#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (English)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Ghmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Ghmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Ghmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Ghmann
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
# - Added strings for political map - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer				"You are already offering that good. Replace old offer?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"All Civilizations will now bow to a new master, {player[1].leader_name} has completed the Alien Life Project."

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma					","

#Age Names#
AGE_NAME_ANCIENT				"Ancient"
AGE_NAME_RENAISS				"Renaissance"
AGE_NAME_MODERN					"Modern"
AGE_NAME_GENETIC				"Genetic"
AGE_NAME_DIAMOND				"Diamond"

###Strings Moved Over from Junk###

CAPITALIZATION					"Capitalization"
INFRASTRUCTURE					"Infrastructure"
BUILDINGNONE					"Empty"

DIPxxx3_AGREEMENT_END_POLLUTION			"Eco Pact"
X_LAB						"X-lab"
GENE_SEQUENCER					"Gene Sequencer"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Turn"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"No item selected!"
str_ldl_Trade_offer_created			"Trade offer created!"
str_ldl_Source_and_Destination_same		"Source city and Destination city are the same!"
str_ldl_No_caravans_available			"No caravans available!"
str_ldl_CANCEL_OFFER_CAPS			"CANCEL OFFER"
str_ldl_No_item_selected_in_list		"No item selected in the list!"
str_ldl_Foreign_Attitude			"Foreign Attitude"
str_ldl_Local					"Local"
str_ldl_mp_dbase_out_of_synch			"Database is out of synch. Returning to Lobby"

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"TILE RESOURCES:"
str_ldl_TOTAL_GOLD_FROM_TRADE			"TOTAL GOLD FROM TRADE"
str_ldl_Waiting_For_Servers			"Waiting For Servers"
str_ldl_nodialup				"You need to dialup, to use internet"
str_ldl_connectionerr				"Network connection error"
str_ldl_Enemy_Moves_Off				"Show Enemy Moves Off"
str_ldl_Enemy_Moves_On				"Show Enemy Moves On"
KEY_NAME_TAB					"Tab"
KEY_NAME_ENTER					"Enter"
KEY_NAME_SPACE					"Space"
KEY_NAME_BACKSPACE				"Back Space"
QUEUE_OVERWRITE					"You are about to save over a previously saved queue.\nDo you want to continue?"
str_ldl_Base_Pollution				"Base Pollution"


str_tbl_ldl_Select_Unit				"Select Unit"
str_tbl_ldl_Close_Message			"Close Message"
str_tbl_ldl_Yes					"Yes"
str_tbl_ldl_No					"No"
str_tbl_ldl_Quit				"Quit"


str_tbl_ldl_Next_Round				"Next Turn"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Monuments Screen"
str_tbl_ldl_Open_Chat				"Chat screen"
str_tbl_ldl_Toggle_Space			"Space On/Off"
str_tbl_ldl_Open_Network_Screen			"Network Screen"
str_tbl_ldl_Civ_Tab				"Empire Tab"
str_tbl_ldl_Max_Tab				"Max Tab"
str_tbl_ldl_Pop_Tab				"Labor Tab"
str_tbl_ldl_Prod_Tab				"Production Tab"
str_tbl_ldl_City_Tab				"City Tab"
str_tbl_ldl_Unit_Tab				"Unit Tab"
str_tbl_ldl_Control_Build			"Build Selected Item"
str_tbl_ldl_Control_Next			"Next Item"
str_tbl_ldl_Control_Prev			"Previous Item"
str_tbl_ldl_Reform				"Reform"
str_tbl_ldl_Execute_Orders			"Execute All Orders"
str_tbl_ldl_Clear_Queue				"Clear Queue"
str_tbl_ldl_Message				"Message"
str_tbl_ldl_Open_Alien_Screen			"Alien Screen"
str_tbl_ldl_Save_World				"Quick Save"
str_tbl_ldl_Load_World				"Quick Load"


SAVE_OVERWRITE					"You are about to save over a previously saved game.\nDo you want to continue?"

str_ldl_Expectations				"Expectations"

POLLUTION_HEAVY					"Heavy"
POLLUTION_MODERATE				"Moderate"
POLLUTION_LIGHT					"Light"
POLLUTION_NONE					"None"
POLLUTION_TOXIC					"Toxic"

str_ldl_Total_City_Pollution			"Total City Pollution"
str_ldl_Pollution_Level				"Pollution Level"

str_ldl_RES_CHANGE_BUTTON			"Screen Size"
str_ldl_RES_TITLE				"Screen Size"
str_ldl_RES_REBOOT_WARNING			"This change will take effect when you restart Call to Power II."

DIP_EXCHANGE_ADVANCE_NONE			"Cannot exchange advances."
str_ldl_Cant_disband_city			"You cannot disband cities of size 4 or more."
DELETE_SAVE_CONFIRM				"Are you sure?"

str_ldl_CAPS_TARGET				"TARGET"
str_ldl_Cheat_Tile "Tile"
str_ldl_AFB_SPLICER				"Gene Splicers (Optional):"
str_ldl_Show_Map				"Show Map"
str_ldl_Hide_Map				"Hide Map"
str_ldl_Cheat_gold				"ENTER AMOUNT OF GOLD TO ADD"
str_ldl_Cheat_pw				"ENTER AMOUNT OF PUBLIC WORKS TO ADD"
str_ldl_unitpad_Space				"Space"

str_ldl_ready_to_launch				"Ready to launch!  Waiting for all other players to launch."
str_ldl_dont_have_cd				"Please insert your Call to Power II disc and press Launch again."
str_ldl_connectionlost				"Your connection was lost."
str_ldl_Pw_COLON_				"Settlers: "
str_ldl_Pw					"Settlers"



str_ldl_Polluter				"Polluter"
str_ldl_NonPolluter				"Non-polluter"

str_ldl_PRODUCTIONTURN				"PRODUCTION/TURN:"


str_ldl_Turns					"Turns"

DELETE_QUEUE					"Are you sure you want to delete this build queue?"
str_tbl_ldl_Ongoing				"Ongoing"
LOADING						"Loading..."

str_ldl_Server_Name_COLON			"Server Name:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Light"
str_tbl_ldl_Heavy				"Heavy"
str_tbl_ldl_Danger				"Danger"
str_tbl_ldl_Toxic				"Toxic"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"Are you sure you want to quit?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"Disband the selected units?"
str_ldl_Disband_selected_cities			"Disband the selected cities?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"Break trade route?"
REMOVE_OFFER					"Remove trade offer?"
SAVING						"Saving..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Alien Embryo Development"
str_ldl_AFB_STAGE1				"Stage 1"
str_ldl_AFB_STAGE2				"Stage 2"
str_ldl_AFB_STAGE3				"Stage 3"
str_ldl_AFB_END					"End"
str_ldl_AFB_TURNS_LEFT				"Turns Until Next Stage"
str_ldl_AFB_ECD					"ECD's (Built/Next Stage/Final):"
str_ldl_AFB_FIELD				"Fields (Built/Next Stage/Final):"
str_ldl_AFB_CHANCE				"Chance of Failure:"

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monuments"
str_ldl_Monument_Upgrade_Available		"Select a monument to upgrade."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"GOVERNMENT"
str_ldl_SURPLUS					"SURPLUS"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"SAVINGS"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"FOOD:"
str_tbl_ldl_PROD_COLON				"PROD:"
str_tbl_ldl_GOLD_COLON				"GOLD:"

str_ldl_Message					"Message"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"PIRATE"
str_ldl_Whose_Trade_Route			"Whose Trade Route would you like to Pirate?"
str_ldl_What_course_of				"What course of Action will\nyou take?"
str_ldl_CAPS_ATTACK				"ATTACK"
str_ldl_CAPS_EXPEL				"EXPEL"
str_ldl_CAPS_CANCEL_MOVE			"CANCEL MOVE"
str_ldl_END_TUTORIAL				"END TUTORIAL"

str_tbl_ldl_You_Need_Embassy_To_Demand		"You need to have an embassy to demand advances."
str_tbl_ldl_GIFT_MAP				"GIFT MAP"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"AWFUL"
str_tbl_ldl_FAIR				"BAD"
str_tbl_ldl_AVERAGE				"AVERAGE"
str_tbl_ldl_GOOD				"GOOD"
str_tbl_ldl_EXCELLENT				"EXCELLENT"
##

str_ldl_POPSCIENCE				"Gold converted to Science"
str_ldl_POPPW					"Production converted to Public Works"
str_ldl_PLANE					"Player Launched"
str_ldl_CROWN					"Game Host"
str_ldl_NUMBPLAYERS				"# of Players in Game"
str_ldl_PASSWORD				"Password Protected"
str_ldl_GAMELOCK				"Game Locked"
str_ldl_GAMELAUNCH				"Game in Progress"
str_ldl_MUTED					"Player Muted"
str_ldl_Back					"Back"
str_ldl_Next					"Next"
str_ldl_worldtype1				"Wet: "
str_ldl_worldtype2				"Warm: "
str_ldl_worldtype3				"Ocean: "
str_ldl_worldtype4				"Island: "
str_ldl_worldtype5				"Uniform: "
str_ldl_worldtype6				"Goods: "
str_ldl_Config_Header				"CONFIG"
str_ldl_Game_Header				"GAME"
str_ldl_Map_Header				"MAP"
str_ldl_QUITTOSHELL				"QUIT"

str_ldl_Tutorial_Advice_Off			"Tutorial Advice Off"
str_ldl_Tutorial_Advice_On			"Tutorial Advice On"
str_ldl_Right_Click_Move			"Right Click On"
str_ldl_Left_Click_Move				"Left Click On"
str_ldl_Auto_Cycle_Turn_Off			"Auto Cycle Turns Off"
str_ldl_Auto_Cycle_Turn_On			"Auto Cycle Turns On"
str_ldl_Auto_Cycle_Units_Off			"Auto Cycle Units Off"
str_ldl_Auto_Cycle_Units_On			"Auto Cycle Units On"
str_ldl_Battle_View_Off				"BattleView Off"
str_ldl_Battle_View_On				"BattleView On"
str_ldl_Walk_Animation_Off			"Walk Animations Off"
str_ldl_Walk_Animation_On			"Walk Animations On"
str_ldl_Animated_Goods_Off			"Animated Goods Off"
str_ldl_Animated_Goods_On			"Animated Goods On"
str_ldl_Attack_Animation_Off			"Attack Animations Off"
str_ldl_Attack_Animation_On			"Attack Animations On"
str_ldl_Animated_Trade_Routes_Off		"Animated Trade Routes Off"
str_ldl_Animated_Trade_Routes_On		"Animated Trade Routes On"
str_ldl_Wonder_Movies_Off			"Wonder Movies Off"
str_ldl_Wonder_Movies_On			"Wonder Movies On"
str_ldl_Great_Library_Animation_Off		"Great Library Animations Off"
str_ldl_Great_Library_Animation_On		"Great Library Animations On"
str_ldl_Bouncing_Message_Off			"Bouncing Messages Off"
str_ldl_Bouncing_Message_On			"Bouncing Messages On"
str_ldl_Water_Animation_Off			"Water Animations Off"
str_ldl_Water_Animation_On			"Water Animations On"
str_ldl_Movie_Windowed				"Windowed Movies"
str_ldl_Movie_Full_Screen			"Full Screen Movies"
str_ldl_Grid_Off				"Map Grid Lines Off"
str_ldl_Grid_On					"Map Grid Lines On"
str_ldl_CHEAT_MODE				"CHEAT MODE"
str_ldl_Cheat_Mode_Case				"Cheat Mode"
str_ldl_Music_Off				"Music Off"
str_ldl_Music_On				"Music On"
str_ldl_Show_City_Inflence_Off			"Hide City Influence"
str_ldl_Show_City_Inflence_On			"Show City Influence"
str_ldl_Auto_Tab_Select_Off			"Auto Tab Select Off"
str_ldl_Auto_Tab_Select_On			"Auto Tab Select On"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Monument Screen Off"
str_ldl_Monument_Screen_On			"Monument Screen On"
str_ldl_Delete					"Delete"
str_ldl_Bloodlust_On				"Bloodlust On"

str_tbl_ldl_Bloodlust_Off			"Bloodlust - Off"
str_tbl_ldl_Bloodlust_On			"Bloodlust - On"

str_ldl_Scorewarn				"Score will not be saved for this game."

##End missing##


str_tbl_ldl_You_Need				"You need to have an embassy to exchange advances."

str_tbl_ldl_Very_Weak				"Very Weak"
str_tbl_ldl_Weak				"Weak"
str_tbl_ldl_Average				"Average"
str_tbl_ldl_Strong				"Strong"
str_tbl_ldl_Very_Strong				"Very Strong"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"You don't have enough gold to give."

str_ldl_CAPS_TARGET_CITY			"TARGET CITY"
str_ldl_CAPS_TYPE				"TYPE"
str_ldl_CAPS_GAIN_LOSS				"GAIN/LOSS"

##New Pop Help##

str_ldl_Alien					"Xenoform Laboratory"
str_ldl_Mscreen					"Monument Screen"
str_ldl_Ulock					"Unlock Group"
str_ldl_Glock					 "Lock Group"
str_ldl_Wow					"Wonders of the World"
str_ldl_Imps					"City Improvements"
str_ldl_Unis					"Units"
str_ldl_Prod					"Production"
str_ldl_Happ					"Happiness"
str_ldl_Goldy					"Commerce"
str_ldl_Scien					"Science"
str_ldl_Food					"Food"
str_ldl_Veter					"Veteran"
str_ldl_Activ					"Active Defense"
str_ldl_Space					"Toggle Space View"
str_ldl_Tile					"Place Tile Improvements"
str_ldl_Zoomin					"Zoom In"
str_ldl_Zoomout					"Zoom Out"
str_ldl_Year					"Game Year/Turn"
str_ldl_Public					"Public Works Account"
str_ldl_Savings					"Gold in Savings"
str_ldl_Nunit					"Next Unit"
str_ldl_Ncity					"Next City"
str_ldl_Undo					"Undo Turn"
str_ldl_End					"End Turn"
str_ldl_Clock					"Turns Remaining"
str_ldl_Tbuild					"Production Cost"
str_ldl_Tprod					"Turns to Build"
str_ldl_Specforce				"Special Forces"
str_ldl_Bomb					"Bombard Ability"
str_ldl_Supp					"# of these Units being built"

str_ldl_AdvisorYear				"Year"
str_ldl_AdvisorTurn				"Turn"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace				"A/R/D/M"
str_ldl_UPKEEP					"UPKEEP"
str_tbl_ldl_Total_Upkeep			"Total Upkeep"
str_tbl_ldl_NOT_BUILDING			"Not Building"
str_ldl_CLOSE					"Close"
str_tbl_ldl_S					"S"
str_ldl_small_Disband				"Disband"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Cost "
str_tbl_ldl_Speed_Cities			"Speed Cities"
str_tbl_ldl_Seconds_Per_City_COLON		"Seconds Per City:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon		"Positive Points For:"
str_tbl_ldl_Negative_Points_For_Colon		"Negative Points For:"
str_tbl_ldl_Total_Positive_Points_Colon		"Total Positive Points:"
str_tbl_ldl_Total_Negative_Points_Colon		"Total Negative Points:"
str_tbl_ldl_Total_Points_Colon			"Total Points:"
str_tbl_ldl_Civ_Score_Colon			"Score:"

str_tbl_ldl_The_Diplomats			"Our leaders are busy. We are not interested in discussing anything with you at this time."
str_tbl_ldl_Select_a_new			"Select a new Advance to research."
str_ldl_Review_Tutorial_Messages		"Review Tutorial Messages"
str_ldl_END					"END"
str_ldl_End_Tutorial_Dialog			"Are you sure you want to end the tutorial?"
str_ldl_Skill_Level				"Skill Level"
str_ldl_Barbarian_Threat			"Barbarian Threat"
str_ldl_LAUNCH					"LAUNCH"
str_ldl_Random_Custom				"Random/Custom"


# additional Info screen strings
str_ldl_Top_5_Cities				"Top 5 Cities"
str_ldl_Power_Graph				"Power Graph"
str_ldl_Civ_Score				"Score"
str_ldl_Year_Founded_COLON			"Year Founded:"
str_ldl_Turns_to_Next_Disaster			"Turns to Next Disaster"

str_ldl_CAPS_MAKE_QUEUE				"MAKE QUEUE"
str_ldl_CAPS_LOAD_QUEUE				"LOAD QUEUE"
str_ldl_CAPS_DELETE_QUEUE			"DELETE QUEUE"
str_tbl_ldl_Your_queue_has_been_saved		"Your queue has been saved."
str_ldl_LOAD					"LOAD"
str_ldl_CAPS_ASSIGN				"ASSIGN"
str_ldl_CAPS_CONTENTS				"CONTENTS"

str_ldl_Disband_seleted_unit			"Disband the selected units?"
str_ldl_Disband_selected_city			"Disband the selected cities?"
str_ldl_MY_GOODS				"MY GOODS"

str_ldl_CAPS_DOMESTIC				"DOMESTIC"
str_ldl_CAPS_FOREIGN				"FOREIGN"

str_ldl_NEXT					"NEXT"

# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"YOUR SCORE IS:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS"
str_ldl_POPULATION_COLON			"POPULATION:"
str_ldl_CIV_SCORE				"SCORE"
str_ldl_POWER_GRAPH				"POWER GRAPH"
str_ldl_DEFEAT					"DEFEAT"

str_ldl_THE_DESTITUTE				"THE DESTITUTE"
str_ldl_THE_SQUIRREL_HEARTED			"THE SQUIRREL HEARTED"
str_ldl_THE_RED_FACED				"THE RED FACED"
str_ldl_THE_WEARY				"THE WEARY"
str_ldl_THE_MEEK				"THE MEEK"
str_ldl_THE_UNREADY				"THE UNREADY"
str_ldl_THE_EARNEST				"THE EARNEST"
str_ldl_THE_WISE				"THE WISE"
str_ldl_THE_VALIANT				"THE VALIANT"
str_ldl_THE_LION_HEARTED			"THE LION HEARTED"
str_ldl_THE_INDOMITABLE				"THE INDOMITABLE"
str_ldl_THE_CIV_LORD				"THE ALMIGHTY"	

str_ldl_Small_Type				"Type"
str_ldl_Caravans_COLON				"Caravans:"
str_ldl_Gold_From_Trade_COLON			"Gold From Trade:"
str_tbl_ldl_Goods				"Goods"
str_tbl_ldl_Exports				"Exports"
str_tbl_ldl_View_Goods				"View Goods"
str_tbl_ldl_View_Exports			"View Exports"
str_tbl_ldl_From				"From"
str_tbl_ldl_Destination				"Destination"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Abort"
str_ldl_Open					"Open"
str_ldl_Close					"Close"

str_ldl_Activlink_Internet			"Activlink/Internet requires an active dial-up or direct connection to the Internet."
str_ldl_ADD2					"Add"
str_ldl_ADD					"ADD"
str_ldl_Add_AI					"Add AI"
str_ldl_Advance					"Advance"
str_ldl_Advance_				"Advance "
str_ldl_Advances				"Advances"
str_ldl_ADVANCES_KNOWN_TO_COLON			"ADVANCES KNOWN TO:"
str_ldl_Advertise				"Advertise.  Cost 500 Gold"
str_ldl_AGAINST_YOU				"AGAINST YOU"
str_ldl_Ages					"Ages"
str_ldl_Aggression				"Aggression"
str_ldl_AI					"AI"
str_ldl_Aid_Uprising				"Aid Uprising.  Cost: Variable"
str_ldl_Air_Force				"Air Force"
str_ldl_All_Advancements			"All Advancements"
str_ldl_ALLIANCE				"ALLIANCE"
str_ldl_Alpha_Blending				"Alpha Blending"
str_ldl_Animated_Goods				"Animated Goods"
str_ldl_Animated_Trade_Routes			"Animated Trade Routes"
str_ldl_APPLY					"APPLY"
str_ldl_ARD					"A/R/D"
str_ldl_ARDM					"A / R / D / M"
str_ldl_Army					"Army"
str_ldl_Asking_For				"Asking For"
str_ldl_Asks_For				"Asks For"
str_ldl_Assault					"Assault"
str_ldl_At_War					"At War"
str_ldl_Attack_Animation			"Attack Animation"
str_ldl_Attack_COLON				"Attack:"
str_ldl_ATTACK_ENEMY				"ATTACK ENEMY"
str_ldl_Attackers				"Attackers"
str_ldl_ATTITUDE				"ATTITUDE"
str_ldl_ATTITUDE_COLON				"ATTITUDE:"
str_ldl_Available_Governments			"Available Governments"
str_ldl_Available_Scenarios			"Available Scenarios"
str_ldl_Average					"Average"
str_ldl_Average_Happiness			"Average Happiness"
str_ldl_BACK					"BACK"
str_ldl_BANKERS					"Merchants"
str_ldl_BATTLE_VIEW				"BATTLE VIEW"
str_ldl_Blood_Lust				"Bloodlust"
str_ldl_Bold					"Bold"
str_ldl_Bomb_Cabinet				"Bomb Cabinet.  Cost 1000 Gold"
str_ldl_Bombard					"Bombard"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Franchise.  Cost 250 Gold"
str_ldl_BREAK_ROUTE				"BREAK ROUTE"
str_ldl_Build					"Build"
str_ldl_BUILD_LIST				"BUILD LIST"
str_ldl_BUILD_OPTIONS				"BUILD OPTIONS"
str_ldl_BUILDING				"BUILDING"
str_ldl_BUILDINGS				"BUILDINGS"
str_ldl_BUY					"BUY"
str_ldl_BUY_GOODS				"BUY GOODS"
str_ldl_Buy_Now					"Buy Now"
str_ldl_BY_YOU					"BY YOU"
str_ldl_Cancel					"Cancel"
str_ldl_Cancel_Route				"Cancel Route"

str_ldl_CAPS_ACTION				"ACTION"
str_ldl_CAPS_ADVANCE				"ADVANCE"
str_ldl_CAPS_ADVANCES				"ADVANCES"
str_ldl_CAPS_AT_WAR				"AT WAR"
str_ldl_CAPS_BUILD				"BUILD"
str_ldl_CAPS_CANCEL				"CANCEL"
str_ldl_CAPS_CHANGE				"CHANGE"
str_ldl_CAPS_CHANGE_LOBBY			"CHANGE LOBBY"
str_ldl_CAPS_CITIES				"CITIES"
str_ldl_CAPS_CITY				"CITY"
str_ldl_CAPS_CIVILIZATION			"EMPIRE"
str_ldl_CAPS_CIVILIZATION_COLON			"EMPIRE:"
str_ldl_CAPS_COST				"COST"
str_ldl_CAPS_CUSTOM				"CUSTOM"
str_ldl_CAPS_DIFFICULTY				"DIFFICULTY"
str_ldl_CAPS_EXCLUSIONS				"EXCLUSIONS"
str_ldl_CAPS_FEMALE				"FEMALE"
str_ldl_CAPS_FOOD				"FOOD"
str_ldl_CAPS_FOOD2				"NET\nFOOD"
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"FOOD LOST TO CRIME"
str_ldl_CAPS_FORTIFY				"FORTIFY"
str_ldl_CAPS_FROM				"FROM"
str_ldl_CAPS_GO_TO_CITY				"GO TO CITY"
str_ldl_CAPS_GOLD2				"NET\nGOLD"
str_ldl_CAPS_GOLD				"GOLD"
str_ldl_CAPS_GOLD_COLON				"GOLD:"
str_ldl_CAPS_GOODS				"GOODS"
str_ldl_CAPS_HAPPINESS				"HAPPINESS"
str_ldl_CAPS_HAPPY				"HAPPY"
str_ldl_CAPS_HEALTH				"HEALTH"
str_ldl_CAPS_INFO				"RANKING"
str_ldl_CAPS_INTELLIGENCE			"INTELLIGENCE"
str_ldl_CAPS_LAND				"LAND"
str_ldl_CAPS_LOCK				"LOCK"
str_ldl_CAPS_MALE				"MALE"
str_ldl_CAPS_MAP				"MAP"
str_ldl_CAPS_MAX_GOODS				"MAX GOODS"
str_ldl_CAPS_MILITARY_READINESS			"MILITARY READINESS"
str_ldl_CAPS_NAME				"NAME"
str_ldl_CAPS_NAME_COLON				"NAME:"
str_ldl_CAPS_NO					"NO"
str_ldl_CAPS_ON_ALERT				"ON ALERT"
str_ldl_CAPS_PER_TURN				"PER TURN"
str_ldl_CAPS_PLAYERS				"# EMPIRES"
str_ldl_CAPS_POLLUTION				"POLLUTION"
str_ldl_CAPS_POPULATION				"POPULATION"
str_ldl_CAPS_PRODUCTION				"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON			"PRODUCTION:"
str_ldl_CAPS_PROFILE				"PROFILE"
str_ldl_CAPS_QUEUE				"QUEUE"
str_ldl_CAPS_QUIT				"QUIT"
str_ldl_CAPS_RATIONS				"RATIONS"
str_ldl_CAPS_REVOLUTION				"REVOLUTION"
str_ldl_CAPS_RULES				"RULES"
str_ldl_CAPS_SCIENCE				"SCIENCE"
str_ldl_CAPS_SCIENCE2				"NET\nSCIENCE"
str_ldl_CAPS_SEA				"SEA"
str_ldl_CAPS_SELL				"SELL"
str_ldl_CAPS_SIZE				"SIZE"
str_ldl_CAPS_SLAVES				"SLAVES"
str_ldl_CAPS_SLEEP				"SENTINEL"
str_ldl_CAPS_SPACE				"SPACE"
str_ldl_CAPS_STAND_DOWN				"STAND DOWN"
str_ldl_CAPS_STATUS				"STATUS"
str_ldl_CAPS_STRENGTH				"STRENGTH"
str_ldl_CAPS_TILE_IMP				"TILE IMPROVEMENTS"
str_ldl_CAPS_TO					"TO"
str_ldl_CAPS_TOTAL_GOLD				"TOTAL GOLD"
str_ldl_CAPS_TRADE				"TRADE"
str_ldl_CAPS_TRIBE				"EMPIRE"
str_ldl_CAPS_UNHAPPY				"UNHAPPY"
str_ldl_CAPS_UNIT				"UNIT"
str_ldl_CAPS_UNITS				"UNITS"
str_ldl_CAPS_VALUE				"VALUE"
str_ldl_CAPS_WAGES				"WAGES"
str_ldl_CAPS_WONDERS				"WONDERS"
str_ldl_CAPS_WORKDAY				"WORKDAY"
str_ldl_CAPS_WORKERS				"WORKERS"
str_ldl_CAPS_WORLD_SHAPE			"WORLD SHAPE"
str_ldl_CAPS_YES				"YES"


