## 1  ##########################################################

IMPROVE_ACADEMY {
   DefaultIcon ICON_IMPROVE_ACADEMY
   Description DESCRIPTION_IMPROVE_ACADEMY
   EnableAdvance ADVANCE_COSMOLOGY

   PrerequisiteBuilding IMPROVE_ZIGGURAT

   ProductionCost 1500
   Upkeep 4
   SciencePercent 0.15
}

## 2  ##########################################################

IMPROVE_AGORA {
   DefaultIcon ICON_IMPROVE_AGORA
   Description DESCRIPTION_IMPROVE_BAZAAR
   EnableAdvance ADVANCE_CURRENCY

   PrerequisiteBuilding IMPROVE_BAZAAR

   ProductionCost 1225
   Upkeep 0
   CommercePercent 0.2
}

##3  ##########################################################

IMPROVE_AIRPORT {
   DefaultIcon ICON_IMPROVE_AIRPORT
   Description DESCRIPTION_IMPROVE_AIRPORT
   EnableAdvance ADVANCE_AERODYNAMICS

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_FACTORY

   ProductionCost 4600
   Upkeep 8
   CommercePercent 0.15
   ProductionPollutionPercent 0.05
   Airport
   CantBuildInSea
}

## 4  ##########################################################

IMPROVE_ANTI_BALLISTIC_MISSILES {
   DefaultIcon ICON_IMPROVE_ANTI_BALLISTIC_MISSILES
   Description DESCRIPTION_IMPROVE_ANTI_BALLISTIC_MISSILES
   EnableAdvance ADVANCE_GLOBAL_COMMUNICATIONS

   ProductionCost 6400
   Upkeep 15
   ProtectFromNukes
}

## 5  ##########################################################

IMPROVE_APOTHECARY {
   DefaultIcon ICON_IMPROVE_APOTHECARY
   Description DESCRIPTION_IMPROVE_DRUG_STORE
   EnableAdvance ADVANCE_HERBALISM

   ProductionCost 875
   Upkeep 2
   RaiseOvercrowdingLevel 4
   RaiseMaxPopulation 8
   PopulationPollutionPercent -0.1
}

## 6  ##########################################################

IMPROVE_AQUEDUCT {
   DefaultIcon ICON_IMPROVE_AQUEDUCT
   Description DESCRIPTION_IMPROVE_AQUEDUCT
   EnableAdvance ADVANCE_AQUEDUCTS

   PrerequisiteBuilding IMPROVE_GRANARY

   ProductionCost 1200
   Upkeep 3
   FoodPercent 0.05
   StarvationProtection 5
   PopulationPollutionPercent -0.1
}

## 7  ##########################################################

IMPROVE_ARCOLOGIES {
   DefaultIcon ICON_IMPROVE_ARCOLOGIES
   Description DESCRIPTION_IMPROVE_ARCOLOGIES
   EnableAdvance ADVANCE_ARCOLOGIES

   PrerequisiteBuilding IMPROVE_HOSPITAL

   ProductionCost 7500
   Upkeep 10
   RaiseOvercrowdingLevel 10
   RaiseMaxPopulation 16
   PopulationPollutionPercent -0.05
}

## 8  ##########################################################

IMPROVE_ARENA {
   DefaultIcon ICON_IMPROVE_ARENA
   Description DESCRIPTION_IMPROVE_ARENA
   EnableAdvance ADVANCE_CONCRETE

   PrerequisiteBuilding IMPROVE_THEATER

   ProductionCost 1200
   Upkeep 4
   HappyInc 1
}

## 9  ##########################################################

IMPROVE_BALLISTA_TOWERS {
   DefaultIcon ICON_IMPROVE_BALLISTA_TOWERS
   Description DESCRIPTION_IMPROVE_BALLISTA_TOWERS
   EnableAdvance ADVANCE_BALLISTA_TOWERS

   PrerequisiteBuilding IMPROVE_CITY_WALLS

   ProductionCost 1300
   Upkeep 3
   CantBuildInSea
   OffenseBonusLand 20
}

## 10 ##########################################################

IMPROVE_BANK {
   DefaultIcon ICON_IMPROVE_BANK
   Description DESCRIPTION_IMPROVE_BANK
   EnableAdvance ADVANCE_BANKING

