_SQUIRREL_HEARTED			"DER NGSTLICHE"
str_ldl_THE_RED_FACED				"DER BLAMIERTE"
str_ldl_THE_WEARY				"DER UNVORBEREITETE"
str_ldl_THE_MEEK				"DER UNWRDIGE"
str_ldl_THE_UNREADY				"DER AHNUNGSLOSE"
str_ldl_THE_EARNEST				"DER AUFRICHTIGE"
str_ldl_THE_WISE				"DER WEISE"
str_ldl_THE_VALIANT				"DER TAPFERE"
str_ldl_THE_LION_HEARTED			"DER FURCHTLOSE"
str_ldl_THE_INDOMITABLE				"DER UNBEZWINGBARE"
str_ldl_THE_CIV_LORD				"DER ALLMCHTIGE"	

str_ldl_Small_Type				"Art"
str_ldl_Caravans_COLON				"Karawanen:"
str_ldl_Gold_From_Trade_COLON			"Gold d. Handel:"
str_tbl_ldl_Goods				"Gter"
str_tbl_ldl_Exports				"Export"
str_tbl_ldl_View_Goods				"Gter"
str_tbl_ldl_View_Exports			"Export"
str_tbl_ldl_From				"Von"
str_tbl_ldl_Destination				"Zielstadt"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Ende"
str_ldl_Open					"ffnen"
str_ldl_Close					"OK"

str_ldl_Activlink_Internet			"ActiveLink/Internet erfordert eine aktive Einwhl- oder eine direkte Verbindung zum Internet."
str_ldl_ADD2					"Einfgen"
str_ldl_ADD					"Einfgen"
str_ldl_Add_AI					"KI-Spieler"
str_ldl_Advance					"Neuerung"
str_ldl_Advance_				"Neuerung"
str_ldl_Advances				"Neuerungen"
str_ldl_ADVANCES_KNOWN_TO_COLON			"Neuerungen der:"
str_ldl_Advertise				"Werbung. Kosten: 500 Gold."
str_ldl_AGAINST_YOU				"Gegen Sie"
str_ldl_Ages					"Zeitalter"
str_ldl_Aggression				"Aggressivitt"
str_ldl_AI					"KI"
str_ldl_Aid_Uprising				"Unterdrckten helfen. Kosten: Variabel."
str_ldl_Air_Force				"Luftwaffe"
str_ldl_All_Advancements			"Alle Neuerungen"
str_ldl_ALLIANCE				"Allianz"
str_ldl_Alpha_Blending				"Alpha-Blending"
str_ldl_Animated_Goods				"Animierte Gter"
str_ldl_Animated_Trade_Routes			"Animierte Handelswege"
str_ldl_APPLY					"Anwenden"
str_ldl_ARD					"A/FA/V"
str_ldl_ARDM					"A / FA / V / FB"
str_ldl_Army					"Armee"
str_ldl_Asking_For				"Anfrage nach"
str_ldl_Asks_For				"Anfrage nach"
str_ldl_Assault					"Angriff"
str_ldl_At_War					"Kriegszustand"
str_ldl_Attack_Animation			"Animierte Angriffe"
str_ldl_Attack_COLON				"Angriff:"
str_ldl_ATTACK_ENEMY				"Gegnerangriff"
str_ldl_Attackers				"Es kmpfen die ..."
str_ldl_ATTITUDE				"Ansehen"
str_ldl_ATTITUDE_COLON				"Ansehen:"
str_ldl_Available_Governments			"Verfgbare Regierungsformen"
str_ldl_Available_Scenarios			"Verfgbare Szenarios"
str_ldl_Average					"Durchschnittl."
str_ldl_Average_Happiness			"Durchschn. Zufriedenheit"
str_ldl_BACK					"Zurck"
str_ldl_BANKERS					"Hndler"
str_ldl_BATTLE_VIEW				"Kampfansicht"
str_ldl_Blood_Lust				"Vernichtung"
str_ldl_Bold					"Furchtlos"
str_ldl_Bomb_Cabinet				"Kabinett bombardieren. Kosten: 1.000 Gold."
str_ldl_Bombard					"Bombardierung"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Franchising - Kosten: 250 Gold."
str_ldl_BREAK_ROUTE				"Handelsstopp"
str_ldl_Build					"Bauen"
str_ldl_BUILD_LIST				"Bauliste"
str_ldl_BUILD_OPTIONS				"Bauoptionen"
str_ldl_BUILDING				"Bauprojekt"
str_ldl_BUILDINGS				"Gebude"
str_ldl_BUY					"Ankauf"
str_ldl_BUY_GOODS				"Gter kaufen"
str_ldl_Buy_Now					"Jetzt kaufen"
str_ldl_BY_YOU					"Von Ihnen"
str_ldl_Cancel					"Zurck"
str_ldl_Cancel_Route				"Handelsstopp"

str_ldl_CAPS_ACTION				"Aktion"
str_ldl_CAPS_ADVANCE				"Neuerung"
str_ldl_CAPS_ADVANCES				"Neuerungen"
str_ldl_CAPS_AT_WAR				"Kriegsz."
str_ldl_CAPS_BUILD				"Bauen"
str_ldl_CAPS_CANCEL				"Zurck"
str_ldl_CAPS_CHANGE				"ndern"
str_ldl_CAPS_CHANGE_LOBBY			"Lobby wechseln"
str_ldl_CAPS_CITIES				"Stdte"
str_ldl_CAPS_CITY				"Stadt"
str_ldl_CAPS_CIVILIZATION			"Nation der"
str_ldl_CAPS_CIVILIZATION_COLON			"Nation:"
str_ldl_CAPS_COST				"Kosten"
str_ldl_CAPS_CUSTOM				"Benutzerdefiniert"
str_ldl_CAPS_DIFFICULTY				"Schwierigkeit"
str_ldl_CAPS_EXCLUSIONS				"Ausschlsse"
str_ldl_CAPS_FEMALE				"Weiblich"
str_ldl_CAPS_FOOD				"Nahr."
str_ldl_CAPS_FOOD2				"Netto-\nnahr."
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"Nahrungsverlust"
str_ldl_CAPS_FORTIFY				"Verschanzen"
str_ldl_CAPS_FROM				"Von"
str_ldl_CAPS_GO_TO_CITY				"Gehe zu Stadt"
str_ldl_CAPS_GOLD2				"Netto-\ngold"
str_ldl_CAPS_GOLD				"Gold"
str_ldl_CAPS_GOLD_COLON				"Gold:"
str_ldl_CAPS_GOODS				"Gter"
str_ldl_CAPS_HAPPINESS				"Zufriedenheit"
str_ldl_CAPS_HAPPY				"Zufrieden."
str_ldl_CAPS_HEALTH				"Lebensp."
str_ldl_CAPS_INFO				"Rangliste"
str_ldl_CAPS_INTELLIGENCE			"Geheimdienst"
str_ldl_CAPS_LAND				"Land"
str_ldl_CAPS_LOCK				"Gruppieren"
str_ldl_CAPS_MALE				"Mnnlich"
str_ldl_CAPS_MAP				"Karte"
str_ldl_CAPS_MAX_GOODS				"Max. Gter"
str_ldl_CAPS_MILITARY_READINESS			"Militrbereitschaft"
str_ldl_CAPS_NAME				"Name"
str_ldl_CAPS_NAME_COLON				"Name:"
str_ldl_CAPS_NO					"Nein"
str_ldl_CAPS_ON_ALERT				"Alarmbereitschaft"
str_ldl_CAPS_PER_TURN				"Je Runde"
str_ldl_CAPS_PLAYERS				"Anzahl Nationen"
str_ldl_CAPS_POLLUTION				"Umweltversch."
str_ldl_CAPS_POPULATION				"Bevlkerung"
str_ldl_CAPS_PRODUCTION				"Produktion"
str_ldl_CAPS_PRODUCTION_COLON			"Produktion:"
str_ldl_CAPS_PROFILE				"Profil"
str_ldl_CAPS_QUEUE				"Auftrge"
str_ldl_CAPS_QUIT				"Spielende"
str_ldl_CAPS_RATIONS				"Rationen"
str_ldl_CAPS_REVOLUTION				"Revolution"
str_ldl_CAPS_RULES				"Sonderregeln"
str_ldl_CAPS_SCIENCE				"Wiss."
str_ldl_CAPS_SCIENCE2				"Netto-\nwiss."
str_ldl_CAPS_SEA				"Wasser"
str_ldl_CAPS_SELL				"Verkauf"
str_ldl_CAPS_SIZE				"Bev."
str_ldl_CAPS_SLAVES				"Sklaven"
str_ldl_CAPS_SLEEP				"Ausruhen"
str_ldl_CAPS_SPACE				"Weltraum"
str_ldl_CAPS_STAND_DOWN				"Bereitschaft"
str_ldl_CAPS_STATUS				"Status"
str_ldl_CAPS_STRENGTH				"Strke"
str_ldl_CAPS_TILE_IMP				"Feld-Modern."
str_ldl_CAPS_TO					"Nach"
str_ldl_CAPS_TOTAL_GOLD				"Gold Gesamt"
str_ldl_CAPS_TRADE				"Handel"
str_ldl_CAPS_TRIBE				"Nation"
str_ldl_CAPS_UNHAPPY				"Unzufrieden"
str_ldl_CAPS_UNIT				"Einheit"
str_ldl_CAPS_UNITS				"Einheiten"
str_ldl_CAPS_VALUE				"Wert"
str_ldl_CAPS_WAGES				"Lhne"
str_ldl_CAPS_WONDERS				"Weltwunder"
str_ldl_CAPS_WORKDAY				"Arbeitstag"
str_ldl_CAPS_WORKERS				"Arbeiter"
str_ldl_CAPS_WORLD_SHAPE			"Weltform"
str_ldl_CAPS_YES				"Ja"


