#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains main info meassage strings in Chinese Simple
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized strings for the messages including buttons.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved TREATY_TO_EXPIRE message string from dip2_str.txt, was moved from
#   cut_str.txt and updated by PFT before. - Mar. 25th 2005 Martin Ghmann
# - Moved and updated the rest of the diplomacy messages from cut_str.txt 
#   for later reimplementation. - Mar. 25th 2005 Martin Ghmann
# - Merged in trust loss strings from add_str.txt. (Aug 31rd 2005 Martin Ghmann)
#
#----------------------------------------------------------------------------

#### General Message Strings ####

## Instant Action Messages ##
IA_BREAK_TREATY     			"ҹΥ{player[1].civ_name_plural}ԼἤŭԷڹҲɥʧľأȷҪô{player[0].sir}"
IA_BREAK_CEASE_FIRE 			"{player[0].sir_cap}ȷҪ˺{player[1].civ_name_plural}ĺƽЭ飿"
IA_BREAK_NO_PIRACY  			"{player[0].sir_cap}Ҫó·Ϊס"
IA_AUTO_UNLOAD 				"ȷҪѾӵ½ڴˣ{player[0].sir}"
IA_ENTERING_LANDS   			"{player[0].sir_cap}ȷҪӽ{player[1].civ_name_plural}"
IA_OUT_OF_FUEL 				"ôʹ÷ɻΪϺľ׹٣ں׹{player[0].sir}"
IA_BREAK_ECOPACT    			"{player[0].sir_cap}ҹɵȾ൱أ{player[1].civ_name_plural}ǩĻЭĿǰΥԼ֮ݡ"
IA_BREAK_LEAVE_OUR_LANDS  		"{player[0].sir_cap}ΪӦ{player[1].civ_name_singular}磬ִҪƴ۵ӴԽ"
IA_PILLAGE_OWN_LAND 			"Щ趼ѪȷҪݻЩѪɹ"
IA_SELL_IMPROVEMENT 			"{building[0].name}ֵΪ{gold[0].value}ȷҪۣ"
IA_FREE_SLAVES 				"Ҫ{city[0].name}ū"
IA_POLLUTION_ENDS_GOVERNMENT  		"޷ڻϵܣƷ۹ĿǰΪ״̬"
IA_MAX_CITIES_REACHED  			"ĿǰȴޡټУԿǸıơ"
IA_SETTLING_TOO_CLOSE    		"޷ڼгзΧ³УӦڳչλá"
IA_CITY_WILL_STARVE_INITIAL_WARNING 	"{player[0].sir_cap}{city[0].name}ʳ޷󣬽ʼôʳά档"
IA_CITY_WILL_STARVE_FOOD_STORES_LOW 	"{player[0].sir_cap}{city[0].name}ĴʳٲʳĻҪ"
IA_CITY_WILL_STARVE   			"{city[0].name}ʳþغϵĻȷҪ"
IA_CANNOT_CAPTURE_CITY   		"Ψ½ռС"
IA_CAPITOL_WARNING  			"۹׸һһ{city[1].name}¹ʱ漴Ǩڴˣʶ{city[0].name}ĹҲ漴"
IA_PILLAGE_SUICIDE  			"ԭ޷ĵϣĵ·ٻˣõزӽȥ"
IA_TERRAFORM_DEAD_TILE 			"Իٻνеθ죬ӵлƼ"
IA_CERTAIN_REVOLUTION    		"{player[0].sir_cap}ڸͷغϵĻƻӶ񻯣ȷҪغϣ" 
IA_CANNOT_AFFORD_MAINTENANCE  		"{player[0].sir}޷֧Ｐʩάѣƽ𼴽þغϵĻʩ֧ãȷҪغϣ" 
IA_CANNOT_AFFORD_SUPPORT  		"{player[0].sir}޷ãغϵĻвӽɢȷҪغϣ"
IA_WAR_DISCONTENT_RISING  		"{player[0].sir_cap}ľԶ԰ʹüļΪģ˳еĿָǿԿǲó־ӡ"


