#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (French)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Ghmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Ghmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Ghmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Ghmann
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
# - Added strings for political map - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer				"Vous avez dj propos cette marchandise. Remplacer l'offre prcdente ?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"Tous les empires s'inclineront dornavant devant un nouveau matre ; [player.1.leader_name] a termin le projet de vie extraterrestre."

##Comma is the separator in numbers.  In German this would be a period. (non breakable space in French)
str_ldl_comma					" "

#Age Names#
AGE_NAME_ANCIENT				"Antiquit"
AGE_NAME_RENAISS				"Renaissance"
AGE_NAME_MODERN					"Moderne"
AGE_NAME_GENETIC				"Genetique"
AGE_NAME_DIAMOND				"Diamant"

###Strings Moved Over from Junk###

CAPITALIZATION					"Capitalisation"
INFRASTRUCTURE					"Infrastructure"
BUILDINGNONE					"Vide"

DIPxxx3_AGREEMENT_END_POLLUTION			"Ecopacte"
X_LAB						"X-lab"
GENE_SEQUENCER					"Sequenceur de gnes"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Tour"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"Aucun lment slectionn !"
str_ldl_Trade_offer_created			"Proposition commerciale cre !"
str_ldl_Source_and_Destination_same		"La ville d'origine et la ville de destination sont les mmes !"
str_ldl_No_caravans_available			"Pas de caravane disponible !"
str_ldl_CANCEL_OFFER_CAPS			"ANNULER OFFRE"
str_ldl_No_item_selected_in_list		"Pas d'lment slectionn dans la liste !"
str_ldl_Foreign_Attitude			"Attitude nations trangres"
str_ldl_Local					"Local"
str_ldl_mp_dbase_out_of_synch			"Base de donnes non synchro. Retour  la salle d'attente."

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"RESSOURCES CASE :"
str_ldl_TOTAL_GOLD_FROM_TRADE			"OR TOTAL DU COMMERCE"
str_ldl_Waiting_For_Servers			"Attente des serveurs"
str_ldl_nodialup				"Vous devez vous connecter pour utiliser l'Internet"
str_ldl_connectionerr				"Erreur de connexion au rseau"
str_ldl_Enemy_Moves_Off				"Aff. dplac. ennemis dsact."
str_ldl_Enemy_Moves_On				"Aff. dplac. ennemis activ"
KEY_NAME_TAB					"Tabulation"
KEY_NAME_ENTER					"Entre"
KEY_NAME_SPACE					"Espace"
KEY_NAME_BACKSPACE				"Retour arrire"
QUEUE_OVERWRITE					"Vous allez sauvegarder sur une liste dj sauvegarde.\nVoulez-vous poursuivre ?"
str_ldl_Base_Pollution				"Pollution lmentaire" 


str_tbl_ldl_Select_Unit				"Sl. unit"
str_tbl_ldl_Close_Message			"Fermer message"
str_tbl_ldl_Yes					"Oui"
str_tbl_ldl_No					"Non"
str_tbl_ldl_Quit				"Quitter"


str_tbl_ldl_Next_Round				"Tour suivant"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Ecran des monuments"
str_tbl_ldl_Open_Chat				"Ecran discussion"
str_tbl_ldl_Toggle_Space			"Espace activ/dsactiv"
str_tbl_ldl_Open_Network_Screen			"Ecran rseaux"
str_tbl_ldl_Civ_Tab				"Onglet Empire"
str_tbl_ldl_Max_Tab				"Onglet Opt"
str_tbl_ldl_Pop_Tab				"Onglet Mn Oeuvre"
str_tbl_ldl_Prod_Tab				"Onglet Production"
str_tbl_ldl_City_Tab				"Onglet Ville"
str_tbl_ldl_Unit_Tab				"Onglet Unit"
str_tbl_ldl_Control_Build			"Construire lment slect."
str_tbl_ldl_Control_Next			"Elment suivant"
str_tbl_ldl_Control_Prev			"Elment prcdent"
str_tbl_ldl_Reform				"Rformer"
str_tbl_ldl_Execute_Orders			"Excuter tous les ordres"
str_tbl_ldl_Clear_Queue				"Effacer lments liste"
str_tbl_ldl_Message				"Message"
str_tbl_ldl_Open_Alien_Screen			"Ecran extraterrestre"
str_tbl_ldl_Save_World				"Sauv. rapide"
str_tbl_ldl_Load_World				"Charg. rapide"


SAVE_OVERWRITE					"Vous allez sauvegarder sur une autre partie sauvegarde.\nVoulez-vous poursuivre ?"

str_ldl_Expectations				"Attentes"

POLLUTION_HEAVY					"Importante"
POLLUTION_MODERATE				"Moyenne"
POLLUTION_LIGHT					"Faible"
POLLUTION_NONE					"Aucune"
POLLUTION_TOXIC					"Toxique"

str_ldl_Total_City_Pollution			"Pollution de la ville"
str_ldl_Pollution_Level				"Niveau de pollution"

str_ldl_RES_CHANGE_BUTTON			"Rsolution"
str_ldl_RES_TITLE				"Rsolution"
str_ldl_RES_REBOOT_WARNING			"Ce changement prendra effet quand vous relancerez Call to Power II."

DIP_EXCHANGE_ADVANCE_NONE			"Echange de progrs impossible."
str_ldl_Cant_disband_city			"Vous ne pouvez pas dmanteler des villes de taille 4 ou plus."
DELETE_SAVE_CONFIRM				"Etes-vous sr ?"

str_ldl_CAPS_TARGET				"CIBLE"
str_ldl_Cheat_Tile				"Case"
str_ldl_AFB_SPLICER				"Mixeurs gntiques (option)"
str_ldl_Show_Map				"Afficher carte"
str_ldl_Hide_Map				"Cacher carte"
str_ldl_Cheat_gold				"ENTRER MONTANT D'OR A AJOUTER"
str_ldl_Cheat_pw				"ENTRER MONTANT DE TP A AJOUTER"
str_ldl_unitpad_Space				"Espace"

str_ldl_ready_to_launch				"Par  lancer ! Attente du dmarrage des autres joueurs."
str_ldl_dont_have_cd				"Insrez votre CD Call to Power II et appuyez de nouveau sur Lancer."
str_ldl_connectionlost				"Connexion interrompue."
str_ldl_Pw_COLON_				"Colons : "
str_ldl_Pw					"Colons"



str_ldl_Polluter				"Polluant"
str_ldl_NonPolluter				"Non polluant"

str_ldl_PRODUCTIONTURN				"PRODUCTION/TOUR :" 


str_ldl_Turns					"Tours"

DELETE_QUEUE					"Voulez-vous vraiment supprimer cette liste d'attente ?"
str_tbl_ldl_Ongoing				"En cours"
LOADING						"Chargement en cours..."

str_ldl_Server_Name_COLON			"Serveur :"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Faible"
str_tbl_ldl_Heavy				"Important"
str_tbl_ldl_Danger				"Danger"
str_tbl_ldl_Toxic				"Toxique"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"Voulez-vous vraiment quitter ?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"Dmanteler les units slectionnes ?"
str_ldl_Disband_selected_cities			"Dmanteler les villes slectionnes ?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"Rompre route commerciale ?"
REMOVE_OFFER					"Retirer offre commerciale ?"
SAVING						"Sauvegarde en cours..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Dveloppemt d'embryon extraterrestre"
str_ldl_AFB_STAGE1				"Etape 1"
str_ldl_AFB_STAGE2				"Etape 2"
str_ldl_AFB_STAGE3				"Etape 3"
str_ldl_AFB_END					"Fin"
str_ldl_AFB_TURNS_LEFT				"Tours avant la prochaine tape"
str_ldl_AFB_ECD					"SCE (cons./tape suiv./fin)"
str_ldl_AFB_FIELD				"Champs (cons./t. suiv./fin)"
str_ldl_AFB_CHANCE				"Possibilit d'chec" 

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monuments"
str_ldl_Monument_Upgrade_Available		"Slectionnez un monument  amliorer."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"GOUVERNEMENT"
str_ldl_SURPLUS					"SURPLUS"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"RESERVES"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"NOUR :"
str_tbl_ldl_PROD_COLON				"PROD :"
str_tbl_ldl_GOLD_COLON				"OR :"

str_ldl_Message					"Message"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"PIRATER"
str_ldl_Whose_Trade_Route			"Quelle route commerciale voulez-vous pirater ?"
str_ldl_What_course_of				"Que dsirez-vous\nfaire ?"
str_ldl_CAPS_ATTACK				"ATTAQUER"
str_ldl_CAPS_EXPEL				"RENVOYER"
str_ldl_CAPS_CANCEL_MOVE			"ANNULER COUP"
str_ldl_END_TUTORIAL				"ARRETER DIDACTICIEL"

str_tbl_ldl_You_Need_Embassy_To_Demand		"Il vous faut une ambassade pour exiger des progrs."
str_tbl_ldl_GIFT_MAP				"OFFRIR CARTE"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"DEPLORABLE"
str_tbl_ldl_FAIR				"MEDIOCRE"
str_tbl_ldl_AVERAGE				"MOYEN"
str_tbl_ldl_GOOD				"BON"
str_tbl_ldl_EXCELLENT				"EXCELLENT"
##

str_ldl_POPSCIENCE				"Or consacr  la science"
str_ldl_POPPW					"Production consacre aux travaux publics"
str_ldl_PLANE					"Joueur lanc"
str_ldl_CROWN					"Hte de la partie"
str_ldl_NUMBPLAYERS				"Nbre de joueurs dans la partie"
str_ldl_PASSWORD				"Protger par un mot de passe"
str_ldl_GAMELOCK				"Partie verrouille"
str_ldl_GAMELAUNCH				"Partie en cours"
str_ldl_MUTED					"Joueur rduit au silence"
str_ldl_Back					"PREC."
str_ldl_Next					"SUIV."
str_ldl_worldtype1				"Humide : "
str_ldl_worldtype2				"Chaud : "
str_ldl_worldtype3				"Ocan : "
str_ldl_worldtype4				"Ile : "
str_ldl_worldtype5				"Uniforme : "
str_ldl_worldtype6				"March. : "
str_ldl_Config_Header				"CONFIG."
str_ldl_Game_Header				"PARTIE"
str_ldl_Map_Header				"Carte"
str_ldl_QUITTOSHELL				"QUITTER"

str_ldl_Tutorial_Advice_Off			"Conseil didacticiel dsact."
str_ldl_Tutorial_Advice_On			"Conseil didacticiel activ" 
str_ldl_Right_Click_Move			"Cliquez avec BDS sur"
str_ldl_Left_Click_Move				"Cliquez avec BGS sur"
str_ldl_Auto_Cycle_Turn_Off			"Dfil. auto des tours dsact."
str_ldl_Auto_Cycle_Turn_On			"Dfil. auto des tours activ"
str_ldl_Auto_Cycle_Units_Off			"Dfil. auto des units ds."
str_ldl_Auto_Cycle_Units_On			"Dfil. auto des units activ"
str_ldl_Battle_View_Off				"Vue du combat dsactive"
str_ldl_Battle_View_On				"Vue du combat active"
str_ldl_Walk_Animation_Off			"Anim. dplacements dsact."
str_ldl_Walk_Animation_On			"Anim. dplacements active"
str_ldl_Animated_Goods_Off			"Anim. marchandises dsact."
str_ldl_Animated_Goods_On			"Anim. marchandises active"
str_ldl_Attack_Animation_Off			"Anim. combats dsact."
str_ldl_Attack_Animation_On			"Anim. combats active"
str_ldl_Animated_Trade_Routes_Off		"Anim. rtes ciales dsact."
str_ldl_Animated_Trade_Routes_On		"Anim. rtes ciales active"
str_ldl_Wonder_Movies_Off			"Anim. merveilles dsact."
str_ldl_Wonder_Movies_On			"Anim. merveilles active"
str_ldl_Great_Library_Animation_Off		"Anim. Gde biblio dsact."
str_ldl_Great_Library_Animation_On		"Anim. Gde biblio active"
str_ldl_Bouncing_Message_Off			"Messages rebondissants dsact."
str_ldl_Bouncing_Message_On			"Messages rebondissants activs"
str_ldl_Water_Animation_Off			"Animation eau dsactive"
str_ldl_Water_Animation_On			"Animation eau activ"
str_ldl_Movie_Windowed				"Animations fentres"
str_ldl_Movie_Full_Screen			"Animations plein cran"
str_ldl_Grid_Off				"Quadrillage carte dsact."
str_ldl_Grid_On					"Quadrillage carte activ"
str_ldl_CHEAT_MODE				"MODE TRICHE"
str_ldl_Cheat_Mode_Case				"Mode Triche"
str_ldl_Music_Off				"Musique dsactive"
str_ldl_Music_On				"Musique active"
str_ldl_Show_City_Inflence_Off			"Masquer influence ville"
str_ldl_Show_City_Inflence_On			"Aff. influence ville"
str_ldl_Auto_Tab_Select_Off			"Autoslect. onglets ds."
str_ldl_Auto_Tab_Select_On			"Autoslect. onglets active"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Ecran monuments dsact."
str_ldl_Monument_Screen_On			"Ecran monuments activ"
str_ldl_Delete					"Supprimer" 
str_ldl_Bloodlust_On				"Bain de sang activ"

str_tbl_ldl_Bloodlust_Off			"Bain de sang dsact."
str_tbl_ldl_Bloodlust_On			"Bain de sang activ"

str_ldl_Scorewarn				"Le score ne sera pas sauvegard \ndans cette partie."

##End missing##


str_tbl_ldl_You_Need				"Il vous faut une ambassade pour exiger des progrs."

str_tbl_ldl_Very_Weak				"Trs faible"
str_tbl_ldl_Weak				"Faible"
str_tbl_ldl_Average				"Moyen"
str_tbl_ldl_Strong				"Solide"
str_tbl_ldl_Very_Strong				"Trs solide"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"Vous n'avez pas assez d'or pour payer."

str_ldl_CAPS_TARGET_CITY			"VILLE CIBLE"
str_ldl_CAPS_TYPE				"TYPE"
str_ldl_CAPS_GAIN_LOSS				"PROFIT/PERTE"

##New Pop Help##

str_ldl_Alien					"Laboratoire de Xnoformes"
str_ldl_Mscreen					"Ecran du monument"
str_ldl_Ulock					"Dverrouiller groupe"
str_ldl_Glock					"Verrouiller groupe"
str_ldl_Wow					"Merveilles"
str_ldl_Imps					"Amnagements de la ville"
str_ldl_Unis					"Units"
str_ldl_Prod					"Production"
str_ldl_Happ					"Bonheur"
str_ldl_Goldy					"Or"
str_ldl_Scien					"Science"
str_ldl_Food					"Nourriture"
str_ldl_Veter					"Vtran"
str_ldl_Activ					"Dfense active" 
str_ldl_Space					"Activer/Dsactiver Vue espace"
str_ldl_Tile					"Placer am. case"
str_ldl_Zoomin					"Zoom avt"
str_ldl_Zoomout					"Zoom arr"
str_ldl_Year					"Anne/tour du jeu"
str_ldl_Public					"Rserve Travaux publics"
str_ldl_Savings					"Or dans rserves"
str_ldl_Nunit					"Unit suivante"
str_ldl_Ncity					"Ville suivante"
str_ldl_Undo					"Annuler tour"
str_ldl_End					"Fin de tour"
str_ldl_Clock					"Tours restants"
str_ldl_Tbuild					"Cot de production"
str_ldl_Tprod					"Tours de construction"
str_ldl_Specforce				"Forces spciales"
str_ldl_Bomb					"Capacit de bombardement"
str_ldl_Supp					"Cot d'entretien"

str_ldl_AdvisorYear				"Anne"
str_ldl_AdvisorTurn				"Tour"

### New Stuff -Probably not implemented ###

#Menace barbare	
#Renommer ville	
#Supprimer	

###Keeper Stuff###	

## KEEPER STUFF 1 ##	

str_ldl_ARDM_nospace				"A/P/Df/Dp"
str_ldl_UPKEEP					"ENTR."
str_tbl_ldl_Total_Upkeep			"Entr. total"
str_tbl_ldl_NOT_BUILDING			"PAS DE CONST."
str_ldl_CLOSE					"Fermer"
str_tbl_ldl_S					"S"
str_ldl_small_Disband				"Dmanteler"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Cot"
str_tbl_ldl_Speed_Cities			"Villes chrono"
str_tbl_ldl_Seconds_Per_City_COLON		"Secondes par ville : "

# strings for scoring list	
str_tbl_ldl_Positive_Points_For_Colon		"Points positifs pour :"
str_tbl_ldl_Negative_Points_For_Colon		"Points ngatifs pour :"
str_tbl_ldl_Total_Positive_Points_Colon		"Total de points positifs :"
str_tbl_ldl_Total_Negative_Points_Colon		"Total de points ngatifs :"
str_tbl_ldl_Total_Points_Colon			"Total :"
str_tbl_ldl_Civ_Score_Colon			"Score :"

str_tbl_ldl_The_Diplomats			"Nos chefs sont occups. Nous n'avons pas envie d'engager des pourparlers avec vous pour le moment."
str_tbl_ldl_Select_a_new			"Slectionnez un nouveau progrs sur lequel travailler."
str_ldl_Review_Tutorial_Messages		"Voir messages du didacticiel"
str_ldl_END					"FIN"
str_ldl_End_Tutorial_Dialog			"Voulez-vous arrter le didacticiel ?"
str_ldl_Skill_Level				"Niveau de comptence"
str_ldl_Barbarian_Threat			"Menace barbare"
str_ldl_LAUNCH					"LANCER"
str_ldl_Random_Custom				"Alatoire/Personnalis"


# additional Info screen strings
str_ldl_Top_5_Cities				"5 1res villes"
str_ldl_Power_Graph				"Courbe puiss."
str_ldl_Civ_Score				"Score"
str_ldl_Year_Founded_COLON			"Anne de constr."
str_ldl_Turns_to_Next_Disaster			"Tours av. catast."

str_ldl_CAPS_MAKE_QUEUE				"CREER L. ATT."
str_ldl_CAPS_LOAD_QUEUE				"CHARG. L. ATT."
str_ldl_CAPS_DELETE_QUEUE			"SUPPR. LISTE D'ATT."
str_tbl_ldl_Your_queue_has_been_saved		"Liste d'attente sauvegarde."
str_ldl_LOAD					"CHARGER"
str_ldl_CAPS_ASSIGN				"AFFECTER"
str_ldl_CAPS_CONTENTS				"CONTENU"

str_ldl_Disband_seleted_unit			"Dmanteler l'unit slectionne ?"
str_ldl_Disband_selected_city			"Dmanteler ville slectionne ?"
str_ldl_MY_GOODS				"MES MARCHAND."

str_ldl_CAPS_DOMESTIC				"INTERIEUR"
str_ldl_CAPS_FOREIGN				"EXTERIEUR"

str_ldl_NEXT					"SUIV."