### Keeper Stuff 2 ###
str_ldl_Capture_City				"Stadteroberung"
str_ldl_Capture_Slaves				"Versklavung. Kosten: 250 Gold."
str_ldl_Cargo					"Fracht"
str_ldl_CEASE_FIRE				"Friedensabkommen"
str_ldl_CELEB_COLON				"Feiern:"
str_ldl_Celebration				"Feier"
str_ldl_Change					"ndern"
str_ldl_Change_Lobby				"Lobby wechseln"
str_ldl_CHANGE_SCIENCE				"Forschung"
str_ldl_CHANGE_TO_COLON				"ndern in:"
str_ldl_CHECK_INTELLIGENCE			"Geheimdienst"
str_ldl_Chieftain				"Huptling"
str_ldl_Choose_Difficulty_Level			"Schwierigkeitsgrad whlen"
str_ldl_Choose_Map_Size				"Weltgre whlen"
str_ldl_Choose_Risk_Level			"Schwierigkeitsgrad whlen"
str_ldl_Choose_World_Shape			"Weltform whlen"
str_ldl_Choose_World_Type			"Welteinstellungen whlen"
str_ldl_Cities					"Stdte"
str_ldl_CITIES_COLON				"Stdte:"
str_ldl_City					"Stadt"
str_ldl_City_Bonus_COLON			"Stadtbonus:"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"Stadterbauer"
str_ldl_CITY_ESPIONAGE				"Stadtspionage"
str_ldl_CITY_GOLD				"Gold"
str_ldl_CITY_HAPPINESS				"Zufriedenheit"
str_ldl_City_List				"Stadtliste"
str_ldl_City_Lost_Warning			"Stadtverlust melden"
str_ldl_City_Name				"Stadtname"
str_ldl_CITY_NAME_COLON				"Stadtname:"
str_ldl_CITY_QUEUE				"Stadtbauliste"
str_ldl_CITY_SCIENCE				"Wissenschaft"
str_ldl_City_Size				"Stadtgre"
str_ldl_CITY_STATUS				"Stadtbersicht"
str_ldl_City_Style				"Stadtstil"
str_ldl_CITY_VIEW				"Stadtbersicht"
str_ldl_CIV					"Nation"
str_ldl_Civ_Name				"Nationsname"
str_ldl_CIV_STATUS				"Nationsbersicht"
str_ldl_Civilization				"Nation"
str_ldl_Civilization_COLON			"Nation:"
str_ldl_Civilization_Message			"Nationsmeldung"
str_ldl_CIVILIZATION_STATUS			"Nationsbersicht"
str_ldl_CIVILIZATIONS_COLON			"Nation:"
str_ldl_Civs					"Nationen"
str_ldl_Cloak					"Tarnreise"
str_ldl_Command_All				"Alle befehligen"
str_ldl_CONCEPTS				"Spielkonzept"
str_ldl_Conduct_Hit				"Attentat ausfhren. Kosten: 500 Gold."
str_ldl_Connecting_To_Lobby			"Verbinde mit Lobby ..."
str_ldl_Connection_Type_COLON			"Verbindungsart:"
str_ldl_Continent				"Festland"
str_ldl_CONTINUE				"Weiter"
str_ldl_CONTINUE_GAME				"Spiel fortsetzen"
str_ldl_CONTINUE_NEGOTIATIONS			"Verhandlungen fortsetzen?"
str_ldl_Convert_City				"Glaubenswechsel. Kosten: 100 Gold."
str_ldl_Cost					"Kosten"
str_ldl_Could_not_join_lobby			"Eintritt in Lobby fehlgeschlagen."
str_ldl_Create_Game				"Spiel erstellen"
str_ldl_Create_New_Setup			"Neues Setup"
str_ldl_Create_Park				"Nanitenbereinigung"
str_ldl_Create_Profile				"Profil erstellen"
str_ldl_Create_Rift				"Dimensionstor errichten"
str_ldl_Creating_Game				"Spiel wird erstellt ..."
str_ldl_CREDITS					"Credits"
str_ldl_CRIME					"Kriminalit."
str_ldl_Custom					"Benutzerdefiniert"
str_ldl_CUSTOM_RULES				"Benutzerdefinierte Regeln ..."
str_ldl_CUSTOMIZE				"Benutzerdefiniert"
str_ldl_Cut_and_Paste				"Kopieren und Einfgen"
str_ldl_Defenders				"gegen die ..."
str_ldl_Defuse_Bomb				"Bombe entschrfen"
str_ldl_Deity					"Gottheit"
str_ldl_Delete_Profile				"Profil lschen"
str_ldl_Delete_Setup				"Setup lschen"
str_ldl_Descend					"Landen"
str_ldl_Difficulty				"Schwierigkeit"
str_ldl_Difficulty_Level			"Schwierigkeitsgrad"
str_ldl_DIPLOMACY				"Diplomatie"
str_ldl_DIPLOMACY_STATUS			"Diplomatiebersicht"
str_ldl_Disaster				"Katastrophe"
str_ldl_DISBAND					"Auflsen"
str_ldl_Diverse					"Vielfltig"
str_ldl_Domestic				"Inland"
str_ldl_Doughnut_World				"Donut-Welt"
str_ldl_Dry					"Trocken"
str_ldl_Dynamic_Join				"Dynamische Teilnahme"
str_ldl_Dynamic_Joining_On			"Dynamische Teilnahme ein"
str_ldl_Earth_World				"Erdwelt"
str_ldl_East_and_West_edges_of_the_map_connect	"Ost-/West-Scrolling der Karte."
str_ldl_EAST_WEST				"Ost_West"
str_ldl_East_West_and_North_South_edges		"Ost-/West- und Nord-/Sd-Scrolling der Karte."
str_ldl_EATEN					"Verbr."
str_ldl_ECO_PACT				"ko-Pakt"
str_ldl_Edit_Profile				"Profil bearbeiten"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"Botschaft"
str_ldl_Emperor					"Kaiser"
str_ldl_ENACT					"Einsetzen"
str_ldl_Enact_Government			"Regierung einsetzen"
str_ldl_ENEMY					"Gegner"
str_ldl_Enemy_Intrusion				"Feindl. Eindringen melden"
str_ldl_Enter_Password_COLON			"Passwort eingeben:"
str_ldl_ENTERTAINERS				"Entertainer"
str_ldl_Entrench				"Verschanzen"
str_ldl_Entrench_Bonus_COLON			"Verschanz.-Bonus:"
str_ldl_Environment				"Benutzerdef. Karte"
str_ldl_Environmentalism			"Umweltbewusstsein"
str_ldl_Establish_Embassy			"Botschaft errichten"
str_ldl_Exchange_City				"Stdte austauschen"
str_ldl_exchange_maps				"Sie werden Karten unerforschter Gebiete austauschen."
str_ldl_Excluded_Improvements_COLON_		"Ausgeschlossene Modernisierungen:"
str_ldl_Excluded_Units_COLON_			"Ausgeschlossene Einheiten:"
str_ldl_Excluded_Wonders_COLON_			"Ausgeschlossene Weltwunder:"
str_ldl_Exclusions				"Ausschlsse"
str_ldl_Details					"Spieldaten"
str_ldl_Expel_Unit				"Einheit vertreiben"
str_ldl_Experience_Level_COLON			"Erfahrungsniveau:"
str_ldl_Export					"Export"
str_ldl_Female					"      Weiblich"
str_ldl_Few_Goods				"Kaum Gter"
str_ldl_File_Injunction				"Handelsembargo verhngen. Kosten: 300 Gold."
str_ldl_Fog_Of_War_Off				"Nebel des Krieges ein"
str_ldl_Folder_COLON				"Verz.:"
str_ldl_Food_					"Nahrung "
str_ldl_Food_COLON				"Nahrung:"
str_ldl_Food_Eaten				"Verbrauchte Nahrung"
str_ldl_Food_Lost_to_Crime			"Nahrungsverlust durch Kriminalitt"
str_ldl_Food_Stored_Last_Turn			"Im letzten Spielzug gelagerte Nahrung"
str_ldl_Food_Stored_Next_Turn			"Im nchsten Spielzug gelagerte Nahrung"
str_ldl_FOOD_TO_GROW				"Nahrungsbedarf f. Wachstum"
str_ldl_For					"Fr"
str_ldl_FOR_BUILDING				"Bauvorhaben"
str_ldl_FOR_COLON				"Fr:"
str_ldl_For_Public_Works			"Fr staatl. Bautrupps"
str_ldl_Fort_Bonus_COLON			"Festungsbonus:"
str_ldl_Fortify					"Verschanzen"
str_ldl_Free_Slave				"Sklaven befreien. Kosten: 50 Gold."
str_ldl_From					"Von"
str_ldl_FROM_COLON				"Von:"
str_ldl_Game_COLON				"Spiel:"
str_ldl_GAME_DETAILS				"Spieldaten ..."
str_ldl_Game_Folders				"Spielverzeichnisse"
str_ldl_Game_Name_COLON				"Spielname:"
str_ldl_GAME_OPTIONS				"Spieloptionen"
str_ldl_GAME_PLAY				"Spiel"
str_ldl_GAME_SETUP				"Spiel-Setup"
str_ldl_Game_Style_COLON			"Spielart:"
str_ldl_GAMEPLAY				"Spiel"
str_ldl_GAMEPLAY_OPTIONS			"Spiel"
str_ldl_Games_COLON				"Spiele:"
str_ldl_GENERAL					"Allgemein"
str_ldl_Genocide				"Vernichtung"
str_ldl_Get_Good				"Gut aufnehmen"
str_ldl_Gift_Map				"Kartenschenkung"
str_ldl_GIVE					"Geben"
str_ldl_Gold					"Gold"
str_ldl_Gold_COLON				"Wirtschaft:"
str_ldl_Gold_COLON_				"Gold: "
str_ldl_GOLD_LOST_TO_CRIME			"Goldverlust d. Kriminalitt"
str_ldl_Gold_Paid				"Goldauszahlung"
str_ldl_GOOD					"Gut"
str_ldl_Goods					"Gter"
str_ldl_Goods_COLON				"Gter:"
str_ldl_Goods_For_Sale				"Verkaufsgter"
str_ldl_GOV_nBONUS				"Reg.-Form"
str_ldl_GOVERMENTS				"Regierungsformen"
str_ldl_GOVERN					"Regierungen"
str_ldl_Government				"Regierung"
str_ldl_GOVERNMENTS				"Regierungen"
str_ldl_GRAPHICS				"Grafik"
str_ldl_GRAPHICS_OPTIONS			"Grafik"
str_ldl_Great_Library				"Groe Bibliothek"
str_ldl_Group_All				"Alle gruppieren"
str_ldl_Growth					"Wachstum"
str_ldl_GROWTH_COLON				"Wachstum:"
str_ldl_Handicapping_On				"Handicap ein"
str_ldl_HAPP					"Zufried."
str_ldl_Happiness				"Zufriedenheit"
str_ldl_Happy					"Zufrieden."
str_ldl_HASH_MARK				"#"
str_ldl_Health					"Leben"
str_ldl_Hear_Gossip				"Gegner abhren"
str_ldl_Help					"Hilfe"
str_ldl_HIGH_SCORE				"Highscore"
str_ldl_HIGH_SCORES				"Highscores"
str_ldl_HISTORICAL				"Historisches"
str_ldl_Homogeneous				"Einheitlich"
str_ldl_Host_changed_game_setup			"Achtung: Spiel-Setup wurde vom Host gendert!"
str_ldl_HOT_KEY					"Kurzwahltaste"
str_ldl_How_much_for_good			"Wie viel wollt Ihr fr dieses Gut bieten?"
str_ldl_How_much_gold				"Wie viel verlangt Ihr dafr?"
str_ldl_Impatient				"Ungeduldig"
str_ldl_IMPROVE					"Modernis."
str_ldl_Improvements				"Modernisier."
str_ldl_Incite_Revolution			"Revolution auslsen. Kosten: Variabel."
str_ldl_Indifferent				"Gleichgltig"
str_ldl_Infect_City				"Stadt infizieren. Kosten: 1.000 Gold."
str_ldl_Info					"Info"
str_ldl_INFORMATION				"Rangliste"
str_ldl_Injured					"Verwundet"
str_ldl_INSTANT_START				"Sofortiger Aufbruch"
str_ldl_Intelligence				"Geheimdienst"
str_ldl_INVENTORY				"Inventar"
str_ldl_Invulnerable_Trade			"Piraterie"
str_ldl_Invulnerable_Trade_Off			"Piraterie aus"
str_ldl_Island					"Insel"
str_ldl_Join_City				"Stadt errichten"
str_ldl_Join_Game				"Teilnehmen"
str_ldl_Joining_Game				"Spielteilnahme ..."
str_ldl_Joining_Lobby				"Eintritt in Lobby ..."
str_ldl_KEYBOARD				"Tastatur"
str_ldl_KEYBOARD_MAPPING			"Tastaturbelegung"
str_ldl_Kick					"Raus"
str_ldl_kicked_you_out				"Der Host hat Euch leider aus dem Spiel geworfen."
str_ldl_King					"Knig"
str_ldl_Knowledge				"Wissen"
str_ldl_Knowledge_Bar				"Wissensanzeige"
str_ldl_KNOWN					"Bekannt"
str_ldl_Known_Only_To_You			"Nur Euch bekannt"
str_ldl_Known_To_You_And_Others			"Euch und anderen bekannt"
str_ldl_LABORERS				"Fabrikarbeiter"
str_ldl_Land					"Land"
str_ldl_Land_Grabber				"Grundbesitzer"
str_ldl_Large_64_x_128				"Gro"
str_ldl_Last_Sale_Price_COLON			"Letzter Verkaufspreis:"
str_ldl_Launch					"Starten"
str_ldl_LEADER_NAME				"Herrschername"
str_ldl_Leader_Name_COLON			"Name:"
str_ldl_LEAVE_OUR_LANDS				"Vertreibung"
str_ldl_Leaving_Lobby				"Verlasse Lobby ..."
str_ldl_Legal					"Zulssig"
str_ldl_LIBRARY					"Groe Bibliothek"
str_ldl_Line_Of_Sight				"Nebel des Krieges"
str_ldl_LOAD_GAME				"Spiel laden"
str_ldl_Load_Game_Setup				"Spiel-Setup laden"
str_ldl_Load_Map				"Karte laden"
str_ldl_Load_Queue				"Liste laden"
str_ldl_Load_Saved_Game				"Spiel laden"
str_ldl_Load_Scenario				"Szenario laden"
str_ldl_LOAD_SETUP				"Setup laden"
str_ldl_LOAD_TEMPLATE				"Vorlage laden"
str_ldl_Lobby					"Lobby"
str_ldl_Lobby_Name				"Lobby-Name"
str_ldl_Lobby_Name_COLON			"Lobby-Name:"
str_ldl_Local_Area_Network_IPX			"Dies ist eine Local Area Network-Verbindung fr Anwender, die zum Verbindungsaufbau das IPX-Protokoll benutzen."
str_ldl_Local_Area_Network_TCPIP		"Dies ist eine Local Area Network-Verbindung fr Anwender, die zum Verbindungsaufbau das TCP/IP-Protokoll benutzen."
str_ldl_Location_COLON				"Ort:"
str_ldl_Lock					"Gruppieren"
str_ldl_MACRO					"Makro"
str_ldl_MAIN_CHAT				"Haupt-Chat"
str_ldl_MAINT					"Unterh."
str_ldl_MAKE_A_DEMAND				"Forderung stellen"
str_ldl_Male					"      Mnnlich"
str_ldl_Many_Goods				"Viele Gter"
str_ldl_Map					"Karte"
str_ldl_MAP_CAPS_SIZE				"Weltgre"
str_ldl_Map_COLON				"Karte:"
str_ldl_MAP_EDITOR				"Karteneditor"
str_ldl_Map_Folders				"Kartenverzeichnisse"
str_ldl_Map_Shape				"Weltform"
str_ldl_Map_Size				"Kartengre"
str_ldl_MAP_TYPE				"Benutzerdef. Karte"
str_ldl_MAPS					"Karten"
str_ldl_MAX					"Max."
str_ldl_MAX_FOOD				"Max. Nahrung"
str_ldl_Max_Goods				"Max. Gter"
str_ldl_Max_Growth				"Max. Wachstum"
str_ldl_Max_Happiness				"Max. Zufriedenheit"
str_ldl_MAX_HAPPY				"Max. Zufriedenh."
str_ldl_MAX_PROD				"Max. Prod."
str_ldl_Max_Production				"Max. Produktion"
str_ldl_MAX_SCI					"Max. Wiss."
str_ldl_MAXIMIZE_CITY				"Stadt optimieren"
str_ldl_Medium_48_x_96				"Normal"
str_ldl_Military				"Militr"
str_ldl_MILITARY_COLON				"Militr:"
str_ldl_Military_Readiness			"Militrbereitschaft"
str_ldl_MILITARY_SUPPORT_COST_COLON		"Militr- \nunterhalt:"
str_ldl_Move					"Bewegen"
str_ldl_Movement_COLON				"Fortbewegung:"
str_ldl_Movement_Cost_COLON			"Fortbew.-Kosten:"
str_ldl_MP					"FP"
str_ldl_MULTIPLAYER				"Netzwerkspiel"
str_ldl_MUSIC					"Musik"
str_ldl_Music_Volume				"Musiklautstrke"
str_ldl_Mute					"Ton ein"
str_ldl_Name					"Name"
str_ldl_Navy					"Marine"
str_ldl_Neutral					"Neutral"
str_ldl_Never_Mind				"Doch nicht"
str_ldl_NEW_GAME				"Neues Spiel"
str_ldl_NEXT_ADVANCE				"Nchste Neuerung"
str_ldl_NEXT_POP				"Bev.-Zuwachs"
str_ldl_NEXT_POP_IN				"Bev.-Zuwachs"
str_ldl_No					"Nein"
str_ldl_Nothing_Building			"Keine Bauvorhaben"
str_ldl_Number_of_Opponents			"Anzahl der Gegner"
str_ldl_Ocean					"Wasser"
str_ldl_Offer					"Anbieten"
str_ldl_OFFER_A_GIFT				"Schenkung anbieten"
str_ldl_OFFER_AN_EXCHANGE			"Gegenleistung anbieten"
str_ldl_Offer_Good				"Gut anbieten"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"Alarmbereitschaft"
str_ldl_Only_Known_By_Others			"Nur anderen bekannt"
str_ldl_Open_Offers				"Gterangebot"
str_ldl_OPTIONS					"Optionen"
str_ldl_ORDER					"Befehl"
str_ldl_ORDERS					"Befehle"
str_ldl_PAID					"Bezahlt"
str_ldl_Pairah					"Pariah"
str_ldl_Paradrop				"Abspringen"
str_ldl_PARANTHESIS_Team			" (Team)"
str_ldl_PARATHESIS_Private			" (Privat)"
str_ldl_password				"Mchtet Ihr ein Passwort benutzen?"
str_ldl_Password_required_to_join		"Passworteingabe erforderlich."
str_ldl_PEACE					"Frieden   Alarmbereit   Krieg"
str_ldl_Peace_Maker				"Friedensstifter"
str_ldl_Peace_Movement				"Kriegsb. Unzufried."
str_ldl_PER_nTURN				"Je Runde"
str_ldl_Per_Turn				"Je Runde"
str_ldl_Percent					"Prozent"
str_ldl_Personality				"KI-Spieler"
str_ldl_Pillage					"Plndern"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Piraterie betreiben"
str_ldl_Plant_Nanovirus				"Nanovirus freisetzen"
str_ldl_Plant_Nuke				"Nuklearrakete znden. Kosten: 500 Gold."
str_ldl_Player					"Spieler"
str_ldl_Player_Info_COLON			"Spieler-Info:"
str_ldl_Player_Name				"Spielername"
str_ldl_Player_Name_COLON			"Spielername:"
str_ldl_Player_number				"Spielernummer"
str_ldl_Player_Number_and_Name			"Spielernummer und -name"
str_ldl_Players					"Spieler"
str_ldl_Players_COLON				"Spieler:"
str_ldl_Pollution				"Umweltver."
str_ldl_Pollution_Off				"Umweltverschmutzung ein"
str_ldl_POP_COLON				"Bev.:"
str_ldl_Population				"Bevlkerung"
str_ldl_Power					"Macht"
str_ldl_PRICE					"Preis"
str_ldl_Prince					"Prinz"
str_ldl_Private					"Privat"
str_ldl_PROD					"Prod."
str_ldl_PROD2					"Netto-\nprod."
str_ldl_PRODCUTIONTURN				"Produktion/Runde"
str_ldl_PRODUCING				"Wird errichtet"
str_ldl_Production				"Produktion"
str_ldl_Production_				"Produktion"
str_ldl_Production_COLON			"Produktion:"
str_ldl_PRODUCTION_LOST_TO_CRIME		"Produktionsverlust d. Kriminalitt"
str_ldl_PRODUCTION_PERCENTAGE_COLON		"Prozentuale \nProduktion:"
str_ldl_Profile					"Profil"
str_ldl_PROFIT					"Gewinn"
str_ldl_Public_Works				"Staatl. Bautr."
str_ldl_Public_Works_Stored			"Verfgbare staatl. Bautrupps"
str_ldl_Purchase_Options			"Kaufoptionen"
str_ldl_PW					"SB"
str_ldl_Questionable				"Misstrauisch"
str_ldl_Queue					"Bauliste"
str_ldl_QUEUE_NAME_COLON			"Listenname:"
str_ldl_QUICK_SAVE				"Schnellspeicherung"
str_ldl_Quit					"Spiel beenden"
str_ldl_QUIT_TO_WINDOWS				"Zurck zu Windows"
str_ldl_Raging_Hordes				"Wtende Horden"
str_ldl_RANDOM					"Zufllig"
str_ldl_Random_Map				"Zufallskarte"
str_ldl_Rank					"Platzierung"
str_ldl_Rations					"Rationen"
str_ldl_REDUCE_POLLUTION			"Umweltverschm. senken"
str_ldl_Reform_City				"Stadt reformieren - Kosten: 1.000 Gold"
str_ldl_Regard_Towards_COLON			"Ansehen der:"
str_ldl_Reliability				"Zuverlssigkeit"
str_ldl_Reliable				"Zuverlssig"
str_ldl_Reload_FLI				"FLI erneut laden"
str_ldl_REMOVE2					"Lschen"
str_ldl_REMOVE					"Lschen"