### Keeper Stuff 2 ###
str_ldl_Capture_City				"Capture City"
str_ldl_Capture_Slaves				"Capture Slaves.  Cost 250 Gold"
str_ldl_Cargo					"Cargo"
str_ldl_CEASE_FIRE				"PEACE TREATY"
str_ldl_CELEB_COLON				"CELEB:"
str_ldl_Celebration				"Celebration"
str_ldl_Change					"Change"
str_ldl_Change_Lobby				"Change Lobby"
str_ldl_CHANGE_SCIENCE				"RESEARCH"
str_ldl_CHANGE_TO_COLON				"CHANGE TO:"
str_ldl_CHECK_INTELLIGENCE			"CHECK INTELLIGENCE"
str_ldl_Chieftain				"Chieftain"
str_ldl_Choose_Difficulty_Level			"Choose Difficulty Level"
str_ldl_Choose_Map_Size				"Choose World Size"
str_ldl_Choose_Risk_Level			"Choose Difficulty Level"
str_ldl_Choose_World_Shape			"Choose World Shape"
str_ldl_Choose_World_Type			"Choose World Type"
str_ldl_Cities					"Cities"
str_ldl_CITIES_COLON				"CITIES:"
str_ldl_City					"City"
str_ldl_City_Bonus_COLON			"City Defense:"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"City Builder"
str_ldl_CITY_ESPIONAGE				"CITY ESPIONAGE"
str_ldl_CITY_GOLD				"CITY GOLD"
str_ldl_CITY_HAPPINESS				"CITY HAPPINESS"
str_ldl_City_List				"City List"
str_ldl_City_Lost_Warning			"City Lost Warning"
str_ldl_City_Name				"City Name"
str_ldl_CITY_NAME_COLON				"CITY NAME:"
str_ldl_CITY_QUEUE				"CITY QUEUE"
str_ldl_CITY_SCIENCE				"CITY SCIENCE"
str_ldl_City_Size				"City Size"
str_ldl_CITY_STATUS				"CITY STATUS"
str_ldl_City_Style				"City Style"
str_ldl_CITY_VIEW				"CITY VIEW"
str_ldl_CIV					"EMPIRE"
str_ldl_Civ_Name				"Empire Name"
str_ldl_CIV_STATUS				"EMPIRE STATUS"
str_ldl_Civilization				"Empire"
str_ldl_Civilization_COLON			"Empire:"
str_ldl_Civilization_Message			"Empire Message"
str_ldl_CIVILIZATION_STATUS			"EMPIRE STATUS"
str_ldl_CIVILIZATIONS_COLON			"EMPIRE:"
str_ldl_Civs					"Empires"
str_ldl_Cloak					"Cloak"
str_ldl_Command_All				"Command All"
str_ldl_CONCEPTS				"CONCEPTS"
str_ldl_Conduct_Hit				"Conduct Hit.  Cost: 500 Gold"
str_ldl_Connecting_To_Lobby			"Connecting To Lobby..."
str_ldl_Connection_Type_COLON			"Connection Type:"
str_ldl_Continent				"Continent"
str_ldl_CONTINUE				"CONTINUE"
str_ldl_CONTINUE_GAME				"CONTINUE GAME"
str_ldl_CONTINUE_NEGOTIATIONS			"CONTINUE NEGOTIATIONS?"
str_ldl_Convert_City				"Convert City.  Cost: 100 Gold"
str_ldl_Cost					"Cost"
str_ldl_Could_not_join_lobby			"Could not join lobby."
str_ldl_Create_Game				"Create Game"
str_ldl_Create_New_Setup			"Create New Setup"
str_ldl_Create_Park				"Nanite Cleansing"
str_ldl_Create_Profile				"Create Profile"
str_ldl_Create_Rift				"Create Rift"
str_ldl_Creating_Game				"Creating Game..."
str_ldl_CREDITS					"Credits"
str_ldl_CRIME					"CRIME"
str_ldl_Custom					"Custom"
str_ldl_CUSTOM_RULES				"CUSTOM RULES..."
str_ldl_CUSTOMIZE				"CUSTOMIZE"
str_ldl_Cut_and_Paste				"Cut and Paste"
str_ldl_Defenders				"Defenders"
str_ldl_Defuse_Bomb				"Defuse Bomb"
str_ldl_Deity					"Deity"
str_ldl_Delete_Profile				"Delete Profile"
str_ldl_Delete_Setup				"Delete Setup"
str_ldl_Descend					"Descend"
str_ldl_Difficulty				"Difficulty"
str_ldl_Difficulty_Level			"Skill Level"
str_ldl_DIPLOMACY				"DIPLOMACY"
str_ldl_DIPLOMACY_STATUS			"DIPLOMACY STATUS"
str_ldl_Disaster				"Disaster"
str_ldl_DISBAND					"DISBAND"
str_ldl_Diverse					"Diverse"
str_ldl_Domestic				"Domestic"
str_ldl_Doughnut_World				"Doughnut World"
str_ldl_Dry					"Dry"
str_ldl_Dynamic_Join				"Dynamic Join"
str_ldl_Dynamic_Joining_On			"Dynamic Joining On"
str_ldl_Earth_World				"Earth World"
str_ldl_East_and_West_edges_of_the_map_connect	"East and West edges of the map connect."
str_ldl_EAST_WEST				"EAST_WEST"
str_ldl_East_West_and_North_South_edges		"East/West and North/South edges of the map connect."
str_ldl_EATEN					"EATEN"
str_ldl_ECO_PACT				"ECO PACT"
str_ldl_Edit_Profile				"Edit Profile"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"EMBASSY"
str_ldl_Emperor					"Emperor"
str_ldl_ENACT					"ENACT"
str_ldl_Enact_Government			"Enact Government"
str_ldl_ENEMY					"ENEMY"
str_ldl_Enemy_Intrusion				"Enemy Intrusion"
str_ldl_Enter_Password_COLON			"Enter Password:"
str_ldl_ENTERTAINERS				"Entertainers"
str_ldl_Entrench				"Fortify"
str_ldl_Entrench_Bonus_COLON			"Fortified Bonus:"
str_ldl_Environment				"Customize Map"
str_ldl_Environmentalism			"Environmentalism"
str_ldl_Establish_Embassy			"Establish Embassy"
str_ldl_Exchange_City				"Exchange City"
str_ldl_exchange_maps				"You will exchange maps of uncharted lands."
str_ldl_Excluded_Improvements_COLON_		"Excluded Improvements: "
str_ldl_Excluded_Units_COLON_			"Excluded Units: "
str_ldl_Excluded_Wonders_COLON_			"Excluded Wonders: "
str_ldl_Exclusions				"Exclusions"
str_ldl_Details					"Details"
str_ldl_Expel_Unit				"Expel Unit"
str_ldl_Experience_Level_COLON			"Experience Level:"
str_ldl_Export					"Export"
str_ldl_Female					"   Female"
str_ldl_Few_Goods				"Few Goods"
str_ldl_File_Injunction				"File Injunction.  Cost: 300 Gold"
str_ldl_Fog_Of_War_Off				"Fog Of War Off"
str_ldl_Folder_COLON				"Folder:"
str_ldl_Food_					"Food "
str_ldl_Food_COLON				"Food:"
str_ldl_Food_Eaten				"Food Eaten"
str_ldl_Food_Lost_to_Crime			"Food Lost to Crime"
str_ldl_Food_Stored_Last_Turn			"Food Stored Last Turn"
str_ldl_Food_Stored_Next_Turn			"Food Stored Next Turn"
str_ldl_FOOD_TO_GROW				"FOOD TO GROW"
str_ldl_For					"For"
str_ldl_FOR_BUILDING				"FOR BUILDING"
str_ldl_FOR_COLON				"FOR:"
str_ldl_For_Public_Works			"For Public Works"
str_ldl_Fort_Bonus_COLON			"Fort Bonus:"
str_ldl_Fortify					"Fortify"
str_ldl_Free_Slave				"Free Slave.  Cost: 50 Gold"
str_ldl_From					"From"
str_ldl_FROM_COLON				"FROM:"
str_ldl_Game_COLON				"Game:"
str_ldl_GAME_DETAILS				"GAME DETAILS..."
str_ldl_Game_Folders				"Game Folders"
str_ldl_Game_Name_COLON				"Game Name:"
str_ldl_GAME_OPTIONS				"GAME OPTIONS"
str_ldl_GAME_PLAY				"GAME PLAY"
str_ldl_GAME_SETUP				"GAME SETUP"
str_ldl_Game_Style_COLON			"Game Style:"
str_ldl_GAMEPLAY				"GAME PLAY"
str_ldl_GAMEPLAY_OPTIONS			"GAMEPLAY"
str_ldl_Games_COLON				"Games:"
str_ldl_GENERAL					"GENERAL"
str_ldl_Genocide				"Bloodlust"
str_ldl_Get_Good				"Get Good"
str_ldl_Gift_Map				"Gift Map"
str_ldl_GIVE					"GIVE"
str_ldl_Gold					"Gold"
str_ldl_Gold_COLON				"Commerce:"
str_ldl_Gold_COLON_				"Gold: "
str_ldl_GOLD_LOST_TO_CRIME			"GOLD LOST TO CRIME"
str_ldl_Gold_Paid				"Gold Paid"
str_ldl_GOOD					"GOOD"
str_ldl_Goods					"Goods"
str_ldl_Goods_COLON				"Goods:"
str_ldl_Goods_For_Sale				"Goods For Sale"
str_ldl_GOV_nBONUS				"GOV\nBONUS"
str_ldl_GOVERMENTS				"GOVERMENTS"
str_ldl_GOVERN					"GOVERNMENTS"
str_ldl_Government				"Government"
str_ldl_GOVERNMENTS				"GOVERNMENTS"
str_ldl_GRAPHICS				"GRAPHICS"
str_ldl_GRAPHICS_OPTIONS			"GRAPHICS"
str_ldl_Great_Library				"Great Library"
str_ldl_Group_All				"Group All"
str_ldl_Growth					"Growth"
str_ldl_GROWTH_COLON				"GROWTH:"
str_ldl_Handicapping_On				"Handicapping On"
str_ldl_HAPP					"HAPP"
str_ldl_Happiness				"Happiness"
str_ldl_Happy					"Happy"
str_ldl_HASH_MARK				"#"
str_ldl_Health					"Health"
str_ldl_Hear_Gossip				"Hear Gossip"
str_ldl_Help					"Help"
str_ldl_HIGH_SCORE				"HIGH SCORE"
str_ldl_HIGH_SCORES				"HIGH SCORES"
str_ldl_HISTORICAL				"HISTORICAL"
str_ldl_Homogeneous				"Uniform"
str_ldl_Host_changed_game_setup			"Attention! Host changed game setup"
str_ldl_HOT_KEY					"HOT KEY"
str_ldl_How_much_for_good			"How much would you like to bid on this good?"
str_ldl_How_much_gold				"How much gold do you demand?"
str_ldl_Impatient				"Impatient"
str_ldl_IMPROVE					"CITY IMPROVEMENTS"
str_ldl_Improvements				"Improvements"
str_ldl_Incite_Revolution			"Incite Revolution.  Cost: Variable"
str_ldl_Indifferent				"Indifferent"
str_ldl_Infect_City				"Infect City.  Cost: 1000 Gold"
str_ldl_Info					"Info"
str_ldl_INFORMATION				"RANKING"
str_ldl_Injured					"Injured"
str_ldl_INSTANT_START				"INSTANT START"
str_ldl_Intelligence				"Intelligence"
str_ldl_INVENTORY				"INVENTORY"
str_ldl_Invulnerable_Trade			"Piracy"
str_ldl_Invulnerable_Trade_Off			"Piracy Off"
str_ldl_Island					"Island"
str_ldl_Join_City				"Build City"
str_ldl_Join_Game				"Join Game"
str_ldl_Joining_Game				"Joining Game..."
str_ldl_Joining_Lobby				"Joining Lobby..."
str_ldl_KEYBOARD				"KEYBOARD"
str_ldl_KEYBOARD_MAPPING			"KEYBOARD MAPPING"
str_ldl_Kick					"Kick"
str_ldl_kicked_you_out				"Sorry, host has kicked you out of Game"
str_ldl_King					"King"
str_ldl_Knowledge				"Knowledge"
str_ldl_Knowledge_Bar				"Knowledge Bar"
str_ldl_KNOWN					"KNOWN"
str_ldl_Known_Only_To_You			"Known Only To You"
str_ldl_Known_To_You_And_Others			"Known To You And Others"
str_ldl_LABORERS				"Laborers"
str_ldl_Land					"Land"
str_ldl_Land_Grabber				"Land Grabber"
str_ldl_Large_64_x_128				"Huge"
str_ldl_Last_Sale_Price_COLON			"Last Sale Price:"
str_ldl_Launch					"Launch"
str_ldl_LEADER_NAME				"LEADER NAME"
str_ldl_Leader_Name_COLON			"Leader Name: "
str_ldl_LEAVE_OUR_LANDS				"STOP TRESPASS"
str_ldl_Leaving_Lobby				"Leaving Lobby..."
str_ldl_Legal					"Legal"
str_ldl_LIBRARY					"LIBRARY"
str_ldl_Line_Of_Sight				"Fog of War"
str_ldl_LOAD_GAME				"Load Game"
str_ldl_Load_Game_Setup				"Load Game Setup"
str_ldl_Load_Map				"Load Map"
str_ldl_Load_Queue				"Load Queue"
str_ldl_Load_Saved_Game				"Load Saved Game"
str_ldl_Load_Scenario				"Load Scenario"
str_ldl_LOAD_SETUP				"LOAD SETUP"
str_ldl_LOAD_TEMPLATE				"LOAD TEMPLATE"
str_ldl_Lobby					"Lobby"
str_ldl_Lobby_Name				"Lobby Name"
str_ldl_Lobby_Name_COLON			"Lobby Name:"
str_ldl_Local_Area_Network_IPX			"This is a Local Area Network connection for users who only have access to IPX connections."
str_ldl_Local_Area_Network_TCPIP		"This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
str_ldl_Location_COLON				"Location:"
str_ldl_Lock					"Lock"
str_ldl_MACRO					"MACRO"
str_ldl_MAIN_CHAT				"MAIN CHAT"
str_ldl_MAINT					"MAINT"
str_ldl_MAKE_A_DEMAND				"MAKE A DEMAND"
str_ldl_Male					"   Male"
str_ldl_Many_Goods				"Many Goods"
str_ldl_Map					"Map"
str_ldl_MAP_CAPS_SIZE				"WORLD SIZE"
str_ldl_Map_COLON				"Map:"
str_ldl_MAP_EDITOR				"MAP EDITOR"
str_ldl_Map_Folders				"Map Folders"
str_ldl_Map_Shape				"World Shape"
str_ldl_Map_Size				"Map Size"
str_ldl_MAP_TYPE				"CUSTOMIZE MAP"
str_ldl_MAPS					"MAPS"
str_ldl_MAX					"MAX"
str_ldl_MAX_FOOD				"MAX FOOD"
str_ldl_Max_Goods				"Max Goods"
str_ldl_Max_Growth				"Max Growth"
str_ldl_Max_Happiness				"Max Happiness"
str_ldl_MAX_HAPPY				"MAX HAPPY"
str_ldl_MAX_PROD				"MAX PROD"
str_ldl_Max_Production				"Max Production"
str_ldl_MAX_SCI					"MAX SCI"
str_ldl_MAXIMIZE_CITY				"MAXIMIZE CITY"
str_ldl_Medium_48_x_96				"Regular"
str_ldl_Military				"Military"
str_ldl_MILITARY_COLON				"MILITARY:"
str_ldl_Military_Readiness			"Military Readiness"
str_ldl_MILITARY_SUPPORT_COST_COLON		"MILITARY\nSUPPORT COST:"
str_ldl_Move					"Move"
str_ldl_Movement_COLON				"Movement:"
str_ldl_Movement_Cost_COLON			"Movement Cost:"
str_ldl_MP					"MP"
str_ldl_MULTIPLAYER				"Network Game"
str_ldl_MUSIC					"MUSIC"
str_ldl_Music_Volume				"Music Volume"
str_ldl_Mute					"Mute"
str_ldl_Name					"Name"
str_ldl_Navy					"Navy"
str_ldl_Neutral					"Neutral"
str_ldl_Never_Mind				"Never Mind"
str_ldl_NEW_GAME				"New Game"
str_ldl_NEXT_ADVANCE				"NEXT ADVANCE"
str_ldl_NEXT_POP				"NEXT POP"
str_ldl_NEXT_POP_IN				"NEXT POP IN"
str_ldl_No					"No"
str_ldl_Nothing_Building			"Nothing Building"
str_ldl_Number_of_Opponents			"Number of Opponents"
str_ldl_Ocean					"Ocean"
str_ldl_Offer					"Offer"
str_ldl_OFFER_A_GIFT				"OFFER A GIFT"
str_ldl_OFFER_AN_EXCHANGE			"OFFER AN EXCHANGE"
str_ldl_Offer_Good				"Offer Good"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"On Alert"
str_ldl_Only_Known_By_Others			"Only Known By Others"
str_ldl_Open_Offers				"Open Offers"
str_ldl_OPTIONS					"Options"
str_ldl_ORDER					"ORDER"
str_ldl_ORDERS					"UNIT ORDERS"
str_ldl_PAID					"PAID"
str_ldl_Pairah					"Pariah"
str_ldl_Paradrop				"Paradrop"
str_ldl_PARANTHESIS_Team			" (Team)"
str_ldl_PARATHESIS_Private			" (Private)"
str_ldl_password				"Do you want to use a password?"
str_ldl_Password_required_to_join		"Password required to join."
str_ldl_PEACE					"PEACE   ON ALERT   AT WAR"
str_ldl_Peace_Maker				"Peace Maker"
str_ldl_Peace_Movement				"War Discontent"
str_ldl_PER_nTURN				"PER TURN"
str_ldl_Per_Turn				"Per Turn"
str_ldl_Percent					"Percent"
str_ldl_Personality				"Personality"
str_ldl_Pillage					"Pillage"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Pirate"
str_ldl_Plant_Nanovirus				"Plant Nanovirus"
str_ldl_Plant_Nuke				"Plant Nuke.  Cost: 500 Gold"
str_ldl_Player					"Player"
str_ldl_Player_Info_COLON			"Player Info:"
str_ldl_Player_Name				"Player Name"
str_ldl_Player_Name_COLON			"Player Name:"
str_ldl_Player_number				"Player number"
str_ldl_Player_Number_and_Name			"Player Number and Name"
str_ldl_Players					"Players"
str_ldl_Players_COLON				"Players:"
str_ldl_Pollution				"Pollution"
str_ldl_Pollution_Off				"Pollution Off"
str_ldl_POP_COLON				"POP:"
str_ldl_Population				"Population"
str_ldl_Power					"Power"
str_ldl_PRICE					"PRICE"
str_ldl_Prince					"Prince"
str_ldl_Private					"Private"
str_ldl_PROD					"PROD"
str_ldl_PROD2					"NET\nPROD"
str_ldl_PRODCUTIONTURN				"PRODUCTION/TURN"
str_ldl_PRODUCING				"PRODUCING"
str_ldl_Production				"Production"
str_ldl_Production_				"Production "
str_ldl_Production_COLON			"Production:"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PRODUCTION LOST TO CRIME"
str_ldl_PRODUCTION_PERCENTAGE_COLON		"PRODUCTION\nPERCENTAGE:"
str_ldl_Profile					"Profile"
str_ldl_PROFIT					"PROFIT"
str_ldl_Public_Works				"Public Works"
str_ldl_Public_Works_Stored			"Public Works Stored"
str_ldl_Purchase_Options			"Purchase Options"
str_ldl_PW					"PW"
str_ldl_Questionable				"Questionable"
str_ldl_Queue					"Queue"
str_ldl_QUEUE_NAME_COLON			"QUEUE NAME:"
str_ldl_QUICK_SAVE				"QUICK SAVE"
str_ldl_Quit					"Quit"
str_ldl_QUIT_TO_WINDOWS				"QUIT TO WINDOWS"
str_ldl_Raging_Hordes				"Marauders"
str_ldl_RANDOM					"RANDOM"
str_ldl_Random_Map				"Random Map"
str_ldl_Rank					"Rank"
str_ldl_Rations					"Rations"
str_ldl_REDUCE_POLLUTION			"REDUCE POLLUTION"
str_ldl_Reform_City				"Reform City.  Cost: 1000 Gold"
str_ldl_Regard_Towards_COLON			"Attitude Towards:"
str_ldl_Reliability				"Reliability"
str_ldl_Reliable				"Reliable"
str_ldl_Reload_FLI				"Reload FLI"
str_ldl_REMOVE2					"Remove"
str_ldl_REMOVE					"REMOVE"