# strings for victory window	
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"VOTRE SCORE EST :"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"VOUS APPARAITREZ SOUS LE TITRE SUIVANT DANS LES ANNALES DE L'HISTOIRE :"
str_ldl_POPULATION_COLON			"POPULATION :"
str_ldl_CIV_SCORE				"SCORE"
str_ldl_POWER_GRAPH				"Courbe de puissance"
str_ldl_DEFEAT					"DEFAITE"

str_ldl_THE_DESTITUTE				"LE DESTITUE"
str_ldl_THE_SQUIRREL_HEARTED			"LA POULE MOUILLEE"
str_ldl_THE_RED_FACED				"LE CONFUS"
str_ldl_THE_WEARY				"L'EPUISE"
str_ldl_THE_MEEK				"LE FAIBLE"
str_ldl_THE_UNREADY				"L'INDECIS"
str_ldl_THE_EARNEST				"LE FERVENT"
str_ldl_THE_WISE				"LE SAGE"
str_ldl_THE_VALIANT				"LE COURAGEUX"
str_ldl_THE_LION_HEARTED			"LE COEUR DE LION"
str_ldl_THE_INDOMITABLE				"L'INVINCIBLE"
str_ldl_THE_CIV_LORD				"LE MAITRE"

str_ldl_Small_Type				"Type"
str_ldl_Caravans_COLON				"Caravanes :"
str_ldl_Gold_From_Trade_COLON			"Or commerce :"
str_tbl_ldl_Goods				"March."
str_tbl_ldl_Exports				"Export."
str_tbl_ldl_View_Goods				"Aff. marchand."
str_tbl_ldl_View_Exports			"Aff. export."
str_tbl_ldl_From				"Origine"
str_tbl_ldl_Destination				"Destination"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Fin"
str_ldl_Open					"Ouvrir"
str_ldl_Close					"Fermer"

str_ldl_Activlink_Internet			"Activlink/Internet ncessite une connexion directe ou commute  l'Internet."
str_ldl_ADD2					"Ajouter"
str_ldl_ADD					"AJOUTER"
str_ldl_Add_AI					"Ajouter IA"
str_ldl_Advance					"Progrs"
str_ldl_Advance_				"Progrs"
str_ldl_Advances				"Progrs"
str_ldl_ADVANCES_KNOWN_TO_COLON			"PROGRES DECOUVERTS PAR"
str_ldl_Advertise				"Faire de la publicit. Cot : 500 pices d'or"
str_ldl_AGAINST_YOU				"CONTRE VOUS"
str_ldl_Ages					"Eres"
str_ldl_Aggression				"Agression"
str_ldl_AI					"IA"
str_ldl_Aid_Uprising				"Fomenter soulvement. Cot : 1000 pices d'or"
str_ldl_Air_Force				"Aviation"
str_ldl_All_Advancements			"Tous les progrs"
str_ldl_ALLIANCE				"ALLIANCE"
str_ldl_Alpha_Blending				"Mlange alpha"
str_ldl_Animated_Goods				"Animation des marchandises"
str_ldl_Animated_Trade_Routes			" Animation rtes commerciales"
str_ldl_APPLY					"APPLIQUER"
str_ldl_ARD					"A/P/Df"
str_ldl_ARDM					"A/P/Df/Dp"
str_ldl_Army					"Arme"
str_ldl_Asking_For				"Demander"
str_ldl_Asks_For				"Demande"
str_ldl_Assault					"Assaut"
str_ldl_At_War					"En guerre"
str_ldl_Attack_Animation			"Animation de combat"
str_ldl_Attack_COLON				"Attaquer :"
str_ldl_ATTACK_ENEMY				"ATTAQUER ENNEMI"
str_ldl_Attackers				"Attaquants"
str_ldl_ATTITUDE				"ATTITUDE"
str_ldl_ATTITUDE_COLON				"ATTITUDE :"
str_ldl_Available_Governments			"Gouvernements disponibles"
str_ldl_Available_Scenarios			"Scnarios disponibles"
str_ldl_Average					"Moyen"
str_ldl_Average_Happiness			"Moyenne du bonheur"
str_ldl_BACK					"RETOUR"
str_ldl_BANKERS					"Marchands"
str_ldl_BATTLE_VIEW				"VUE DU COMBAT"
str_ldl_Blood_Lust				"Bain de sang"
str_ldl_Bold					"Intrpide"
str_ldl_Bomb_Cabinet				"Faire exploser le cabinet. Cot : 1000 pices d'or"
str_ldl_Bombard					"Bombarder"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Franchise. Cot : 250 pices d'or"
str_ldl_BREAK_ROUTE				"COUPER ROUTE"
str_ldl_Build					"Construire"
str_ldl_BUILD_LIST				"LISTE DE CONSTRUCTION"
str_ldl_BUILD_OPTIONS				"OPTIONS DE CONST."
str_ldl_BUILDING				"CONSTR."
str_ldl_BUILDINGS				"BATIMENTS"
str_ldl_BUY					"ACHETER"
str_ldl_BUY_GOODS				"ACHETER MARCH."
str_ldl_Buy_Now					"Acheter maintenant"
str_ldl_BY_YOU					"LES VOTRES"
str_ldl_Cancel					"Annuler"
str_ldl_Cancel_Route				"Annuler route"

str_ldl_CAPS_ACTION				"ACTION"
str_ldl_CAPS_ADVANCE				"PROGRES"
str_ldl_CAPS_ADVANCES				"PROGRES"
str_ldl_CAPS_AT_WAR				"GUERRE"
str_ldl_CAPS_BUILD				"CONSTR."
str_ldl_CAPS_CANCEL				"ANNULER"
str_ldl_CAPS_CHANGE				"CHANGER"
str_ldl_CAPS_CHANGE_LOBBY			"CHANGER DE SALLE D'ATTENTE"
str_ldl_CAPS_CITIES				"VILLES"
str_ldl_CAPS_CITY				"VILLE"
str_ldl_CAPS_CIVILIZATION			"EMPIRE"
str_ldl_CAPS_CIVILIZATION_COLON			"EMPIRE :"
str_ldl_CAPS_COST				"COUT"
str_ldl_CAPS_CUSTOM				"PERSONNALISE"
str_ldl_CAPS_DIFFICULTY				"DIFFICULTE"
str_ldl_CAPS_EXCLUSIONS				"EXCLUSIONS"
str_ldl_CAPS_FEMALE				"FEMME"
str_ldl_CAPS_FOOD				"NOUR."
str_ldl_CAPS_FOOD2				"NOUR.\nNETTE"
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"NOUR. ENGLOUTIE DS CRIM. "
str_ldl_CAPS_FORTIFY				"FORTIFIER"
str_ldl_CAPS_FROM				"ORIGINE"
str_ldl_CAPS_GO_TO_CITY				"ALLER VERS VILLE"
str_ldl_CAPS_GOLD2				"OR\nNET"
str_ldl_CAPS_GOLD				"OR"
str_ldl_CAPS_GOLD_COLON				"OR :"
str_ldl_CAPS_GOODS				"MARCH."
str_ldl_CAPS_HAPPINESS				"BONHEUR"
str_ldl_CAPS_HAPPY				"BONH."
str_ldl_CAPS_HEALTH				"SANTE"
str_ldl_CAPS_INFO				"CLASSEMENT"
str_ldl_CAPS_INTELLIGENCE			"RENSEIGNEMENTS"
str_ldl_CAPS_LAND				"TERRE"
str_ldl_CAPS_LOCK				"VERROUILLER"
str_ldl_CAPS_MALE				"HOMME"
str_ldl_CAPS_MAP				"Carte"
str_ldl_CAPS_MAX_GOODS				"OPT. MARCHAND."
str_ldl_CAPS_MILITARY_READINESS			"PREPARATION MILITAIRE"
str_ldl_CAPS_NAME				"NOM"
str_ldl_CAPS_NAME_COLON				"NOM :"
str_ldl_CAPS_NO					"NON"
str_ldl_CAPS_ON_ALERT				"ETAT D'ALERTE"
str_ldl_CAPS_PER_TURN				"PAR TOUR"
str_ldl_CAPS_PLAYERS				"NB EMPIRES"
str_ldl_CAPS_POLLUTION				"POLLUTION"
str_ldl_CAPS_POPULATION				"POPULATION"
str_ldl_CAPS_PRODUCTION				"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON			"PRODUCTION :"
str_ldl_CAPS_PROFILE				"PROFIL"
str_ldl_CAPS_QUEUE				"LISTE ATT"
str_ldl_CAPS_QUIT				"QUITTER"
str_ldl_CAPS_RATIONS				"RATIONS"
str_ldl_CAPS_REVOLUTION				"REVOLUTION"
str_ldl_CAPS_RULES				"REGLES"
str_ldl_CAPS_SCIENCE				"SCIENCE"
str_ldl_CAPS_SCIENCE2				"SCIENCE\nNETTE"
str_ldl_CAPS_SEA				"MER"
str_ldl_CAPS_SELL				"VENDRE"
str_ldl_CAPS_SIZE				"TAIL."
str_ldl_CAPS_SLAVES				"ESCL."
str_ldl_CAPS_SLEEP				"INACTIVE"
str_ldl_CAPS_SPACE				"ESPACE"
str_ldl_CAPS_STAND_DOWN				"AU REPOS"
str_ldl_CAPS_STATUS				"STATUT"
str_ldl_CAPS_STRENGTH				"FORCE"
str_ldl_CAPS_TILE_IMP				"AMENAG. CASE"
str_ldl_CAPS_TO					"DESTINATION"
str_ldl_CAPS_TOTAL_GOLD				"TOTAL D'OR"
str_ldl_CAPS_TRADE				"ECHANGES"
str_ldl_CAPS_TRIBE				"EMPIRE"
str_ldl_CAPS_UNHAPPY				"MALHEUR"
str_ldl_CAPS_UNIT				"UNITE"
str_ldl_CAPS_UNITS				"UNITES"
str_ldl_CAPS_VALUE				"VALEUR"
str_ldl_CAPS_WAGES				"SALAIRE"
str_ldl_CAPS_WONDERS				"MERVEILLES"
str_ldl_CAPS_WORKDAY				"JOUR TR."
str_ldl_CAPS_WORKERS				"TRAVAIL."
str_ldl_CAPS_WORLD_SHAPE			"FORME DU MONDE"
str_ldl_CAPS_YES				"OUI"