str_ldl_RESEARCH_ADVANCE			"Neuerung erforschen"
str_ldl_RESEARCHING				"Forschungsproj."
str_ldl_RESEARCHING_COLON			"Forschungsprojekt:"
str_ldl_Reserve					"Reserve"
str_ldl_Reserves				"Reserven"
str_ldl_RESET_DEFAULTS				"Standardwerte"
str_ldl_RESET_ROUTE				"Umleiten"
str_ldl_RESTART					"Neu starten"
str_ldl_Restless_Tribes				"Rastlose Stmme"
str_ldl_REV					"Revolution"
str_ldl_REV_COLON				"Revolte"
str_ldl_Review					"bersicht"
str_ldl_REVIEW_TRADE				"Handelsbersicht"
str_ldl_Revolt_Warning				"Revolution melden"
str_ldl_Revolution				"Revolution"
str_ldl_Revolution_Risk				"Revolutionswahrscheinlichkeit"
str_ldl_RIOT					"Aufruhr"
str_ldl_RIOT_COLON				"Aufruhr:"
str_ldl_Riot_Risk				"Aufruhrwahrscheinlichkeit"
str_ldl_Roving_Bands				"Vagabunden"
str_ldl_Rules					"Sonderregeln"
str_ldl_RUSH_BUY				"Sofortkauf"
str_ldl_Sale_Price_COLON			"Verkaufspreis:"
str_ldl_Sale_Value_COLON			"Verk.-Wert:"
str_ldl_Save					"Speichern"
str_ldl_SAVE_AS_TEMPLATE			"Als Vorlage speichern"
str_ldl_Save_COLON				"Speich.:"
str_ldl_SAVE_GAME				"Spiel speichern"
str_ldl_SAVE_MAP				"Karte speichern"
str_ldl_SAVE_SCENARIO				"Szenario speichern"
str_ldl_Saved_Games				"Gespeicherte Spiele"
str_ldl_Saved_Maps				"Gespeicherte Karten"
str_ldl_Saved_Profiles_COLON			"Gespeicherte Profile:"
str_ldl_Savings_Per_Turn			"Ersparnisse pro Runde"
str_ldl_SCENARIO				"Szenario"
str_ldl_Scenario_Info_COLON_			"Szenario-Info: "
str_ldl_SCI					"Wiss."
str_ldl_SCI_COLON				"Wiss.:"
str_ldl_Science					"Wissenschaft"
str_ldl_SCIENCE_COLON				"Wissensch.:"
str_ldl_Science_Per_Turn			"Wissenschaft pro Runde"
str_ldl_SCIENCE_STATUS				"Wissenschaftsbersicht"
str_ldl_Scientist				"Wissenschaftler"
str_ldl_SCIENTISTS				"Wissenschaftl."
str_ldl_Score					"Punktestand"
str_ldl_SCORE_COLON				"Punktestand"
str_ldl_SCREEN_CONTROLS				"Bildschirm"
str_ldl_Screens					"bersichten"
str_ldl_Sea					"Wasser"
str_ldl_Select_Age_Research			"Anfangszeitalter und maximale Forschung whlen"
str_ldl_Select_City				"Stadt whlen"
str_ldl_Select_Command				"Befehl whlen"
str_ldl_SELECT_CONNECTION			"Verbindung whlen"
str_ldl_Select_Government			"Regierungsform whlen"
str_ldl_SELECT_PROFILE				"Profil whlen"
str_ldl_SELECT_SERVER				"Server whlen"
str_ldl_Self_interested				"Selbstschtig"
str_ldl_Sell					"Verkaufen"
str_ldl_SELL_GOODS				"Gter verkaufen"
str_ldl_Sell_Indulgences			"Absolution erteilen"
str_ldl_SEND					"Senden"
str_ldl_SEND_EMISSARY				"Gesandten schicken"
str_ldl_Send_Good				"Gut versenden"
str_ldl_SEND_GOODS				"Gter versenden"
str_ldl_Server					"Server"
str_ldl_SET_AMOUNT_COLON			"Betrag festlegen:"
str_ldl_SFX					"Sound"
str_ldl_SFX_Volume				"Soundlautstrke"
str_ldl_Show_All				"Alle anzeigen"
str_ldl_Show_Enemy_Moves			"Feindbewegungen anzeigen"
str_ldl_SINGLEPLAYER				"Einzelspieler"
str_ldl_Size					"Gre"
str_ldl_Slaves					"Sklaven"
str_ldl_Sleep					"Ausruhen"
str_ldl_Small_24_x_48				"Klein"
str_ldl_Soothsay				"Unheil verknden. Kosten: 500 Gold."
str_ldl_SOUND					"Sound"
str_ldl_SOUND_OPTIONS				"Sound"
str_ldl_Music					"Musik"
str_ldl_MUSIC_OPTIONS				"Musik"
str_ldl_Special					"Spezial"
str_ldl_SPECIAL_ABILITIES			"Spezialfhigkeiten"
str_ldl_SPECIAL_ATTACKS				"Spezialangriffe"
str_ldl_Spy					"Spionieren"
str_ldl_Stand_Down				"Bereitschaft"
str_ldl_Starting_Age_COLON			"Anfangszeitalter:"
str_ldl_STATS					"Statistiken"
str_ldl_Status					"Status"
str_ldl_Status_COLON				"Status:"
str_ldl_Steadfast				"Standhaft"
str_ldl_Steal_Discovery				"Neuerung stehlen. Kosten: 2.000 Gold."
str_ldl_STOP_PIRACY				"Piraterie einstellen"
str_ldl_STOP_TRADE_WITH				"Handel einstellen"
str_ldl_STORED					"Gelagert"
str_ldl_Stored_Food				"Gelagerte Nahrung"
str_ldl_Stored_Last_Turn			"Letzte Runde gelagert"
str_ldl_Strength				"Strke"
str_ldl_Sue					"Verklagen. Kosten: 500 Gold."
str_ldl_SUGGEST_A_TREATY			"Abkommen anbieten"
str_ldl_SUPP_COST				"Unterhaltskosten"
str_ldl_SUPPORT					"Unterhalt"
str_ldl_TARGET_CITY				"Zielstadt"
str_ldl_Team					"Team"
str_ldl_Team_Play_On				"Teamspiel ein"
str_ldl_Ten_Biggest				"Zehn grte"
str_ldl_TERRA					"Terra"
str_ldl_TERRAIN					"Gelnde"
str_ldl_Terrain_Bonus_COLON			"Gelndebonus:"
str_ldl_The_current_game_setup_is_default	"Das aktuelle Spiel-Setup ist das Standard-Setup."
str_ldl_The_game_was_full			"Die maximale Teilnehmerzahl fr dieses Spiel \nwar schon erreicht."
str_ldl_This_is_a_brand_spankin_new_game	"Dies ist ein neues Spiel."
str_ldl_This_is_a_scenario_game			"Dies ist ein Szenario-Spiel."
str_ldl_This_is_not_a_scenario_game		"Dies ist kein Szenario-Spiel."
str_ldl_This_is_the_continuation_of_a_saved_game	"Dies ist die Fortsetzung eines gespeicherten Spiels."
str_ldl_Throw_Party				"Feiern"
str_ldl_Tile_Imp				"Feld-Mod."
str_ldl_To					"Nach"
str_ldl_TO_COLON				"Nach:"
str_ldl_TO_SAVINGS				"Zu den Rcklagen"
str_ldl_TOTAL					"Gesamt"
str_ldl_Total_Gold				"Gesamtmenge Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"Gesamtanzahl Stdte:"
str_ldl_Total_Points				"Gesamtpunkte"
str_ldl_TOTAL_PRODUCTION			"Gesamte Produktion"
str_ldl_Total_PW				"SB Gesamt"
str_ldl_Trade					"Handeln"
str_ldl_Trade_Earned				"Handelseinn."
str_ldl_Trade_Off				"Handel"
str_ldl_Trade_Points				"Handelspunkte"
str_ldl_Trade_Route_Lost_Warning		"Handelswegverlust melden"
str_ldl_Trade_Routes				"Handelswege"
str_ldl_Treacherous				"Verrterisch"
str_ldl_TREATY					"Abkommen"
str_ldl_TREE					"Schema"
str_ldl_Tribe					"Nation"
str_ldl_TURNS					"Runden"
str_ldl_Turns_Old				"Bisherige Runden"
str_ldl_Turns_Old_COLON				"Bisherige Runden:"
str_ldl_TURNS_REMAINING				"Verbleibende Runden"
str_ldl_Turns_to				"Runden bis"
str_ldl_TURNS_TO_ADVANCE_COLON			"Runden bis zur Neuerung:"
str_ldl_Tutorial_Advice				"Tipp"
str_ldl_TYPE					"Art"
str_ldl_Uncaring				"Gefhllos"
str_ldl_Underhanded				"Hinterhltig"
str_ldl_Ungroup_All				"Gruppierung auflsen"
str_ldl_Unit					"Einheit"
str_ldl_Unit_Help				"Hilfe zu Einheiten"
str_ldl_UNIT_MOVEMENT				"Truppenbewegung"
str_ldl_UNIT_STATUS				"Einheitenbersicht"
str_ldl_Units					"Einheiten"
str_ldl_UNLOAD_ALL				"Alle entladen"
str_ldl_Unpredictable				"Unberechenbar"
str_ldl_Untarnished				"Unfehlbar"
str_ldl_Value					"Wert"
str_ldl_Very_Large_70_x_140			"Riesig"
str_ldl_VICTORY					"Sieg"
str_ldl_Villages_Only				"Nur Ruinen"
str_ldl_Voice_Volume				"Sprachlautstrke"
str_ldl_Wages					"Lhne"
str_ldl_Walk_Animation				"Animierte Fortbewegung"
str_ldl_WAR_DISCONTENT				"Kriegsb. Unzufried."
str_ldl_Warlike					"Kriegerisch"
str_ldl_Warlord					"Kriegsherr"
str_ldl_Warm					"Warm"
str_ldl_Water_Animation				"Animiertes Wasser"
str_ldl_Welcome_to_the_City_Square		"Willkommen in der Stadtkaserne"
str_ldl_Wet					"Feucht"
str_ldl_Which_advance				"Welche Neuerung wollt Ihr fordern?"
str_ldl_Who_will_you_attack			"Wen wollt Ihr angreifen?"
str_ldl_Wonder					"Weltwunder"
str_ldl_Wonders					"Weltwunder"
str_ldl_Workday					"Arbeitstag"
str_ldl_Workers					"Arbeiter"
str_ldl_WORLD					"Welt"
str_ldl_World_Shape				"Weltform"
str_ldl_WORLD_SIZE				"Kartengre"
str_ldl_WORLD_TYPE				"Benutzerdef. Karte"
str_ldl_X					"X"
str_ldl_Yes					"Ja"
str_ldl_You_have_become_the_host_of_this_game	"Ihr seid nun der Host dieses Spiels"
str_ldl_You_have_created_Game			"Das Spiel wurde erstellt."
str_ldl_You_have_entered_Lobby			"Ihr seid in die Lobby eingetreten."
str_ldl_You_have_joined_Game			"Ihr nehmt an dem Spiel teil"

#Keeper 3#

str_tbl_ldl_Advance				"Neuerung"
str_tbl_ldl_Airlift				"Lufttransport"
str_tbl_ldl_All_Tech				"Alle Einh."
str_tbl_ldl_Arabian				"Arabisch"
str_tbl_ldl_Asian				"Asiatisch"
str_tbl_ldl_AT_PEACE				"Frieden"
str_tbl_ldl_AT_WAR				"Kriegszustand"
str_tbl_ldl_Bioinfect				"Stadt infizieren"
str_tbl_ldl_Blow_Up_Cabinet			"Kabinett bombardieren"
str_tbl_ldl_Bombard				"Bombardieren"
str_tbl_ldl_BUILD_OPTIONS			"Bauen"
str_tbl_ldl_Building				"Wird gebaut"
str_tbl_ldl_CAPS_LOAD_GAME			"Spiel laden"
str_tbl_ldl_CAPS_SAVE_GAME			"Spiel speichern"
str_tbl_ldl_Carryover				"bernehmen"
str_tbl_ldl_Cheat_Mode				"Cheat-Modus"
str_tbl_ldl_Chieftain				"Huptling"
str_tbl_ldl_CITY_ESPIONAGE			"Stadtspionage"
str_tbl_ldl_City_Status				"Stadtbersicht"
str_tbl_ldl_Civ_Status				"Nationsbersicht"
str_tbl_ldl_CLEANERS				"Umweltschonend"
str_tbl_ldl_Create_Park				"Nanitenbereinigung"
str_tbl_ldl_Custom				"Benutzerdefiniert"
str_tbl_ldl_Debug				"Debug"
str_tbl_ldl_Default				"Standard"
str_tbl_ldl_Deity				"Gottheit"
str_tbl_ldl_DEMAND_ACTION			"Aktion fordern"
str_tbl_ldl_DEMAND_ADVANCE			"Neuerung fordern"
str_tbl_ldl_DEMAND_LEAVE			"Vertreibung fordern"
str_tbl_ldl_DEMAND_MAP				"Landkarte fordern"
str_tbl_ldl_DEMAND_PIRACY			"Piraterie einstellen"
str_tbl_ldl_DEMAND_POLLUTION			"Umweltverschmutzung einstellen"
str_tbl_ldl_DEMAND_STOPTRADE			"Handel einstellen"
str_tbl_ldl_DEMAND_ATTACKENEMY			"Gegnerangriff fordern"
str_tbl_ldl_DEMAND_TRIBUTE			"Gold fordern"
str_tbl_ldl_Descend				"Landen"
str_tbl_ldl_DIPLOMACY				"Diplomatie"
str_tbl_ldl_Diplomacy_Status			"Diplomatiebersicht"
str_tbl_ldl_Doughnut_World			"Donut-Welt"
str_tbl_ldl_Dynamic_Join_Off			"Dyn. Teilnahme aus"
str_tbl_ldl_Dynamic_Join_On			"Dyn. Teilnahme ein"
str_tbl_ldl_Earth_World				"Erdwelt"
str_tbl_ldl_Easiest				"Sehr leicht"
str_tbl_ldl_East_West_Wrap_Only			"Nur Ost-West-Scrolling"
str_tbl_ldl_Easy				"Kriegsherr"
str_tbl_ldl_Emperor				"Kaiser"
str_tbl_ldl_Entrench				"Verschanzen"
str_tbl_ldl_EXCHANGE_ADVANCE			"Neuerungen austauschen"
str_tbl_ldl_EXCHANGE_MAPS			"Landkarten austauschen"
str_tbl_ldl_Expel				"Vertreiben"
str_tbl_ldl_Female				"Weiblich"
str_tbl_ldl_Fog_of_War_Off			"Nebel des Krieges aus"
str_tbl_ldl_Fog_of_War_On			"Nebel des Krieges ein"
str_tbl_ldl_Games				"Spiele"
str_tbl_ldl_GIFT				"Schenkung"
str_tbl_ldl_GIFT_ADVANCE			"Neuerung schenken"
str_tbl_ldl_GIFT_GOLD				"Gold schenken"
str_tbl_ldl_Gigantic_128_96			"Riesig"
str_tbl_ldl_gold_for_selling_the		"Verkaufserls in Gold fr"
str_tbl_ldl_GOVERNMENT_COLON			"Regierung:"
str_tbl_ldl_Handicapping_Off			"Handicap aus"
str_tbl_ldl_Handicapping_On			"Handicap ein"
str_tbl_ldl_Happiness_Status			"Zufriedenheitsbersicht"
str_tbl_ldl_INDEX				"Index"
str_tbl_ldl_Info_Screen				"Rangliste"
str_tbl_ldl_INSTANT				"Sofortkauf"
str_tbl_ldl_INTELLIGENCE			"Geheimdienst"
str_tbl_ldl_INVENTORY				"Inventar"
str_tbl_ldl_Investigate_City			"Stadt erkunden"
str_tbl_ldl_Invul_Trade_On			"Piraterie ein"
str_tbl_ldl_Invul_Trade_Off			"Piraterie aus"
str_tbl_ldl_King				"Knig"
str_tbl_ldl_Large				"Gro"
str_tbl_ldl_Large_96x64				"Gro"
str_tbl_ldl_Launch				"Starten"
str_tbl_ldl_LEADERS_NAME_COLON			"Herrscher:"
str_tbl_ldl_Legal				"Zulssig"
str_tbl_ldl_Load_Game				"Spiel laden"
str_tbl_ldl_LOAD_MAP				"Karte laden"
str_tbl_ldl_LOAD_MP_GAME			"MS-Spiel laden"
str_tbl_ldl_Load_Now				"Jetzt laden"
str_tbl_ldl_LOAD_PBEM_GAME			"Szenarios"
str_tbl_ldl_LOAD_TEMPLATE			"Vorlage laden"
str_tbl_ldl_load_without_saving			"Wenn Ihr den Ladevorgang durchfhrt, ohne zuvor zu speichern, \nverliert Ihr Euren aktuellen Punktestand."
str_tbl_ldl_Lock_Unit_Stack			"Einheiten gruppieren"
str_tbl_ldl_MAKE_DEMAND				"Fordern"
str_tbl_ldl_Male				"Mnnlich"
str_tbl_ldl_Map_Folders				"Kartenverzeichnisse"
str_tbl_ldl_Maps				"Karten"
str_tbl_ldl_Medium				"Normal"
str_tbl_ldl_Medium_48x64			"Normal"
str_tbl_ldl_MILITARY_READINESS_COLON		"Militrbereitschaft:"
str_tbl_ldl_Move_East				"Nach Osten"
str_tbl_ldl_Move_North				"Nach Norden"
str_tbl_ldl_Move_Northeast			"Nach Nordosten"
str_tbl_ldl_Move_Northwest			"Nach Nordwesten"
str_tbl_ldl_Move_South				"Nach Sden"
str_tbl_ldl_Move_Southeast			"Nach Sdosten"
str_tbl_ldl_Move_Southwest			"Nach Sdwesten"
str_tbl_ldl_Move_West				"Nach Westen"
str_tbl_ldl_Move_Up_Or_Down			"Nach oben oder unten"
str_tbl_ldl_UnitCityToggle			"Umschalten Einheit/Stadt"
str_tbl_ldl_MP_Games				"Mehrspieler-Spiele"
str_tbl_ldl_MP_Saves				"Mehrspieler-Spielstnde"
str_tbl_ldl_Nano_Terror				"Nanoviren-Angriff"
str_tbl_ldl_NEGATIVE_HAPPINESS			"Zufriedenheitsminderung"
str_tbl_ldl_Next_Turn				"Nchster Zug"
str_tbl_ldl_Next_UnitCity			"Nchste Einheit/Stadt"

