#### Please add to info_str.txt ####



### New Strings ###
ECOPACT_BROKEN_BY_3RD 			"{player[0].sir_cap}{player[0].civ_name_plural}Υ{player[1].civ_name_plural}ǩķȾЭ顣"
ALLIANCE_BROKEN_BY_3RD 			"{player[0].sir_cap}ǽӻ֪ͨ {player[1].civ_name_plural}{player[2].civ_name_plural}Լ"
MILITARY_PACT_BROKEN_BY_AI 		"{player[0].sir_cap}{player[1].civ_name_plural}Υҹм֮ʱɳԮЭ顣"
MILITARY_PACT_BROKEN_BY_3RD 		"{player[0].sir_cap}{player[1].country_name} {player[2].civ_name_plural}ǩľЭ顣"
ALL_AGREEMENTS_BROKEN_BY_AI 		"{player[1].leader_name}ǲ˴Ѷ{player[0].sir}Ӱ켰͹ۻı仯{player[2].country_name}ǩЭ顣ҹǩЭ顢ԼЭ鼴ʧЧ"
IA_CITY_WILL_STARVE_INITIAL_WARNING 	"{player[0].sir_cap}{city[0].name}ʳ޷Ӧ衣ܿǾ͵öõʳȥˡ"
IA_CITY_WILL_STARVE_FOOD_STORES_LOW 	"{player[0].sir_cap}{city[0].name}סٲһʳܿǾͻ뼢ġ"
CRISIS_CITY_IS_NANO_INFECTED 		"{player[0].sir_cap}{city[0].name}ɢӦرó·ߣҲܵȾ"
NANITE_CLEANSE_COMPLETE_VICTIM 		"²{player[0].sir}̬ԻԵ΢ȫȫĨɱ{city[0].name}"
NANITE_CLEANSE_FAILED_VICTIM 		"{player[0].sir_cap}ǵԱܿһαУҹĳУ{city[0].name}ɹ̬ܿ΢"
NANITE_CLEANSE_COMPLETE_ATTACK 		"ʤˣʤ̣ҹ̬ɹ΢{city[0].name}Ϊƽء»ظȻӦеò"
NANITE_CLEANSE_FAILED_ATTACK 		"ҹ̬޷{city[0].name}΢"
CITY_NEW_OWNER 				"{player[0].civ_name_plural}ռ{player[1].civ_name_singular}{city[0].name}С"
FAITH_HEAL_VICTIM 			"{city[0].name}ڽȰ˵֮£ڵӲʦһƷ"
FAITH_HEAL_ATTACKER 			"ҹһλӲʦ{player[0].civ_name_singular}{city[0].name}ٰһƷƷķᡣ"
INJUNCTION_COMPLETE_ATTACK 		"ҹʦ{city[0].name}ǿֹͣ"
NUKE_COMPLETE_AGRESSOR 			"{unitrecord[0].name}ڵй{city[0].name}װ˺˵˼Ϊء"
FORBIDDEN_CITY_PEACE                    "˽Ͻǡ"
CIV_STATUS_DISABLED  			"һУܿڡ"
SCIENCE_STATUS_DISABLED  		"һУܿڡ"
CITY_STATUS_DISABLED   			"һУܿڡ"
DIPLOMACY_STATUS_DISABLED  		"۹Ӵܿڡ"
UNIT_STATUS_DISABLED  			"ӵвӣܿڡ"
TRADE_STATUS_DISABLED  			"һУܿڡ"
DIP_OFFER_ADVANCE_NONE 			"ûпṩĿƼ"

ADVERTISE_COMPLETE_ATTACKER		"ҹĹΪɹǿʼ{city[0].name}׬ȡ"

CONDUCTHIT_COMPLETE_VICTIM 		"{city[0].name}Ĺֲ̡̬̿ӣȻǶҹĻ߲ҹΪŭ־ڲ"
CONDUCTHIT_FAILED_VICTIM		"ֲֹ̬Ӱɱ{city[0].name}һλ֪"
CONDUCTHIT_COMPLETE_ATTACKER		"ҹһλֲ̬ӳɹɱ{city[0].name}ĹҵǴ˹Թȷ㣬ŭϡ"
CONDUCTHIT_FAILED_ATTACK		"{player[0].sir}ҹֲ̬{city[0].name}дʱʧ类"

INDULGENCE_COMPLETE_VICTIM 		"ʦƾԼھβȯ{city[0].name}׬ѴѳƱ"
INDULGENCE_FAILED_VICTIM 		"{city[0].name}ʶʦȯƵͼ"
INDULGENCE_COMPLETE_ATTACKER 		"ҹʥսҹʦȯ{city[0].name}Щҵ׬˲Ǯ"
INDULGENCE_FAILED_ATTACKER 		"ҹʦ޷{city[0].name}ȯ"