str_ldl_RESEARCH_ADVANCE			"RESEARCH ADVANCE"
str_ldl_RESEARCHING				"RESEARCHING"
str_ldl_RESEARCHING_COLON			"RESEARCHING:"
str_ldl_Reserve					"Reserve"
str_ldl_Reserves				"Reserves"
str_ldl_RESET_DEFAULTS				"RESET DEFAULTS"
str_ldl_RESET_ROUTE				"RESET ROUTE"
str_ldl_RESTART					"RESTART"
str_ldl_Restless_Tribes				"Raiders"
str_ldl_REV					"REV"
str_ldl_REV_COLON				"REV:"
str_ldl_Review					"Review"
str_ldl_REVIEW_TRADE				"REVIEW TRADE"
str_ldl_Revolt_Warning				"Revolt Warning"
str_ldl_Revolution				"Revolution"
str_ldl_Revolution_Risk				"Revolution Risk"
str_ldl_RIOT					"RIOT"
str_ldl_RIOT_COLON				"RIOT:"
str_ldl_Riot_Risk				"Riot Risk"
str_ldl_Roving_Bands				"Bandits"
str_ldl_Rules					"Rules"
str_ldl_RUSH_BUY				"RUSH BUY"
str_ldl_Sale_Price_COLON			"Sale Price:"
str_ldl_Sale_Value_COLON			"Sale Value:"
str_ldl_Save					"Save"
str_ldl_SAVE_AS_TEMPLATE			"SAVE AS TEMPLATE"
str_ldl_Save_COLON				"Save:"
str_ldl_SAVE_GAME				"SAVE GAME"
str_ldl_SAVE_MAP				"SAVE MAP"
str_ldl_SAVE_SCENARIO				"SAVE SCENARIO"
str_ldl_Saved_Games				"Saved Games"
str_ldl_Saved_Maps				"Saved Maps"
str_ldl_Saved_Profiles_COLON			"Saved Profiles:"
str_ldl_Savings_Per_Turn			"Savings Per Turn"
str_ldl_SCENARIO				"SCENARIO"
str_ldl_Scenario_Info_COLON_			"Scenario Info: "
str_ldl_SCI					"SCI"
str_ldl_SCI_COLON				"SCI:"
str_ldl_Science					"Science"
str_ldl_SCIENCE_COLON				"SCIENCE:"
str_ldl_Science_Per_Turn			"Science Per Turn"
str_ldl_SCIENCE_STATUS				"SCIENCE STATUS"
str_ldl_Scientist				"Scientist"
str_ldl_SCIENTISTS				"Scientists"
str_ldl_Score					"Score"
str_ldl_SCORE_COLON				"SCORE:"
str_ldl_SCREEN_CONTROLS				"SCREEN CONTROLS"
str_ldl_Screens					"Screens"
str_ldl_Sea					"Sea"
str_ldl_Select_Age_Research			"Select Starting Age and Maximum Research"
str_ldl_Select_City				"Select City"
str_ldl_Select_Command				"Select Command"
str_ldl_SELECT_CONNECTION			"SELECT CONNECTION"
str_ldl_Select_Government			"Select Government"
str_ldl_SELECT_PROFILE				"SELECT PROFILE"
str_ldl_SELECT_SERVER				"SELECT SERVER"
str_ldl_Self_interested				"Self-interested"
str_ldl_Sell					"Sell"
str_ldl_SELL_GOODS				"SELL GOODS"
str_ldl_Sell_Indulgences			"Sell Indulgences"
str_ldl_SEND					"SEND"
str_ldl_SEND_EMISSARY				"SEND EMISSARY"
str_ldl_Send_Good				"Send Good"
str_ldl_SEND_GOODS				"SEND GOODS"
str_ldl_Server					"Server"
str_ldl_SET_AMOUNT_COLON			"SET AMOUNT:"
str_ldl_SFX					"SOUND"
str_ldl_SFX_Volume				"Sound Volume"
str_ldl_Show_All				"Show All"
str_ldl_Show_Enemy_Moves			"Show Enemy Moves"
str_ldl_SINGLEPLAYER				"SINGLE PLAYER"
str_ldl_Size					"Size"
str_ldl_Slaves					"Slaves"
str_ldl_Sleep					"Sentinel"
str_ldl_Small_24_x_48				"Small"
str_ldl_Soothsay				"Soothsay.  Cost: 500 Gold"
str_ldl_SOUND					"SOUND"
str_ldl_SOUND_OPTIONS				"SOUND"
str_ldl_Music					"Music"
str_ldl_MUSIC_OPTIONS				"Music"
str_ldl_Special					"Special"
str_ldl_SPECIAL_ABILITIES			"SPECIAL ABILITIES"
str_ldl_SPECIAL_ATTACKS				"SPECIAL ATTACKS"
str_ldl_Spy					"Spy"
str_ldl_Stand_Down				"Stand Down"
str_ldl_Starting_Age_COLON			"Starting Age:"
str_ldl_STATS					"STATS"
str_ldl_Status					"Status"
str_ldl_Status_COLON				"Status:"
str_ldl_Steadfast				"Steadfast"
str_ldl_Steal_Discovery				"Steal Advance.  Cost: 2000 Gold"
str_ldl_STOP_PIRACY				"STOP PIRACY"
str_ldl_STOP_TRADE_WITH				"STOP TRADE WITH"
str_ldl_STORED					"STORED"
str_ldl_Stored_Food				"Stored Food"
str_ldl_Stored_Last_Turn			"Stored Last Turn"
str_ldl_Strength				"Strength"
str_ldl_Sue					"Sue.  Cost: 500 Gold"
str_ldl_SUGGEST_A_TREATY			"SUGGEST A TREATY"
str_ldl_SUPP_COST				"SUPP COST"
str_ldl_SUPPORT					"SUPPORT"
str_ldl_TARGET_CITY				"TARGET CITY"
str_ldl_Team					"Team"
str_ldl_Team_Play_On				"Team Play On"
str_ldl_Ten_Biggest				"Ten Biggest"
str_ldl_TERRA					"TERRA"
str_ldl_TERRAIN					"TERRAIN"
str_ldl_Terrain_Bonus_COLON			"Terrain Defense:"
str_ldl_The_current_game_setup_is_default	"The current game setup is default."
str_ldl_The_game_was_full			"The game was full."
str_ldl_This_is_a_brand_spankin_new_game	"This is a new game."
str_ldl_This_is_a_scenario_game			"This is a scenario game."
str_ldl_This_is_not_a_scenario_game		"This is not a scenario game."
str_ldl_This_is_the_continuation_of_a_saved_game	"This is the continuation of a saved game."
str_ldl_Throw_Party				"Throw Party"
str_ldl_Tile_Imp				"Tile Imp"
str_ldl_To					"To"
str_ldl_TO_COLON				"TO:"
str_ldl_TO_SAVINGS				" TO SAVINGS"
str_ldl_TOTAL					"TOTAL"
str_ldl_Total_Gold				"Total Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"TOTAL # OF CITIES:"
str_ldl_Total_Points				"Total Points"
str_ldl_TOTAL_PRODUCTION			"TOTAL PRODUCTION"
str_ldl_Total_PW				"Total PW"
str_ldl_Trade					"Trade"
str_ldl_Trade_Earned				"Trade Earned"
str_ldl_Trade_Off				"Trade Off"
str_ldl_Trade_Points				"Trade Points"
str_ldl_Trade_Route_Lost_Warning		"Trade Route Lost Warning"
str_ldl_Trade_Routes				"Trade Routes"
str_ldl_Treacherous				"Treacherous"
str_ldl_TREATY					"TREATY"
str_ldl_TREE					"BRANCH"
str_ldl_Tribe					"Empire"
str_ldl_TURNS					"TURNS"
str_ldl_Turns_Old				"Turns Old"
str_ldl_Turns_Old_COLON				"Turns Old:"
str_ldl_TURNS_REMAINING				"TURNS REMAINING"
str_ldl_Turns_to				"Turns to"
str_ldl_TURNS_TO_ADVANCE_COLON			"TURNS TO ADVANCE:"
str_ldl_Tutorial_Advice				"Tutorial Advice"
str_ldl_TYPE					"TYPE"
str_ldl_Uncaring				"Uncaring"
str_ldl_Underhanded				"Underhanded"
str_ldl_Ungroup_All				"Ungroup All"
str_ldl_Unit					"Unit"
str_ldl_Unit_Help				"Unit Help"
str_ldl_UNIT_MOVEMENT				"UNIT MOVEMENT"
str_ldl_UNIT_STATUS				"UNIT STATUS"
str_ldl_Units					"Units"
str_ldl_UNLOAD_ALL				"UNLOAD ALL"
str_ldl_Unpredictable				"Unpredictable"
str_ldl_Untarnished				"Untarnished"
str_ldl_Value					"Value"
str_ldl_Very_Large_70_x_140			"   Gigantic"
str_ldl_VICTORY					"VICTORY"
str_ldl_Villages_Only				"Ruins Only"
str_ldl_Voice_Volume				"Voice Volume"
str_ldl_Wages					"Wages"
str_ldl_Walk_Animation				"Walk Animation"
str_ldl_WAR_DISCONTENT				"WAR DISCONTENT"
str_ldl_Warlike					"Warlike"
str_ldl_Warlord					"Warlord"
str_ldl_Warm					"Warm"
str_ldl_Water_Animation				"Water Animation"
str_ldl_Welcome_to_the_City_Square		"Welcome to the City Square"
str_ldl_Wet					"Wet"
str_ldl_Which_advance				"Which Advance will you demand?"
str_ldl_Who_will_you_attack			"Who will you attack?"
str_ldl_Wonder					"Wonder"
str_ldl_Wonders					"Wonders"
str_ldl_Workday					"Workday"
str_ldl_Workers					"Workers"
str_ldl_WORLD					"WORLD"
str_ldl_World_Shape				"World Shape"
str_ldl_WORLD_SIZE				"MAP SIZE"
str_ldl_WORLD_TYPE				"CUSTOMIZE MAP"
str_ldl_X					"X"
str_ldl_Yes					"Yes"
str_ldl_You_have_become_the_host_of_this_game	"You have become the host of this game"
str_ldl_You_have_created_Game			"You have created Game"
str_ldl_You_have_entered_Lobby			"You have entered Lobby"
str_ldl_You_have_joined_Game			"You have joined Game"

#Keeper 3#

str_tbl_ldl_Advance				"Advance"
str_tbl_ldl_Airlift				"Airlift"
str_tbl_ldl_All_Tech				"All Tech"
str_tbl_ldl_Arabian				"Arabic"
str_tbl_ldl_Asian				"Asian"
str_tbl_ldl_AT_PEACE				"AT PEACE"
str_tbl_ldl_AT_WAR				"AT WAR"
str_tbl_ldl_Bioinfect				"Infect City"
str_tbl_ldl_Blow_Up_Cabinet			"Bomb Cabinet"
str_tbl_ldl_Bombard				"Bombard"
str_tbl_ldl_BUILD_OPTIONS			"BUILD"
str_tbl_ldl_Building				"Building"
str_tbl_ldl_CAPS_LOAD_GAME			"LOAD GAME"
str_tbl_ldl_CAPS_SAVE_GAME			"SAVE GAME"
str_tbl_ldl_Carryover				"Carryover"
str_tbl_ldl_Cheat_Mode				"Cheat Mode"
str_tbl_ldl_Chieftain				"Chieftain"
str_tbl_ldl_CITY_ESPIONAGE			"CITY ESPIONAGE"
str_tbl_ldl_City_Status				"City Status"
str_tbl_ldl_Civ_Status				"Empire Status"
str_tbl_ldl_CLEANERS				"Cleaners"
str_tbl_ldl_Create_Park				"Nanite Cleansing"
str_tbl_ldl_Custom				"Custom"
str_tbl_ldl_Debug				"Debug"
str_tbl_ldl_Default				"Default"
str_tbl_ldl_Deity				"Deity"
str_tbl_ldl_DEMAND_ACTION			"DEMAND ACTION"
str_tbl_ldl_DEMAND_ADVANCE			"DEMAND ADVANCE"
str_tbl_ldl_DEMAND_LEAVE			"STOP TRESPASS"
str_tbl_ldl_DEMAND_MAP				"DEMAND MAP"
str_tbl_ldl_DEMAND_PIRACY			"STOP PIRACY"
str_tbl_ldl_DEMAND_POLLUTION			"REDUCE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE			"STOP TRADE"
str_tbl_ldl_DEMAND_ATTACKENEMY			"ATTACK ENEMY"
str_tbl_ldl_DEMAND_TRIBUTE			"DEMAND GOLD"
str_tbl_ldl_Descend				"Descend"
str_tbl_ldl_DIPLOMACY				"DIPLOMACY"
str_tbl_ldl_Diplomacy_Status			"Diplomacy Status"
str_tbl_ldl_Doughnut_World			"Doughnut World"
str_tbl_ldl_Dynamic_Join_Off			"Dynamic Join - Off"
str_tbl_ldl_Dynamic_Join_On			"Dynamic Join - On"
str_tbl_ldl_Earth_World				"Earth World"
str_tbl_ldl_Easiest				"Easiest"
str_tbl_ldl_East_West_Wrap_Only			"East-West Wrap Only"
str_tbl_ldl_Easy				"Warlord"
str_tbl_ldl_Emperor				"Emperor"
str_tbl_ldl_Entrench				"Fortify"
str_tbl_ldl_EXCHANGE_ADVANCE			"EXCHANGE ADVANCE"
str_tbl_ldl_EXCHANGE_MAPS			"EXCHANGE MAPS"
str_tbl_ldl_Expel				"Expel"
str_tbl_ldl_Female				"Female"
str_tbl_ldl_Fog_of_War_Off			"Fog of War - Off"
str_tbl_ldl_Fog_of_War_On			"Fog of War - On"
str_tbl_ldl_Games				"Games"
str_tbl_ldl_GIFT				"GIFT"
str_tbl_ldl_GIFT_ADVANCE			"GIFT ADVANCE"
str_tbl_ldl_GIFT_GOLD				"GIFT GOLD"
str_tbl_ldl_Gigantic_128_96			"Gigantic"
str_tbl_ldl_gold_for_selling_the		"gold for selling the"
str_tbl_ldl_GOVERNMENT_COLON			"GOVERNMENT:"
str_tbl_ldl_Handicapping_Off			"Handicapping - Off"
str_tbl_ldl_Handicapping_On			"Handicapping - On"
str_tbl_ldl_Happiness_Status			"Happiness Status"
str_tbl_ldl_INDEX				"INDEX"
str_tbl_ldl_Info_Screen				"Ranking"
str_tbl_ldl_INSTANT				"INSTANT"
str_tbl_ldl_INTELLIGENCE			"INTELLIGENCE"
str_tbl_ldl_INVENTORY				"INVENTORY"
str_tbl_ldl_Investigate_City			"Investigate City"
str_tbl_ldl_Invul_Trade_On			"Piracy - On"
str_tbl_ldl_Invul_Trade_Off			"Piracy - Off"
str_tbl_ldl_King				"King"
str_tbl_ldl_Large				"Huge"
str_tbl_ldl_Large_96x64				"Huge"
str_tbl_ldl_Launch				"Launch Space Plane"
str_tbl_ldl_LEADERS_NAME_COLON			"LEADER'S NAME:"
str_tbl_ldl_Legal				"Legal"
str_tbl_ldl_Load_Game				"Load Game"
str_tbl_ldl_LOAD_MAP				"LOAD MAP"
str_tbl_ldl_LOAD_MP_GAME			"LOAD MP GAME"
str_tbl_ldl_Load_Now				"Load Now"
str_tbl_ldl_LOAD_PBEM_GAME			"SCENARIOS"
str_tbl_ldl_LOAD_TEMPLATE			"LOAD TEMPLATE"
str_tbl_ldl_load_without_saving			"If you load without saving, you will lose this game."
str_tbl_ldl_Lock_Unit_Stack			"Lock Unit Stack"
str_tbl_ldl_MAKE_DEMAND				"DEMAND"
str_tbl_ldl_Male				"Male"
str_tbl_ldl_Map_Folders				"Map Folders"
str_tbl_ldl_Maps				"Maps"
str_tbl_ldl_Medium				"Regular"
str_tbl_ldl_Medium_48x64			"Regular"
str_tbl_ldl_MILITARY_READINESS_COLON		"MILITARY READINESS:"
str_tbl_ldl_Move_East				"Move East"
str_tbl_ldl_Move_North				"Move North"
str_tbl_ldl_Move_Northeast			"Move Northeast"
str_tbl_ldl_Move_Northwest			"Move Northwest"
str_tbl_ldl_Move_South				"Move South"
str_tbl_ldl_Move_Southeast			"Move Southeast"
str_tbl_ldl_Move_Southwest			"Move Southwest"
str_tbl_ldl_Move_West				"Move West"
str_tbl_ldl_Move_Up_Or_Down			"Move Up or Down"
str_tbl_ldl_UnitCityToggle			"Unit/City Toggle"
str_tbl_ldl_MP_Games				"MP Games"
str_tbl_ldl_MP_Saves				"MP Saves"
str_tbl_ldl_Nano_Terror				"Nano-attack"
str_tbl_ldl_NEGATIVE_HAPPINESS			"Negative Happiness"
str_tbl_ldl_Next_Turn				"Next Turn"
str_tbl_ldl_Next_UnitCity			"Next Unit/City"

str_tbl_ldl_No_Available_Caravans		"No Available Caravans!"
str_tbl_ldl_no_required_Advance			"City does not have required Improvement!"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"North-South and East-West"
str_tbl_ldl_Nothing_Building			"Nothing Building"
str_tbl_ldl_NP					"NP"
str_tbl_ldl_ON_ALERT				"ON ALERT"
str_tbl_ldl_Open_City_Status			"National Manager"
str_tbl_ldl_Open_City_View			"City Manager"
str_tbl_ldl_Open_Civ_Status			"Empire Manager"
str_tbl_ldl_Open_Diplomacy			"Diplomacy Manager"
str_tbl_ldl_Open_Great_Library			"Great Library"
str_tbl_ldl_Open_Info_Screen			"Current Score"
str_tbl_ldl_Open_Options_Screen			"Options Screen"
str_tbl_ldl_Open_Science_Status			"Science Manager"
str_tbl_ldl_Open_Trade_Status			"Trade Manager"
str_tbl_ldl_Open_Unit_Status			"Unit Manager"
str_tbl_ldl_Open_Work_View			"Open Work View"
str_tbl_ldl_Paradrop				"Paradrop"
str_tbl_ldl_Pause_Game				"Pause Game"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"PERSONALITY TYPE:"
str_tbl_ldl_Pillage				"Pillage"
str_tbl_ldl_Plant_Nuke				"Plant Nuke"
str_tbl_ldl_POLLUTERS				"Polluters"
str_tbl_ldl_Pollution_Off			"Pollution - Off"
str_tbl_ldl_Pollution_On			"Pollution - On"
str_tbl_ldl_Pop					"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS			"Positive Happiness"
str_tbl_ldl_Prince				"Prince"
str_tbl_ldl_Private				"Private"
str_tbl_ldl_Public				"Public"
str_tbl_ldl_QUEUE				"QUEUE"
str_tbl_ldl_Quit_Now				"Quit Now"
str_tbl_ldl_quit_without_saving			"If you quit without saving, you will lose this game."
str_tbl_ldl_Random				"Random"
str_tbl_ldl_REQUEST				"EXCHANGE"
str_tbl_ldl_RESPONSE				"RESPONSE"
str_tbl_ldl_Restart_Now				"Restart Now"
str_tbl_ldl_restart_without_saving		"If you restart without saving, you will lose this game."
str_tbl_ldl_Return_to_normal			"Return to normal"
str_tbl_ldl_RUSH_BUY				"RUSH BUY"
str_tbl_ldl_Save_Game				"Save Game"
str_tbl_ldl_SAVE_MAP				"SAVE MAP"
str_tbl_ldl_Saves				"Saves"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Seconds Per Turn:"
str_tbl_ldl_SEND				"SEND"
str_tbl_ldl_SEND_GREETINGS			"GREETING"
str_tbl_ldl_SEND_REQUEST			"REQUEST"
str_tbl_ldl_Settle				"Settle"
str_tbl_ldl_Skip_Unit				"Skip Unit"
str_tbl_ldl_Sleep				"Sentinel"
str_tbl_ldl_Small				"Small"
str_tbl_ldl_Small_32x48				"Small"
str_tbl_ldl_Speed_Turns				"Speed Turns"
str_tbl_ldl_Team				"Team"
str_tbl_ldl_Teams_Off				"Teams - Off"
str_tbl_ldl_Teams_On				"Teams - On"
str_tbl_ldl_Tile				"Tile"
str_tbl_ldl_TO_THE_COLON			"TO THE:"
str_tbl_ldl_TOTAL_CLEANING			"Total Cleaning"
str_tbl_ldl_TOTAL_NEGATIVE			"Total Negative"
str_tbl_ldl_TOTAL_POLLUTION			"Total Pollution"
str_tbl_ldl_TOTAL_POSITIVE			"Total Positive"
str_tbl_ldl_Trade_Off				"Trade - Off"
str_tbl_ldl_Trade_On				"Trade - On"
str_tbl_ldl_Trade_Route_Established		"Trade Route Established."
str_tbl_ldl_Trade_Route_path_has_been_reset	"Trade Route path has been reset."
str_tbl_ldl_Trade_Status			"Trade Status"
str_tbl_ldl_TREATY				"TREATY"
str_tbl_ldl_TREATY_ALLIANCE			"MAKE ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE			"MAKE PEACE TREATY"
str_tbl_ldl_TREATY_ECOPACT			"MAKE ECO PACT"
str_tbl_ldl_TREE				"BRANCH"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"UNDISCOVERED ADVANCES KNOWN"
str_tbl_ldl_Unit				"Unit"
str_tbl_ldl_Unit_Status				"Unit Status"
str_tbl_ldl_Unload_Transport			"Unload Transport"
str_tbl_ldl_Unlock_Unit_Stack			"Unlock Unit Stack"

str_tbl_ldl_Very_Large				"Gigantic"

str_tbl_ldl_Warlord				"Warlord"
str_tbl_ldl_Wonder				"Wonder"
str_tbl_ldl_You_will_receive			"You will receive"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Your Intent to Purchase has been Sent."
str_tbl_ldl_Zoom_in_one_level			"Zoom in one level"
str_tbl_ldl_Zoom_out_one_level			"Zoom out one level"
str_ldl_CAPS_MUSIC				"MUSIC"
str_ldl_Select_Track				"Select Track"
str_ldl_CAPS_SELECT_TRACK			"SELECT TRACK"
str_tbl_ldl_Auto_Repeat_On			"Auto Repeat On"
str_tbl_ldl_Auto_Repeat_Off			"Auto Repeat Off"
str_tbl_ldl_Random_Order_On			"Random Order On"
str_tbl_ldl_Random_Order_Off			"Random Order Off"
str_ldl_Fuel_COLON				"Fuel:"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"North-South Wrap Only"
str_ldl_North_and_South_edges_of_the_map_connect	"North and South edges of the map connect."
str_ldl_Uranus_World					"Uranus World"
str_tbl_ldl_Uranus_World				"Uranus World"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Number of players"
str_ldl_SPNGPS_MaxPlayerSpinner			"Maximum number of players"
str_ldl_SPNGPS_PlayerSpinner			"Start player"

str_ldl_SPNGPS_NumPlayerText			"Sets the number of players in the new game."
str_ldl_SPNGPS_MaxPlayerText			"Sets the maximum number of civilizations that can be in the game at the same time."
str_ldl_SPNGPS_PlayerText			"Sets the start player. Determines the civ color."