str_tbl_ldl_No_Available_Caravans		"Keine Karawanen verfgbar!"
str_tbl_ldl_no_required_Advance			"Die Stadt besitzt die erforderliche Modernisierung nicht!"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"Nord-Sd- und Ost-West-Scrolling"
str_tbl_ldl_Nothing_Building			"Kein Bauvorhaben"
str_tbl_ldl_NP					"nm"
str_tbl_ldl_ON_ALERT				"Alarmbereitschaft"
str_tbl_ldl_Open_City_Status			"Stadtstatus einsehen"
str_tbl_ldl_Open_City_View			"Stadtbersicht ffnen"
str_tbl_ldl_Open_Civ_Status			"Nationsbersicht ffnen"
str_tbl_ldl_Open_Diplomacy			"Diplomatiebersicht ffnen"
str_tbl_ldl_Open_Great_Library			"Groe Bibliothek ffnen"
str_tbl_ldl_Open_Info_Screen			"Akt. Punktestand einsehen"
str_tbl_ldl_Open_Options_Screen			"Optionsbersicht ffnen"
str_tbl_ldl_Open_Science_Status			"Wissenschaftsbersicht ffnen"
str_tbl_ldl_Open_Trade_Status			"Handelsbersicht ffnen"
str_tbl_ldl_Open_Unit_Status			"Einheitenbersicht ffnen"
str_tbl_ldl_Open_Work_View			"Arbeitsbersicht ffnen"
str_tbl_ldl_Paradrop				"Abspringen"
str_tbl_ldl_Pause_Game				"Spiel unterbrechen"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"Spielertyp:"
str_tbl_ldl_Pillage				"Plndern"
str_tbl_ldl_Plant_Nuke				"Nuklearrakete znden"
str_tbl_ldl_POLLUTERS				"Umweltschdlich"
str_tbl_ldl_Pollution_Off			"Umweltverschm. aus"
str_tbl_ldl_Pollution_On			"Umweltverschm. ein"
str_tbl_ldl_Pop					"Bevlk."
str_tbl_ldl_POSITIVE_HAPPINESS			"Zufriedenheitsanstieg"
str_tbl_ldl_Prince				"Prinz"
str_tbl_ldl_Private				"Privat"
str_tbl_ldl_Public				"ffentlich"
str_tbl_ldl_QUEUE				"Bauliste"
str_tbl_ldl_Quit_Now				"Jetzt beenden"
str_tbl_ldl_quit_without_saving			"Wenn Ihr das Spiel beendet, ohne zuvor zu speichern, \nverliert Ihr Euren aktuellen Punktestand."
str_tbl_ldl_Random				"Zufllig"
str_tbl_ldl_REQUEST				"Tauschhandel"
str_tbl_ldl_RESPONSE				"Antwort"
str_tbl_ldl_Restart_Now				"Neu starten"
str_tbl_ldl_restart_without_saving		"Wenn Sie ein neues Spiel starten, ohne zuvor zu speichern, \nverlieren Sie Ihren aktuellen Punktestand."
str_tbl_ldl_Return_to_normal			"Standardeinst. wiederherstellen"
str_tbl_ldl_RUSH_BUY				"Sofortkauf"
str_tbl_ldl_Save_Game				"Spiel speichern"
str_tbl_ldl_SAVE_MAP				"Karte speichern"
str_tbl_ldl_Saves				"Spielstnde"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Sekunden pro Runde:"
str_tbl_ldl_SEND				"Senden"
str_tbl_ldl_SEND_GREETINGS			"Begrung"
str_tbl_ldl_SEND_REQUEST			"Anfrage"
str_tbl_ldl_Settle				"Ansiedeln"
str_tbl_ldl_Skip_Unit				"Einheit berspringen"
str_tbl_ldl_Sleep				"Ausruhen"
str_tbl_ldl_Small				"Klein"
str_tbl_ldl_Small_32x48				"Klein"
str_tbl_ldl_Speed_Turns				"Zeitrunden"
str_tbl_ldl_Team				"Team"
str_tbl_ldl_Teams_Off				"Teams aus"
str_tbl_ldl_Teams_On				"Teams ein"
str_tbl_ldl_Tile				"Gelndefeld"
str_tbl_ldl_TO_THE_COLON			"An die:"
str_tbl_ldl_TOTAL_CLEANING			"Suberung Gesamt"
str_tbl_ldl_TOTAL_NEGATIVE			"Minuspunkte Gesamt"
str_tbl_ldl_TOTAL_POLLUTION			"Verschmutz. Gesamt"
str_tbl_ldl_TOTAL_POSITIVE			"Pluspunkte Gesamt"
str_tbl_ldl_Trade_Off				"Handel aus"
str_tbl_ldl_Trade_On				"Handel ein"
str_tbl_ldl_Trade_Route_Established		"Handelsweg angelegt."
str_tbl_ldl_Trade_Route_path_has_been_reset	"Der Verlauf des Handelsweges wurde gendert."
str_tbl_ldl_Trade_Status			"Handelsbersicht"
str_tbl_ldl_TREATY				"Abkommen"
str_tbl_ldl_TREATY_ALLIANCE			"Allianzabkommen"
str_tbl_ldl_TREATY_CEASE_FIRE			"Friedensabkommen"
str_tbl_ldl_TREATY_ECOPACT			"Umweltschutzabkommen"
str_tbl_ldl_TREE				"Schema"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"Innovative Neuerungen:"
str_tbl_ldl_Unit				"Einheit"
str_tbl_ldl_Unit_Status				"Einheitenbersicht"
str_tbl_ldl_Unload_Transport			"Transporter entladen"
str_tbl_ldl_Unlock_Unit_Stack			"Truppenverband aufheben"

str_tbl_ldl_Very_Large				"Riesig"

str_tbl_ldl_Warlord				"Kriegsherr"
str_tbl_ldl_Wonder				"Weltwunder"
str_tbl_ldl_You_will_receive			"Ihr erhaltet "
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Euer Kaufangebot wurde bermittelt."
str_tbl_ldl_Zoom_in_one_level			"Um eine Stufe vergrern"
str_tbl_ldl_Zoom_out_one_level			"Um eine Stufe verkleinern"
str_ldl_CAPS_MUSIC				"Musik"
str_ldl_Select_Track				"Track whlen"
str_ldl_CAPS_SELECT_TRACK			"Track whlen"
str_tbl_ldl_Auto_Repeat_On			"Wiederholen ein"
str_tbl_ldl_Auto_Repeat_Off			"Wiederholen aus"
str_tbl_ldl_Random_Order_On			"Zufallsauswahl ein"
str_tbl_ldl_Random_Order_Off			"Zufallsauswahl aus"
str_ldl_Fuel_COLON				"Treibstoff:"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"Nur Nord-Sd-Scrolling"
str_ldl_North_and_South_edges_of_the_map_connect	"Nord-/Sd-Scrolling der Karte."
str_ldl_Uranus_World					"Uranuswelt"
str_tbl_ldl_Uranus_World				"Uranuswelt"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Anzahl der Spieler"
str_ldl_SPNGPS_MaxPlayerSpinner			"Maximale Anzahl der Spieler"
str_ldl_SPNGPS_PlayerSpinner			"Start Spieler"

str_ldl_SPNGPS_NumPlayerText			"Setzt die Anzahl der Spieler im neuen Spiel."
str_ldl_SPNGPS_MaxPlayerText			"Setzt die Maximalanzahl der Zivilisationen, die gleichzeitig im Spiel sein knnen."
str_ldl_SPNGPS_PlayerText			"Setzt den Startspieler. Bestimmt die Farbe der Zivilisation. "

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"DIESES MATERIAL WIRD WEDER VON ACTIVISION HERGESTELLT NOCH UNTERSTTZT."
str_ldl_Disclaimer2				"Diese Version von Call To Power 2 wurde bei http://apolyton.net entwickelt"
str_ldl_Disclaimer3				"Kontakt: ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_					""
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"3%"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"KI-Track"
str_ldl_Accept					"Akzeptiert"
str_ldl_AF					"AF"
str_ldl_Air					"Luft"
str_ldl_Assign					"Zuordnen"
str_ldl_Blah					"Blah"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Gebudebezeichnung"
str_ldl_Automate_Research_To_Find		"Forschungsziele automatisieren"
str_ldl_Available_Abilities			"Verfgbare Fhigkeiten"
str_ldl_BASIC_COMMANDS				"Wichtige Befehle"
str_ldl_BASKET_WEAVING				"Korbflechten"
str_ldl_Bouncing_Message			"Animiertes Meldungs-Icon"
str_ldl_Brightness				"Helligkeit"
str_ldl_CAPS_CARBON_DIOXIDE			"Kohlendioxid"
str_ldl_CAPS_OK					"OK"
str_ldl_CAPS_OZONE				"Ozon"
str_ldl_CAPS_RETURN				"Zurck"
str_ldl_CAPS_SEARCH				"Suchen"
str_ldl_CAPS_SPECIAL				"Spezial"

# Junk2 #
str_ldl_Carbon_Dioxide				"Kohlendioxid"
str_ldl_Cautious				"Vorsichtig"
str_ldl_Character				"Charakter"
str_ldl_Class					"Klasse"
str_ldl_CLEAR_ALL				"Alle lschen"
str_ldl_Clear_All_Orders			"Alle Befehle lschen"
str_ldl_CLEAR_ORDERS				"Befehle lschen"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Kalt"
str_ldl_Color					"Farbe"
str_ldl_CONCEPT					"Spielkonzept"
str_ldl_Contrast				"Kontrast"
str_ldl_Copy					"Kopieren"
str_ldl_cu					"cu"
str_ldl_Cunning					"Gerissen"
str_ldl_Current_Advancements			"Aktuelle Neuerungen"
str_ldl_Current_Age				"Aktuelles Zeitalter"
str_ldl_Current_Age_COLON			"Aktuelles Zeitalter:"
str_ldl_CURRENT_GOVERNMENT_COLON		"Aktuelle Regierung:"
str_ldl_Current_Lobby_COLON			"Aktuelle Lobby:"
str_ldl_Current_Setting				"Aktuelle Einstellung"
str_ldl_Current_Supply				"Aktueller Nachschub"
str_ldl_demand_a_map				"Sie werden eine Karte unentdeckter Gebiete fordern"
str_ldl_Deplorable				"Bedauerlich"
str_ldl_Debug_version				"Die Debug-Version ist in der endgltigen Vollversion nicht enthalten."
str_ldl_Defense_COLON				"Verteidigung:"
str_ldl_d					"d"
str_ldl_Description_COLON			"Beschreibung:"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"Unzufrieden"
str_ldl_Dumb					"Dumm"
str_ldl_Elite_Corps				"Eliteeinheit"
str_ldl_Email_COLON				"E-Mail:"
str_ldl_Embassies_With_These_Civilizations	"Botschaften in diesen Nationen"
str_ldl_Enter_Text				"Text eingeben"
str_ldl_Estimated_Power_COLON			"Machteinschtzung: Ihr steckt tief in der $@^&*("
str_ldl_F					"v"
str_ldl_Exit					"OK"
str_ldl_Flat_World				"Flache Welt"
str_ldl_Great_Library_Animation			"Animierte Groe Bibliothek"
str_ldl_Gross_Gold				"Bruttogold"
str_ldl_Gross_Product				"Bruttoprodukt"
str_ldl_Gross_Production			"Bruttoproduktion"
str_ldl_I					"I"
str_ldl_Icon					"Icon"
str_ldl_Kill_Offer				"Angebot lschen"
str_ldl_M					"FB"
str_ldl_M_Cost					"FB-Kosten"
str_ldl_Last_Actions_Cost			"Kosten f. letzte Aktion"
str_ldl_Last_Graph				"Letztes Diagramm"
str_ldl_Last_Page				"Letzte Seite"
str_ldl_Last_Section				"Letzter Abschnitt"
str_ldl_Last_Turn				"Letzte Runde"
str_ldl_Fought_Last_Turn			"Kmpfe in letzter Runde"
str_ldl_Global_Warming				"Globale Erwrmung"
str_ldl_Global_Warmining			"Globale Erwrmung"
str_ldl_Go_To					"Gehe zu"
str_ldl_Go_to_airport				"Gehe zu Flughafen"
str_ldl_Go_to_city				"Gehe zu Stadt"
str_ldl_GO_TO_COLON				"Gehe zu:"
str_ldl_Go_to_drydock				"Gehe zu Trockendock"
str_ldl_Go_to_fort				"Gehe zu Fort"
str_ldl_Go_To_Nearest_Repair			"Gehe zu nchster Werkstatt"
str_ldl_Go_to_spacedock				"Gehe zu Weltraumhangar"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunz"
str_ldl_GrwothStyle				"GrowthStyle"
str_ldl_Less_Messages				"Weniger Meldungen"
str_ldl_Maximum_Research_COLON			"Maximale Forschung:"
str_ldl_List					"Liste"
str_ldl_Make_Draggable				"Ziehbar machen"
str_ldl_Make_Queue				"Liste erstellen"
str_ldl_Make_Transparent			"Transparent machen"
str_ldl_New					"Neu"
str_ldl_New_Food				"Neue Nahrung"
str_ldl_Max_Science				"Max. Wissensch."
str_ldl_MICRO					"Mikro"
str_ldl_Net_Average				"Nettodurchschnitt"
str_ldl_Net_Food				"Nettonahrung"
str_ldl_Net_Gold				"Nettogold"
str_ldl_Net_Production				"Nettoproduktion"
str_ldl_Next_Graph				"Nchstes Diagram"
str_ldl_Next_Page				"Nchste Seite"
str_ldl_More_Messages				"Mehr Meldungen"
str_ldl_No_Danger_Here				"Keine Gefahr"
str_ldl_No_wrapping				"Kein Scrolling"
str_ldl_Note_COLON				"Notiz:"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% Produktion"
str_ldl_PERCENTs_Game				"Spiel von %s"
str_ldl_PLAY_TUTORIAL				"Einfhrungsspiel"
str_ldl_Ozone					"Ozon"
str_ldl_Ozone_Loss				"Ozonverlust"
str_ldl_Messaging_Advisors			"Nachrichtenassistent"
str_ldl_Next_Section				"Nchster Abschnitt"
str_ldl_Patrol					"Patrouille"
str_ldl_Obj_Editor				"Obj-Editor"
str_ldl_Pay					"Zahlen"
str_ldl_Player_3_Caesar				"Spieler 3 -- Caesar"
str_ldl_Please_choose_connection		"Bitte whlt eine Verbindungsart fr die Kontaktierung andere Spieler in einem Mehrspieler-Spiel."
str_ldl_PLUS					"-"
str_ldl_PLUS_10_PERCENT_Food			"+10% Nahrung"
str_ldl_PLUS_10_PERCENT_Gold			"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production		"+10% Produktion"
str_ldl_PLUS_10_PERCENT_Public_Works		"+10% staatl. Bautrupps"
str_ldl_PLUS_10_PERCENT_Science			"+10% Wissenschaft"
str_ldl_PLUS_20_PERCENT_Food			"+20% Nahrung"
str_ldl_PLUS_20_PERCENT_Gold			"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production		"+20% Produktion"
str_ldl_PLUS_20_PERCENT_Public_Works		"+20% staatl. Bautrupps"
str_ldl_PLUS_20_PERCENT_Science			"+20% Wissenschaft"
str_ldl_Points_Rec				"Gewinnpunkte"
str_ldl_Points_Remaining			"Verbleibende Punkte"
str_ldl_Points_Used				"Verbrauchte Punkte"
str_ldl_Radio_Group				"Radio Group"
str_ldl_Materials_				"Materialien"
str_ldl_Load_Preferences			"Bevorzugte Einstellungen laden"
str_ldl_Pollute					"Verschmutz."
str_ldl_LABOR					"Arbeit"
str_ldl_Protective				"Schtzend"
str_ldl_Reset					"Zurcksetzen"
str_ldl_RECEIVE					"Erhalten"
str_ldl_Return					"Zurckgeben"
str_ldl_Returns_X_Trade				"Ergibt x Handel"
str_ldl_Riot_Chance				"Aufruhrwahrscheinlichkeit"
str_ldl_Roman_Empire				"Rmisches Reich"
str_ldl_s					"a"
str_ldl_Sad					"Traurig"
str_ldl_Save_as_InstaStart			"Als Schnellstart speichern"
str_ldl_Search					"Suchen"
str_ldl_Select					"Whlen"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Sehr modal"
str_ldl_Simple_Combat				"Einfacher Kampf"
str_ldl_Text_at_run_time			"Text wird zur Laufzeit festgelegt"
str_ldl_Text_Desc				"Textbeschr."
str_ldl_Roman					"Rmer"
str_ldl_ROMANS					"Rmer"
str_ldl_Send_To					"Senden an"
str_ldl_Send_Unit_to_City_COLON			"Einheit aussenden nach:"
str_ldl_Treaty_Alliance				"Allianz"
str_ldl_Treaty_Capture_City			"Stadteroberungsabkommen"
str_ldl_Treaty_Cease_Fire			"Friedensabkommen"
str_ldl_Treaty_EcoPact				"Umweltschutzabkommen"
str_ldl_Submit					"Senden"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Zeit "
str_ldl_TITLE					"Titel"
str_ldl_this_text_at_run_time			"Dieser Text wird zur Laufzeit festgelegt"
str_ldl_TO_CAPITAL				"zur Hauptstadt"
str_ldl_Teleport				"Teleportieren"
str_ldl_Traders_XY				"Hndler X/Y"
str_ldl_Turn_PERCENTd				"Runde %d"
str_ldl_Rustle					"Viehdiebstahl"
str_ldl_Style					"Stil"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Gebt hier alles an, was die anderen Spieler ber Euch erfahren sollen. Hinweis: DIESE INFORMATIONEN KNNEN VON ANDEREN ONLINE-SPIELERN EINGESEHEN WERDEN! Stellt bitte sicher, dass diese Informationen ffentlich zugnglich sind."
str_ldl_Unhappiness_Effect			"Unzufriedenheitsauswirkungen"
str_ldl_Unhappy					"Unzufriedenh."
str_ldl_UNIT_HAPPINESS_EFFECTS			"Zufriedenheitsausw. bei Einheiten"
str_ldl_Start_End_Ages				"Zeitalter beginnen/beenden"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Das von Euch erwhlte Volk ist schon vergeben."
str_ldl_Unit_Lost_Warning			"Einheitenverlust melden"
str_ldl_UV					"UV"
str_ldl_V					"S"
str_ldl_Weakly_Modal				"Schwach modal"
str_ldl_Which_city				"Welche Stadt wollt Ihr fordern?"
str_ldl_You_have_launched_the_Game		"Ihr habt das Spiel gestartet"
str_ldl_Youve_been_denied			"Ihr wurdet abgewiesen."
str_ldl_Youve_either_won_or_lost		"Ihr habt entweder gewonnen oder verloren!"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"WARNHINWEIS!"
str_ldl_UNITS_TO_TRANSPORT			"Zu transportierende Einheiten"
str_ldl_UNITS_IN_CITY				"Einheiten in der Stadt"
str_ldl_Wonder_Movies				"Wunderfilme"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Fhigkeit"
str_tbl_ldl_AD					"n.Chr."
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"v.Chr."
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"Wollt Ihr das wirklich tun?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilias Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Karte zentrieren"
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Minen entschrfen"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"Stadt fordern"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Verschanzung aufheben"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"v"
str_tbl_ldl_EXCHANGE_CITY			"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Flache Welt"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Groe Bibliothek - Bio-Schutzfilter"
str_tbl_ldl_Great_Library_Cathedral		"Groe Bibliothek - Kathedrale"
str_tbl_ldl_Great_Library_Cleric		"Groe Bibliothek - Kleriker"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Groe Bibliothek - Massenmedien"
str_tbl_ldl_Great_Library_Corporate_Branch	"Groe Bibliothek - Brokrat"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Groe Bibliothek - koterrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Groe Bibliothek - kotopia"
str_tbl_ldl_Great_Library_Genetics		"Groe Bibliothek - Genetik"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Groe Bibliothek - Globale Verteidigung"
str_tbl_ldl_Great_Library_House_of_Freezing	"Groe Bibliothek - Cryo-Anlage"
str_tbl_ldl_Great_Library_Infector		"Groe Bibliothek - Infektor"
str_tbl_ldl_Great_Library_Lawyer		"Groe Bibliothek - Anwalt"
str_tbl_ldl_Great_Library_Life_Extension	"Groe Bibliothek - Lebensverlngerung"
str_tbl_ldl_Great_Library_Multinationalism	"Groe Bibliothek - Handelsrepublik"
str_tbl_ldl_Great_Library_Personal_Encryption	"Groe Bibliothek - Digitale Kodierung"
str_tbl_ldl_Great_Library_Printing_Press	"Groe Bibliothek - Druckerpresse"
str_tbl_ldl_Great_Library_Screen		"Groe Bibliothek"
str_tbl_ldl_Great_Library_Subneural_Ads		"Groe Bibliothek - Subneurale Signale"
str_tbl_ldl_Great_Library_Technocracy		"Groe Bibliothek - Technokratie"
str_tbl_ldl_Great_Library_Televangelist		"Groe Bibliothek - Televangelist"
str_tbl_ldl_Great_Library_Television		"Groe Bibliothek - Fernsehtechnik"
str_tbl_ldl_Great_Library_Theocracy		"Groe Bibliothek - Theokratie"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Groe Bibliothek - Virtuelle Demokratie"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Groe Bibliothek - Wildnisschutzgesetz"
str_tbl_ldl_hrs					"Std."
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Schwer"
str_tbl_ldl_Hardest				"Sehr schwer"
str_tbl_ldl_Investigate_Readiness		"Militrbereitschaft erkunden"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Wissensstand"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"Stadt schenken"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"Keine Arbeiter mehr verfgbar!"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"Keine Gefahr"
str_tbl_ldl_No_Wrap				"Kein Scrolling"
str_tbl_ldl_None				"Keine"
str_tbl_ldl_Not_Too_Bad				"Nicht schlecht"
str_tbl_ldl_Nullify_Walls			"Stadtmauern einreien"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"E-Mail-Spiele"
str_tbl_ldl_PBEM_Saves				"E-Mail-Spielstnde"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Tastenkonfiguration"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Spieloptionen"
str_tbl_ldl_Pretty_Safe				"Ziemlich sicher"
str_tbl_ldl_Risky				"Gefhrlich"
str_tbl_ldl_Roman				"Rmer"
str_tbl_ldl_Rustle				"Viehdiebstahl"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Gebudesabotage"
str_tbl_ldl_Sale_Value_COLON_			"Verk.-Wert: "
str_tbl_ldl_SAVE_MP_GAME			"Spiel speichern"
str_tbl_ldl_SAVE_PBEM_GAME			"E-Mail-Spiel speichern"
str_tbl_ldl_Save_then_Load			"Speichern und laden"
str_tbl_ldl_Save_then_Quit			"Speichern und beenden"
str_tbl_ldl_Save_then_Restart			"Speichern und neu starten"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SleepButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Aktive Fhigkeiten"
str_ldl_Add_Tab					"Register hinzufgen"
str_ldl_ATT					"Anseh."
str_ldl_G					"G"
str_ldl_GW					"GW"
str_ldl_HP					"LP"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"Messaging Service ID:"
str_ldl_MAP_CONTROLS				"Karte"
str_ldl_Musician				"Musiker"
str_ldl_Musicians				"Musiker"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"Dies ist eine Stadt"
str_tbl_ldl_Set_Waypoint			"Wegmarkierung setzen"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"Was zum"
str_tbl_ldl_Very_Risky				"Sehr gefhrlich"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Quiet Outback"
str_tbl_ldl_Music_Track_10			"Kali Dance"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_FEMALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_MALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_FEMALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_MALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_FEMALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_MALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_FEMALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_MALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_FEMALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_MALE_LOSER_RANK_6			"the Unready"
#GRAMMAR_FEMALE_LOSER_RANK_6			"the Unready"