### Keeper Stuff 2 ###	
str_ldl_Capture_City				"Capturer ville"
str_ldl_Capture_Slaves				"Capturer esclaves. Cot : 250 pices d'or"
str_ldl_Cargo					"Cargaison"
str_ldl_CEASE_FIRE				"TRAITE DE PAIX"
str_ldl_CELEB_COLON				"FETE :"
str_ldl_Celebration				"Fte"
str_ldl_Change					"Changer "
str_ldl_Change_Lobby				"Changer salle d'att."
str_ldl_CHANGE_SCIENCE				"RECHERCHE"
str_ldl_CHANGE_TO_COLON				"ACTIVER :"
str_ldl_CHECK_INTELLIGENCE			"VERIFIER RENSEIGNEMENTS"
str_ldl_Chieftain				"Chef"
str_ldl_Choose_Difficulty_Level			"Choisir le niveau de difficult"
str_ldl_Choose_Map_Size				"Choisir la taille du monde"
str_ldl_Choose_Risk_Level			"Choisir le niveau de difficult"
str_ldl_Choose_World_Shape			"Choisir la forme du monde"
str_ldl_Choose_World_Type			"Choisir le type de monde"
str_ldl_Cities					"Villes"
str_ldl_CITIES_COLON				"VILLES"
str_ldl_City					"Ville"
str_ldl_City_Bonus_COLON			"Dfense ville :"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"Btisseur de ville"
str_ldl_CITY_ESPIONAGE				"ESPIONNAGE VILLE"
str_ldl_CITY_GOLD				"OR DE LA VILLE"
str_ldl_CITY_HAPPINESS				"BONHEUR DE LA VILLE"
str_ldl_City_List				"Liste des villes"
str_ldl_City_Lost_Warning			"Avert. quand ville perdue"
str_ldl_City_Name				"Nom de la ville"
str_ldl_CITY_NAME_COLON				"VILLE :"
str_ldl_CITY_QUEUE				"LST ATT. VILLE"
str_ldl_CITY_SCIENCE				"APPORT SCIEN."
str_ldl_City_Size				"Taille de la ville"
str_ldl_CITY_STATUS				"STATUT DE LA VILLE"
str_ldl_City_Style				"Style de la ville"
str_ldl_CITY_VIEW				"VUE DE LA VILLE"
str_ldl_CIV					"Empire"
str_ldl_Civ_Name				"Nom emp"
str_ldl_CIV_STATUS				"STATUT EMP"
str_ldl_Civilization				"Empire"
str_ldl_Civilization_COLON			"Empire :"
str_ldl_Civilization_Message			"Message empire"
str_ldl_CIVILIZATION_STATUS			"STATUT DE L'EMPIRE"
str_ldl_CIVILIZATIONS_COLON			"EMPIRE :"
str_ldl_Civs					"Empires"
str_ldl_Cloak					"Camoufler"
str_ldl_Command_All				"Commander tous"
str_ldl_CONCEPTS				"CONCEPTS"
str_ldl_Conduct_Hit				"Perptrer attentat. Cot : 500 pices d'or"
str_ldl_Connecting_To_Lobby			"Connexion  la salle d'attente..."
str_ldl_Connection_Type_COLON			"Type de connexion :"
str_ldl_Continent				"Continent"
str_ldl_CONTINUE				"CONTINUER"
str_ldl_CONTINUE_GAME				"CONTINUER PARTIE"
str_ldl_CONTINUE_NEGOTIATIONS			"CONTINUER NEGOTIATIONS ?"
str_ldl_Convert_City				"Convertir ville. Cot : 100 pices d'or"
str_ldl_Cost					"Cot"
str_ldl_Could_not_join_lobby			"Accession  la salle d'attente impossible"
str_ldl_Create_Game				"Crer partie"
str_ldl_Create_New_Setup			"Crer nouv. config."
str_ldl_Create_Park				"Dtruire aux nanites"
str_ldl_Create_Profile				"Crer profil"
str_ldl_Create_Rift				"Crer dorsale"
str_ldl_Creating_Game				"Cration de la partie..."
str_ldl_CREDITS					"Credits"
str_ldl_CRIME					"CRIM."
str_ldl_Custom					"Personnalis"
str_ldl_CUSTOM_RULES				"REGLES PERSONNALISEES..."
str_ldl_CUSTOMIZE				"PERSONNALISER"
str_ldl_Cut_and_Paste				"Couper-coller"
str_ldl_Defenders				"Dfenseurs"
str_ldl_Defuse_Bomb				"Dsamorcer bombe"
str_ldl_Deity					"Divinit"
str_ldl_Delete_Profile				"Supprimer profil"
str_ldl_Delete_Setup				"Supprimer config."
str_ldl_Descend					"Descente"
str_ldl_Difficulty				"Difficult"
str_ldl_Difficulty_Level			"Niveau de comptence"
str_ldl_DIPLOMACY				"DIPLOMATIE"
str_ldl_DIPLOMACY_STATUS			"STATUT DIPLOMATIE"
str_ldl_Disaster				"Catastrophe"
str_ldl_DISBAND					"DEMANTELER"
str_ldl_Diverse					"Varie"
str_ldl_Domestic				"Comm. int."
str_ldl_Doughnut_World				"Boue"
str_ldl_Dry					"Sec"
str_ldl_Dynamic_Join				"Connexion libre"
str_ldl_Dynamic_Joining_On			"Connexion libre active"
str_ldl_Earth_World				"Monde terrestre"
str_ldl_East_and_West_edges_of_the_map_connect	"Connexion extrmits est/ouest de la carte"
str_ldl_EAST_WEST				"EST_OUEST"
str_ldl_East_West_and_North_South_edges		"Connexion extrmits est/ouest et nord/sud"
str_ldl_EATEN					"CONS."
str_ldl_ECO_PACT				"ECOPACTE"
str_ldl_Edit_Profile				"Editer profil"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"AMBASS."
str_ldl_Emperor					"Empereur"
str_ldl_ENACT					"VALIDER"
str_ldl_Enact_Government			"Valider gouvernement"
str_ldl_ENEMY					"ENNEMI"
str_ldl_Enemy_Intrusion				"Intrusion ennemie"
str_ldl_Enter_Password_COLON			"Entrer mot de passe :"
str_ldl_ENTERTAINERS				"Comdiens"
str_ldl_Entrench				"Fortifier"
str_ldl_Entrench_Bonus_COLON			"Bonus de fortif. :"
str_ldl_Environment				"Personnal. carte"
str_ldl_Environmentalism			"Ecologie"
str_ldl_Establish_Embassy			"Etablir ambassade"
str_ldl_Exchange_City				"Echanger ville"
str_ldl_exchange_maps				"Vous changerez des cartes de terres inexplores."
str_ldl_Excluded_Improvements_COLON_		"Amnagements exclus :"
str_ldl_Excluded_Units_COLON_			"Units exclues :"
str_ldl_Excluded_Wonders_COLON_			"Merveilles exclues :"
str_ldl_Exclusions				"Exclusions"
str_ldl_Details					"Dtails"
str_ldl_Expel_Unit				"Renvoyer unit"
str_ldl_Experience_Level_COLON			"Niveau d'exprience :"
str_ldl_Export					"Export."
str_ldl_Female					"Femme"
str_ldl_Few_Goods				"Marchand. -"
str_ldl_File_Injunction				"Demander une injonction. Cot : 300 pices d'or"
str_ldl_Fog_Of_War_Off				"Brouillard de guerre dsactiv"
str_ldl_Folder_COLON				"Dossier :"
str_ldl_Food_					"Nourriture "
str_ldl_Food_COLON				"Nourriture :"
str_ldl_Food_Eaten				"Nourriture consomme"
str_ldl_Food_Lost_to_Crime			"Nourriture engloutie ds crim. "
str_ldl_Food_Stored_Last_Turn			"Nourriture stocke tour prcdent"
str_ldl_Food_Stored_Next_Turn			"Nourriture stocke tour suivant"
str_ldl_FOOD_TO_GROW				"NOURRITURE POUR DVPT"
str_ldl_For					"Contre"
str_ldl_FOR_BUILDING				"PR CONST."
str_ldl_FOR_COLON				"CTRE"
str_ldl_For_Public_Works			"Pour les travaux publics"
str_ldl_Fort_Bonus_COLON			"Bonus fort. Ville :"
str_ldl_Fortify					"Fortifier"
str_ldl_Free_Slave				"Affranchir esclave. Cot : 50 pices d'or"
str_ldl_From					"Origine"
str_ldl_FROM_COLON				"ORIGINE :"
str_ldl_Game_COLON				"Partie :"
str_ldl_GAME_DETAILS				"DETAILS DE LA PARTIE..."
str_ldl_Game_Folders				"Dossiers de parties"
str_ldl_Game_Name_COLON				"Nom de la partie :"
str_ldl_GAME_OPTIONS				"OPTIONS DE JEU"
str_ldl_GAME_PLAY				"JEU"
str_ldl_GAME_SETUP				"CONFIG. PARTIE"
str_ldl_Game_Style_COLON			"Style de partie"
str_ldl_GAMEPLAY				"FONCTION"
str_ldl_GAMEPLAY_OPTIONS			"OPTIONS DE JEU"
str_ldl_Games_COLON				"Parties :"
str_ldl_GENERAL					"GENERAL"
str_ldl_Genocide				"Bain de sang"
str_ldl_Get_Good				"Obtenir marchandise"
str_ldl_Gift_Map				"Offrir carte"
str_ldl_GIVE					"DONNER"
str_ldl_Gold					"Or"
str_ldl_Gold_COLON				"Commerce :"
str_ldl_Gold_COLON_				"Commerce :"
str_ldl_GOLD_LOST_TO_CRIME			"OR ENGLOUTI DS CRIM."
str_ldl_Gold_Paid				"Or dpens"
str_ldl_GOOD					"MARCH."
str_ldl_Goods					"Marchand."
str_ldl_Goods_COLON				"March. :"
str_ldl_Goods_For_Sale				"March.  vendre"
str_ldl_GOV_nBONUS				"BONUS\nGVT"
str_ldl_GOVERMENTS				"GOUVERNEMENTS"
str_ldl_GOVERN					"GOUVERNEMENTS"
str_ldl_Government				"Gouvernement"
str_ldl_GOVERNMENTS				"GOUVERNEMENTS"
str_ldl_GRAPHICS				"AFFICHAGE"
str_ldl_GRAPHICS_OPTIONS			"AFFICHAGE"
str_ldl_Great_Library				"Grande biblio"
str_ldl_Group_All				"Tout regrouper"
str_ldl_Growth					"Croiss."
str_ldl_GROWTH_COLON				"CROISS. :"
str_ldl_Handicapping_On				"Handicap activ"
str_ldl_HAPP					"BONH."
str_ldl_Happiness				"Bonheur"
str_ldl_Happy					"Bonh."
str_ldl_HASH_MARK				"NB"
str_ldl_Health					"Sant"
str_ldl_Hear_Gossip				"Ecouter rumeur"
str_ldl_Help					"Aide"
str_ldl_HIGH_SCORE				"BON SCORE"
str_ldl_HIGH_SCORES				"BONS SCORES"
str_ldl_HISTORICAL				"HISTOIRE"
str_ldl_Homogeneous				"Uniforme"
str_ldl_Host_changed_game_setup			"Attention ! L'hte a modifi les paramtres de partie"
str_ldl_HOT_KEY					"RACCOURCI"
str_ldl_How_much_for_good			"Combien offrez-vous pour cette marchandise ?"
str_ldl_How_much_gold				"Combien d'or voulez-vous ?"
str_ldl_Impatient				"Impatient"
str_ldl_IMPROVE					"AMENAGEMENTS"
str_ldl_Improvements				"Amnagements"
str_ldl_Incite_Revolution			"Encourager une rvolte. Cot : 4000 pices d'or"
str_ldl_Indifferent				"Indiffrent"
str_ldl_Infect_City				"Contaminer ville (1000 pices d'or)"
str_ldl_Info					"Infos"
str_ldl_INFORMATION				"CLASSEMENT"
str_ldl_Injured					"Bless"
str_ldl_INSTANT_START				"DEMARRAGE RAPIDE"
str_ldl_Intelligence				"Renseign."
str_ldl_INVENTORY				"INVENTAIRE"
str_ldl_Invulnerable_Trade			"Piraterie"
str_ldl_Invulnerable_Trade_Off			"Piraterie dsactive"
str_ldl_Island					"Ile"
str_ldl_Join_City				"Construire ville"
str_ldl_Join_Game				"Rejoindre partie"
str_ldl_Joining_Game				"Accs  la partie..."
str_ldl_Joining_Lobby				"Accs  la salle d'attente..."
str_ldl_KEYBOARD				"CLAVIER"
str_ldl_KEYBOARD_MAPPING			"CONFIGURATION CLAVIER"
str_ldl_Kick					"Exclure"
str_ldl_kicked_you_out				"Dsol, l'hte vous a renvoy de la partie"
str_ldl_King					"Roi"
str_ldl_Knowledge				"Connaissance"
str_ldl_Knowledge_Bar				"Barre de connaissance"
str_ldl_KNOWN					"DEC."
str_ldl_Known_Only_To_You			"Vos dcouvertes"
str_ldl_Known_To_You_And_Others			"Vos dcouvertes et celles des autres"
str_ldl_LABORERS				"Ouvriers"
str_ldl_Land					"Terre"
str_ldl_Land_Grabber				"Expansionniste"
str_ldl_Large_64_x_128				"Grande"
str_ldl_Last_Sale_Price_COLON			"Dernier prix de vente"
str_ldl_Launch					"Lancer"
str_ldl_LEADER_NAME				"DIRIGEANT"
str_ldl_Leader_Name_COLON			"Dirigeant : "
str_ldl_LEAVE_OUR_LANDS				"QUITTER TERRITOIRE"
str_ldl_Leaving_Lobby				"Dpart de la salle d'attente..."
str_ldl_Legal					"Lgal"
str_ldl_LIBRARY					"BIBLIOTHEQUE"
str_ldl_Line_Of_Sight				"Brouillard de guerre"
str_ldl_LOAD_GAME				"Charger Partie"
str_ldl_Load_Game_Setup				"Charg. config."
str_ldl_Load_Map				"Charger carte"
str_ldl_Load_Queue				"Charg. liste attente"
str_ldl_Load_Saved_Game				"Charg. partie sauv."
str_ldl_Load_Scenario				"Charger scnario"
str_ldl_LOAD_SETUP				"CHARGER CONFIGURATION"
str_ldl_LOAD_TEMPLATE				"CHARGER MODELE"
str_ldl_Lobby					"Salle att."
str_ldl_Lobby_Name				"Nom de la salle d'attente"
str_ldl_Lobby_Name_COLON			"   Salle d'att. :"
str_ldl_Local_Area_Network_IPX			"Connexion au rseau local pour les utilisateurs ne disposant que de connexions IPX."
str_ldl_Local_Area_Network_TCPIP		"Connexion au rseau local pour les utilisateurs disposant de connexions rseau TCP/IP (type de connexion LAN le plus courant)."
str_ldl_Location_COLON				"Origine :"
str_ldl_Lock					"Verrouiller"
str_ldl_MACRO					"MACRO"
str_ldl_MAIN_CHAT				"CONVERSATION"
str_ldl_MAINT					"ENTRET."
str_ldl_MAKE_A_DEMAND				"EXIGER QUELQUE CHOSE"
str_ldl_Male					"   Homme"
str_ldl_Many_Goods				"Marchand. +"
str_ldl_Map					"Carte"
str_ldl_MAP_CAPS_SIZE				"TAILLE DU MONDE"
str_ldl_Map_COLON				"Carte :"
str_ldl_MAP_EDITOR				"EDITEUR CARTE"
str_ldl_Map_Folders				"Dossiers de cartes"
str_ldl_Map_Shape				"Forme du monde"
str_ldl_Map_Size				"Taille de la carte"
str_ldl_MAP_TYPE				"PERSONNALISER CARTE"
str_ldl_MAPS					"CARTES"
str_ldl_MAX					"OPT."
str_ldl_MAX_FOOD				"OPT. NOURR."
str_ldl_Max_Goods				"Opt. marchand."
str_ldl_Max_Growth				"Opt. croissance"
str_ldl_Max_Happiness				"Opt. bonheur"
str_ldl_MAX_HAPPY				"OPT. BONH."
str_ldl_MAX_PROD				"OPT. PROD"
str_ldl_Max_Production				"Opt. production"
str_ldl_MAX_SCI					"OPT. SCI"
str_ldl_MAXIMIZE_CITY				"OPTIMISER VILLE"
str_ldl_Medium_48_x_96				"Standard"
str_ldl_Military				"Militaire"
str_ldl_MILITARY_COLON				"MILITAIRE :"
str_ldl_Military_Readiness			"Prparation militaire"
str_ldl_MILITARY_SUPPORT_COST_COLON		"COUT D'ENTR.\nMILITAIRE :"
str_ldl_Move					"Dplacement"
str_ldl_Movement_COLON				"Dplacement :"
str_ldl_Movement_Cost_COLON			"Cot dplac. :"
str_ldl_MP					"Pts Dp"
str_ldl_MULTIPLAYER				"Multijoueurs"
str_ldl_MUSIC					"MUSIQUE"
str_ldl_Music_Volume				"Volume de la musique"
str_ldl_Mute					"Muet"
str_ldl_Name					"Nom"
str_ldl_Navy					"Marine"
str_ldl_Neutral					"Neutre"
str_ldl_Never_Mind				"Annuler"
str_ldl_NEW_GAME				"Nouvelle Partie"
str_ldl_NEXT_ADVANCE				"PROCHAIN PROGRES"
str_ldl_NEXT_POP				"PROCHAINE CROISS."
str_ldl_NEXT_POP_IN				"CROISS. SUIV."
str_ldl_No					"Non"
str_ldl_Nothing_Building			"Pas de constr."
str_ldl_Number_of_Opponents			"Nombre d'ennemis"
str_ldl_Ocean					"Ocan"
str_ldl_Offer					"Offre"
str_ldl_OFFER_A_GIFT				"OFFRIR UN CADEAU"
str_ldl_OFFER_AN_EXCHANGE			"PROPOSER UN ECHANGE"
str_ldl_Offer_Good				"Offrir une marchandise"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"Etat d'alerte"
str_ldl_Only_Known_By_Others			"Dcouvertes des autres empires"
str_ldl_Open_Offers				"Offres disponibles"
str_ldl_OPTIONS					"Options"
str_ldl_ORDER					"ORDRE"
str_ldl_ORDERS					"ORDRES"
str_ldl_PAID					"VERSE"
str_ldl_Pairah					"Paria"
str_ldl_Paradrop				"Larguer"
str_ldl_PARANTHESIS_Team			" (Equipe)"
str_ldl_PARATHESIS_Private			" (Personnel)"
str_ldl_password				"Voulez-vous utiliser un mot de passe ?"
str_ldl_Password_required_to_join		"Mot de passe ncessaire"
str_ldl_PEACE					"REPOS  ALERTE  GUERRE"
str_ldl_Peace_Maker				"Pacificateur"
str_ldl_Peace_Movement				"Mcont. d  la guerre"
str_ldl_PER_nTURN				"PR TOUR"
str_ldl_Per_Turn				"Par tour"
str_ldl_Percent					"Pour cent"
str_ldl_Personality				"Personnalit"
str_ldl_Pillage					"Piller"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Pirater"
str_ldl_Plant_Nanovirus				"Lancer une nano-attaque"
str_ldl_Plant_Nuke				"Placer arme nuclaire. Cot : 500 pices d'or"
str_ldl_Player					"Joueur"
str_ldl_Player_Info_COLON			"Infos sur le joueur :"
str_ldl_Player_Name				"Nom du joueur"
str_ldl_Player_Name_COLON			"Nom du joueur :"
str_ldl_Player_number				"Numro du joueur"
str_ldl_Player_Number_and_Name			"Numro et nom du joueur"
str_ldl_Players					"Joueurs"
str_ldl_Players_COLON				"Joueurs :"
str_ldl_Pollution				"Pollution"
str_ldl_Pollution_Off				"Pollution dsact."
str_ldl_POP_COLON				"POP :"
str_ldl_Population				"Population"
str_ldl_Power					"Puissance"
str_ldl_PRICE					"PRIX"
str_ldl_Prince					"Prince"
str_ldl_Private					"Personnel"
str_ldl_PROD					"PROD"
str_ldl_PROD2					"PROD\nNETTE"
str_ldl_PRODCUTIONTURN				"PRODUCTION/TOUR"
str_ldl_PRODUCING				"PROD. EN COURS"
str_ldl_Production				"Production"
str_ldl_Production_				"Production "
str_ldl_Production_COLON			"Production :"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PROD. ENGLOUTIE DS CRIM."
str_ldl_PRODUCTION_PERCENTAGE_COLON		"POURCENTAGE\nPRODUCTION :"
str_ldl_Profile					"Profil"
str_ldl_PROFIT					"PROFIT"
str_ldl_Public_Works				"Travaux publ."
str_ldl_Public_Works_Stored			"Travaux publics accumuls"
str_ldl_Purchase_Options			"Options d'achat"
str_ldl_PW					"TP"
str_ldl_Questionable				"Louche"
str_ldl_Queue					"Liste d'attente"
str_ldl_QUEUE_NAME_COLON			"NOM DE LA LISTE D'ATTENTE :"
str_ldl_QUICK_SAVE				"SAUVEGARDE RAPIDE"
str_ldl_Quit					"Quitter"
str_ldl_QUIT_TO_WINDOWS				"VERS WINDOWS"
str_ldl_Raging_Hordes				"Hordes dchanes"
str_ldl_RANDOM					"ALEATOIRE"
str_ldl_Random_Map				"Carte alatoire"
str_ldl_Rank					"Classement"
str_ldl_Rations					"Rations"
str_ldl_REDUCE_POLLUTION			"REDUIRE POLLUTION"
str_ldl_Reform_City				"Rformer ville. Cot : 1 000 pices d'or"
str_ldl_Regard_Towards_COLON			"Attitude envers :"
str_ldl_Reliability				"Fiabilit"
str_ldl_Reliable				"Fiable"
str_ldl_Reload_FLI				"Recharger fichier perso. IA"
str_ldl_REMOVE2					"Retirer"
str_ldl_REMOVE					"RETIRER"