SOOTHSAY_COMPLETE_VICTIM 		"{unitrecord[0].name}ҹ{city[0].name}ɢԤԡ񼫶˲δϣ"
SOOTHSAY_FAILED_VICTIM 			"Ǵͼ{city[0].name}ɢԤԵ{unitrecord[0].name}Ѿ֮͡"
SOOTHSAY_COMPLETE_ATTACKER 		"{unitrecord[0].name}{city[0].name}ɢԤԣ˾Ҹȡ"
SOOTHSAY_FAILED_ATTACKER 		"ҹ{unitrecord[0].name}ͼ{city[0].name}ɢԤԡʧܱ"

SUE_COMPLETE_VICTIM 			"ǱˡһʦӮǵһ{unitrecord[0].name}"
SUE_FAILED_VICTIM 			"һʦظҹһ{unitrecord[0].name}ʧˡһʤˡ"
SUE_COMPLETE_ATTACKER 			"ҹʦɹ浹{unitrecord[0].name}"
SUE_FAILED_ATTACKER 			"ҹʦ治Ӯ{unitrecord[0].name}"

SUE_FRANCHISE_COMPLETE_VICTIM 		"ķжʹҹ{city[0].name}ľ̹ر̵Ӫҵ"
SUE_FRANCHISE_FAILED_VICTIM 		"Ȼʦȫҹ{city[0].name}ľӪҵ"
SUE_FRANCHISE_COMPLETE_ATTACKER 	"ҹһʦɹظҹ{city[0].name}̣ʹǽӪҵ"
SUE_FRANCHISE_FAILED_ATTACKER 		"Ȼҹʦڷͥϱֽܳ{city[0].name}ȻϴҹڴͳѴѵĳƱ"

PARTY_COMPLETE_VICTIM 			"{player[0].civ_name_singular} {unitrecord[0].name}ҹ{city[0].name}ٰһдᡣϳ˵֣ζʳ˶ɹ˼ΪõһϡҹԱ{player[0].civ_name_plural}˺ӡΪҹӦþ֮죬Էϵ"
PARTY_COMPLETE_ATTACKER 		"ҹ{unitrecord[0].name}{city[0].name}ٰһдᡣ{player[0].civ_name_singular}ĴҪ׷׵дҲĺܳɹǿԤڽ{player[0].civ_name_plural}ҹǿ"

## Gaia Controller Endgame ##
GC_DISCOVERED_SOLARIS_PROJECT_US 	"Ϣ{player[0].sir}̫ܼƻǿԿʼָǿˡ"
GC_DISCOVERED_SOLARIS_PROJECT_THEM 	"⴫Ϣ֤ʵ{player[0].country_name}̫ܼƻˡӹɵһʼֽǿˡӦעתƵǿϡԲǰͷ"
GC_MUST_DISCOVER_GAIA_CONTROLLER 	"ͷʹϢ{player[0].sir}{player[1].civ_name_plural}̫ܼƻǵзǿƼܿʼн졣ǾǿУʱǹؼ"
GC_MIN_CORES_REACHED_US 		"Ǵ˽ǿĵػˡǽ˿"
GC_MIN_CORES_REACHED_THEM 		"{player[0].civ_name_plural}ﵽǿ̱ǽ˿"
GC_MIN_SATS_REACHED_US 			"{player[0].sir}ɸǿĿһֱȶĽչѾĸǡȻôҪٶཨһǲǿӰ췶Χӳɹʡ"
GC_MAX_SATS_REACHED 			"{player[0].sir_cap}ǽĸǡٶཨǶԸǿмӳɵЧ"
GC_MIN_SATS_REACHED_THEM 		"ر֤ʵ{player[0].civ_name_plural}Ѿ˸ǿٱرǡоչ"
GC_MIN_OBELISKS_REACHED_US 		"ǳɹ˸ǿķǿ깤ֿһ"
GC_MIN_OBELISKS_REACHED_THEM 		"{player[0].sir_cap} {player[1].civ_name_plural}˸ǿķȻȷǵĽǷҹ죬ȷǣûʱ˷ˡ"
GC_READY_TO_ACTIVATE_US 		"{player[0].sir_cap}ǼʷѾ˸ǿбرϵͳʱܼǿ"
GC_READY_TO_ACTIVATE_THEM 		"{player[0].sir_cap}{player[1].civ_name_plural}һǿʱпܼԼǵòȡֶƻǵĺ¡ "
GC_HALFWAY_TO_WIN_US 			"{player[0].sir_cap}ҹĸǿ𶯳һ룡ܺǾͳˣ"
GC_HALFWAY_TO_WIN_THEM 			"{player[0].sir_cap}{player[1].civ_name_singular}ĸǿܿȫתˡ{player[1].country_name}˶þܿ硣ǾԲӲܣ"
GC_OBELISKS_DESTROYED 			"{player[0].sir}ϢƻӴݻһǿķ𶯳ֻʱжϡǵ½ǿ"
GC_CORES_DESTROYED 			"{city[0].name}ݻ˶ҹĸǿ˵ҪĺǵؽǿԤδܹ"
GC_COMPLETED_FIRST_CORE_THEM 		"{player[0].civ_name_plural}ĸǿչ˵һ"
GC_COMPLETED_FIRST_SAT_THEM 		"{player[0].civ_name_plural}˵һǡ"
GC_COMPLETED_FIRST_OBELISK_THEM 	"{player[0].country_name}ǵĵһǷ"
GC_ENEMY_ACTIVATION_STOPPED_BY_US 	"{player[0].sir_cap}Чƻ{player[1].civ_name_singular}ĸǿʹǷ𶯳ǵúúλᡣ"
GC_ENEMY_ACTIVATION_STOPPED_BY_THEM 	"Ǹոսӻ֪ͨ {player[0].civ_name_plural}ֹͣ˸ǿ𶯳Ȼ˭µĹƲӦǵжԹҴݻһϵҪ"

