# - Added strings for political map(Empty for all but English) - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW

##ȉ̓n[h R[h XgOł99/03/09
str_ldl_Already_Offer	"ɒĂ͕Ă邼ƂVĂȁH"

##ꂪŌ̃`X99/03/07
ENDGAME_WON_OTHER	"ׂĂ̍V҂ɕ]邾낤{player[1].leader_name}̓GCA Ct vWFNgB"

##Ō̍Ō̍Ō̒ǉXgO99/03/05 iōŌłj
str_ldl_comma	","

###JunkړĂXgO###

CAPITALIZATION 	"{ "
INFRASTRUCTURE 	"Ct "
BUILDINGNONE	"Empty"

#̖O#	
AGE_NAME_ANCIENT	"Ñ"
AGE_NAME_RENAISS	"lbTX"
AGE_NAME_MODERN		"ߑ"
AGE_NAME_GENETIC	"`q̎"
AGE_NAME_DIAMOND	"_Ch̎"

YOU_BROKE_ALLIANCE "{player[0].civ_name_plural}Ƃ̓j܂"
YOU_BROKE_CEASE_FIRE "{player[0].civ_name_plural}Ƃ̕aj܂"
DIPxxx3_AGREEMENT_END_POLLUTION "h~"
CANT_ATTACK_ALLIES "{player[0].civ_name_plural}Ɠ֌Wɂ邽ߤŏɓjȂΤނU邱Ƃł܂񡍡j܂H"
X_LAB "X-lab"
GENE_SEQUENCER "`qV[PT["

###EX_JUNKXgȌI###

##GWɃn[h R[hŌ̍Ō̃XgO99/03/04
str_ldl_Turn	"^["


##GWɃn[h R[hŌ̃XgO99/02/28##
str_ldl_No_item_selected	"jbgP{݂IĂ܂I"
str_ldl_Trade_offer_created	"fՂ̒Ă쐬܂I"
str_ldl_Source_and_Destination_same	"ړƈړ̓ssłI"
str_ldl_No_caravans_available	"p\ȃLo܂I"
str_ldl_CANCEL_OFFER_CAPS	"ẴLZ"
str_ldl_No_item_selected_in_list	"XgɑIjbgP{݂܂I"
str_ldl_Foreign_Attitude	"rO`"
str_ldl_Local	"[J"
str_ldl_Neutral	""
str_ldl_mp_dbase_out_of_synch	"f[^x[X̓Ă܂񡃍r[ɖ߂Ă"

##Add_str.txt̍ŐVob`ł99/02/26##

str_ldl_TILE_RESOURCES_Colon	"^C̎:"
str_ldl_TOTAL_GOLD_FROM_TRADE	"fՂ瓾vS[h"
str_ldl_Waiting_For_Servers	"T[o[҂Ă܂"
str_ldl_nodialup		"C^[lbggpɂͤ_CAbvKv܂"
str_ldl_connectionerr	"lbg[N̐ڑQ"
str_ldl_Enemy_Moves_Off		"G̓\ɂ"
str_ldl_Enemy_Moves_On		"G̓\"
NETWORK_PLAYER_STATUS_HUMAN "[J"
NETWORK_PLAYER_STATUS_CONNECTED "ڑ"
NETWORK_PLAYER_STATUS_AI_OPEN "AI ()"
NETWORK_PLAYER_STATUS_AI_CLOSED "AI (۰)"
KEY_NAME_TAB "^u"
KEY_NAME_ENTER "Enter"
KEY_NAME_SPACE "Xy[X"
KEY_NAME_BACKSPACE "obNXy[X"
QUEUE_OVERWRITE	"ɃZ[uĂ҂㏑悤ƂĂ܂\n{Ɏsč\܂񂩁H"
str_ldl_Base_Pollution "x̊" 


str_tbl_ldl_Select_Unit "jbg̑I"
str_tbl_ldl_Close_Message "bZ[W"
str_tbl_ldl_Yes "͂"
str_tbl_ldl_No  ""
str_tbl_ldl_Quit "I"



str_tbl_ldl_Next_Round "̃^["
str_tbl_ldl_Open_Monuments "jg̉"
str_tbl_ldl_Open_Chat "`bg"
str_tbl_ldl_Toggle_Space "Xy[X̎gp/sgp"
str_tbl_ldl_Open_Network_Screen "lbg[N"
str_tbl_ldl_Civ_Tab "[鍑]^u"
str_tbl_ldl_Max_Tab "[ő剻]^u"
str_tbl_ldl_Pop__Tab "[J]^u"
str_tbl_ldl_Prod_Tab "[Y]^u"
str_tbl_ldl_City_Tab "[ss]^u"
str_tbl_ldl_Unit_Tab "[jbg]^u"
str_tbl_ldl_Control_Build "IjbgP{݂̐Y"
str_tbl_ldl_Control_Next "̃jbgP{"
str_tbl_ldl_Control_Prev "ÕjbgP{"
str_tbl_ldl_Reform "@v"
str_tbl_ldl_Execute_Orders "S߂̎s"
str_tbl_ldl_Clear_Queue "҂̃NA"
str_tbl_ldl_Message "bZ[W"
str_tbl_ldl_Open_Alien_Screen "[ِ]"
str_tbl_ldl_Save_World "NCbN Z[u"
str_tbl_ldl_Load_World "NCbN [h"



SAVE_OVERWRITE	"ɍ쐬ꂽQ[t@C㏑悤ƂĂ܂\n{Ɏsč\܂񂩁H"

str_ldl_Expectations	"Ғl"

POLLUTION_HEAVY	"["
POLLUTION_MODERATE	"["
POLLUTION_LIGHT	"yx"
POLLUTION_NONE	"Ȃ"
POLLUTION_TOXIC	"LQ"

str_ldl_Total_City_Pollution	"ss̑̓Ix"
str_ldl_Pollution_Level	"x"



CANT_ATTACK_HAVE_TREATY "̍s𑱂Ƥ{player[0].civ_name_plural}Ƃ̓j邱ƂɂȂ܂{Ɏsč\܂񂩁H"
AT_LEAST_ONE_COULDNT_BE_EXPELLED "{player[0].civ_name_plural}ͤ䍑̗̓yɕuĂ`Ă܂ނ͂ɕPނƐĂ܂"
#New Messages
ATTACK_WARNING "This action is an act of war! Do you REALLY want to declare war on the {player[0].civ_name_plural}?"
CIV2DOVES "The Dove Party dominates parliament! They have vetoed this aggression."
CIV2HAWKs "The Hawk Party backs this war against this Axis of Evil!"
BARBWAR "These savages threaten our citizens. Pacification operations have begun!" 


str_ldl_RES_CHANGE_BUTTON	"ʃTCY"
str_ldl_RES_TITLE			"ʃTCY"
str_ldl_RES_REBOOT_WARNING	"Call to Power IIăX^[g_Ť̕ύXLɂȂ܂"

DIP_EXCHANGE_ADVANCE_NONE "ił܂"
str_ldl_Cant_disband_city	"TCY4ȏ̓ss͉Uł܂"
DELETE_SAVE_CONFIRM	"sč\܂񂩁H"

str_ldl_CAPS_TARGET	"^[Qbg"
str_ldl_Cheat_Tile "^C"
str_ldl_AFB_SPLICER		"`qXvCT[iIvVj:"
str_ldl_Show_Map	"}bv̕\"
str_ldl_Hide_Map	"}bv̔\"
str_ldl_Cheat_gold	"ǉׂS[h̗ʂ͂Ă"
str_ldl_Cheat_pw	"ǉׂJ̗͂ʂ͂Ă"
str_ldl_unitpad_Space	"Xy[X"

str_ldl_ready_to_launch	"NI ̑SvC[N̂҂Ă܂"
str_ldl_dont_have_cd	"Call to Power IICD-ROMhCuɑ}ĤQ[ĎsĂ"
str_ldl_connectionlost	"ڑ܂"
str_ldl_Pw_COLON_	"J:"
str_ldl_Pw		"J"



str_ldl_Polluter	"ro"
str_ldl_NonPolluter	"ro"

str_ldl_PRODUCTIONTURN	"Y/^[:"


str_ldl_Turns	"^["

DELETE_QUEUE	"̑n݃Xg폜č\܂񂩁H"
str_tbl_ldl_Ongoing	""
BUTTON_CONTINUE ""
BUTTON_END_GAME "Q[I"
LOADING	"[h..."

str_ldl_Server_Name_COLON "T[o[:"

## rsh012799 - [ss]^ủxɒǉ
str_tbl_ldl_Light	"yx"
str_tbl_ldl_Heavy	"["
str_tbl_ldl_Danger	"댯"
str_tbl_ldl_Toxic	"LQ"
##

## rsh012899 - QL[ꍇ̕\ɒǉ܂
QUIT_DIALOG	"Ič\܂񂩁H"
##


# OXgO[펞]ACR܂
str_tbl_ldl_upd006_tga	"upd006.tga"

## rsh012999 - ǉ
str_ldl_Disband_selected_units	"IjbgU܂H"
str_ldl_Disband_selected_cities	"IssU܂H"
##

## rsh013099 - |bvAbvɒǉ 
BREAK_ROUTE	"fՃ[gj܂H"
REMOVE_OFFER	"fՂ̒Ă폜܂H"
SAVING	"Z[u..."
##

# GCA tB[hobN pl
str_ldl_AFB_TITLE		"GCȂَ̔"
str_ldl_AFB_STAGE1	"1iK"
str_ldl_AFB_STAGE2	"2iK"
str_ldl_AFB_STAGE3	"3iK"
str_ldl_AFB_END		"I"
str_ldl_AFB_TURNS_LEFT	"̒iK܂Ń^[i߂"
str_ldl_AFB_ECD		"ECDiY/̒iK/ŏIj:"
str_ldl_AFB_FIELD		"tB[hiY/̒iK/ŏIj:"
str_ldl_AFB_CHANCE	"s:"


BUTTON_EXPEL ""

## bmh012099 - c̊/jgʂ̒ǉ
str_ldl_Monument_Title			"jg"
str_ldl_Monument_Upgrade_Available	"AbvO[h郂jgIĂ"

## rsh011899 - [Ə]ʂ̒ǉ
str_ldl_CAPS_GOVERNMENT	"̐"
str_ldl_SURPLUS	"]"
str_ldl_EQUAL	"="
str_ldl_SAVINGS	"~"
##

## rsh012099 - [J]ʂɒǉ
str_tbl_ldl_FOOD_COLON	"H:"
str_tbl_ldl_PROD_COLON	"Y:"
str_tbl_ldl_GOLD_COLON	"S[h:"

str_ldl_Message	"bZ[W"
##

## rsh012199 - CX^g ANV |bvAbv̒ǉ
str_ldl_CAPS_PIRATE	"Cs"
str_ldl_Whose_Trade_Route "ǂ̖̍fՃ[gŊCsׂs܂H"
str_ldl_What_course_of "ǂ̂悤ȕjōs܂H"
str_ldl_CAPS_ATTACK "U"
str_ldl_CAPS_EXPEL ""
str_ldl_CAPS_CANCEL_MOVE "ړ̃LZ"
str_ldl_END_TUTORIAL "`[gȀI"


CANT_ATTACK_ALLIES_CAN_EXPEL "{player[0].civ_name_plural}Ƃ̓ĵłH jȂĂःjbg҂邱Ƃ͂ł܂"


str_tbl_ldl_You_Need_Embassy_To_Demand	"ivɂ͑gقKvł"
str_tbl_ldl_GIFT_MAP	"}bv̋^"

## rsh011899 - {̃LOɊւ
str_tbl_ldl_POOR		"Œ"
str_tbl_ldl_FAIR		"s"
str_tbl_ldl_AVERAGE		""
str_tbl_ldl_GOOD		"ǍD"
str_tbl_ldl_EXCELLENT	"ō"
##

## rsh011899 - [Ə]ʂ̒ǉ
str_ldl_CAPS_GOVERNMENT	"̐"
##

str_ldl_POPSCIENCE "S[h͉ȊwɎg܂"
str_ldl_POPPW "Y͂͌J͂Ɏg܂"
str_ldl_PLANE "vC[N܂"
str_ldl_CROWN "Q[ zXg"
str_ldl_NUMBPLAYERS "̃Q[̃vC["
str_ldl_PASSWORD "pX[hŕی"
str_ldl_GAMELOCK "Q[̓bNĂ܂"
str_ldl_GAMELAUNCH "Q[͐isł"
str_ldl_MUTED "vC[͔̔F߂܂"
str_ldl_Back "߂"
str_ldl_Next ""
str_ldl_worldtype1 ": "
str_ldl_worldtype2 "g: "
str_ldl_worldtype3 "Cm: "
str_ldl_worldtype4 "Q: "
str_ldl_worldtype5 "l: "
str_ldl_worldtype6 "Օi: "
str_ldl_Config_Header "ݒ"
str_ldl_Game_Header "Q["
str_ldl_Map_Header "}bv"
str_ldl_QUITTOSHELL "I"
str_ldl_Tutorial_Advice_Off "`[gA AhoCX̕sgp"
str_ldl_Tutorial_Advice_On "`[gA AhoCX̎gp"
str_ldl_Right_Click_Move "ENbN̎gp"
str_ldl_Left_Click_Move "NbN̎gp"
str_ldl_Auto_Cycle_Turn_Off "^[̕sgp"
str_ldl_Auto_Cycle_Turn_On "^[̎gp"
str_ldl_Auto_Cycle_Units_Off "񃆃jbg̕sgp"
str_ldl_Auto_Cycle_Units_On "񃆃jbg̎gp"
str_ldl_Battle_View_Off "퓬ʂ̔\"
str_ldl_Battle_View_On "퓬ʂ̕\"
str_ldl_Walk_Animation_Off "ړAj[V̔\"
str_ldl_Walk_Animation_On "ړAj[V̕\"
str_ldl_Animated_Goods_Off "ՕiAj[V̔\"
str_ldl_Animated_Goods_On "ՕiAj[V̕\"
str_ldl_Attack_Animation_Off "UAj[V̔\"
str_ldl_Attack_Animation_On "UAj[V̕\"
str_ldl_Animated_Trade_Routes_Off "fՃ[g̃Aj[V̔\"
str_ldl_Animated_Trade_Routes_On "fՃ[g̃Aj[V̕\"
str_ldl_Wonder_Movies_Off "svc̃[r[̔\"
str_ldl_Wonder_Movies_On "svc̃[r[̕\"
str_ldl_Great_Library_Animation_Off "SȎT̃Aj[V̔\"
str_ldl_Great_Library_Animation_On "SȎT̃Aj[V̕\"
str_ldl_Bouncing_Message_Off "oEVO bZ[W̔\"
str_ldl_Bouncing_Message_On "oEVO bZ[W̕\"
str_ldl_Water_Animation_Off "ʃAj[V̔\"
str_ldl_Water_Animation_On "ʃAj[V̕\"
str_ldl_Movie_Windowed "EBhE TCỸ[r["
str_ldl_Movie_Full_Screen "t TCỸ[r["
str_ldl_Grid_Off "}bv Obh̔\"
str_ldl_Grid_On "}bv Obh̕\"
str_ldl_CHEAT_MODE "`[g [h"
str_ldl_Cheat_Mode_Case "`[g [h"
str_ldl_Music_Off "yOFF"
str_ldl_Music_On "yON"
str_ldl_Show_City_Inflence_Off "ss̉e͈͂̔\"
str_ldl_Show_City_Inflence_On "ss̉e͈͂̕\"
str_ldl_Auto_Tab_Select_Off "^uI̕sgp"
str_ldl_Auto_Tab_Select_On "^uI̎gp"

##ssH###
str_ldl_Monument_Screen_Off	"jgʂ̔\"
str_ldl_Monument_Screen_On	"jgʂ̕\"
str_ldl_Delete "폜" 
str_ldl_Bloodlust_On "ON"

str_tbl_ldl_Bloodlust_Off " - OFF"
str_tbl_ldl_Bloodlust_On " - ON"

str_ldl_Scorewarn "̃[hIƤXRA͕ۑ܂"

##ss̏I##


str_tbl_ldl_You_Need "iɂ͑gقKvł"

str_tbl_ldl_Very_Weak "Ɏア"
str_tbl_ldl_Weak "ア"
str_tbl_ldl_Average "ϓI"
str_tbl_ldl_Strong ""
str_tbl_ldl_Very_Strong "ɋ"

str_tbl_ldl_You_Dont_Have_Enough_Gold "^\ȃS[h܂"

str_ldl_CAPS_TARGET_CITY	"ڕWƂss"
str_ldl_CAPS_TYPE	"^Cv"
str_ldl_CAPS_GAIN_LOSS	"v/"

##V|bvAbv wv##

str_ldl_Alien "[mtH["
str_ldl_Mscreen "jg"
str_ldl_Ulock "O[ṽbN"
str_ldl_Glock  "O[ṽbN"
str_ldl_Wow "E̎svc"
str_ldl_Imps "ss̉P"
str_ldl_Unis "jbg"
str_ldl_Prod "Y"
str_ldl_Happ "Kx"
str_ldl_Goldy "Ɨ"
str_ldl_Scien "Ȋw"
str_ldl_Food "H"
str_ldl_Veter "xe"
str_ldl_Activ "hq"
str_ldl_Space "Xy[Xʂ̐؂ւ"
str_ldl_Tile "n`P̔zu"
str_ldl_Zoomin "Y[C"
str_ldl_Zoomout "Y[AEg"
str_ldl_Year "Q[̔N/^["
str_ldl_Public "J͂̍v"
str_ldl_Savings "ɂ̃S[h"
str_ldl_Nunit "̃jbg"
str_ldl_Ncity "̓ss"
str_ldl_Undo "^[̎"
str_ldl_End "^[̏I"
str_ldl_Clock "c̃^["
str_ldl_Tbuild "YRXg"
str_ldl_Tprod "YɕKvȃ^["
str_ldl_Specforce "ꕔ"
str_ldl_Bomb "C\"
str_ldl_Supp "̃jbg̐Y"

str_ldl_AdvisorYear "N"
str_ldl_AdvisorTurn "^["

### VXgO - 炭 ###

#o[oA̋
#ss̖OύX
#폜

#### n`P̐ #######
DESCRIPTION_TILEIMP_FARMS	"_200|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_ADVANCED_FARMS	"WI_500|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"k_1400|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_MINES	"zRŒ300|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_ADVANCED_MINES	"WIzRŒ800|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_MEGA_MINES	"zRŒ1600|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_UNDERSEA_MINES	"CzRŒ400|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"WICzRŒ1000|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"CzRŒ2200|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_NETS	"ԡŒ200|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_FISHERIES	"{BꡍŒ500|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"{BꡍŒ1400|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"g600|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"WIg1400|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"g2200|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_FOOD_PODS	"H|bh600|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_FOOD_MODULES	"HW[1400|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_FOOD_TANKS	"H^N2200|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_RUINS	"pС"
DESCRIPTION_TILEIMP_ROAD	"HŒ60|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_RAILROAD	"SŒ120|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_MAGLEV	"jA[^[J[Œ240|CǧJ͂Kvł"
DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"CglŒ1200|CǧJ͂Kvł"


#### {݂̐ ####
DESCRIPTION_INSTALLATION_LISTENING_POSTS	"800|CǧJ͂Kvł"
DESCRIPTION_INSTALLATION_RADAR_STATIONS	"[_[ Xe[V1200|CǧJ͂Kvł"
DESCRIPTION_INSTALLATION_AIR_BASES	"s1000|CǧJ͂Kvł"
DESCRIPTION_INSTALLATION_FORTIFICATIONS	"vǡ1000|CǧJ͂Kvł"
DESCRIPTION_INSTALLATION_SONAR_BUOYS	"\i[ uC1000|CǧJ͂Kvł"

#### etH[~O̐	"####"
DESCRIPTION_DESERTS	""
DESCRIPTION_FORESTS	"X"
DESCRIPTION_GLACIERS	"X"
DESCRIPTION_GRASSLAND	""
DESCRIPTION_HILLS	"u"
DESCRIPTION_RAINFOREST	"WO"
DESCRIPTION_ALPINE	"R"
DESCRIPTION_SAVANNAH	""
DESCRIPTION_SWAMPS	"n"
DESCRIPTION_TUNDRA	"ch"



###L[p[̃XgO###

## L[p[̃XgO1 ##

str_ldl_ARDM_nospace	"A/R/D/M"
str_ldl_UPKEEP			"ێ"
str_tbl_ldl_Total_Upkeep	"ێ̍v"
str_tbl_ldl_NOT_BUILDING	"񐶎Y"
str_ldl_CLOSE			""
str_tbl_ldl_S	"S"
str_ldl_small_Disband	"U"
str_tbl_ldl_DisbandButton	"[U]{^"
str_ldl_Cost_	"RXg "
str_tbl_ldl_Speed_Cities "ss"
str_tbl_ldl_Seconds_Per_City_COLON "ss̕b:"

# XRA Xg̃XgO
str_tbl_ldl_Positive_Points_For_Colon	"vX |Cg: "
str_tbl_ldl_Negative_Points_For_Colon	"}CiX |Cg:"
str_tbl_ldl_Total_Positive_Points_Colon	"vvX |Cg: "
str_tbl_ldl_Total_Negative_Points_Colon "v}CiX |Cg:"
str_tbl_ldl_Total_Points_Colon "v|Cg:"
str_tbl_ldl_Civ_Score_Colon		"XRA:"