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
str_ldl_Disclaimer2				"This version of Call To Power 2 was developed at http://apolyton.net"
str_ldl_Disclaimer3				"Contact the authors at ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_					""
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"3%"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"AI Track"
str_ldl_Accept					"Accept"
str_ldl_AF					"AF"
str_ldl_Air					"Air"
str_ldl_Assign					"Assign"
str_ldl_Blah					"Blah"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Building Label"
str_ldl_Automate_Research_To_Find		"Automate Research To Find"
str_ldl_Available_Abilities			"Available Abilities"
str_ldl_BASIC_COMMANDS				"BASIC COMMANDS"
str_ldl_BASKET_WEAVING				"BASKET WEAVING"
str_ldl_Bouncing_Message			"Bouncing Message"
str_ldl_Brightness				"Brightness"
str_ldl_CAPS_CARBON_DIOXIDE			"CARBON DIOXIDE"
str_ldl_CAPS_OK					"OK"
str_ldl_CAPS_OZONE				"OZONE"
str_ldl_CAPS_RETURN				"RETURN"
str_ldl_CAPS_SEARCH				"SEARCH"
str_ldl_CAPS_SPECIAL				"SPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide				"Carbon Dioxide"
str_ldl_Cautious				"Cautious"
str_ldl_Character				"Character"
str_ldl_Class					"Class"
str_ldl_CLEAR_ALL				"CLEAR ALL"
str_ldl_Clear_All_Orders			"Clear All Orders"
str_ldl_CLEAR_ORDERS				"CLEAR ORDERS"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Cold"
str_ldl_Color					"Color"
str_ldl_CONCEPT					"CONCEPT"
str_ldl_Contrast				"Contrast"
str_ldl_Copy					"Copy"
str_ldl_cu					"cu"
str_ldl_Cunning					"Cunning"
str_ldl_Current_Advancements			"Current Advancements"
str_ldl_Current_Age				"Current Age"
str_ldl_Current_Age_COLON			"Current Age:"
str_ldl_CURRENT_GOVERNMENT_COLON		"CURRENT GOVERNMENT:"
str_ldl_Current_Lobby_COLON			"Current Lobby:"
str_ldl_Current_Setting				"Current Setting"
str_ldl_Current_Supply				"Current Supply"
str_ldl_demand_a_map				"You will demand a map of uncharted lands"
str_ldl_Deplorable				"Deplorable"
str_ldl_Debug_version				"Debug version won't be here in final release."
str_ldl_Defense_COLON				"Defense:"
str_ldl_d					"d"
str_ldl_Description_COLON			"Description:"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"DISCONTENT"
str_ldl_Dumb					"Dumb"
str_ldl_Elite_Corps				"Elite Corps"
str_ldl_Email_COLON				"Email:"
str_ldl_Embassies_With_These_Civilizations	"Embassies With These Nations"
str_ldl_Enter_Text				"Enter Text"
str_ldl_Estimated_Power_COLON			"Estimated Power: You're in deep $@^&*("
str_ldl_F					"F"
str_ldl_Exit					"Exit"
str_ldl_Flat_World				"Flat World"
str_ldl_Great_Library_Animation			"Great Library Animation"
str_ldl_Gross_Gold				"Gross Gold"
str_ldl_Gross_Product				"Gross Product"
str_ldl_Gross_Production			"Gross Production"
str_ldl_I					"I"
str_ldl_Icon					"Icon"
str_ldl_Kill_Offer				"Kill Offer"
str_ldl_M					"M"
str_ldl_M_Cost					"M.Cost"
str_ldl_Last_Actions_Cost			"Last Action's Cost"
str_ldl_Last_Graph				"Last Graph"
str_ldl_Last_Page				"Last Page"
str_ldl_Last_Section				"Last Section"
str_ldl_Last_Turn				"Last Turn"
str_ldl_Fought_Last_Turn			"Fought Last Turn"
str_ldl_Global_Warming				"Global Warming"
str_ldl_Global_Warmining			"Global Warmining"
str_ldl_Go_To					"Go To"
str_ldl_Go_to_airport				"Go to airport"
str_ldl_Go_to_city				"Go to city"
str_ldl_GO_TO_COLON				"GO TO:"
str_ldl_Go_to_drydock				"Go to drydock"
str_ldl_Go_to_fort				"Go to fort"
str_ldl_Go_To_Nearest_Repair			"Go To Nearest Repair"
str_ldl_Go_to_spacedock				"Go to spacedock"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunt"
str_ldl_GrwothStyle				"GrwothStyle"
str_ldl_Less_Messages				"Less Messages"
str_ldl_Maximum_Research_COLON			"Maximum Research:"
str_ldl_List					"List"
str_ldl_Make_Draggable				"Make Draggable"
str_ldl_Make_Queue				"Make Queue"
str_ldl_Make_Transparent			"Make Transparent"
str_ldl_New					"New"
str_ldl_New_Food				"New Food"
str_ldl_Max_Science				"Max Science"
str_ldl_MICRO					"MICRO"
str_ldl_Net_Average				"Net Average"
str_ldl_Net_Food				"Net Food"
str_ldl_Net_Gold				"Net Gold"
str_ldl_Net_Production				"Net Production"
str_ldl_Next_Graph				"Next Graph"
str_ldl_Next_Page				"Next Page"
str_ldl_More_Messages				"More Messages"
str_ldl_No_Danger_Here				"No Danger Here"
str_ldl_No_wrapping				"No wrapping"
str_ldl_Note_COLON				"Note:"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% Production"
str_ldl_PERCENTs_Game				"%s's Game"
str_ldl_PLAY_TUTORIAL				"Tutorial"
str_ldl_Ozone					"Ozone"
str_ldl_Ozone_Loss				"Ozone Loss"
str_ldl_Messaging_Advisors			"Messaging Advisors"
str_ldl_Next_Section				"Next Section"
str_ldl_Patrol					"Patrol"
str_ldl_Obj_Editor				"Obj Editor"
str_ldl_Pay					"Pay"
str_ldl_Player_3_Caesar				"Player 3 -- Caesar"
str_ldl_Please_choose_connection		"Please choose how you would like to connect to other players for your multiplayer game."
str_ldl_PLUS					"-"
str_ldl_PLUS_10_PERCENT_Food			"+10% Food"
str_ldl_PLUS_10_PERCENT_Gold			"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production		"+10% Production"
str_ldl_PLUS_10_PERCENT_Public_Works		"+10% Public Works"
str_ldl_PLUS_10_PERCENT_Science			"+10% Science"
str_ldl_PLUS_20_PERCENT_Food			"+20% Food"
str_ldl_PLUS_20_PERCENT_Gold			"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production		"+20% Production"
str_ldl_PLUS_20_PERCENT_Public_Works		"+20% Public Works"
str_ldl_PLUS_20_PERCENT_Science			"+20% Science"
str_ldl_Points_Rec				"Points Rec"
str_ldl_Points_Remaining			"Points Remaining"
str_ldl_Points_Used				"Points Used"
str_ldl_Radio_Group				"Radio Group"
str_ldl_Materials_				"Materials "
str_ldl_Load_Preferences			"Load Preferences"
str_ldl_Pollute					"Pollute"
str_ldl_LABOR					"LABOR"
str_ldl_Protective				"Protective"
str_ldl_Reset					"Reset"
str_ldl_RECEIVE					"RECEIVE"
str_ldl_Return					"Return"
str_ldl_Returns_X_Trade				"Returns X Trade"
str_ldl_Riot_Chance				"Riot Chance"
str_ldl_Roman_Empire				"Roman Empire"
str_ldl_s					"s"
str_ldl_Sad					"Sad"
str_ldl_Save_as_InstaStart			"Save as InstaStart"
str_ldl_Search					"Search"
str_ldl_Select					"Select"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Strongly Modal"
str_ldl_Simple_Combat				"Simple Combat"
str_ldl_Text_at_run_time			"Text will be set at run-time"
str_ldl_Text_Desc				"Text Desc"
str_ldl_Roman					"Roman"
str_ldl_ROMANS					"ROMANS"
str_ldl_Send_To					"Send To"
str_ldl_Send_Unit_to_City_COLON			"Send Unit to City:"
str_ldl_Treaty_Alliance				"Treaty Alliance"
str_ldl_Treaty_Capture_City			"Treaty Capture City"
str_ldl_Treaty_Cease_Fire			"Make Peace Treaty"
str_ldl_Treaty_EcoPact				"Treaty Eco Pact"
str_ldl_Submit					"Submit"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Time "
str_ldl_TITLE					"TITLE"
str_ldl_this_text_at_run_time			"this text will be set at run-time"
str_ldl_TO_CAPITAL				"TO CAPITAL"
str_ldl_Teleport				"Teleport"
str_ldl_Traders_XY				"Traders X/Y"
str_ldl_Turn_PERCENTd				"Turn %d"
str_ldl_Rustle					"Rustle"
str_ldl_Style					"Style"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Please type in any information here that you would like other players to know about you.  Warning:  THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE!  Please make sure that you want this information to be available to the public."
str_ldl_Unhappiness_Effect			"Unhappiness Effect"
str_ldl_Unhappy					"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS			"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages				"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Sorry, the tribe you selected is already taken."
str_ldl_Unit_Lost_Warning			"Unit Lost Warning"
str_ldl_UV					"UV"
str_ldl_V					"V"
str_ldl_Weakly_Modal				"Weakly Modal"
str_ldl_Which_city				"Which city will you demand?"
str_ldl_You_have_launched_the_Game		"You have launched the Game"
str_ldl_Youve_been_denied			"You've been denied."
str_ldl_Youve_either_won_or_lost		"You've either won or lost!"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"Warning!"
str_ldl_UNITS_TO_TRANSPORT			"UNITS TO TRANSPORT"
str_ldl_UNITS_IN_CITY				"UNITS IN CITY"
str_ldl_Wonder_Movies				"Wonder Movies"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Ability"
str_tbl_ldl_AD					"AD"
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"BC"
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"Are you sure you want to do this?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Center Map"
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Clear Mines"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"DEMAND CITY"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Unfortify"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"F"
str_tbl_ldl_EXCHANGE_CITY			"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Flat World"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral		"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric		"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch	"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics		"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing	"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector		"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer		"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension	"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism	"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption	"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press	"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen		"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads		"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy		"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist		"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television		"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy		"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs					"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Hard"
str_tbl_ldl_Hardest				"Hardest"
str_tbl_ldl_Investigate_Readiness		"Investigate Readiness"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"GIFT CITY"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No workers left to place!"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"No Danger Here"
str_tbl_ldl_No_Wrap				"No Wrap"
str_tbl_ldl_None				"None"
str_tbl_ldl_Not_Too_Bad				"Not Too Bad"
str_tbl_ldl_Nullify_Walls			"Nullify Walls"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"PBEM Games"
str_tbl_ldl_PBEM_Saves				"PBEM Saves"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Map Keyboard"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Play Options"
str_tbl_ldl_Pretty_Safe				"Pretty Safe"
str_tbl_ldl_Risky				"Risky"
str_tbl_ldl_Roman				"Roman"
str_tbl_ldl_Rustle				"Rustle"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Sabotage Building"
str_tbl_ldl_Sale_Value_COLON_			"Sale Value: "
str_tbl_ldl_SAVE_MP_GAME			"SAVE MP GAME"
str_tbl_ldl_SAVE_PBEM_GAME			"SAVE PBEM GAME"
str_tbl_ldl_Save_then_Load			"Save then Load"
str_tbl_ldl_Save_then_Quit			"Save then Quit"
str_tbl_ldl_Save_then_Restart			"Save then Restart"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SentinelButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Active Abilities"
str_ldl_Add_Tab					"Add Tab"
str_ldl_ATT					"ATT"
str_ldl_G					"G"
str_ldl_GW					"GW"
str_ldl_HP					"HP"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"Messaging Service ID#:"
str_ldl_MAP_CONTROLS				"MAP CONTROLS"
str_ldl_Musician				"Musician"
str_ldl_Musicians				"Musicians"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"This is a City"
str_tbl_ldl_Set_Waypoint			"Set Waypoint"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"What the "
str_tbl_ldl_Very_Risky				"Very Risky"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Quiet Outback"
str_tbl_ldl_Music_Track_10			"Kali Dance"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_FEMALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_MALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_FEMALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_MALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_FEMALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_MALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_FEMALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_MALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_FEMALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_MALE_LOSER_RANK_6			"the Unready"
#GRAMMAR_FEMALE_LOSER_RANK_6			"the Unready"

#GRAMMAR_MALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_FEMALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_MALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_FEMALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_MALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_FEMALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_MALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_FEMALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_MALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_FEMALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_MALE_WINNER_RANK_6			"the Almighty"
#GRAMMAR_FEMALE_WINNER_RANK_6			"the Almighty"

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Unit Animations Off"
str_ldl_Unit_Animation_On			"Unit Animations On"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Now Researching:"
str_ldl_discovery_in				"Discovery in:"

str_ldl_SCEN_LOAD				"OK"
str_ldl_SCEN_SAVE				"Save"
str_ldl_SCEN_NEW_PACK				"New..."

str_ldl_PackDesc				"Description:"
str_ldl_PackName				"Name:"
str_ldl_PackDir					"Directory:"

str_ldl_AddPlayer				"Add Player"
str_ldl_RemovePlayer				"Remove Player"

str_ldl_ScenModeFull				"Full Game"
str_ldl_ScenModePlayerNoCiv			"By Player"
str_ldl_ScenModePlayerWithCiv			"Pl w/ Nations"
str_ldl_ScenModeJustCivs			"By Nation"
str_ldl_ScenMode				"Mode:"

#
# Sprite editor stuff
#
str_SprEd_Move					"  Move"
str_SprEd_Attack				"  Atttack"
str_SprEd_Idle					"  Idle"
str_SprEd_Victory				"  Victory"
str_SprEd_Work					"  Work"
str_SprEd_StepPlus				" Step +"
str_SprEd_StepMinus				" Step -"
str_SprEd_PlayOnce				" Play Once"
str_SprEd_Loop					" Loop"
str_SprEd_FacingPlus				" Facing +"
str_SprEd_FacingMinus				" Facing -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Toggle City Names"

## Graphics Options
str_ldl_City_Names_Off				"City Names Off"
str_ldl_City_Names_On				"City Names On"

str_ldl_Unit_Speed				"Unit Speed:"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Show All Battles Off"
str_ldl_Show_All_Battles_On			"Show All Battles On"
str_ldl_Mouse_Speed				"Mouse Speed:"
str_ldl_Autosave_Off				"Autosave Off"
str_ldl_Autosave_On				"Autosave On"
str_ldl_Left_Handed_Mouse_Off			"Right-handed Mouse"
str_ldl_Left_Handed_Mouse_On			"Left-handed Mouse"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Clear Map"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Start Locs."

str_ldl_Start_Loc_Title				"Starting Locations Editor"
str_ldl_Start_Loc_Mode_Text			"Start Location Mode:"
str_ldl_Start_Loc_Mode_None			"No Start Locations"
str_ldl_Start_Loc_Mode_Player			"Start Loc. by Player"
str_ldl_Start_Loc_Mode_Civ			"Start Loc. by Empire"
str_ldl_Start_Loc_Civ_Text			"Empire:"
str_ldl_Start_Loc_Player_Text			"Player:"
str_ldl_Player_Civ_Name_Text			"Empire/Player Name"
str_ldl_Start_Loc_None				"Not Used"
str_ldl_Start_Loc_Delete			"Delete Loc"
str_ldl_Civs_Unlocked				"Nations Unlocked"
str_ldl_Civs_Locked				"Nations Locked"
str_ldl_Player_Text				"Player"

# for disclaimer window
str_ldl_Disclaimer				"Disclaimer"
str_ldl_I_Agree					"I Agree To Terms"
str_ldl_I_Disagree				"I Do Not Agree"

#Netshell stuff
str_ldl_No_Scenario				"Scenario not found."