str_ldl_RESEARCH_ADVANCE			"PROGRES SUR LEQUEL TRAVAILLER"
str_ldl_RESEARCHING				"RECH EN COURS"
str_ldl_RESEARCHING_COLON			"RECHERCHE SUR :"
str_ldl_Reserve					"Rserve"
str_ldl_Reserves				"Rserves"
str_ldl_RESET_DEFAULTS				"PAR DEFAUT"
str_ldl_RESET_ROUTE				"REST. ROUTE"
str_ldl_RESTART					"REDEMARRER"
str_ldl_Restless_Tribes				"Tribus insoumises"
str_ldl_REV					"REV"
str_ldl_REV_COLON				"REV :"
str_ldl_Review					"Vrifier"
str_ldl_REVIEW_TRADE				"VERIFIER COMM."
str_ldl_Revolt_Warning				"Avertissement quand rvolte"
str_ldl_Revolution				"Rvolte"
str_ldl_Revolution_Risk				"Risque de rvolte"
str_ldl_RIOT					"EMEUTE"
str_ldl_RIOT_COLON				"EMEUTE"
str_ldl_Riot_Risk				"Risque d'meute"
str_ldl_Roving_Bands				"Groupes errants"
str_ldl_Rules					"Rgles"
str_ldl_RUSH_BUY				"ACH. URG."
str_ldl_Sale_Price_COLON			"Prix de vente :"
str_ldl_Sale_Value_COLON			"Valeur de vente :"
str_ldl_Save					"Sauv."
str_ldl_SAVE_AS_TEMPLATE			"SAUV. COMME MOD."
str_ldl_Save_COLON				"Sauv. :"
str_ldl_SAVE_GAME				"SAUV. PARTIE"
str_ldl_SAVE_MAP				"SAUV. CARTE"
str_ldl_SAVE_SCENARIO				"SAUV. SCENARIO "
str_ldl_Saved_Games				"Parties sauvegardes"
str_ldl_Saved_Maps				"Cartes sauvegardes"
str_ldl_Saved_Profiles_COLON			"Profils sauvegards :"
str_ldl_Savings_Per_Turn			"Epargne par tour"
str_ldl_SCENARIO				"SCENARIO"
str_ldl_Scenario_Info_COLON_			"Infos sur le scnario :"
str_ldl_SCI					"SCI"
str_ldl_SCI_COLON				"SCI :"
str_ldl_Science					"Science"
str_ldl_SCIENCE_COLON				"SCIENCE :"
str_ldl_Science_Per_Turn			"Science par tour"
str_ldl_SCIENCE_STATUS				"STATUT DE LA SCIENCE"
str_ldl_Scientist				"Chercheur"
str_ldl_SCIENTISTS				"Chercheurs"
str_ldl_Score					"Score"
str_ldl_SCORE_COLON				"SCORE :"
str_ldl_SCREEN_CONTROLS				"COMMANDES ECRAN"
str_ldl_Screens					"Ecrans"
str_ldl_Sea					"Mer"
str_ldl_Select_Age_Research			"Slect. re de dpart et niveau de recherche maxi"
str_ldl_Select_City				"Slectionner ville"
str_ldl_Select_Command				"Slectionner commande"
str_ldl_SELECT_CONNECTION			"SELECTIONNER CONNEXION"
str_ldl_Select_Government			"Slectionner gouvernement"
str_ldl_SELECT_PROFILE				"SELECTIONNER PROFIL"
str_ldl_SELECT_SERVER				"SELECTIONNER SERVEUR"
str_ldl_Self_interested				"Egocentrique"
str_ldl_Sell					"Vendre"
str_ldl_SELL_GOODS				" VENDRE MARCH."
str_ldl_Sell_Indulgences			"Vendre indulgences"
str_ldl_SEND					"ENVOYER"
str_ldl_SEND_EMISSARY				"ENVOYER EMISSAIRE"
str_ldl_Send_Good				"Envoyer marchandise"
str_ldl_SEND_GOODS				"  ENVOYER MARCH."
str_ldl_Server					"Serveur"
str_ldl_SET_AMOUNT_COLON			"DEFINIR QUANTITE :"
str_ldl_SFX					"SON"
str_ldl_SFX_Volume				"Volume des effets"
str_ldl_Show_All				"Afficher tout"
str_ldl_Show_Enemy_Moves			"Afficher dplacements ennemis"
str_ldl_SINGLEPLAYER				"UN SEUL JOUEUR"
str_ldl_Size					"Tail."
str_ldl_Slaves					"Esclaves"
str_ldl_Sleep					"Inactive"
str_ldl_Small_24_x_48				"Petite"
str_ldl_Soothsay				"Prcher l'apocalypse. Cot : 500 pices d'or"
str_ldl_SOUND					"SON"
str_ldl_SOUND_OPTIONS				"SON"
str_ldl_Music					"Musique"
str_ldl_MUSIC_OPTIONS				"Musique"
str_ldl_Special					"Spciale"
str_ldl_SPECIAL_ABILITIES			"COMP. SPECIALES"
str_ldl_SPECIAL_ATTACKS				"ATTAQUES SPECIALES"
str_ldl_Spy					"Espionner"
str_ldl_Stand_Down				"Repos"
str_ldl_Starting_Age_COLON			"Ere de dpart :"
str_ldl_STATS					"STATS"
str_ldl_Status					"Statut"
str_ldl_Status_COLON				"Statut :"
str_ldl_Steadfast				"Rsolu"
str_ldl_Steal_Discovery				"Voler progrs. Cot : 4000 pices d'or"
str_ldl_STOP_PIRACY				"ARRETER PIRATERIE"
str_ldl_STOP_TRADE_WITH				"STOPPER REL. COMM. AV."
str_ldl_STORED					"EN STOCK"
str_ldl_Stored_Food				"Nourriture stocke"
str_ldl_Stored_Last_Turn			"Stock cr au tour prcdent"
str_ldl_Strength				"Force"
str_ldl_Sue					"Poursuivre en justice. Cot : 500 pices d'or"
str_ldl_SUGGEST_A_TREATY			"PROPOSER UN TRAITE"
str_ldl_SUPP_COST				"COUT ENTR."
str_ldl_SUPPORT					"ENTRET."
str_ldl_TARGET_CITY				"VILLE CIBLE"
str_ldl_Team					"Equipe"
str_ldl_Team_Play_On				"Jeu d'quipe activ"
str_ldl_Ten_Biggest				"Dix plus grandes"
str_ldl_TERRA					"TERRAIN"
str_ldl_TERRAIN					"TERRAIN"
str_ldl_Terrain_Bonus_COLON			"Bonus de terrain :"
str_ldl_The_current_game_setup_is_default	"La configuration de jeu actuelle est la configuration par dfaut."
str_ldl_The_game_was_full			"La partie tait pleine."
str_ldl_This_is_a_brand_spankin_new_game	"C'est une nouvelle partie."
str_ldl_This_is_a_scenario_game			"C'est une partie scnario."
str_ldl_This_is_not_a_scenario_game		"Ce n'est pas une partie scnario."
str_ldl_This_is_the_continuation_of_a_saved_game	"C'est la suite d'une partie sauvegarde."
str_ldl_Throw_Party				"Organiser une soire"
str_ldl_Tile_Imp				"Am. Case"
str_ldl_To					"Destination"
str_ldl_TO_COLON				"DEST. :"
str_ldl_TO_SAVINGS				"PR EPARGNE"
str_ldl_TOTAL					"TOTAL"
str_ldl_Total_Gold				"Total d'or"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"NB TOTAL DE VILLES : "
str_ldl_Total_Points				"Total de points"
str_ldl_TOTAL_PRODUCTION			"PRODUCTION TOTALE"
str_ldl_Total_PW				"Total de TP"
str_ldl_Trade					"Commerce"
str_ldl_Trade_Earned				"Revenus commerce"
str_ldl_Trade_Off				"Commerce dsactiv"
str_ldl_Trade_Points				"Points du commerce"
str_ldl_Trade_Route_Lost_Warning		"Avert. qd rte comm. perdue"
str_ldl_Trade_Routes				"Routes commerciales "
str_ldl_Treacherous				"Perfide"
str_ldl_TREATY					"TRAITE"
str_ldl_TREE					"FRAN."
str_ldl_Tribe					"Empire"
str_ldl_TURNS					"TOURS"
str_ldl_Turns_Old				"Existence (tours)"
str_ldl_Turns_Old_COLON				"Exist. (tours) :"
str_ldl_TURNS_REMAINING				"NB TOURS RESTANTS"
str_ldl_Turns_to				"Tours av."
str_ldl_TURNS_TO_ADVANCE_COLON			"TOURS AVT PROGRES :"
str_ldl_Tutorial_Advice				"Conseil du didacticiel"
str_ldl_TYPE					"TYPE"
str_ldl_Uncaring				"Indiffrent"
str_ldl_Underhanded				"Sournois"
str_ldl_Ungroup_All				"Disperser tous"
str_ldl_Unit					"Unit"
str_ldl_Unit_Help				"Aide sur l'unit"
str_ldl_UNIT_MOVEMENT				"DEPLACEMENT UNITE"
str_ldl_UNIT_STATUS				"STATUT UNITE"
str_ldl_Units					"Units"
str_ldl_UNLOAD_ALL				"DEBARQ. TOUS"
str_ldl_Unpredictable				"Imprvisible"
str_ldl_Untarnished				"Pur"
str_ldl_Value					"Valeur"
str_ldl_Very_Large_70_x_140			"Gante"
str_ldl_VICTORY					"VICTOIRE"
str_ldl_Villages_Only				"Ruines seulement"
str_ldl_Voice_Volume				"Volume des voix"
str_ldl_Wages					"Salaire"
str_ldl_Walk_Animation				"Animation dplacements"
str_ldl_WAR_DISCONTENT				"MECONTENTEMENT DU A LA GUERRE"
str_ldl_Warlike					"Belliqueux"
str_ldl_Warlord					"Seigneur de Guerre"
str_ldl_Warm					"Chaud"
str_ldl_Water_Animation				"Animation de l'eau"
str_ldl_Welcome_to_the_City_Square		"Bienvenue dans le centre ville"
str_ldl_Wet					"Humide"
str_ldl_Which_advance				"Quel progrs voulez-vous demander ?"
str_ldl_Who_will_you_attack			"Qui voulez-vous attaquer ?"
str_ldl_Wonder					"Merveille"
str_ldl_Wonders					"Merveilles"
str_ldl_Workday					"Journe"
str_ldl_Workers					"Travailleurs"
str_ldl_WORLD					"Monde"
str_ldl_World_Shape				"Forme du monde"
str_ldl_WORLD_SIZE				"TAILLE DE LA CARTE"
str_ldl_WORLD_TYPE				"PERSONNALISER CARTE"
str_ldl_X					"X"
str_ldl_Yes					"Oui"
str_ldl_You_have_become_the_host_of_this_game	"Vous tes l'hte de cette partie"
str_ldl_You_have_created_Game			"Vous avez cr la partie"
str_ldl_You_have_entered_Lobby			"Vous avez accd  la salle d'attente"
str_ldl_You_have_joined_Game			"Vous avez rejoint la partie"

#Keeper 3#

str_tbl_ldl_Advance				"Progrs"
str_tbl_ldl_Airlift				"Pont arien"
str_tbl_ldl_All_Tech				"Tout"
str_tbl_ldl_Arabian				"Arabique"
str_tbl_ldl_Asian				"Asiatique"
str_tbl_ldl_AT_PEACE				"PAIX"
str_tbl_ldl_AT_WAR				"EN GUERRE"
str_tbl_ldl_Bioinfect				"Contaminer ville."
str_tbl_ldl_Blow_Up_Cabinet			"Faire exploser cabinet"
str_tbl_ldl_Bombard				"Bombarder"
str_tbl_ldl_BUILD_OPTIONS			"CONSTR."
str_tbl_ldl_Building				"Construction en cours"
str_tbl_ldl_CAPS_LOAD_GAME			"CHARGER PARTIE"
str_tbl_ldl_CAPS_SAVE_GAME			"SAUV. PARTIE"
str_tbl_ldl_Carryover				"Transfrer"
str_tbl_ldl_Cheat_Mode				"Mode triche"
str_tbl_ldl_Chieftain				"Chef"
str_tbl_ldl_CITY_ESPIONAGE			"ESPIONNAGE VILLE"
str_tbl_ldl_City_Status				"Statut de la ville"
str_tbl_ldl_Civ_Status				"Statut de l'empire"
str_tbl_ldl_CLEANERS				"Agents nettoyants"
str_tbl_ldl_Create_Park				"Dtruire aux nanites"
str_tbl_ldl_Custom				"Personnalis"
str_tbl_ldl_Debug				"Correction"
str_tbl_ldl_Default				"Dfaut"
str_tbl_ldl_Deity				"Divinit"
str_tbl_ldl_DEMAND_ACTION			"EXIGER UNE ACTION"
str_tbl_ldl_DEMAND_ADVANCE			"EXIGER UN PROGRES"
str_tbl_ldl_DEMAND_LEAVE			"QUITTER TERRITOIRE"
str_tbl_ldl_DEMAND_MAP				"EXIGER CARTE"
str_tbl_ldl_DEMAND_PIRACY			"ARRETER PIRATERIE"
str_tbl_ldl_DEMAND_POLLUTION			"REDUIRE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE			"ARRETER COMMERCE"
str_tbl_ldl_DEMAND_ATTACKENEMY			"ATTAQUER ENNEMI"
str_tbl_ldl_DEMAND_TRIBUTE			"EXIGER OR"
str_tbl_ldl_Descend				"Descente"
str_tbl_ldl_DIPLOMACY				"DIPLOMATIE"
str_tbl_ldl_Diplomacy_Status			"Statut diplomatie"
str_tbl_ldl_Doughnut_World			"Boue"
str_tbl_ldl_Dynamic_Join_Off			"Connex. libre dsact."
str_tbl_ldl_Dynamic_Join_On			"Connex. libre active"
str_tbl_ldl_Earth_World				"Monde terrestre"
str_tbl_ldl_Easiest				"Trs facile"
str_tbl_ldl_East_West_Wrap_Only			"Connexion est-ouest"
str_tbl_ldl_Easy				"Seigneur de Guerre"
str_tbl_ldl_Emperor				"Empereur"
str_tbl_ldl_Entrench				"Fortifier"
str_tbl_ldl_EXCHANGE_ADVANCE			"ECHANGER PROGRES"
str_tbl_ldl_EXCHANGE_MAPS			"ECHANGER CARTES"
str_tbl_ldl_Expel				"Renvoyer"
str_tbl_ldl_Female				"Femme"
str_tbl_ldl_Fog_of_War_Off			"Bd de guerre - dsactiv"
str_tbl_ldl_Fog_of_War_On			"Bd de guerre - activ"
str_tbl_ldl_Games				"Parties"
str_tbl_ldl_GIFT				"CADEAU"
str_tbl_ldl_GIFT_ADVANCE			"OFFRIR PROGRES"
str_tbl_ldl_GIFT_GOLD				"OFFRIR OR"
str_tbl_ldl_Gigantic_128_96			"Gigantesque"
str_tbl_ldl_gold_for_selling_the		"Or provenant de la vente de"
str_tbl_ldl_GOVERNMENT_COLON			"GOUVERNEMENT :"
str_tbl_ldl_Handicapping_Off			"Handicap - dsactiv"
str_tbl_ldl_Handicapping_On			"Handicap - activ"
str_tbl_ldl_Happiness_Status			"Statut du bonheur"
str_tbl_ldl_INDEX				"INDEX"
str_tbl_ldl_Info_Screen				"Classement"
str_tbl_ldl_INSTANT				"IMMEDIAT"
str_tbl_ldl_INTELLIGENCE			"SERVICE RENS."
str_tbl_ldl_INVENTORY				"INVENTAIRE"
str_tbl_ldl_Investigate_City			"Enquter sur la ville"
str_tbl_ldl_Invul_Trade_On			"Piraterie - active"
str_tbl_ldl_Invul_Trade_Off			"Piraterie - dsactive"
str_tbl_ldl_King				"Roi"
str_tbl_ldl_Large				"Grande"
str_tbl_ldl_Large_96x64				"Grande"
str_tbl_ldl_Launch				"Lancer dans l'espace"
str_tbl_ldl_LEADERS_NAME_COLON			"NOM DU DIRIGEANT :"
str_tbl_ldl_Legal				"Lgal"
str_tbl_ldl_Load_Game				"Charger partie"
str_tbl_ldl_LOAD_MAP				"CHARGER CARTE"
str_tbl_ldl_LOAD_MP_GAME			"CHARGER MULTI."
str_tbl_ldl_Load_Now				"Charger maint."
str_tbl_ldl_LOAD_PBEM_GAME			"CHARGER E-MAIL"
str_tbl_ldl_LOAD_TEMPLATE			"CHARGER MODELE"
str_tbl_ldl_load_without_saving			"Si vous chargez sans sauvegarder, vous perdrez cette partie."
str_tbl_ldl_Lock_Unit_Stack			"Verrouiller groupe d'units"
str_tbl_ldl_MAKE_DEMAND				"ORDRE"
str_tbl_ldl_Male				"Homme"
str_tbl_ldl_Map_Folders				"Dossiers cartes"
str_tbl_ldl_Maps				"Cartes"
str_tbl_ldl_Medium				"Standard"
str_tbl_ldl_Medium_48x64			"Standard"
str_tbl_ldl_MILITARY_READINESS_COLON		"PREPARATION MILITAIRE :"
str_tbl_ldl_Move_East				"Se dplacer vers l'est"
str_tbl_ldl_Move_North				"Se dplacer vers le nord"
str_tbl_ldl_Move_Northeast			"Se dplacer vers le nord-est"
str_tbl_ldl_Move_Northwest			"Se dplacer vers le nord-ouest"
str_tbl_ldl_Move_South				"Se dplacer vers le sud"
str_tbl_ldl_Move_Southeast			"Se dplacer vers le sud-est"
str_tbl_ldl_Move_Southwest			"Se dplacer vers le sud-ouest"
str_tbl_ldl_Move_West				"Se dplacer vers l'ouest"
str_tbl_ldl_Move_Up_Or_Down			"Se dplacer vers le haut ou le bas"
str_tbl_ldl_UnitCityToggle			"Permuter unit/ville"
str_tbl_ldl_MP_Games				"Parties Multi."
str_tbl_ldl_MP_Saves				"Parties Multi. sauv."
str_tbl_ldl_Nano_Terror				"Lancer une nano-attaque."
str_tbl_ldl_NEGATIVE_HAPPINESS			"Baisse du bonheur"
str_tbl_ldl_Next_Turn				"Tour suivant"
str_tbl_ldl_Next_UnitCity			"Unit/ville suivante"

str_tbl_ldl_No_Available_Caravans		"Pas de caravanes disponibles !"
str_tbl_ldl_no_required_Advance			"La ville ne possde pas l'amnagement ncessaire !"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"Nord-sud et est-ouest"
str_tbl_ldl_Nothing_Building			"Pas de constr."
str_tbl_ldl_NP					"NP"
str_tbl_ldl_ON_ALERT				"ETAT D'ALERTE"
str_tbl_ldl_Open_City_Status			"Gestionnaire national"
str_tbl_ldl_Open_City_View			"Gest. de ville"
str_tbl_ldl_Open_Civ_Status			"Gestionnaire d'empire"
str_tbl_ldl_Open_Diplomacy			"Gestionnaire de diplomatie"
str_tbl_ldl_Open_Great_Library			"Grande bibliothque"
str_tbl_ldl_Open_Info_Screen			"Score actuel"
str_tbl_ldl_Open_Options_Screen			"Ecran d'options"
str_tbl_ldl_Open_Science_Status			"Gestionnaire de science"
str_tbl_ldl_Open_Trade_Status			"Gestionnaire de commerce"
str_tbl_ldl_Open_Unit_Status			"Gestionnaire d'units"
str_tbl_ldl_Open_Work_View			"Vue des travaux"
str_tbl_ldl_Paradrop				"Larguer"
str_tbl_ldl_Pause_Game				"Mettre la partie en pause"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"TYPE DE PERSONNALITE :"
str_tbl_ldl_Pillage				"Piller"
str_tbl_ldl_Plant_Nuke				"Placer arme nuclaire"
str_tbl_ldl_POLLUTERS				"Agents polluants"
str_tbl_ldl_Pollution_Off			"Pollution dsactive"
str_tbl_ldl_Pollution_On			"Pollution active"
str_tbl_ldl_Pop					"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS			"Hausse du bonheur"
str_tbl_ldl_Prince				"Prince"
str_tbl_ldl_Private				"Personnel"
str_tbl_ldl_Public				"Public"
str_tbl_ldl_QUEUE				"LISTE ATT"
str_tbl_ldl_Quit_Now				"Quitter"
str_tbl_ldl_quit_without_saving			"Si vous quittez sans sauvegarder, vous perdrez cette partie."
str_tbl_ldl_Random				"Alatoire"
str_tbl_ldl_REQUEST				"ECHANGE"
str_tbl_ldl_RESPONSE				"REPONSE"
str_tbl_ldl_Restart_Now				"Relancer"
str_tbl_ldl_restart_without_saving		"Si vous redmarrez sans avoir sauvegard, vous perdrez cette partie."
str_tbl_ldl_Return_to_normal			"Retour  la normale"
str_tbl_ldl_RUSH_BUY				"ACHAT URG."
str_tbl_ldl_Save_Game				"Sauv. partie"
str_tbl_ldl_SAVE_MAP				"SAUVEGARDER CARTE"
str_tbl_ldl_Saves				"Parties sauvegardes"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Secondes par tour :"
str_tbl_ldl_SEND				"ENVOYER"
str_tbl_ldl_SEND_GREETINGS			"1ER CONTACT"
str_tbl_ldl_SEND_REQUEST			"REQUETE"
str_tbl_ldl_Settle				"Coloniser"
str_tbl_ldl_Skip_Unit				"Ignorer unit"
str_tbl_ldl_Sleep				"Inactive"
str_tbl_ldl_Small				"Petite"
str_tbl_ldl_Small_32x48				"Petite"
str_tbl_ldl_Speed_Turns				"Tours chrono"
str_tbl_ldl_Team				"Equipe"
str_tbl_ldl_Teams_Off				"Equipes - dsactives"
str_tbl_ldl_Teams_On				"Equipes - actives"
str_tbl_ldl_Tile				"Case"
str_tbl_ldl_TO_THE_COLON			"AU :"
str_tbl_ldl_TOTAL_CLEANING			"Total"
str_tbl_ldl_TOTAL_NEGATIVE			"Total ngatif"
str_tbl_ldl_TOTAL_POLLUTION			"Total"
str_tbl_ldl_TOTAL_POSITIVE			"Total positif"
str_tbl_ldl_Trade_Off				"Commerce - dsactiv"
str_tbl_ldl_Trade_On				"Commerce - activ"
str_tbl_ldl_Trade_Route_Established		"Route commerciale cre"
str_tbl_ldl_Trade_Route_path_has_been_reset	"Le trajet de la route commerciale a t restaur."
str_tbl_ldl_Trade_Status			"Statut du commerce"
str_tbl_ldl_TREATY				"TRAITE"
str_tbl_ldl_TREATY_ALLIANCE			"ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE			"TRAITE DE PAIX"
str_tbl_ldl_TREATY_ECOPACT			"ECO-PACTE"
str_tbl_ldl_TREE				"FRANCHISE"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"PROGRES AUTRES EMPIRES :"
str_tbl_ldl_Unit				"Unit"
str_tbl_ldl_Unit_Status				"Statut de l'unit"
str_tbl_ldl_Unload_Transport			"Dbarquer units"
str_tbl_ldl_Unlock_Unit_Stack			"Dverrouiller groupe d'units"

str_tbl_ldl_Very_Large				"Gante"

str_tbl_ldl_Warlord				"Seigneur de Guerre"
str_tbl_ldl_Wonder				"Merveille"
str_tbl_ldl_You_will_receive			"Vous allez recevoir"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Votre intention d'acheter a t transmise."
str_tbl_ldl_Zoom_in_one_level			"Zoomer d'un niveau en avant"
str_tbl_ldl_Zoom_out_one_level			"Zoomer d'un niveau en arrire"
str_ldl_CAPS_MUSIC				"MUSIQUE"
str_ldl_Select_Track				"Slection piste"
str_ldl_CAPS_SELECT_TRACK			"SELECTION PISTE"
str_tbl_ldl_Auto_Repeat_On			"Rpt. auto active"
str_tbl_ldl_Auto_Repeat_Off			"Rpt. auto dsact."
str_tbl_ldl_Random_Order_On			"Ordre alatoire act."
str_tbl_ldl_Random_Order_Off			"Ordre alatoire dsact."
str_ldl_Fuel_COLON				"Carb"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"Dfilement Nord-Sud uniquement"
str_ldl_North_and_South_edges_of_the_map_connect	"Connexion entre les bords Nord et Sud de la carte"
str_ldl_Uranus_World					"Monde de type Uranus"
str_tbl_ldl_Uranus_World				"Monde de type Uranus"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Nombre de joueurs"
str_ldl_SPNGPS_MaxPlayerSpinner			"Nombre maximum de joueurs"
str_ldl_SPNGPS_PlayerSpinner			"Premier joueur"

str_ldl_SPNGPS_NumPlayerText			"Dfinit le nombre de joueurs dans une nouvelle partie."
str_ldl_SPNGPS_MaxPlayerText			"Dfinit le nombre maximal de civilisations pouvant tre simultanment en jeu."
str_ldl_SPNGPS_PlayerText			"Dfinit le premier joueur. Dfinit la couleur de la civilisation."