#ǂɍsƒNmĂ̂H#
UNIT_ORDER_TRANSPORTED "A"
TITLE_CITY_BUILD_QUEUE_IS_EMPTY "{city[0].name}"

str_tbl_ldl_The_Diplomats	"䍑̎w҂͑Zł額̂Ƃ뤋MƂ̘bɊ֐S͂Ȃ"
str_tbl_ldl_Select_a_new	"ׂViIĂ"
str_ldl_Review_Tutorial_Messages	"`[gA bZ[W̕\"
str_ldl_END	"I"
str_ldl_End_Tutorial_Dialog	"`[gAIč\܂񂩁H"
str_ldl_Skill_Level	"XL x"
str_ldl_Barbarian_Threat	"o[oA̋"
str_ldl_LAUNCH			"N"
str_ldl_Random_Custom		"_/JX^"


# ⑫ʂ̃XgO
str_ldl_Top_5_Cities	"gbv5̓ss"
str_ldl_Power_Graph		"̓Ot"
str_ldl_Civ_Score		"XRA"
str_ldl_Year_Founded_COLON	"N"
str_ldl_Turns_to_Next_Disaster	"̍ЊQ܂Ń^[i߂"



str_ldl_CAPS_MAKE_QUEUE	"҂̍쐬"
str_ldl_CAPS_LOAD_QUEUE "҂̃[h"
str_ldl_CAPS_DELETE_QUEUE "҂̍폜"
str_tbl_ldl_Your_queue_has_been_saved	"҂Z[u܂"
str_ldl_LOAD	"[h"
str_ldl_CAPS_ASSIGN	"蓖"
str_ldl_CAPS_CONTENTS	"e"

str_ldl_Disband_seleted_unit	"IjbgU܂H"
str_ldl_Disband_selected_city	"IssU܂H"
str_ldl_MY_GOODS	"̌Օi"

str_ldl_CAPS_DOMESTIC	""
str_ldl_CAPS_FOREIGN	""

str_ldl_NEXT	""

# ̖O
AGE_NAME_ANCIENT  "Ñ"
AGE_NAME_RENAISS  "lbTX"
AGE_NAME_MODERN   "ߑ"
AGE_NAME_GENETIC  "`q̎"
AGE_NAME_DIAMOND  "_Ch̎"










# ̃EBhẼXgO
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"XRA:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"Ȃ̖Ó@@@@@@@@ƂėĵPy[Wɍ܂邾낤"
str_ldl_POPULATION_COLON	"l:"
str_ldl_CIV_SCORE			"XRA"
str_ldl_POWER_GRAPH			"͂̃Ot"
str_ldl_DEFEAT				"sc"
str_ldl_THE_DESTITUTE			"n"
str_ldl_THE_SQUIRREL_HEARTED	"؂ȐS"
str_ldl_THE_RED_FACED			"m̑Ȃ"
str_ldl_THE_WEARY				"݂߂Ȏ"
str_ldl_THE_MEEK				"ӋCnȂ"
str_ldl_THE_UNREADY				"pSȎ"
str_ldl_THE_EARNEST				"M̂"
str_ldl_THE_WISE				""
str_ldl_THE_VALIANT				"E܂"
str_ldl_THE_LION_HEARTED		"ɂӂ킵"
str_ldl_THE_INDOMITABLE			"s̍"
str_ldl_THE_CIV_LORD			"S\̉"	

str_ldl_CAPS_TRADE				"f"
str_ldl_Small_Type				"^Cv"
str_ldl_Caravans_COLON			"Lo:"
str_ldl_Gold_From_Trade_COLON	"fՂ瓾S[h:"
str_tbl_ldl_Goods				"Օi"
str_tbl_ldl_Exports				"Ao"
str_tbl_ldl_View_Goods			"Օi̕\"
str_tbl_ldl_View_Exports		"Ao̕\"
str_tbl_ldl_From				""
str_tbl_ldl_Destination			""
str_tbl_ldl_upd001_tga	"upd001.tga"
str_tbl_ldl_upd005_tga	"upd005.tga"


##lbg[N Q[ bZ[W##

#NETWORK_PLAYER_LEFT "[action.1.name]ͤQ[𒆒f܂vC[gpĂ̒鍑ͤRs[^ vC[ɂē܂"
#NETWORK_PLAYER_JOINED "[action.1.name]ͤ[player.1.civ_name_plural]̓sĂ܂"
#NETWORK_DIFFERENT_PLAYER_JOINED "[action.1.name]ͤ[player.1.civ_name_plural]ƂĎQ悤ƂĂ܂̒鍑ͤXʂ̃vC[gpĂ̂łނ̎Qۂ܂H"
#BUTTON_EJECT "ۂ"
#BUTTON_LET_THEM_STAY "Q"
#NETWORK_YOU_ARE_NOW_HOST "̃Q[̃zXgɂȂ܂"
#NETWORK_NEW_HOST "[action.1.name]̃Q[̃zXgɂȂ܂"
#NETWORK_YOU_ARE_NOW_HOST "̃Q[̃zXgɂȂ܂"
#NETWORK_NEW_HOST "[action.1.name]̃Q[̃zXgɂȂ܂"
#NETWORK_SESSION_LOST "zXg̐ڑ؂ꂽ̂Ťr[ɖ߂܂"
#NETWORK_WAITING_ON_PLAYERS "vC[҂Ă܂"
#NETWORK_WAITING_FOR_DATA "f[^҂Ă܂"
#NETWORK_RESYNCING "Ă܂"


# {^ x̃XgO
BUTTON_ACCEPT       "󂯓"
BUTTON_CANCEL       "ݾ"
BUTTON_CLOSE        ""
BUTTON_GOAL         "ڕW"
BUTTON_LIBRARY      "SȎT"
BUTTON_MAYBE        "炭"
BUTTON_NO           ""
BUTTON_OK           ""
BUTTON_RANDOM       "_"
BUTTON_READY        ""
BUTTON_REJECT       "ۂ"
BUTTON_RESEARCH     ""
BUTTON_SET_PRICE    "i̐ݒ"
BUTTON_STEAL_THIS          "<- 𓐂"
BUTTON_YES          "͂"
ACCEPT  "󂯓"
REJECT  "ۂ"
YES		"͂"
NO 		""
BUTTON_RAZE       "Raze"
BUTTON_PLUNDER    "Plunder"
BUTTON_PILLAGE    "Pillage"
BUTTON_LIBERATE   "Liberate"
BUTTON_ENSLAVE	  "Enslave"
BUTTON_FREESLAVES "Free Slaves"
BUTTON_OCCUPY     "Occupy"

str_ldl_Abort	"f"
str_ldl_Open	"J"
str_ldl_Close	""

str_ldl_Activlink_Internet	"Activlink/Internet̏ꍇLȃ_CAbv邢̓C^[lbg̐pKvɂȂ܂"
str_ldl_ADD2	"ǉ"
str_ldl_ADD	"ǉ"
str_ldl_Add_AI	"AI̒ǉ"
str_ldl_Advance	"i"
str_ldl_Advance_	"i "
str_ldl_Advances	"̐i"
str_ldl_ADVANCES_KNOWN_TO_COLON	"m̐i:"
str_ldl_Advertise	"LRXgF500S[h"
str_ldl_AGAINST_YOU	"vC[ɑ΂"
str_ldl_Ages	"ݒ"
str_ldl_Aggression	"U"
str_ldl_AI	"AI"
str_ldl_Aid_Uprising	"\̎xԂɉpKvł"
str_ldl_Air_Force	"R"
str_ldl_All_Advancements	"SĂ̐i"
str_ldl_ALLIANCE	""
str_ldl_Alpha_Blending	"At@ ufBO"
str_ldl_Animated_Goods	"ՕiAj[V"
str_ldl_Animated_Trade_Routes	"fՃ[g̃Aj[V"
str_ldl_APPLY	""
str_ldl_ARD	"A/R/D"
str_ldl_ARDM	"A / R / D / M"
str_ldl_Army	""
str_ldl_Asking_For	"v"
str_ldl_Asks_For	"v"
str_ldl_Assault	"U"
str_ldl_At_War	"펞"
str_ldl_Attack_Animation	"ŨAj[V"
str_ldl_Attack_COLON	"U:"
str_ldl_ATTACK_ENEMY	"Gɑ΂U"
str_ldl_Attackers	"U"
str_ldl_ATTITUDE	"p"
str_ldl_ATTITUDE_COLON	"p:"
str_ldl_Available_Governments	"p\Ȑ̐"
str_ldl_Available_Scenarios	"p\ȃViI"
str_ldl_Average	""
str_ldl_Average_Happiness	"ς̍Kx"
str_ldl_BACK	"߂"
#str_ldl_BANKERS "l"
str_ldl_BATTLE_VIEW	"[퓬]"
str_ldl_Blood_Lust	""
str_ldl_Bold	"E"
str_ldl_Bomb_Cabinet	"e1000S[hKvł"
str_ldl_Bombard	"C"
str_ldl_BRACKET_TILENAME	"<^C>"
str_ldl_Branch	"t`CYRXgF250S[h"
str_ldl_BREAK_ROUTE	"fՃ[g̔j"
str_ldl_Build	"Y"
str_ldl_BUILD_LIST	"YXg"
str_ldl_BUILD_OPTIONS	"YIvV"
str_ldl_BUILDING	"Y"
str_ldl_BUILDINGS	"P{"
str_ldl_BUY	"w"
str_ldl_BUY_GOODS	"Օi̍w"
str_ldl_Buy_Now	"w"
str_ldl_BY_YOU	"vC[P"
str_ldl_Cancel	"ݾ"
str_ldl_Cancel_Route	"fՃ[g̔j"
str_ldl_CAPS_ACTION	""
str_ldl_CAPS_ADVANCE	"i"
str_ldl_CAPS_ADVANCES	"i"
str_ldl_CAPS_AT_WAR	"펞"
str_ldl_CAPS_BUILD	"Y"
str_ldl_CAPS_CANCEL	"ݾ"
str_ldl_CAPS_CHANGE	"ύX"
str_ldl_CAPS_CHANGE_LOBBY	"r[̕ύX"
str_ldl_CAPS_CITIES	"̓ss"
str_ldl_CAPS_CITY	"ss"
str_ldl_CAPS_CIVILIZATION	"鍑"
str_ldl_CAPS_CIVILIZATION_COLON	"鍑:"
str_ldl_CAPS_COST	"RXg"
str_ldl_CAPS_CUSTOM	"JX^"
str_ldl_CAPS_DIFFICULTY	"Փx"
str_ldl_CAPS_EXCLUSIONS	"O"
str_ldl_CAPS_FEMALE	""
str_ldl_CAPS_FOOD	"H"
str_ldl_CAPS_FOOD2	"v\nH"
str_ldl_CAPS_FOOD_LOST_TO_CRIME	"ƍ߂ŎꂽH"
str_ldl_CAPS_FORTIFY	"vǉ"
str_ldl_CAPS_FROM	"on_"
str_ldl_CAPS_GO_TO_CITY	"ss"
str_ldl_CAPS_GOLD2	"v\nS[h"
str_ldl_CAPS_GOLD	"S[h"
str_ldl_CAPS_GOLD_COLON	"S[h:"
str_ldl_CAPS_GOODS	"Օi"
# Ԋuݒ̕ύX - add_ldlōXVꂽXgO
# str_ldl_CAPS_GREAT_LIBRARY	"SȎT"
str_ldl_CAPS_HAPPINESS	"Kx"
str_ldl_CAPS_HAPPY	"K"
str_ldl_CAPS_HEALTH	"ϋv"
str_ldl_CAPS_INFO	"LO"
str_ldl_CAPS_INTELLIGENCE	"W"
str_ldl_CAPS_LAND	"yn"
str_ldl_CAPS_LOAD_QUEUE	"҂̃[h"
str_ldl_CAPS_LOCK	"bN"
str_ldl_CAPS_MALE	"j"
str_ldl_CAPS_MAP	"}bv"
str_ldl_CAPS_MAX_GOODS	"őՕi"
str_ldl_CAPS_MILITARY_READINESS	"ՐԐ"
str_ldl_CAPS_NAME	"O"
str_ldl_CAPS_NAME_COLON	"O:"
str_ldl_CAPS_NO	""
str_ldl_CAPS_ON_ALERT	"x"
str_ldl_CAPS_PER_TURN	"^["
str_ldl_CAPS_PLAYERS	"鍑"
str_ldl_CAPS_POLLUTION	"x"
str_ldl_CAPS_POPULATION	"l"
str_ldl_CAPS_PRODUCTION	"Y"
str_ldl_CAPS_PRODUCTION_COLON	"Y:"
str_ldl_CAPS_PROFILE	"vtB["
str_ldl_CAPS_QUEUE	"҂"
str_ldl_CAPS_QUIT	"I"
str_ldl_CAPS_RATIONS	"H"
str_ldl_CAPS_REVOLUTION	"v"
str_ldl_CAPS_RULES	"["
str_ldl_CAPS_SCIENCE	"Ȋw"
str_ldl_CAPS_SCIENCE2	"v\nȊw"
str_ldl_CAPS_SEA	"Cm"
str_ldl_CAPS_SELL	"p"
str_ldl_CAPS_SIZE	"TCY"
str_ldl_CAPS_SLAVES	"z"
str_ldl_CAPS_SLEEP	"x"
str_ldl_CAPS_SPACE	"Xy[X"
str_ldl_CAPS_STAND_DOWN	"ꎞ"
str_ldl_CAPS_STATUS	""
str_ldl_CAPS_STRENGTH	""
str_ldl_CAPS_TILE_IMP	"n`P"
str_ldl_CAPS_TO	"ړIn"
str_ldl_CAPS_TOTAL_GOLD	"vS[h"
str_ldl_CAPS_TRADE	"f"
str_ldl_CAPS_TRIBE	"鍑"
str_ldl_CAPS_UNHAPPY	"sK"
str_ldl_CAPS_UNIT	"jbg"
str_ldl_CAPS_UNITS	"jbg"
str_ldl_CAPS_VALUE	"l"
str_ldl_CAPS_WAGES	""
str_ldl_CAPS_WONDERS	"svc"
str_ldl_CAPS_WORKDAY	"J"
str_ldl_CAPS_WORKERS	"J"
str_ldl_CAPS_WORLD_SHAPE	"Ě`"
str_ldl_CAPS_YES	"͂"