   PrerequisiteBuilding IMPROVE_BAZAAR
   PrerequisiteBuilding IMPROVE_AGORA

   ProductionCost 2200
   Upkeep 0
   CommercePercent 0.10
}

## 11 ##########################################################

IMPROVE_BASCILICA {
   DefaultIcon ICON_IMPROVE_BASCILICA
   Description DESCRIPTION_IMPROVE_BASCILICA
   EnableAdvance ADVANCE_GOTHIC_ARCHITECTURE

   PrerequisiteBuilding IMPROVE_SHRINE
   PrerequisiteBuilding IMPROVE_MONASTERY

   ProductionCost 2100
   Upkeep 5
   PreventConversion 0.2
   HappyInc 2
   IsReligious
   Cathedral
}

## 12 ##########################################################

IMPROVE_BATH_HOUSE {
   DefaultIcon ICON_IMPROVE_BATH_HOUSE
   Description DESCRIPTION_IMPROVE_HOSPITAL
   EnableAdvance ADVANCE_PLUMBING

   PrerequisiteBuilding IMPROVE_PHYSICIAN

   ProductionCost 2375
   Upkeep 7
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent -0.1
}

## 13 ##########################################################

IMPROVE_BATTLEMENTS {
   DefaultIcon ICON_IMPROVE_BATTLEMENTS
   Description DESCRIPTION_IMPROVE_BATTLEMENTS
   EnableAdvance ADVANCE_NAVAL_TACTICS

   PrerequisiteBuilding IMPROVE_BALLISTA_TOWERS

   ProductionCost 2400
   Upkeep 5
   CoastalBuilding
   OffenseBonusWater 25
}

## 14 ##########################################################

IMPROVE_BAZAAR {
   DefaultIcon ICON_IMPROVE_BAZAAR
   Description DESCRIPTION_IMPROVE_BAZAAR
   EnableAdvance ADVANCE_POTTERY

   ProductionCost 600
   Upkeep 0
   CommercePercent 0.25
}

## 15 ##########################################################

IMPROVE_BEHAVIORAL_MOD_CENTER {
   DefaultIcon ICON_IMPROVE_BEHAVIORAL_MOD_CENTER
   Description DESCRIPTION_IMPROVE_BEHAVIORAL_MOD_CENTER
   EnableAdvance ADVANCE_NEURAL_REPROGRAMMING

   PrerequisiteBuilding IMPROVE_CORRECTIONAL_FACILITY
   PrerequisiteBuilding IMPROVE_COURTHOUSE

   ProductionCost 6600
   Upkeep 20
   LowerCrime -0.2
}

## 16 ##########################################################

IMPROVE_BODY_EXCHANGE {
   DefaultIcon ICON_IMPROVE_BODY_EXCHANGE
   Description DESCRIPTION_IMPROVE_BODY_EXCHANGE
   EnableAdvance ADVANCE_LIFE_EXTENSION

   PrerequisiteBuilding IMPROVE_DRUG_STORE
   PrerequisiteBuilding IMPROVE_HOSPITAL
   PrerequisiteBuilding IMPROVE_INCUBATION_CENTER

   ProductionCost 10000
   Upkeep 18
   HappyInc 1
   RaiseOvercrowdingLevel 16
   PopulationPollutionPercent -0.05
}

## 17 ##########################################################

IMPROVE_BROKERAGE {
   DefaultIcon ICON_IMPROVE_BROKERAGE
   Description DESCRIPTION_IMPROVE_BROKERAGE
   EnableAdvance ADVANCE_ECONOMICS

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_CRAFT_GUILD

   ProductionCost 3400
   Upkeep 0
   CommercePercent 0.10
   Brokerage
}

## 18 ##########################################################

IMPROVE_CAPITOL {
   DefaultIcon ICON_IMPROVE_CAPITOL
   Description DESCRIPTION_IMPROVE_CAPITOL
   EnableAdvance ADVANCE_ARCHITECTURE

