#### Feats

#### Generic (19)
FEAT_ADVANCE_CONCRETE {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
	Duration 25
	Description str_ldl_0
	EffectReduceCityWalls -5
	SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltTheaters"

	Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_SHRINES {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatBuiltShrines"

	Building { Building IMPROVE_SHRINE Num 5 }
}

FEAT_BAZAARS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBazaars"

	Building { Building IMPROVE_BAZAAR Num 5 }
}

FEAT_ZIGGURATS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltZiggurats"

	Building { Building IMPROVE_ZIGGURAT Num 5 }
}

FEAT_MONASTERYS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltMonasterys"

	Building { Building IMPROVE_MONASTERY Num 10 }
}

FEAT_BASCILICAS {
	Duration 30
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBascilicas"

	Building { Building IMPROVE_BASCILICA Num 15 }
}

FEAT_BROKERAGES {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBrokerages"

	Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_ADVANCE_INTERNET {
	Duration 30
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatBuiltInternet"
}

FEAT_SYNDICATE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltSyndicate"

	Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_SAILED_AROUND_WORLD {
	Duration 25
	Description str_ldl_0
	EffectBoatMovement 100
	SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	MinimumSizeOfCiv 5
	SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
	Duration 10
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatRecapturedCity"
}

##FEAT_UPGRADE_MILITIA {
##	Duration 250
##	Description str_ldl_0
##	EffectIncreaseHappiness 1
##	SlicMessage "FeatUpgradeMilitia"
##}

#### Religion (6)
FEAT_ADVANCE_POLYTHEISM {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotPolytheism"
}

FEAT_ADVANCE_JUDAISM {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotJudaism"
}

FEAT_ADVANCE_BUDDHISM {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotBuddhism"
}

FEAT_ADVANCE_CONFUCIANISM {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotConfucianism"
}

FEAT_ADVANCE_CHRISTIANITY {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotChristianity"
}

FEAT_ADVANCE_ISLAM {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotIslam"
}

#### Traits (32)
FEAT_ARABIAN	 {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatARABIAN"
}

FEAT_ASSYRIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 30
	EffectIncreaseHappiness -1
	EffectReduceCityWalls -15
	SlicMessage "FeatASSYRIAN"
}

FEAT_AZTEC {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness -1
	SlicMessage "FeatAZTEC"
}

FEAT_BABYLONIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 2
	SlicMessage "FeatBABYLONIAN"
}

FEAT_BYZANTINE {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 1
	EffectReduceCityWalls -15
	SlicMessage "FeatBYZANTINE"
}

FEAT_CARTHAGINIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectBoatMovement 400
	SlicMessage "FeatCARTHAGINIAN"
}

FEAT_CELT {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatCELT"
}

FEAT_EGYPTIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatEGYPTIAN"
}

FEAT_ETRUSCAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectBoatMovement 200
	SlicMessage "FeatETRUSCAN"
}

FEAT_GREEK {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 1
	EffectBoatMovement 200
	SlicMessage "FeatGREEK"
}

FEAT_HAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 2
	EffectReduceCityWalls -15
	SlicMessage "FeatHAN"
}

FEAT_HARAPPAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 2
	SlicMessage "FeatHARAPPAN"
}

FEAT_HEBREW {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 3
	SlicMessage "FeatHEBREW"
}

FEAT_HEXAGONIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatHEXAGONIAN"
}

FEAT_HITTITE {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectReduceCityWalls -15
	SlicMessage "FeatHITTITE"
}

FEAT_INCAN {
	Duration 1200
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 3
	Description str_ldl_0
	SlicMessage "FeatINCAN"
}

FEAT_KUSH {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatKUSH"
}

FEAT_MACEDONIAN {
	Duration 1200
	Description str_ldl_0
	EffectBoatMovement 200
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 1
	SlicMessage "FeatMACEDONIAN"
}

FEAT_MAYAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 3
	SlicMessage "FeatMAYAN"
}

FEAT_MINOAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 3
	EffectBoatMovement 400
	SlicMessage "FeatMINOAN"
}

FEAT_MONGOL {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectReduceCityWalls -25
	SlicMessage "FeatMONGOL"
}

FEAT_NATIVE_AMERICAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 3
	SlicMessage "FeatNATIVE_AMERICAN"
}

FEAT_NUBIA {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatNUBIA"
}

FEAT_PERSIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 1
	SlicMessage "FeatPERSIAN"
}

FEAT_PHOENICIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 2
	EffectBoatMovement 400
	SlicMessage "FeatPHOENICIAN"
}

FEAT_ROMAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 20
	SlicMessage "FeatROMAN"
}

FEAT_SHANG {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 1
	EffectReduceCityWalls -15
	SlicMessage "FeatSHANG"
}

FEAT_SUMERIAN {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatSUMERIAN"
}

FEAT_TURKISH {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatTURKISH"
}

FEAT_APOLYTON {
	Duration 1200
	Description str_ldl_0
	EffectBoatMovement 400
	SlicMessage "FeatAPOLYTON"
}

FEAT_YAMATO {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 20
	SlicMessage "FeatYAMATO"
}