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"CETTE VERSION N'A ETE NI CONCUE NI APPROUVEE PAR ACTIVISION."
str_ldl_Disclaimer2				"Cette version de Call to Power 2 a t dveloppe sur le site http://apolyton.net"
str_ldl_Disclaimer3				"Contact : ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################	

#Number Junk#
str_ldl_					""
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"3%"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"AI Track"
str_ldl_Accept					"Accepter"
str_ldl_AF					"AF"
str_ldl_Air					"Air"
str_ldl_Assign					"Assigner"
str_ldl_Blah					"Blah"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Nom Batiment"
str_ldl_Automate_Research_To_Find		"Recherche Automatique pour trouver"
str_ldl_Available_Abilities			"Capacits disponibles"
str_ldl_BASIC_COMMANDS				"COMMANDES DE BASE"
str_ldl_BASKET_WEAVING				"BASKET WEAVING"
str_ldl_Bouncing_Message			"Messages rebondissants"
str_ldl_Brightness				"Luminosit"
str_ldl_CAPS_CARBON_DIOXIDE			"DIOXIDE DE CARBONE"
str_ldl_CAPS_OK					"OK"
str_ldl_CAPS_OZONE				"OZONE"
str_ldl_CAPS_RETURN				"RETOUR"
str_ldl_CAPS_SEARCH				"RECHERCHE"
str_ldl_CAPS_SPECIAL				"SPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide				"Dioxide de Carbone "
str_ldl_Cautious				"Prudent"
str_ldl_Character				"Personnage"
str_ldl_Class					"Classe"
str_ldl_CLEAR_ALL				"TOUT EFFACER"
str_ldl_Clear_All_Orders			"Annuler tous les ordres"
str_ldl_CLEAR_ORDERS				"ANNULER ORDRES"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Froid"
str_ldl_Color					"Couleur"
str_ldl_CONCEPT					"CONCEPT"
str_ldl_Contrast				"Contraste"
str_ldl_Copy					"Copier"
str_ldl_cu					"cu"
str_ldl_Cunning					"Malin"
str_ldl_Current_Advancements			"Progrs actuels"
str_ldl_Current_Age				"Ere actuelle"
str_ldl_Current_Age_COLON			"Ere actuelle :"
str_ldl_CURRENT_GOVERNMENT_COLON		"GVT ACTUEL :"
str_ldl_Current_Lobby_COLON			"Salle d'att. actuelle :"
str_ldl_Current_Setting				"Paramtre actuel"
str_ldl_Current_Supply				"Appro. actuel"
str_ldl_demand_a_map				"Vous demandez une carte sans terre"
str_ldl_Deplorable				"Dplorable"
str_ldl_Debug_version				"Debug version. Ne sera pas dans la version finale."
str_ldl_Defense_COLON				"Dfense :"
str_ldl_d					"d"
str_ldl_Description_COLON			"Description :"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"DISCONTENT"
str_ldl_Dumb					"Stupide"
str_ldl_Elite_Corps				"Elite Corps"
str_ldl_Email_COLON				"Adresse lectronique :"
str_ldl_Embassies_With_These_Civilizations	"Ambassades avec ces nations"
str_ldl_Enter_Text				"Entrer Texte"
str_ldl_Estimated_Power_COLON			"Estimated Power : You're in deep $@^&*("
str_ldl_F					"F"
str_ldl_Exit					"Quitter"
str_ldl_Flat_World				"Monde plat"
str_ldl_Great_Library_Animation			"Animation Grande biblio"
str_ldl_Gross_Gold				"Or brut"
str_ldl_Gross_Product				"Produit brut"
str_ldl_Gross_Production			"Production brute"
str_ldl_I					"I"
str_ldl_Icon					"Ic."
str_ldl_Kill_Offer				"Kill Offer"
str_ldl_M					"M"
str_ldl_M_Cost					"Cout M."
str_ldl_Last_Actions_Cost			"Cout dernire Action"
str_ldl_Last_Graph				"Dernier Graph"
str_ldl_Last_Page				"Dernire page"
str_ldl_Last_Section				"Dernire Section"
str_ldl_Last_Turn				"Dernier Tour"
str_ldl_Fought_Last_Turn			"Combar Dernier Turn"
str_ldl_Global_Warming				"Effet de serre"
str_ldl_Global_Warmining			"Effet de serre"
str_ldl_Go_To					"Aller "
str_ldl_Go_to_airport				"Aller  l'aroport"
str_ldl_Go_to_city				"Aller  la ville"
str_ldl_GO_TO_COLON				"ALLER A :"
str_ldl_Go_to_drydock				"Go to drydock"
str_ldl_Go_to_fort				"Aller au fort"
str_ldl_Go_To_Nearest_Repair			"Aller au Repaire le plus proche"
str_ldl_Go_to_spacedock				"Aller au spacedock"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunt"
str_ldl_GrwothStyle				"GrwothStyle"
str_ldl_Less_Messages				"Moins de Messages"
str_ldl_Maximum_Research_COLON			"Recherche maxi :"
str_ldl_List					"List"
str_ldl_Make_Draggable				"Make Draggable"
str_ldl_Make_Queue				"Placer dans file d'att."
str_ldl_Make_Transparent			"Rendre transparent"
str_ldl_New					"Nouv."
str_ldl_New_Food				"Nouvel Nourr."
str_ldl_Max_Science				"Opt. science"
str_ldl_MICRO					"MICRO"
str_ldl_Net_Average				"Moyenne nette"
str_ldl_Net_Food				"Nour. nette"
str_ldl_Net_Gold				"Or net"
str_ldl_Net_Production				"Net Production"
str_ldl_Next_Graph				"Graphique suivant"
str_ldl_Next_Page				"Page suivante"
str_ldl_More_Messages				"Plus de messages"
str_ldl_No_Danger_Here				"Pas de danger ici"
str_ldl_No_wrapping				"No wrapping"
str_ldl_Note_COLON				"Note :"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% Production"
str_ldl_PERCENTs_Game				"Partie de %s"
str_ldl_PLAY_TUTORIAL				"Didacticiel"
str_ldl_Ozone					"Ozone"
str_ldl_Ozone_Loss				"Perte Ozone"
str_ldl_Messaging_Advisors			"Messages conseillers"
str_ldl_Next_Section				"Section suivante"
str_ldl_Patrol					"Patrouille"
str_ldl_Obj_Editor				"Obj Editor"
str_ldl_Pay					"Payer"
str_ldl_Player_3_Caesar				"Joueur 3 -- Csar"
str_ldl_Please_choose_connection		"Veuillez choisir votre mode de connexion aux autres joueurs pour votre partie multijoueurs."
str_ldl_PLUS					"-"
str_ldl_PLUS_10_PERCENT_Food			"+ 10% nourriture"
str_ldl_PLUS_10_PERCENT_Gold			"+ 10% or"
str_ldl_PLUS_10_PERCENT_Production		"+ 10% production"
str_ldl_PLUS_10_PERCENT_Public_Works		"+ 10% travaux publics"
str_ldl_PLUS_10_PERCENT_Science			"+ 10% science"
str_ldl_PLUS_20_PERCENT_Food			"+ 20% nourriture"
str_ldl_PLUS_20_PERCENT_Gold			"+ 20% or"
str_ldl_PLUS_20_PERCENT_Production		"+ 20% production"
str_ldl_PLUS_20_PERCENT_Public_Works		"+ 20% travaux publics"
str_ldl_PLUS_20_PERCENT_Science			"+ 20% science"
str_ldl_Points_Rec				"Points Rec"
str_ldl_Points_Remaining			"Points restants"
str_ldl_Points_Used				"Points utiliss"
str_ldl_Radio_Group				"Radio Group"
str_ldl_Materials_				"Matriaux"
str_ldl_Load_Preferences			"Charger prfrences"
str_ldl_Pollute					"Pollution"
str_ldl_LABOR					"MN OEUVRE"
str_ldl_Protective				"Protecteur"
str_ldl_Reset					"Reset"
str_ldl_RECEIVE					"RECEIVE"
str_ldl_Return					"Return"
str_ldl_Returns_X_Trade				"Returns X Trade"
str_ldl_Riot_Chance				"Risques d'meute"
str_ldl_Roman_Empire				"Empire Romain"
str_ldl_s					"s"
str_ldl_Sad					"Triste"
str_ldl_Save_as_InstaStart			"Save as InstaStart"
str_ldl_Search					"Chercher"
str_ldl_Select					"Slectionner"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Strongly Modal"
str_ldl_Simple_Combat				"Simple combat"
str_ldl_Text_at_run_time			"Text will be set at run-time"
str_ldl_Text_Desc				"Text Desc"
str_ldl_Roman					"Romain"
str_ldl_ROMANS					"ROMAINS"
str_ldl_Send_To					"Envoyer "
str_ldl_Send_Unit_to_City_COLON			"Envoyer unit dans :"
str_ldl_Treaty_Alliance				"Alliance"
str_ldl_Treaty_Capture_City			"Trait de capture de ville"
str_ldl_Treaty_Cease_Fire			"Trait de paix"
str_ldl_Treaty_EcoPact				"Ecopacte"
str_ldl_Submit					"Soumettre"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Temps "
str_ldl_TITLE					"TITLE"
str_ldl_this_text_at_run_time			"this text will be set at run-time"
str_ldl_TO_CAPITAL				"TO CAPITAL"
str_ldl_Teleport				"Teleport"
str_ldl_Traders_XY				"Traders X/Y"
str_ldl_Turn_PERCENTd				"Tour %d"
str_ldl_Rustle					"Vol btail"
str_ldl_Style					"Style"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Veuillez entrer des informations vous concernant et que vous souhaiteriez faire partager autres joueurs. Attention : CES INFORMATIONS SERONT DISPONIBLES AUX AUTRES JOUEURS EN LIGNE ! Souhaitez-vous que ces informations soient disponibles au public ?"
str_ldl_Unhappiness_Effect			"Unhappiness Effect"
str_ldl_Unhappy					"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS			"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages				"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Dsol, la tribu que vous avez slectionne est dj prise."
str_ldl_Unit_Lost_Warning			"Avert. qd unit perdue"
str_ldl_UV					"UV"
str_ldl_V					"V"
str_ldl_Weakly_Modal				"Weakly Modal"
str_ldl_Which_city				"Which city will you demand?"
str_ldl_You_have_launched_the_Game		"Vous avez lanc la partie"
str_ldl_Youve_been_denied			"Votre accs a t refus."
str_ldl_Youve_either_won_or_lost		"Vous avez soit gagn, soit perdu !"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"Attention !!"
str_ldl_UNITS_TO_TRANSPORT			"UNITES A TRANSPORTER"
str_ldl_UNITS_IN_CITY				"UNITES DANS VILLE"
str_ldl_Wonder_Movies				"Animations Merveilles"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Ability"
str_tbl_ldl_AD					""
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"av JC"
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"Etes-vous sr ?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Centrer carte" 
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Supprimer mines"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"DEMAND CITY"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Dfortifier"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"F"
str_tbl_ldl_EXCHANGE_CITY			"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Flat World"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"O"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral		"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric		"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch	"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics		"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing	"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector		"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer		"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension	"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism	"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption	"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press	"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen		"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads		"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy		"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist		"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television		"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy		"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs					"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Hard"
str_tbl_ldl_Hardest				"Hardest"
str_tbl_ldl_Investigate_Readiness		"Voir prp. militaire"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"GIFT CITY"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No workers left to place!"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"No Danger Here"
str_tbl_ldl_No_Wrap				"No Wrap"
str_tbl_ldl_None				"Aucune"
str_tbl_ldl_Not_Too_Bad				"Assez sr"
str_tbl_ldl_Nullify_Walls			"Annuler remparts"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"PBEM Games"
str_tbl_ldl_PBEM_Saves				"PBEM Saves"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Configurer clavier"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Play Options"
str_tbl_ldl_Pretty_Safe				"Haute scurit"
str_tbl_ldl_Risky				"Risqu"
str_tbl_ldl_Roman				"Roman"
str_tbl_ldl_Rustle				"Vol de btail"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Saboter btiment"
str_tbl_ldl_Sale_Value_COLON_			"Valeur de vente : "
str_tbl_ldl_SAVE_MP_GAME			"SAUV. MULTI."
str_tbl_ldl_SAVE_PBEM_GAME			"SAUV. PAR. EMAIL"
str_tbl_ldl_Save_then_Load			"Save then Load"
str_tbl_ldl_Save_then_Quit			"Save then Quit"
str_tbl_ldl_Save_then_Restart			"Save then Restart"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SleepButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Active Abilities"
str_ldl_Add_Tab					"Add Tab"
str_ldl_ATT					"ATT"
str_ldl_G					"O"
str_ldl_GW					"GW"
str_ldl_HP					"PS"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"N service messagerie"
str_ldl_MAP_CONTROLS				"COMMANDES CARTE"
str_ldl_Musician				"Musician"
str_ldl_Musicians				"Musicians"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"This is a City"
str_tbl_ldl_Set_Waypoint			"Dfinir repre"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"What the "
str_tbl_ldl_Very_Risky				"Trs risqu"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Srnit"
str_tbl_ldl_Music_Track_10			"Danse Kali"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"le misrable"
#GRAMMAR_FEMALE_LOSER_RANK_1			"la misrable"
#GRAMMAR_MALE_LOSER_RANK_2			"la poule mouille"
#GRAMMAR_FEMALE_LOSER_RANK_2			"la poule mouille"
#GRAMMAR_MALE_LOSER_RANK_3			"le confus"
#GRAMMAR_FEMALE_LOSER_RANK_3			"la confuse"
#GRAMMAR_MALE_LOSER_RANK_4			"l'puis"
#GRAMMAR_FEMALE_LOSER_RANK_4			"l'puise"
#GRAMMAR_MALE_LOSER_RANK_5			"le faible"
#GRAMMAR_FEMALE_LOSER_RANK_5			"la faible"
#GRAMMAR_MALE_LOSER_RANK_6			"l'indcis"
#GRAMMAR_FEMALE_LOSER_RANK_6			"l'indcise"

#GRAMMAR_MALE_WINNER_RANK_1			"le fervent"
#GRAMMAR_FEMALE_WINNER_RANK_1			"la fervente"
#GRAMMAR_MALE_WINNER_RANK_2			"le sage"
#GRAMMAR_FEMALE_WINNER_RANK_2			"la sage"
#GRAMMAR_MALE_WINNER_RANK_3			"le courageux"
#GRAMMAR_FEMALE_WINNER_RANK_3			"la courageuse"
#GRAMMAR_MALE_WINNER_RANK_4			"le coeur de lion"
#GRAMMAR_FEMALE_WINNER_RANK_4			"le coeur de lion"
#GRAMMAR_MALE_WINNER_RANK_5			"l'invincible"
#GRAMMAR_FEMALE_WINNER_RANK_5			"l'invincible"
#GRAMMAR_MALE_WINNER_RANK_6			"le tout-puissant"
#GRAMMAR_FEMALE_WINNER_RANK_6			"la toute-puissante"

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Anim. des units dsactive"
str_ldl_Unit_Animation_On			"Anim. des units active"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Recherches act. :"
str_ldl_discovery_in				"Dcouverte en :"

str_ldl_SCEN_LOAD				"OK"
str_ldl_SCEN_SAVE				"Sauv."
str_ldl_SCEN_NEW_PACK				"Nouveau ..."

str_ldl_PackDesc				"Description :"
str_ldl_PackName				"Nom :"
str_ldl_PackDir					"Rpertoire :"

str_ldl_AddPlayer				"Ajouter joueur"
str_ldl_RemovePlayer				"Suppr. joueur"

str_ldl_ScenModeFull				"Partie pleine"
str_ldl_ScenModePlayerNoCiv			"Par joueur"
str_ldl_ScenModePlayerWithCiv			"Joueur + emp"
str_ldl_ScenModeJustCivs			"Par emp"
str_ldl_ScenMode				"Mode :"