   ProductionCost 800
   Upkeep 0
   Capitol
   HappyInc 1
}

## 19 ##########################################################

IMPROVE_CASTLE {
   DefaultIcon ICON_IMPROVE_CASTLE
   Description DESCRIPTION_IMPROVE_CITY_WALLS
   EnableAdvance ADVANCE_FEUDALISM

   PrerequisiteBuilding IMPROVE_CITY_WALLS
   PrerequisiteBuilding IMPROVE_FORUM

   ProductionCost 2800
   Upkeep 6
   LowerCrime -0.15
   DefendersPercent 15
   CantBuildInSea
}

## 20 ##########################################################

IMPROVE_CITY_CLOCK {
   DefaultIcon ICON_IMPROVE_CITY_CLOCK
   Description DESCRIPTION_IMPROVE_BROKERAGE
   EnableAdvance ADVANCE_MECHANICAL_CLOCK

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_MILL

   ProductionCost 2500
   Upkeep 0
   CommercePercent 0.10
}

## 21 ##########################################################

IMPROVE_CITY_WALLS {
   DefaultIcon ICON_IMPROVE_CITY_WALLS
   Description DESCRIPTION_IMPROVE_CITY_WALLS
   EnableAdvance ADVANCE_MASONRY

   PrerequisiteBuilding IMPROVE_WALL

   ProductionCost 1300
   Upkeep 3
   DefendersPercent 15
   PreventSlavery 0.4
   LowerPeaceMovement -0.15
   CityWalls
   CantBuildInSea
}

## 22 ##########################################################

IMPROVE_COMPUTER_CENTER {
   DefaultIcon ICON_IMPROVE_COMPUTER_CENTER
   Description DESCRIPTION_IMPROVE_COMPUTER_CENTER
   EnableAdvance ADVANCE_COMPUTER

   PrerequisiteBuilding IMPROVE_ACADEMY
   PrerequisiteBuilding IMPROVE_PUBLISHING_HOUSE
   PrerequisiteBuilding IMPROVE_UNIVERSITY

   ProductionCost 3200
   Upkeep 10
   SciencePercent 0.2
}

## 23 ##########################################################

IMPROVE_CONSCRIPTED_LABOR {
   DefaultIcon ICON_IMPROVE_CONSCRIPTED_LABOR
   Description DESCRIPTION_IMPROVE_MILL
   EnableAdvance ADVANCE_CIVIC_ENGINEERING

   PrerequisiteBuilding IMPROVE_WORK_CAMP

   ProductionCost 2400
   Upkeep 7
   ProductionPercent 0.15
}

## 24 ##########################################################

IMPROVE_CORRECTIONAL_FACILITY {
   DefaultIcon ICON_IMPROVE_CORRECTIONAL_FACILITY
   Description DESCRIPTION_IMPROVE_CORRECTIONAL_FACILITY
   EnableAdvance ADVANCE_LEGAL_SYSTEM

   PrerequisiteBuilding IMPROVE_FORUM

   ProductionCost 2900
   Upkeep 5
   LowerCrime -0.2
}

## 25 ##########################################################

IMPROVE_COURTHOUSE {
   DefaultIcon ICON_IMPROVE_COURTHOUSE
   Description DESCRIPTION_IMPROVE_COURTHOUSE
   EnableAdvance ADVANCE_JURISPRUDENCE

   ProductionCost 650
   Upkeep 1
   LowerCrime -0.2
}

## 26 ##########################################################

IMPROVE_CRAFT_GUILD {
   DefaultIcon ICON_IMPROVE_CRAFT_GUILD
   Description DESCRIPTION_IMPROVE_MILL
   EnableAdvance ADVANCE_TRADE_GUILDS

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_MILL

   ProductionCost 3000
   Upkeep 10
   ProductionPercent 0.1
}

## 27 ##########################################################

IMPROVE_DRUG_STORE {
   DefaultIcon ICON_IMPROVE_DRUG_STORE
   Description DESCRIPTION_IMPROVE_DRUG_STORE
   EnableAdvance ADVANCE_PHARMACEUTICALS

