#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains additional strings that should go to other files
#                eventually (French)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Removed diplomatic photo strings as they have been already moved back
#   to civ_str.txt. - 7th April 2005 Martin Ghmann
# - Moved BUILD_LIST_SEQUENCE_DEFAULT to gl_str.txt.
#   - 7th April 2005 Martin Ghmann
# - Moved Great Libary title string to ldl_str.txt. - 9th April 2005 Martin Ghmann
# - Moved Diplomacy Embargo Button strings to tips_str.txt (Aug 14th 2005 Martin Ghmann)
# - Moved trust loss strings to info_str.txt. (Aug 31rd 2005 Martin Ghmann)
#
#----------------------------------------------------------------------------

# # Stuff moved from add_str.txt to ldl_str.txt 9/5/00 by Jonathan
# # Please add all new strings below here - with note 
# # explaining where they should go eventually.

# More Stuuf for LDL_STR
# Multiplayer Disclaimer String
str_ldl_MultiplayerDisclaimer	"Activision recommende a maximum de 4 joueurs pour les Jeux en rseau de Call to Power."

## Stuff for LDL_STR.txt
str_ldl_AutoCenter_On	"Centrage auto activ"
str_ldl_AutoCenter_Off	"Centrage auto dsact."

str_ldl_ShowPoliticalBorders_On		"Afficher frontires"
str_ldl_ShowPoliticalBorders_Off	"Masquer frontires"

str_ldl_ShowTradeRoutes_On			"Afficher routes comm."
str_ldl_ShowTradeRoutes_Off			"Masquer routes comm."

# Got lost somehow, City manager button.
str_ldl_DisbandUnit                 "Dmanteler"

# City advisor
# str_ldl_CityAdvisor "Conseiller ville"

# City Window
str_ldl_CityWindowUpkeep "Entretien"

# Dip wizard strings
# Gets displayed on the "Accept" button depending on context
str_ldl_DipWizardClose "Fermer" 
str_ldl_DipWizardCheckIntelligence "Vrifier renseignements"

# Empire Manager
str_ldl_People_ "Habitants :"
str_ldl_Cities_ "Villes :"

# Info screen score tab list headers.  I don't know how to label these.  This is just so there's something
# here for someone who does.
str_ldl_SCORE_VALUE "Scores :"
str_ldl_SCORE_TOTAL "Total :"

# List headers on wonder tab of info screen
str_ldl_InfoScreenWonder "Merveille"
str_ldl_InfoScreenYear "Anne"
str_ldl_InfoScreenCity "Ville"
str_ldl_InfoScreenPlayer "Joueur"
str_ldl_INFO_WONDER_TAB "Merveilles"


str_ldl_DipDetails_EmbassyReq			"Ambassade requise"
str_ldl_RADAR_MAP_FILTER	"Filtre"

# Replaces string in ldl_str.txt, changed to Status from Modifiers
str_ldl_CityWinStatisticsTab "Statut"

#revised below
# Added
##str_code_CityWinTotalHappinessFormat "Total : %d"

str_code_QueryRebuildCapitol "Etes-vous sr de vouloir reconstruire votre palais ?"
str_code_QuerySwitchProduction "Switch production type? (City will lose %d%% stored production)"

# Trade manager strings
str_ldl_TradeManagerCities "Afficher villes :"
str_ldl_TradeManagerOwnCities "Perso"
str_ldl_TradeManagerFriendlyCities "Amies"
str_ldl_TradeManagerAllCities "Toutes"
str_ldl_TradeManagerCitiesPerGood "Villes par march. :"

# Added strings for the science screen.
str_ldl_ResearchGoal		"* Objectif :"

# TURN in all caps for control panel close button lable
str_ldl_endbuttonTURN	"TOUR"

# String for not showing dialogs again.
str_ldl_DontShowAgain		"Ne plus afficher ce message."

# In science picker, when the advance gives you tile improvements:
ADVANCE_GIVES_TILE_IMPROVEMENTS "Amnagements de terrain :"

str_ldl_RADAR_MAP_TRADE "Echanges"
str_ldl_RADAR_MAP_TERRAIN "Terrain"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/18/00
##############################################

BC_YEAR_FORMAT "%d av. J.-C."
AD_YEAR_FORMAT "%d ap. J.-C."


# Advanced Options Title
str_ldl_AdvancedOptions "OPTIONS AVANCEES"

#updated from ldl_str
str_ldl_INFORMATION_DIALOG_TITLE 			"STATISTIQUES"

str_COMPUTER_TURNS		"Comptabilisation des tours..."