# naming the cities
str_ldl_Name_City_Title				"City Name"
str_ldl_Name_City_Message			"What would you like to name this city?"

str_ldl_SP_SCENARIO_PICKER			"Select Scenario"
str_ldl_SP_STANDARD_GAME			"Standard Game"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Scenario:"
str_ldl_SCENARIO_PICKER_TITLE			"Scenario Selection"
str_ldl_PACK_INSTRUCTIONS			"Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities."
str_ldl_AVAILABLE_SCEN_PACK			"Available Scenario Packs"
#str_ldl_PACK_INSTRUCTIONS			"Please select the Scenario Pack that you'd like to use:"
str_ldl_SCEN_INSTRUCTIONS			"Select the scenario you wish to play and click OK."
str_ldl_LOAD_SCENARIO_GAME			"Load Scenario Game"
str_ldl_SAVE_SCENARIO				"Save Scenario"
str_ldl_SAVE_SCENARIO_AS			"Save Scenario As"

str_ERR_CANT_LOCATE_SCEN			"Unable to locate the scenario that created this saved game.  Looking for: "
str_NAME_SCENARIO				"Name Scenario"
str_DEFAULT_SCENARIO_NAME			"Custom Call to Power Scenario"
str_NAME_SCENARIO_MESSAGE			"Please enter a name for this scenario.  A scenario is uniquely identified by its name, so the names must be distinct."

ldl_str_EMAIL_LIST_TITLE			"Setup Email Game"
ldl_str_HOTSEAT_LIST_TITLE			"Setup Hotseat Game"

str_ldl_Player_Type				"Type"
str_ldl_Email_Address				"Email"
str_ldl_Player_Name				"Name"

str_ldl_HOTSEAT					"Hotseat Game"
str_ldl_EMAIL					"Email Game"

str_tbl_ldl_Toggle_Trade_Routes			"Show/Hide Trade Routes"
str_tbl_ldl_Execute_Eyepoint			"Eyepoint"

str_ldl_Segment					"Segment"
str_ldl_Source					"Source"
str_ldl_Continue				"Continue"

str_ldl_Expression				"Expression"
str_ldl_New					"New"
str_ldl_Clear					"Clear"

str_ldl_B					"B"
str_ldl_Watch					"Watch"

str_ldl_Step					"Step"
str_ldl_StepInto				"StepInto"

str_ldl_Set_Conditional				"Set Condition"
str_ldl_Set_Conditional_Message			"Break when this expression is true"

str_ldl_CITY_MANAGER				"City Manager"
str_ldl_TILE_IMPROVEMENTS			"Tile Improvements"
str_ldl_City_Manager_Title			"C I T Y   M A N A G E R"

#City window strings

str_ldl_CityHack_H				"H"
str_ldl_CityHack_HVal				"Happy"
str_ldl_CityHack_G				"G"
str_ldl_CityHack_GVal				"Gold"
str_ldl_CityHack_F				"F"
str_ldl_CityHack_FVal				"Food"
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Prod"
str_ldl_CityHack_S				"S"
str_ldl_CityHack_SVal				"Sci"

str_ldl_Entertainers				"Entertainers"
str_ldl_Farmers					"Farmers"
str_ldl_Laborers				"Laborers"
str_ldl_Merchants				"Merchants"
str_ldl_Scientists				"Scientists"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Show Resource Map"
str_ldl_ShowWorkers				"Show Workers"

str_ldl_percent					"%"

str_ldl_Priority				"Priority:"

str_ldl_GovernorOn				"Mayor: ON"
str_ldl_GovernorOff				"Mayor: OFF"

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Show Inventory"
str_ldl_ShowQueue				"Show Queue"

str_ldl_EditQueue				"Build"
str_ldl_HideQueue				"Hide Queue"

str_ldl_OptimizeSpecialists			"Optimize Specialists"

str_ldl_Costs					"Costs"
str_ldl_Gives					"Gives"
str_ldl_YouHave					"You Have"

str_ldl_RushBuy					"Rush Buy"
str_ldl_Sell					"Sell"

str_ldl_Population				"Pop:"
str_ldl_Growth					"Growth:"
str_ldl_CityList				"City List"

str_ldl_ConversionLoss				"Conversion Loss"
str_ldl_FranchiseLoss				"Franchise Loss"

str_ldl_GrowthTurns				"Growth Turns"

str_ldl_DipProposalsReceived			"Proposals Received"
str_ldl_DipProposalsMade			"Proposals Sent"

str_ldl_DipRespond				"Respond to Selected Proposal"
str_ldl_DipShowHistory				"Show History"
str_ldl_DipWithdraw				"Withdraw"
str_ldl_DipCounter				"Counter"
str_ldl_DipReject				"Reject"
str_ldl_DipAccept				"Accept"
str_ldl_DipCreate				"Create New Proposal"
str_ldl_DipClose				"Close"

str_ldl_DipTitleCreateNewProposal		"Create New Proposal"
str_ldl_DipTitleCreateCounterProposal		"Create Counter Proposal"
str_ldl_DipSelectCiv				"1) Select Empire"
str_ldl_DipSelectTone				"2) Select Tone"
str_ldl_DipRequest				"3a) Request"
str_ldl_DipTreaty				"3b) Treaty"
str_ldl_DipGift					"3c) Gift"
str_ldl_DipExRequest				"4a) Request"
str_ldl_DipExTreaty				"4b) Treaty"
str_ldl_DipExGift				"4c) Gift"
str_ldl_DipExchange				"Exchange"
str_ldl_DipTo					"To:"
str_ldl_DipProposal				"Proposal:"
str_ldl_DipAnd					"And:"
str_ldl_DipClearForm				"Clear Form"
str_ldl_DipSendProposal				"Send Proposal"
str_ldl_DipSendCounterProposal			"Send Counter Proposal"
str_ldl_DipReturnToNegotiations			"Return to Negotiations"

str_ldl_DipTone0				"Magnanimous/Kind"
str_ldl_DipTone1				"Friendly/Equal"
str_ldl_DipTone2				"Obsequious/Meek"
str_ldl_DipTone3				"Haughty/Indignant"
str_ldl_DipTone4				"Hostile/Angry"

str_dip_InvalidProposal				"Select proposal from left-hand list"

str_ldl_Threaten				"Threaten"


#
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Empire"
str_ldl_MsgTabTitle				"Msgs"
str_ldl_CityTabTitle				"City"
str_ldl_UnitTabTitle				"Unit"
str_ldl_TileTabTitle				"Tile"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Empire"
str_ldl_CitiesMenuTitle				"Cities"
str_ldl_UnitsMenuTitle				"Units"
str_ldl_DiplomacyMenuTitle			"Diplomacy"
str_ldl_ScienceMenuTitle			"Science"
str_ldl_TradeMenuTitle				"Trade"
str_ldl_GLMenuTitle				"GL"
str_ldl_InfoMenuTitle				"Stats"
str_ldl_OptionsMenuTitle			"Options"

# Empire Menu Strings
str_ldl_EmpireManager				"Empire Manager"
str_ldl_ScienceManager				"Science Manager"
str_ldl_TradeOpenMarket				"Trade - Open Market"
str_ldl_TradeSummary				"Trade - Summary"
str_ldl_Gaia					"Gaia Controller"

# Cities Menu Strings
str_ldl_CityManagement				"City Manager"
str_ldl_NatlManager				"Natl Manager"
str_ldl_BuildQueue				"Build Manager"


# Units Menu Strings
str_ldl_UnitManager				"Unit Manager"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Negotiations"
str_ldl_DiplomacyManager			"Diplomacy Manager"
str_ldl_NewProposal				"New Proposal"

# Science Menu Strings
str_ldl_ScienceScreen				"Science Screen"
str_ldl_GreatLibrary				"Great Library"

# Trade Menu Strings
str_ldl_TradeScreen				"Trade Screen"

# GL Menu Strings
str_ldl_GreatLibrary				"Great Library"

# Info Menu Strings
str_ldl_Score					"Score"
str_ldl_Ranking					"Ranking"
str_ldl_Timeline				"Timeline"

# Options Menu Strings
str_ldl_Gameplay				"Gameplay"
str_ldl_MapFilters				"Map Filters"
str_ldl_Graphics				"Graphics"
str_ldl_Sound					"Sound"
str_ldl_Music					"Music"
str_ldl_Advanced				"Advanced"
str_ldl_SaveGame				"Save Game"
str_ldl_LoadGame				"Load Game"
str_ldl_Restart					"Restart"
str_ldl_NewGame					"New Game"
str_ldl_Quit					"Quit"

# End of Menu Strings

str_ldl_NewArmy					"New Army"
str_ldl_SingleUnits				"Other Units"
str_ldl_ArmyCount				"In Army: %d"
str_ldl_Armies					"Armies"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Year"
str_ldl_NumPlayers				"# Players"

str_ldl_SaveMap					"Save Map"
str_ldl_LoadMap					"Load Map"
str_ldl_SaveScenario				"Save Scenario"
str_ldl_LoadScenario				"Load Scenario"
str_ldl_MapSize					"Map Size"
str_ldl_Barbarians				"Barbarians"

str_ldl_World					"World"
str_ldl_Unit					"Unit"
str_ldl_City					"City"
str_ldl_Civ					"Empire"
str_ldl_Script					"Script"

str_ldl_ScenLand				"Land"
str_ldl_ScenSea					"Sea"
str_ldl_ScenAir					"Air"
str_ldl_ScenSpecial				"Special"

str_ldl_LegalOnly				"Legal Only"
str_ldl_ShowLabels				"Show Labels"

str_ldl_ShowStatistics				"Show Statistics"
str_ldl_HideStatistics				"Hide Statistics"
str_ldl_Total					"Total"

str_ldl_Exclude					"Exclude"
str_ldl_AddBuildings				"Add Buildings"
str_ldl_AddWonders				"Add Wonders"
str_ldl_AddAdvances				"Add Advances"
str_ldl_Load					"Load"
str_ldl_FileName				"File:"

str_ldl_Leader					"Leader Name: "
str_ldl_CityName				"City Name: "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"XWrap"
str_tbl_ldl_YWrap				"YWrap"
str_tbl_ldl_Cut					"Cut Selected Region"
str_tbl_ldl_Copy				"Copy Selected Region"
str_tbl_ldl_Paste				"Paste Region"
str_tbl_ldl_SmallBrush				"Small Brush"
str_tbl_ldl_MedBrush				"Medium Brush"
str_tbl_ldl_LargeBrush				"Large Brush"
str_tbl_ldl_SaveClip				"Save Clip"
str_tbl_ldl_LoadClip				"Load Clip"
str_tbl_ldl_Explore				"Set Map Explored"
str_tbl_ldl_Unexplore				"Set Map Unexplored"
str_tbl_ldl_Fog					"Toggle Fog of War"


##
## Order Strings
##

str_ldl_order_attack				"Attack"
str_ldl_order_move				"Move"
str_ldl_order_paradrop				"Paradrop"
str_ldl_order_investigate_city			"Investigate City"
str_ldl_order_steal_technology			"Steal Technology"
str_ldl_order_incite_revolution			"Incite Revolution"
str_ldl_order_assassinate			"Assassinate"
str_ldl_order_investigate_readiness		"Investigate Readiness"
str_ldl_order_bombard				"Bombard"
str_ldl_order_sue				"Sue"
str_ldl_order_franchise				"Franchise"
str_ldl_order_sue_franchise			"Sue Franchise"
str_ldl_order_establish_embassy			"Establish Embassy"
str_ldl_order_expel				"Expel"
str_ldl_order_cause_unhappiness			"Cause Unhappiness"
str_ldl_order_plant_nuke			"Plant Nuke"
str_ldl_order_slave_raid			"Slave Raid"
str_ldl_order_enslave_settler			"Enslave Settler"
str_ldl_order_underground_railway		"Free Slaves"
str_ldl_order_incite_uprising			"Incite Uprising"
str_ldl_order_bio_infect			"Bio Infect"
str_ldl_order_plague				"Plague"
str_ldl_order_nano_infect			"Nano-Infect"
str_ldl_order_convert				"Convert City"
str_ldl_order_reform				"Reform City"
str_ldl_order_indulgence			"Sell Indulgences"
str_ldl_order_soothsay				"Soothsay"
str_ldl_order_create_park			"Nanite Cleansing"
str_ldl_order_pillage				"Pillage"
str_ldl_order_injoin				"File Injunction"
str_ldl_order_airlift				"Airlift"
str_ldl_order_throw_party			"Hold Reception"
str_ldl_order_intercept_trade			"Pirate Trade"
str_ldl_order_pillage				"Pillage"
str_ldl_order_advertise				"Advertise"
str_ldl_order_conduct_hit			"Conduct Hit"
str_ldl_order_settle				"Settle"
str_ldl_order_settle_in_city			"Settle in City"
str_ldl_order_nuke_city				"Nuke City"
str_ldl_order_disband_army			"Disband Army"
str_ldl_order_board_transport			"Board Transport"
str_ldl_order_unload				"Unload"
str_ldl_order_upgrade				"Upgrade"
str_ldl_order_launch				"Space Launch"
str_ldl_order_target				"Set Target"
str_ldl_order_clear_target			"Clear Target"
str_ldl_order_fortify				"Fortify"
str_ldl_order_ranged_attack			"Ranged Attack"
str_ldl_order_faith_healing			"Faith Healing"
str_ldl_order_refuel				"Refuel"
str_ldl_order_sleep				"Sentinel"

str_ldl_TradeYourCity				"Our City"
str_ldl_TradeGood				"Has This Good"
str_ldl_TradeSendCity				"This City Will Buy It"
str_ldl_TradePrice				"For"
str_ldl_TradeCaravans				"Caravans"
str_ldl_TradeNation				"Nation"
str_ldl_CreateRoute				"Create Route"
str_ldl_BreakRoute				"Break Route"
str_ldl_TradeShowAdvisor			"Advice"
str_ldl_TradeHideAdvisor			"Advice"
str_ldl_TradeSummary				"Summary"
str_ldl_TradeMarket				"Market"

str_ldl_TradeSellingGood			"Is Selling"
str_ldl_TradeSellingToCity			"To This City"

str_ldl_CaravansAvailable			"Caravans Available:"
str_ldl_CaravansInUse				"Caravans in use:"
str_ldl_TotalTradeProfit			"Total Trade Profit:"
str_ldl_TotalTradeRoutes			"Total Trade Routes:"

str_ldl_TradeTitle				"T R A D E   M A N A G E R"
str_ldl_Advice					"Advice"
str_ldl_CityManagement				"City Manager"
str_ldl_Statistics				"Statistics"

str_ldl_Nation					"Nation"
str_ldl_Regard					"Regard"
str_ldl_Embassy					"Embassy"
str_ldl_AlliancesTreaties			"Alliances/Treaties"

str_ldl_ShowHistory				"Show History"
str_ldl_Negotiations				"Return to Negotiations"

str_ldl_DipNegotiationTable			"Negotiation Table"

str_ldl_DiplomacyTitle				"D I P L O M A C Y   M A N A G E R"
str_ldl_Treaty					"Treaty Details"

str_ldl_UnitManagerTitle			"U N I T   M A N A G E R"
str_ldl_UnitStats				"Unit Statistics"
str_ldl_TacticalInfo				"Tactical Info"
str_ldl_UnitName				"Unit Name"
str_ldl_NumberSign				"#"
str_ldl_UnitType				"Unit Type"
str_ldl_SupportCost				"Support"
str_ldl_ARDM					"A/R/D/M"
str_ldl_A					"A"
str_ldl_R					"R"
str_ldl_D					"D"
str_ldl_M					"M"
str_ldl_MilitaryState				"Military State"
str_ldl_TotalUnits				"Total Units:"
str_ldl_DisbandUnits				"Disband Units"

str_ldl_Army					"Army"
str_ldl_Order					"Order"
str_ldl_Location				"Location"
str_ldl_Health					"Health"

str_ldl_UpkeepPercentFormat			"Military Upkeep: %d%% Prod."
str_ldl_UpkeepTotalFormat			"Military Upkeep: %d Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Military Advice"

str_ldl_READINESS_LEVEL_PEACE			"Peace"
str_ldl_READINESS_LEVEL_ALERT			"Alert"
str_ldl_READINESS_LEVEL_WAR			"War"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Declare War"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Close"