   PrerequisiteBuilding IMPROVE_BATH_HOUSE

   ProductionCost 2500
   Upkeep 8
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent -0.2
}

## 28 ##########################################################

IMPROVE_DYNASTY_BLDG {
   DefaultIcon ICON_IMPROVE_DYNASTY_BLDG
   Description DESCRIPTION_IMPROVE_GRANARY
   EnableAdvance ADVANCE_DYNASTY
   ObsoleteAdvance ADVANCE_CITY_STATE

   PrerequisiteBuilding IMPROVE_CAPITOL

   ProductionCost 400
   Upkeep 1

   OnePerCiv
   LowerPeaceMovement -0.2
   GoldPerCitizen 1
}

## 29 ##########################################################

IMPROVE_ECO_TRANSIT {
   DefaultIcon ICON_IMPROVE_ECO_TRANSIT
   Description DESCRIPTION_IMPROVE_ECO_TRANSIT
   EnableAdvance ADVANCE_FUEL_CELLS

   PrerequisiteBuilding IMPROVE_PUBLIC_TRANSPORTATION

   ProductionCost 3500
   Upkeep 9
   PopulationPollutionPercent -0.05
   ProductionPollutionPercent -0.1
}

## 30 ##########################################################

IMPROVE_FACTORY {
   DefaultIcon ICON_IMPROVE_FACTORY
   Description DESCRIPTION_IMPROVE_FACTORY
   EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION

   PrerequisiteBuilding IMPROVE_MILL
   PrerequisiteBuilding IMPROVE_BANK

   ProductionCost 3800
   Upkeep 10
   ProductionPercent 0.15
   ProductionPollutionPercent 0.1
}

## 31 ##########################################################

IMPROVE_FLAK_TOWERS {
   DefaultIcon ICON_IMPROVE_FLAK_TOWERS
   Description DESCRIPTION_IMPROVE_FLAK_TOWERS
   EnableAdvance ADVANCE_RADAR

   ProductionCost 3200
   Upkeep 10
   OffenseBonusAir 40
}

## 32 ##########################################################

IMPROVE_FOOD_IMPORTS {
   DefaultIcon ICON_IMPROVE_FOOD_IMPORTS
   Description DESCRIPTION_IMPROVE_FOOD_SILO
   EnableAdvance ADVANCE_HULL_MAKING

   ProductionCost 2000
   Upkeep 5
   CoastalBuilding
   FoodPercent 0.1
}

## 33 ##########################################################

IMPROVE_FOOD_SILO {
   DefaultIcon ICON_IMPROVE_FOOD_SILO
   Description DESCRIPTION_IMPROVE_FOOD_SILO
   EnableAdvance ADVANCE_RAILROAD

   PrerequisiteBuilding IMPROVE_GRANARY

   ProductionCost 2200
   Upkeep 5
   FoodPercent 0.15
   StarvationProtection 5
}

## 34 ##########################################################

IMPROVE_FORCEFIELD {
   DefaultIcon ICON_IMPROVE_FORCEFIELD
   Description DESCRIPTION_IMPROVE_FORCEFIELD
   EnableAdvance ADVANCE_UNIFIED_PHYSICS

   PrerequisiteBuilding IMPROVE_CITY_WALLS
   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER

   ProductionCost 12500
   Upkeep 21
   DefendersPercent 80
   HappyInc 2
   ForceField
}

## 35 ##########################################################

IMPROVE_FORGE {
   DefaultIcon ICON_IMPROVE_FORGE
   Description DESCRIPTION_IMPROVE_MILL
   EnableAdvance ADVANCE_COPPER_SMELTING

   ProductionCost 650
   Upkeep 2
   ProductionPercent 0.15
}

## 36 ##########################################################

IMPROVE_FORUM {
   DefaultIcon ICON_IMPROVE_FORUM
   Description DESCRIPTION_IMPROVE_COURTHOUSE
   EnableAdvance ADVANCE_ETHICS