#revised from ldl_str.txt
str_code_TotalPollutionFormat "%d"
str_ldl_CityWinHappiness "Bonheur :"
str_ldl_CityWinPollution "Pollution :"

#revised from above to eliminate phrase 'Total : '
str_code_CityWinTotalHappinessFormat "%d"

str_ldl_Starving "Famine"

str_ldl_reloadSlic "Recharg. slic"
str_ReloadSlic_OK "Slic recharg avec succs !"
str_ReloadSlic_Fail "Echec du rechargement. Cherchez les erreurs de syntaxe."
str_ldl_scen_notes "REMARQUES :"

#Unit Manager Advisor Window Title -- this is completely new
str_ldl_MilitaryAdvisor "CONSEILLER MILITAIRE"

#Trade Manager Advisor Window Title -- this is completely new
str_ldl_TradeAdvisor	"CONSEILLER COMMERCIAL"

#City Manager Advisor Window Title -- this is a revision from title to ALL CAPS
# the original can be found in add_str, above.
str_ldl_CityAdvisor	"CONSEILLER DE VILLE"
str_ldl_DeclareEmbargo "Embargo"
str_ldl_IW_CONFIRM_EMBARGO "Mettre un embargo sur les {player[0].civ_name_plural} ?"
str_Goods_Generated "Marchandises cres !"
str_Goods_All_Gone "Marchandises supprimes !"
str_ldl_RemoveGoods "Suppr. march."
str_ldl_GenerateGoods "Crer march."

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/29/00
##############################################

str_ldl_AddStuff "AJOUTER"
str_ldl_SelectCity "Slectionnez une ville !"
str_ldl_AddPW "Ajouter travaux publics :"
str_ldl_AddGold "Ajouter or :"

# in Build Queue Editor Laod Screen
str_ldl_LoadQueueColon "Charger liste :"

#Main title for Intelligence Dialog box
str_ldl_IntelligenceTitle "RENSEIGNEMENTS"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 10/01/00
##############################################
str_ldl_PosField "Pos:"

str_ldl_CityEspionage "Espionnage de ville"
str_ldl_NatlManagerHotKey "F1"
str_ldl_EmpireManagerHotKey "F2"
str_ldl_ScienceHotKey "F3"
str_ldl_UnitManagerHotKey "F4"
str_ldl_TradeScreenHotKey "F5"
str_ldl_IntelligenceHotKey "F6"
str_ldl_ScoreHotKey "F7"
str_ldl_GreatLibraryHotKey "F8"
str_ldl_AdvancedHotKey "F9"
str_ldl_ArmyManagementHotKey "G"
str_ldl_Cheat_Mode_CaseHotKey "Ctrl+s"
str_ldl_QuitHotKey "Q"
str_ldl_SaveGameHotKey "S"
str_ldl_LoadGameHotKey "L"

str_ldl_TradeSummaryHotKey "Ctrl+t"
str_ldl_GaiaHotkey "Ctrl+g"
str_ldl_BuildQueueHotKey "Ctrl+b"
str_ldl_CityManagementHotKey "F3"
str_ldl_NewProposalHotKey "Ctrl+d"

str_ldl_TimelineHotKey "Ctrl+l"
str_ldl_RankHotKey "Ctrl+k"
str_ldl_RestartHotKey "Ctrl+z"

str_ldl_NewGameHotKey "Ctrl+x"
str_ldl_SoundHotKey "Ctrl+v"
str_ldl_MusicHotKey "Ctrl+m"
str_ldl_GraphicsHotKey "Ctrl+f"
str_ldl_GameplayHotKey "Ctrl+p"
str_ldl_CityEspionageHotKey "Ctrl+e"
str_ldl_FindMeButton "Localiser !"
str_ldl_FindX "X"
str_ldl_FindY "Y"
str_ldl_FindPosLabel "Position :"
str_ldl_CityManager "Gest. de ville"