### L[p[̃XgO2 ###
str_ldl_Capture_City	"ss̐"
str_ldl_Capture_Slaves	"z衃RXgF250S[h"
str_ldl_Cargo	"ݕ"
str_ldl_CEASE_FIRE	"a"
str_ldl_CELEB_COLON	"j:"
str_ldl_Celebration	"j"
str_ldl_Change	"ύX"
str_ldl_Change_Lobby	"r[̕ύX"
str_ldl_CHANGE_SCIENCE	""
str_ldl_CHANGE_TO_COLON	"ύX:"
str_ldl_CHECK_INTELLIGENCE	"W̃`FbN"
str_ldl_Chieftain   ""
str_ldl_Choose_Difficulty_Level	"Փx̑I"
str_ldl_Choose_Map_Size	"}bv TCY̑I"
str_ldl_Choose_Risk_Level	"Փx̑I"
str_ldl_Choose_World_Shape	"Ě`̑I"
str_ldl_Choose_World_Type	"Ẽ^Cv̑I"
str_ldl_Cities	"ss"
str_ldl_CITIES_COLON	"ss:"
str_ldl_City	"ss"
str_ldl_City_Bonus_COLON	"sshq:"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder	"sšݎ"
str_ldl_CITY_ESPIONAGE	"ss̒T"
str_ldl_CITY_GOLD	"ss̃S[h"
str_ldl_CITY_HAPPINESS	"ss̍Kx"
str_ldl_City_List	"ss̃Xg"
str_ldl_City_Lost_Warning	"ssřx"
str_ldl_City_Name	"ss"
str_ldl_CITY_NAME_COLON	"ss:"
str_ldl_CITY_QUEUE	"ss̑҂"
str_ldl_CITY_SCIENCE	"ss̉Ȋw"
str_ldl_City_Size	"ss̃TCY"
str_ldl_CITY_STATUS	"ss̏"
str_ldl_City_Style	"ss̃X^C"
str_ldl_CITY_VIEW	"ss̊O"
str_ldl_CIV	"鍑"
str_ldl_Civ_Name	"鍑̖O"
str_ldl_CIV_STATUS	"鍑̏"
str_ldl_Civilization	"鍑"
str_ldl_Civilization_COLON	"鍑:"
str_ldl_Civilization_Message	"鍑̃bZ[W"
str_ldl_CIVILIZATION_STATUS	"鍑̏"
str_ldl_CIVILIZATIONS_COLON	"鍑:"
str_ldl_Civs	"鍑"
str_ldl_Cloak	""
str_ldl_Command_All	"SĂs"
str_ldl_CONCEPTS	"TO"
str_ldl_Conduct_Hit	"ÎE̎sRXgF500S[h"
str_ldl_Connecting_To_Lobby	"r[ɐڑ..."
str_ldl_Connection_Type_COLON	"ڑ^Cv:"
str_ldl_Continent	"嗤"
str_ldl_CONTINUE	"s"
str_ldl_CONTINUE_GAME	"Q[𑱍s"
str_ldl_CONTINUE_NEGOTIATIONS	"𑱍s܂H"
str_ldl_Convert_City	"ss̉@RXgF100S[h"
str_ldl_Cost	"RXg"
str_ldl_Could_not_join_lobby	"r[ɎQł܂ł"
str_ldl_Create_Game	"Q[̍쐬"
str_ldl_Create_New_Setup	"Vݒ̍쐬"
str_ldl_Create_Park	"iiCgɂ"
str_ldl_Create_Profile	"̨ق̍쐬"
str_ldl_Create_Rift	"GΊ֌W̐ݒ"
str_ldl_Creating_Game	"Q[̍쐬..."
str_ldl_CREDITS	"X^bt"
str_ldl_CRIME	"ƍ"
str_ldl_Custom	"JX^"
str_ldl_CUSTOM_RULES	"JX^ [..."
str_ldl_CUSTOMIZE	"JX^}CY"
str_ldl_Cut_and_Paste	"Jbg Ah y[Xg"
str_ldl_Defenders	""
str_ldl_Defuse_Bomb	"e̐Mǂ𔲂"
str_ldl_Deity   "s\"
str_ldl_Delete_Profile	"̨ق̍폜"
str_ldl_Delete_Setup	"ݒ̍폜"
str_ldl_Descend	"~"
str_ldl_Difficulty	"Փx"
str_ldl_Difficulty_Level	"XL x"
str_ldl_DIPLOMACY	"O"
str_ldl_DIPLOMACY_STATUS	""
str_ldl_Disaster	"V"
str_ldl_DISBAND	"U"
str_ldl_Diverse	"l"
str_ldl_Domestic	""
str_ldl_Doughnut_World	"h[ibc^E"
str_ldl_Dry	""
str_ldl_Dynamic_Join	"rQ"
str_ldl_Dynamic_Joining_On	"rQONɐݒ肷"
str_ldl_Earth_World	"n^E"
str_ldl_East_and_West_edges_of_the_map_connect	"̒[͂ȂĂ܂"
str_ldl_EAST_WEST	"EAST_WEST"
str_ldl_East_West_and_North_South_edges	"k̒[͂ꂼȂĂ܂"
str_ldl_EATEN	"aHɂȂ܂"
str_ldl_ECO_PACT	"h~"
str_ldl_Edit_Profile	"̨ق̕ҏW"
str_ldl_Elite	"G[g"
str_ldl_EMBASSY	"g"
str_ldl_Emperor "Bl"
str_ldl_ENACT	""
str_ldl_Enact_Government	"̐̐"
str_ldl_ENEMY	"G"
str_ldl_Enemy_Intrusion	"GɂN"
str_ldl_Enter_Password_COLON	"pX[h̓:"
str_ldl_ENTERTAINERS    "òŰ"
str_ldl_Entrench	"vǉ"
str_ldl_Entrench_Bonus_COLON	"vǉ{[iX:"
str_ldl_Environment	"ϯ߂̶ϲ"
str_ldl_Environmentalism	"ی`"
str_ldl_Establish_Embassy	"gِݗ"
str_ldl_Exchange_City	"ss"
str_ldl_exchange_maps	"Tyñ}bvƌ܂傤"
str_ldl_Excluded_Improvements_COLON_	"OꂽP{:"
str_ldl_Excluded_Units_COLON_	"Oꂽjbg:"
str_ldl_Excluded_Wonders_COLON_	"Oꂽsvc:"
str_ldl_Exclusions	"O"
str_ldl_Details	"ڍ"
str_ldl_Expel_Unit	"jbg̋"
str_ldl_Experience_Level_COLON	"ox:"
str_ldl_Export	"Ao"
str_ldl_Female	"   "
str_ldl_Few_Goods	"󏭌Օi"
str_ldl_File_Injunction	"iRXgF300S[h"
str_ldl_Fog_Of_War_Off	"̖OFFɐݒ肷"
str_ldl_Folder_COLON	"tH_[:"
str_ldl_Food	"H"
str_ldl_Food_	"H "
str_ldl_Food_COLON	"H:"
str_ldl_Food_Eaten	"ꂽH"
str_ldl_Food_Lost_to_Crime	"ƍ߂ŎꂽH"
str_ldl_Food_Stored_Last_Turn	"Ō̃^[Ŕ~H"
str_ldl_Food_Stored_Next_Turn	"̃^[Ŕ~H"
str_ldl_FOOD_TO_GROW	"lɕKvȐH"
str_ldl_For	"Ώ"
str_ldl_FOR_BUILDING	"Yp"
str_ldl_FOR_COLON	"Ώ:"
str_ldl_For_Public_Works	"Jp"
str_ldl_Fort_Bonus_COLON	"vǉ{[iX:"
str_ldl_Fortify	"vǉ"
str_ldl_Free_Slave	"zRXgF50S[h"
str_ldl_From	"on_"
str_ldl_FROM_COLON	"on_:"
str_ldl_Game_COLON	"Q[:"
str_ldl_GAME_DETAILS	"Q[̏ڍ..."
str_ldl_Game_Folders	"Q[ tH_["
str_ldl_Game_Name_COLON	"Q[̖O:"
str_ldl_GAME_OPTIONS	"Q[ IvV"
str_ldl_GAME_PLAY	"Q[vC"
str_ldl_GAME_SETUP	"Q[̐ݒ"
str_ldl_Game_Style_COLON	"Q[ X^C:"
str_ldl_GAMEPLAY	"Q[vC"
str_ldl_GAMEPLAY_OPTIONS	"Q[vC"
str_ldl_Games_COLON	"Q[:"
str_ldl_GENERAL	""
str_ldl_Genocide	"sE"
str_ldl_Get_Good	"Օil"
str_ldl_Gift_Map	"}bv̋^"
str_ldl_GIVE	"^"
str_ldl_Gold	"S[h"
str_ldl_Gold_COLON	"Ɨ:"
str_ldl_Gold_COLON_	"S[h: "
str_ldl_GOLD_LOST_TO_CRIME	"ƍ߂ŎꂽS[h"
str_ldl_Gold_Paid	"xS[h"
str_ldl_GOOD	"Օi"
str_ldl_Goods	"̌Օi"
str_ldl_Goods_COLON	"Օi:"
str_ldl_Goods_For_Sale	"̔\ȌՕi"
str_ldl_GOV_nBONUS	"̐\n{[iX"
str_ldl_GOVERMENTS	"̐"
str_ldl_GOVERN	"̐"
str_ldl_Government	"̐"
str_ldl_GOVERNMENTS	"̐"
str_ldl_GRAPHICS	"OtBbN"
str_ldl_GRAPHICS_OPTIONS	"OtBbN"
str_ldl_Great_Library	"SȎT"
str_ldl_Group_All	"SẴO[v"
str_ldl_Growth		"l"
str_ldl_GROWTH_COLON	"l:"
str_ldl_Handicapping_On	"ި߂ON"
str_ldl_HAPP	"Kx"
str_ldl_Happiness	"Kx"
str_ldl_Happy	"K"
str_ldl_HASH_MARK	""
str_ldl_Health	"ϋv"
str_ldl_Hear_Gossip	"\𕷂"
str_ldl_Help	"wv"
str_ldl_HIGH_SCORE	"nCXRA"
str_ldl_HIGH_SCORES	"nCXRA"
str_ldl_HISTORICAL	"j"
str_ldl_Homogeneous	"l"
str_ldl_Host_changed_game_setup	"ӁI zXgQ[̐ݒύX܂"
str_ldl_HOT_KEY	"zbg L["
str_ldl_How_much_for_good	"̌Օiɂǂꂾx܂H"
str_ldl_How_much_gold	"̌Օiǂꂾw܂H"
str_ldl_Impatient	"Eϗ͂̂Ȃ"
str_ldl_IMPROVE	"ss̉P"
str_ldl_Improvements	"P{"
str_ldl_Incite_Revolution	"vRXg:ssԂɂ"
str_ldl_Indifferent	"֐S"
str_ldl_Infect_City	"ssւ̍׋ۍURXg:1000S[h"
str_ldl_Info	""
str_ldl_INFORMATION	"LO"
str_ldl_Injured	""
str_ldl_INSTANT_START	"NCbN X^[g"
str_ldl_Intelligence	"W"
str_ldl_INVENTORY	"ꗗ"
str_ldl_Invulnerable_Trade	"Cs"
str_ldl_Invulnerable_Trade_Off	"CsׂOFF"
str_ldl_Island	""
str_ldl_Join_City	"sš"
str_ldl_Join_Game	"Q[ɎQ"
str_ldl_Joining_Game	"Q[ɎQ..."
str_ldl_Joining_Lobby	"r[ɎQ..."
str_ldl_KEYBOARD	"L[{[h"
str_ldl_KEYBOARD_MAPPING	"L[{[h }bsO"
str_ldl_Kick	""
str_ldl_kicked_you_out	"݂܂zXgQ[̎Qۂ܂"
str_ldl_King    "㋉"
str_ldl_Knowledge	"m"
str_ldl_Knowledge_Bar	"mo["
str_ldl_KNOWN	"m"
str_ldl_Known_Only_To_You	"Ȃ̒m"
str_ldl_Known_To_You_And_Others	"ȂƑ̃vC[̒m"
str_ldl_LABORERS    "ƈ"
str_ldl_Land	"yn"
str_ldl_Land_Grabber	"yn̗D"
str_ldl_Large_64_x_128	""
str_ldl_Last_Sale_Price_COLON	"ŏI̔i:"
str_ldl_Launch	"N"
str_ldl_LEADER_NAME	"w҂̖O"
str_ldl_Leader_Name_COLON	"w҂̖O:"
str_ldl_LEAVE_OUR_LANDS	"N̒~"
str_ldl_Leaving_Lobby	"r[𔲂..."
str_ldl_Legal	"@I"
str_ldl_LIBRARY	"SȎT"
str_ldl_Line_Of_Sight	"̖"
str_ldl_LOAD_GAME	"Q[̃[h"
str_ldl_Load_Game_Setup	"ްѐݒ۰"
str_ldl_Load_Map	"}bṽ[h"
str_ldl_Load_Queue	"҂̃[h"
str_ldl_Load_Saved_Game	"޹ްт۰"
str_ldl_Load_Scenario	"ViĨ[h"
str_ldl_LOAD_SETUP	"ݒ̃[h"
str_ldl_LOAD_TEMPLATE	"ev[g̃[h"
str_ldl_Lobby	"r["
str_ldl_Lobby_Name	"r["
str_ldl_Lobby_Name_COLON	"r[:"
str_ldl_Local_Area_Network_IPX	"̐ڑͤIPXڑłȂ[U[̂߂LANڑł"
str_ldl_Local_Area_Network_TCPIP	"̐ڑͤTCP/IPlbg[Nڑł郆[U[̂߂LANڑłi͍łʓILANڑ^Cvłj"
str_ldl_Location_COLON	"ꏊ:"
str_ldl_Lock	"bN"
str_ldl_MACRO	"}N"
str_ldl_MAIN_CHAT	"C `bg"
str_ldl_MAINT	"ێ"
str_ldl_MAKE_A_DEMAND	"v̍쐬"
str_ldl_Male	"   j"
str_ldl_Many_Goods	"̌Օi"
str_ldl_Map	"}bv"
str_ldl_MAP_CAPS_SIZE	"ẼTCY"
str_ldl_Map_COLON	"}bv:"
str_ldl_MAP_EDITOR	"}bv GfB^["
str_ldl_Map_Folders	"}bv tH_["
str_ldl_Map_Shape	"Ě`"
str_ldl_Map_Size	"}bv TCY"
str_ldl_MAP_TYPE	"}bṽJX^}CY"
str_ldl_MAPS	"̃}bv"
str_ldl_MAX	"ő剻"
str_ldl_MAX_FOOD	"H̍ő剻"
str_ldl_Max_Goods	"Օi̍ő剻"
str_ldl_Max_Growth	"l̍ő剻"
str_ldl_Max_Happiness	"Kx̍ő剻"
str_ldl_MAX_HAPPY	"K̍ő剻"
str_ldl_MAX_PROD	"Y͂̍ő剻"
str_ldl_Max_Production	"Y͂̍ő剻"
str_ldl_MAX_SCI	"Ȋw̍ő剻"
str_ldl_MAXIMIZE_CITY	"ss̍ő剻"
str_ldl_Medium_48_x_96	"W"
str_ldl_Military	"R"
str_ldl_MILITARY_COLON	"R:"
str_ldl_Military_Readiness	"ՐԐ"
str_ldl_MILITARY_SUPPORT_COST_COLON	"R\nێ:"
str_ldl_Move	"ړ"
str_ldl_Movement_COLON	"ړ:"
str_ldl_Movement_Cost_COLON	"ړRXg:"
str_ldl_MP	"MP"
str_ldl_MULTIPLAYER	"}`vC["
str_ldl_MUSIC	"y"
str_ldl_Music_Volume	"ỷ"
str_ldl_Mute	"~[g"
str_ldl_Name	"O"
str_ldl_Navy	"CR"
str_ldl_Neutral	""
str_ldl_Never_Mind	"LZ"
str_ldl_NEW_GAME	"VKQ["
str_ldl_NEXT_ADVANCE	"̐i"
str_ldl_NEXT_POP	"̃|bv"
str_ldl_NEXT_POP_IN	"̃|bvC"
str_ldl_No	""
str_ldl_Nothing_Building	"Y~"
str_ldl_Number_of_Opponents	"G̐"
str_ldl_Ocean	"Cm"
str_ldl_Offer	""
str_ldl_OFFER_A_GIFT	"蕨̒"
str_ldl_OFFER_AN_EXCHANGE	"̒"
str_ldl_Offer_Good	"Օi̒"

###	rsh012599 - "Close"ɕύXȂł...ł'str_ldl_Close'܂
###				- 'Close'ł͂Ȃ'Ok'ƕ\UIʂꍇRyanɂm点
str_ldl_Ok	"OK"
###
###

str_ldl_On_Alert	"x"
str_ldl_Only_Known_By_Others	"vC[̒m"
str_ldl_Open_Offers	"Ăs"
str_ldl_OPTIONS	"IvV"
str_ldl_ORDER	""
str_ldl_ORDERS	"jbg̖"
str_ldl_PAID	"xς"
str_ldl_Pairah	"w"
str_ldl_Paradrop	"𕔑~"
str_ldl_PARANTHESIS_Team	"i`[j"
str_ldl_PARATHESIS_Private	"ivCx[gj"
str_ldl_password	"pX[hgp܂H"
str_ldl_Password_required_to_join	"Qɂ̓pX[hKvł"
str_ldl_PEACE	"   x   펞"
str_ldl_Peace_Maker	"s[X [J["
str_ldl_Peace_Movement	"펞̕s"
str_ldl_PER_nTURN	"^["
str_ldl_Per_Turn	"^["
str_ldl_Percent	"p[Zg"
str_ldl_Personality	"i"
str_ldl_Pillage	"D"
str_ldl_Ping	"Ping"
str_ldl_Pirate	"Cs"
str_ldl_Plant_Nanovirus	"im EBX̍U"
str_ldl_Plant_Nuke	"jݒuRXg:500S[h"
str_ldl_Player	"@ڲ԰"
str_ldl_Player_Info_COLON	"vC[:"
str_ldl_Player_Name	"vC[̖O"
str_ldl_Player_Name_COLON	"vC[̖O:"
str_ldl_Player_number	"vC[̔ԍ"
str_ldl_Player_Number_and_Name	"vC[̔ԍƖO"
str_ldl_Players	"vC["
str_ldl_Players_COLON	"̃vC[:"
str_ldl_Pollution	""
str_ldl_Pollution_Off	"OFF"
str_ldl_POP_COLON	"l:"
str_ldl_Population	"l"
str_ldl_Power	""
str_ldl_PRICE	"i"
str_ldl_Prince  ""
str_ldl_Private	"vCx[g"
str_ldl_PROD	"Y"
str_ldl_PROD2	"v\nY"
str_ldl_PRODCUTIONTURN	"Y/^["
str_ldl_PRODUCING	"Y"
str_ldl_Production	"Y"
str_ldl_Production_	"Y "
str_ldl_Production_COLON	"Y:"
str_ldl_PRODUCTION_LOST_TO_CRIME	"ƍ߂ŎꂽY"
str_ldl_PRODUCTION_PERCENTAGE_COLON	"Y\np[Zg:"
str_ldl_Profile	"̨"
str_ldl_PROFIT	"v"
str_ldl_Public_Works	"J"
str_ldl_Public_Works_Stored	"~ςꂽJ"
str_ldl_Purchase_Options	"wIvV"
str_ldl_PW	"J"
str_ldl_Questionable	"^킵"
str_ldl_Queue	"҂"
str_ldl_QUEUE_NAME_COLON	"҂:"
str_ldl_QUICK_SAVE	"NCbN Z[u"
str_ldl_Quit	"I"
str_ldl_QUIT_TO_WINDOWS	"EBhEYɖ߂"
str_ldl_Raging_Hordes	"D"
str_ldl_RANDOM	"_"
str_ldl_Random_Map	"_ }bv"
str_ldl_Rank	"N"
str_ldl_Rations	"H"
str_ldl_REDUCE_POLLUTION	"̍팸"
str_ldl_Reform_City	"ss̏@vRXg:1000S[h"
str_ldl_Regard_Towards_COLON	"p:"
str_ldl_Reliability	"Mx"
str_ldl_Reliable	"Mł"
str_ldl_Reload_FLI	"FLI̍ă[h"
str_ldl_REMOVE2	"폜"
str_ldl_REMOVE  "폜"


str_ldl_RESEARCH_ADVANCE	"ǐ"
str_ldl_RESEARCHING	""
str_ldl_RESEARCHING_COLON	":"
str_ldl_Reserve	"\"
str_ldl_Reserves	"\"
str_ldl_RESET_DEFAULTS	"lɃZbg"
str_ldl_RESET_ROUTE	"[g̃Zbg"
str_ldl_RESTART	"ăX^[g"
str_ldl_Restless_Tribes	"N"
str_ldl_REV	"\"
str_ldl_REV_COLON	"\:"
str_ldl_Review	"\"
str_ldl_REVIEW_TRADE	"fՂ̕\"
str_ldl_Revolt_Warning	"vɑ΂x"
str_ldl_Revolution	"v"
str_ldl_Revolution_Risk	"v̊댯"
str_ldl_RIOT	"\"
str_ldl_RIOT_COLON	"\:"
str_ldl_Riot_Risk	"\̊댯"
str_ldl_Roving_Bands	""
str_ldl_Rules	"["
str_ldl_RUSH_BUY	"ً}w"
str_ldl_Sale_Price_COLON	"pi:"
str_ldl_Sale_Value_COLON	"wi:"
str_ldl_Save	"Z[u"
str_ldl_SAVE_AS_TEMPLATE	"ev[gƂăZ[u"
str_ldl_Save_COLON	"Z[u:"
str_ldl_SAVE_GAME	"Q[̃Z[u"
str_ldl_SAVE_MAP	"}bṽZ[u"
str_ldl_SAVE_SCENARIO	"ViĨZ[u"
str_ldl_Saved_Games	"Z[uQ["
str_ldl_Saved_Maps	"Z[u}bv"
str_ldl_Saved_Profiles_COLON	"Z[uvtB[:"
str_ldl_Savings_Per_Turn	"^[PʂŃZ[u"
str_ldl_SCENARIO	"ViI"
str_ldl_Scenario_Info_COLON_	"ViI:"
str_ldl_SCI	"Ȋw"
str_ldl_SCI_COLON	"Ȋw:"
str_ldl_Science	"Ȋw"
str_ldl_SCIENCE_COLON	"Ȋw:"
str_ldl_Science_Per_Turn	"^[̉Ȋw"
str_ldl_SCIENCE_STATUS	"Ȋw̏"
str_ldl_Scientist	"Ȋw"
str_ldl_SCIENTISTS  "Ȋw"
str_ldl_Score	"XRA"
str_ldl_SCORE_COLON	"XRA:"
str_ldl_SCREEN_CONTROLS	"ʃRg["
str_ldl_Screens	""
str_ldl_Sea	"C"
str_ldl_Select_Age_Research	"Jn̎ƍŏI\I"
str_ldl_Select_City	"ss̑I"
str_ldl_Select_Command	"R}h̑I"
str_ldl_SELECT_CONNECTION	"ڑ̑I"
str_ldl_Select_Government	"̐̑I"
str_ldl_SELECT_PROFILE	"vtB[̑I"
str_ldl_SELECT_SERVER	"T[o[̑I"
str_ldl_Self_interested	"Ȗ{"
str_ldl_Sell	"̔"
str_ldl_SELL_GOODS	"Օi̔̔"
str_ldl_Sell_Indulgences	"ƍߕ̔̔"
str_ldl_SEND	""
str_ldl_SEND_EMISSARY	"g߂𑗂"
str_ldl_Send_Good	"Օi𑗂"
str_ldl_SEND_GOODS	"Օi𑗂"
str_ldl_Server	"T[o["
str_ldl_SET_AMOUNT_COLON	"z̐ݒ:"
str_ldl_SFX	"TEh"
str_ldl_SFX_Volume	"ʉ̉"
str_ldl_Show_All	"SĂ\"
str_ldl_Show_Enemy_Moves	"G̓\"
str_ldl_SINGLEPLAYER	"VO vC["
str_ldl_Size	"TCY"
str_ldl_Slaves	"z"
str_ldl_Sleep	"x"
str_ldl_Small_24_x_48	""
str_ldl_Soothsay	"\RXg:500S[h"
str_ldl_SOUND	"TEh"
str_ldl_SOUND_OPTIONS	"TEh"
str_ldl_Space	"Xy[X"
str_ldl_Special	""
str_ldl_SPECIAL_ABILITIES	"\"
str_ldl_SPECIAL_ATTACKS	"U"
str_ldl_Spy	"XpC"
str_ldl_Stand_Down	"̉U"
str_ldl_Starting_Age_COLON	"X^[g̎:"
str_ldl_STATS	"vf[^"
str_ldl_Status	""
str_ldl_Status_COLON	":"
str_ldl_Steadfast	"ŒI"
str_ldl_Steal_Discovery	"i̋DRXg:2000S[h"
str_ldl_STOP_PIRACY	"Csׂ̒~"
str_ldl_STOP_TRADE_WITH	"Ƃ̖fՂ̒~"
str_ldl_STORED	"~"
str_ldl_Stored_Food	"~H"
str_ldl_Stored_Last_Turn	"Ō̃^[Ŕ~"
str_ldl_Strength	""
str_ldl_Sue	"i500S[h"
str_ldl_SUGGEST_A_TREATY	"̒"
str_ldl_SUPP_COST	"ێ"
str_ldl_SUPPORT	"ێ"
str_ldl_TARGET_CITY	"ڕW̓ss"
str_ldl_Team	"`["
str_ldl_Team_Play_On	"`[ vCON"
str_ldl_Ten_Biggest	"gbv10"
str_ldl_TERRA	"n`"
str_ldl_TERRAIN	"n`"
str_ldl_Terrain_Bonus_COLON	"n`{[iX:"
str_ldl_The_current_game_setup_is_default	"݂̃Q[ݒ̓ftHgł"
str_ldl_The_game_was_full	"Q[͊ɖł"
str_ldl_This_is_a_brand_spankin_new_game	"͐VKQ[ł"
str_ldl_This_is_a_scenario_game	"̓ViI Q[ł"
str_ldl_This_is_not_a_scenario_game	"̓ViI Q[ł͂܂"
str_ldl_This_is_the_continuation_of_a_saved_game	"̓Z[uQ[̑ł"
str_ldl_Throw_Party	"V̊J"
str_ldl_Tile	"yn"
str_ldl_Tile_Imp	"n`P"
str_ldl_To	"Ώ"
str_ldl_TO_COLON	"Ώ:"
str_ldl_TO_SAVINGS	"ɂ"
str_ldl_TOTAL	"v"
str_ldl_Total_Gold	"vS[h"
str_ldl_TOTAL_NO_OF_CITIES_COLON	"ss̍v:"
str_ldl_Total_Points	"v|Cg"
str_ldl_TOTAL_PRODUCTION	"vY"
str_ldl_Total_PW	"J͂̍v"
str_ldl_Trade	"f"
str_ldl_Trade_Bonus				"from Trade"
str_ldl_Trade_Earned	"fՂ̎v"
str_ldl_Trade_Off	"fՂOFF"
str_ldl_Trade_Points	"fՃ|Cg"
str_ldl_Trade_Route_Lost_Warning	"fՃ[gł̑̌x"
str_ldl_Trade_Routes	"fՃ[g"
str_ldl_Treacherous	"fȂȂ"
str_ldl_TREATY	""
str_ldl_TREE	"xX"
str_ldl_Tribe	"鍑"
str_ldl_TURNS	"^["
str_ldl_Turns_Old	"݂̃^["
str_ldl_Turns_Old_COLON	"݂̃^[:"
str_ldl_TURNS_REMAINING	"c̃^["
str_ldl_Turns_to	"Kvȃ^["
str_ldl_TURNS_TO_ADVANCE_COLON	"iɕKvȃ^[:"
str_ldl_Tutorial_Advice	"`[gÃAhoCX"
str_ldl_TYPE	"^Cv"
str_ldl_Uncaring	"֐S"
str_ldl_Underhanded	"蔖"
str_ldl_Ungroup_All	"SO[v"
str_ldl_Unit	"jbg"
str_ldl_Unit_Help	"jbg̃wv"
str_ldl_UNIT_MOVEMENT	"jbg̈ړ"
str_ldl_UNIT_STATUS	"jbg̏"
str_ldl_Units	"jbg"
str_ldl_UNLOAD_ALL	"ڕSč~낷"
str_ldl_Unpredictable	"\s\"
str_ldl_Untarnished	"̂Ȃ"
str_ldl_Value	"l"
str_ldl_Very_Large_70_x_140	""
str_ldl_VICTORY	""
str_ldl_Villages_Only	"pЂ̂"
str_ldl_Voice_Volume	"̉"
str_ldl_Wages	""
str_ldl_Walk_Animation	"ړAj[V"
str_ldl_WAR_DISCONTENT	"펞̕s"
str_ldl_Warlike	"DI"
str_ldl_Warlord ""
str_ldl_Warm	"g"
str_ldl_Water_Animation	"ʃAj[V"
str_ldl_Welcome_to_the_City_Square	"ss̍Lւ悤"
str_ldl_Wet	""
str_ldl_Which_advance	"ǂ̐iv܂H"
str_ldl_Who_will_you_attack	"ǂ̍U܂H"
str_ldl_Wonder	"svc"
str_ldl_Wonders	"svc"
str_ldl_Workday	"J"
str_ldl_Workers	"J"
str_ldl_WORLD	"E"
str_ldl_World_Shape	"Ě`"
str_ldl_WORLD_SIZE	"}bv TCY"
str_ldl_WORLD_TYPE	"}bṽJX^}CY"
str_ldl_X	"X"
str_ldl_Yes	"͂"
str_ldl_You_have_become_the_host_of_this_game	"̃Q[̃zXgɂȂ܂"
str_ldl_You_have_created_Game	"Q[쐬܂"
str_ldl_You_have_entered_Lobby	"r[ɓ܂"
str_ldl_You_have_joined_Game	"Q[ɎQ܂"