   PrerequisiteBuilding IMPROVE_COURTHOUSE

   ProductionCost 1300
   Upkeep 4
   LowerCrime -0.15
}

## 37 ##########################################################

IMPROVE_FUSION_PLANT {
   DefaultIcon ICON_IMPROVE_FUSION_PLANT
   Description DESCRIPTION_IMPROVE_FUSION_PLANT
   EnableAdvance ADVANCE_FUSION

   PrerequisiteBuilding IMPROVE_OIL_REFINERY

   ProductionCost 12500
   Upkeep 20
   ProductionPercent 0.25
   ProductionPollutionPercent -0.3
}

## 38 Gaia Computer = Arch ####################################

IMPROVE_GAIA_COMPUTER {
   DefaultIcon ICON_IMPROVE_GAIA_COMPUTER
   Description DESCRIPTION_IMPROVE_GAIA_COMPUTER
   EnableAdvance ADVANCE_CONCRETE

   PrerequisiteBuilding IMPROVE_WORK_CAMP
   PrerequisiteBuilding IMPROVE_BAZAAR
   PrerequisiteBuilding IMPROVE_ZIGGURAT  
   PrerequisiteBuilding IMPROVE_GRANARY
   PrerequisiteBuilding IMPROVE_SHRINE

   ProductionCost 2000
   Upkeep 15
}

## 39 ##########################################################

IMPROVE_GRANARY {
   DefaultIcon ICON_IMPROVE_GRANARY
   Description DESCRIPTION_IMPROVE_GRANARY
   EnableAdvance ADVANCE_GRANARIES

   ProductionCost 600
   Upkeep 2
   FoodPercent 0.2
   StarvationProtection 2
}

## 40 ##########################################################

IMPROVE_HOSPITAL {
   DefaultIcon ICON_IMPROVE_HOSPITAL
   Description DESCRIPTION_IMPROVE_HOSPITAL
   EnableAdvance ADVANCE_MEDICINE

   PrerequisiteBuilding IMPROVE_DRUG_STORE

   ProductionCost 3000
   Upkeep 10
   RaiseOvercrowdingLevel 10
   RaiseMaxPopulation 14
   PopulationPollutionPercent -0.25
}

## 41 ##########################################################

IMPROVE_INCUBATION_CENTER {
   DefaultIcon ICON_IMPROVE_INCUBATION_CENTER
   Description DESCRIPTION_IMPROVE_INCUBATION_CENTER
   EnableAdvance ADVANCE_HUMAN_CLONING

   PrerequisiteBuilding IMPROVE_DRUG_STORE
   PrerequisiteBuilding IMPROVE_HOSPITAL

   ProductionCost 7000
   Upkeep 16
   HappyInc 1
   RaiseOvercrowdingLevel 16
}

## 42 ##########################################################

IMPROVE_MARKETPLACE {
   DefaultIcon ICON_IMPROVE_MARKETPLACE
   Description DESCRIPTION_IMPROVE_BAZAAR
   EnableAdvance ADVANCE_BUREAUCRACY

   PrerequisiteBuilding IMPROVE_AGORA

   ProductionCost 1400
   Upkeep 8
   GoldPerCitizen 1
}

## 43 ##########################################################

IMPROVE_MATTER_DECOMPILER {
   DefaultIcon ICON_IMPROVE_MATTER_DECOMPILER
   Description DESCRIPTION_IMPROVE_MATTER_DECOMPILER
   EnableAdvance ADVANCE_NANO_ASSEMBLY

   PrerequisiteBuilding IMPROVE_RECYCLING_PLANT

   ProductionCost 6000
   Upkeep 21
   ProductionPollutionPercent -0.5
}

## 44 ##########################################################

IMPROVE_MICRO_DEFENSE {
   DefaultIcon ICON_IMPROVE_MICRO_DEFENSE
   Description DESCRIPTION_IMPROVE_MICRO_DEFENSE
   EnableAdvance ADVANCE_NANO_WARFARE

   ProductionCost 10000
   Upkeep 24
   ProtectFromBioAgents 0.5
   ProtectFromNanoVirus 0.5
}

## 45 ##########################################################

IMPROVE_MILL {
   DefaultIcon ICON_IMPROVE_MILL
   Description DESCRIPTION_IMPROVE_MILL
   EnableAdvance ADVANCE_MILLS