## Diplomacy Messages ##
TREATY_TO_EXPIRE			" {player[0].civ_name_plural} ĺԼˡ"
BROKE_TREATY 				"{player[0].civ_name_plural}ֹ{player[1].civ_name_plural}Լ"
NO_PIRACY_BROKEN 			"ȷ{player[0].civ_name_plural}ҹó·ߡ"
ECOPACT_BROKEN 				"{player[0].civ_name_plural}ΥǩȾЭ飬ƻȫ̬"
ECOPACT_BROKEN_BY_YOU 			"{player[0].sir_cap}ҹΥ{player[1].country_name}ȾЭ飬{player[1].country_name}ҹʾ"
ECOPACT_BROKEN_BY_3RD 			"{player[0].sir_cap}{player[0].civ_name_plural}Υ{player[1].civ_name_plural}ǩȾЭ顣"
MILITARY_PACT_BROKEN_BY_YOU 		"{player[0].sir_cap}ҹδԮǰ{player[1].civ_name_singular}ǰߣΥ{player[1].civ_name_singular}ǩľͬЭ飬{player[0].civ_name_plural}оƭ"
MILITARY_PACT_BROKEN_BY_AI 		"{player[0].sir_cap}{player[1].civ_name_plural}δоͬЭ飬ҪʱٳδԮ"
MILITARY_PACT_BROKEN_BY_3RD 		"{player[0}.sir_cap}{player[1].country_name}Υ{player[2].civ_name_plural}ľͬЭ顣"
ALLIANCE_BROKEN 			"а{player[1].civ_name_plural}ҹȻȱԼ"
ALLIANCE_BROKEN_BY_YOU 			"{player[0].sir_cap}Υ{player[1].country_name}Լ{player[1].country_name}ȲΪ"
ALLIANCE_BROKEN_BY_3RD 			"{player[0].sir_cap}{player[1].civ_name_plural}ֹ{player[2].civ_name_plural}˹ϵ"
ALL_AGREEMENTS_BROKEN_BY_AI 		"{player[1].leader_name}ѶϢǣ{player[0].sir}Ʊ仯{player[2].country_name}һ£һʽԼЭ齫ͬġ"
YOU_BROKE_ALLIANCE                      " {player[0].civ_name_plural} ˹ϵ"
YOU_BROKE_CEASE_FIRE                    " {player[0].civ_name_plural} ĺƽЭ顣"
CANT_ATTACK_ALLIES                      "ҹ {player[0].civ_name_plural} аδԼ֮ǰùԷԼ"
CANT_ATTACK_ALLIES_CAN_EXPEL            "Ҫƻ {player[0].civ_name_plural} ֮⽻ЭڲƻЭ֮ǵġ"
CANT_ATTACK_HAVE_TREATY                 "жƻ {player[0].civ_name_plural} ⽻Э顣㻹Ҫ"
CANT_ATTACK_TEAMMATES                   "{player[0].leader_name} Ķѣ㲻ܹ"

## Useful diplomacy messages that should be reimplemented ##
CEASE_FIRE_BROKEN			"ɳܵ {player[0].civ_name_plural} ˺˺ƽԼȻǷ"
LEAVE_OUR_LANDS_BROKEN			"{player[0].civ_name_plural} ƻ˲ɴԽ߾Э顣"
LEAVE_OUR_LANDS_BROKEN_BY_YOU		"ѾΥЭ飬 {player[0].civ_name_singular} ء"
REDUCE_POLLUTION_BROKEN			"{player[0].civ_name_plural} Υ˼ȾЭ"
REDUCE_POLLUTION_BROKEN_BY_YOU		"Υ {player[0].civ_name_plural} ޽ļȾЭ"
STOP_TRADE_WITH_BROKEN			" {player[0].civ_name_plural} ΥЭֹ {player[1].civ_name_plural} óס"
STOP_TRADE_WITH_BROKEN_BY_YOU		"ƻ {player[0].civ_name_plural} Эֹ˺ {player[1].civ_name_plural} óס"
END_POLLUTION_BROKEN			"{player[0].civ_name_plural} ΥֹȾĺԼ"
END_POLLUTION_BROKEN_BY_YOU		"ƻ {player[0].civ_name_plural} ǩֹȾĺԼ"
ATTACK_ENEMY_BROKEN			"{player[0].civ_name_plural} ΥЭ飬ʼ {player[1].civ_name_plural} "
ATTACK_ENEMY_BROKEN_BY_YOU		"Υ {player[0].civ_name_plural} Э鲢ʼ {player[1].civ_name_plural}"