#L[p[3#

str_tbl_ldl_Advance	"i"
str_tbl_ldl_Airlift	"A"
str_tbl_ldl_All_Tech	"SĂ̋Zp"
str_tbl_ldl_Arabian	"Au"
str_tbl_ldl_Asian	"AWA"
str_tbl_ldl_AT_PEACE	""
str_tbl_ldl_AT_WAR	"펞"
str_tbl_ldl_Average	"ϓI"
str_tbl_ldl_Bioinfect	"׋ۍU"
str_tbl_ldl_Blow_Up_Cabinet	"e"
str_tbl_ldl_Bombard	"C"
str_tbl_ldl_BUILD_OPTIONS	"Y"
str_tbl_ldl_Building	"Y"
str_tbl_ldl_CAPS_LOAD_GAME	"Q[̃[h"
str_tbl_ldl_CAPS_SAVE_GAME	"Q[̃Z[u"
str_tbl_ldl_Carryover	"ԌJz"
str_tbl_ldl_Cheat_Mode	"qg\[h"
str_tbl_ldl_Chieftain   ""
str_tbl_ldl_CITY_ESPIONAGE	"ss̒T"
str_tbl_ldl_City_Status	"ss̏"
str_tbl_ldl_Civ_Status	"鍑̏"
str_tbl_ldl_CLEANERS	"򉻎s"
str_tbl_ldl_Create_Park	"iiCg򉻃e"
str_tbl_ldl_Custom	"JX^"
str_tbl_ldl_Debug	"fobO"
str_tbl_ldl_Default	"ftHg"
str_tbl_ldl_Deity   "s\"
str_tbl_ldl_DEMAND_ACTION	"s̗v"
str_tbl_ldl_DEMAND_ADVANCE	"i̗v"
str_tbl_ldl_DEMAND_LEAVE	"N̒~"
str_tbl_ldl_DEMAND_MAP	"}bv̗v"
str_tbl_ldl_DEMAND_PIRACY	"Csׂ̒~"
str_tbl_ldl_DEMAND_POLLUTION	"̍팸"
str_tbl_ldl_DEMAND_STOPTRADE	"fՂ̒~"
str_tbl_ldl_DEMAND_ATTACKENEMY	"Gɑ΂U"
str_tbl_ldl_DEMAND_TRIBUTE	"S[h̗v"
str_tbl_ldl_Descend	"ւ艺"
str_tbl_ldl_DIPLOMACY	"O"
str_tbl_ldl_Diplomacy_Status	"O"
str_tbl_ldl_Doughnut_World	"h[ibc^E"
str_tbl_ldl_Dynamic_Join_Off	"rQ - OFF"
str_tbl_ldl_Dynamic_Join_On	"rQ - ON"
str_tbl_ldl_Earth_World	"n^E"
str_tbl_ldl_Easiest	"łe"
str_tbl_ldl_East_West_Wrap_Only	"̂݌"
str_tbl_ldl_Easy	"e"
str_tbl_ldl_Emperor "Bl"
str_tbl_ldl_Entrench	"vǉ"
str_tbl_ldl_EXCHANGE_ADVANCE	"ǐ"
str_tbl_ldl_EXCHANGE_MAPS	"}bv̌"
str_tbl_ldl_Expel	""
str_tbl_ldl_Female	""
str_tbl_ldl_Fog_of_War_Off	"̖ - OFF"
str_tbl_ldl_Fog_of_War_On	"̖ - ON"
str_tbl_ldl_Games	"Q["
str_tbl_ldl_GIFT	"蕨"
str_tbl_ldl_GIFT_ADVANCE	"i̋^"
str_tbl_ldl_GIFT_GOLD	"S[h̋^"
str_tbl_ldl_Gigantic_128_96	""
str_tbl_ldl_gold_for_selling_the	"̔pœS[h"
str_tbl_ldl_GOVERNMENT_COLON	"̐:"
str_tbl_ldl_Handicapping_Off	"ި - OFF"
str_tbl_ldl_Handicapping_On	"ި - ON"
str_tbl_ldl_Happiness_Status	"Kx̏"
str_tbl_ldl_INDEX	""
str_tbl_ldl_Info_Screen	"LO"
str_tbl_ldl_INSTANT	"NCbN"
str_tbl_ldl_INTELLIGENCE	"W"
str_tbl_ldl_INVENTORY	"ꗗ"
str_tbl_ldl_Investigate_City	"ss̒T"
str_tbl_ldl_Invul_Trade_On	"Cs - ON"
str_tbl_ldl_Invul_Trade_Off	"Cs - OFF"
str_tbl_ldl_King    "㋉"
str_tbl_ldl_Large	""
str_tbl_ldl_Large_96x64	""
str_tbl_ldl_Launch	"FD̑łグ"
str_tbl_ldl_LEADERS_NAME_COLON	"w҂̖O:"
str_tbl_ldl_Legal	"@I"
str_tbl_ldl_Load_Game	"Q[̃[h"
str_tbl_ldl_LOAD_MAP	"}bṽ[h"
str_tbl_ldl_LOAD_MP_GAME	"}`vC[Q[̃[h"
str_tbl_ldl_Load_Now	"Ƀ[h"
str_tbl_ldl_LOAD_PBEM_GAME	"ViI"
str_tbl_ldl_LOAD_TEMPLATE	"ev[g̃[h"
str_tbl_ldl_load_without_saving	"Z[uȂŃ[hsƤ݂̃Q[e \nۑ܂̂ōĊJ͂łȂȂ܂"
str_tbl_ldl_Lock_Unit_Stack	"d˂jbgŒ肷"
str_tbl_ldl_MAKE_DEMAND	"v"
str_tbl_ldl_Male	"j"
str_tbl_ldl_Map_Folders	"}bv tH_["
str_tbl_ldl_Maps	"}bv"
str_tbl_ldl_Medium	"W"
str_tbl_ldl_Medium_48x64	"W"
str_tbl_ldl_MILITARY_READINESS_COLON	"ՐԐ:"
str_tbl_ldl_Move_East	"ֈړ"
str_tbl_ldl_Move_North	"kֈړ"
str_tbl_ldl_Move_Northeast	"kֈړ"
str_tbl_ldl_Move_Northwest	"kֈړ"
str_tbl_ldl_Move_South	"ֈړ"
str_tbl_ldl_Move_Southeast	"쓌ֈړ"
str_tbl_ldl_Move_Southwest	"쐼ֈړ"
str_tbl_ldl_Move_West	"ֈړ"
str_tbl_ldl_Move_Up_Or_Down	"܂͉ֈړ"
str_tbl_ldl_UnitCityToggle	"jbg/ss̐؂ւ"
str_tbl_ldl_MP_Games	"}`vC[Q["
str_tbl_ldl_MP_Saves	"}`vC[Q[̃Z[u"
str_tbl_ldl_Nano_Terror	"ime"
str_tbl_ldl_NEGATIVE_HAPPINESS	"Kx̃}CiXv"
str_tbl_ldl_Next_Turn	"̃^["
str_tbl_ldl_Next_UnitCity	"̃jbg/ss"

str_tbl_ldl_No_Available_Caravans	"p\ȃLo܂I"
str_tbl_ldl_no_required_Advance	"ssɕKvȉP{݂܂I"
str_tbl_ldl_Normal	"W"
str_tbl_ldl_North_South_and_East_West	"kƓ"
str_tbl_ldl_Nothing_Building	"Y~"
str_tbl_ldl_NP	"NP"
str_tbl_ldl_ON_ALERT	"x"
str_tbl_ldl_Open_City_Status	"ƊǗ"
str_tbl_ldl_Open_City_View	"ssǗ"
str_tbl_ldl_Open_Civ_Status	"鍑Ǘ"
str_tbl_ldl_Open_Diplomacy	"OǗ"
str_tbl_ldl_Open_Great_Library	"SȎT"
str_tbl_ldl_Open_Info_Screen	"݂̃XRA"
str_tbl_ldl_Open_Options_Screen	"IvV"
str_tbl_ldl_Open_Science_Status	"ȊwǗ"
str_tbl_ldl_Open_Trade_Status	"fՊǗ"
str_tbl_ldl_Open_Unit_Status	"jbgǗ"
str_tbl_ldl_Open_Work_View	"[J]J"
str_tbl_ldl_Paradrop	"𕔑~"
str_tbl_ldl_Pause_Game	"Q[̒f"
str_tbl_ldl_PERSONALITY_TYPE_COLON	"ĩ^Cv:"
str_tbl_ldl_Pillage	"D"
str_tbl_ldl_Plant_Nuke	"jݒu"
str_tbl_ldl_POLLUTERS	"̔ro"
str_tbl_ldl_Pollution_Off	" - OFF"
str_tbl_ldl_Pollution_On	" - ON"
str_tbl_ldl_Pop	"l"
str_tbl_ldl_POSITIVE_HAPPINESS	"Kx̃vXvf"
str_tbl_ldl_Prince  ""
str_tbl_ldl_Private	"vCx[g"
str_tbl_ldl_Public	"pubN"
str_tbl_ldl_QUEUE	"҂"
str_tbl_ldl_Quit_Now	"ɏI"
str_tbl_ldl_quit_without_saving	"Z[uȂŃ[hsƤ݂̃Q[e \nۑ܂̂ōĊJ͂łȂȂ܂"
str_tbl_ldl_Random	"_"
str_tbl_ldl_REQUEST	""
str_tbl_ldl_RESPONSE	"XpC"
str_tbl_ldl_Restart_Now	"ɍăX^[g"
str_tbl_ldl_restart_without_saving	"Z[uȂŃ[hsƤ݂̃Q[e \nۑ܂̂ōĊJ͂łȂȂ܂"
str_tbl_ldl_Return_to_normal	"Wɖ߂"
str_tbl_ldl_RUSH_BUY	"ً}w"
str_tbl_ldl_Save_Game	"Q[̃Z[u"
str_tbl_ldl_SAVE_MAP	"}bṽZ[u"
str_tbl_ldl_Saves	"Z[u"
str_tbl_ldl_Seconds_Per_Turn_COLON	"^[̕b:"
str_tbl_ldl_SEND	""
str_tbl_ldl_SEND_GREETINGS	"O[eBO"
str_tbl_ldl_SEND_REQUEST	"v"
str_tbl_ldl_Settle	"ss"
str_tbl_ldl_Skip_Unit	"jbg̃XLbv"
str_tbl_ldl_Sleep	"x"
str_tbl_ldl_Small	""
str_tbl_ldl_Small_32x48	""
str_tbl_ldl_Speed_Turns	"^[̍"
str_tbl_ldl_Team	"`["
str_tbl_ldl_Teams_Off	"`[ - OFF"
str_tbl_ldl_Teams_On	"`[ - ON"
str_tbl_ldl_Tile	"^C"
str_tbl_ldl_TO_THE_COLON	"Ώ:"
str_tbl_ldl_TOTAL_CLEANING	"򉻂̍v"
str_tbl_ldl_TOTAL_NEGATIVE	"}CiXvf̍v"
str_tbl_ldl_TOTAL_POLLUTION	"̍v"
str_tbl_ldl_TOTAL_POSITIVE	"vXv̍v"
str_tbl_ldl_Trade_Off	"f - OFF"
str_tbl_ldl_Trade_On	"f - ON"
str_tbl_ldl_Trade_Route_Established	"fՃ[g܂"
str_tbl_ldl_Trade_Route_path_has_been_reset	"fՃ[ǧoHς܂"
str_tbl_ldl_Trade_Status	"fՂ̏"
str_tbl_ldl_TREATY	""
str_tbl_ldl_TREATY_ALLIANCE	"̒"
str_tbl_ldl_TREATY_CEASE_FIRE	"a̒"
str_tbl_ldl_TREATY_ECOPACT	"h~̒"
str_tbl_ldl_TREE	"xX"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"m̐i𔭌܂"
str_tbl_ldl_Unit	"jbg"
str_tbl_ldl_Unit_Status	"jbg̏"
str_tbl_ldl_Unload_Transport	"ωׂ~낷"
str_tbl_ldl_Unlock_Unit_Stack	"d˂jbǧŒ"

str_tbl_ldl_Very_Large	""

str_tbl_ldl_Warlord ""
str_tbl_ldl_Wonder	"svc"
str_tbl_ldl_You_will_receive	"󂯎̂"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"wƂӎv\𑗐M܂"
str_tbl_ldl_Zoom_in_one_level	"1x̃Y[C"
str_tbl_ldl_Zoom_out_one_level	"1x̃Y[AEg"
str_ldl_CAPS_MUSIC  "y"
str_ldl_Select_Track	"gbN̑I"
str_ldl_CAPS_SELECT_TRACK	"gbN̑I"
str_tbl_ldl_Auto_Repeat_On	"JԂON"
str_tbl_ldl_Auto_Repeat_Off	"JԂOFF"
str_tbl_ldl_Random_Order_On	"_߂ON"
str_tbl_ldl_Random_Order_Off  "_߂OFF"
str_ldl_Fuel_COLON  "R:"




###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_  ""
str_ldl_0	"0"
str_ldl_1	"1"
str_ldl_10	"10"
str_ldl_100	"100"
str_ldl_1000_G	"1000 G"
str_ldl_15	"15"
str_ldl_2	"2"
str_ldl_25	"25"
str_ldl_3	"3"
str_ldl_3_PERCENT	"3%"
str_ldl_4	"4"
str_ldl_475	"475"
str_ldl_5	"5"
str_ldl_50	"50"
str_ldl_500	"500"
str_ldl_6	"6"
str_ldl_7	"7"
str_ldl_8	"8"


str_tbl_ldl_upba5012_tga	"upba5012.tga"
str_tbl_ldl_upba5013_tga	"upba5013.tga"
str_tbl_ldl_upba5014_tga	"upba5014.tga"
CANT_ATTACK_TEAMMATES "{player[0].leader_name}͓`[Ȃ̂ōUł܂"

## branch icons
str_tbl_ldl_upk100.tga	"upk100.tga"
str_tbl_ldl_upk101.tga	"upk101.tga"
str_tbl_ldl_upk102.tga	"upk102.tga"
str_tbl_ldl_upk103.tga	"upk103.tga"
str_tbl_ldl_upk104.tga	"upk104.tga"
str_tbl_ldl_upk105.tga	"upk105.tga"
str_tbl_ldl_upk106.tga	"upk106.tga"
str_tbl_ldl_upk107.tga	"upk107.tga"
str_tbl_ldl_upk108.tga	"upk108.tga"
str_tbl_ldl_upk109.tga	"upk109.tga"
str_tbl_ldl_upk110.tga	"upk110.tga"
str_tbl_ldl_upk111.tga	"upk111.tga"




# WN1 #
str_ldl_Ai_Track	"AIgbN"
str_ldl_Accept	"󂯓"
str_ldl_AF	"AF"
str_ldl_Air	""
str_ldl_Assign	"蓖Ă"
str_ldl_Blah	"ł߂"
str_ldl_BR	"BR"
str_ldl_Building_Label	"x̐Y"
str_ldl_Automate_Research_To_Find	"ׂi̎I"
str_ldl_Available_Abilities	"p\Ȕ\"
str_ldl_BASIC_COMMANDS	"{R}h"
str_ldl_BASKET_WEAVING	"oXPbg̐ݒ"
str_ldl_Bouncing_Message	"bZ[Ŵ"
str_ldl_Brightness	""
str_ldl_CAPS_CARBON_DIOXIDE	"_Yf"
str_ldl_CAPS_OK	"OK"
str_ldl_CAPS_OZONE	"I]"
str_ldl_CAPS_RETURN	"߂"
str_ldl_CAPS_SEARCH	""
str_ldl_CAPS_SPECIAL	""