# New control panel strings.
str_ldl_CP_CITIES				"Cities"
str_ldl_CP_TOT_POP				"Population"
str_ldl_CP_CUR_GOVT				"Government"
str_ldl_CP_PUBLIC_WORKS				"Public Works"
str_ldl_CP_SCIENCE				"Science"
str_ldl_CP_POLLUTION				"Pollution"
str_ldl_CP_GOVERNOR				"MAYOR"
str_ldl_CP_IMPROVEMENTS				"IMPROVEMENTS"
str_ldl_CP_TERRAFORM				"TERRAFORM"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Nothing Building"
str_ldl_CP_EDIT_BUILD_QUEUE			"Edit Build\nQueue"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"E M P I R E   M A N A G E R"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"DOMESTIC POLICY"
str_ldl_DD_GOVERNMENT_TAB			"GOVERNMENT"
str_ldl_DD_RANKING_TAB				"RANKING"
str_ldl_DD_HAPPINESS				"Empire Happiness:"
str_ldl_DD_RATIONS_LABEL			"Rations:"
str_ldl_DD_WORKDAY_LABEL			"Workday:"
str_ldl_DD_WAGES_LABEL				"Wages:"
str_ldl_DD_REQUIRED_LABEL			"Required:"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Public Works:"
str_ldl_DD_SCIENCE_TAX_LABEL			"Science Tax:"
str_ldl_DD_FOOD_TITLE				"FOOD"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCTION"
str_ldl_DD_COMMERCE_TITLE			"COMMERCE"
str_ldl_DD_COLLECTED_LABEL			"Collected:"
str_ldl_DD_CRIME_LABEL				"Crime:"
str_ldl_DD_SUBTOTAL_LABEL			"Subtotal:"
str_ldl_DD_CONSUMED_LABEL			"Consumed:"
str_ldl_DD_STORED_LABEL				"Stored:"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Unit Upkeep:"
str_ldl_DD_CITY_USE_LABEL			"City Use:"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Building & City Maintenance:"
str_ldl_DD_SCIENCE_LABEL			"Science:"
str_ldl_DD_SAVINGS_LABEL			"Savings:"
str_ldl_DD_DETAILS				"Details"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimize Sliders"
str_ldl_DD_TERRAIN_LABEL			"Terrain:"
str_ldl_DD_TCOMMERCE_LABEL			"Commerce:"
str_ldl_DD_BUILDINGS_LABEL			"Buildings:"
str_ldl_DD_FARMERS_LABEL			"Farmers:"
str_ldl_DD_LABORERS_LABEL			"Laborers:"
str_ldl_DD_GOVERNMENT_LABEL			"Government:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Worker Wages:"
str_ldl_DD_SCIENTISTS_LABEL			"Scientists:"
str_ldl_DD_MERCHANTS_LABEL			"Merchants:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Feats & Wonders:"
str_ldl_DD_TRADE_LABEL				"Trade:"
str_ldl_DD_CONVERSIONS_LABEL			"Conversions:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Unit Support:"
str_ldl_DD_ENEMY_LABEL				"Enemy:"
str_ldl_DD_SCIENCE_TITLE			"SCIENCE"
str_ldl_DD_GOLD_TITLE				"GOLD"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Current Government"
str_ldl_DD_GOV_COMPARE				"Compare To"
str_ldl_DD_GOV_ENACT				"<- Enact"
str_ldl_DD_GOV_CITIES				"Maximum Cities Allowable:"
str_ldl_DD_GOV_GROWTH				"Empire Growth Rate:"
str_ldl_DD_GOV_PRODUCTION			"Production Power:"
str_ldl_DD_GOV_RESEARCH				"Research & Science:"
str_ldl_DD_GOV_ECONOMIC				"Economic Strength:"
str_ldl_DD_GOV_COMMERCE				"Crime/Corruption Levels:"
str_ldl_DD_GOV_MILITARY				"Military Support Costs:"
str_ldl_DD_GOV_LOYALTY				"Citizen Loyalty:"
str_ldl_DD_GOV_MARTIAL_LAW			"Martial Law Effectiveness:"
str_ldl_DD_GOV_ANTI_POLLUTION			"Anti-Pollution & Tolerance:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Goal"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"N A T I O N A L   M A N A G E R"
str_ldl_ND_ADVICE				"Advice"
str_ldl_ND_BUILD_QUEUE				"Build Manager..."
str_ldl_ND_DISBAND				"Disband"
str_ldl_ND_RESOURCE_TAB				"RESOURCES"
str_ldl_ND_RTL_CITY_NAME			"City Name"
str_ldl_ND_RTL_POPULATION			"Pop."
str_ldl_ND_STATUS_TAB				"STATUS"
str_ldl_ND_STL_CITY_NAME			"City Name"
str_ldl_ND_STL_MAYOR				"Mayor"
str_ldl_ND_STL_PRIORITY				"Priority"
str_ldl_ND_STL_BUILDING				"Building"
str_ldl_ND_STL_TIME				"Turns"
str_ldl_ND_ST_GOVERNOR				"MAYOR:"
str_ldl_ND_ST_RUSH_BUY				"Rush Buy"
str_ldl_ND_ON					"ON"
str_ldl_ND_OFF					"OFF"
str_ldl_ND_EMPTY				"EMPTY"
str_ldl_ND_NA					"N/A"
str_ldl_ND_VERIFY_DISBAND			"Do you wish to disband the selected cities?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"S C I E N C E   M A N A G E R"
str_ldl_SD_ADVICE					"Advice"
str_ldl_SD_CHANGE_RESEARCH			"Change Research"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Currently Researching"
str_ldl_SD_AL_ADVANCE_NAME			"Advance Name"
str_ldl_SD_TURNS_TO_ADVANCE			"Turns To Discovery:"
str_ldl_SD_CURRENT_EXPENDITURE			"Current Spendings:"
str_ldl_SD_TOTAL_COST				"Total Cost:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"SCIENCE VICTORY"
str_ldl_SV_REQ_MAINFRAMES			"Controller Cores Required:"
str_ldl_SV_REQ_TOWERS				"Min Obelisks Required:"
str_ldl_SV_REQ_SATELLITES			"Min Satellites Required:"
str_ldl_SV_COM_MAINFRAMES			"Controller Cores Complete:"
str_ldl_SV_COM_TOWERS				"Obelisks Complete:"
str_ldl_SV_COM_SATELLITES			"Satellites Complete:"
str_ldl_SV_COVERAGE				"Area Covered:"
str_ldl_SV_MAINFRAME_LOC			"Controller Core Location"
str_ldl_SV_MAINFRAME_STAT			"Status"
str_ldl_SV_TOWER_RADIUS				"Radius:"
str_ldl_SV_START				"Initiate Startup Sequence"
str_ldl_SV_BUILD_QUEUE				"Build Manager..."
str_ldl_SV_COMPLETE				"Complete"
str_ldl_SV_INITIAL_SEQUENCE			"Gaia Controller initializing..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Gaia Controller online in %d turns..."

# Message Box
str_ldl_MB_OK					"OK"
str_ldl_MB_CANCEL				"Cancel"

# Army Management
str_ldl_ArmyManagement				"Army Manager"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"D I P L O M A T I C   P R O P O S A L"
str_ldl_DipWizardRequest			"Request"
str_ldl_DipWizardOffer				"Offer"
str_ldl_DipWizardTreaty				"Treaty"
str_ldl_DipWizSelectNation			"Select recipient:"
str_ldl_DipWizSelectTone			"Select a tone of voice:"
str_ldl_DipWizSelectRequestOfferTreaty		"Select a request, offer, or treaty"
str_ldl_DipWizSelectRequestTreaty		"Select a request or treaty"
str_ldl_DipWizSelectOfferTreaty			"Select an offer or treaty"
str_ldl_DipWizSelectRequestOffer		"Select a request or offer"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	"Select a request, offer, or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestTreaty			"Select a request or treaty for your counter-proposal"
str_ldl_DipWizSelectOfferTreaty				"Select an offer or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestOffer			"Select a request or offer for your counter-proposal"

str_ldl_DipWizYear				"Date: {g.year_str}"
str_ldl_DipWizRecipient				"To the {player[0].civ_name_singular} leader:"
str_ldl_DipWizProposal				"Proposal:"
str_ldl_DipWizExchange				"In exchange:"
str_ldl_DipWizSend				"Send"
str_ldl_DipWizNoNation				"<None>"
str_ldl_DipWizSender				"From the {player[0].civ_name_singular} leader:"
str_ldl_DipWizResponse				"Response"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} has made the above counter proposal"
str_ldl_DipWizAccept				"Accept"
str_ldl_DipWizReject				"Reject"
str_ldl_DipWizCounter				"Counter"
str_ldl_DipWizThreaten				"Threaten"

str_ldl_DipWizReceivedProposal			"We have received a proposal from the {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject			"The {player[0].civ_name_plural} have REJECTED the proposal."
str_ldl_DipWizReceivedAccept			"The {player[0].civ_name_plural} have ACCEPTED the proposal."
str_ldl_DipWizReceivedCounter			"The {player[0].civ_name_plural} have responded with a counter-proposal."
str_ldl_DipWizReceivedThreat			"The {player[0].civ_name_plural} are threatening us!"

str_ldl_CityWinPeopleAndResources		"People and Resources"
str_ldl_CityWinStatistics			"Statistics"
str_ldl_CityWinBuildQueue			"Build Manager"
str_ldl_CityWinInventory			"Inventory"
str_ldl_CityWinEfficiency			"Efficiency"
str_ldl_CityWinGrowth				"Growth"
str_ldl_BuildManagerTitle			"B U I L D   M A N A G E R"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Happiness"
#str_ldl_CityWinPollution			"Pollution"
######

str_ldl_SendMessage				"Send"
str_ldl_CreateProposal				"Create Proposal"
str_ldl_Details					"Details"

str_ldl_QueueName				"Queue Name"
str_ldl_LoadQueue				"Load..."
str_ldl_CreateCustomQueue			"Create Custom"
str_ldl_DeleteQueue				"Delete Queue"

str_ldl_ClearQueueQuery				"Clear the queue for this city?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Insert"
str_ldl_Append					"Append"
str_ldl_Overwrite				"Overwrite"

str_ldl_EditQueueMustEnterName			"You must enter a name before you can save a custom queue."
str_ldl_EditQueueReallyOverwrite		"Are you sure you want to overwrite the custom queue named %s?"
str_ldl_EditQueueReallyLoad			"Are you sure you want to load the custom queue %s for city %s?  It will replace the current build queue."
str_ldl_EditQueueReallyLoadMulti		"Are you sure you want to load this custom queue %s into all selected cities?"

str_ldl_ScenHut					"Hut"
str_ldl_ScenRiver				"River"
str_ldl_ScenGoods				"Goods"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Scenario Editor"

str_ldl_Pop					"Pop"
str_ldl_Mayor					"Mayor"
str_ldl_Time					"Turns"

str_ldl_HappyNegative				"Penalty"
str_ldl_HappyPositive				"Bonus"

str_ldl_Polluters				"Polluters"
str_ldl_Cleaners				"Cleaners"

str_ldl_CityWinSpecTabPollutionLabel		"Pollution"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Crime"
str_ldl_CityWinCrimeFormat			"Crime: %d%%"
str_ldl_IW_CONFIRM_WAR				"Declare war on {player[0].country_name}?"

# General
str_ldl_Building_Nothing_Label			"Nothing"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Espionage"
str_ldl_CityEspionageTitle			"City Espionage"
str_ldl_Espionage_City_Label			"{player[0].civ_name_singular} City: {city[0].name}"
str_ldl_Espionage_Population_Label		"Population: {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Happiness: {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Currently Building: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Complete In: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"City Income: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Gold In Trade: {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
#str_ldl_INFORMATION_DIALOG_TITLE		"Statistics"
str_ldl_SCORE_TAB_TITLE				"Score"

str_ldl_SCORE_DIFFICULTY			"Difficulty:"
str_ldl_SCORE_YOUR_RANK				"Your Rank:"
str_ldl_SCORE_YOUR_SCORE			"Your Score:"

str_ldl_SCORE_BREAKDOWN				"Breakdown:"
str_tbl_ldl_VictoryAllied			"Allied Victory:"
str_tbl_ldl_VictoryScience			"Wonder Victory:"
str_tbl_ldl_VictoryConquest			"Solo Victory:"
str_tbl_ldl_InProgress				"Game in progress:"
str_tbl_ldl_Defeat				"Defeat:"
	
# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"G R E A T    L I B R A R Y"
str_ldl_GreatLibraryGoalSetTo			"Goal set to: %s"
str_ldl_GreatLibraryGoalKnown			"%s is already known. No goal was set."
str_ldl_GreatLibraryNoGoalPossible		"%s cannot be researched."
str_ldl_SEARCH_WORD				"Search:"
str_ldl_TECH_TREE				"Tech Tree"
str_ldl_SET_GOAL				"Set Goal"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Military"
str_ldl_RANKING_ECONOMIC			"Economic"
str_ldl_RANKING_SCIENTIFIC			"Scientific"
str_ldl_RANKING_OVERALL				"Overall"
str_ldl_RANKING_POLLUTION			"Pollution"
str_ldl_RANKING_WONDERS				"Wonders"
str_ldl_RANKING_RANK				"Rank:"
str_ldl_INFO_RANKING_TAB			"Ranking"
str_ldl_LINE_BUTTON				"Line Graph"
str_ldl_ZEROSUM_BUTTON				"Zero Sum Graph"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Timeline"
str_ldl_RIGHT_BUTTON				"Scroll Right"
str_ldl_LEFT_BUTTON				"Scroll Left"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Foreign Relations"
str_ldl_INTELDET_DOMESTIC_TAB			"Domestic"
str_ldl_INTELDET_SCIENCE_TAB			"Science"
str_ldl_DipDetails_Priveledged			"*Privileged Information*"
str_ldl_DipDetails_EmpireSize			"Empire size: {player[0].cities}"
str_ldl_DipDetails_Population			"Population: %i"
str_ldl_DipDetails_Pollution			"Pollution: %i"
str_ldl_DipDetails_Capital			"Nation's Capital: {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Largest City: {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Government Type: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Military State: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_singular} is currently researching: {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Advances known only to {player[0].country_name}"
str_ldl_DipDetails_KnownToYou			"Advances known only to you"
str_ldl_DipDetails_IntelReport			"Intelligence Report on {player[0].civ_name_singular}"
str_ldl_DipDetails_LeaderName			"Leader Name: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Leader Personality: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Embassy required to access privileged information."
str_ldl_DipDetails_NoEmbassy			"<No Embassy>"

# Tile improvent panel
str_ldl_ImproveLand				"Land"
str_ldl_ImproveOcean				"Ocean"
str_ldl_ImproveSpecial				"Special"
str_ldl_ImproveTerraformLand			"Terraform Land"
str_ldl_ImproveTerraformOcean			"Terraform Ocean"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Units"
str_ldl_RADAR_MAP_CITIES			"Cities"
str_ldl_RADAR_MAP_BORDERS			"Borders"
str_ldl_RADAR_MAP_POLITICAL			"Political"
str_ldl_RADAR_MAP_CAPITOLS			"Capitols"
str_ldl_RADAR_MAP_RELATIONSHIPS		"Relationships"

str_ldl_BV_RETREAT				"Retreat"

ADVANCE_NO_SPECIFIC_ADVANCES			"Enables the Research of New Advances"

str_ldl_PollutionList_Population		"Pollution from Population"
str_ldl_PollutionList_Production		"Pollution from Production"

str_ldl_DisbandSelectedUnits			"Disband Selected Units?"

str_ldl_ShowLabels				"Show Labels"

str_ldl_CityWinProductionTab			"Production"
str_ldl_CityWinInventoryTab			"Inventory"
str_ldl_CityWinSpecialistTab			"Specialists"
str_ldl_CityWinStatisticsTab			"Modifiers"
str_ldl_CityWinUnitsTab				"Units"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"Trade route reset!"