## Empire & City Related ##
UNIT_COMPLETED 				"{city[0].name}{unit[0].name}ɡ"
NEW_UNIT_COMPLETED 			"{city[0].name}{unit[0].name}ɣ¸ĿΪ{action[0].name}"
CITY_BUILD_QUEUE_IS_EMPTY 		"{city[0].name}ĽųĿǰհס"
TITLE_CITY_BUILD_QUEUE_IS_EMPTY		"{city[0].name}"
UNIT_COMPLETED_QUEUE_EMPTY 		"{city[0].name}{unit[0].name}ɣųĿǰհס"
BUILDING_BUILT 				"{city[0].name}{building[0].name}ɣ¸ĿΪ{action[0].name}"
BUILDING_BUILT_QUEUE_EMPTY 		"{city[0].name}{building[0].name}ɣųĿǰհס"
WONDER_BUILT 				"{city[0].name}{wonder[0].name#ARTICLE} {wonder[0].name}ɣ¸ĿΪ{action[0].name}"
WONDER_BUILT_QUEUE_EMPTY 		"{city[0].name}{wonder[0].name#ARTICLE} {wonder[0].name}ɣųĿǰհס"
ENDGAME_BUILT 				"{city[0].name}{action[0].name}ɣ¸ĿΪ{action[1].name}"
ENDGAME_BUILT_QUEUE_EMPTY 		"{city[0].name}{action[0].name}ɣųĿǰհס"
CITY_INEFFICIENCY 			"{city[0].name}ĽƷȹʱĿ"
CITY_IS_CELEBRATING_HAPPINESS 		"{player[0].sir_cap}{city[0].name}Ϊ䣬ιɾеϲԳ{player[0].civ_name_plural}Ϊ١"
CRISIS_CITY_IS_INFECTED 		"{city[0].name}ȾԼĿǰӦ̶ֹӽóǣֹ"
CITY_RIOTING 				"{city[0].name}ȺڱŭȺϴ̼ҡٽʩΰʧȥƣ϶񻯡"
NEW_CIV 				"{player[0].civ_name_singular}{city[0].name}ɣԳ{player[1].civ_name_plural}"
CITY_NEW_OWNER 				"{player[1].civ_name_plural}ռ{player[0].civ_name_singular}{city[0].name}"
CIV_NEW_GOV 				"ݺϢ{player[0].civ_name_plural}ȸıΪ{gov[0].name}"
NEW_GOV_ENACTED  			"ҹȽ״̬ⶨ塣"
SEA_CITY_BUILDER 			"Ƽоµµս{city[0].name}оֳƼ"
NOT_ENOUGH_GOLD 			"{player[0].sir_cap}ƽ𼴽þٲ跨߻ƽ룬ȱʩ֧ճ֧"
NO_MAINT 				"ȱ{city[0].name}{building[0].name}Ӧʽȱ"
BARBARIAN_WARNING 			"{city[0].name}Ұ˵Ӱ"
WAGE_LEVEL_RESET 			"нʱ׼ԣ֧нˮܹ֧нĶȡ"
CANT_BUILD_UNIT_CELL_IS_FULL 		"{city[0].name}12ӣǳеҲֹͣ²ӵĽ졣ٵƳһӲпռ²ӡ"
BUILDING_SETTLER_CITY_OF_ONE 		"{city[0].name}{unitrecord[0].name}ɣȻĿǰ{city[0].name}˿Ϊһ{unitrecord[0].name}ɺ󣬳л漴ķϣȷҪ죿"
CITY_DESTROYED_BY_STARVING  		"{city[0].name}ڼĶ"
CITY_DESTROYED_BY_WAR  			"{city[0].name}ڵоΧ£һҴ档"
CRISIS_CITIES_IN_REVOLT 		"{player[0].sir_cap}{city[0].name}ĻϢؾԸٽͳΣ˶¹ҡ"
CRISIS_CITY_IS_NANO_INFECTED 		"{player[0].sir_cap}{city[0].name}ȾӦرͨóǵó·ߣԱҲܸȾ"
SEA_CITY_OTHERS 			"{player[0].sir_cap}{player[1].civ_name_plural}ɹؽ˵һֳС"
UNIT_DISBANDED_ON_GOV_CHANGE 		"{player[0].sir_cap}ı䣬һЩɢ"

## SLIC stuff
BUTTON_DONT_SHOW_AGAIN 			"ʾѶϢ"
NEW_CITY_BUILT 				"{city[0].name}"
WAR_OVER 				"{player[0].civ_name_plural}{player[1].civ_name_plural}ս"


## Trade Messages ##
TRADE_PIRATED 				"{city[0].name}{city[1].name}ó·⵽{player[0].civ_name_plural}١ and {gold[0].value} gold is lost"
TRADE_PIRATE_BONUS			"The trade route carrying {good[0].name} from {city[0].name} to {city[1].name} has been pirated by the {player[0].civ_name_plural} and {gold[0].value} food, {gold[1].value} production, {gold[2].value} gold was lost."
TRADE_PIRATE_GOLD			"{gold[0].value} gold was pirated on the trade route carrying {good[0].name} from {city[0].name} to {city[1].name} owned by {player[0].civ_name_plural}."
TRADE_ROUTES_BROKEN_BY_EMBARGO		"{player[0].sir_cap}{player[1].civ_name_plural}Ҳȡó׽ˣͨ{player[1].country_name}ó·߹رգ̶Ϥ⵽ûա"
TRADE_ROUTES_BROKEN_BY_WAR		"һϢ{player[0].sir}ҹ{player[1].country_name}ǳͻͨ{player[1].civ_name_singular}ó·߹رգ̶Ϥûա"
TRADE_PASS				"The trade route passing through our city of {city[0].name} carrying {good[0].name} from {city[1].name} to {city[2].name} owned by the {player[0].civ_name_plural} brought us {gold[0].value} gold."
TRADE_PASS_PIRATED			"The trade route passing through our city of {city[0].name} carrying {good[0].name} from {city[1].name} to {city[2].name} owned by the {player[0].civ_name_plural} was pirated by the {player[1].civ_name_plural} and {gold[0].value} gold from transit was not earned."
SENDER_CREATED_TRADE_ROUTE			"{player[0].leader_name} has created a trade route carrying {good[0].name} from {city[0].name} to {city[1].name}, bringing {gold[0].value} food, {gold[1].value} production, {gold[2].value} gold."
SENDER_KILLED_TRADE_ROUTE			"{player[0].leader_name} has cancelled the trade route carrying {good[0].name} from {city[0].name} to {city[1].name}, which was worth {gold[0].value} food, {gold[1].value} production, {gold[2].value} gold."
#˴{city[0].name}{city[1].name}{good[0].name}ó·ߡ"

## Trade Advisor Stuff ##
SELECTED_TRADE_ADVICE 			"{good[0].name}{city[1].name}Ҫ{value[0].value}̶ӣɵ{gold[0].value}ƽ"
NEED_MORE_CARAVANS 			"Ҫó·ߣҪ{value[0].value}̶ӡ"
CREATE_ROUTE_ADVICE 			"Ӧ{city[0].name}{good[0].name}{city[1].name}"
BUILD_MORE_CARAVANS 			"Ҫ̶ӡ"
MAXIMUM_TRADE_EFFICIENCY 		"ҹóȴЧܣĿǰó·߿ɹ衣"
ROUTE_TYPE_FOOD 			"ʳ"