   PrerequisiteBuilding IMPROVE_FORGE
   PrerequisiteBuilding IMPROVE_MARKETPLACE

   ProductionCost 3500
   Upkeep 10
   ProductionPercent 0.15
}

## 46 ##########################################################

IMPROVE_MONASTERY {
   DefaultIcon ICON_IMPROVE_MONASTERY
   Description DESCRIPTION_IMPROVE_ACADEMY
   EnableAdvance ADVANCE_CHRISTIANITY

   ProductionCost 2000
   Upkeep 4
   SciencePercent 0.15
   PreventConversion 0.2
   LowerPeaceMovement -0.2
}

## 47 ##########################################################

IMPROVE_MOSQUE {
   DefaultIcon ICON_IMPROVE_MOSQUE
   Description DESCRIPTION_IMPROVE_BASCILICA
   EnableAdvance ADVANCE_ISLAM

   PrerequisiteBuilding IMPROVE_SHRINE

   ProductionCost 1600
   Upkeep 4
   PreventConversion 0.2
   HappyInc 1
   LowerPeaceMovement -0.1
}

## 48 ##########################################################

IMPROVE_MOVIE_PALACE {
   DefaultIcon ICON_IMPROVE_MOVIE_PALACE
   Description DESCRIPTION_IMPROVE_MOVIE_PALACE
   EnableAdvance ADVANCE_ELECTRICITY

   PrerequisiteBuilding IMPROVE_ARENA

   ProductionCost 3000
   Upkeep 6
   LowerPeaceMovement -0.1
   HappyInc 2
   Television
}

## 49 ##########################################################

IMPROVE_NUCLEAR_PLANT {
   DefaultIcon ICON_IMPROVE_NUCLEAR_PLANT
   Description DESCRIPTION_IMPROVE_NUCLEAR_PLANT
   EnableAdvance ADVANCE_NUCLEAR_POWER

   PrerequisiteBuilding IMPROVE_OIL_REFINERY
   NeedsCityGoodAnyCity TERRAIN_HILL_GOOD_THREE

   ProductionCost 5400
   Upkeep 15
   HappyInc -1
   ProductionPercent 0.2
   ProductionPollutionPercent -0.25
   NuclearPlant
}

## 50 ##########################################################

IMPROVE_OIL_REFINERY {
   DefaultIcon ICON_IMPROVE_OIL_REFINERY
   Description DESCRIPTION_IMPROVE_OIL_REFINERY
   EnableAdvance ADVANCE_OIL_REFINING

   ProductionCost 4500
   Upkeep 12
   ProductionPercent 0.15
   ProductionPollutionPercent 0.1
}

## 51 ##########################################################

IMPROVE_PHYSICIAN {
   DefaultIcon ICON_IMPROVE_PHYSICIAN
   Description DESCRIPTION_IMPROVE_HOSPITAL
   EnableAdvance ADVANCE_HIPPOCRATIC_SCHOOL

   PrerequisiteBuilding IMPROVE_APOTHECARY

   ProductionCost 1400
   Upkeep 5
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent -0.1
}

## 52 Power Satellite = Magistrates ################################

IMPROVE_POWER_SATELLITE {
   DefaultIcon ICON_IMPROVE_POWER_SATELLITE
   Description DESCRIPTION_IMPROVE_POWER_SATELLITE
   EnableAdvance ADVANCE_BUREAUCRACY

##   PrerequisiteWonder WONDER_THE_SOLARIS_PROJECT
   PrerequisiteBuilding IMPROVE_CONSCRIPTED_LABOR
   PrerequisiteBuilding IMPROVE_PHYSICIAN
   PrerequisiteBuilding IMPROVE_ARENA
   PrerequisiteBuilding IMPROVE_FORUM
##   PrerequisiteBuilding IMPROVE_SHRINE

   ProductionCost 3000
   Upkeep 0
}

## 53 ##########################################################

IMPROVE_PUBLIC_TRANSPORTATION {
   DefaultIcon ICON_IMPROVE_PUBLIC_TRANSPORTATION
   Description DESCRIPTION_IMPROVE_PUBLIC_TRANSPORTATION
   EnableAdvance ADVANCE_MASS_TRANSIT