#GRAMMAR_MALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_FEMALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_MALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_FEMALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_MALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_FEMALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_MALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_FEMALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_MALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_FEMALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_MALE_WINNER_RANK_6			"the Almighty"
#GRAMMAR_FEMALE_WINNER_RANK_6			"the Almighty"

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Animierte Einheiten aus"
str_ldl_Unit_Animation_On			"Animierte Einheiten ein"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Wird erforscht:"
str_ldl_discovery_in				"Entdeckung:"

str_ldl_SCEN_LOAD				"OK"
str_ldl_SCEN_SAVE				"Speichern"
str_ldl_SCEN_NEW_PACK				"Neu ..."

str_ldl_PackDesc				"Beschr.:"
str_ldl_PackName				"Name:"
str_ldl_PackDir					"Verz.:"

str_ldl_AddPlayer				"Neuer Spieler"
str_ldl_RemovePlayer				"Spieler lschen"

str_ldl_ScenModeFull				"Vollst. Spiel"
str_ldl_ScenModePlayerNoCiv			"Nach Spieler"
str_ldl_ScenModePlayerWithCiv			"Spieler/Nat."
str_ldl_ScenModeJustCivs			"Nach Nation"
str_ldl_ScenMode				"Modus:"

#
# Sprite editor stuff
#
str_SprEd_Move					"  Fortbewegen"
str_SprEd_Attack				"  Angreifen"
str_SprEd_Idle					"  Inaktiv"
str_SprEd_Victory				"  Sieg"
str_SprEd_Work					"  Arbeiten"
str_SprEd_StepPlus				" Stufe +"
str_SprEd_StepMinus				" Stufe -"
str_SprEd_PlayOnce				" Einmal spielen"
str_SprEd_Loop					" Loop"
str_SprEd_FacingPlus				" Blickrichtung +"
str_SprEd_FacingMinus				" Blickrichtung -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Stadtnamen ein/aus"

## Graphics Options
str_ldl_City_Names_Off				"Stadtnamen aus"
str_ldl_City_Names_On				"Stadtnamen ein"

str_ldl_Unit_Speed				"Geschw.:"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Kampfansicht immer aus"
str_ldl_Show_All_Battles_On			"Kampfansicht immer ein"
str_ldl_Mouse_Speed				"Mausgeschw.:"
str_ldl_Autosave_Off				"Autospeichern aus"
str_ldl_Autosave_On				"Autospeichern ein"
str_ldl_Left_Handed_Mouse_Off			"Rechtshndermaus"
str_ldl_Left_Handed_Mouse_On			"Linkshndermaus"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"B"

# for Terrain Pad
str_ldl_Clear_Map				"Karte lschen"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Startpos."

str_ldl_Start_Loc_Title				"Startpositionseditor"
str_ldl_Start_Loc_Mode_Text			"Startpositionsmodus:"
str_ldl_Start_Loc_Mode_None			"Keine Startpositionen"
str_ldl_Start_Loc_Mode_Player			"Startpositionen nach Spieler"
str_ldl_Start_Loc_Mode_Civ			"Startpositionen nach Nation"
str_ldl_Start_Loc_Civ_Text			"Nation:"
str_ldl_Start_Loc_Player_Text			"Spieler:"
str_ldl_Player_Civ_Name_Text			"Nation/Spielername"
str_ldl_Start_Loc_None				"Entfllt"
str_ldl_Start_Loc_Delete			"Startposition lschen"
str_ldl_Civs_Unlocked				"Freie Nationen"
str_ldl_Civs_Locked				"Belegte Nationen"
str_ldl_Player_Text				"Spieler"

# for disclaimer window
str_ldl_Disclaimer				"Lizenzvereinbarung"
str_ldl_I_Agree					"Akzeptieren"
str_ldl_I_Disagree				"Ablehnen"

#Netshell stuff
str_ldl_No_Scenario				"Szenario nicht auffindbar."

# naming the cities
str_ldl_Name_City_Title				"Stadtname"
str_ldl_Name_City_Message			"Wie soll diese neue Stadt heien?"

str_ldl_SP_SCENARIO_PICKER			"Szenario whlen"
str_ldl_SP_STANDARD_GAME			"Standardspiel"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Szenario:"
str_ldl_SCENARIO_PICKER_TITLE			"Szenarioauswahl"
str_ldl_PACK_INSTRUCTIONS			"Activision bernimmt keinen technischen Kundendienst fr Tools bzw. Spielelemente, die mit den Bearbeitungstools erschaffen wurden."
str_ldl_AVAILABLE_SCEN_PACK			"Verfgbare Szenario-Sets"
#str_ldl_PACK_INSTRUCTIONS			"Whlt ein Szenario-Set:"
str_ldl_SCEN_INSTRUCTIONS			"Whlt das gewnschte Szenario und klickt auf OK."
str_ldl_LOAD_SCENARIO_GAME			"Szenario laden"
str_ldl_SAVE_SCENARIO				"Szenario speichern"
str_ldl_SAVE_SCENARIO_AS			"Szenario speichern unter"

str_ERR_CANT_LOCATE_SCEN			"Das Szenario zu diesem Spielstand ist unauffindbar. Suche: "
str_NAME_SCENARIO				"Szenario benennen"
str_DEFAULT_SCENARIO_NAME			"Call to Power-Standardszenario"
str_NAME_SCENARIO_MESSAGE			"Geben Sie einen eindeutigen Namen fr dieses Szenario ein."

ldl_str_EMAIL_LIST_TITLE			"Setup fr E-Mail-Spiel"
ldl_str_HOTSEAT_LIST_TITLE			"Setup fr Hotseat-Spiel"

str_ldl_Player_Type				"Typ"
str_ldl_Email_Address				"E-Mail"
str_ldl_Player_Name				"Name"

str_ldl_HOTSEAT					"Hotseat-Spiel"
str_ldl_EMAIL					"E-Mail-Spiel"

str_tbl_ldl_Toggle_Trade_Routes			"Handelswege ein/aus"
str_tbl_ldl_Execute_Eyepoint			"Fokus"

str_ldl_Segment					"Abschnitt"
str_ldl_Source					"Quelle"
str_ldl_Continue				"Weiter"

str_ldl_Expression				"Ausdruck"
str_ldl_New					"Neu"
str_ldl_Clear					"Lschen"

str_ldl_B					"B"
str_ldl_Watch					"Beobachten"

str_ldl_Step					"Voranschreiten"
str_ldl_StepInto				"Voranschreiten zu"

str_ldl_Set_Conditional				"Bedingung festlegen"
str_ldl_Set_Conditional_Message			"Unterbrechen, wenn diese Aussage wahr ist"

str_ldl_CITY_MANAGER				"Stadtmanager"
str_ldl_TILE_IMPROVEMENTS			"Feld-Modernisierungen"
str_ldl_City_Manager_Title			"S T A D T M A N A G E R"

#City window strings

str_ldl_CityHack_H				"Z"
str_ldl_CityHack_HVal				"Zufriedenh."
str_ldl_CityHack_G				"G"
str_ldl_CityHack_GVal				"Gold"
str_ldl_CityHack_F				"N"
str_ldl_CityHack_FVal				"Nahrung"
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Prod."
str_ldl_CityHack_S				"W"
str_ldl_CityHack_SVal				"Wiss."

str_ldl_Entertainers				"Entertainer"
str_ldl_Farmers					"Bauern"
str_ldl_Laborers				"Fabrikarbeiter"
str_ldl_Merchants				"Hndler"
str_ldl_Scientists				"Wissenschaftler"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Ressourcenkarte ein/aus"
str_ldl_ShowWorkers				"Arbeiter ein/aus"

str_ldl_percent					"%"

str_ldl_Priority				"Prioritt:"

str_ldl_GovernorOn				"Stadtrat: EIN"
str_ldl_GovernorOff				"Stadtrat: AUS"

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Inventar ein/aus"
str_ldl_ShowQueue				"Bauliste ein/aus"

str_ldl_EditQueue				"Bauen"
str_ldl_HideQueue				"Bauliste ausblenden"

str_ldl_OptimizeSpecialists			"Optimiere Spezialisten"

str_ldl_Costs					"Kosten"
str_ldl_Gives					"Schenkungen"
str_ldl_YouHave					"Ihr habt "

str_ldl_RushBuy					"Sofortkauf"
str_ldl_Sell					"Verkaufen"

str_ldl_Population				"Bev:"
str_ldl_Growth					"Wachstum:"
str_ldl_CityList				"Stadtliste"

str_ldl_ConversionLoss				"Bekehrungsverlust"
str_ldl_FranchiseLoss				"Lizenzgebhren"

str_ldl_GrowthTurns				"Runden zum Wachstum"

str_ldl_DipProposalsReceived			"Erhaltene Gesuche"
str_ldl_DipProposalsMade			"Gesendete Gesuche"

str_ldl_DipRespond				"Markiertes Gesuch beantworten"
str_ldl_DipShowHistory				"Verlauf anzeigen"
str_ldl_DipWithdraw				"Annullieren"
str_ldl_DipCounter				"Entgegnen"
str_ldl_DipReject				"Ablehnen"
str_ldl_DipAccept				"Akzeptieren"
str_ldl_DipCreate				"Neues Gesuch erstellen"
str_ldl_DipClose				"Schlieen"

str_ldl_DipTitleCreateNewProposal		"Neues Gesuch erstellen"
str_ldl_DipTitleCreateCounterProposal		"Gegenvorschlag erstellen"
str_ldl_DipSelectCiv				"1) Nation whlen"
str_ldl_DipSelectTone				"2) Umgangston whlen"
str_ldl_DipRequest				"3a) Forderung"
str_ldl_DipTreaty				"3b) Abkommen"
str_ldl_DipGift					"3c) Geschenk"
str_ldl_DipExRequest				"4a) Forderung"
str_ldl_DipExTreaty				"4b) Abkommen"
str_ldl_DipExGift				"4c) Geschenk"
str_ldl_DipExchange				"Austausch"
str_ldl_DipTo					"An:"
str_ldl_DipProposal				"Gesuch:"
str_ldl_DipAnd					"Und:"
str_ldl_DipClearForm				"Entwurf lschen"
str_ldl_DipSendProposal				"Gesuch senden"
str_ldl_DipSendCounterProposal			"Gegenvorschlag senden"
str_ldl_DipReturnToNegotiations			"Zurck zu den Verhandlungen"

str_ldl_DipTone0				"Gromtig/Nett"
str_ldl_DipTone1				"Freundlich/Ebenbrtig"
str_ldl_DipTone2				"Unterwrfig/Devot"
str_ldl_DipTone3				"Arrogant/Herablassend"
str_ldl_DipTone4				"Feindselig/Aggressiv"

str_dip_InvalidProposal				"Whlt ein Gesuch aus der Liste"

str_ldl_Threaten				"Drohen"