## Victory/End of Game Messages ##
PLAYER_DEFEATED 			"{player[0].civ_name_plural}ܡ"
PLAYER_DEFEATED_BY 			"{player[1].civ_name_plural}{player[0].country_name}"
YOU_LOSE 				"죬ʿס{player[0].leader_name}Ȩ۹ֳǰ£˳ڸǿĵϷ˽"
END_OF_GAME_TIME_IS_RUNNING_OUT 	"ϷʱԺǽѡΨһ䡣"
END_OF_GAME_OUT_OF_TIME 		"Ԫ2300꣬Ϸʱ˽ȥĻϷټƷ֡"

## Pollution ##
WORLD_POLLUTION_SPACE_LAUNCH 		"˴Ⱦ"
WORLD_POLLUTION_WARNING 		"ȫȾȴ̶ȣ罫½ֺ̬"
WORLD_POLLUTION_NUCLEAR_WAR 		"սԻ˾޴ƻ䳾"
WORLD_POLLUTION_GLOBAL_WARMING 		"޷صȾЭʧܣʾú󽫳ֵů"
WORLD_POLLUTION_FLOODING_IMMINENT	"ůɺƽרָд½ػ뺣Уʱ򽫻̬֮;"
WORLD_POLLUTION_FLOODING_MINOR 		"ǿʼůĿнܵ쳣ˮֵ˺"
WORLD_POLLUTION_VIRIDIAN 		"ůʹòסӦ̻ӰѾ"
GROSS_POLLUTER 				"ֵͷˣȾ{city[0].name}ܱ߶ɻٻΡ"
WORLD_POLLUTION_STABLE 			"Ϣ{player[0].sir}һΣ̬ȫȾֺȡÿƼ취ĸԭһ"
WORLD_POLLUTION_OZONE_LOSS_IMMINENT 	"ѧָ٣߷Σյȼ"
WORLD_POLLUTION_FLOODING_MAJOR 		"{player[0].sir_cap}гӿˮǧ𶥡"
CITY_POLLUTION_WARNING 			"{player[0].sir_cap}{city[0].name}Ϊɹ۵Ⱦ"
CITIES_KILLED_BY_CALAMITY 		"{city[0].name}ںˮУӽȾΡȾԶžѷ"

## Wonders ##
WONDER_STARTED 				"ʼչ۾{player[0].civ_name_plural}{player[0].leader_name}ʼ{wonder[0].name#ARTICLE}{wonder[0].name}ɡ"
WONDER_STOPPED 				"ۣ{player[0].leader_name}ֹ{wonder[0].name#ARTICLE}{wonder[0].name}ĽС"
WONDER_ALMOST_FINISHED 			"ƺˣ{player[0].leader_name}Ҫ{wonder[0].name#ARTICLE}{wonder[0].name}ˡ"
WONDER_COMPLETE_OWNER 			"۹ΰɾͣҲ˵۹ҫ{city[0].name}{wonder[0].name#ARTICLE}{wonder[0].name}"
WONDER_COMPLETE_ALL 			"Ϣ{player[0].leader_name}{wonder[0].name#ARTICLE}{wonder[0].name}"
WONDER_DESTROYED 			"{city[0].name}ݻ٣{wonder[0].name#ARTICLE}{wonder[0].name}ҲŻٻһۡ"
NANITE_DEFUSER_ELIMINATES_NUKES 	"{player[0].civ_name_plural}{wonder[0].name#ARTICLE}{wonder[0].name}ȫܵЧؿơ"
FORBIDDEN_CITY_PEACE 			"ϽȽɡ"
CITY_JOINE_YOUR_CIV  			"ҹƽȷͨѹȵǡ{city[0].name}Ҳ壬{player[0].country_name}ΪǵĳС"
NO_EMBASSIES_WONDER 			"ϽǵԵʣ{player[0].country_name}ʹݡ"
WONDER_OBSOLETE 			"{advance[0].name}ķ{wonder[0].name#ARTICLE}{wonder[0].name}ʧȥЧö̭"

## Ruins ##
DISCOVERED_REMNANTS_OF_ANCIENT_CIV 	"˹ĻżżУ̽߷δ{advance[0].name}."
RUIN_BECOMES_CITY 			"ʧĲ䣬еӢۣĵع˳ҹ"
NOMADS_HAVE_JOINED_YOU 			"һȺЧҹ"
MERCENARIES_HAVE_JOINED_YOU 		"Ϊ׷ƸҫӶҹ"
DISCOVERED_ANCIENT_TREASURE 		"ڹַУھ{gold[0].value}ƽ."
BESET_BY_VANDALS 			"߽䱸⵽Ұ˵ķ"
BESET_BY_NOTHING 			"ѲŴַδκƷ"

## Government ##CANT_CHANGE_GOV 			"δǰ޷塣"
CHANGE_GOV_WARNING 			"ıƱػᾭݵ״̬ȷҪΪ{government[0].name}?"
PLAYER_DISCOVERS_NEW_GOVERNMENT 	"{GovernmentDB(government[0].type)}Ϊ"

## Advances ##
PICK_NEW_DISCOVERY 			"֪ʶͻƣ˿ѧĻķչҹѧҷ<l:4,000>{advance[0].name}<e>ѡһоĿ"
UNIT_OBSOLETE_CIVWIDE 			"{advance[0].name}ķ֣ʹһЩ̭"

