#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : Text file
# Description  : The global warming database text file
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Converted to the new database format. The old format can still be parsed.
#   (July 15th 2006 Martin Ghmann)
# - White hills can become normal hills. (29-Oct-2007 Martin Ghmann)
# - White mountains can become normal mountains. (29-Oct-2007 Martin Ghmann)
# - Desert cannot become plains. (29-Oct-2007 Martin Ghmann)
#
#----------------------------------------------------------------------------

GLOBAL_WARMING_TRIGGER
{
	PollutionNextToOcean    25
	PollutionNeighbourBonus  5
	PollutionMaxBonus       15

	ChangeTypeProbability { FromType TERRAIN_DESERT            ToType TERRAIN_DESERT            Probability  0 }
	ChangeTypeProbability { FromType TERRAIN_FOREST            ToType TERRAIN_JUNGLE            Probability 25 }
	ChangeTypeProbability { FromType TERRAIN_FOREST            ToType TERRAIN_PLAINS            Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_GLACIER           ToType TERRAIN_TUNDRA            Probability 50 }
	ChangeTypeProbability { FromType TERRAIN_GRASSLAND         ToType TERRAIN_FOREST            Probability 25 }
	ChangeTypeProbability { FromType TERRAIN_GRASSLAND         ToType TERRAIN_DESERT            Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_HILL              ToType TERRAIN_FOREST            Probability 25 }
	ChangeTypeProbability { FromType TERRAIN_JUNGLE            ToType TERRAIN_SWAMP             Probability 20 }
	ChangeTypeProbability { FromType TERRAIN_JUNGLE            ToType TERRAIN_DESERT            Probability 10 }
	ChangeTypeProbability { FromType TERRAIN_MOUNTAIN          ToType TERRAIN_MOUNTAIN          Probability  0 }
	ChangeTypeProbability { FromType TERRAIN_BROWN_HILL        ToType TERRAIN_BROWN_HILL        Probability  0 }
	ChangeTypeProbability { FromType TERRAIN_BROWN_MOUNTAIN    ToType TERRAIN_BROWN_MOUNTAIN    Probability  0 }
	ChangeTypeProbability { FromType TERRAIN_WHITE_HILL        ToType TERRAIN_HILL              Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_WHITE_MOUNTAIN    ToType TERRAIN_MOUNTAIN          Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_PLAINS            ToType TERRAIN_GRASSLAND         Probability 25 }
	ChangeTypeProbability { FromType TERRAIN_PLAINS            ToType TERRAIN_DESERT            Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_SWAMP             ToType TERRAIN_WATER_BEACH       Probability 25 }
	ChangeTypeProbability { FromType TERRAIN_SWAMP             ToType TERRAIN_JUNGLE            Probability  5 }
	ChangeTypeProbability { FromType TERRAIN_TUNDRA            ToType TERRAIN_PLAINS            Probability 25 }
}