   ProductionCost 3600
   Upkeep 8
   PopulationPollutionPercent -0.05
}

## 54 ##########################################################

IMPROVE_PUBLISHING_HOUSE {
   DefaultIcon ICON_IMPROVE_PUBLISHING_HOUSE
   Description DESCRIPTION_IMPROVE_PUBLISHING_HOUSE
   EnableAdvance ADVANCE_PRINTING_PRESS

   PrerequisiteBuilding IMPROVE_ACADEMY
   PrerequisiteBuilding IMPROVE_UNIVERSITY

   ProductionCost 2000
   Upkeep 5
   SciencePercent 0.15
}

## 55 ##########################################################

IMPROVE_RECYCLING_PLANT {
   DefaultIcon ICON_IMPROVE_RECYCLING_PLANT
   Description DESCRIPTION_IMPROVE_RECYCLING_PLANT
   EnableAdvance ADVANCE_CONSERVATION

   ProductionCost 4500
   Upkeep 10
   ProductionPollutionPercent -0.35
   ProductionPercent 0.1
}

## 56 ##########################################################

IMPROVE_ROBOTIC_PLANT {
   DefaultIcon ICON_IMPROVE_ROBOTIC_PLANT
   Description DESCRIPTION_IMPROVE_ROBOTIC_PLANT
   EnableAdvance ADVANCE_ROBOTICS

   PrerequisiteBuilding IMPROVE_FACTORY

   ProductionCost 7000
   Upkeep 18
   ProductionPercent 0.2
}

## 57 ##########################################################

IMPROVE_SECURITY_MONITOR {
   DefaultIcon ICON_IMPROVE_SECURITY_MONITOR
   Description DESCRIPTION_IMPROVE_SECURITY_MONITOR
   EnableAdvance ADVANCE_AI_SURVEILLANCE

   PrerequisiteBuilding IMPROVE_CORRECTIONAL_FACILITY

   ProductionCost 5500
   Upkeep 15
   HappyInc -2
   LowerCrime -0.2
}

## 58 ##########################################################

IMPROVE_SHRINE {
   DefaultIcon ICON_IMPROVE_SHRINE
   Description DESCRIPTION_IMPROVE_SHRINE
   EnableAdvance ADVANCE_RELIGION

   ProductionCost 450
   Upkeep 1
   PreventConversion 0.1
   HappyInc 1
   IsReligious
   Cathedral
}

## 59 ##########################################################

IMPROVE_TELEVISION {
   DefaultIcon ICON_IMPROVE_TELEVISION
   Description DESCRIPTION_IMPROVE_TELEVISION
   EnableAdvance ADVANCE_MASS_MEDIA

   PrerequisiteBuilding IMPROVE_MOVIE_PALACE

   ProductionCost 3800
   Upkeep 30
   HappyInc 1
   DoubleTelevangelists
   GoldPerCitizen 2
   Television
}

## 60 ##########################################################

IMPROVE_THEATER {
   DefaultIcon ICON_IMPROVE_THEATER
   Description DESCRIPTION_IMPROVE_THEATER
   EnableAdvance ADVANCE_DRAMA

   ProductionCost 700
   Upkeep 3
   HappyInc 1
}

## 61 ##########################################################

IMPROVE_UNIVERSITY {
   DefaultIcon ICON_IMPROVE_UNIVERSITY
   Description DESCRIPTION_IMPROVE_UNIVERSITY
   EnableAdvance ADVANCE_CLASSICAL_EDUCATION

   PrerequisiteBuilding IMPROVE_ACADEMY

   ProductionCost 2200
   Upkeep 7
   SciencePercent 0.15
}

## 62 ##########################################################

IMPROVE_WALL {
   DefaultIcon ICON_IMPROVE_WALL
   Description DESCRIPTION_IMPROVE_CITY_WALLS
   EnableAdvance ADVANCE_BRICK_MAKING