SHOW_ME						"Show me"

TEST_BEGIN_TURN					"myValue's value is {myValue}"
TEST_UNIT_KILLED				"A {unit[0].name} was killed"

INFOBAR_UNITS					"Units: "
INFOBAR_CITY					"City: "
INFOBAR_UNEXPLORED				"Unexplored"

UNIT_CATEGORY_GENERIC				"Generic"
UNIT_CATEGORY_SETTLER				"Settler"
UNIT_CATEGORY_AERIAL				"Aerial"
UNIT_CATEGORY_NAVAL				"Naval"
UNIT_CATEGORY_UNDERSEA				"Undersea"
UNIT_CATEGORY_ATTACK				"Attack"
UNIT_CATEGORY_DEFENSE				"Defense"
UNIT_CATEGORY_RANGED				"Ranged"
UNIT_CATEGORY_FLANKER				"Flanker"
UNIT_CATEGORY_SPECIAL				"Special"

UNIT_LOCATION_IN_FIELD				"In the field"
UNIT_LOCATION_IN_SPACE				"In space"
UNIT_ORDER_TRANSPORTED				"In Transport"

ARMY_NAME_PREFIX				"Army #"

#Context menu strings
CONTEXT_CITY_VIEW				"City Manager"
CONTEXT_CITY_BUILD				"  Build Manager"
CONTEXT_CITY_RENAME				"  Rename City"
CONTEXT_CITY_DISBAND				"  Disband City"
CONTEXT_ARMY_MANAGEMENT				"Army Manager"
CONTEXT_CLEAR_ORDERS				"Clear Orders"

ADVANCE_GIVES_UNITS				"Units:"
ADVANCE_GIVES_BUILDINGS				"Buildings:"
ADVANCE_GIVES_WONDERS				"Wonders:"

LEADER_ADDRESS_MALE				"sir"
LEADER_ADDRESS_FEMALE				"madam"
LEADER_ADDRESS_MALE_CAP				"Sir"
LEADER_ADDRESS_FEMALE_CAP			"Madam"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"6"
EMPIRE_RATIONS_AMOUNT_1				"9"
EMPIRE_RATIONS_AMOUNT_2				"12"
EMPIRE_RATIONS_AMOUNT_3				"15"
EMPIRE_RATIONS_AMOUNT_4				"18"
EMPIRE_RATIONS_AMOUNT_UNIT			"Kg"

EMPIRE_WORKDAY_AMOUNT_0				"6"
EMPIRE_WORKDAY_AMOUNT_1				"8"
EMPIRE_WORKDAY_AMOUNT_2				"10"
EMPIRE_WORKDAY_AMOUNT_3				"12"
EMPIRE_WORKDAY_AMOUNT_4				"14"
EMPIRE_WORKDAY_AMOUNT_UNIT			"Hrs"

EMPIRE_COMMERCE_AMOUNT_0			"2"
EMPIRE_COMMERCE_AMOUNT_1			"3"
EMPIRE_COMMERCE_AMOUNT_2			"4"
EMPIRE_COMMERCE_AMOUNT_3			"5"
EMPIRE_COMMERCE_AMOUNT_4			"6"
EMPIRE_COMMERCE_AMOUNT_UNIT			"Gld"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARCHY"
EMPIRE_VALUE_DESC_GROWTH_1			"Very Slow"
EMPIRE_VALUE_DESC_GROWTH_2			"Slow"
EMPIRE_VALUE_DESC_GROWTH_3			"Average"
EMPIRE_VALUE_DESC_GROWTH_4			"Fast"
EMPIRE_VALUE_DESC_GROWTH_5			"Very Fast"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARCHY"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Very Low"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Low"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Medium"
EMPIRE_VALUE_DESC_PRODUCTION_4			"High"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Very High"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARCHY"
EMPIRE_VALUE_DESC_RESEARCH_1			"Very Low"
EMPIRE_VALUE_DESC_RESEARCH_2			"Low"
EMPIRE_VALUE_DESC_RESEARCH_3			"Medium"
EMPIRE_VALUE_DESC_RESEARCH_4			"High"
EMPIRE_VALUE_DESC_RESEARCH_5			"Very High"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARCHY"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Poor"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Low"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Medium"
EMPIRE_VALUE_DESC_ECONOMIC_4			"High"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Rich"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARCHY"
EMPIRE_VALUE_DESC_COMMERCE_1			"Very High"
EMPIRE_VALUE_DESC_COMMERCE_2			"High"
EMPIRE_VALUE_DESC_COMMERCE_3			"Medium"
EMPIRE_VALUE_DESC_COMMERCE_4			"Low"
EMPIRE_VALUE_DESC_COMMERCE_5			"Very Low"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARCHY"
EMPIRE_VALUE_DESC_MILITARY_1			"Costly"
EMPIRE_VALUE_DESC_MILITARY_2			"High"
EMPIRE_VALUE_DESC_MILITARY_3			"Medium"
EMPIRE_VALUE_DESC_MILITARY_4			"Low"
EMPIRE_VALUE_DESC_MILITARY_5			"Minimal"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARCHY"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"None"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Relaxed"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Moderate"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Strict"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Harsh"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARCHY"
EMPIRE_VALUE_DESC_LOYALTY_1			"Apathetic"
EMPIRE_VALUE_DESC_LOYALTY_2			"Passive"
EMPIRE_VALUE_DESC_LOYALTY_3			"Loyal"
EMPIRE_VALUE_DESC_LOYALTY_4			"Passionate"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanatical"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARCHY"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"None"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Relaxed"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Moderate"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Strict"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Extreme"

INFOBAR_RIVER					"River"
INFOBAR_FOOD_LABEL				" F:"
INFOBAR_PROD_LABEL				" P:"
INFOBAR_GOLD_LABEL				" C:"
INFOBAR_BIO_INFECTION				" Bio-infected"
INFOBAR_NANO_INFECTION				" Nano-infected"
INFOBAR_CONVERTED				" Converted"
INFOBAR_FRANCHISED				" Franchised"
INFOBAR_INJOINED				" Injoined"
INFOBAR_RIOTING					" Rioting"
INFOBAR_WATCHFUL				" Watchful"

CONTEXT_CITY_ACTIVATE				"  Activate All Units"
CONTEXT_CITY_MAYOR_OFF				"  Turn Mayor OFF"
CONTEXT_CITY_MAYOR_ON				"  Turn Mayor ON"
CONTEXT_GROUP_ALL				"  Group all units"
CONTEXT_UNGROUP_ALL				"  Ungroup all units"

str_ldl_Citizens				"Citizens"
str_ldl_ActivateUnit				"Activate"

str_ldl_UnitsGarrisonedInCity			"Units Garrisoned In City"
str_ldl_CurrentQueue				"Current Queue"
str_ldl_LoadSaveCustomQueue			"Load/Save Custom Queue"
str_ldl_EditQueueDelete				"Delete"
str_ldl_EditQueueUp				"Move Up"
str_ldl_EditQueueDown				"Move Down"
str_ldl_EditQueueBuildableItems			"Buildable Items"
str_ldl_EditQueueUnits				"Units"
str_ldl_EditQueueBuildings			"Buildings"
str_ldl_EditQueueWonders			"Wonders"
str_ldl_EditQueueAppend				"Add >"
str_ldl_EditQueueInsert				">Insert<"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack				"At"
str_ldl_EditQueueDefense			"De"
str_ldl_EditQueueArmor				"Ar"
str_ldl_EditQueueRanged				"Ra"
str_ldl_EditQueueDamage				"Da"
str_ldl_EditQueueMovement			"Mo"
str_ldl_EditQueueGreatLibrary			"Great Library"
str_ldl_EditQueueConfirmOverwrite		"Replace queue in all selected cities?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Total: %d"
str_code_SaveQueueAsColon			"Save Queue As:"

str_ldl_EditQueueAllItems			"All Items"

str_ldl_EditQueueGotoCity			"City Manager"
str_ldl_EditQueueCustomItems			"Create Custom Queue"
str_ldl_EditQueueAllItems			"All Items"
str_ldl_EditQueueCustomQueue			"Custom Queue"
str_ldl_EditQueueSave				"Save Queue"

str_ldl_Add					"<  Add"
str_ldl_Remove					"Remove >"
str_ldl_AddAll					"<< Add All"
str_ldl_RemoveAll				"Remove All >>"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "You cannot disband cities that are greater than size 3."
str_ldl_CantDisbandLastCity                     "You cannot disband your last city."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "File does not exist: "
str_MapSizesDiffer                              "The new map does not have the same size as the loaded map.\n The map sizes must fit. Map size old/new: "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Enable Units Animations"
str_profile_GoodAnim                            "Enable Good Animations"
str_profile_TradeAnim                           "Enable Trade Route Animations"
str_profile_WonderMovies                        "Show Wonder Movies"
str_profile_EnemyMoves                          "Show Enemy Moves"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Center Screen on Active Unit or City"
str_profile_AutoSave                            "Enable Automatic Saves"
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Automatically Deselect Unit"
str_profile_AutoSelectNext                      "Auto-Select Next Unit"
str_profile_AutoSelectFirstUnit                 "Auto-Select Next Available Unit"
str_profile_AutoTurnCycle                       "Automatically Cycle Turns"
str_profile_ShowZoomedCombat                    "Enabled Battleview"
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "Play CD Audio"
str_profile_TryWindowsResolution                "<OBS>"
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Show All Battles In Battle View"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Auto-Cycle Multiple Turns"
str_profile_UnitCompleteMessages                "Show Build Complete Messages For Units"
str_profile_NonContinuousUnitCompleteMessages   "Show Continuous Unit Complete Messages"
str_profile_ShowCityNames                       "Show City Names"
str_profile_ShowTradeRoutes                     "Show Trade Routes"
str_profile_UnitSpeed                           "Unit Animation Speed"
str_profile_MouseSpeed                          "Mouse Sensitivity"
str_profile_LeftHandedMouse                     "Left-Handed Mouse Enabled"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Combat Speed In Battle View"
str_profile_ScrollDelay                         "Mouse Scroll Delay (10ths/sec)"
str_profile_AutoSwitchTabs                      "Auto-Switch Control Panel Tab"
str_profile_AutoRenameCities                    "Enable Rename City When Creating City"
str_profile_AutoOpenCityWindow                  "Open Build Manager When Creating City"
str_profile_ShowEnemyHealth                     "Show Enemy Unit Health Status"
str_profile_ShowCityInfluence                   "Show City Influence"
str_profile_ShowPoliticalBorders                "Show National Borders"
str_profile_EndTurnSound                        "End Turn Sound"
str_profile_CloseOnEyepoint                     "Close Message When Clicking Eyeball"
str_profile_ShowExpensive                       "Show Expensive Tile Improvement Effects"
str_profile_ShowOrderUnion                      "Show All Army Orders" 
str_profile_RecentAtTop                         "Put New Messages At Top"
str_profile_CityClick                           "Select City Instead Of Army"
str_profile_DebugSlic                           "Slic Debug Messages"
str_profile_DebugSlicEvents                     "Slic Event Debug Messages"
str_profile_EndTurnWithEmptyBuildQueues         "End turn with empty build queues"
str_profile_RunInBackground                     "Allow end turn in background"
str_profile_Upgrade                             "Unit upgrading"
str_profile_SmoothBorders                       "Smooth empire borders"
str_profile_CivFlags                            "Show Civilization Unit flags"
str_profile_NoAIProductionDeficit               "AI No Production Deficit"
str_profile_NoAIGoldDeficit                     "No negative Gold for AI Cities"                # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "AI City Defense Bonus"                         # AI population adds to city defenses
str_profile_BarbarianCities                     "Entrenched Barbarians settle cities"           # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Conflicting citystyle unhappiness"             # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Revolting Cities lose Population"              # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Revolting cities create barbarians"            # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Entrenched Barbarians create Tile Imps"        # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Entrenched Barbarians spawn Barbarians"        # Entrenched barbs create more barbs
str_profile_AINoSinking                         "AI ships don't sink"                           # AI ships don't sink
str_profile_AINoCityLimit                       "AI No City Limit"                              # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "1 Gold Per Unit Cost"                          # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Gold Per City x City Limit"                  # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI does not pay Shield Hunger"                 # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "AI does not pay Unit Gold"                     # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "AI Free Upgrades"                              # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "AI Free Militia Unit"                          # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "One City Challenge"                            # One city challenge
str_profile_CityCaptureOptions                  "City Capture Options"                          # Captured city options
str_profile_DebugCityAstar                      "Debug road build path"
str_profile_NewCombat                           "New Combat"

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"Music options"
str_tbl_ldl_Decend				"Decend"
str_tbl_ldl_Execute_Eyepoint			"Focus on object (eye)"
str_tbl_ldl_Move_Order				"Move order"
str_tbl_ldl_End_Unit_Turn			"End unit turn"
str_tbl_ldl_Process_Unit_Orders			"Process given unit orders"
str_tbl_ldl_Group_Army				"Group all units to army"
str_tbl_ldl_Ungroup_Army			"Ungroup armies"
str_tbl_ldl_Gamestate_Debug			"Debug gamestate (playtest)"
str_tbl_ldl_Rand_Test				"Rand test (playtest)"
str_tbl_ldl_Command_Enter			"Command enter (playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Command enter alternate (playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Show Army Names"
str_ldl_Army_Names_Off				"Hide Army Names"
str_ldl_Civ_Flags_On				"Show Nation Flags"
str_ldl_Civ_Flags_Off				"Hide Nation Flags"
str_ldl_Show_City_Prod_Off			"Hide City Production"
str_ldl_Show_City_Prod_On			"Show City Production"
str_ldl_SmoothBorders_On			"Smooth Icon Borders"
str_ldl_SmoothBorders_Off			"Thin Pixel Borders"
str_ldl_Good_Animations_Off			"Good Animations Off"
str_ldl_Good_Animations_On			"Good Animations On"

str_tbl_ldl_CityCaptureOptions_On		"City Capture Options - On"
str_tbl_ldl_CityCaptureOptions_Off		"City Capture Options - Off"
str_tbl_ldl_OneCityChallenge_On			"One City Challenge - On"
str_tbl_ldl_OneCityChallenge_Off		"One City Challenge - Off"
str_tbl_ldl_RevoltCasualties_On			"Riots Kill Population - On"			# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"Riots Kill Population - Off"			# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Riots Create Barbarians - On"			# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"Riots Create Barbarians - Off"			# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbarians Spawn Barbarians - On"		# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbarians Spawn Barbarians - Off"		# Entrenched barbs create more barbs
str_tbl_ldl_GoldPerUnitSupport_On		"Unit Gold Support - On"				# All pay gold hunger unit support.
str_tbl_ldl_GoldPerUnitSupport_Off		"Unit Gold Support - Off"				# 
str_tbl_ldl_GoldPerCity_On			"City Maintenance Costs - On"			# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"City Maintenance Costs - Off"			# AI pays gold amount per city
str_tbl_ldl_Upgrade_On				"Unit Upgrading - On"				# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"Unit Upgrading - Off"				# Units cannot be upgraded

str_ldl_DebugAI					"Debug AI"
str_ldl_ShowEnemyHealth_On			"Show Enemy Health"
str_ldl_ShowEnemyHealth_Off			"Hide Enemy Health"
str_ldl_Debug_AI_On				"Show Debug AI Text"
str_ldl_Debug_AI_Off				"Hide Debug AI Text"
str_tbl_ldl_NonRandomCivs_On			"Non-Random AI Nations - On"
str_tbl_ldl_NonRandomCivs_Off			"Non-Random AI Nations - Off"
str_tbl_ldl_NoCityLimit_On			"No City Limits - On"				# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"No City Limits - Off"				# City limit for all players
str_tbl_ldl_NewCombat_Off			"New Combat - Off"
str_tbl_ldl_NewCombat_On			"New Combat - On"
str_tbl_ldl_NoGoodyHuts_Off			"No Ruins - Off"
str_tbl_ldl_NoGoodyHuts_On			"No Ruins - On"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Bloodlust\nFor victory, you must defeat all opponents."
str_tbl_ldl_RuleDetail_Pollution		"Pollution\nPollution increases unhappiness in cities, creates dead terrain in heavily polluting cities, and in extreme cases causes worldwide flooding or desertification of the land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"City Capture Options\nOn capturing a city you will be given 3 choices - liberate: give the city to the barbarian player, raze: burn the city to the ground, and occupy: keep the city."
str_tbl_ldl_RuleDetail_OneCityChallenge		"One City Challenge\nNo human player can build units that can create cities."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Riots Create Barbarians\nWhen a city riots there is a chance of barbarians appearing near the city. The chance is increased with the barbarian level and further increased if your civilization has a conflicting city style (or culture) with the city."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Riots Kill Population\nWhen a city of size 10 or greater riots there is a chance of people being killed in the city."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Barbarians Spawn Barbarians\nIncreases the chance of more barbarians appearing."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Non-Random AI Nations\nAI civilizations will be chosen in order (rather than at random) from the civilization database. See civilisation.txt for the order of all civilizations."
str_tbl_ldl_RuleDetail_Upgrade			"Unit Upgrading\nAllows players to upgrade units using gold savings. See the Great Library on each unit for upgrade types, and the Upgrade article in the GL for an explanation on the use and costs of upgrading."
str_tbl_ldl_RuleDetail_NewCombat		"New Combat\nDuring battle the defending army's front line will only use their defense rating, and the attacking army's front line will only use their attack rating. Veteran units will also receive a defensive boost."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"No Ruins\nNo ruins will be placed on the map for a new game."
str_tbl_ldl_RuleDetail_UnitGold			"Unit Gold Support\nAs well as the normal unit production upkeep, units will cost gold savings to support. See the Great Library entry for each unit's gold support cost."
str_tbl_ldl_RuleDetail_CityMaintenance		"City Maintenance Costs\nEach city will require it's city size in commerce to maintain."
str_tbl_ldl_RuleDetail_NoCityLimit		"No City Limits\nNo city limits will allow all players to exceed government city caps without happiness penalties."
str_tbl_ldl_RuleDetail_Ages			"Custom Ages\nIf an advanced starting age is chosen new cities will receive all buildings up to and including the starting age for free."

# Not Implemented
str_tbl_ldl_SectarianHappiness_On		"Conflicting Citystyle Unhappiness - On"		# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"Conflicting Citystyle Unhappiness - Off"		# Conflicting religious, citystyles and city govts cause unhappiness
str_SE_DebugAI					"debug"
str_SE_ShowEnemyHealth				"show"
str_tbl_ldl_AICityDefenderBonus_Off		"No AI City Defense Bonus"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Entrenched Barbarians settle cities - Off"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Entrenched Barbarians create Tile Imps - Off"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"AI City Defense bonus - On"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Entrenched Barbarians settle cities - On"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Entrenched Barbarians create Tile Imps - On"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"AI ships don't sink"				# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"AI ships can sink"				# AI ships don't sink