#
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Reich"
str_ldl_MsgTabTitle				"Nachr."
str_ldl_CityTabTitle				"Stadt"
str_ldl_UnitTabTitle				"Einheit"
str_ldl_TileTabTitle				"Feld"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Reich"
str_ldl_CitiesMenuTitle				"Stdte"
str_ldl_UnitsMenuTitle				"Einheiten"
str_ldl_DiplomacyMenuTitle			"Diplomatie"
str_ldl_ScienceMenuTitle			"Wissenschaft"
str_ldl_TradeMenuTitle				"Handel"
str_ldl_GLMenuTitle				"Groe Bibliothek"
str_ldl_InfoMenuTitle				"Info"
str_ldl_OptionsMenuTitle			"Optionen"

# Empire Menu Strings
str_ldl_EmpireManager				"Inlandsmanager"
str_ldl_ScienceManager				"Wissenschaftsmanager"
str_ldl_TradeOpenMarket				"bersicht - Offener Markt"
str_ldl_TradeSummary				"bersicht - Handel"
str_ldl_Gaia					"Gaia-Controller"

# Cities Menu Strings
str_ldl_CityManagement				"Stadtmanager"
str_ldl_NatlManager				"Reichssmanager"
str_ldl_BuildQueue				"Baumanager"


# Units Menu Strings
str_ldl_UnitManager				"Einheitenmanager"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Verhandlungen"
str_ldl_DiplomacyManager			"Diplomatiemanager"
str_ldl_NewProposal				"Neues Gesuch"

# Science Menu Strings
str_ldl_ScienceScreen				"Wissenschaftsmen"
str_ldl_GreatLibrary				"Groe Bibliothek"

# Trade Menu Strings
str_ldl_TradeScreen				"Handelsmen"

# GL Menu Strings
str_ldl_GreatLibrary				"Groe Bibliothek"

# Info Menu Strings
str_ldl_Score					"Punkte"
str_ldl_Ranking					"Rangliste"
str_ldl_Timeline				"Weltwunder"

# Options Menu Strings
str_ldl_Gameplay				"Spiel"
str_ldl_MapFilters				"Karte"
str_ldl_Graphics				"Grafik"
str_ldl_Sound					"Sound"
str_ldl_Music					"Musik"
str_ldl_Advanced				"Erweitert"
str_ldl_SaveGame				"Spiel speichern"
str_ldl_LoadGame				"Spiel laden"
str_ldl_Restart					"Neu starten"
str_ldl_NewGame					"Neues Spiel"
str_ldl_Quit					"Beenden"

# End of Menu Strings

str_ldl_NewArmy					"Neue Truppe"
str_ldl_SingleUnits				"Andere Einheiten"
str_ldl_ArmyCount				"In Truppe: %d"
str_ldl_Armies					"Truppen"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Jahr"
str_ldl_NumPlayers				"# Spieler"

str_ldl_SaveMap					"Karte speichern"
str_ldl_LoadMap					"Karte laden"
str_ldl_SaveScenario				"Szen. speichern"
str_ldl_LoadScenario				"Szenario laden"
str_ldl_MapSize					"Gre"
str_ldl_Barbarians				"Barbaren"

str_ldl_World					"Welt"
str_ldl_Unit					"Einheit"
str_ldl_City					"Stadt"
str_ldl_Civ					"Nation"
str_ldl_Script					"Skript"

str_ldl_ScenLand				"Land"
str_ldl_ScenSea					"Wass."
str_ldl_ScenAir					"Luft"
str_ldl_ScenSpecial				"Spez."

str_ldl_LegalOnly				"Nur zulssige"
str_ldl_ShowLabels				"Labels zeigen"

str_ldl_ShowStatistics				"Statistik ein"
str_ldl_HideStatistics				"Statistik aus"
str_ldl_Total					"Total"

str_ldl_Exclude					"Ausschl."
str_ldl_AddBuildings				"Geb. hinzuf."
str_ldl_AddWonders				"Weltw. hinzuf."
str_ldl_AddAdvances				"Neuer. hinzuf."
str_ldl_Load					"Laden"
str_ldl_FileName				"Datei:"

str_ldl_Leader					"Herrschername: "
str_ldl_CityName				"Stadtname: "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"X-Scrolling"
str_tbl_ldl_YWrap				"Y-Scrolling"
str_tbl_ldl_Cut					"Markierte Region ausschneiden"
str_tbl_ldl_Copy				"Markierte Region kopieren"
str_tbl_ldl_Paste				"Region einfgen"
str_tbl_ldl_SmallBrush				"Dnner Pinsel"
str_tbl_ldl_MedBrush				"Mittlerer Pinsel"
str_tbl_ldl_LargeBrush				"Dicker Pinsel"
str_tbl_ldl_SaveClip				"Clip speichern"
str_tbl_ldl_LoadClip				"Clip laden"
str_tbl_ldl_Explore				"Erforschte Karte"
str_tbl_ldl_Unexplore				"Unerforschte Karte"
str_tbl_ldl_Fog					"Nebel des Krieges ein/aus"


##
## Order Strings
##

str_ldl_order_attack				"Angreifen"
str_ldl_order_move				"Fortbewegen"
str_ldl_order_paradrop				"Abspringen"
str_ldl_order_investigate_city			"Stadt erkunden"
str_ldl_order_steal_technology			"Technologie stehlen"
str_ldl_order_incite_revolution			"Revolution auslsen"
str_ldl_order_assassinate			"Anschlag verben"
str_ldl_order_investigate_readiness		"Militrstatus auskundschaften"
str_ldl_order_bombard				"Bombardieren"
str_ldl_order_sue				"Verklagen"
str_ldl_order_franchise				"Franchising betreiben"
str_ldl_order_sue_franchise			"Franchiser verklagen"
str_ldl_order_establish_embassy			"Botschaft errichten"
str_ldl_order_expel				"Vertreiben"
str_ldl_order_cause_unhappiness			"Unzufriedenheit stiften"
str_ldl_order_plant_nuke			"Nuklearrakete znden"
str_ldl_order_slave_raid			"Sklavenaufstand"
str_ldl_order_enslave_settler			"Siedler versklaven"
str_ldl_order_underground_railway		"Sklaven befreien"
str_ldl_order_incite_uprising			"Unterdrckten helfen"
str_ldl_order_bio_infect			"Bioinfizierung"
str_ldl_order_plague				"Seucheninfizierung"
str_ldl_order_nano_infect			"Nanoinfizierung"
str_ldl_order_convert				"Glaubenswechsel"
str_ldl_order_reform				"Stadt reformieren"
str_ldl_order_indulgence			"Absolution erteilen"
str_ldl_order_soothsay				"Unheil verknden"
str_ldl_order_create_park			"Nanitenbereinigung"
str_ldl_order_pillage				"Plndern"
str_ldl_order_injoin				"Handelsembargo verhngen"
str_ldl_order_airlift				"Luftbrcke"
str_ldl_order_throw_party			"Empfang geben"
str_ldl_order_intercept_trade			"Handelspiraterie"
str_ldl_order_pillage				"Plndern"
str_ldl_order_advertise				"Werbung"
str_ldl_order_conduct_hit			"Attentat ausfhren"
str_ldl_order_settle				"Ansiedeln"
str_ldl_order_settle_in_city			"In Stadt ansiedeln"
str_ldl_order_nuke_city				"Nuklearangriff"
str_ldl_order_disband_army			"Einheit auflsen"
str_ldl_order_board_transport			"Transporter besteigen"
str_ldl_order_unload				"Entladen"
str_ldl_order_upgrade				"Modernisieren"
str_ldl_order_launch				"Weltraumstart"
str_ldl_order_target				"Ziel bestimmen"
str_ldl_order_clear_target			"Ziel verwerfen"
str_ldl_order_fortify				"Verschanzen"
str_ldl_order_ranged_attack			"Fernangriff"
str_ldl_order_faith_healing			"Gesundbeten"
str_ldl_order_refuel				"Auftanken"
str_ldl_order_sleep				"Ausruhen"

str_ldl_TradeYourCity				"Anbieter"
str_ldl_TradeGood				"Handelsgut"
str_ldl_TradeSendCity				"Kaufinteressent"
str_ldl_TradePrice				"Preis"
str_ldl_TradeCaravans				"Karaw."
str_ldl_TradeNation				"Land"
str_ldl_CreateRoute				"Handelsweg anlegen"
str_ldl_BreakRoute				"Handelsweg vernichten"
str_ldl_TradeShowAdvisor			"Ratschlag"
str_ldl_TradeHideAdvisor			"Ratschlag"
str_ldl_TradeSummary				"bersicht"
str_ldl_TradeMarket				"Marktplatz"

str_ldl_TradeSellingGood			"Handelsgut"
str_ldl_TradeSellingToCity			"Handelspartner"

str_ldl_CaravansAvailable			"Karawanen:"
str_ldl_CaravansInUse				"Im Einsatz:"
str_ldl_TotalTradeProfit			"Einnahmen:"
str_ldl_TotalTradeRoutes			"Handelswege:"

str_ldl_TradeTitle				"H A N D E L S M A N A G E R"
str_ldl_Advice					"Ratschlag"
str_ldl_CityManagement				"Stadtmanager"
str_ldl_Statistics				"Statistik"

str_ldl_Nation					"Nation"
str_ldl_Regard					"Ansehen"
str_ldl_Embassy					"Botschaft"
str_ldl_AlliancesTreaties			"Bndnisse/Abkommen"

str_ldl_ShowHistory				"Verlauf zeigen"
str_ldl_Negotiations				"Zurck zu Verhandlungen"

str_ldl_DipNegotiationTable			"Verhandlungstisch"

str_ldl_DiplomacyTitle				"D I P L O M A T I E M A N A G E R"
str_ldl_Treaty					"Bndnisinhalt"

str_ldl_UnitManagerTitle			"E I N H E I T E N M A N A G E R"
str_ldl_UnitStats				"Einheitenstatistik"
str_ldl_TacticalInfo				"Taktische Info"
str_ldl_UnitName				"Einheitenname"
str_ldl_NumberSign				"#"
str_ldl_UnitType				"Einheitentyp"
str_ldl_SupportCost				"Unterhalt"
str_ldl_ARDM					"A/FA/V/FB"
str_ldl_A					"A"
str_ldl_R					"FA"
str_ldl_D					"V"
str_ldl_M					"FB"
str_ldl_MilitaryState				"Militrischer Status"
str_ldl_TotalUnits				"Gesamt:"
str_ldl_DisbandUnits				"Einheiten auflsen"

str_ldl_Army					"Truppe"
str_ldl_Order					"Befehl"
str_ldl_Location				"Standort"
str_ldl_Health					"Zustand"

str_ldl_UpkeepPercentFormat			"Militrunterhalt: %d%% Prod."
str_ldl_UpkeepTotalFormat			"Militrunterhalt: %d Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Militrischer Rat"

str_ldl_READINESS_LEVEL_PEACE			"Frieden"
str_ldl_READINESS_LEVEL_ALERT			"Alarmbereitschaft"
str_ldl_READINESS_LEVEL_WAR			"Krieg"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Krieg erklren"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Schlieen"

# New control panel strings.
str_ldl_CP_CITIES				"Stdte"
str_ldl_CP_TOT_POP				"Bevlkerung"
str_ldl_CP_CUR_GOVT				"Regierung"
str_ldl_CP_PUBLIC_WORKS				"Staatl. Bautrupps"
str_ldl_CP_SCIENCE				"Wissenschaft"
str_ldl_CP_POLLUTION				"Umweltverschmutzung"
str_ldl_CP_GOVERNOR				"Stadtrat"
str_ldl_CP_IMPROVEMENTS				"Modernisierungen"
str_ldl_CP_TERRAFORM				"Terraforming"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Liste leer"
str_ldl_CP_EDIT_BUILD_QUEUE			"Liste bearbeiten"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"I N L A N D S M A N A G E R"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"Ursache und Wirkung"
str_ldl_DD_GOVERNMENT_TAB			"Regierung"
str_ldl_DD_RANKING_TAB				"Rangliste"
str_ldl_DD_HAPPINESS				"Zufriedenheit:"
str_ldl_DD_RATIONS_LABEL			"Rationen:"
str_ldl_DD_WORKDAY_LABEL			"Arbeitstag:"
str_ldl_DD_WAGES_LABEL				"Lhne:"
str_ldl_DD_REQUIRED_LABEL			"Erforderlich:"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Staatl. Bautrupps:"
str_ldl_DD_SCIENCE_TAX_LABEL			"Wissenschaft:"
str_ldl_DD_FOOD_TITLE				"Nahrung"
str_ldl_DD_PRODUCTION_TITLE			"Produktion"
str_ldl_DD_COMMERCE_TITLE			"Wirtschaft"
str_ldl_DD_COLLECTED_LABEL			"Erwirtschaftet:"
str_ldl_DD_CRIME_LABEL				"Kriminalitt:"
str_ldl_DD_SUBTOTAL_LABEL			"Zwischensumme:"
str_ldl_DD_CONSUMED_LABEL			"Verbraucht:"
str_ldl_DD_STORED_LABEL				"Gelagert:"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Militrunterhalt:"
str_ldl_DD_CITY_USE_LABEL			"Eigenverbrauch:"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Unterhaltskosten:"
str_ldl_DD_SCIENCE_LABEL			"Wissenschaft:"
str_ldl_DD_SAVINGS_LABEL			"Rcklagen:"
str_ldl_DD_DETAILS				"Details"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimiere Schieber"
str_ldl_DD_TERRAIN_LABEL			"Gelnde:"
str_ldl_DD_TCOMMERCE_LABEL			"Gelnde Gold:"
str_ldl_DD_BUILDINGS_LABEL			"Gebude:"
str_ldl_DD_FARMERS_LABEL			"Bauern:"
str_ldl_DD_LABORERS_LABEL			"Fabrikarbeiter:"
str_ldl_DD_GOVERNMENT_LABEL			"Regierung:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Lhne:"
str_ldl_DD_SCIENTISTS_LABEL			"Wissenschaftler:"
str_ldl_DD_MERCHANTS_LABEL			"Hndler:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Meisterleistungen und Wunder:"
str_ldl_DD_TRADE_LABEL				"Handel:"
str_ldl_DD_CONVERSIONS_LABEL			"Bekehrung:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Militrunterhalt:"
str_ldl_DD_ENEMY_LABEL				"Feind:"
str_ldl_DD_SCIENCE_TITLE			"WISSENSCHAFT"
str_ldl_DD_GOLD_TITLE				"GOLD"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Aktuelle Regierung"
str_ldl_DD_GOV_COMPARE				"Vergleichen mit"
str_ldl_DD_GOV_ENACT				"<- Einsetzen"
str_ldl_DD_GOV_CITIES				"Max. Stdte:"
str_ldl_DD_GOV_GROWTH				"Wachstum:"
str_ldl_DD_GOV_PRODUCTION			"Produktion:"
str_ldl_DD_GOV_RESEARCH				"Forschung:"
str_ldl_DD_GOV_ECONOMIC				"Handel:"
str_ldl_DD_GOV_COMMERCE				"Kriminalitt/Korruption:"
str_ldl_DD_GOV_MILITARY				"Militrunterhalt:"
str_ldl_DD_GOV_LOYALTY				"Loyalitt:"
str_ldl_DD_GOV_MARTIAL_LAW			"Kriegsrecht:"
str_ldl_DD_GOV_ANTI_POLLUTION			"Umweltschutz:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Ziel"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"R E I C H S M A N A G E R"
str_ldl_ND_ADVICE				"Ratschlag"
str_ldl_ND_BUILD_QUEUE				"Bauliste ..."
str_ldl_ND_DISBAND				"Auflsen"
str_ldl_ND_RESOURCE_TAB				"Ressourcen"
str_ldl_ND_RTL_CITY_NAME			"Stadtname"
str_ldl_ND_RTL_POPULATION			"Bev."
str_ldl_ND_STATUS_TAB				"Status"
str_ldl_ND_STL_CITY_NAME			"Stadtname"
str_ldl_ND_STL_MAYOR				"Stadtrat"
str_ldl_ND_STL_PRIORITY				"Prioritt"
str_ldl_ND_STL_BUILDING				"Bauprojekte"
str_ldl_ND_STL_TIME				"Runden"
str_ldl_ND_ST_GOVERNOR				"Stadtrat:"
str_ldl_ND_ST_RUSH_BUY				"Sofortkauf"
str_ldl_ND_ON					"EIN"
str_ldl_ND_OFF					"AUS"
str_ldl_ND_EMPTY				"LEER"
str_ldl_ND_NA					"ENTFLLT"
str_ldl_ND_VERIFY_DISBAND			"Wollt Ihr die markierten Stdte wirklich auflsen?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"W I S S E N S C H A F T S M A N A G E R"
str_ldl_SD_ADVICE				"Ratschlag"
str_ldl_SD_CHANGE_RESEARCH			"Forschungsprojekt ndern"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Aktuelles Forschungsprojekt"
str_ldl_SD_AL_ADVANCE_NAME			"Neuerungsbezeichnung"
str_ldl_SD_TURNS_TO_ADVANCE			"Runden bis Entdeckung:"
str_ldl_SD_CURRENT_EXPENDITURE			"Aktuelle Kosten:"
str_ldl_SD_TOTAL_COST				"Gesamt:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"WISSENSCHAFTSSIEG"
str_ldl_SV_REQ_MAINFRAMES			"Bentigte Controller-Kerne:"
str_ldl_SV_REQ_TOWERS				"Bentigte Emitterstationen:"
str_ldl_SV_REQ_SATELLITES			"Bentigte Satelliten:"
str_ldl_SV_COM_MAINFRAMES			"Verfgb. Controller-Kerne:"
str_ldl_SV_COM_TOWERS				"Verfgb. Emitterstationen:"
str_ldl_SV_COM_SATELLITES			"Verfgbare Satelliten:"
str_ldl_SV_COVERAGE				"Flchendeckung:"
str_ldl_SV_MAINFRAME_LOC			"Standort Controller-Kern"
str_ldl_SV_MAINFRAME_STAT			"Status"
str_ldl_SV_TOWER_RADIUS				"Radius:"
str_ldl_SV_START				"Aktivierungssequenz starten"
str_ldl_SV_BUILD_QUEUE				"Bauliste ..."
str_ldl_SV_COMPLETE				"Fertig"
str_ldl_SV_INITIAL_SEQUENCE			"Gaia-Controller wird initialisiert ..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Gaia-Controller in %d Runden online ..."