## Units ##
NO_SUPPORT 				"ڷò㣬ɢòӡ"
ONE_OR_MORE_UNITS_WILL_CRASH 		"ٲڳлվزϣ{unit[1].name}¸غϺľ׹١"
UNIT_EXPELLED 				"{player[0].civ_name_plural}ȳɹҾ֡"
AT_LEAST_ONE_COULDNT_BE_EXPELLED        "[player.1.civ_name_plural]޷вӳ죬ŵ쳷"

## Warfare ##
CITIES_CAPTURED_VICTIM 			"{city[0].name>оռ죡"
CAPITAL_CITY_CAPTURED_VICTIM 		"ҹ׶{city[0].name}о"
CAPITAL_CITY_CAPTURED_ATTACKER 		"ԵʤҾռ{player[0].civ_name_singular}׶"
CIV_STARTED_WAR 			"{player[0].civ_name_plural}{player[1].civ_name_plural}ս."
ADVANCE_FROM_CAPTURING_CITY 		"ϴ˸ռ{city[0].name}󣬷{advance[0].name}"
ADVANCE_FROM_CAPTURING_CITY_VICTIM	"{player[0].sir_cap}һֵ̿棺{player[1].civ_name_plural} ռ {city[0].name}ȡ {advance[0].name} ܣ"

## Combat ##
UNIT_VETERAN 				"սеӢ±֣{unit[0].name}ΪݼӢӡ"

## Age Change Messages ##AGE_ONE_ENTERED 			"µ۹𲽷չ£Ϲʱ"
AGE_TWO_ENTERED 			"д˿ڿഫŵʱ"
AGE_THREE_ENTERED 			"ڹķУǵĵ۹ǿɳ͡"
AGE_FOUR_ENTERED 			"۹ʼ˿ѧĵķչոʱ"
AGE_FIVE_ENTERED 			"ҵǵָ빤ҵʱ"
AGE_SIX_ENTERED				"ӵжĳ˽󣬽ִ" 
AGE_SEVEN_ENTERED			"ͨԼѧصоǵϢϰϢʱ" 
AGE_EIGHT_ENTERED			"ҿİأѧ¼Ԫʱ"
AGE_NINE_ENTERED			"ȵɾ͵Ķ㣬۹ʯԪ"
AGE_TEN_ENTERED				"ƼѾս᣺޵δ"

##                 ##
## Special Actions ##
##                 ##

## Advertise ##
## Corporate Branch Attack ##
ADVERTISE_COMPLETE_VICTIM 		"{player[0].civ_name_plural}͸ʹ{city[0].name}ѡ"
ADVERTISE_COMPLETE_ATTACKER		"սɹʼ׬ȡ{city[0].name}ĽǮ"

## Aid Uprising ##
## Abolitionist Attack ##
CRISIS_SLAVE_REVOLT 			"{city[0].name}ūǵˡ"
UPRISING_COMPLETE_VICTIM 		"ūʿƻ{city[0].name}Ķһū"
UPRISING_FAILED_ATTACKER 		"ҹūʿ{city[0].name}ūжʧܡ"
UPRISING_FAILED_VICTIM 			"ֹūʿ{city[0].name}ūı"

## Conduct Hit ##
## Eco-terrorist Attack ##
CONDUCTHIT_COMPLETE_VICTIM 		"һλ֪⵽ɱΪҹߵֲ̬ӡʹ벻ŭ˵֮С"
CONDUCTHIT_FAILED_VICTIM		"ɹֲֹ̬{city[0].name}һλ֪Ϯ"
CONDUCTHIT_COMPLETE_ATTACKER		"ҹֲ̬{city[0].name}Ϯһ֪"
CONDUCTHIT_FAILED_ATTACK		"Ϣ{player[0].sir}ҹֲ̬{city[0].name}͵Ϯܵӡ"

## Convert City ##
## Cleric Attack ##
## Televangelist Attack ##
CONVERT_COMPLETE_VICTIM 		"{unitrecord[0].name}̽ɹĸл{city[0].name}"
CONVERT_FAILED_VICTIM 			"һл{city[0].name}{unitrecord[0].name}"
CONVERT_FAILED_ATTACKER 		"ǵڽ̸лʧܣ{city[0].name}ܾǵĽ塣"
PROTECTED_FROM_CONVERSION_BY_WONDER 	"{wonder[0].name#ARTICLE}{wonder[0].name}Եʣ{city[0].name}޷лġ"

## Enslave ##
## Slaver Attack ##
SLAVERY_COMPLETE_ATTACKER 		"{player[0].sir_cap}ץūжɹū{city[0].name}"
SLAVE_COMPLETE_VICTIM 			"ū{city[0].name}ץūвץū"
SLAVE_FAILED_VICTIM 			"Ӵ{city[0].name}ūеūӡ"
SLAVE_FAILED_ATTACKER			"{player[0].sir_cap}ǵūж {city[0].name} ʧˣūӽѡ"
SLAVE_KILLED_ATTACKER			"{player[0].sir_cap}ǵūж {city[0].name} ʧˣūҲˡ"
PROTECTED_FROM_SLAVERY_VICTIM 		"ϢǽֹūӶ{city[0].name}͸"
PROTECTED_FROM_SLAVERY_ATTACKER 	"{city[0].name}ǽֹūץū"
SETTLER_SLAVED_VICTIM			"The horror!! Our {unitrecord[0].name} has disappeared without a trace. Foreign slavers are most likely responsible for this heinous act."
## SETTLER_SLAVED_VICTIM 			"¡ǵĿضϢʧˣūпܸɳ˷ָΪ"
VICTORY_ENSLAVEMENT_CITY 		"ҹ{unit[0].name}·²һū{city[0].name}"