#
# Sprite editor stuff
#
str_SprEd_Move					"  Deplacer"
str_SprEd_Attack				"  Atttaquer"
str_SprEd_Idle					"  Repos"
str_SprEd_Victory				"  Victoire"
str_SprEd_Work					"  Travail"
str_SprEd_StepPlus				" Etape +"
str_SprEd_StepMinus				" Etape -"
str_SprEd_PlayOnce				" Jouer Une fois"
str_SprEd_Loop					" Boucle"
str_SprEd_FacingPlus				" Face +"
str_SprEd_FacingMinus				" Face -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Noms de ville "

## Graphics Options
str_ldl_City_Names_Off				"Noms de ville dsactivs"
str_ldl_City_Names_On				"Noms de ville activs"

str_ldl_Unit_Speed				"Vitesse unit :"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Masquer les combats"
str_ldl_Show_All_Battles_On			"Afficher les combats"
str_ldl_Mouse_Speed				"Vitesse souris :"
str_ldl_Autosave_Off				"Sauvegarde auto dsactive"
str_ldl_Autosave_On				"Sauvegarde auto active"
str_ldl_Left_Handed_Mouse_Off			"Souris droitier"
str_ldl_Left_Handed_Mouse_On			"Souris gaucher"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Effacer carte"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Pts dpart"

str_ldl_Start_Loc_Title				"Editeur pts dpart"
str_ldl_Start_Loc_Mode_Text			"Mode pts dpart :"
str_ldl_Start_Loc_Mode_None			"Pas de pts dpart"
str_ldl_Start_Loc_Mode_Player			"Pts dpart par joueur"
str_ldl_Start_Loc_Mode_Civ			"Pts dpart par emp."
str_ldl_Start_Loc_Civ_Text			"Empire :"
str_ldl_Start_Loc_Player_Text			"Joueur :"
str_ldl_Player_Civ_Name_Text			"Nom empire/joueur"
str_ldl_Start_Loc_None				"Non utilis"
str_ldl_Start_Loc_Delete			"Effacer dpart"
str_ldl_Civs_Unlocked				"Nations dbloques"
str_ldl_Civs_Locked				"Nations verrouilles"
str_ldl_Player_Text				"Joueur"

# for disclaimer window
str_ldl_Disclaimer				"Restrictions de garantie"
str_ldl_I_Agree					"J'accepte les termes"
str_ldl_I_Disagree				"Je n'accepte pas"

#Netshell stuff
str_ldl_No_Scenario				"Scnario non trouv"

# naming the cities
str_ldl_Name_City_Title				"Nom de ville"
str_ldl_Name_City_Message			"Comment voulez-vous baptiser cette nouvelle ville ?"

str_ldl_SP_SCENARIO_PICKER			"Slectionner scnario"
str_ldl_SP_STANDARD_GAME			"Partie standard"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Scnario :"
str_ldl_SCENARIO_PICKER_TITLE			"Slection scnario"
str_ldl_PACK_INSTRUCTIONS			"Activision n'assure pas de support technique pour les Utilitaires, ni pour les Nouveaux Elments de Jeu crs par ces Utilitaires."
str_ldl_AVAILABLE_SCEN_PACK			"Packs de scnario disponibles"
#str_ldl_PACK_INSTRUCTIONS			"Slectionnez le pack de scnario  utiliser :"
str_ldl_SCEN_INSTRUCTIONS			"Slectionnez le scnario qui vous intresse et cliquez sur OK."
str_ldl_LOAD_SCENARIO_GAME			"Charger partie scnario"
str_ldl_SAVE_SCENARIO				"Sauv. scnario"
str_ldl_SAVE_SCENARIO_AS			"Sauv. scnario sous"

str_ERR_CANT_LOCATE_SCEN			"Impossible de trouver le scnario ayant cr cette partie sauvegarde. Chercher : "
str_NAME_SCENARIO				"Nom scnario"
str_DEFAULT_SCENARIO_NAME			"Scnario Call to Power perso."
str_NAME_SCENARIO_MESSAGE			"Veuillez entrer le nom du scnario. Les scnarios ne se distinguant que par leurs noms, ceux-ci doivent tre diffrents."

ldl_str_EMAIL_LIST_TITLE			"Config. partie e-mail"
ldl_str_HOTSEAT_LIST_TITLE			"Config. partie hotseat"

str_ldl_Player_Type				"Entrer"
str_ldl_Email_Address				"E-mail"
str_ldl_Player_Name				"Nom"

str_ldl_HOTSEAT					"Partie hotseat"
str_ldl_EMAIL					"Partie e-mail"

str_tbl_ldl_Toggle_Trade_Routes			"Voir routes comm."
str_tbl_ldl_Execute_Eyepoint			"Zoom"

str_ldl_Segment					"Segment"
str_ldl_Source					"Source"
str_ldl_Continue				"Continuer"

str_ldl_Expression				"Expression"
str_ldl_New					"Nouveau"
str_ldl_Clear					"Eff. tout"

str_ldl_B					"B"
str_ldl_Watch					"Surveiller"

str_ldl_Step					"Avancer"
str_ldl_StepInto				"Entrer"

str_ldl_Set_Conditional				"Fixer condition"
str_ldl_Set_Conditional_Message			"Rompre si avr"

str_ldl_CITY_MANAGER				"Gest. de ville"
str_ldl_TILE_IMPROVEMENTS			"Amnagements de case"
str_ldl_City_Manager_Title			"GESTIONNAIRE DE VILLE"

#City window strings

str_ldl_CityHack_H				"B"
str_ldl_CityHack_HVal				"Bonheur"
str_ldl_CityHack_G				"O"
str_ldl_CityHack_GVal				"Or"
str_ldl_CityHack_F				"N"
str_ldl_CityHack_FVal				"Nour."
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Prod"
str_ldl_CityHack_S				"S"
str_ldl_CityHack_SVal				"Science"

str_ldl_Entertainers				"Comdiens"
str_ldl_Farmers					"Fermiers"
str_ldl_Laborers				"Ouvriers"
str_ldl_Merchants				"Marchands"
str_ldl_Scientists				"Chercheurs"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Aff. carte ressources"
str_ldl_ShowWorkers				"Aff. travailleurs"

str_ldl_percent					"%"

str_ldl_Priority				"Priorit :"

str_ldl_GovernorOn				"Maire activ"
str_ldl_GovernorOff				"Maire dsact."

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Aff. inventaire"
str_ldl_ShowQueue				"Aff. liste"

str_ldl_EditQueue				"Construire"
str_ldl_HideQueue				"Masquer liste"

str_ldl_OptimizeSpecialists			"Optimiser Specialistes"

str_ldl_Costs					"Cote"
str_ldl_Gives					"Donne"
str_ldl_YouHave					"Vous avez"

str_ldl_RushBuy					"Achat urgent"
str_ldl_Sell					"Vendre"

str_ldl_Population				"Population :"
str_ldl_Growth					"Croissance :"
str_ldl_CityList				"Liste villes"

str_ldl_ConversionLoss				"Conversion Loss"
str_ldl_FranchiseLoss				"Franchise Loss"

str_ldl_GrowthTurns				"Growth Turns"

str_ldl_DipProposalsReceived			"Propositions reues"
str_ldl_DipProposalsMade			"Propositions envoyes"

str_ldl_DipRespond				"Rpondre  la proposition"
str_ldl_DipShowHistory				"Afficher historique"
str_ldl_DipWithdraw				"Retrait"
str_ldl_DipCounter				"Contrer"
str_ldl_DipReject				"Refuser"
str_ldl_DipAccept				"Accepter"
str_ldl_DipCreate				"Crer nvle proposition"
str_ldl_DipClose				"Fermer"

str_ldl_DipTitleCreateNewProposal		"Crer nvle proposition"
str_ldl_DipTitleCreateCounterProposal		"Crer contre-proposition"
str_ldl_DipSelectCiv				"1) Slect. empire"
str_ldl_DipSelectTone				"2) Slect. ton"
str_ldl_DipRequest				"3a) Requte"
str_ldl_DipTreaty				"3b) Trait"
str_ldl_DipGift					"3c) Cadeau"
str_ldl_DipExRequest				"4a) Requte"
str_ldl_DipExTreaty				"4b) Trait"
str_ldl_DipExGift				"4c) Cadeau"
str_ldl_DipExchange				"Echange"
str_ldl_DipTo					"A :"
str_ldl_DipProposal				"Proposition :"
str_ldl_DipAnd					"Et :"
str_ldl_DipClearForm				"Effacer proposition"
str_ldl_DipSendProposal				"Envoyer proposition"
str_ldl_DipSendCounterProposal			"Envoyer contre-proposition"
str_ldl_DipReturnToNegotiations			"Reprendre ngociations"

str_ldl_DipTone0				"Magnanime/gentil"
str_ldl_DipTone1				"Amical/neutre"
str_ldl_DipTone2				"Obsquieux/mielleux"
str_ldl_DipTone3				"Arrogant/outr"
str_ldl_DipTone4				"Hostile/furieux"

str_dip_InvalidProposal				"Slect. proposition dans liste de gauche"

str_ldl_Threaten				"Menacer"


# 
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Empire"
str_ldl_MsgTabTitle				"Mess."
str_ldl_CityTabTitle				"Ville"
str_ldl_UnitTabTitle				"Unit"
str_ldl_TileTabTitle				"Case"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Empire"
str_ldl_CitiesMenuTitle				"Villes"
str_ldl_UnitsMenuTitle				"Units"
str_ldl_DiplomacyMenuTitle			"Diplomatie"
str_ldl_ScienceMenuTitle			"Science"
str_ldl_TradeMenuTitle				"Commerce"
str_ldl_GLMenuTitle				"Gde biblio."
str_ldl_InfoMenuTitle				"Stats"
str_ldl_OptionsMenuTitle			"Options"

# Empire Menu Strings
str_ldl_EmpireManager				"Gest. d'empire"
str_ldl_ScienceManager				"Gest. de science"
str_ldl_TradeOpenMarket				"Commerce - march"
str_ldl_TradeSummary				"Commerce - bilan"
str_ldl_Gaia					"Gaia"

# Cities Menu Strings
str_ldl_CityManagement				"Gest. de ville"
str_ldl_NatlManager				"Gest. national"
str_ldl_BuildQueue				"Gest. construc."


# Units Menu Strings
str_ldl_UnitManager				"Gest. d'units"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Ngociations"
str_ldl_DiplomacyManager			"Gest. de diplomatie"
str_ldl_NewProposal				"Nvle proposition"

# Science Menu Strings
str_ldl_ScienceScreen				"Ecran science"
str_ldl_GreatLibrary				"Grande biblio."

# Trade Menu Strings
str_ldl_TradeScreen				"Ecran commerce"

# GL Menu Strings
str_ldl_GreatLibrary				"Grande biblio."

# Info Menu Strings
str_ldl_Score					"Score"
str_ldl_Ranking					"Classement"
str_ldl_Timeline				"Axe temporel"	

# Options Menu Strings
str_ldl_Gameplay				"Jeu"
str_ldl_MapFilters				"Filtres carte"
str_ldl_Graphics				"Affichage"
str_ldl_Sound					"Son"
str_ldl_Music					"Musique"
str_ldl_Advanced				"Avanc"
str_ldl_SaveGame				"Sauv. partie"
str_ldl_LoadGame				"Charger partie"
str_ldl_Restart					"Rejouer"
str_ldl_NewGame					"Nvle partie"
str_ldl_Quit					"Quitter"

# End of Menu Strings

str_ldl_NewArmy					"Nvle arme"
str_ldl_SingleUnits				"Autres units"
str_ldl_ArmyCount				"En arme : %d"
str_ldl_Armies					"Armes"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Anne"
str_ldl_NumPlayers				"# joueurs"

str_ldl_SaveMap					"Sauv. carte"
str_ldl_LoadMap					"Charger carte"
str_ldl_SaveScenario				"Sauv. scnario"
str_ldl_LoadScenario				"Charg. scnario"
str_ldl_MapSize					"Taille carte"
str_ldl_Barbarians				"Barbares"

str_ldl_World					"Monde"
str_ldl_Unit					"Unit"
str_ldl_City					"Ville"
str_ldl_Civ					"Empire"
str_ldl_Script					"Script"

str_ldl_ScenLand				"Terre"
str_ldl_ScenSea					"Mer"
str_ldl_ScenAir					"Air"
str_ldl_ScenSpecial				"Spciale"

str_ldl_LegalOnly				"Lgal uniq."
str_ldl_ShowLabels				"Afficher lgendes"

str_ldl_ShowStatistics				"Afficher stats"
str_ldl_HideStatistics				"Masquer stats"
str_ldl_Total					"Total"

str_ldl_Exclude					"Exclure"
str_ldl_AddBuildings				"Ajouter constr."
str_ldl_AddWonders				"Ajouter merv."
str_ldl_AddAdvances				"Ajouter prog."
str_ldl_Load					"Charger"
str_ldl_FileName				"Fichier :"

str_ldl_Leader					"Dirigeant : "
str_ldl_CityName				"Nom ville : "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"XWrap"
str_tbl_ldl_YWrap				"YWrap"
str_tbl_ldl_Cut					"Couper la rgion slectionne"
str_tbl_ldl_Copy				"Copier la rgion slectionne"
str_tbl_ldl_Paste				"Coller rgion"
str_tbl_ldl_SmallBrush				"Petit pinceau"
str_tbl_ldl_MedBrush				"Pinceau moyen"
str_tbl_ldl_LargeBrush				"Gros pinceau"
str_tbl_ldl_SaveClip				"Sauvegarder clip"
str_tbl_ldl_LoadClip				"Charger clip"
str_tbl_ldl_Explore				"Dfinir carte comme explore"
str_tbl_ldl_Unexplore				"Dfinir carte comme non explore"
str_tbl_ldl_Fog					"Brouillard de guerre activ"


##
## Order Strings
##

str_ldl_order_attack				"Attaquer"
str_ldl_order_move				"Dplacer"
str_ldl_order_paradrop				"Larguer"
str_ldl_order_investigate_city			"Enquter sur ville"
str_ldl_order_steal_technology			"Voler technologie"
str_ldl_order_incite_revolution			"Inciter rvolution"
str_ldl_order_assassinate			"Assassiner"
str_ldl_order_investigate_readiness		"Enquter sur prparation mil."
str_ldl_order_bombard				"Bombarder"
str_ldl_order_sue				"Intenter procs"
str_ldl_order_franchise				"Accorder franchise"
str_ldl_order_sue_franchise			"Intenter procs  franchise"
str_ldl_order_establish_embassy			"Etablir ambassade"
str_ldl_order_expel				"Renvoyer"
str_ldl_order_cause_unhappiness			"Causer le malheur"
str_ldl_order_plant_nuke			"Placer arme nuclaire"
str_ldl_order_slave_raid			"Capturer esclaves"
str_ldl_order_enslave_settler			"Rduire en esclavage"
str_ldl_order_underground_railway		"Affranchir esclaves"
str_ldl_order_incite_uprising			"Inciter soulvement"
str_ldl_order_bio_infect			"Contaminer"
str_ldl_order_plague				"Infester"
str_ldl_order_nano_infect			"Lancer nano-attaque"
str_ldl_order_convert				"Convertir ville "
str_ldl_order_reform				"Rformer ville"
str_ldl_order_indulgence			"Vendre indulgences"
str_ldl_order_soothsay				"Prcher l'apocalypse"
str_ldl_order_create_park			"Dtruire aux nanites"
str_ldl_order_pillage				"Piller"
str_ldl_order_injoin				"Demander injonction"
str_ldl_order_airlift				"Etablir pont arien"
str_ldl_order_throw_party			"Donner rception"
str_ldl_order_intercept_trade			"Pirater commerce"
str_ldl_order_pillage				"Piller"
str_ldl_order_advertise				"Faire publicit"
str_ldl_order_conduct_hit			"Perptrer attentat"
str_ldl_order_settle				"Coloniser"
str_ldl_order_settle_in_city			"Peupler ville"
str_ldl_order_nuke_city				"Bombarder ville"
str_ldl_order_disband_army			"Dmanteler arme"
str_ldl_order_board_transport			"Transporter"
str_ldl_order_unload				"Dbarquer"
str_ldl_order_upgrade				"Upgrade"
str_ldl_order_launch				"Lancer"
str_ldl_order_target				"Cibler"
str_ldl_order_clear_target			"Supprimer cible"
str_ldl_order_fortify				"Fortifier"
str_ldl_order_ranged_attack			"Attaquer  distance"
str_ldl_order_faith_healing			"Gurir par la foi"
str_ldl_order_refuel				"Ravitailler"
str_ldl_order_sleep				"Rendre inactive"

str_ldl_TradeYourCity				"Notre ville"
str_ldl_TradeGood				"Possde ce bien"
str_ldl_TradeSendCity				"Cette ville va l'acheter"
str_ldl_TradePrice				"Pour"
str_ldl_TradeCaravans				"Caravanes"
str_ldl_TradeNation				"Nation"
str_ldl_CreateRoute				"Crer route"
str_ldl_BreakRoute				"Rompre route"
str_ldl_TradeShowAdvisor			"Conseils"
str_ldl_TradeHideAdvisor			"Conseils"
str_ldl_TradeSummary				"Bilan"
str_ldl_TradeMarket				"March"

str_ldl_TradeSellingGood			"Vend"
str_ldl_TradeSellingToCity			"A cette ville"

str_ldl_CaravansAvailable			"Caravanes dispo. :"
str_ldl_CaravansInUse				"Caravanes util. :"
str_ldl_TotalTradeProfit			"Total profits :"
str_ldl_TotalTradeRoutes			"Total routes :"

str_ldl_TradeTitle				"GESTIONNAIRE DE COMMERCE"
str_ldl_Advice					"Conseil"
str_ldl_CityManagement				"Gest. de ville"
str_ldl_Statistics				"Statistiques"

str_ldl_Nation					"Nation"
str_ldl_Regard					"Opinion"
str_ldl_Embassy					"Ambassade"
str_ldl_AlliancesTreaties			"Alliances/traits"

str_ldl_ShowHistory				"Afficher historique"
str_ldl_Negotiations				"Reprendre ngociations"

str_ldl_DipNegotiationTable			"Table ronde"

str_ldl_DiplomacyTitle				"GESTIONNAIRE DE DIPLOMATIE"
str_ldl_Treaty					"Dtails trait"

str_ldl_UnitManagerTitle			"GESTIONNAIRE D'UNITES"
str_ldl_UnitStats				"Statistiques unit"
str_ldl_TacticalInfo				"Info tactique"
str_ldl_UnitName				"Nom unit"
str_ldl_NumberSign				"#"
str_ldl_UnitType				"Type unit"
str_ldl_SupportCost				"Entretien"
str_ldl_ARDM					"A/P/Df/Dp"
str_ldl_A					"A"
str_ldl_R					"P"
str_ldl_D					"Df"
str_ldl_M					"Dp"
str_ldl_MilitaryState				"Situation militaire"
str_ldl_TotalUnits				"Total units :"
str_ldl_DisbandUnits				"Dmanteler units"

str_ldl_Army					"Arme"
str_ldl_Order					"Ordre"
str_ldl_Location				"Position"
str_ldl_Health					"Niveau de sant"

str_ldl_UpkeepPercentFormat			"Entretien milit. : %d%% Prod."
str_ldl_UpkeepTotalFormat			"Entretien milit. : %d  Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Conseil militaire"

str_ldl_READINESS_LEVEL_PEACE			"Repos"
str_ldl_READINESS_LEVEL_ALERT			"Alerte"
str_ldl_READINESS_LEVEL_WAR			"Guerre"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Dclar. guerre"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Fermer"