58UnitObsoleteCivwide                   UNIT_OBSOLETE_CIVWIDE                   "{advance[0].name}ʹеĲӹʱ"
362IAOneOrMoreUnitsWillCrash            ONE_OR_MORE_UNITS_WILL_CRASH            "{unit[0].name}ڻغϽʱδͣڳлأȼϺľ׹١"
18IASellImprovement                     IA_SELL_IMPROVEMENT                     "е{building[0].name}{gold[0].value}Ļƽȷ"
029NoMaint                              NO_MAINT                                "{city[0].name}е{building[0].name}ѾȱӪ˾ѡ"
10IABreakTreaty                         IA_BREAK_TREATY                         "ҪΥ{player[1].civ_name_plural}ԼἤŭԷҲóеʧȥ֮աȷҪ{player[0].sir}"
11IABreakCeaseFire                      IA_BREAK_CEASE_FIRE                     "{player[0].sir_cap}ȷҪ{player[1].civ_name_plural}ĺƽЭ"
25IABreakEcopact                        IA_BREAK_ECOPACT                        "{player[0].sir_cap}ҹ̫صȾˡܿǾͻΥ{player[1].civ_name_plural}ǩķȾЭ顣"
31CrisisCitiesInRevolt                  CRISIS_CITIES_IN_REVOLT                 "{player[0].sir_cap}{city[0].name}˲ҵϢܹͳΣѱˡ"
045TradePirated                         TRADE_PIRATED                           "{player[0].sir_cap}Ǵ{city[0].name}{city[1].name}ó·߱{player[1].civ_name_plural}ˡ"
002BrokeTreaty                          BROKE_TREATY                            "{player[0].civ_name_plural}{player[1].civ_name_plural}ǩԼ"
005EcopactBroken                        ECOPACT_BROKEN                          "{player[0].civ_name_plural}ΥҹǩķȾЭ顣ǵĳȾڴݻٵ"
007AllianceBroken                       ALLIANCE_BROKEN                         "׶񼫵{player[1].civ_name_plural}ҹ۲۵˺ҹԼ"
39CitiesInefficient                     CITY_INEFFICIENCY                       "{city[0].name}ڽ첻ٽĿǵ´µָʾ"
033BarbarianWarning                     BARBARIAN_WARNING                       "{city[0].name}塣"
266CityDestroyedByWar                   CITY_DESTROYED_BY_WAR                   "{city[0].name}оݻ١ⳡսûҴ档"
209UprisingFailedAttacker               UPRISING_FAILED_ATTACKER                "ҹķū޷{city[0].name}ū"
210UprisingFailedVictim                 UPRISING_FAILED_VICTIM                  "ҷҳϵĲӳɹֹūɿ{city[0].name}ū"
19IACertainRevolution                   IA_CERTAIN_REVOLUTION                   "{player[0].sir_cap}ҹѱԵھͽغϣ̬ܻø㡣ȷȴҪغ" 
37IACannotCaptureCity                   IA_CANNOT_CAPTURE_CITY                  "Ψй½ϲӲռзС"
45IATerraformDeadTile                   IA_TERRAFORM_DEAD_TILE                  "ȷԼƼܸٻΡ"
74EndOfGameOutOfTime                    END_OF_GAME_OUT_OF_TIME                 "ʱ깫Ԫ2300꣬ûʱˡټȥҲ¼"
48WorldPollutionSpaceLaunch             WORLD_POLLUTION_SPACE_LAUNCH            "ҹ⵽̫պĴȾ⡣"
149PartyCompleteVictim                  PARTY_COMPLETE_VICTIM                   "[player.1.civ_name_singular]⽻ΪҹԱٰһݻᡣҪЩȡ˿ս񽫸Ϊԡ"


### Changed Strings
## add {city[0].name}
IA_SETTLING_TOO_CLOSE   		"޷{city[0].name}н³СӦԹŸĵص㡣"

## others ##
UNIT_DISBANDED_ON_GOV_CHANGE can we have the unitname in there?