## Establish Embassy ##
## Diplomat Action ##
## Empathic Diplomat Action ##
EMBASSY_VICTIM 				"{player[0].civ_name_singular}{unitrecord[0].name}{city[0].name}ùʹݡ"
EMBASSY_ATTACKER 			"ҹ{unitrecord[0].name}{player[0].civ_name_singular}{city[0].name}ҹʹݡ"

## Faith Healing ##
## Televangelist Attack ##
FAITH_HEAL_VICTIM 			"{city[0].name}һƷ֮ӹӲʦָʾнǮ"
FAITH_HEAL_ATTACKER 			"ҹĵӲʦ{player[0].civ_name_singular}{city[0].name}һƷΪɹ۵档"

## File Injunction ##
## Lawyer Attack ##
INJUNCTION_COMPLETE_VICTIM 		"ʦϣ{city[0].name}Ľͣ"
INJUNCTION_COMPLETE_ATTACK 		"ҹʦ͸ϰͣ{city[0].name}"

## Franchise ##
## Corporate Branch Attack ##
BRANCH_COMPLETE_VICTIM 			"ҵ{city[0].name}ר꣬ǲȡж๤ãҵĻͷ"
BRANCH_FAILED_VICTIM 			"ܹҵŬ{city[0].name}Ӫר꣬δܴҹȡ档"

## Free Slave ##
## Abolitionist Attack ##
FREESLAVE_COMPLETE_VICTIM 		"ķūʿ{city[0].name}ֵū."
FREESLAVE_FAILED_VICTIM 		"ūʿͼ{city[0].name}칤ѣΪҵֹ"
FREESLAVE_COMPLETE_AGRESSOR 		"ȡȨϵʤҹūʿɹؽ{city[0].name}ūĿǰ{city[1].name}ҵ¼ҡ"
FREESLAVE_FAILED_AGRESSOR 		"Ȩʧܡҹūʿ{city[0].name}Ľūʧܡ"
FREESLAVE_NO_SLAVES_TO_FREE  		"{city[0].name}ū޷нж"

## Incite Revolt ##
## Spy Attack ##
## Cyberninja Attack ##
INCITE_REVOLUTION_FAILED_VICTIM 	"{unitrecord[0].name}ͼ{city[0].name}һڹңʹ޴ӷ"
INCITE_REVOLUTION_FAILED_AGRESSOR 	"{unitrecord[0].name}{city[0].name}췴жʧܡ"
INCITE_REVOLUTION_COMPLETE_VICTIM 	"{city[0].name}ɹΨһܵĽǣɹ߶ġ"

## Infection ##
## Infector Attack ##
BIOINFECT_COMPLETE_VICTIM 		"{player[0].sir_cap}{city[0].name}ɢſµĲǧƵ޷ָཱུͣǻֺɹⲡɢɢ"
BIOINFECT_FAILED_VICTIM 		"{player[0].sir_cap}{city[0].name}һеɢ"
BIOINFECT_COMPLETE_AGRESSOR 		"ǵĲɢɹʹ{city[0].name}ܶͿָ˫˫»˾޴ʧ"
BIOINFECT_FAILED_AGRESSOR 		"εʧܣԭƻĵֹ˲ɢĹж"
IMMUNE_TO_BIOINFECT_AGRESSOR 		"Ƕ{city[0].name}ʧܡȾеֿ"
IMMUNE_TO_BIOINFECT_VICTIM 		"{player[0].sir_cap}ǶԷֹȡûر΢ﰲȫʩʹ{city[0].name}ܵ˺"
INFECTED_VIA_TRADE 			"Ⱦ{city[0].name}ɢⲡƺԳмó·ߡ"

## Investigate City ##
## Spy Attack ##
## Cyberninja Attack ##
INVESTIGATE_CITY_FAILED_VICTIM 		"Ƕڷ鱨Ŭȡóɹɹش˴̽{city[0].name}鱨."
INVESTIGATE_CITY_FAILED_AGRESSOR 	"ҹ{unitrecord[0].name}{city[0].name}̽鱨ʱ⵽"
# Added 7/2004 L. Hirth
INVESTIGATE_CITY_FAILED_ESC_VICTIM	"Ƕڷ鱨Ŭȡóɹɹֹ {city[0].name} Ĵ̽źûץ"
INVESTIGATE_CITY_FAILED_ESC_AGRESSOR	"ҹ {unitrecord[0].name} ڴ̽ {city[0].name} 鱨ʱ⵽׷ˡ"
# Added End

## Nanite Cleansing ##
## Eco-Ranger Attack ##
NANITE_CLEANSE_COMPLETE_VICTIM 		"˺£{player[0].sir}̬{city[0].name}΢΢лΪС"
NANITE_CLEANSE_FAILED_VICTIM 		"{player[0].sir_cap}Ǳܿһƽ١{city[0].name}ɹֹ̬΢΢"
NANITE_CLEANSE_COMPLETE_ATTACK 		"꣡ҹ̬ɹش΢΢ƽ{city[0].name}ػԭδʱȻ״̬"
NANITE_CLEANSE_FAILED_ATTACK 		"ҹ̬΢΢{city[0].name}ʱʧܡ"