# New control panel strings.
str_ldl_CP_CITIES				"Villes"
str_ldl_CP_TOT_POP				"Population"
str_ldl_CP_CUR_GOVT				"Gouvernement"
str_ldl_CP_PUBLIC_WORKS				"Travaux Publics"
str_ldl_CP_SCIENCE				"Science"
str_ldl_CP_POLLUTION				"Pollution"
str_ldl_CP_GOVERNOR				"MAIRE"
str_ldl_CP_IMPROVEMENTS				"AMENAGEMENTS"
str_ldl_CP_TERRAFORM				"TERRAFORMER"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Pas de constr."
str_ldl_CP_EDIT_BUILD_QUEUE			"Editer liste\nd'attente"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"GESTIONNAIRE D'EMPIRE"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"POLITIQUE INTERIEURE"
str_ldl_DD_GOVERNMENT_TAB			"GOUVERNEMENT"
str_ldl_DD_RANKING_TAB				"CLASSEMENT"
str_ldl_DD_HAPPINESS				"Bonheur empire :"
str_ldl_DD_RATIONS_LABEL			"Rations : "
str_ldl_DD_WORKDAY_LABEL			"Jour trav : "
str_ldl_DD_WAGES_LABEL				"Salaire : "
str_ldl_DD_REQUIRED_LABEL			"Requis :"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Travaux Publics :"
str_ldl_DD_SCIENCE_TAX_LABEL			"Impt science :"
str_ldl_DD_FOOD_TITLE				"NOURRITURE"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCTION"
str_ldl_DD_COMMERCE_TITLE			"COMMERCE"
str_ldl_DD_COLLECTED_LABEL			"Collect :"
str_ldl_DD_CRIME_LABEL				"Criminalit :"
str_ldl_DD_SUBTOTAL_LABEL			"Sous-total :"
str_ldl_DD_CONSUMED_LABEL			"Consomm :"
str_ldl_DD_STORED_LABEL				"Stock :"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Entretien unit :"
str_ldl_DD_CITY_USE_LABEL			"Utilisation ville :"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Maintenance :"
str_ldl_DD_SCIENCE_LABEL			"Science :"
str_ldl_DD_SAVINGS_LABEL			"Rserves :"
str_ldl_DD_DETAILS				"Dtails"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimiser rglages"
str_ldl_DD_TERRAIN_LABEL			"Terrain:"
str_ldl_DD_TCOMMERCE_LABEL			"Commerce:"
str_ldl_DD_BUILDINGS_LABEL			"Buildings:"
str_ldl_DD_FARMERS_LABEL			"Farmers:"
str_ldl_DD_LABORERS_LABEL			"Laborers:"
str_ldl_DD_GOVERNMENT_LABEL			"Government:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Worker Wages:"
str_ldl_DD_SCIENTISTS_LABEL			"Scientists:"
str_ldl_DD_MERCHANTS_LABEL			"Merchants:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Feats & Wonders:"
str_ldl_DD_TRADE_LABEL				"Trade:"
str_ldl_DD_CONVERSIONS_LABEL			"Conversions:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Unit Support:"
str_ldl_DD_ENEMY_LABEL				"Enemy:"
str_ldl_DD_SCIENCE_TITLE			"SCIENCE"
str_ldl_DD_GOLD_TITLE				"GOLD"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Gouvernement actuel"
str_ldl_DD_GOV_COMPARE				"Comparer avec"
str_ldl_DD_GOV_ENACT				"Valider"
str_ldl_DD_GOV_CITIES				"Nbre maxi de villes :"
str_ldl_DD_GOV_GROWTH				"Croissance :"
str_ldl_DD_GOV_PRODUCTION			"Production :"
str_ldl_DD_GOV_RESEARCH				"Science :"
str_ldl_DD_GOV_ECONOMIC				"Economie :"
str_ldl_DD_GOV_COMMERCE				"Criminalit/corruption :"
str_ldl_DD_GOV_MILITARY				"Entretien milit. :"
str_ldl_DD_GOV_LOYALTY				"Fidlit nationale :"
str_ldl_DD_GOV_MARTIAL_LAW			"Loi martiale :"
str_ldl_DD_GOV_ANTI_POLLUTION			"Lutte anti-pollution :"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Objectif"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"GESTIONNAIRE NATIONAL"
str_ldl_ND_ADVICE				"Conseil"
str_ldl_ND_BUILD_QUEUE				"Gest. construc."
str_ldl_ND_DISBAND				"Dmanteler"
str_ldl_ND_RESOURCE_TAB				"RESSOURCES"
str_ldl_ND_RTL_CITY_NAME			"Nom de ville"
str_ldl_ND_RTL_POPULATION			"Pop."
str_ldl_ND_STATUS_TAB				"STATUT"
str_ldl_ND_STL_CITY_NAME			"Nom de ville"
str_ldl_ND_STL_MAYOR				"Maire"
str_ldl_ND_STL_PRIORITY				"Priorit"
str_ldl_ND_STL_BUILDING				"Construction"
str_ldl_ND_STL_TIME				"Tours"
str_ldl_ND_ST_GOVERNOR				"MAIRE :"
str_ldl_ND_ST_RUSH_BUY				"Achat urgent"
str_ldl_ND_ON					"Activer"
str_ldl_ND_OFF					"Dsactiver"
str_ldl_ND_EMPTY				"VIDE"
str_ldl_ND_NA					"Non valide"
str_ldl_ND_VERIFY_DISBAND			"Etes-vous sr de vouloir dmanteler les villes slectionnes ?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"GESTIONNAIRE DE SCIENCE"
str_ldl_SD_ADVICE				"Conseil"
str_ldl_SD_CHANGE_RESEARCH			"Changer recherche"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Recherche en cours"
str_ldl_SD_AL_ADVANCE_NAME			"Nom progrs"
str_ldl_SD_TURNS_TO_ADVANCE			"Tours avant dcouverte :"
str_ldl_SD_CURRENT_EXPENDITURE			"Dpenses actuelles :"
str_ldl_SD_TOTAL_COST				"Cot total :"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"VICTOIRE DE LA SCIENCE"
str_ldl_SV_REQ_MAINFRAMES			"Ordinateurs requis :"
str_ldl_SV_REQ_TOWERS				"Oblisques requises :"
str_ldl_SV_REQ_SATELLITES			"Satellites requis :"
str_ldl_SV_COM_MAINFRAMES			"Ordinateurs termins :"
str_ldl_SV_COM_TOWERS				"Oblisques termines :"
str_ldl_SV_COM_SATELLITES			"Satellites termins :"
str_ldl_SV_COVERAGE				"Zone couverte :"
str_ldl_SV_MAINFRAME_LOC			"Position ordinateur"
str_ldl_SV_MAINFRAME_STAT			"Statut"
str_ldl_SV_TOWER_RADIUS				"Rayon :"
str_ldl_SV_START				"Initier squence de lancement "
str_ldl_SV_BUILD_QUEUE				"Gest. construc."
str_ldl_SV_COMPLETE				"Termin"
str_ldl_SV_INITIAL_SEQUENCE			"Initialisation du contrleur Gaia..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Contrleur Gaia connect dans %d tours..."

# Message Box
str_ldl_MB_OK					"OK"
str_ldl_MB_CANCEL				"Annuler"

# Army Management
str_ldl_ArmyManagement				"Gest. d'arme"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"PROPOSITION DIPLOMATIQUE"
str_ldl_DipWizardRequest			"Requte"
str_ldl_DipWizardOffer				"Offre"
str_ldl_DipWizardTreaty				"Trait"
str_ldl_DipWizSelectNation			"Slectionner destinataire :"
str_ldl_DipWizSelectTone			"Slectionner ton de voix :"
str_ldl_DipWizSelectRequestOfferTreaty		"Offre, requte ou trait ?"
str_ldl_DipWizSelectRequestTreaty		"Slectionner une requte ou un trait"
str_ldl_DipWizSelectOfferTreaty			"Slectionner une offre ou un trait"
str_ldl_DipWizSelectRequestOffer		"Slectionner une offre ou une requte"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	" Slectionner une requte, une offre ou un trait pour votre contre-proposition"
str_ldl_DipWizSelectRequestTreaty			"Slectionner une requte ou un trait pour votre contre-proposition"
str_ldl_DipWizSelectOfferTreaty				"Slectionner une offre ou un trait pour votre contre-proposition"
str_ldl_DipWizSelectRequestOffer			"Slectionner une offre ou une requte  pour votre contre-proposition"

str_ldl_DipWizYear				"Anne : {g.year_str}"
str_ldl_DipWizRecipient				"Au chef des {player[0].civ_name_plural} :"
str_ldl_DipWizProposal				"Proposition :"
str_ldl_DipWizExchange				"En change :"
str_ldl_DipWizSend				"Envoyer"
str_ldl_DipWizNoNation				"<Aucun>"
str_ldl_DipWizSender				"Du chef des {player[0].civ_name_plural}:"
str_ldl_DipWizResponse				"Rponse"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} a fait la contre-proposition ci-dessus."
str_ldl_DipWizAccept				"Accepter"
str_ldl_DipWizReject				"Refuser"
str_ldl_DipWizCounter				"Contrer"
str_ldl_DipWizThreaten				"Menacer"

str_ldl_DipWizReceivedProposal			"Nous avons reu une proposition des {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject			"Les {player[0].civ_name_plural} ont REFUSE notre proposition."
str_ldl_DipWizReceivedAccept			"Les {player[0].civ_name_plural} ont ACCEPTE notre proposition."
str_ldl_DipWizReceivedCounter			"Les {player[0].civ_name_plural} ont rpondu par une contre-proposition."
str_ldl_DipWizReceivedThreat			"Les {player[0].civ_name_plural} nous menacent  !"

str_ldl_CityWinPeopleAndResources		"Habitants et ressources"
str_ldl_CityWinStatistics			"Statistiques"
str_ldl_CityWinBuildQueue			"Gest. construc."
str_ldl_CityWinInventory			"Inventaire"
str_ldl_CityWinEfficiency			"Efficience"
str_ldl_CityWinGrowth				"Croissance"
str_ldl_BuildManagerTitle			"GESTIONNAIRE DE CONSTRUCTION"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Happiness"
#str_ldl_CityWinPollution			"Pollution"
######

str_ldl_SendMessage				"Send"
str_ldl_CreateProposal				"Proposer"
str_ldl_Details					"Dtails"

str_ldl_QueueName				"Nom liste d'attente"
str_ldl_LoadQueue				"Charger..."
str_ldl_CreateCustomQueue			"Crer liste perso."
str_ldl_DeleteQueue				"Eff. liste d'att."

str_ldl_ClearQueueQuery				"Effacer la liste d'attente pour cette ville ?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Insrer"
str_ldl_Append					"Joindre"
str_ldl_Overwrite				"Ecraser"

str_ldl_EditQueueMustEnterName			"Entrez un nom pour sauvegarder cette liste d'attente de construction."
str_ldl_EditQueueReallyOverwrite		"Etes-vous sr de vouloir craser liste d'attente nomme %s ?"
str_ldl_EditQueueReallyLoad			"Etes-vous sr de vouloir charger la liste d'attente %s  pour la ville  %s ? Cela remplacera la liste actuelle."
str_ldl_EditQueueReallyLoadMulti		"Etes-vous sr de vouloir charger cette liste d'attente %s dans toutes les villes slectionnes ?"

str_ldl_ScenHut					"Ruine"
str_ldl_ScenRiver				"Fleuve"
str_ldl_ScenGoods				"Biens"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Editeur de scnario"

str_ldl_Pop					"Population"
str_ldl_Mayor					"Maire"
str_ldl_Time					"Tours"

str_ldl_HappyNegative				"Pnalit"
str_ldl_HappyPositive				"Bonus"

str_ldl_Polluters				"Agents polluants"
str_ldl_Cleaners				"Agents assainissants"

str_ldl_CityWinSpecTabPollutionLabel		"Pollution"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Criminalit"
str_ldl_CityWinCrimeFormat			"Criminalit : %d%%"
str_ldl_IW_CONFIRM_WAR				"Entrer en guerre avec les {player[0].civ_name_plural} ?"

# General
str_ldl_Building_Nothing_Label			"Rien"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Espionnage"
str_ldl_CityEspionageTitle			"Espionnage ville"
str_ldl_Espionage_City_Label			"Ville des {player[0].civ_name_plural} : {city[0].name}"
str_ldl_Espionage_Population_Label		"Population : {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Bonheur : {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Construction en cours : {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Termine en : {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"Revenu ville : {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Or commerce : {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
str_ldl_INFORMATION_DIALOG_TITLE		"Statistiques"
str_ldl_SCORE_TAB_TITLE				"Rsultats"

str_ldl_SCORE_DIFFICULTY			"Difficult :"
str_ldl_SCORE_YOUR_RANK				"Classement :"
str_ldl_SCORE_YOUR_SCORE			"Score :"

str_ldl_SCORE_BREAKDOWN				"Rpartition :"
str_tbl_ldl_VictoryAllied			"Victoire allis :"
str_tbl_ldl_VictoryScience			"Victoire science :"
str_tbl_ldl_VictoryConquest			"Victoire solo :"
str_tbl_ldl_InProgress				"Partie en cours :"
str_tbl_ldl_Defeat				"Dfaite :"

# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"GRANDE BIBLIOTHEQUE"
str_ldl_GreatLibraryGoalSetTo			"Objectif fix  : %s"
str_ldl_GreatLibraryGoalKnown			"%s est dj connu. Aucun objectif n'a t fix."
str_ldl_GreatLibraryNoGoalPossible		"%s ne peut pas tre recherch."
str_ldl_SEARCH_WORD				"Recherche :"
str_ldl_TECH_TREE				"ARBORESCENCE"
str_ldl_SET_GOAL				"Fixer objectif"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Militaire"
str_ldl_RANKING_ECONOMIC			"Economique"
str_ldl_RANKING_SCIENTIFIC			"Scientifique"
str_ldl_RANKING_OVERALL				"Gnral"
str_ldl_RANKING_POLLUTION			"Pollution"
str_ldl_RANKING_WONDERS				"Merveilles"
str_ldl_RANKING_RANK				"Rang :"
str_ldl_INFO_RANKING_TAB			"Classement"
str_ldl_LINE_BUTTON				"Courbe"
str_ldl_ZEROSUM_BUTTON				"Total"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Axe temporel"
str_ldl_RIGHT_BUTTON				"Vers la droite"
str_ldl_LEFT_BUTTON				"Vers la gauche"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Relations extrieures"
str_ldl_INTELDET_DOMESTIC_TAB			"Affaires intrieures"
str_ldl_INTELDET_SCIENCE_TAB			"Science"
str_ldl_DipDetails_Priveledged			"*Information confidentielle*"
str_ldl_DipDetails_EmpireSize			"Taille empire : {player[0].cities}"
str_ldl_DipDetails_Population			"Population : %i"
str_ldl_DipDetails_Pollution			"Pollution : %i"
str_ldl_DipDetails_Capital			"Capitale nation : {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Plus grande ville : {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Type gouvernement : {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Situation militaire : {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_plural} recherchent actuellement : {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Progrs connus des {player[0].civ_name_plural}"
str_ldl_DipDetails_KnownToYou			"Progrs uniquement connus de vous"
str_ldl_DipDetails_IntelReport			"Rapport du service de renseignements sur les {player[0].civ_name_plural}"
str_ldl_DipDetails_LeaderName			"Nom dirigeant : {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Personnalit dirigeante : {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Ambassade requise pour accder aux informations confidentielles."
str_ldl_DipDetails_NoEmbassy			"<Pas d'ambassade>"

# Tile improvent panel
str_ldl_ImproveLand				"Terre"
str_ldl_ImproveOcean				"Ocan"
str_ldl_ImproveSpecial				"Spciale"
str_ldl_ImproveTerraformLand			"Terraformer terre"
str_ldl_ImproveTerraformOcean			"Terraformer ocan"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Units"
str_ldl_RADAR_MAP_CITIES			"Villes"
str_ldl_RADAR_MAP_BORDERS			"Frontires"
str_ldl_RADAR_MAP_POLITICAL			"Politique"
str_ldl_RADAR_MAP_CAPITOLS			"Capitaux"
str_ldl_RADAR_MAP_RELATIONSHIPS		"Relationships"

str_ldl_BV_RETREAT				"Repli"

ADVANCE_NO_SPECIFIC_ADVANCES			"Permet la recherche de nouveaux progrs"

str_ldl_PollutionList_Population		"Pollution due  la population"
str_ldl_PollutionList_Production		"Pollution due  la production"

str_ldl_DisbandSelectedUnits			"Dmanteler les units slectionnes ?"

str_ldl_ShowLabels				"Afficher lgendes"

str_ldl_CityWinProductionTab			"Production"
str_ldl_CityWinInventoryTab			"Inventaire"
str_ldl_CityWinSpecialistTab			"Spcialistes"
str_ldl_CityWinStatisticsTab			"Modificat."
str_ldl_CityWinUnitsTab				"Units"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"Restaurer route commerciale !"