# WN2 #
str_ldl_Carbon_Dioxide	"_Yf"
str_ldl_Cautious	"Ӑ["
str_ldl_Character	"i"
str_ldl_Class	"NX"
str_ldl_CLEAR_ALL	"SĂNA"
str_ldl_Clear_All_Orders	"SĂ̖߂NA"
str_ldl_CLEAR_ORDERS	"߂NA"
str_ldl_CLOSE_BRACKET	">"
str_ldl_co	"co"
str_ldl_col1	"col1"
str_ldl_col2	"col2"
str_ldl_col3	"col3"
str_ldl_col4	"col4"
str_ldl_Cold	""
str_ldl_Color	"F"
str_ldl_CONCEPT	"TO"
str_ldl_Contrast	"RgXg"
str_ldl_Copy	"Rs["
str_ldl_cu	"cu"
str_ldl_Cunning	"qg\"
str_ldl_Current_Advancements	"݂̐i"
str_ldl_Current_Age	"݂̎"
str_ldl_Current_Age_COLON	"݂̎:"
str_ldl_CURRENT_GOVERNMENT_COLON	"݂̐̐:"
str_ldl_Current_Lobby_COLON	"݂̃r[:"
str_ldl_Current_Setting	"݂̐ݒ"
str_ldl_Current_Supply	"݂̋"
str_ldl_demand_a_map	"̃}bvv܂"
str_ldl_Deplorable	"T\"
str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES	"DESCRIPTION_INSTALLATION_X_RAY_MINES"
str_ldl_Debug_version	"ŏI[XɂͤfobO o[W܂"
str_ldl_Defense_COLON	"h:"
str_ldl_d	"d"
str_ldl_DESCRIPTION_ALPINE	"DESCRIPTION_ALPINE"
str_ldl_Description_COLON	":"
str_ldl_DESCRIPTION_DESERTS	"DESCRIPTION_DESERTS"
str_ldl_DESCRIPTION_FORESTS	"DESCRIPTION_FORESTS"
str_ldl_DESCRIPTION_GLACIERS	"DESCRIPTION_GLACIERS"
str_ldl_DESCRIPTION_GRASSLAND	"DESCRIPTION_GRASSLAND"
str_ldl_DESCRIPTION_HILLS	"DESCRIPTION_HILLS"
str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES	"DESCRIPTION_INSTALLATION_AIR_BASES"
str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK	"DESCRIPTION_INSTALLATION_DRYDOCK"
str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS	"DESCRIPTION_INSTALLATION_FORTIFICATIONS"
str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES	"DESCRIPTION_INSTALLATION_LAND_MINES"
str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS	"DESCRIPTION_INSTALLATION_LISTENING_POSTS"
str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES	"DESCRIPTION_INSTALLATION_MAGNETIC_MINES"
str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS	"DESCRIPTION_INSTALLATION_RADAR_STATIONS"
str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS	"DESCRIPTION_INSTALLATION_SONAR_BUOYS"
str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK	"DESCRIPTION_INSTALLATION_SPACEDOCK"
str_ldl_DESCRIPTION_RAINFOREST	"DESCRIPTION_RAINFOREST"
str_ldl_DESCRIPTION_SAVANNAH	"DESCRIPTION_SAVANNAH"
str_ldl_DESCRIPTION_SWAMPS	"DESCRIPTION_SWAMPS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS	"DESCRIPTION_TILEIMP_ADVANCED_FARMS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES	"DESCRIPTION_TILEIMP_ADVANCED_MINES"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FARMS	"DESCRIPTION_TILEIMP_FARMS"
str_ldl_DESCRIPTION_TILEIMP_FISHERIES	"DESCRIPTION_TILEIMP_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES	"DESCRIPTION_TILEIMP_FOOD_MODULES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS	"DESCRIPTION_TILEIMP_FOOD_PODS"
str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS	"DESCRIPTION_TILEIMP_FOOD_TANKS"
str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"DESCRIPTION_TILEIMP_HYDROPONIC_FARMS"
str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MAGLEV	"DESCRIPTION_TILEIMP_MAGLEV"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES	"DESCRIPTION_TILEIMP_MEGA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MINES	"DESCRIPTION_TILEIMP_MINES"
str_ldl_DESCRIPTION_TILEIMP_NETS	"DESCRIPTION_TILEIMP_NETS"
str_ldl_DESCRIPTION_TILEIMP_RAILROAD	"DESCRIPTION_TILEIMP_RAILROAD"
str_ldl_DESCRIPTION_TILEIMP_ROAD	"DESCRIPTION_TILEIMP_ROAD"
str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL"
str_ldl_DESCRIPTION_TUNDRA	"DESCRIPTION_TUNDRA"
str_ldl_DF	"DF"
str_ldl_DISCONTENT	"s"
str_ldl_Dumb	""
str_ldl_Elite_Corps	"G[g"
str_ldl_Email_COLON	"dq[:"
str_ldl_Embassies_With_These_Civilizations	"̍X̑g"
str_ldl_Enter_Text	"eLXg̓"
str_ldl_Estimated_Power_COLON	"͂̐:@Ȃ̍$@^&*(̐[ɂ"
str_ldl_F	"F"
str_ldl_Exit	"I"
str_ldl_Flat_World	"ȐE"
str_ldl_Great_Library_Animation	"SȎT̃Aj[V"
str_ldl_Gross_Gold	"S[h̑v"
str_ldl_Gross_Product	"Y͂̑v"
str_ldl_Gross_Production	"Y͂̑v"
str_ldl_I	"I"
str_ldl_Icon	"ACR"
str_ldl_Kill_Offer	"U̒"
str_ldl_M	"M"
str_ldl_M_Cost	"MRXg"
str_ldl_Last_Actions_Cost	"O̍sRXg"
str_ldl_Last_Graph	"ÕOt"
str_ldl_Last_Page	"Õy[W"
str_ldl_Last_Section	"ÕZNV"
str_ldl_Last_Turn	"Õ^["
str_ldl_Fought_Last_Turn	"Ō̃^["
str_ldl_Global_Warming	"ng"
str_ldl_Global_Warmining	"ng"
str_ldl_Go_To	"s"
str_ldl_Go_to_airport	"`Ɍ"
str_ldl_Go_to_city	"ssɌ"
str_ldl_GO_TO_COLON	"s:"
str_ldl_Go_to_drydock	"hbNɌ"
str_ldl_Go_to_fort	"vǂɌ"
str_ldl_Go_To_Nearest_Repair	"Ŋ̏CH֌"
str_ldl_Go_to_spacedock	"Xy[XhbN֌"
str_ldl_Gamma	"K}"
str_ldl_Grunt	"s"
str_ldl_GrwothStyle	"W̃X^C"
str_ldl_Less_Messages	"ȂbZ[W"
str_ldl_Maximum_Research_COLON	"ŏI\:"
str_ldl_List	"Xg"
str_ldl_Make_Draggable	"\ɂ"
str_ldl_Make_Queue	"҂̍쐬"
str_ldl_Make_Transparent	"ɂ"
str_ldl_New	"VK"
str_ldl_New_Food	"VH"
str_ldl_Max_Science	"Ȋw̍ő剻"
str_ldl_MICRO	"}CN"
str_ldl_Net_Average	"ۂ̕ϒl"
str_ldl_Net_Food	"ۂ̍vH"
str_ldl_Net_Gold	"ۂ̍vS[h"
str_ldl_Net_Production	"ۂ̍vY"
str_ldl_Next_Graph	"̃Ot"
str_ldl_Next_Page	"̃y[W"
str_ldl_More_Messages	"bZ[W"
str_ldl_No_Danger_Here	"͈Sł"
str_ldl_No_wrapping	"n}[ڑ"
str_ldl_Note_COLON	":"
str_ldl_p	"p"
str_ldl_PERCENT_Production	"%̐Y"
str_ldl_PERCENTs_Game	"%s̃Q["
str_ldl_PLAY_TUTORIAL	"`[gA"
str_ldl_Ozone	"I]"
str_ldl_Ozone_Loss	"I]w̔j"
str_ldl_Messaging_Advisors	"bZ[W̃AhoCU["
str_ldl_Next_Section	"̃ZNV"
str_ldl_Patrol	"pg["
str_ldl_Obj_Editor	"IuWFNg GfB^["
str_ldl_Pay	"x"
str_ldl_Player_3_Caesar	"vC[3 - V[U["
str_ldl_Please_choose_connection	"}`vC[ Q[̂߂ɤ̃vC[Ƃ̐ڑ@IĂ"
str_ldl_PLUS	"-"
str_ldl_PLUS_10_PERCENT_Food	"H+10%"
str_ldl_PLUS_10_PERCENT_Gold	"S[h+10%"
str_ldl_PLUS_10_PERCENT_Production	"Y+10%"
str_ldl_PLUS_10_PERCENT_Public_Works	"J+10%"
str_ldl_PLUS_10_PERCENT_Science	"Ȋw+10%"
str_ldl_PLUS_20_PERCENT_Food	"H+20%"
str_ldl_PLUS_20_PERCENT_Gold	"S[h+20%"
str_ldl_PLUS_20_PERCENT_Production	"Y+20%"
str_ldl_PLUS_20_PERCENT_Public_Works	"J+20%"
str_ldl_PLUS_20_PERCENT_Science	"Ȋw+20%"
str_ldl_Points_Rec	"L^|Cg"
str_ldl_Points_Remaining	"c̃|Cg"
str_ldl_Points_Used	"gp|Cg"
str_ldl_Radio_Group	"WI O[v"
str_ldl_Materials_	" "
str_ldl_Load_Preferences	"ݒ̃[h"
str_ldl_Pollute	"𐂂ꗬ"
str_ldl_LABOR	"J"
str_ldl_Protective	"یI"
str_ldl_Reset	"Zbg"
str_ldl_RECEIVE	"󂯎"
str_ldl_Return	"߂"
str_ldl_Returns_X_Trade	"XfՂ߂"
str_ldl_Riot_Chance	"\̊댯"
str_ldl_Roman_Empire	"[}鍑"
str_ldl_s	"s"
str_ldl_Sad	"߂"
str_ldl_Save_as_InstaStart	"NCbN X^[gƂăZ[u"
str_ldl_Search	""
str_ldl_Select	"I"
str_ldl_SF	"SF"
str_ldl_STRING_UI_TEST	"STRING_UI_TEST"
str_ldl_Strongly_Modal	"Ɍ`I"
str_ldl_Simple_Combat	"PȐ퓬"
str_ldl_Text_at_run_time	"eLXg͎sɐݒ肳܂"
str_ldl_Text_Desc	"eLXg̐"
str_ldl_Roman	"[}"
str_ldl_ROMANS	"[}"
str_ldl_Send_To	""
str_ldl_Send_Unit_to_City_COLON	"jbg̍s:"
str_ldl_Treaty_Alliance	""
str_ldl_Treaty_Capture_City	"sŝ̏"
str_ldl_Treaty_Cease_Fire	"a̒"
str_ldl_Treaty_EcoPact	"h~"
str_ldl_Submit	"M"
str_ldl_TEN_HYPHENS	"-----------"
str_ldl_Time_	" "
str_ldl_TITLE	"^Cg"
str_ldl_this_text_at_run_time	"̃eLXg͎sɐݒ肳܂"
str_ldl_TO_CAPITAL	"s"
str_ldl_Teleport	"e|[g"
str_ldl_Traders_XY	"fՍX/Y"
str_ldl_Turn_PERCENTd	"^[%d"
str_ldl_Rustle	""
str_ldl_Style	"X^C"
str_ldl_ug029_tga	"ug029.tga"
str_ldl_Type_Player_Info	"̃vC[ɒm点̏ɓ͂Ăx: ̏̓ICő̃vC[ɒm炳܂I ̏JĖ肪Ȃ1xmFĂ"
str_ldl_Unhappiness_Effect	"Kx"
str_ldl_Unhappy	"sK"
str_ldl_UNIT_HAPPINESS_EFFECTS	"Kxɑ΂郆jbg̉e"
str_ldl_Start_End_Ages	"X^[g/I̎"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"݂܂I͂łɑIĂ܂"
str_ldl_Unit_Lost_Warning	"jbg̑̌x"
str_ldl_UV	"UV"
str_ldl_V	"V"
str_ldl_Weakly_Modal	"`I"
str_ldl_Which_city	"ǂ̓ssv܂H"
str_ldl_You_have_launched_the_Game	"Q[ɋN܂"
str_ldl_Youve_been_denied	"ۂ܂"
str_ldl_Youve_either_won_or_lost	"ɏ邢͕Ă܂I"
str_tbl_ldl_0	""
str_tbl_ldl_9	"9"
str_tbl_ldl_10	"10"
str_ldl_Warning	"xI"
str_ldl_UNITS_TO_TRANSPORT	"A郆jbg"
str_ldl_UNITS_IN_CITY	"ss̃jbg"
str_ldl_Wonder_Movies	"svc̃[r["
str_tbl_ldl_1024x768	"1024x768"
str_tbl_ldl_12	"12"
str_tbl_ldl_1280x1024	"1280x1024"
str_tbl_ldl_1600x1200	"1600x1200"
str_tbl_ldl_640x480	"640x480"
str_tbl_ldl_800x600	"800x600"
str_tbl_ldl_A	"A"
str_tbl_ldl_Ability	"\"
str_tbl_ldl_AD	"AD"
str_tbl_ldl_arialbd_ttf	"msgothic.ttc"
str_tbl_ldl_arialnb_ttf	"msgothic.ttc"
str_tbl_ldl_B	"B"
str_tbl_ldl_BC	"IO"
str_tbl_ldl_C	"C"
str_tbl_ldl_AssaultButton	"[U]{^"
str_tbl_ldl_BombardButton	"[C]{^"
str_tbl_ldl_BombCabinetButton	"[]{^"
str_tbl_ldl_AdvertiseButton	"[L`]{^"
str_tbl_ldl_AidUprisingButton	"[\x]{^"
str_tbl_ldl_Are_you_sure	"{Ɏsč\܂񂩁H"
str_tbl_ldl_CaptureSlavesButton	"[z]{^"
str_tbl_ldl_Cecilias_Blade_Runner	"ZVÃu[h i["
str_tbl_ldl_Center_Map_on_UnitCity	"}bṽZ^O"
str_tbl_ldl_ConductHitButton	"[ÎEs]{^"
str_tbl_ldl_ConvertCityButton	"[ss@]{^"
str_tbl_ldl_Clear_Mines	"zR̐"
str_tbl_ldl_CreateParkButton	"[̐ݒu]{^"
str_tbl_ldl_CreateRiftButton	"[kJ̍쐬]{^"
str_tbl_ldl_BranchButton	"[xX]{^"
str_tbl_ldl_D	"D"
str_tbl_ldl_CargoButton	"[ݕ]{^"
str_tbl_ldl_CloakButton	"[XpC]{^"
str_tbl_ldl_DefuseButton	"[Mǂ̎O]{^"
str_tbl_ldl_DEMAND_CITY	"ss̗v"
str_tbl_ldl_DescendButton	"[U]{^"
str_tbl_ldl_Detrench	"vǂ̓P"
str_tbl_ldl_E	"E"
str_tbl_ldl_EstablishEmbassyButton	"[gِݗ]{^"
str_tbl_ldl_ExpelButton	"[]{^"
str_tbl_ldl_F	"F"
str_tbl_ldl_EXCHANGE_CITY	"sš"
str_tbl_ldl_FileInjunctionButton	"[i]{^"
str_tbl_ldl_FIVE_HYPHENS	"-----"
str_tbl_ldl_Flat_World	"ȐE"
str_tbl_ldl_GoToButton	"[s]{^"
str_tbl_ldl_FortifyButton	"[vǉ]{^"
str_tbl_ldl_FreeSlaveButton	"[z]{^"
str_tbl_ldl_G	"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"SȎT - ׋ې푈̃tB^["
str_tbl_ldl_Great_Library_Cathedral	"SȎT - 吹"
str_tbl_ldl_Great_Library_Cleric	"SȎT - E"
str_tbl_ldl_Great_Library_Consumer_Electronics	"SȎT - Ɠd"
str_tbl_ldl_Great_Library_Corporate_Branch	"SȎT - Ƃ̎xX"
str_tbl_ldl_Great_Library_Eco_Terrorist	"SȎT - GR eXg"
str_tbl_ldl_Great_Library_Ecotopia	"SȎT - GRgsA"
str_tbl_ldl_Great_Library_Genetics	"SȎT - `q"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"SȎT - O[o fBtFX\z"
str_tbl_ldl_Great_Library_House_of_Freezing	"SȎT - Ⓚq"
str_tbl_ldl_Great_Library_Infector	"SȎT - BC핔"
str_tbl_ldl_Great_Library_Lawyer	"SȎT - ٌm"
str_tbl_ldl_Great_Library_Life_Extension	"SȎT - Zp"
str_tbl_ldl_Great_Library_Multinationalism	"SȎT - ԋ`"
str_tbl_ldl_Great_Library_Personal_Encryption	"SȎT - lIȈÍ"
str_tbl_ldl_Great_Library_Printing_Press	"SȎT - @"
str_tbl_ldl_Great_Library_Screen	"[SȎT]"
str_tbl_ldl_Great_Library_Subneural_Ads	"SȎT - Tuj[L"
str_tbl_ldl_Great_Library_Technocracy	"SȎT - eNmNV["
str_tbl_ldl_Great_Library_Televangelist	"SȎT - er`t"
str_tbl_ldl_Great_Library_Television	"SȎT - er"
str_tbl_ldl_Great_Library_Theocracy	"SȎT - _"
str_tbl_ldl_Great_Library_Virtual_Democracy	"SȎT - TCo[`"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"SȎT - Rی"
str_tbl_ldl_hrs	""
str_tbl_ldl_InciteRevolutionButton	"[v]{^"
str_tbl_ldl_HearGossipButton	"[\𕷂]{^"
str_tbl_ldl_GroupButton	"[O[v]{^"
str_tbl_ldl_InfectCityButton	"[׋ۍU]{^"
str_tbl_ldl_Hard	""
str_tbl_ldl_Hardest	"ł"
str_tbl_ldl_Investigate_Readiness	"ՐԐ̒"
str_tbl_ldl_Kings_Quest_Peachy	"͉ʎ߂"
str_tbl_ldl_Knowledge_Status	"m̏"
str_tbl_ldl_Leisure_Suit_Larrys_Home	"W[ X[c [̉"
str_tbl_ldl_GIFT_CITY	"ss̈Ϗ"
str_tbl_ldl_LaunchButton	"[N]{^"
str_tbl_ldl_MoveButton	"[ړ]{^"
str_tbl_ldl_NextPageButton	"[̃y[W]{^"
str_tbl_ldl_No_workers_left_to_place	"zuׂJ҂cĂ܂I"
str_tbl_ldl_upba0515_tga	"upba0515.tga"
str_tbl_ldl_upba0516_tga	"upba0516.tga"
str_tbl_ldl_upba0517_tga	"upba0517.tga"
str_tbl_ldl_upba0518_tga	"upba0518.tga"
str_tbl_ldl_upba0519_tga	"upba0519.tga"
str_tbl_ldl_upba0520_tga	"upba0520.tga"
str_tbl_ldl_upba0521_tga	"upba0521.tga"
str_tbl_ldl_upba0522_tga	"upba0522.tga"
str_tbl_ldl_upba0506_tga	"upba0506.tga"
str_tbl_ldl_upba0513_tga	"upba0513.tga"
str_tbl_ldl_No_Danger_Here	"͈Sł"
str_tbl_ldl_No_Wrap	"n}[̐ڑȂ"
str_tbl_ldl_None	"Ȃ"
str_tbl_ldl_Not_Too_Bad	"댯"
str_tbl_ldl_Nullify_Walls	"ǂ̎"
str_tbl_ldl_ParadropButton	"[󒆓]{^"
str_tbl_ldl_PatrolButton	"[x]{^"
str_tbl_ldl_PBEM_Games	"PBEMQ["
str_tbl_ldl_PBEM_Saves	"PBEMZ[u"
str_tbl_ldl_ReadButton	"[ǂݎ]{^"
str_tbl_ldl_ReformCityButton	"[ss̏@v]{^"
str_tbl_ldl_ReMap_Keyboard	"L[ꗗ"
str_tbl_ldl_PillageButton	"[D]{^"
str_tbl_ldl_PiracyButton	"[Cs]{^"
str_tbl_ldl_PlantNanoVirusButton	"[im EBXU]"
str_tbl_ldl_PlantNukeButton	"[jݒu]{^"
str_tbl_ldl_Play_Options	"vC IvV"
str_tbl_ldl_Pretty_Safe	"ȂS"
str_tbl_ldl_Risky	"댯"
str_tbl_ldl_Roman	"[}"
str_tbl_ldl_Rustle	""
str_tbl_ldl_RustleButton	"[]{^"
str_tbl_ldl_Sabotage_Building	"[Y̖WQ]{^"
str_tbl_ldl_Sale_Value_COLON_	"̔i:"
str_tbl_ldl_SAVE_MP_GAME	"}`vC[Q[̃Z[u"
str_tbl_ldl_SAVE_PBEM_GAME	"PBEMQ[̃Z[u"
str_tbl_ldl_Save_then_Load	"Z[uɃ[h"
str_tbl_ldl_Save_then_Quit	"Z[uɏI"
str_tbl_ldl_Save_then_Restart	"Z[uɍăX^[g"
str_tbl_ldl_SellIndulgencesButton	"[ƍߕ̔̔]{^"
str_tbl_ldl_SpyButton	"[XpC]{^"
str_tbl_ldl_SoothsayButton	"[\]{^"
str_tbl_ldl_SettleButton	"[ss]{^"
str_tbl_ldl_StealDiscoveryButton	"[i̋D]{^"
str_tbl_ldl_ThrowPartyButton	"[V̊J]{^"
str_tbl_ldl_SleepButton	"[x]{^"
str_tbl_ldl_SueButton	"[Ni]{^"
str_tbl_ldl_STRING_TABLE_TEST	"STRING_TABLE_TEST"
str_ldl_Active_Abilities	"ANeBuȔ\"
str_ldl_Add_Tab	"[ǉ]^u"
str_ldl_ATT	"ATT"
str_ldl_G	"i"
str_ldl_GW	"GW"
str_ldl_HP	"HP"
str_ldl_HYPHEN	"-"
str_ldl_ICQ_COLON	"үݸ ޽ IDԍ:"
str_ldl_MAP_CONTROLS	"}bv Rg["
str_ldl_Musician	"~[WV"
str_ldl_Musicians	"̃~[WV"
str_ldl_OPEN_BRACKET	"<"
str_ldl_This_is_a_City	"͓ssł"
str_tbl_ldl_Set_Waypoint	"p_̐ݒ"
str_tbl_ldl_UngroupButton	"[O[v]{^"
str_tbl_ldl_What_the_	"̕"
str_tbl_ldl_Very_Risky	"Ɋ댯"
str_tbl_ldl_upd002_tga	"upd002.tga"
str_tbl_ldl_upd003_tga	"upd003.tga"
str_tbl_ldl_upd004_tga	"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga	"upbb0515.tga"
str_tbl_ldl_upbb0516_tga	"upbb0516.tga"
str_tbl_ldl_upbb0517_tga	"upbb0517.tga"
str_tbl_ldl_upbb0518_tga	"upbb0518.tga"
str_tbl_ldl_upbb0519_tga	"upbb0519.tga"
str_tbl_ldl_upbb0520_tga	"upbb0520.tga"
str_tbl_ldl_upbb0521_tga	"upbb0521.tga"
str_tbl_ldl_upbb0522_tga	"upbb0522.tga"
str_tbl_ldl_upbb0506_tga	"upbb0506.tga"
str_tbl_ldl_upbb0513_tga	"upbb0513.tga"

str_tbl_ldl_Music_Track_1	"A Fortiori"
str_tbl_ldl_Music_Track_2	"Pacari Tampu"
str_tbl_ldl_Music_Track_3	"Amaethon"
str_tbl_ldl_Music_Track_4	"A'tugewinu"
str_tbl_ldl_Music_Track_5	"Summum Bonum"
str_tbl_ldl_Music_Track_6	"Casus Belli"
str_tbl_ldl_Music_Track_7	"Ankh Djet"
str_tbl_ldl_Music_Track_8	"Shaolin San"
str_tbl_ldl_Music_Track_9	"Quiet Outback"
str_tbl_ldl_Music_Track_10	"Kali Dance"


###@Ɛ###
#GRAMMAR_MALE_LOSER_RANK_1     "n"
#GRAMMAR_FEMALE_LOSER_RANK_1   "n"
#GRAMMAR_MALE_LOSER_RANK_2     "؂ȐS"
#GRAMMAR_FEMALE_LOSER_RANK_2   "؂ȐS"
#GRAMMAR_MALE_LOSER_RANK_3     "m̑Ȃ"
#GRAMMAR_FEMALE_LOSER_RANK_3   "m̑Ȃ"
#GRAMMAR_MALE_LOSER_RANK_4     "݂߂Ȏ"
#GRAMMAR_FEMALE_LOSER_RANK_4   "݂߂Ȏ"
#GRAMMAR_MALE_LOSER_RANK_5     "ӋCnȂ"
#GRAMMAR_FEMALE_LOSER_RANK_5   "ӋCnȂ"
#GRAMMAR_MALE_LOSER_RANK_6     "pSȎ"
#GRAMMAR_FEMALE_LOSER_RANK_6   "pSȎ"

#GRAMMAR_MALE_WINNER_RANK_1    "M̂"
#GRAMMAR_FEMALE_WINNER_RANK_1  "M̂"
#GRAMMAR_MALE_WINNER_RANK_2    ""
#GRAMMAR_FEMALE_WINNER_RANK_2  ""
#GRAMMAR_MALE_WINNER_RANK_3    "E܂"
#GRAMMAR_FEMALE_WINNER_RANK_3  "E܂"
#GRAMMAR_MALE_WINNER_RANK_4    "ɂӂ킵"
#GRAMMAR_FEMALE_WINNER_RANK_4  "ɂӂ킵"
#GRAMMAR_MALE_WINNER_RANK_5    "s̍"
#GRAMMAR_FEMALE_WINNER_RANK_5  "s̍"
#GRAMMAR_MALE_WINNER_RANK_6    "S\̉"
#GRAMMAR_FEMALE_WINNER_RANK_6  "S\̉"