## Nuclear Missile ##
## Nuke Attack ##
SAFE_FROM_NUKES_VICTIM 			"{city[0].name}ķɵϵͳӭϮĺ˵ʹóں˵в"
SAFE_FROM_NUKES_AGRESSOR 		"˵{city[0].name}ʧܣóзɵϵͳ˼սݻС"

## Plant Nuke ##
## Spy Attack ##
## Cyberninja Attack ##
NUKE_COMPLETE_VICTIM 			"й{city[0].name}˵ǲǸҸɵĺ£ƱѪծѪ"
NUKE_FAILED_VICTIM 			"ǵľСȡ˻رɹ񲢲{city[0].name}ĺ˵װãΪ¼"
NUKE_COMPLETE_AGRESSOR 			"{unitrecord[0].name}{city[0].name}貢˵𺦲ơ"
NUKE_FAILED_AGRESSOR 			"{unitrecord[0].name}{city[0].name}Ҫ˵ʱ⵽ҹ׼⽻ָ"

## Plague ##
## Infector's Second Attack ##
PLAGUE_COMPLETE_VICTIM  		"ɢ{city[0].name}ɢߣ{player[0].sir}ǧС"
PLAGUE_FAILED_VICTIM 			"{city[0].name}ɹֹ˹ɢɢߵΪ"
PLAGUE_COMPLETE_AGRESSOR 		"ɢ߳ɹ{city[0].name}ɢߣ{player[0].sir}ɸгƵ˿ڡ"
PLAGUE_FAILED_AGRESSOR 			"ɢ{city[0].name}ɢǰ"
IMMUNE_TO_PLAGUE_AGRESSOR 		"йһ{city[0].name}΢ﰲȫʩС"
IMMUNE_TO_PLAGUE_VICTIM 		"{city[0].name}Ƚ΢ﰲȫʩӵж"

## Reform City ##
## All Military Unit Action ##
REFORM_CITY 				"{city[0].name}Ϊơ"
REFORM_CITY_VICTIM			"The citizens of the formerly converted city of {city[0].name} are no longer under our influence. They used to pay {gold[0].value} gold."

## Sell Indulgences ##
## Cleric Attack ##
INDULGENCE_COMPLETE_VICTIM 		"һʦ{city[0].name}ȯһЩɹµڽֶα"
INDULGENCE_FAILED_VICTIM 		"{city[0].name}ܾʦȯΪ"
INDULGENCE_COMPLETE_ATTACKER 		"ʥսͼҹʦ{city[0].name}ȯ˵ˣ׬˲ٻƽ"
INDULGENCE_FAILED_ATTACKER 		"ҹʦ{city[0].name}ȯʧ"

## Soothsay ##
## Cleric Attack ##
## Televangelist Attack ##
SOOTHSAY_COMPLETE_VICTIM 		"һ{unitrecord[0].name}{city[0].name}ɢԤԣʹδе"
SOOTHSAY_FAILED_VICTIM			"{city[0].name}Ըһ{unitrecord[0].name}ֹɢԤԡ"
SOOTHSAY_COMPLETE_ATTACKER 		"ҹ{unitrecord[0].name}ɹ͸ɢԤԣ{city[0].name}Ŀָ"
SOOTHSAY_FAILED_ATTACKER 		"ҹ{unitrecord[0].name}{city[0].name}ɢԤʧܣ"

## Steal Technology ##
## Spy Attack ##
## Cyberninja Attack ##
STEAL_TECHNOLOGY_VICTIM 		"ȴ{city[0].name}͵ҹĳƼɹ޷һƼԡ"
STEAL_TECHNOLOGY_FAILED_VICTIM 		"ǵĿƼɹҲ˷ǳСġ{city[0].name}ֹ{unitrecord[0].name}ȡҹƼΪ"
STOLE_TECHNOLOGY_AGRESSOR 		"ҹ{unitrecord[0].name}ɹǱ{player[0].civ_name_singular}оģҵõ{advance[0].name}"
STEAL_TECHNOLOGY_FAILED_AGRESSOR 	"{unitrecord[0].name}ȡ{player[0].civ_name_plural}Ƽʧܡ"
NOTHING_TO_STEAL_AGRESSOR 		"{unitrecord[0].name}ıظ{player[0].civ_name_plural}ûʲôƼֵȡ֤ҹƼɾǡ"
STEAL_WHICH_ADVANCE 			"͵ȡ{player[0].civ_name_plural}Ƽ(ѡɹʽϸߵĿƼĿ)"
NO_ADVANCES_TO_STEAL 			"{player[0].civ_name_plural}ûʲôûеĿƼ"

## Stopped by Spies ##
STOPPED_BY_SPIES_VICTIM 		"СǺõģǵжԱ{city[0].name}{unitrecord[0].name}"
STOPPED_BY_SPIES_AGRESSOR  		"ǵ{unitrecord[0].name}{city[0].name}жܵԱӡ"