SHOW_ME						"Moi"

TEST_BEGIN_TURN					"ma valeur est de {myValue}"
TEST_UNIT_KILLED				"L'unit {unit[0].name} a t tue"

INFOBAR_UNITS					"Units : "
INFOBAR_CITY					"Ville : "
INFOBAR_UNEXPLORED				"Inexplor"

UNIT_CATEGORY_GENERIC				"Gnrique"
UNIT_CATEGORY_SETTLER				"Colonisation"
UNIT_CATEGORY_AERIAL				"Arienne"
UNIT_CATEGORY_NAVAL				"Navale"
UNIT_CATEGORY_UNDERSEA				"Sous-marine"
UNIT_CATEGORY_ATTACK				"Offensive"
UNIT_CATEGORY_DEFENSE				"Dfensive"
UNIT_CATEGORY_RANGED				"Longue porte"
UNIT_CATEGORY_FLANKER				"Flanquement"
UNIT_CATEGORY_SPECIAL				"Spciale"

UNIT_LOCATION_IN_FIELD				"Sur le terrain"
UNIT_LOCATION_IN_SPACE				"Dans l'espace"
UNIT_ORDER_TRANSPORTED				"En transfert"

ARMY_NAME_PREFIX				"Arme #"

#Context menu strings
CONTEXT_CITY_VIEW				"Gest. de ville"
CONTEXT_CITY_BUILD				"Gest. construc."
CONTEXT_CITY_RENAME				"Renommer ville"
CONTEXT_CITY_DISBAND				"Dmanteler ville"
CONTEXT_ARMY_MANAGEMENT				"Gest. d'arme"
CONTEXT_CLEAR_ORDERS				"Effacer ordres"

ADVANCE_GIVES_UNITS				"Units :"
ADVANCE_GIVES_BUILDINGS				"Constructions :"
ADVANCE_GIVES_WONDERS				"Merveilles :"

LEADER_ADDRESS_MALE				"monsieur"
LEADER_ADDRESS_FEMALE				"madame"
LEADER_ADDRESS_MALE_CAP				"Monsieur"
LEADER_ADDRESS_FEMALE_CAP			"Madame"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"6"
EMPIRE_RATIONS_AMOUNT_1				"9"
EMPIRE_RATIONS_AMOUNT_2				"12"
EMPIRE_RATIONS_AMOUNT_3				"15"
EMPIRE_RATIONS_AMOUNT_4				"18"
EMPIRE_RATIONS_AMOUNT_UNIT			" kg"

EMPIRE_WORKDAY_AMOUNT_0				"6"
EMPIRE_WORKDAY_AMOUNT_1				"8"
EMPIRE_WORKDAY_AMOUNT_2				"10"
EMPIRE_WORKDAY_AMOUNT_3				"12"
EMPIRE_WORKDAY_AMOUNT_4				"14"
EMPIRE_WORKDAY_AMOUNT_UNIT			" hrs"

EMPIRE_COMMERCE_AMOUNT_0			"2"
EMPIRE_COMMERCE_AMOUNT_1			"3"
EMPIRE_COMMERCE_AMOUNT_2			"4"
EMPIRE_COMMERCE_AMOUNT_3			"5"
EMPIRE_COMMERCE_AMOUNT_4			"6"
EMPIRE_COMMERCE_AMOUNT_UNIT			" or"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_GROWTH_1			"Trs lente"
EMPIRE_VALUE_DESC_GROWTH_2			"Lente"
EMPIRE_VALUE_DESC_GROWTH_3			"Moyenne"
EMPIRE_VALUE_DESC_GROWTH_4			"Rapide"
EMPIRE_VALUE_DESC_GROWTH_5			"Trs rapide"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARCHIE"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Trs faible"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Faible"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Moyenne"
EMPIRE_VALUE_DESC_PRODUCTION_4			"Eleve"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Trs leve"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_RESEARCH_1			"Trs faible"
EMPIRE_VALUE_DESC_RESEARCH_2			"Faible"
EMPIRE_VALUE_DESC_RESEARCH_3			"Moyen"
EMPIRE_VALUE_DESC_RESEARCH_4			"Intense"
EMPIRE_VALUE_DESC_RESEARCH_5			"Trs intense"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARCHIE"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Trs faible"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Faible"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Moyenne"
EMPIRE_VALUE_DESC_ECONOMIC_4			"Forte"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Trs forte"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARCHIE"
EMPIRE_VALUE_DESC_COMMERCE_1			"Trs intense"
EMPIRE_VALUE_DESC_COMMERCE_2			"Intense"
EMPIRE_VALUE_DESC_COMMERCE_3			"Moyen"
EMPIRE_VALUE_DESC_COMMERCE_4			"Faible"
EMPIRE_VALUE_DESC_COMMERCE_5			"Trs faible"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MILITARY_1			"Coteux"
EMPIRE_VALUE_DESC_MILITARY_2			"Elev"
EMPIRE_VALUE_DESC_MILITARY_3			"Moyen"
EMPIRE_VALUE_DESC_MILITARY_4			"Bas"
EMPIRE_VALUE_DESC_MILITARY_5			"Minime"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"Aucune"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Souple"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Modre"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Stricte"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Dure"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_LOYALTY_1			"Apathie"
EMPIRE_VALUE_DESC_LOYALTY_2			"Indiffrence"
EMPIRE_VALUE_DESC_LOYALTY_3			"Loyaut"
EMPIRE_VALUE_DESC_LOYALTY_4			"Dvouement"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanatisme"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARCHIE"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"Aucune"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Souple"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Modre"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Stricte"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Svre"

INFOBAR_RIVER					"Fleuve"
INFOBAR_FOOD_LABEL				" N :"
INFOBAR_PROD_LABEL				" P :"
INFOBAR_GOLD_LABEL				" O :"
INFOBAR_BIO_INFECTION				"Contamin"
INFOBAR_NANO_INFECTION				"Nano-infest"
INFOBAR_CONVERTED				"Converti"
INFOBAR_FRANCHISED				"Franchis"
INFOBAR_INJOINED				"Sous injonction"
INFOBAR_RIOTING					"Rvolt"
INFOBAR_WATCHFUL				"Vigilant"

CONTEXT_CITY_ACTIVATE				"Activer toutes les units"
CONTEXT_CITY_MAYOR_OFF				"Dsactiver maire"
CONTEXT_CITY_MAYOR_ON				"Activer maire"
CONTEXT_GROUP_ALL				"Grouper toutes les units"
CONTEXT_UNGROUP_ALL				"Disperser toutes les units"

str_ldl_Citizens				"Citoyens"
str_ldl_ActivateUnit				"Activer"

str_ldl_UnitsGarrisonedInCity			"Units en garnison"
str_ldl_CurrentQueue				"Liste actuelle"
str_ldl_LoadSaveCustomQueue			"Charg./sauv. liste perso."
str_ldl_EditQueueDelete				"Effacer"
str_ldl_EditQueueUp				"Haut"
str_ldl_EditQueueDown				"Bas"
str_ldl_EditQueueBuildableItems			"Objets constructibles"
str_ldl_EditQueueUnits				"Units"
str_ldl_EditQueueBuildings			"Btiments"
str_ldl_EditQueueWonders			"Merveilles"
str_ldl_EditQueueAppend				"Ajouter"
str_ldl_EditQueueInsert				"Insrer"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack				"A"
str_ldl_EditQueueDefense			"Df"
str_ldl_EditQueueArmor				"Ar"
str_ldl_EditQueueRanged				"P"
str_ldl_EditQueueDamage				"Dg"
str_ldl_EditQueueMovement			"Dp"
str_ldl_EditQueueGreatLibrary			"Grande bibliothque"
str_ldl_EditQueueConfirmOverwrite		"Remplacer la liste dans toutes les villes slectionnes?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Total : %d"
str_code_SaveQueueAsColon			"Enreg. liste sous :"

str_ldl_EditQueueAllItems			"Tous"

str_ldl_EditQueueGotoCity			"Gest. de ville"
str_ldl_EditQueueCustomItems			"Crer liste perso."
str_ldl_EditQueueAllItems			"Tous"
str_ldl_EditQueueCustomQueue			"Liste perso."
str_ldl_EditQueueSave				"Sauv. liste"

str_ldl_Add					"Ajouter"
str_ldl_Remove					"Supprimer"
str_ldl_AddAll					"Ajouter tout"
str_ldl_RemoveAll				"Supprimer tout"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "Les villes de plus de taille 3 ne peuvent tre dmanteles."
str_ldl_CantDisbandLastCity                     "Vous ne pouvez pas dmanteler votre dernire ville."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "Fichier introuvable : "
str_MapSizesDiffer                              "La nouvelle carte n'a pas la mme taille que la carte qui a t charge.\n La taille des cartes doit tre similaire.\n Taille de la carte prcdente/nouvelle : "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Animation units"
str_profile_GoodAnim                            "Animation marchandises"
str_profile_TradeAnim                           "Animation routes commerciales"
str_profile_WonderMovies                        "Animation merveilles"
str_profile_EnemyMoves                          "Animation ennemis"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Centrer unit ou ville active"
str_profile_AutoSave                            "Sauvegarde automatique"
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Dslectionner autom. unit"
str_profile_AutoSelectNext                      "Slectionner autom. unit suivante"
str_profile_AutoSelectFirstUnit                 "Slectionner autom. unit suivante dispo."
str_profile_AutoTurnCycle                       "Dfilement autom. des tours"
str_profile_ShowZoomedCombat                    "Zoomer les combats"
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "Lancer CD audio"
str_profile_TryWindowsResolution                "<OBS>"
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Tjs zoomer les combats"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Fins de tours auto"
str_profile_UnitCompleteMessages                "Aff. message qd unit termine"
str_profile_NonContinuousUnitCompleteMessages   "Aff. messages unit termine en continu"
str_profile_ShowCityNames                       "Afficher noms de ville"
str_profile_ShowTradeRoutes                     "Afficher routes commerciales"
str_profile_UnitSpeed                           "Vitesse animation unit"
str_profile_MouseSpeed                          "Sensibilit souris"
str_profile_LeftHandedMouse                     "Souris gaucher"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Vitesse des combats zooms"
str_profile_ScrollDelay                         "Vitesse dfilement (10/s)"
str_profile_AutoSwitchTabs                      "Basculer autom. panneau contrle"
str_profile_AutoRenameCities                    "Nommer autom. ville cre"
str_profile_AutoOpenCityWindow                  "Ouvrir Gest. de construction qd ville cre"
str_profile_ShowEnemyHealth                     "Afficher sant unit ennemie"
str_profile_ShowCityInfluence                   "Afficher influence ville"
str_profile_ShowPoliticalBorders                "Afficher frontires nationales"
str_profile_EndTurnSound                        "Signal Fin de Tour"
str_profile_CloseOnEyepoint                     "Fermer les messages en cliquant sur l'oeil"
str_profile_ShowExpensive                       "Afficher effets amnag. case trop coteux"
str_profile_ShowOrderUnion                      "Afficher les ordres pour les armes" 
str_profile_RecentAtTop                         "Mettre nouveaux messages en tte de liste"
str_profile_CityClick                           "Slectionner la ville au lieu de l'arme"
str_profile_DebugSlic                           "Messages du dbogueur de Slic"
str_profile_DebugSlicEvents                     "Messages de dbogage des vnements Slic"
str_profile_EndTurnWithEmptyBuildQueues         "Finir tour sans construction en cours"
str_profile_RunInBackground                     "Permettre fin de tour automatique"
str_profile_Upgrade                             "Amlioration des units"
str_profile_SmoothBorders                       "Frontires de l'empire lisses"
str_profile_CivFlags                            "Units avec drapeau de la civilisation"
str_profile_NoAIProductionDeficit               "Pas de dficit de production pour les AI"
str_profile_NoAIGoldDeficit                     "Pas de dficit en Or pour les cits AI"        # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "Bonus dfensif pour villes AI"                 # AI population adds to city defenses
str_profile_BarbarianCities                     "Barbares retranchs crent villes"             # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Mcontentement d au sectarisme"               # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Rvoltes entranent perte de population"       # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Rvoltes produisent des barbares"              # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Barbares retranchs crent amn. de case"      # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Barbares retranchs gnrent barbares"         # Entrenched barbs create more barbs
str_profile_AINoSinking                         "Les navires AI ne coulent pas"                 # AI ships don't sink
str_profile_AINoCityLimit                       "Nombre de villes illimit pour les AI"         # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "Cot de 1 Or par unit"                        # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Or par ville X Limite de villes"             # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI ne paie pas entretien en production"        # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "Pas de cot en Or pour les units AI"          # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "Amlioration units gratuite pour AI"          # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "Unit de milice gratuite pour AI"              # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "Dfi une ville"                                # One city challenge
str_profile_CityCaptureOptions                  "Options de capture des villes"                 # Captured city options
str_profile_DebugCityAstar                      "Dbogage du trac du rseau routier"
str_profile_NewCombat                           "New Combat"

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"0ptions Musique"
str_tbl_ldl_Decend				"Descend"
str_tbl_ldl_Execute_Eyepoint			"Focus sur objet (oeil)"
str_tbl_ldl_Move_Order				"Ordre de mouvement"
str_tbl_ldl_End_Unit_Turn			"Fin de tour pour l'unit"
str_tbl_ldl_Process_Unit_Orders			"Appliquer les ordres des units"
str_tbl_ldl_Group_Army				"Grouper toutes les units"
str_tbl_ldl_Ungroup_Army			"Dissocier les units"
str_tbl_ldl_Gamestate_Debug			"Etat mode Debug (playtest)"
str_tbl_ldl_Rand_Test				"Test alatoire (playtest)"
str_tbl_ldl_Command_Enter			"Saisie de commande (playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Saisie de commande (alternative) (playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Montrer les noms des armes"
str_ldl_Army_Names_Off				"Masquer les noms des armes"
str_ldl_Civ_Flags_On				"Montrer les drapeaux des empires"
str_ldl_Civ_Flags_Off				"Masquer les drapeaux des empires"
str_ldl_Show_City_Prod_Off			"Hide City Production"
str_ldl_Show_City_Prod_On			"Show City Production"
str_ldl_SmoothBorders_On			"Icones de frontires lisss"
str_ldl_SmoothBorders_Off			"Pixels fins pour Frontires"
str_ldl_Good_Animations_Off			"Good Animations Off"
str_ldl_Good_Animations_On			"Good Animations On"

str_tbl_ldl_CityCaptureOptions_On		"Options de capture des villes"
str_tbl_ldl_CityCaptureOptions_Off		"Pas d'options de capture des villes"
str_tbl_ldl_OneCityChallenge_On			"Dfi une ville"
str_tbl_ldl_OneCityChallenge_Off		"Croissance normale des villes"
str_tbl_ldl_RevoltCasualties_On			"Rvoltes entranent perte de population"	# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"Pas de pertes en cas de rvolte"		# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Rvoltes produisent barbares"			# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"Pas de barbares en cas de rvolte"		# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbares retranchs gnrent barbares"		# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbares retranchs ne gnrent pas barbares"	# Entrenched barbs create more barbs
str_tbl_ldl_GoldPerUnitSupport_On		"Cot de 1 Or par unit"			# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerUnitSupport_Off		"Pas de cot en Or pour les units AI"		# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On			"Entretien des villes en Or"			# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"Pas de cot en or pour les villes AI"		# AI pays gold amount per city
str_tbl_ldl_Upgrade_On				"Upgrade Units"					# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"No Unit Upgrade"				# Units cannot be upgraded

str_ldl_DebugAI					"Dbogage AI"
str_ldl_ShowEnemyHealth_On			"Montrer barre de Sant ennemie"
str_ldl_ShowEnemyHealth_Off			"Masquer barre de Sant ennemie"
str_ldl_Debug_AI_On				"Montrer texte dbogage AI"
str_ldl_Debug_AI_Off				"Masquer texte dbogage AI"
str_tbl_ldl_NonRandomCivs_On			"Empires AI non-alatoires"
str_tbl_ldl_NonRandomCivs_Off			"Empires AI alatoires"
str_tbl_ldl_NoCityLimit_On			"Nombre de villes illimit"			# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"Limites normales au nombre de villes"		# City limit for all players
str_tbl_ldl_NewCombat_Off			"Old Combat"
str_tbl_ldl_NewCombat_On			"New Combat"
str_tbl_ldl_NoGoodyHuts_Off			"Ruins On"
str_tbl_ldl_NoGoodyHuts_On			"Ruins Off"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Bloodlust\nFor victory, you must defeat all opponents."
str_tbl_ldl_RuleDetail_Pollution		"Pollution\nPollution increases unhappiness in cities, creates dead terrain in heavily polluting cities, and in extreme cases causes worldwide flooding or desertification of the land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"City Capture Options\nOn capturing a city you will be given 3 choices - liberate: give the city to the barbarian player, raze: burn the city to the ground, and occupy: keep the city."
str_tbl_ldl_RuleDetail_OneCityChallenge		"One City Challenge\nNo human player can build units that can create cities."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Riots Create Barbarians\nWhen a city riots there is a chance of barbarians appearing near the city. The chance is increased with the barbarian level and further increased if your civilization has a conflicting city style (or culture) with the city."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Riots Kill Population\nWhen a city of size 10 or greater riots there is a chance of people being killed in the city."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Barbarians Spawn Barbarians\nIncreases the chance of more barbarians appearing."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Non-Random AI Nations\nAI civilizations will be chosen in order (rather than at random) from the civilization database. See civilisation.txt for the order of all civilizations."
str_tbl_ldl_RuleDetail_Upgrade			"Unit Upgrading\nAllows players to upgrade units using gold savings. See the Great Library on each unit for upgrade types, and the Upgrade article in the GL for an explanation on the use and costs of upgrading."
str_tbl_ldl_RuleDetail_NewCombat		"New Combat\nDuring battle the defending army's front line will only use their defense rating, and the attacking army's front line will only use their attack rating. Veteran units will also receive a defensive boost."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"No Ruins\nNo ruins will be placed on the map for a new game."
str_tbl_ldl_RuleDetail_UnitGold			"Unit Gold Support\nAs well as the normal unit production upkeep, units will cost gold savings to support. See the Great Library entry for each unit's gold support cost."
str_tbl_ldl_RuleDetail_CityMaintenance		"City Maintenance Costs\nEach city will require it's city size in commerce to maintain."
str_tbl_ldl_RuleDetail_NoCityLimit		"No City Limits\nNo city limits will allow all players to exceed government city caps without happiness penalties."
str_tbl_ldl_RuleDetail_Ages			"Custom Ages\nIf an advanced starting age is chosen new cities will receive all buildings up to and including the starting age for free."

# Not Implemented
str_tbl_ldl_SectarianHappiness_On		"Mcontentement si styles ville en conflit"	# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"Pas de mcontentement si styles ville en conflit"	# Conflicting religious, citystyles and city govts cause unhappiness
str_SE_DebugAI					"dbogage AI"
str_SE_ShowEnemyHealth				"Montrer barre de Sant ennemie"
str_tbl_ldl_AICityDefenderBonus_Off		"Pas de bonus dfensif pour villes AI"		# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Barbares retranchs crent villes - Dsactiv"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Barbares retranchs crent amn. cases - Dsactiv"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"Bonus dfensif pour villes AI - Activ"	# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Barbares retranchs crent villes - Activ"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Barbares retranchs crent amn. cases - Activ"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"Les navires AI ne coulent pas"			# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"Les navires AI peuvent couler"			# AI ships don't sink