# Shows up over main map in upper left corner to say whose turn it is right now (has a colon appended by code, followed by leader name).
str_tbl_ldl_Open_City_Management "Gest. de ville"
str_tbl_ldl_Open_Build_Queue "Gest. de construction"
str_tbl_ldl_Open_Trade_Summary "Bilan commercial"
str_tbl_ldl_Open_Dip_Wizard "Nouvelle proposition"
str_tbl_ldl_Gaia "Gaia"
str_tbl_ldl_Open_Wonders "Merveilles"
str_tbl_ldl_Open_Ranking "Classement"
str_tbl_ldl_Msg_Tab "Onglet Message"
str_tbl_ldl_TileImp_Tab "Onglet Case"
str_tbl_ldl_Open_Scenario_Editor "Editeur de scnario"
str_tbl_ldl_Sound_Options "Options sonores"
str_tbl_ldl_Graphics_Options "Options d'affichage"
str_tbl_ldl_Gameplay_Options "Options de jeu"
str_tbl_ldl_Restart_Game "Recommencer"
str_tbl_ldl_New_Game "Nouvelle partie"
str_tbl_ldl_Toggle_Radar "Aff./masquer radar"
str_tbl_ldl_Toggle_Ctl_Panel "Aff./masquer panneau contrle"
str_tbl_ldl_Toggle_All "Aff./masquer tout"
str_tbl_ldl_Open_Army_Mgmt "Ouvrir Gestionnaire d'arme"
str_ldl_UNIT_CONTROLS "COMMANDES UNITE"
str_ldl_GreatLibrary "Grande bibliothque"
str_control_key "Ctrl"

str_ldl_EnableAllMessages "Activer tous les messages"


##################################
##status text for scenario editor#
##################################
str_SE_MapSize "Changer la taille de la carte charge une nouvelle carte"
str_SE_YearSpinner "Nombre de tours (cf. Affichage anne pour anne correspondante)"
str_SE_YearDisplay "Affichage anne"
str_SE_Difficulty "Slectionner difficult"
str_SE_Barbarians "Slectionner menace barbare"
str_SE_SaveMap "Sauv. carte UNIQ."
str_SE_LoadMap "Charger carte UNIQ."
str_SE_SaveScenario "Sauv. scnario en tant que partie"
str_SE_LoadScenario "Charger scnario"
str_SE_WorldTab "Onglet Monde - options mondiales"
str_SE_UnitTab "Onglet Unit - placez des units pour chaque joueur"
str_SE_CityTab "Onglet Ville - crez/changez les villes pour chaque joueur"
str_SE_Civ_Button "Onglet Empire - changez les paramtres pour chaque joueur"
str_SE_Hut "Placer/suppr. ruines"
str_SE_River "Placer/suppr. fleuves"
str_SE_Good1 "Placer/suppr. march. 1"
str_SE_Good2 "Placer/suppr. march. 2"
str_SE_Good3 "*Placer/suppr. march. 3 -  dfinir dans terrain.txt"
str_SE_Good4 "*Placer/suppr. march. 4 -  dfinir dans terrain.txt"
str_SE_Pollution "Activer/dsactiver pollution"
str_SE_Land "Afficher units terrestres"
str_SE_Sea "Afficher units navales"
str_SE_Air "Afficher units ariennes"
str_SE_Special "Afficher units non conventionnelles/spciales"
str_SE_PopSpinner "Dterminer la population de la ville slectionne"
str_SE_AddBuildings "Ajouter des btiments  la ville slectionne"
str_SE_AddWonders "Ajouter des merveilles  la ville slectionne"
str_SE_PlayerSelect "Slectionner un joueur"
str_SE_FullMode "Placer les points de dpart par joueur, avec choix des nations, pour toutes les nations"
str_SE_NoCiv "Placer les points de dpart par joueur, sans choix des nations"
str_SE_WithCiv "Placer les points de dpart par nation, avec choix des joueurs"
str_SE_JustCiv "Placer les points de dpart par nation, sans choix des joueurs"
str_SE_AddPW "Ajouter travaux publics - entrez un nombre et appuyez sur 'Entre'"
str_SE_AddGold "Ajouter or - entrez un nombre et appuyez sur 'Entre'"
str_SE_Erase "Supprimer une unit ou une ville"
str_SE_ClearWorld "Supprimer toutes les cases terrestres du monde"
str_SE_ReloadSlic "Recharger fichiers SLIC"
str_SE_Fog "Activer/dsact. brouillard de guerre"
str_SE_Copy "Activer Copier - cliquez-tirez pour slectionner une zone"
str_SE_Paste "Activer Coller - cursor places upper left of selection"
str_SE_SaveClip "Sauvegarder la slection dans le presse-papiers"
str_SE_SmallBrush "Placer une seule case"
str_SE_MedBrush "Placer 2x2 cases"
str_SE_LargeBrush "Placer 8x8 cases"
str_SE_LoadClip "Charger la slection depuis le presse-papiers"
str_SE_Explore "Paramtrer le monde entier sur Explor"
str_SE_Unexplore "Paramtrer le monde entier sur Inexplor"
str_SE_XWrap "Activer/dsact. bouclage horizontal"
str_SE_YWrap "Activer/dsact. bouclage vertical"
str_SE_Pos "Position actuelle du pointeur"
str_SE_LegalOnly "Ne placer que les units actives par les progrs du joueur"
str_SE_ShowLabels "Activer/dsact. lgendes"
str_SE_AddAdvances "Ajouter/suppr. progrs du joueur"
str_SE_Nation "Slectionner nation du joueur"
str_SE_LeaderName "Afficher/changer le nom du dirigeant"
str_SE_CityName "Afficher/changer le nom de la ville slectionne"
str_SE_FindPosX "Entrer une abscisse"
str_SE_FindPosY "Entrer une ordonne"
str_SE_FindMe "Cliquer pour centrer les coordonnes"
str_SE_RemoveGoods "Supprimer toutes les marchandises de la carte"
str_SE_GenerateGoods "Ajouter des marchandises  la carte"
str_SE_DebugAI "Show AI Army Goals"