   ProductionCost 700
   Upkeep 2
   DefendersPercent 25
   PreventSlavery 0.2
   HappyInc 1
   CantBuildInSea
}

## 63 ##########################################################

IMPROVE_WORK_CAMP {
   DefaultIcon ICON_IMPROVE_WORK_CAMP
   Description DESCRIPTION_IMPROVE_MILL
   EnableAdvance ADVANCE_ARCHITECTURE

   ProductionCost 1300
   Upkeep 5
   ProductionPercent 0.15
   AllowGrunts
}

## 64 ##########################################################

IMPROVE_ZIGGURAT {
   DefaultIcon ICON_IMPROVE_ZIGGURAT
   Description DESCRIPTION_IMPROVE_ACADEMY
   EnableAdvance ADVANCE_ASTRONOMY

   ProductionCost 540
   Upkeep 1
   SciencePercent 0.15
}

## WARNING - All buildings 65 and higher can be built but will not appear in City Inventory

## 65 ##########################################################

IMPROVE_RELIGIOUS_VICTORY {
   DefaultIcon ICON_IMPROVE_RELIGIOUS_VICTORY
   Description DESCRIPTION_IMPROVE_MICRO_DEFENSE
   EnableAdvance ADVANCE_THEOLOGY

   PrerequisiteWonder WONDER_HAGIA_SOPHIA

   ProductionCost 20000
   Upkeep 24
   HappyInc 1
}

## N/A ##########################################################

IMPROVE_ORBITAL_LABORATORY {
   DefaultIcon ICON_IMPROVE_ORBITAL_LABORATORY
   Description DESCRIPTION_IMPROVE_ORBITAL_LABORATORY
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_ACADEMY
   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER
   PrerequisiteBuilding IMPROVE_PUBLISHING_HOUSE
   PrerequisiteBuilding IMPROVE_UNIVERSITY

   ProductionCost 4800
   Upkeep 14
   SciencePercent 0.3
   GLHidden
}

## N/A ##########################################################

IMPROVE_VR_AMUSEMENT_PARK {
   DefaultIcon ICON_IMPROVE_VR_AMUSEMENT_PARK
   Description DESCRIPTION_IMPROVE_VR_AMUSEMENT_PARK
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER
   PrerequisiteBuilding IMPROVE_MOVIE_PALACE

   ProductionCost 4800
   Upkeep 15
   HappyInc 3
   GLHidden
}

## N/A ##########################################################

IMPROVE_E_BANK {
   DefaultIcon ICON_IMPROVE_E_BANK
   Description DESCRIPTION_IMPROVE_E_BANK
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_BAZAAR
   PrerequisiteBuilding IMPROVE_BROKERAGE

   ProductionCost 5800
   Upkeep 18
   CommercePercent 0.2
   GLHidden
}

## N/A ##########################################################

IMPROVE_NANITE_FACTORY {
   DefaultIcon ICON_IMPROVE_NANITE_FACTORY
   Description DESCRIPTION_IMPROVE_NANITE_FACTORY
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_FACTORY
   PrerequisiteBuilding IMPROVE_ROBOTIC_PLANT

   ProductionCost 10500
   Upkeep 24
   ProductionPercent 0.25
   GLHidden
}

## N/A ##########################################################

IMPROVE_CORNUCOPIC_VAT {
   DefaultIcon ICON_IMPROVE_CORNUCOPIC_VAT
   Description DESCRIPTION_IMPROVE_CORNUCOPIC_VAT
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_FOOD_SILO
   PrerequisiteBuilding IMPROVE_GRANARY

   ProductionCost 4800
   Upkeep 20
   FoodVat 1
   GLHidden
}

## N/A ##########################################################

IMPROVE_AQUA_FILTER {
   DefaultIcon ICON_IMPROVE_AQUA_FILTER
   Description DESCRIPTION_IMPROVE_AQUA_FILTER
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_AQUEDUCT
   PrerequisiteBuilding IMPROVE_ARCOLOGIES

   ProductionCost 10000
   Upkeep 18
   RaiseOvercrowdingLevel 8
   RaiseMaxPopulation 14
   PopulationPollutionPercent -0.1
   GLHidden
}