# Message Box
str_ldl_MB_OK					"OK"
str_ldl_MB_CANCEL				"Abbrechen"

# Army Management
str_ldl_ArmyManagement				"Truppenmanager"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"D I P L O M A T I S C H E S   G E S U C H"
str_ldl_DipWizardRequest			"Forderung"
str_ldl_DipWizardOffer				"Angebot"
str_ldl_DipWizardTreaty				"Abkommen"
str_ldl_DipWizSelectNation			"Empfnger whlen:"
str_ldl_DipWizSelectTone			"Umgangston whlen:"
str_ldl_DipWizSelectRequestOfferTreaty		"Bitte whlt:"
str_ldl_DipWizSelectRequestTreaty		"Bitte whlt:"
str_ldl_DipWizSelectOfferTreaty			"Bitte whlt:"
str_ldl_DipWizSelectRequestOffer		"Bitte whlt:"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	"Bitte whlt:"
str_ldl_DipWizSelectRequestTreaty			"Bitte whlt:"
str_ldl_DipWizSelectOfferTreaty				"Bitte whlt:"
str_ldl_DipWizSelectRequestOffer			"Bitte whlt:"

str_ldl_DipWizYear				"Jahr: {g.year_str}"
str_ldl_DipWizRecipient				"An: {player[0].leader_name} {player[0].country_name#OF_POSSESSIVE}"
str_ldl_DipWizProposal				"Gesuch:"
str_ldl_DipWizExchange				"Im Austausch:"
str_ldl_DipWizSend				"Senden" 
str_ldl_DipWizNoNation				"<Kein Empfnger>"
str_ldl_DipWizSender				"Von: {player[0].leader_name} {player[0].country_name#OF_POSSESSIVE}"
str_ldl_DipWizResponse				"Antworten"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} hat obigen Gegenvorschlag unterbreitet"
str_ldl_DipWizAccept				"Akzeptieren"
str_ldl_DipWizReject				"Ablehnen"
str_ldl_DipWizCounter				"Alternative"
str_ldl_DipWizThreaten				"Drohen"

str_ldl_DipWizReceivedProposal			"Wir haben ein Gesuch von den {player[0].civ_name_plural#DAT} erhalten."
str_ldl_DipWizReceivedReject			"Die {player[0].civ_name_plural} haben unser Gesuch ABGELEHNT."
str_ldl_DipWizReceivedAccept			"Die {player[0].civ_name_plural} haben unser Gesuch AKZEPTIERT."
str_ldl_DipWizReceivedCounter			"Die {player[0].civ_name_plural} haben mit einem Gegenvorschlag geantwortet."
str_ldl_DipWizReceivedThreat			"Die {player[0].civ_name_plural} drohen uns!"

str_ldl_CityWinPeopleAndResources		"Bevlkerung und Ressourcen"
str_ldl_CityWinStatistics			"Statistik"
str_ldl_CityWinBuildQueue			"Baumanager"
str_ldl_CityWinInventory			"Inventar"
str_ldl_CityWinEfficiency			"Effizienz"
str_ldl_CityWinGrowth				"Zuwachs"
str_ldl_BuildManagerTitle			"B A U M A N A G E R"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Zufriedenheit"
#str_ldl_CityWinPollution			"Verschmutzung"
######

str_ldl_SendMessage				"Senden"
str_ldl_CreateProposal				"Neues Gesuch"
str_ldl_Details					"Details"

str_ldl_QueueName				"Name der Bauliste"
str_ldl_LoadQueue				"Spieldaten werden geladen ..."
str_ldl_CreateCustomQueue			"Eigene"
str_ldl_DeleteQueue				"Liste lschen"

str_ldl_ClearQueueQuery				"Bauliste fr diese Stadt lschen?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Einfgen"
str_ldl_Append					"Anfgen"
str_ldl_Overwrite				"Ersetzen"

str_ldl_EditQueueMustEnterName			"Ihr msst einen Namen fr diese Bauliste eingeben."
str_ldl_EditQueueReallyOverwrite		"Wollt Ihr die eigene Bauliste %s berschreiben?"
str_ldl_EditQueueReallyLoad			"Soll die Bauliste %s fr die Stadt %s geladen werden?"
str_ldl_EditQueueReallyLoadMulti		"Soll die Bauliste %s fr alle markierten Stdte aktiviert werden?"

str_ldl_ScenHut					"Htte"
str_ldl_ScenRiver				"Fluss"
str_ldl_ScenGoods				"Gter"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Szenario-Editor"

str_ldl_Pop					"Bev."
str_ldl_Mayor					"Stadtrat"
str_ldl_Time					"Runden"

str_ldl_HappyNegative				"Negativ"
str_ldl_HappyPositive				"Positiv"

str_ldl_Polluters				"Negativ"
str_ldl_Cleaners				"Positiv"

str_ldl_CityWinSpecTabPollutionLabel		"Verschmutzung"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Kriminalitt"
str_ldl_CityWinCrimeFormat			"Kriminalitt: %d%%"
str_ldl_IW_CONFIRM_WAR				"Wollt Ihr {player[0].country_name#DAT} wirklich den Krieg erklren?"

# General
str_ldl_Building_Nothing_Label 			"Nichts"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Spionage"
str_ldl_CityEspionageTitle			"Stadtspionage"
str_ldl_Espionage_City_Label			"{player[0].civ_name_singular#UNDEF_PLURAL_CAPS} Stadt: {city[0].name}"
str_ldl_Espionage_Population_Label		"Bevlkerung: {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Zufriedenheit: {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Akt. Bauprojekt: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Fertig in: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"Stadteinnahmen: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Handelseinn.: {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
str_ldl_INFORMATION_DIALOG_TITLE		"Statistik"
str_ldl_SCORE_TAB_TITLE				"Punkte"

str_ldl_SCORE_DIFFICULTY			"Grad:"
str_ldl_SCORE_YOUR_RANK				"Platz:"
str_ldl_SCORE_YOUR_SCORE			"Punkte:"

str_ldl_SCORE_BREAKDOWN				"Aufschlsselung:"
str_tbl_ldl_VictoryAllied			"Bndnissieg:"
str_tbl_ldl_VictoryScience			"Weltwundersieg:"
str_tbl_ldl_VictoryConquest			"Einzelsieg:"
str_tbl_ldl_InProgress				"Akt. Spiel:"
str_tbl_ldl_Defeat				"Niederlage:"
	
# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"G R O S S E   B I B L I O T H E K"
str_ldl_GreatLibraryGoalSetTo			"Forschungsziel: %s"
str_ldl_GreatLibraryGoalKnown			"%s ist bereits bekannt. Es wurde kein Forschungsziel gesetzt."
str_ldl_GreatLibraryNoGoalPossible		"%s kann nicht erforscht werden."
str_ldl_SEARCH_WORD				"Suchen:"
str_ldl_TECH_TREE				"Technologiebaum"
str_ldl_SET_GOAL				"Projekt festlegen"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Militr"
str_ldl_RANKING_ECONOMIC			"Wirtschaft"
str_ldl_RANKING_SCIENTIFIC			"Wissenschaft"
str_ldl_RANKING_OVERALL				"Allgemein"
str_ldl_RANKING_POLLUTION			"Verschmutzung"
str_ldl_RANKING_WONDERS				"Weltwunder"
str_ldl_RANKING_RANK				"Bereich:"
str_ldl_INFO_RANKING_TAB			"bersicht"
str_ldl_LINE_BUTTON				"Liniendiagramm"
str_ldl_ZEROSUM_BUTTON				"Flchendiagramm"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Zeitschiene"
str_ldl_RIGHT_BUTTON				"Nach rechts"
str_ldl_LEFT_BUTTON				"Nach links"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Auslandsbeziehungen"
str_ldl_INTELDET_DOMESTIC_TAB			"Inland"
str_ldl_INTELDET_SCIENCE_TAB			"Wissenschaft"
str_ldl_DipDetails_Priveledged			"*Geheiminformationen*"
str_ldl_DipDetails_EmpireSize			"Nationsgre: {player[0].cities}"
str_ldl_DipDetails_Population			"Bevlkerung: %i"
str_ldl_DipDetails_Pollution			"Verschmutzung: %i"
str_ldl_DipDetails_Capital			"Hauptstadt: {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Grte Stadt: {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Regierungsform: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Militrstatus: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"Aktuelles Forschungsprojekt {player[0].country_name#OF_POSSESSIVE_S}: {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Neuerungen: {player[0].country_name}"
str_ldl_DipDetails_KnownToYou			"Eigene Neuerungen"
str_ldl_DipDetails_IntelReport			"Geheimdienstbericht ber {player[0].country_name#NOM_SMALL}"
str_ldl_DipDetails_LeaderName			"Herrschername: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Persnlichkeit: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"*Botschaft erforderlich, um geheime Informationen abzurufen."
str_ldl_DipDetails_NoEmbassy			"<Keine Info>"

# Tile improvent panel
str_ldl_ImproveLand				"Land"
str_ldl_ImproveOcean				"Wasser"
str_ldl_ImproveSpecial				"Spezial"
str_ldl_ImproveTerraformLand			"Terraforming Land"
str_ldl_ImproveTerraformOcean			"Terraforming Wasser"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Einheiten"
str_ldl_RADAR_MAP_CITIES			"Stdte"
str_ldl_RADAR_MAP_BORDERS			"Grenzen"
str_ldl_RADAR_MAP_POLITICAL			"Reiche"
str_ldl_RADAR_MAP_CAPITOLS			"Hauptstdte"
str_ldl_RADAR_MAP_RELATIONSHIPS			"Beziehungen"

str_ldl_BV_RETREAT				"Rckzug"

ADVANCE_NO_SPECIFIC_ADVANCES			"Ermglicht die Erforschung weiterer Neuerungen"

str_ldl_PollutionList_Population		"Verschmutzung durch Bevlkerung"
str_ldl_PollutionList_Production		"Verschmutzung durch Produktion"

str_ldl_DisbandSelectedUnits			"Markierte Einheiten auflsen?"

str_ldl_ShowLabels				"Labels anzeigen"

str_ldl_CityWinProductionTab			"Produktion"
str_ldl_CityWinInventoryTab			"Inventar"
str_ldl_CityWinSpecialistTab			"Experten"
str_ldl_CityWinStatisticsTab			"Einflsse"
str_ldl_CityWinUnitsTab				"Einheiten"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"Handelsweg zurcksetzen!"

SHOW_ME						"Anzeigen"

TEST_BEGIN_TURN					"myValue's value is {myValue}"
TEST_UNIT_KILLED				"Es wurde {unit[0].name#UNDEF} vernichtet"

INFOBAR_UNITS					"Einheiten: "
INFOBAR_CITY					"Stadt: "
INFOBAR_UNEXPLORED				"Unerforscht"

UNIT_CATEGORY_GENERIC				"Typ"
UNIT_CATEGORY_SETTLER				"Siedler"
UNIT_CATEGORY_AERIAL				"Luft"
UNIT_CATEGORY_NAVAL				"See"
UNIT_CATEGORY_UNDERSEA				"Unterwasser"
UNIT_CATEGORY_ATTACK				"Offensiv"
UNIT_CATEGORY_DEFENSE				"Defensiv"
UNIT_CATEGORY_RANGED				"Fernkampf"
UNIT_CATEGORY_FLANKER				"Flanke"
UNIT_CATEGORY_SPECIAL				"Spezial"

UNIT_LOCATION_IN_FIELD				"Im Feld"
UNIT_LOCATION_IN_SPACE				"Im Weltraum"
UNIT_ORDER_TRANSPORTED				"Wird transportiert"

ARMY_NAME_PREFIX				"Truppe #"

#Context menu strings
CONTEXT_CITY_VIEW				"Stadtmanager"
CONTEXT_CITY_BUILD				"  Baumanager"
CONTEXT_CITY_RENAME				" Stadt neu benennen"
CONTEXT_CITY_DISBAND				"  Stadt auflsen"
CONTEXT_ARMY_MANAGEMENT				"Truppenmanager"
CONTEXT_CLEAR_ORDERS				"Befehle aufheben"

ADVANCE_GIVES_UNITS				"Einheiten:"
ADVANCE_GIVES_BUILDINGS				"Gebude:"
ADVANCE_GIVES_WONDERS				"Weltwunder:"

LEADER_ADDRESS_MALE				"Sir"
LEADER_ADDRESS_FEMALE				"Madam"
LEADER_ADDRESS_MALE_CAP				"Sir"
LEADER_ADDRESS_FEMALE_CAP			"Madam"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"  6"
EMPIRE_RATIONS_AMOUNT_1				"  9"
EMPIRE_RATIONS_AMOUNT_2				"  12"
EMPIRE_RATIONS_AMOUNT_3				"  15"
EMPIRE_RATIONS_AMOUNT_4				"  18"
EMPIRE_RATIONS_AMOUNT_UNIT			" kg"

EMPIRE_WORKDAY_AMOUNT_0				" 6"
EMPIRE_WORKDAY_AMOUNT_1				" 8"
EMPIRE_WORKDAY_AMOUNT_2				" 10"
EMPIRE_WORKDAY_AMOUNT_3				" 12"
EMPIRE_WORKDAY_AMOUNT_4				" 14"
EMPIRE_WORKDAY_AMOUNT_UNIT			" h"

EMPIRE_COMMERCE_AMOUNT_0			" 2"
EMPIRE_COMMERCE_AMOUNT_1			" 3"
EMPIRE_COMMERCE_AMOUNT_2			" 4"
EMPIRE_COMMERCE_AMOUNT_3			" 5"
EMPIRE_COMMERCE_AMOUNT_4			" 6"
EMPIRE_COMMERCE_AMOUNT_UNIT			" Gold"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_GROWTH_1			"Sehr gering"
EMPIRE_VALUE_DESC_GROWTH_2			"Gering"
EMPIRE_VALUE_DESC_GROWTH_3			"Durchschnittlich"
EMPIRE_VALUE_DESC_GROWTH_4			"Schnell"
EMPIRE_VALUE_DESC_GROWTH_5			"Sehr schnell"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARCHIE"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Sehr gering"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Gering"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Mittel"
EMPIRE_VALUE_DESC_PRODUCTION_4			"Hoch"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Sehr hoch"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_RESEARCH_1			"Sehr wenig"
EMPIRE_VALUE_DESC_RESEARCH_2			"Wenig"
EMPIRE_VALUE_DESC_RESEARCH_3			"Mittel"
EMPIRE_VALUE_DESC_RESEARCH_4			"Viel"
EMPIRE_VALUE_DESC_RESEARCH_5			"Sehr viel"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARCHIE"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Sehr schlecht"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Schlecht"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Mittel"
EMPIRE_VALUE_DESC_ECONOMIC_4			"Gut"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Sehr gut"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARCHIE"
EMPIRE_VALUE_DESC_COMMERCE_1			"Sehr viel"
EMPIRE_VALUE_DESC_COMMERCE_2			"Viel"
EMPIRE_VALUE_DESC_COMMERCE_3			"Mittel"
EMPIRE_VALUE_DESC_COMMERCE_4			"Wenig"
EMPIRE_VALUE_DESC_COMMERCE_5			"Sehr wenig"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MILITARY_1			"Sehr teuer"
EMPIRE_VALUE_DESC_MILITARY_2			"Teuer"
EMPIRE_VALUE_DESC_MILITARY_3			"Mittel"
EMPIRE_VALUE_DESC_MILITARY_4			"Gering"
EMPIRE_VALUE_DESC_MILITARY_5			"Minimal"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"Keins"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Entspannt"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Gemigt"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Streng"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Hart"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_LOYALTY_1			"Gering"
EMPIRE_VALUE_DESC_LOYALTY_2			"Leidlich"
EMPIRE_VALUE_DESC_LOYALTY_3			"Mittelmig"
EMPIRE_VALUE_DESC_LOYALTY_4			"Leidenschaftlich"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanatisch"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARCHIE"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"Keine"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Wenig"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Mittel"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Streng"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Extrem"