# Filename prefix for quicksaves.
QUICKSAVE_NAME "SAUV. RAPIDE"

# Scenario editor <CHANGEME>
str_ldl_Confirm_Restart		"Etes-vous sr de vouloir recommencer ?"

# for the keymap screen
str_tbl_ldl_Advanced_Options "Options avances"

# Two items on the options menu
str_ldl_ZoomOut "Zoom arr"
str_ldl_ZoomIn "Zoom avt"

# Added for network games, there are more restrictions on when you can initiate diplomacy
str_code_CantInitiateDiplomacyNow "Vous ne pouvez pas envoyer de nouvelle proposition lorsque ce n'est pas votre tour ou lorsque vous attendez une rponse  une proposition formule prcdemment."


# Status text for minimize button on radar map
STATUSBAR_MINIMAP_MINIMIZE "Cliquez ici pour rduire la fentre"
str_player_choice "Choix des joueurs"

# Entry on right click menu for the cargo view
CONTEXT_VIEW_CARGO "Voir cargaison"

# For netshell list header
str_ldl_Settlers "Colons"

# When units will be disbanded due to a government change, ask first:
str_code_GovernmentChangeDisbandsUnits "En instaurant ce gouvernement, certaines de vos units risquent d'tre dmanteles. Etes-vous sr de vouloir changer de rgime ?"

# For the science picker
ADVANCE_GIVES_GOVS "Gouvernements :"

# New Status text strings
STATUSBAR_TRADEMAN_OPEN_CITIES_SLIDER			"Cette fonction vous permet d'afficher les villes par marchandise."
STATUSBAR_TRADEMAN_OPEN_SORTBY_NATION_BUTTON	"Cliquez ici pour trier la liste par nations destinataires."
STATUSBAR_CITYMAN_MAIN_CLEAR_BUTTON				"Cliquez ici pour effacer tous les objets de la liste d'attente."
STATUSBAR_DIPMAN_TABLE_DECLAREWAR_BUTTON		"Cliquez ici pour dclarer la guerre  une nation trangre."
STATUSBAR_DIPMAN_CREATE_INTELLIGENCE_BUTTON		"Cliquez ici pour vrifier les renseignements sur cette nation."
STATUSBAR_ARMYMAN_ADD_BUTTON					"Cliquez ici pour ajouter les units slectionnes  cette arme."
STATUSBAR_ARMYMAN_ADD_ALL_BUTTON				"Cliquez ici pour ajouter toutes les units  cette arme."
STATUSBAR_ARMYMAN_REMOVE_BUTTON					"Cliquez ici pour supprimer les units slectionnes de cette arme."
STATUSBAR_ARMYMAN_REMOVE_ALL_BUTTON				"Cliquez ici pour supprimer toutes les units de cette arme."
STATUSBAR_ARMYMAN_CLOSE_BUTTON					"Cliquez ici pour fermer le gestionnaire d'arme."
STATUSBAR_ARMYMAN_NEW_ARMY_BUTTON				"Cliquez ici pour crer une nouvelle arme."

# For the context menu, lets you get the tile info window for squares with cities/units.
CONTEXT_TILE_INFO "Info carte"