PLAYER_DESCRIPTION_LOSER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6 "{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6 "{player[0].leader_name}"

str_tbl_ldl_upba0504_tga	"upba0504.tga"
str_tbl_ldl_upba0511_tga	"upba0511.tga"
str_tbl_ldl_upba0507_tga	"upba0507.tga"
str_tbl_ldl_upba0514_tga	"upba0514.tga"
str_tbl_ldl_upba0526_tga	"upba0526.tga"
str_tbl_ldl_upba0527_tga	"upba0527.tga"

str_tbl_ldl_upbb0504_tga	"upbb0504.tga"
str_tbl_ldl_upbb0511_tga	"upbb0511.tga"
str_tbl_ldl_upbb0507_tga	"upbb0507.tga"
str_tbl_ldl_upbb0514_tga	"upbb0514.tga"
str_tbl_ldl_upbb0526_tga	"upbb0526.tga"
str_tbl_ldl_upbb0527_tga	"upbb0527.tga"

#
# OtBbNXʂɎ2ǉ܂SAM99/03/01
# ς݂܂ł
#
str_ldl_Unit_Animation_Off	"jbg Aj[VOFF"
str_ldl_Unit_Animation_On	"jbg Aj[VON"

#
# []ʂɈȉǉ܂CJI99/02/10
#
str_ldl_now_researching	"݌:"
str_ldl_discovery_in	":"

str_ldl_SCEN_LOAD "OK"
str_ldl_SCEN_SAVE "Z[u"
str_ldl_SCEN_NEW_PACK "VK..."

str_ldl_PackDesc ""
str_ldl_PackName "O:"
str_ldl_PackDir  "fBNg:"

str_ldl_AddPlayer "vC[̒ǉ"
str_ldl_RemovePlayer "vC[̍폜"

str_ldl_ScenModeFull "ٹް"
str_ldl_ScenModePlayerNoCiv "ڲ԰P"
str_ldl_ScenModePlayerWithCiv "ڲ԰/"
str_ldl_ScenModeJustCivs "ƒP"
str_ldl_ScenMode " Ӱ:"

#
# SpriteGfB^[֘A
#
str_SprEd_Load					"  [h"
str_SprEd_Save					"  Z[u"
str_SprEd_Move "  ړ"
str_SprEd_Attack "  U"
str_SprEd_Idle "  w"
str_SprEd_Victory "  "
str_SprEd_Work "  J"
str_SprEd_StepPlus " Xebv +"
str_SprEd_StepMinus " Xebv -"
str_SprEd_PlayOnce " 1xvC"
str_SprEd_Loop " [v"
str_SprEd_FacingPlus " K +"
str_SprEd_FacingMinus " K -"

# MDS 091300
#ViI GfB^[ {^ɒǉ
#
str_tbl_ldl_XWrap		"X̒n}[ڑ"
str_tbl_ldl_YWrap		"Y̒n}[ڑ"
str_tbl_ldl_Cut			"IGA̐؂"
str_tbl_ldl_Copy		"IGÃRs["
str_tbl_ldl_Paste		"GA̓\t"
str_tbl_ldl_SmallBrush	"^̃uV"
str_tbl_ldl_MedBrush	"^̃uV"
str_tbl_ldl_LargeBrush	"^̃uV"
str_tbl_ldl_SaveClip	"NbṽZ[u"
str_tbl_ldl_LoadClip	"Nbṽ[h"
str_tbl_ldl_Explore		"Tςݕ̃}bvݒ"
str_tbl_ldl_Unexplore	"T̒n}ݒ"
str_tbl_ldl_Fog			"̖̐؂ւ"




################################
# #                          # #
# ##                        ## #
# ######add_str.txtǉ### ####
# ##  by Jonathan           ## #
# #   00/09/05                # #
################################

## VK̃L[}bv XgO
str_tbl_ldl_Toggle_City_Names 		"ss̐؂ւ"

## Graphics Options
str_ldl_City_Names_Off			"ssOFF"
str_ldl_City_Names_On			"ssON"

str_ldl_Unit_Speed			"jbg̑x:"

## Q[vC IvV
str_ldl_Show_All_Battles_Off		"S퓬̕\OFF"
str_ldl_Show_All_Battles_On		"S퓬̕\ON"
str_ldl_Mouse_Speed			"}EX̑x:"
str_ldl_Autosave_Off			"Z[uOFF"
str_ldl_Autosave_On			"Z[uON"
str_ldl_Left_Handed_Mouse_Off		"Ep}EX"
str_ldl_Left_Handed_Mouse_On		"p}EX"

# uAv[O]ʂ̓\܂
str_ldl_Alliance			"A"

# n`pbhp
str_ldl_Clear_Map			"}bṽNA"

# [Jnʒu]pbh XgO
str_ldl_Start_Loc			"Jnʒuł"

str_ldl_Start_Loc_Title			"JnʒuGfB^["
str_ldl_Start_Loc_Mode_Text		"Jnʒu[h:"
str_ldl_Start_Loc_Mode_None		"JnʒuȂ"
str_ldl_Start_Loc_Mode_Player		"vC[Ƃ̊Jnʒu"
str_ldl_Start_Loc_Mode_Civ		"鍑Ƃ̊Jnʒu"
str_ldl_Start_Loc_Civ_Text		"鍑:"
str_ldl_Start_Loc_Player_Text		"vC[:"
str_ldl_Player_Civ_Name_Text		"鍑/vC[̖O"
str_ldl_Start_Loc_None			"gp"
str_ldl_Start_Loc_Delete		"Jnʒu̍폜"
str_ldl_Civs_Unlocked			"bNX"
str_ldl_Civs_Locked			"bNX"
str_ldl_Player_Text			"vC["

# []EBhEp
str_ldl_Disclaimer			""
str_ldl_I_Agree				"ӂ܂"
str_ldl_I_Disagree			"ۂ܂"

#Netshell̃XgO
str_ldl_No_Scenario 			"ViI܂"

# ss̖
str_ldl_Name_City_Title			"ss"
str_ldl_Name_City_Message		"̓ssɖOtłH"

str_ldl_SP_SCENARIO_PICKER		"ViȊI"
str_ldl_SP_STANDARD_GAME		"WIȃQ["
str_ldl_SP_SCENARIO_STATIC_TEXT		"ViI:"
str_ldl_SCENARIO_PICKER_TITLE		"ViȊI"
str_ldl_PACK_INSTRUCTIONS		"Activisionyу}CsbNͤvO [eBeB{̤܂͂ō쐬VQ[fނɑ΂ċZpT|[g񋟂Ă܂"
str_ldl_AVAILABLE_SCEN_PACK		"p\ȃViI pbN"
#str_ldl_PACK_INSTRUCTIONS		"Please select the Scenario Pack that you'd like to use:"
str_ldl_SCEN_INSTRUCTIONS		"vCViIIĤ[OK]NbN܂"
str_ldl_LOAD_SCENARIO_GAME		"ViI Q[̃[h"
str_ldl_SAVE_SCENARIO			"ViĨZ[u"
str_ldl_SAVE_SCENARIO_AS		"ViIƂăZ[u"

str_ERR_CANT_LOCATE_SCEN		"Z[ũQ[쐬ViI܂񡌟:"
str_NAME_SCENARIO			"ViI̖"
str_DEFAULT_SCENARIO_NAME		"p[ ViĨJX^ R["
str_NAME_SCENARIO_MESSAGE		"̃ViIɖO͂ĂViIͤŗL̖OŎʂ邽ߤȌd͋Ă܂"

ldl_str_EMAIL_LIST_TITLE		"dq[ Q[̐ݒ"
ldl_str_HOTSEAT_LIST_TITLE		"zbgV[g Q[̐ݒ"

str_ldl_Player_Type 			"^Cv"
str_ldl_Email_Address 			"dq["
str_ldl_Player_Name 			"O"

str_ldl_HOTSEAT 			"zbgV[g Q["
str_ldl_EMAIL 				"dq[ Q["

str_tbl_ldl_Toggle_Trade_Routes 	"fՃ[g̕\/\"
str_tbl_ldl_Execute_Eyepoint 		"_"

str_ldl_Segment 			"ZOg"
str_ldl_Source 				"\[X"
str_ldl_Continue 			"s"

str_ldl_Expression 			""
str_ldl_New 				"VK"
str_ldl_Clear 				"NA"

str_ldl_B 				"B"
str_ldl_Watch 				"Ď"

str_ldl_Step 				"Xebv"
str_ldl_StepInto 			"Xebv"

str_ldl_Set_Conditional 		"̐ݒ"
str_ldl_Set_Conditional_Message 	"̎^łꍇ͕"

str_ldl_CITY_MANAGER 			"ssǗ"
str_ldl_TILE_IMPROVEMENTS 		"n`P"
str_ldl_City_Manager_Title		"ssǗ"

#ssEBhẼXgO

str_ldl_CityHack_H 			"H"
str_ldl_CityHack_HVal 			"Kx"
str_ldl_CityHack_G 			"G"
str_ldl_CityHack_GVal 			"S[h"
str_ldl_CityHack_F 			"F"
str_ldl_CityHack_FVal 			"H"
str_ldl_CityHack_P 			"P"
str_ldl_CityHack_PVal 			"Y"
str_ldl_CityHack_S 			"S"
str_ldl_CityHack_SVal 			"Ȋw"

str_ldl_Entertainers 			"òŰ"
str_ldl_Farmers 			"_"
str_ldl_Laborers 			"ƈ"
str_ldl_Merchants 			"l"
str_ldl_Scientists 			"Ȋw"
str_ldl_0 				"0"

str_ldl_ShowResourceMap 		"}bv̕\"
str_ldl_ShowWorkers 			"J҂̕\"

str_ldl_percent 			""

str_ldl_Priority 			"ŗD:"

str_ldl_GovernorOn 			"s: ON"
str_ldl_GovernorOff 			"s: OFF"

str_ldl_CityHack_C 			"C"
str_ldl_CityHack_M 			"M"
str_ldl_CityHack_A 			"A"

str_ldl_ShowInventory 			"ꗗ̕\"
str_ldl_ShowQueue     			"҂̕\"

str_ldl_EditQueue 			"Y"
str_ldl_HideQueue 			"҂̔\"

str_ldl_Costs 				"RXg"
str_ldl_Gives 				"^"
str_ldl_YouHave 			"ۗL"

str_ldl_RushBuy 			"ً}w"
str_ldl_Sell 				"p"

str_ldl_Population 			"l:"
str_ldl_Growth 				"l:"
str_ldl_CityList 			"ss̃Xg"

str_ldl_ConversionLoss			"Conversion Loss"
str_ldl_FranchiseLoss			"Franchise Loss"

str_ldl_GrowthTurns			"Growth Turns"

str_ldl_DipProposalsReceived 		"M"
str_ldl_DipProposalsMade     		"M"

str_ldl_DipRespond 			"IĂւ̕ԓ"
str_ldl_DipShowHistory 			"j̕\"
str_ldl_DipWithdraw 			"P"
str_ldl_DipCounter 			"ֈ"
str_ldl_DipReject 			""
str_ldl_DipAccept 			"󂯓"
str_ldl_DipCreate 			"VĂ̍쐬"
str_ldl_DipClose 			""

str_ldl_DipTitleCreateNewProposal 	"VĂ̍쐬"
str_ldl_DipTitleCreateCounterProposal 	"ֈĂ̍쐬"
str_ldl_DipSelectCiv 			"1) 鍑̑I"
str_ldl_DipSelectTone 			"2) ̑I"
str_ldl_DipRequest 			"3a) v"
str_ldl_DipTreaty 			"3b) "
str_ldl_DipGift 			"3c) 蕨"
str_ldl_DipExRequest 			"4a) v"
str_ldl_DipExTreaty 			"4b) "
str_ldl_DipExGift 			"4c) 蕨"
str_ldl_DipExchange 			""
str_ldl_DipTo 				"荑:"
str_ldl_DipProposal 			":"
str_ldl_DipAnd 				"ǋL:"
str_ldl_DipClearForm 			"̓tH[̃NA"
str_ldl_DipSendProposal 		"Ă̑M"
str_ldl_DipSendCounterProposal 		"ֈĂ̑M"
str_ldl_DipReturnToNegotiations 	"ɖ߂"

str_ldl_DipTone0 			"/a"
str_ldl_DipTone1 			"FDI/Γ"
str_ldl_DipTone2 			"]/Ǐ]"
str_ldl_DipTone3 			"/Ј"
str_ldl_DipTone4 			"G/"

str_dip_InvalidProposal 		"̃XgĂI"

str_ldl_Threaten 			""


# 
# VRg[ pl̃XgO
#

str_ldl_CivTabTitle 			"鍑"
str_ldl_MsgTabTitle 			"ү"
str_ldl_CityTabTitle 			"ss"
str_ldl_UnitTabTitle 			"Ư"
str_ldl_TileTabTitle 			"n`P"

#
# j[ o[̃XgO
#

str_ldl_CivMenuTitle 			"鍑"
str_ldl_CitiesMenuTitle			"ss"
str_ldl_UnitsMenuTitle			"jbg"
str_ldl_DiplomacyMenuTitle		"O"
str_ldl_ScienceMenuTitle		"Ȋw"
str_ldl_TradeMenuTitle			"f"
str_ldl_GLMenuTitle			"SȎT"
str_ldl_InfoMenuTitle			"vf[^"
str_ldl_OptionsMenuTitle		"IvV"

# 鍑j[̃XgO
str_ldl_EmpireManager			"鍑Ǘ"
str_ldl_ScienceManager				"ȊwǗ"
str_ldl_TradeOpenMarket			"f - s̊J"
str_ldl_Gaia				"KCA Rg[["

# ssj[̃XgO
str_ldl_CityManagement			"ssǗ"
str_ldl_NatlManager			"ƊǗ"	 
str_ldl_BuildQueue			"YǗ"    


# jbg j[̃XgO
str_ldl_UnitManager			"jbgǗ"

# Oj[̃XgO
str_ldl_Negotiations			""
str_ldl_DiplomacyManager		"OǗ"
str_ldl_NewProposal			"V"

# Ȋwj[̃XgO
str_ldl_ScienceScreen			"Ȋw"
str_ldl_GreatLibrary			"SȎT" 

# fՃj[̃XgO
str_ldl_TradeScreen			"fՉ"

# SȎTj[̃XgO
str_ldl_GreatLibrary			"SȎT"

# 񃁃j[̃XgO
str_ldl_Score				"XRA"		
str_ldl_Ranking				"LO"		
str_ldl_Timeline			"^CC"	

# IvVj[̃XgO
str_ldl_Gameplay			"Q[vC"		
str_ldl_MapFilters			"}bv tB^["	
str_ldl_Graphics			"OtBbN"		
str_ldl_Sound				"TEh"			
str_ldl_Advanced			"xȵ߼"      
str_ldl_SaveGame			"Q[̃Z[u"		
str_ldl_LoadGame			"Q[̃[h"		
str_ldl_Restart				"ăX^[g"		
str_ldl_NewGame				"VKQ["		
str_ldl_Quit				"I"			

# j[ XgȌI

str_ldl_NewArmy 			"V"
str_ldl_SingleUnits 			"̑̃jbg"
str_ldl_ArmyCount 			"̏ꍇ: %d"
str_ldl_Armies 				"̕"

str_ldl_ScenYear 			"N"
str_ldl_NumPlayers 			"# vC["

str_ldl_SaveMap 			"ϯ߂̾"
str_ldl_LoadMap 			"ϯ߂۰"
str_ldl_SaveScenario 			"ص̾"
str_ldl_LoadScenario 			"ص۰"
str_ldl_MapSize 			"ϯ߻"
str_ldl_Barbarians 			"o[oA"

str_ldl_World 				"E"
str_ldl_Unit 				"jbg"
str_ldl_City 				"ss"
str_ldl_Civ 				"鍑"
str_ldl_Script 				"XNvg"

str_ldl_ScenLand 			""
str_ldl_ScenSea 			"C"
str_ldl_ScenAir 			""
str_ldl_ScenSpecial 			""

str_ldl_LegalOnly "ۗLZpŌ"
str_ldl_ShowLabels "x̕\"

str_ldl_ShowStatistics 			"vf[^̕\"
str_ldl_HideStatistics 			"vf[^̔\"
str_ldl_Total "v"

str_ldl_Exclude 			"O"
str_ldl_AddBuildings 			"P{ݒǉ"
str_ldl_AddWonders 			"svcǉ"
str_ldl_AddAdvances 			"i̒ǉ"
str_ldl_Load 				"[h"
str_ldl_FileName 			"t@C:"

str_ldl_Leader 				"w҂̖O:"
str_ldl_CityName 			"ss: "

str_ldl_order_attack 			"U"
str_ldl_order_move 			"ړ"
str_ldl_order_paradrop 			"𕔑~"
str_ldl_order_investigate_city 		"ssT"
str_ldl_order_steal_technology 		"ZpD"
str_ldl_order_incite_revolution 	"v"
str_ldl_order_assassinate 		"ÎE"
str_ldl_order_investigate_readiness 	"ՐԐ̒"
str_ldl_order_bombard 			"C"
str_ldl_order_sue 			"Ni"
str_ldl_order_franchise 		"t`CY"
str_ldl_order_sue_franchise 		"t`CY̋Ni"
str_ldl_order_establish_embassy 	"gِݗ"
str_ldl_order_expel 			""
str_ldl_order_cause_unhappiness 	"Kxቺ"
str_ldl_order_plant_nuke 		"jݒu"
str_ldl_order_slave_raid 		"z"
str_ldl_order_enslave_settler 		"J҂̓zꉻ"
str_ldl_order_underground_railway 	"z"
str_ldl_order_incite_uprising 		"\"
str_ldl_order_bio_infect 		"׋ۍU"
str_ldl_order_plague 			"ECXU"
str_ldl_order_nano_infect 		"im EBXU"
str_ldl_order_convert 			"ss@"
str_ldl_order_reform 			"ss@v"
str_ldl_order_indulgence 		"ƍߕ̔"
str_ldl_order_soothsay 			"\"
str_ldl_order_create_park 		"iiCg򉻃e"
str_ldl_order_pillage 			"D"
str_ldl_order_injoin 			"Y~߂̒i"
str_ldl_order_airlift 			"A"
str_ldl_order_throw_party 		"V̊J"
str_ldl_order_intercept_trade 		"fՃ[gł̊Cs"
str_ldl_order_pillage 			"D"
str_ldl_order_advertise 		"L"
str_ldl_order_conduct_hit 		"ÎEs"
str_ldl_order_settle 			"ss"
str_ldl_order_settle_in_city			"Settle in City"
str_ldl_order_nuke_city 		"ss̊jU"
str_ldl_order_disband_army 		"U"
str_ldl_order_board_transport 		"Ajbgւ̓"
str_ldl_order_unload 			"ωׂ~낷"
str_ldl_order_launch 			"łグ"
str_ldl_order_target 			"jڕWݒ"
str_ldl_order_clear_target 		"jڕW"
str_ldl_order_fortify 			"vǉ"
str_ldl_order_ranged_attack 		"U"
str_ldl_order_faith_healing 		"S쎡"
str_ldl_order_refuel 			"⋋"
str_ldl_order_sleep 			"x"

str_ldl_TradeYourCity 			"̓ss"
str_ldl_TradeGood 			"Օi"
str_ldl_TradeSendCity 			"ss"
str_ldl_TradePrice 			"v"
str_ldl_TradeCaravans 			""
str_ldl_TradeBonus				"Bonus"
str_ldl_TradeNation 			""
str_ldl_CreateRoute 			"fՃ[g̑n"
str_ldl_BreakRoute 			"fՃ[g̔j"
str_ldl_TradeShowAdvisor		"AhoCX"
str_ldl_TradeHideAdvisor 		"AhoCX"
str_ldl_TradeSummary 			"Tv"
str_ldl_TradeImport				"Import"
str_ldl_TradeMarket 			"s"

str_ldl_TradeSellingGood 		"̔"
str_ldl_TradeSellingToCity 		"̔"

str_ldl_CaravansAvailable 		"p\ȷ:"
str_ldl_CaravansInUse 			"gp̷:"
str_ldl_TotalTradeProfit 		"fՂ̍vv:"
str_ldl_TotalPiracyLoss				"Expected Piracy Loss:"
str_ldl_TotalTransitProfit			"Total Transit Profit:"
str_ldl_TotalTradeRoutes 		"fٰĂ̍v:"

str_ldl_TradeTitle 			"fՊǗ"
str_ldl_Advice 				"AhoCX"
str_ldl_CityManagement 			"ssǗ"
str_ldl_Statistics 			"vf[^"

str_ldl_Nation 				""
str_ldl_Regard 				"h"
str_ldl_Embassy 			"g"
str_ldl_AlliancesTreaties 		"/"

str_ldl_ShowHistory 			"j̕\"
str_ldl_Negotiations 			"ɖ߂"

str_ldl_DipNegotiationTable 		"e[u"

str_ldl_DiplomacyTitle 	"OǗ"
str_ldl_Treaty "̏ڍ"

str_ldl_UnitManagerTitle "jbgǗ"
str_ldl_UnitStats "jbg̓vf[^"
str_ldl_TacticalInfo "p"
str_ldl_UnitName "jbg"
str_ldl_NumberSign ""
str_ldl_UnitType "Ư "
str_ldl_SupportCost "ێ"
str_ldl_ARDM "A/R/D/M"
str_ldl_A "A"
str_ldl_R "R"
str_ldl_D "D"
str_ldl_M "M"
str_ldl_MilitaryState "ՐԐ"
str_ldl_TotalUnits "vjbg:"
str_ldl_DisbandUnits "jbg̉U"

str_ldl_Army ""
str_ldl_Order ""
str_ldl_Location "ꏊ"
str_ldl_Health "ϋv"

str_ldl_UpkeepPercentFormat "Rێ:Y͂%d%%"
str_ldl_UpkeepTotalFormat "Rێ:%dY"

str_ldl_number ""
str_ldl_MilitaryAdvice "RAhoCX"

str_ldl_READINESS_LEVEL_PEACE ""
str_ldl_READINESS_LEVEL_ALERT "x"
str_ldl_READINESS_LEVEL_WAR "펞"

str_ldl_CheesyRightArrow "-->"
str_ldl_CheesyLeftArrow "<--"

str_ldl_DeclareWar "z"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL	""