FEAT_ZULU  {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatZULU "
}

#### Golden Ages (32)
FEAT_ARABIAN_I	 {
	Duration 80
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatARABIAN_I"
}

FEAT_ASSYRIAN_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 3
	SlicMessage "FeatASSYRIAN_I"
}

FEAT_AZTEC_I {
	Duration 80
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatAZTEC_I"
}

FEAT_BABYLONIAN_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatBABYLONIAN_I"
}

FEAT_BYZANTINE_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatBYZANTINE_I"
}

FEAT_CARTHAGINIAN_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatCARTHAGINIAN_I"
}

FEAT_CELT_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatCELT_I"
}

FEAT_EGYPTIAN_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 3
	SlicMessage "FeatEGYPTIAN_I"
}

FEAT_ETRUSCAN_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatETRUSCAN_I"
}

FEAT_GREEK_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatGREEK_I"
}

FEAT_HAN_I {
	Duration 40
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatHAN_I"
}

FEAT_HARAPPAN_I {
	Duration 80
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatHARAPPAN_I"
}

FEAT_HEBREW_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatHEBREW_I"
}

FEAT_HEXAGONIAN_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatHEXAGONIAN_I"
}

FEAT_HITTITE_I {
	Duration 20
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatHITTITE_I"
}

FEAT_INCAN_I {
	Duration 60
	Description str_ldl_0
	EffectIncreaseProduction 10
	EffectIncreaseHappiness 3
	SlicMessage "FeatINCAN_I"
}

FEAT_KUSH_I {
	Duration 20
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatKUSH_I"
}

FEAT_MACEDONIAN_I {
	Duration 20
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatMACEDONIAN_I"
}

FEAT_MAYAN_I {
	Duration 70
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatMAYAN_I"
}

FEAT_MINOAN_I {
	Duration 90
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatMINOAN_I"
}

FEAT_MONGOL_I {
	Duration 60
	Description str_ldl_0
	EffectIncreaseProduction 30
	EffectIncreaseHappiness 3
	SlicMessage "FeatMONGOL_I"
}

FEAT_NATIVE_AMERICAN_I {
	Duration 60
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatNATIVE_AMERICAN_I"
}

FEAT_NUBIA_I {
	Duration 100
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatNUBIA_I"
}

FEAT_PERSIAN_I {
	Duration 30
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatPERSIAN_I"
}

FEAT_PHOENICIAN_I {
	Duration 40
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatPHOENICIAN_I"
}

FEAT_ROMAN_I {
	Duration 60
	Description str_ldl_0
	EffectIncreaseProduction 20
	EffectIncreaseHappiness 3
	SlicMessage "FeatROMAN_I"
}

FEAT_SHANG_I {
	Duration 40
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatSHANG_I"
}

FEAT_SUMERIAN_I {
	Duration 70
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatSUMERIAN_I"
}

FEAT_TURKISH_I {
	Duration 60
	Description str_ldl_0
	EffectIncreaseProduction 25
	EffectIncreaseHappiness 3
	SlicMessage "FeatTURKISH_I"
}

FEAT_APOLYTON_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 30
	EffectIncreaseHappiness 3
	SlicMessage "FeatAPOLYTON_I"
}

FEAT_YAMATO_I {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatYAMATO_I"
}

FEAT_ZULU_I  {
	Duration 100
	Description str_ldl_0
	EffectIncreaseProduction 15
	EffectIncreaseHappiness 3
	SlicMessage "FeatZULU_I "
}

#### Dark Ages (8)
FEAT_ASSYRIAN_II {
	Duration 30
	Description str_ldl_0
	EffectIncreaseHappiness -3
	EffectIncreaseProduction -25
	SlicMessage "FeatASSYRIAN_II"
}

FEAT_BABYLONIAN_II {
	Duration 30
	Description str_ldl_0
	EffectIncreaseHappiness -5
	EffectIncreaseProduction -25
	SlicMessage "FeatBABYLONIAN_II"
}

FEAT_EGYPTIAN_II {
	Duration 20
	Description str_ldl_0
	EffectIncreaseHappiness -6
	EffectIncreaseProduction -25
	SlicMessage "FeatEGYPTIAN_II"
}

FEAT_GREEK_II {
	Duration 30
	Description str_ldl_0
	EffectIncreaseHappiness -4
	EffectIncreaseProduction -25
	SlicMessage "FeatGREEK_II"
}

FEAT_HITTITE_II {
	Duration 20
	Description str_ldl_0
	EffectIncreaseHappiness -3
	EffectIncreaseProduction -25
	SlicMessage "FeatHITTITE_II"
}

FEAT_MAYAN_II {
	Duration 50
	Description str_ldl_0
	EffectIncreaseHappiness -7
	EffectIncreaseProduction -25
	SlicMessage "FeatMAYAN_II"
}

FEAT_MINOAN_II {
	Duration 50
	Description str_ldl_0
	EffectIncreaseHappiness -7
	EffectIncreaseProduction -25
	SlicMessage "FeatMINOAN_II"
}

FEAT_ROMAN_II {
	Duration 30
	Description str_ldl_0
	EffectIncreaseHappiness -5
	EffectIncreaseProduction -25
	SlicMessage "FeatROMAN_II"
}