INFOBAR_RIVER					"Fluss"
INFOBAR_FOOD_LABEL				" N:"
INFOBAR_PROD_LABEL				" P:"
INFOBAR_GOLD_LABEL				" G:"
INFOBAR_BIO_INFECTION				" Bio-infiziert"
INFOBAR_NANO_INFECTION				" Nano-infiziert"
INFOBAR_CONVERTED				" Bekehrt"
INFOBAR_FRANCHISED				" Franchising"
INFOBAR_INJOINED				" Abgemahnt"
INFOBAR_RIOTING					" Rebellierend"
INFOBAR_WATCHFUL				" Wachsam"

CONTEXT_CITY_ACTIVATE				"  Alle Einheiten aktivieren"
CONTEXT_CITY_MAYOR_OFF				"  Stadtrat AUS"
CONTEXT_CITY_MAYOR_ON				"  Stadtrat EIN"
CONTEXT_GROUP_ALL				"  Alle Einheiten gruppieren"
CONTEXT_UNGROUP_ALL				"  Alle Einheiten degruppieren"

str_ldl_Citizens				"Brger"
str_ldl_ActivateUnit				"Aktivieren"

str_ldl_UnitsGarrisonedInCity			"Verschanzte Einheiten in der Stadt"
str_ldl_CurrentQueue				"Aktuelle Liste"
str_ldl_LoadSaveCustomQueue			"Eigene Liste laden/speichern"
str_ldl_EditQueueDelete				"Entfernen"
str_ldl_EditQueueUp				"Nach oben"
str_ldl_EditQueueDown				"Nach unten"
str_ldl_EditQueueBuildableItems			"Verfgbare Bauobjekte"
str_ldl_EditQueueUnits				"Einheiten"
str_ldl_EditQueueBuildings			"Gebude"
str_ldl_EditQueueWonders			"Weltwunder"
str_ldl_EditQueueAppend				"Anfgen>"
str_ldl_EditQueueInsert				">Einfgen<"
str_ldl_EditQueueSuggest			"Vorschlagen"

str_ldl_EditQueueAttack				"A"
str_ldl_EditQueueDefense			"V"
str_ldl_EditQueueArmor				"R"
str_ldl_EditQueueRanged				"FA"
str_ldl_EditQueueDamage				"TP"
str_ldl_EditQueueMovement			"FB"
str_ldl_EditQueueGreatLibrary			"Groe Bibliothek"
str_ldl_EditQueueConfirmOverwrite		"Listen aller gewhlten Stdte berschreiben?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Gesamt: %d"
str_code_SaveQueueAsColon			"Liste speichern unter:"

str_ldl_EditQueueAllItems			"Alle Objekte"

str_ldl_EditQueueGotoCity			"Stadtmanager"
str_ldl_EditQueueCustomItems			"Eigene Liste erstellen"
str_ldl_EditQueueAllItems			"Alle Objekte"
str_ldl_EditQueueCustomQueue			"Eigene Liste"
str_ldl_EditQueueSave				"Liste speichern"

str_ldl_Add					"<Beitreten"
str_ldl_Remove					"Austreten>"
str_ldl_AddAll					"<<Alle beitreten"
str_ldl_RemoveAll				"Alle austreten>>"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "Stdte mit einer Bevlkerungsgre ber 3 knnen nicht aufgelst werden."
str_ldl_CantDisbandLastCity                     "Ihr knnt Eure letzte Stadt nicht auflsen."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "Datei existiert nicht: "
str_MapSizesDiffer                              "Die neue Karte hat nicht die selbe gre wie die geladene Karte.\n Die Kartengren mssem bereinstimmen. Kartengre alt/neu: "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Animierte Einheiten"
str_profile_GoodAnim                            "Animierte Gter"
str_profile_TradeAnim                           "Animierte Handelswege"
str_profile_WonderMovies                        "Wunderfilme ein"
str_profile_EnemyMoves                          "Feindbewegung ein"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Auf aktive Einheit oder Stadt zentrieren"
str_profile_AutoSave                            "Automatisches Speichern ein"
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Einheit automatisch deaktivieren"
str_profile_AutoSelectNext                      "Automatische Auswahl nchste Einheit"
str_profile_AutoSelectFirstUnit                 "Automatische Auswahl erste Einheit"
str_profile_AutoTurnCycle                       "Automatische Rundenumschaltung"
str_profile_ShowZoomedCombat                    "Kampfansicht ein"
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "CD Audio abspielen"
str_profile_TryWindowsResolution                "<OBS>"
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Alle Kmpfe in Kampfansicht"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Autom. Mehrfach-Rundenumschaltung"
str_profile_UnitCompleteMessages                "Fertigstellung Einheiten ein"
str_profile_NonContinuousUnitCompleteMessages   "Fertigstellung Einheiten immer ein"
str_profile_ShowCityNames                       "Stadtnamen ein"
str_profile_ShowTradeRoutes                     "Handelswege ein"
str_profile_UnitSpeed                           "Animationsgeschw. Einheiten"
str_profile_MouseSpeed                          "Mausgeschwindigkeit"
str_profile_LeftHandedMouse                     "Linkshndermaus ein"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Kampfgeschw. in Kampfansicht"
str_profile_ScrollDelay                         "Maus-Verzgerung (0,10 Sek.)"
str_profile_AutoSwitchTabs                      "Autom. Umschaltung Bedienfeldregister"
str_profile_AutoRenameCities                    "Stadtbenennung bei Ansiedelung ein"
str_profile_AutoOpenCityWindow                  "Baumanager bei Stadtgrndung ein"
str_profile_ShowEnemyHealth                     "Lebenspunkte Feindeinheit ein"
str_profile_ShowCityInfluence                   "Stadteinfluss ein"
str_profile_ShowPoliticalBorders                "Politische Grenzen ein"
str_profile_EndTurnSound                        "Signal Rundenende"
str_profile_CloseOnEyepoint                     "Meldung schlie. beim Klick aufs Auge"
str_profile_ShowExpensive                       "Kosten fr Terrainverbes. immer anzeigen"
str_profile_ShowOrderUnion                      "Alle Armeebefehle anzeigen"
str_profile_RecentAtTop                         "Neue Meldungen oben anzeigen"
str_profile_CityClick                           "Stadt anstatt Armee auswhlen"
str_profile_DebugSlic                           "Slic-Debug-Meldungen"
str_profile_DebugSlicEvents                     "Slic-Ereignis-Debug-Meldungen"
str_profile_EndTurnWithEmptyBuildQueues         "Rundenende mit leerer Bauliste"
str_profile_RunInBackground                     "Rundenende im Hintergrund"
str_profile_Upgrade                             "Einheiten aufrsten"
str_profile_SmoothBorders                       "Reichsgrenzen gltten"
str_profile_CivFlags                            "Zivilisationseinheitenflaggen ein"
str_profile_NoAIProductionDeficit               "KI hat kein Produktionsdefizit"
str_profile_NoAIGoldDeficit                     "KI-Stdte machen keine Schulden"               # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "KI Stadt-Verteigingungsbonus"                  # AI population adds to city defenses
str_profile_BarbarianCities                     "Entrenched Barbarians settle cities"           # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Conflicting citystyle unhappiness"             # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Revolting Cities lose Population"              # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Revolting cities create barbarians"            # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Entrenched Barbarians create Tile Imps"        # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Entrenched Barbarians spawn Barbarians"        # Entrenched barbs create more barbs
str_profile_AINoSinking                         "KI Schiffen sinken nicht"                      # AI ships don't sink
str_profile_AINoCityLimit                       "KI ohne Stadtlimit"                            # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "1 Gold Per Unit Cost"                          # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Gold Per City x City Limit"                  # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI doesn't pay Shield Hunger"                  # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "AI doesn't pay Unit Gold"                      # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "AI Free Upgrades"                              # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "AI Free Militia Unit"                          # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "Eine-Stadt-Herausforderung"                    # One city challenge
str_profile_CityCaptureOptions                  "Stadteroberungsoptionen"                       # Captured city options
str_profile_DebugCityAstar                      "Straenbaupfad debuggen"
str_profile_NewCombat                           "Neues Kampfsystem"

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"Musikeinstellungen"
str_tbl_ldl_Decend				"Landen"
str_tbl_ldl_Execute_Eyepoint			"Fokus auf Nachrichtenobjekt (Auge)"
str_tbl_ldl_Move_Order				"Fortbewegen"
str_tbl_ldl_End_Unit_Turn			"Einheitenzug beenden"
str_tbl_ldl_Process_Unit_Orders			"Alle Einheitenbefehle ausfhren"
str_tbl_ldl_Group_Army				"Einheiten Gruppieren"
str_tbl_ldl_Ungroup_Army			"Einheitengruppierung aufheben"
str_tbl_ldl_Gamestate_Debug			"Debugspielstatus (Playtest)"
str_tbl_ldl_Rand_Test				"Zufallstest (Playtest)"
str_tbl_ldl_Command_Enter			"Kommando eingeben (Playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Alternativkommando eingeben (Playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Armeenamen einblenden"
str_ldl_Army_Names_Off				"Armeenamen ausblenden"
str_ldl_Civ_Flags_On				"Nationalflaggen einblenden"
str_ldl_Civ_Flags_Off				"Nationalflaggen ausblenden"
str_ldl_Show_City_Prod_Off			"Stadtproduktion einblenden"
str_ldl_Show_City_Prod_On			"Stadtproduction ausblenden"
str_ldl_SmoothBorders_On			"Reichsgrenzen gltten"
str_ldl_SmoothBorders_Off			"Standardreichsgrenzen"
str_ldl_Good_Animations_Off			"Gter-Animationen Aus"
str_ldl_Good_Animations_On			"Gter-Animationen An"

str_tbl_ldl_CityCaptureOptions_On		"Stadteroberungsoptionen"
str_tbl_ldl_CityCaptureOptions_Off		"Keine Stadteroberungsoptionen"
str_tbl_ldl_OneCityChallenge_On			"Eine-Stadt-Herausforderung"
str_tbl_ldl_OneCityChallenge_Off		"Viele Stdte"
str_tbl_ldl_RevoltCasualties_On			"Revolting Cities lose Population"		# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"No Revolt Casualties"				# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Revolting cities create barbarians"		# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"No Revolt barbarians"				# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbarians Spawn Barbarians"			# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbarians Don't Spawn Barbarians"		# Entrenched barbs create more barbs
str_tbl_ldl_GoldPerUnitSupport_On		"1 Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerUnitSupport_Off		"No Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On			"City Gold Maintenance"				# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"No Gold Per City Cost"				# AI pays gold amount per city
str_tbl_ldl_Upgrade_On				"Einheiten modernisieren"			# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"Einheiten nicht modernisieren"			# Units cannot be upgraded

str_ldl_DebugAI					"Debug KI"
str_ldl_ShowEnemyHealth_On			"Lebenspunkte Feindeinheit ein"
str_ldl_ShowEnemyHealth_Off			"Lebenspunkte Feindeinheit aus"
str_ldl_Debug_AI_On				"Debug KI-Text Ein"
str_ldl_Debug_AI_Off				"Debug KI-Text Aus"
str_tbl_ldl_NonRandomCivs_On			"Gegner nach Liste whlen"
str_tbl_ldl_NonRandomCivs_Off			"Gegner zufllig whlen"
str_tbl_ldl_NoCityLimit_On			"Stadtlimit An"					# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"Stadtlimit Aus"				# City limit for all players
str_tbl_ldl_NewCombat_Off			"Altes Kampfsystem"
str_tbl_ldl_NewCombat_On			"Neues Kampfsystem"
str_tbl_ldl_NoGoodyHuts_Off			"Ruinen An"
str_tbl_ldl_NoGoodyHuts_On			"Ruinen Aus"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Wunscheinstellungen"
str_tbl_ldl_RandomCustomMap_On			"Zufallseinstellungen"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Vernichtung\nFr den Sieg msst Ihr alle Gegner vernichten."
str_tbl_ldl_RuleDetail_Pollution		"Umweltverschmutzung\nUmweltverschmutzung macht die Menschen in den Stdten unzufrieden. Wenn die Umweltverschmutzung sehr schwer ist, zerstrt sie das Gelnde um einer Stadt. Im schlimmsten Falle lsst sie den Meeresspiegel ansteigen und verwstet das Land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"Stadteroberungsoptionen\n Wenn Ihr eine Stadt erobert, habt Ihr drei Mglichkeiten: Befreiht Ihr eine Stadt, so wird sie den Babaren bergeben. Wenn Ihr die Stadt schleift, so wird sie bis auf die Grundmauern niedergebrannt und die Einwohner werden masakriert. Wenn ihr die Stadt besetzt, so wird sie in Euer Reich eingegliedert."
str_tbl_ldl_RuleDetail_OneCityChallenge		"Eine-Stadt-Herausforderung\nIhr knnt keine Einheiten bauen, die neue Stdte grnden knnen."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Aufruhr lsst Barbaren erscheinen\nWenn in einer Stadt Aufruhr herscht, so treten die Aufrhrer den Babaren bei und die Gefahr steigt, dass Barbaren nahe der Stadt auftauchen. Die Gefahr steigt um so hher der gewhlte Babaren Grad ist und hngt auch davon ab ob die Stadt aus der selben Kultur stammt wie ihre Heimatzivilisation."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Durch Aufruhr sterben Einwohner\nWenn in einer Stadt Aufruhr herscht, so besteht die Gefahr, dass Einwohner sterben, wenn die Stadt grer als 10 ist."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Babaren vermehren sich\nWenn bereits Barbaren auf der Karte sind, besteht eine erhhte Gefahr, dass sie sich weiter vermehren."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Computerzivilisationen nach Liste whlen\nComputerzivilisationen werden nach der Reihenfolge ausgewhlt (statt zufllig) wie sie in der Datenbank aufgefhrt sind. Fr weitere Details sehet civilisation.txt."
str_tbl_ldl_RuleDetail_Upgrade			"Einheiten modernisieren\nErlaubt allen Spielern ihre Einheiten gegen Gold aufzursten. Schauet in der Groen Bibliothek nach, welche Einheiten wie modernisiert werden knnen, und wie Einheitenmodernisieren im Einzelnen funktioniert."
str_tbl_ldl_RuleDetail_NewCombat		"Neues Kampfsystem\nIm neuen Kampfsystem benutzen die Einheiten einer verteitigeden Armee ihre Verteitigungspunkte anstatt ihre Angriffspunkte um den Angriff zurckzuschlagen. Veteraneneinheiten erhalten ebenfalls einen Verteitigungsbonus."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"Keine Ruinen\nIn einem neuen Spiel, spielt Ihr ohne Ruinen."
str_tbl_ldl_RuleDetail_UnitGold			"Einheitengoldunterhalt\nEinheiten werden nicht nur durch Produktion unterhalten, sondern auch durch Gold. Sehet nach Einzelheiten in der Groen Bibliothek nach."
str_tbl_ldl_RuleDetail_CityMaintenance		"Stadtunterhaltskosten\nJede Stadt bentigt Unterhaltskosten in Gold. Die Unterhaltskosten hngen von der Stadtgre ab."
str_tbl_ldl_RuleDetail_NoCityLimit		"Kein Stadtlimit\nErlaubt allen Spielern so viele Stdte zu bauchen wie sie wollen ohne dass die Zufriedenheit in den Stdten leidet."
str_tbl_ldl_RuleDetail_Ages			"Startzeitalter aussuchen\nGibt das Startzeitalter an, wenn aktiviert so beginnen alle Spieler mit allen Fortschritten, die fr das Startzeitalter bentigt werden, und neue Stdte starten mit allen Gebuden die vor dem Startzeitalter liegen."

# Not Implemented
str_tbl_ldl_SectarianHappiness_On		"Conflicting Citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"No Conflicting citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_SE_DebugAI					"debug"
str_SE_ShowEnemyHealth				"show"
str_tbl_ldl_AICityDefenderBonus_Off		"No AI City Defense Bonus"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Entrenched Barbarians settle cities - Off"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Entrenched Barbarians create Tile Imps - Off"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"AI City Defense bonus - On"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Entrenched Barbarians settle cities - On"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Entrenched Barbarians create Tile Imps - On"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"AI ships don't sink"				# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"AI ships can sink"				# AI ships don't sink