# ʓI[]{^̃XgO
str_ldl_CLOSE_BUTTON	""

# <changeme> VRg[ pl̃XgO
str_ldl_CP_CITIES			"ss"
str_ldl_CP_TOT_POP			"l"
str_ldl_CP_CUR_GOVT			"̐"
str_ldl_CP_PUBLIC_WORKS		"J"
str_ldl_CP_SCIENCE			"Ȋw"
str_ldl_CP_POLLUTION		""
# I <changeme> ubNȍ~ͤÂXgOł
str_ldl_CP_GOVERNOR			"s"
str_ldl_CP_IMPROVEMENTS		"P{"
str_ldl_CP_TERRAFORM		"etH["
str_ldl_CP_BUILD_QUEUE_EMPTY	"Y~"
str_ldl_CP_EDIT_BUILD_QUEUE		"Y\n҂̕ύX"

# ̊Ǘ
str_ldl_DOMESTIC_DIALOG_TITLE		"鍑Ǘ"
# [ƌ]^ũpl
str_ldl_DD_CNE_TAB					""
str_ldl_DD_GOVERNMENT_TAB			"̐"
str_ldl_DD_RANKING_TAB				"LO"
str_ldl_DD_HAPPINESS				"鍑̍Kx:"
str_ldl_DD_RATIONS_LABEL			"H:"
str_ldl_DD_WORKDAY_LABEL			"J:"
str_ldl_DD_WAGES_LABEL				":"
str_ldl_DD_REQUIRED_LABEL			"Kv:"
str_ldl_DD_PUBLIC_WORKS_LABEL		"J:"
str_ldl_DD_SCIENCE_TAX_LABEL		"Ȋw:"
str_ldl_DD_FOOD_TITLE				"H"
str_ldl_DD_PRODUCTION_TITLE			"Y"
str_ldl_DD_COMMERCE_TITLE			"Ɨ"
str_ldl_DD_COLLECTED_LABEL			"W:"
str_ldl_DD_CRIME_LABEL				"ƍ:"
str_ldl_DD_SUBTOTAL_LABEL			"v:"
str_ldl_DD_CONSUMED_LABEL			":"
str_ldl_DD_STORED_LABEL				"~:"
str_ldl_DD_UNIT_UPKEEP_LABEL		"jbgێ:"
str_ldl_DD_CITY_USE_LABEL			"ss̗p:"
str_ldl_DD_BUILDING_UPKEEP_LABEL	"ێ:"
str_ldl_DD_SCIENCE_LABEL			"Ȋw:"
str_ldl_DD_SAVINGS_LABEL			"~:"
str_ldl_DD_DETAILS					"ڍ"
# [̐]^ũpl
str_ldl_DD_GOV_CURRENT				"݂̐̐"
str_ldl_DD_GOV_COMPARE				"rΏ"
str_ldl_DD_GOV_ENACT				"<- "
str_ldl_DD_GOV_CITIES				"ss̍ő劄蓖ė:"
str_ldl_DD_GOV_GROWTH				"鍑̐l:"
str_ldl_DD_GOV_PRODUCTION			"Y:"
str_ldl_DD_GOV_RESEARCH				"ƉȊw:"
str_ldl_DD_GOV_ECONOMIC				"oϗ:"
str_ldl_DD_GOV_COMMERCE				"ƍ/Ex:"
str_ldl_DD_GOV_MILITARY				"R̈ێ:"
str_ldl_DD_GOV_LOYALTY				"s̒x:"
str_ldl_DD_GOV_MARTIAL_LAW			"߂̌:"
str_ldl_DD_GOV_ANTI_POLLUTION		"ɑ΂ӎ̍Ɗex:"

# ȋI|bvAbv
str_ldl_ASP_GOAL					"ڕW"

# ƊǗ
str_ldl_NATIONAL_DIALOG_TITLE		"ƊǗ"
str_ldl_ND_ADVICE					"ڍ"
str_ldl_ND_BUILD_QUEUE				"YǗ..."
str_ldl_ND_DISBAND					"U"
str_ldl_ND_RESOURCE_TAB				""
str_ldl_ND_RTL_CITY_NAME			"ss"
str_ldl_ND_RTL_POPULATION			"l"
str_ldl_ND_STATUS_TAB				""
str_ldl_ND_STL_CITY_NAME			"ss"
str_ldl_ND_STL_MAYOR				"s"
str_ldl_ND_STL_PRIORITY				"ŗD"
str_ldl_ND_STL_BUILDING				"Y"
str_ldl_ND_STL_TIME                 "^["
str_ldl_ND_ST_GOVERNOR				"s:"
str_ldl_ND_ST_RUSH_BUY				"ً}w"
str_ldl_ND_ON						"ON"
str_ldl_ND_OFF						"OFF"
str_ldl_ND_EMPTY					"w"
str_ldl_ND_NA						""
str_ldl_ND_VERIFY_DISBAND			"IssUč\܂񂩁H"

# ȊwǗ
str_ldl_SCIENCE_DIALOG_TITLE		"ȊwǗ"
str_ldl_SD_ADVICE					"AhoCX"
str_ldl_SD_CHANGE_RESEARCH			"̕ύX"
str_ldl_SD_CURRENT_RESEARCH_GROUP	"݌"
str_ldl_SD_AL_ADVANCE_NAME			"i̖O"
str_ldl_SD_TURNS_TO_ADVANCE			"JɕKvȃ^[:"
str_ldl_SD_CURRENT_EXPENDITURE		"݂̓RXg:"
str_ldl_SD_TOTAL_COST				"KvRXg:"

# Ȋw̏
str_ldl_SCIENCE_VICTORY_TITLE		"Ȋw̏"
str_ldl_SV_REQ_MAINFRAMES		"KvŒ̺۰װ :"
str_ldl_SV_REQ_TOWERS			"KvŒ̃IxXN:"
str_ldl_SV_REQ_SATELLITES		"KvŒ̉q:"
str_ldl_SV_COM_MAINFRAMES		"۰װ :"
str_ldl_SV_COM_TOWERS			"IxXN:"
str_ldl_SV_COM_SATELLITES		"q:"
str_ldl_SV_COVERAGE			"Ή̈:"
str_ldl_SV_MAINFRAME_LOC		"Rg[[ RÄʒu"
str_ldl_SV_MAINFRAME_STAT		""
str_ldl_SV_TOWER_RADIUS			"͈:"
str_ldl_SV_START			"N菇̊Jn"
str_ldl_SV_BUILD_QUEUE			"YǗ..."
str_ldl_SV_COMPLETE			""
str_ldl_SV_INITIAL_SEQUENCE		"KCA Rg[[̋N..."
str_ldl_SV_COUNTDOWN_SEQUENCE		"%d^[ŃKCA Rg[[̃ICڑ..."

# bZ[W {bNX
str_ldl_MB_OK						"OK"
str_ldl_MB_CANCEL					"ݾ"

# RǗ
str_ldl_ArmyManagement "RǗ"
str_ldl_ArmyManagementTitle "RǗ"

# OEBU[h
str_ldl_DiplomacyWizardTitle "O̒"
str_ldl_DipWizardRequest "v"
str_ldl_DipWizardOffer ""
str_ldl_DipWizardTreaty ""
str_ldl_DipWizSelectNation "M҂̑I:"
str_ldl_DipWizSelectTone "̑I:"
str_ldl_DipWizSelectRequestOfferTreaty "vĤ̑I"
str_ldl_DipWizSelectRequestTreaty "v܂͏̑I"
str_ldl_DipWizSelectOfferTreaty "Ă܂͏̑I"
str_ldl_DipWizSelectRequestOffer "v܂͒Ă̑I"

str_ldl_DipWizSelectRequestOfferTreatyForCounter "ֈĂ̂߂̗vĤ̑I"
str_ldl_DipWizSelectRequestTreaty "ֈĂ̂߂̗v܂͏̑I"
str_ldl_DipWizSelectOfferTreaty "ֈĂ̂߂̒Ă܂͏̑I"
str_ldl_DipWizSelectRequestOffer "ֈĂ̂߂̗v܂͒Ă̑I"

str_ldl_DipWizYear "t:{g.year_str}"
str_ldl_DipWizRecipient "M{player[0].civ_name_singular}̎w:"
str_ldl_DipWizProposal ":"
str_ldl_DipWizExchange ":"
str_ldl_DipWizSend ""
str_ldl_DipWizNoNation "<Ȃ>"
str_ldl_DipWizSender "M{player[0].civ_name_singular}̎w:"
str_ldl_DipWizResponse "ԓ"
str_ldl_DipWizCounterProposal "{player[0].leader_name}͏L̑ֈĂĂĂ܂"
str_ldl_DipWizAccept "󂯓"
str_ldl_DipWizReject ""
str_ldl_DipWizCounter "ֈ"
str_ldl_DipWizThreaten ""

str_ldl_DipWizReceivedProposal "{player[0].civ_name_plural}̒Ă󂯎Ă܂"
str_ldl_DipWizReceivedReject "{player[0].civ_name_plural}͒Ăuہv܂"
str_ldl_DipWizReceivedAccept "{player[0].civ_name_plural}͒Ău󂯓v܂"
str_ldl_DipWizReceivedCounter "{player[0].civ_name_plural}͉䍑̑ֈĂɕԓĂ܂"
str_ldl_DipWizReceivedThreat "{player[0].civ_name_plural}䍑ЈĂ܂I"

str_ldl_CityWinPeopleAndResources "OƎ"
str_ldl_CityWinStatistics "vf[^"
str_ldl_CityWinBuildQueue "YǗ"
str_ldl_CityWinInventory "ꗗ"
str_ldl_CityWinEfficiency ""
str_ldl_CityWinGrowth "l"
str_ldl_BuildManagerTitle "YǗ"

###### add ':'̏C
#str_ldl_CityWinHappiness "Happiness"
#str_ldl_CityWinPollution "x"
######

str_ldl_CreateProposal "Ă̍쐬"
str_ldl_Details "ڍ"

str_ldl_QueueName "҂"
str_ldl_LoadQueue "[h..."
str_ldl_CreateCustomQueue "JX^̍쐬"
str_ldl_DeleteQueue "҂̍폜"

str_ldl_ClearQueueQuery "̓ss̑҂NAč\܂񂩁H"
str_ldl_EditQueueUnitItemFormat "%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert "}"
str_ldl_Append "ǉ"
str_ldl_Overwrite "㏑"

str_ldl_EditQueueMustEnterName "O͂ȂΤJX^҂Z[uł܂"
str_ldl_EditQueueReallyOverwrite "{ɃJX^҂[%s]㏑Ă\܂񂩁H"
str_ldl_EditQueueReallyLoad "{ɃJX^҂[%s]ss%sɐݒ肵Ă\܂񂩁H sƤݓssɐݒ肳ꂽn݃Xg͉Ă܂܂"
str_ldl_EditQueueReallyLoadMulti "ISssɤ̃JX^҂[%s][hĂ\܂񂩁H"

str_ldl_ScenHut ""
str_ldl_ScenRiver "͐"
str_ldl_ScenGoods "Օi"
str_ldl_Scen1 "1"
str_ldl_Scen2 "2"
str_ldl_Scen3 "3"
str_ldl_Scen4 "4"
str_ldl_ScenarioEditor "ViI GfB^["

str_ldl_Pop "l"
str_ldl_Mayor "s"
str_ldl_Time "^["

str_ldl_HappyNegative "yieB["
str_ldl_HappyPositive "{[iX"

str_ldl_Polluters "ro"
str_ldl_Cleaners "򉻍"

str_ldl_CityWinCrimeFormat "ƍ: %d%%"
str_ldl_IW_CONFIRM_WAR "{player[0].country_name}ɐz܂H"

# 
str_ldl_Building_Nothing_Label "Ȃ"

# XpCj[
str_ldl_EspionageMenuTitle	"XpC"
str_ldl_CityEspionageTitle	"ss̒T"
str_ldl_Espionage_City_Label "{player[0].civ_name_singular} ss:{city[0].name}"
str_ldl_Espionage_Population_Label	"x:{city[0].population}"
str_ldl_Espionage_Happiness_Label	"Kx:{city[0].happiness}"
str_ldl_Espionage_Building_Label	"݂̐Y:{city[0].building}"
str_ldl_Espionage_CompleteIn_Label	"܂ł̃^[:{city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label	"ssv:{city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label	"fՎ:{city[0].goldfromtraderoutes}"

# XRA _CAO
#add_strňȉ̃XgOXV܂
#str_ldl_INFORMATION_DIALOG_TITLE		"vf[^"
str_ldl_SCORE_TAB_TITLE			"XRA"

str_ldl_SCORE_DIFFICULTY		"Փx:"
str_ldl_SCORE_YOUR_RANK			"N:"
str_ldl_SCORE_YOUR_SCORE		"XRA:"

str_ldl_SCORE_BREAKDOWN			"XRȀڍ"
str_tbl_ldl_VictoryAllied		"̏:"
str_tbl_ldl_VictoryScience		"svc̏:"
str_tbl_ldl_VictoryConquest		"PƂ̏:"
str_tbl_ldl_InProgress			"is̃Q[:"
str_tbl_ldl_Defeat				"sk:"
	
# SȎT
str_ldl_GreatLibraryGoalSetTo "ڕW̐ݒ: %s"
str_ldl_SEARCH_WORD ":"
str_ldl_TECH_TREE "Zpn"
str_ldl_SET_GOAL	"ڕW̐ݒ"
str_ldl_SORT_BY_AGE "G|bNŕבւ"




# [LO]^u
str_ldl_RANKING_MILITARY			"R"
str_ldl_RANKING_ECONOMIC			"o"
str_ldl_RANKING_SCIENTIFIC			"Ȋw"
str_ldl_RANKING_OVERALL				""
str_ldl_RANKING_POLLUTION			""
str_ldl_RANKING_TRADE				"f"
str_ldl_RANKING_GOLD				"S[h"
str_ldl_RANKING_CITIES				"ss"
str_ldl_RANKING_POPULATION			"l"
str_ldl_RANKING_AREA				"Area"
str_ldl_RANKING_UNITS				"jbg"
str_ldl_RANKING_BUILDINGS			""
str_ldl_RANKING_WONDERS				"svc"
str_ldl_INFO_RANKING_TAB			"LO"
str_ldl_RANKING_RANK				"N:"
str_ldl_LINE_BUTTON					"܂Ot"
str_ldl_ZEROSUM_BUTTON				"[T Ot"

# [^CC]^u
str_ldl_INFO_TIMELINE_TAB "^CC"
str_ldl_RIGHT_BUTTON "EXN["
str_ldl_LEFT_BUTTON "XN["


#W̏ڍ׉
str_ldl_INTELDET_FOREIGNRELATIONS_TAB	"O֌W"
str_ldl_INTELDET_DOMESTIC_TAB			""
str_ldl_INTELDET_SCIENCE_TAB			"Ȋw"
str_ldl_DipDetails_Priveledged			"*gقKvȏ*"
str_ldl_DipDetails_EmpireSize			"鍑̑傫:{player[0].cities}"
str_ldl_DipDetails_Population			"l: %i"
str_ldl_DipDetails_Pollution			"x: %i"
str_ldl_DipDetails_Capital				"s:{player[0].capital}"
str_ldl_DipDetails_LargestCity			"ő̓ss:{player[0].largestcity}"
str_ldl_DipDetails_GovType				"̐:{player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"ՐԐ:{player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_singular}݌̐i:{player[0].researching}"
str_ldl_DipDetails_KnownToGov			"{player[0].country_name}mĂi"
str_ldl_DipDetails_KnownToYou			"mĂi"
str_ldl_DipDetails_IntelReport			"{player[0].civ_name_singular}̏񃌃|[g"
str_ldl_DipDetails_LeaderName			"w҂̖O:{player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality	"w҂̐i:{player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* ڍׂȏɂ͑gقKvł"
str_ldl_DipDetails_NoEmbassy			"<gقȂ>"

str_ldl_ImproveLand ""
str_ldl_ImproveOcean "C"
str_ldl_ImproveSpecial ""
str_ldl_ImproveTerraformLand "ñetH["
str_ldl_ImproveTerraformOcean "C̃etH["

# [[_[ }bv]{^̃x
str_ldl_RADAR_MAP_UNITS		"jbg"
str_ldl_RADAR_MAP_CITIES	"ss"
str_ldl_RADAR_MAP_BORDERS	""
str_ldl_RADAR_MAP_POLITICAL     "??"
str_ldl_RADAR_MAP_CAPITOLS		"?????"
str_ldl_RADAR_MAP_RELATIONSHIPS		"??"

str_ldl_BV_RETREAT "P"

ADVANCE_NO_SPECIFIC_ADVANCES "Vǐ\ɂ"

str_ldl_PollutionList_Population "l牘x"
str_ldl_PollutionList_Production "Y͂牘x"

str_ldl_DisbandSelectedUnits "IjbgU܂H"

str_ldl_ShowLabels "x̕\"

str_ldl_CityWinProductionTab "Y"
str_ldl_CityWinInventoryTab  "ꗗ"
str_ldl_CityWinSpecialistTab "߼ؽ"
str_ldl_CityWinStatisticsTab "ύXq"
str_ldl_CityWinUnitsTab "jbg"


# Z[ũXgO
AUTOSAVE_NAME				"Z[u"

TRADE_ROUTE_RESET 			"fՃ[g̕ύXI"

VICTORY_ENSLAVEMENT_CITY 		"{unit[0].name}Vz߂܂{city[0].name}ɑ܂"

HOTSEAT_HUMAN "l"
HOTSEAT_AI "Rs[^"

SHOW_ME "\"
BUTTON_QUIT_GAME "Q[̏I"

TEST_BEGIN_TURN "̒l{myValue}"
TEST_UNIT_KILLED "{unit[0].name}͓|܂"

INFOBAR_UNITS "jbg:"
INFOBAR_CITY "ss:"
INFOBAR_UNEXPLORED "T"

# UNIT_HOPLITE_NEW "b" # Unused to be removed

BUILD_LIST_SEQUENCE_PRODUCTION "Y"
BUILD_LIST_SEQUENCE_GROWTH "l"
BUILD_LIST_SEQUENCE_OFFENSE "U"
BUILD_LIST_SEQUENCE_DEFENSE "hq"
BUILD_LIST_SEQUENCE_SCIENCE "Ȋw"
BUILD_LIST_SEQUENCE_GOLD "S[h"
BUILD_LIST_SEQUENCE_WONDERS "svc"
BUILD_LIST_SEQUENCE_HAPPINESS "Kx"

MOVED_ALL_ARMIES_GENIUS "SĂ̕ړ܂Ȃ͓V˂ɈႢ܂I"

UNIT_CATEGORY_GENERIC ""
UNIT_CATEGORY_SETTLER "J"
UNIT_CATEGORY_AERIAL "R"
UNIT_CATEGORY_NAVAL "CR"
UNIT_CATEGORY_UNDERSEA "C"
UNIT_CATEGORY_ATTACK "U"
UNIT_CATEGORY_DEFENSE "hq"
UNIT_CATEGORY_RANGED "U"
UNIT_CATEGORY_FLANKER ""
UNIT_CATEGORY_SPECIAL ""

UNIT_LOCATION_IN_FIELD ""
UNIT_LOCATION_IN_SPACE "F"

T_TURN0 "̓^[0ł"

T_CREATE_CITY "ss݂܂"

ARMY_NAME_PREFIX "ԍ"

#ReNXg j[̃XgO
CONTEXT_CITY_VIEW "ssǗ"
CONTEXT_CITY_BUILD "  YǗ"
CONTEXT_CITY_RENAME "  ss̖OύX"
CONTEXT_CITY_DISBAND "  ss̉U"
CONTEXT_ARMY_MANAGEMENT "RǗ"
CONTEXT_CLEAR_ORDERS "߂̃NA"

ADVANCE_GIVES_UNITS "jbg:"
ADVANCE_GIVES_BUILDINGS ":"
ADVANCE_GIVES_WONDERS "svc:"

LEADER_ADDRESS_MALE "T["
LEADER_ADDRESS_FEMALE "}_"
LEADER_ADDRESS_MALE_CAP "T["
LEADER_ADDRESS_FEMALE_CAP "}_"

# ƃx̐XgO
EMPIRE_RATIONS_AMOUNT_0		"6"
EMPIRE_RATIONS_AMOUNT_1		"9"
EMPIRE_RATIONS_AMOUNT_2		"12"
EMPIRE_RATIONS_AMOUNT_3		"15"
EMPIRE_RATIONS_AMOUNT_4		"18"
EMPIRE_RATIONS_AMOUNT_UNIT	"Kg"

EMPIRE_WORKDAY_AMOUNT_0		"6"
EMPIRE_WORKDAY_AMOUNT_1		"8"
EMPIRE_WORKDAY_AMOUNT_2		"10"
EMPIRE_WORKDAY_AMOUNT_3		"12"
EMPIRE_WORKDAY_AMOUNT_4		"14"
EMPIRE_WORKDAY_AMOUNT_UNIT	""

EMPIRE_COMMERCE_AMOUNT_0	"2"
EMPIRE_COMMERCE_AMOUNT_1	"3"
EMPIRE_COMMERCE_AMOUNT_2	"4"
EMPIRE_COMMERCE_AMOUNT_3	"5"
EMPIRE_COMMERCE_AMOUNT_4	"6"
EMPIRE_COMMERCE_AMOUNT_UNIT	"S[h"

EMPIRE_VALUE_DESC_GROWTH_0		"{"
EMPIRE_VALUE_DESC_GROWTH_1		"ɒx"
EMPIRE_VALUE_DESC_GROWTH_2		"x"
EMPIRE_VALUE_DESC_GROWTH_3		"ϓI"
EMPIRE_VALUE_DESC_GROWTH_4		""
EMPIRE_VALUE_DESC_GROWTH_5		"ɑ"

EMPIRE_VALUE_DESC_PRODUCTION_0	"{"
EMPIRE_VALUE_DESC_PRODUCTION_1	"ɒႢ"
EMPIRE_VALUE_DESC_PRODUCTION_2	"Ⴂ"
EMPIRE_VALUE_DESC_PRODUCTION_3	"ϓI"
EMPIRE_VALUE_DESC_PRODUCTION_4	""
EMPIRE_VALUE_DESC_PRODUCTION_5	"ɍ"

EMPIRE_VALUE_DESC_RESEARCH_0	"{"
EMPIRE_VALUE_DESC_RESEARCH_1	"ɒႢ"
EMPIRE_VALUE_DESC_RESEARCH_2	"Ⴂ"
EMPIRE_VALUE_DESC_RESEARCH_3	"ϓI"
EMPIRE_VALUE_DESC_RESEARCH_4	""
EMPIRE_VALUE_DESC_RESEARCH_5	"ɍ"

EMPIRE_VALUE_DESC_ECONOMIC_0	"{"
EMPIRE_VALUE_DESC_ECONOMIC_1	"ɕn"
EMPIRE_VALUE_DESC_ECONOMIC_2	"n"
EMPIRE_VALUE_DESC_ECONOMIC_3	"ϓI"
EMPIRE_VALUE_DESC_ECONOMIC_4	"L"
EMPIRE_VALUE_DESC_ECONOMIC_5	"ɖL"

EMPIRE_VALUE_DESC_COMMERCE_0	"{"
EMPIRE_VALUE_DESC_COMMERCE_1	"ɍ"
EMPIRE_VALUE_DESC_COMMERCE_2	""
EMPIRE_VALUE_DESC_COMMERCE_3	"ϓI"
EMPIRE_VALUE_DESC_COMMERCE_4	"Ⴂ"
EMPIRE_VALUE_DESC_COMMERCE_5	"ɒႢ"

EMPIRE_VALUE_DESC_MILITARY_0	"{"
EMPIRE_VALUE_DESC_MILITARY_1	"ߑ"
EMPIRE_VALUE_DESC_MILITARY_2	"傫"
EMPIRE_VALUE_DESC_MILITARY_3	"ϓI"
EMPIRE_VALUE_DESC_MILITARY_4	""
EMPIRE_VALUE_DESC_MILITARY_5	"ŏ"

EMPIRE_VALUE_DESC_MARTIALLAW_0	"{"
EMPIRE_VALUE_DESC_MARTIALLAW_1	"Ȃ"
EMPIRE_VALUE_DESC_MARTIALLAW_2	"ɂ"
EMPIRE_VALUE_DESC_MARTIALLAW_3	"ϓI"
EMPIRE_VALUE_DESC_MARTIALLAW_4	""
EMPIRE_VALUE_DESC_MARTIALLAW_5	"ߍ"

EMPIRE_VALUE_DESC_LOYALTY_0	"{"
EMPIRE_VALUE_DESC_LOYALTY_1	"֐S"
EMPIRE_VALUE_DESC_LOYALTY_2	"g"
EMPIRE_VALUE_DESC_LOYALTY_3	""
EMPIRE_VALUE_DESC_LOYALTY_4	"MS"
EMPIRE_VALUE_DESC_LOYALTY_5	"MI"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0	"{"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1	"Ȃ"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2	"ɂ"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3	"ϓI"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4	""
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5	"ɂ߂Č"

INFOBAR_RIVER "͐"
INFOBAR_FOOD_LABEL " F:"
INFOBAR_PROD_LABEL " P:"
INFOBAR_GOLD_LABEL " C:"
INFOBAR_BIO_INFECTION " ׋ۂɊ"
INFOBAR_NANO_INFECTION " im EBXɊ"
INFOBAR_CONVERTED " @"
INFOBAR_FRANCHISED " t`CŶ"
INFOBAR_INJOINED " ꂽ"
INFOBAR_RIOTING " \Ă"
INFOBAR_WATCHFUL " xĂ"

CONTEXT_CITY_ACTIVATE 			"  Sjbg̃ANeBu"
CONTEXT_CITY_MAYOR_OFF 			"  sOFFɐݒ肷"
CONTEXT_CITY_MAYOR_ON  			"  sONɐݒ肷"
CONTEXT_GROUP_ALL				"  Sjbg̃O[v"
CONTEXT_UNGROUP_ALL 			"  Sjbg̃O[v"

str_ldl_Citizens "s"
str_ldl_ActivateUnit "jbg̃ANeBu"

str_ldl_UnitsGarrisonedInCity "ss̒ԃjbg"
str_ldl_CurrentQueue "݂̑҂"
str_ldl_LoadSaveCustomQueue "JX^҂̃[h/Z[u"
str_ldl_EditQueueDelete "폜"
str_ldl_EditQueueUp "Ɉړ"
str_ldl_EditQueueDown "Ɉړ"
str_ldl_EditQueueBuildableItems "IĂ"
str_ldl_EditQueueUnits "jbg"
str_ldl_EditQueueBuildings "P{"
str_ldl_EditQueueWonders "svc"
str_ldl_EditQueueAppend "ǉ >"
str_ldl_EditQueueInsert "} <"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack "U"
str_ldl_EditQueueDefense "hq"
str_ldl_EditQueueArmor "b"
str_ldl_EditQueueRanged "U"
str_ldl_EditQueueDamage "_[W"
str_ldl_EditQueueMovement "ړ"
str_ldl_EditQueueGreatLibrary "SȎT"
str_ldl_EditQueueConfirmOverwrite "ISsső҂uč\܂񂩁H"

#add_strōXVꂽuv:v̕폜܂
#str_code_TotalPollutionFormat "v: %d"
str_code_SaveQueueAsColon "̖Oő҂Z[u:"

str_ldl_EditQueueAllItems "SjbgP{"

str_ldl_EditQueueGotoCity "ssǗ"
str_ldl_EditQueueCustomItems "JX^҂̍쐬"
str_ldl_EditQueueAllItems "SjbgP{"
str_ldl_EditQueueCustomQueue "JX^҂"
str_ldl_EditQueueSave "҂̃Z[u"

str_ldl_Add "<  ǉ"
str_ldl_Remove "폜 >"
str_ldl_AddAll "<< SĒǉ"
str_ldl_RemoveAll "Sč폜 >>"

# # ǉXgȌI00/09/05

#ss̉ŨXgO
str_ldl_CantDisbandCitySize		"ss̑傫3𒴂Ăꍇss̉U͂ł܂"
str_ldl_CantDisbandLastCity		"Ō̓ss͉Uł܂"

# vtB[̃XgOixȃIvṼXgj
str_profile_UnitAnim 				"jbg Aj[V̕\"
str_profile_GoodAnim 				"ՕiAj[V̕\"
str_profile_TradeAnim 				"fՃ[g Aj[V̕\"
str_profile_WonderMovies 			"svc̃[r[̕\"
str_profile_EnemyMoves 				"G̓̕\"
str_profile_RevoltWarning 			"<OBS>"
str_profile_EnemyIntrude 			"<OBS>"
str_profile_UnitLostWarning 			"<OBS>"
str_profile_TradeLostWarning 			"<OBS>"
str_profile_CityLostWarning 			"<OBS>"
str_profile_AutoCenter 				"èނƯĤss𒆐Sɕ\"
str_profile_AutoSave 				"Z[u̎gp"
str_profile_AutoGroup 				"<OBS>"
str_profile_AutoDeselect 			"jbg̎IȑI"
str_profile_AutoSelectNext 			"̃jbg̎I"
str_profile_AutoSelectFirstUnit 		"ɗp\ȃjbg̎I"
str_profile_AutoTurnCycle 			"^[̎"
str_profile_ShowZoomedCombat 			"퓬ʂ̕\"
str_profile_UseFingerPrinting 			"<OBS>"
str_profile_UseRedbookAudio 			"CDI[fBĨvC"
str_profile_TryWindowsResolution 		"<OBS>"
str_profile_ScreenResWidth 			"<OBS>"
str_profile_ScreenResHeight 			"<OBS>"
str_profile_ZoomedCombatAlways 			"SĂ̐퓬퓬ʂŕ\"
str_profile_AttackEveryone 			"<OBS>"
str_profile_NonRandomCivs 			"<OBS>"
str_profile_AutoEndMultiple 			"^[̎"
str_profile_UnitCompleteMessages 		"jbg̐YbZ[W̕\"
str_profile_NonContinuousUnitCompleteMessages 	"AIƯĐYүނ̕\"
str_profile_ShowCityNames 			"ss̕\"
str_profile_ShowTradeRoutes 			"fՃ[g̕\"
str_profile_UnitSpeed 				"jbgAj[V̑x"
str_profile_MouseSpeed 				"}EX̊x"
str_profile_LeftHandedMouse 			"}EX̎gp"
str_profile_CityBuiltMessage 			"<OBS>"
str_profile_UseAttackMessages 			"<OBS>"
str_profile_MoveHoldTime 			"<OBS>"
str_profile_BattleSpeed 			"퓬ʂ̐퓬x"
str_profile_ScrollDelay 			"ϳ ۰ق̒xi10ths/bj"
str_profile_AutoSwitchTabs 			"Rg[pl ^u̎ؑ"
str_profile_AutoRenameCities 			"ݎɓss̕ύX"
str_profile_AutoOpenCityWindow 			"ssݎɐYǗʂ\"
str_profile_ShowEnemyHealth 			"Gjbg̑ϋv͂\"
str_profile_ShowCityInfluence 			"ss̉e͈͂̕\"
str_profile_ShowPoliticalBorders 		"̕\"


############################################################################
#                 Here after,   Added by altered source project            #
############################################################################

str_ldl_Music	"~[WbN"
str_ldl_MUSIC_OPTIONS	"~[WbN"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"North-South Wrap Only"
str_ldl_North_and_South_edges_of_the_map_connect	"Noth and South edges of the map connect."
str_ldl_Uranus_World					"Uranus World"
str_tbl_ldl_Uranus_World					"Uranus World"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner	"Number of players"
str_ldl_SPNGPS_MaxPlayerSpinner		"Maximum number of players"
str_ldl_SPNGPS_PlayerSpinner		"Start player"

str_ldl_SPNGPS_NumPlayerText	"Sets the number of players in the new game."
str_ldl_SPNGPS_MaxPlayerText	"Sets the maximum number of players that could occur in a game."
str_ldl_SPNGPS_PlayerText	"Sets the start player. Determines the civ color. "

### Added Disclaimer Strings ###

str_ldl_Disclaimer1 "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
str_ldl_Disclaimer2 "This version of Call To Power 2 was developed at http://apolyton.net"
str_ldl_Disclaimer3 "Contact the authors at ctp2source@apolyton.net"

str_profile_CloseOnEyepoint                     "Close Message When Clicking Eyeball"
str_profile_ShowExpensive                       "Show Expensive Tile Improvement Effects"
str_profile_ShowOrderUnion                      "Show All Army Orders" 
str_profile_RecentAtTop                         "Put New Messages At Top"
str_profile_CityClick                           "Select City Instead Of Army"
str_profile_DebugSlic                           "Slic Debug Messages"
str_profile_EndTurnWithEmptyBuildQueues         "End turn with empty build queues"
str_profile_RunInBackground                     "Allow end turn in background"
str_profile_Upgrade                             "Unit upgrading"
str_profile_SmoothBorders                       "Smooth empire borders"
str_profile_CivFlags                       	"Show Civilization Unit flags"
str_profile_NoAIProductionDeficit 		"AI No Production Deficit"	
str_profile_NoAIGoldDeficit			"No negative Gold for AI Cities"					# AI cities don't go negative in gold
str_profile_AICityDefenderBonus 		"AI City Defense bonus"					# AI population adds to city defenses
str_profile_BarbarianCities			"Entrenched Barbarians settle cities"					# Entrenched barbarians create a city
str_profile_SectarianHappiness 			"Conflicting citystyle unhappiness"					# Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties 			"Revolting Cities lose Population"					# Revolting city loses 1/3 of population
str_profile_RevoltInsurgents 			"Revolting cities create barbarians"					# Revolting city creates barbarians
str_profile_BarbarianCamps			"Entrenched Barbarians create Tile Imps"		# Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian 		"Entrenched Barbarians spawn Barbarians"			# Entrenched barbs create more barbs
str_profile_AINoSinking 			"AI ships don't sink"							# AI ships don't sink
str_profile_AINoCityLimit 			"AI No City LImit"						# AI not affected by city limit
str_profile_GoldPerUnitSupport 			"1 Gold Per Unit Cost"					# all pay thins int times unit support calculation
str_profile_GoldPerCity 			"2 Gold Per City x City Limit"						# everyone pays gold amount per city
str_profile_AINoShieldHunger 			"AI doesn't pay Shield Hunger"					# AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger			"AI doesn't pay Unit Gold"						# AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade 			"AI Free Upgrades"						# AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit 			"AI Free Militia Unit"						#If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge 			"One City Challenge"						#If city is empty at turn start AI gets cheapest unit
str_profile_CityCaptureOptions 			"City Capture Options"						#If city is empty at turn start AI gets cheapest unit
str_profile_NewCombat                           "New Combat"


### Great Libary Strings ###

str_ldl_GreatLibraryGoalKnown		"%s is already known. No goal was set."
str_ldl_GreatLibraryNoGoalPossible	"%s cannot be researched."

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options		"Musicoptions"
str_tbl_ldl_Decend			"Decend"
str_tbl_ldl_Execute_Eyepoint		"Focus on object (eye)"
str_tbl_ldl_Move_Order			"Moveorder"
str_tbl_ldl_End_Unit_Turn		"End unit turn"
str_tbl_ldl_Process_Unit_Orders		"Process given unit orders"
str_tbl_ldl_Group_Army			"Group all units to army"
str_tbl_ldl_Ungroup_Army		"Ungroup armies"
str_tbl_ldl_Gamestate_Debug		"Debug gamestate (playtest)"
str_tbl_ldl_Rand_Test			"Rand test (playtest)"
str_tbl_ldl_Command_Enter		"Command enter (playtest)"
str_tbl_ldl_Command_Enter_Alternate	"Command enter alternate (playtest)"

# New gamesetting options

str_tbl_ldl_AICityDefenderBonus_Off "AI City Defense bonus - Off"					# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off	"Entrenched Barbarians settle cities - Off"					# Entrenched barbarians create a city
str_tbl_ldl_SectarianHappiness_Off "Conflicting citystyle unhappiness - Off"					# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_RevoltCasualties_Off "Revolting Cities lose 1/3 Population - Off"					# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_Off "Revolting cities create barbarians - Off"					# Revolting city creates barbarians
str_tbl_ldl_BarbarianCamps_Off	"Entrenched Barbarians create Tile Imps - Off"		# Entrenched barbarians create an imp
str_tbl_ldl_BarbarianSpawnsBarbarian_Off "Entrenched Barbarians spawn Barbarians - Off"			# Entrenched barbs create more barbs
str_tbl_ldl_AINoSinking_Off "AI ships don't sink - Off"							# AI ships don't sink
str_tbl_ldl_GoldPerUnitSupport_Off "1 Gold Per Unit Cost - Off"					# all pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_Off "2 Gold Per City x City Limit - Off"						# everyone pays gold amount per city
str_tbl_ldl_OneCityChallenge_Off "One City Challenge - Off"						#If city is empty at turn start AI gets cheapest unit
str_tbl_ldl_CityCaptureOptions_Off "City Capture Options - Off"						#If city is empty at turn start AI gets cheapest unit


str_tbl_ldl_AICityDefenderBonus_On "AI City Defense bonus - On"					# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On	"Entrenched Barbarians settle cities - On"					# Entrenched barbarians create a city
str_tbl_ldl_SectarianHappiness_On "Conflicting citystyle unhappiness - On"					# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_RevoltCasualties_On "Revolting Cities lose 1/3 Population - On"					# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On "Revolting cities create barbarians - On"					# Revolting city creates barbarians
str_tbl_ldl_BarbarianCamps_On	"Entrenched Barbarians create Tile Imps - On"		# Entrenched barbarians create an imp
str_tbl_ldl_BarbarianSpawnsBarbarian_On "Entrenched Barbarians spawn Barbarians - On"			# Entrenched barbs create more barbs
str_tbl_ldl_AINoSinking_On "AI ships don't sink - On"							# AI ships don't sink
str_tbl_ldl_GoldPerUnitSupport_On "1 Gold Per Unit Cost - On"					# all pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On "2 Gold Per City x City Limit - On"						# everyone pays gold amount per city
str_tbl_ldl_OneCityChallenge_On "One City Challenge - On"						#If city is empty at turn start AI gets cheapest unit
str_tbl_ldl_CityCaptureOptions_On "City Capture Options - On"						#If city is empty at turn start AI gets cheapest unit
str_tbl_ldl_NewCombat_Off			"Old Combat"
str_tbl_ldl_NewCombat_On			"New Combat"
str_tbl_ldl_NoGoodyHuts_Off			"Ruins On"
str_tbl_ldl_NoGoodyHuts_On			"Ruins Off"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

str_ldl_Army_Names_Off			"Army Names Off"
str_ldl_Army_Names_On			"Army Names On"
str_ldl_Civ_Flags_Off			"Nation Flags Off"
str_ldl_Civ_Flags_On			"Nation Flags On"
str_ldl_Show_City_Prod_Off		"Hide City Production"
str_ldl_Show_City_Prod_On		"Show City Production"
str_ldl_Good_Animations_Off		"Good Animations Off"
str_ldl_Good_Animations_On		"Good Animations On"

str_ldl_CityWinSpecTabPollutionLabel		"Pollution"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Crime"

str_ldl_DD_TERRAIN_LABEL			"Terrain:"
str_ldl_DD_TCOMMERCE_LABEL			"Commerce:"
str_ldl_DD_BUILDINGS_LABEL			"Buildings:"
str_ldl_DD_FARMERS_LABEL			"Farmers:"
str_ldl_DD_LABORERS_LABEL			"Laborers:"
str_ldl_DD_GOVERNMENT_LABEL			"Government:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Worker Wages:"
str_ldl_DD_SCIENTISTS_LABEL			"Scientists:"
str_ldl_DD_MERCHANTS_LABEL			"Merchants:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Feats & Wonders:"
str_ldl_DD_TRADE_LABEL				"Trade:"
str_ldl_DD_CONVERSIONS_LABEL			"Conversions:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Unit Support:"
str_ldl_DD_ENEMY_LABEL				"Enemy:"
str_ldl_DD_SCIENCE_TITLE			"SCIENCE"
str_ldl_DD_GOLD_TITLE				"GOLD"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Bloodlust\nFor victory, you must defeat all opponents."
str_tbl_ldl_RuleDetail_Pollution		"Pollution\nPollution increases unhappiness in cities, creates dead terrain in heavily polluting cities, and in extreme cases causes worldwide flooding or desertification of the land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"City Capture Options\nOn capturing a city you will be given 3 choices - liberate: give the city to the barbarian player, raze: burn the city to the ground, and occupy: keep the city."
str_tbl_ldl_RuleDetail_OneCityChallenge		"One City Challenge\nNo human player can build units that can create cities."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Riots Create Barbarians\nWhen a city riots there is a chance of barbarians appearing near the city. The chance is increased with the barbarian level and further increased if your civilization has a conflicting city style (or culture) with the city."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Riots Kill Population\nWhen a city of size 10 or greater riots there is a chance of people being killed in the city."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Barbarians Spawn Barbarians\nIncreases the chance of more barbarians appearing."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Non-Random AI Nations\nAI civilizations will be chosen in order (rather than at random) from the civilization database. See civilisation.txt for the order of all civilizations."
str_tbl_ldl_RuleDetail_Upgrade			"Unit Upgrading\nAllows players to upgrade units using gold savings. See the Great Library on each unit for upgrade types, and the Upgrade article in the GL for an explanation on the use and costs of upgrading."
str_tbl_ldl_RuleDetail_NewCombat		"New Combat\nDuring battle the defending army's front line will only use their defense rating, and the attacking army's front line will only use their attack rating. Veteran units will also receive a defensive boost."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"No Ruins\nNo ruins will be placed on the map for a new game."
str_tbl_ldl_RuleDetail_UnitGold			"Unit Gold Support\nAs well as the normal unit production upkeep, units will cost gold savings to support. See the Great Library entry for each unit's gold support cost."
str_tbl_ldl_RuleDetail_CityMaintenance		"City Maintenance Costs\nEach city will require it's city size in commerce to maintain."
str_tbl_ldl_RuleDetail_NoCityLimit		"No City Limits\nNo city limits will allow all players to exceed government city caps without happiness penalties."
str_tbl_ldl_RuleDetail_Ages			"Custom Ages\nIf an advanced starting age is chosen new cities will receive all buildings up to and including the starting age for free."