## Sue ##
## Lawyer Attack ##
SUE_COMPLETE_VICTIM 			"ܵ˷Լʦ{unitrecord[0].name}ϰ"
SUE_FAILED_VICTIM 			"ʦ{unitrecord[0].name}ϲνаʤ"
SUE_COMPLETE_ATTACKER 			"ҹʦ{unitrecord[0].name}ϳ"
SUE_FAILED_ATTACKER 			"ʦ{unitrecord[0].name}ϲ"
SUE_FRANCHISE_COMPLETE_VICTIM		"Foreign legal action has forced our franchise in the city of {city[0].name} to close up shop in {gold[0].value} turn(s). The franchise is worth {gold[1].value} gold."
#"ʦȡķΪʹҹ{city[0].name}ר걻ȹš"
SUE_FRANCHISE_FAILED_VICTIM 		"ʦѾҹ{city[0].name}רԻԺʾܹӪҵ"
SUE_FRANCHISE_COMPLETE_ATTACKER		"A Lawyer of ours has successfully sued the foreign franchise in our city of {city[0].name}, forcing it out of business in {gold[0].value} turn(s)."
#"ҹʦɹڷͥӮʤ{city[0].name}רӪҵ"
SUE_FRANCHISE_FAILED_ATTACKER 		"ȻҹʦŬʵȻоȴ{city[0].name}רӪˣҹեȡǮ"

## Hold Reception ##
## Diplomat Action ##
## Empathic Diplomat Action ##
PARTY_COMPLETE_VICTIM 			"{player[0].civ_name_singular}{unitrecord[0].name}{city[0].name}ᡣʽʳﶼһģֱɢҹԱԱΪҹӦ{player[0].civ_name_plural}ǿϵ"
PARTY_COMPLETE_ATTACKER 		"{unitrecord[0].name}{city[0].name}ᡣڸƼԤ{player[0].civ_name_plural}ǳԸҹǿ⽻ϵ"

##Disabled Screen Buttons##

CIV_STATUS_DISABLED  			"뽨гУܽ⻭档"
SCIENCE_STATUS_DISABLED  		"뽨гУܽ⻭档"
CITY_STATUS_DISABLED   			"뽨гУܽ⻭档"
DIPLOMACY_STATUS_DISABLED  		"Ӵܽ⻭档"
UNIT_STATUS_DISABLED  			"ӵвӣܽ⻭档"
TRADE_STATUS_DISABLED  			"뽨гУܽ⻭档"
DIP_OFFER_ADVANCE_NONE 			"޿ƼĿɹѡȡ"

## Gaia Controller Endgame ##
GC_DISCOVERED_SOLARIS_PROJECT_US 	"Ϣ{player[0].sir}ȳɹ̫ܼƻڿԿʼǿĽ칤"
GC_DISCOVERED_SOLARIS_PROJECT_THEM 	"籨{player[0].country_name}̫ܼƻǽʼǿĽ칤̣Ǳķڸǿϣһ"
GC_MUST_DISCOVER_GAIA_CONTROLLER 	"յŵѶϢ{player[0].sir}{player[1].civ_name_plural}̫ܼƻǱڸǿĿƼзȡýùȡøǿռʱһֻϦ"
GC_MIN_CORES_REACHED_US 		"ĿǰɸǿĻ֣ܽĵС"
GC_MIN_CORES_REACHED_THEM 		"{player[0].civ_name_plural}ڸǿĽɾ͡㽨ĵС"
GC_MIN_SATS_REACHED_US 			"{player[0].sir}ǿĽĿǰȴɸǵСȻޱҪټǲ֣һӰ췶ΧһӸǿĳɹʡ"
GC_MAX_SATS_REACHED 			"{player[0].sir_cap}ǵĽȴＫޣԸǿԣǺõġ"
GC_MIN_SATS_REACHED_THEM 		"֤ʵ{player[0].civ_name_plural}ɸǵСڸǼƻȡý"
GC_MIN_OBELISKS_REACHED_US 		"˸ǷС󡣸һ˽˸ǿĽԭ"
GC_MIN_OBELISKS_REACHED_THEM 		"{player[0].sir_cap}{player[1].civ_name_plural}˸ǷСȻĿǰչǷǰҹԿ϶ǣûʱˣ"
GC_READY_TO_ACTIVATE_US 		"{player[0].sir_cap}ڴʷǿĸݽ깤һ׼ʱԼˡ"
GC_READY_TO_ACTIVATE_THEM 		"{player[0].sir_cap}{player[1].civ_name_plural}Ѿøǿҿκʱ̼ǱȡǳֶֹǼ"
GC_HALFWAY_TO_WIN_US 			"{player[0].sir_cap}ǿڼǾͿҪͳˣ"
GC_HALFWAY_TO_WIN_THEM 			"{player[0].sir_cap}{player[1].civ_name_singular}ĸǿȫˣ{player[1].country_name}ҪˣǱֹǣ"
GC_OBELISKS_DESTROYED 			"{player[0].sir}µϢƻߴݻ˸ǿһ豻ֹǿ"
GC_CORES_DESTROYED 			"{city[0].name}ܵҲ⵽ƻǱǿ˵ٴι"
GC_COMPLETED_FIRST_CORE_THEM 		"{player[0].civ_name_plural}ǿɵһġ"
GC_COMPLETED_FIRST_SAT_THEM 		"{player[0].civ_name_plural}˵һǡ"
GC_COMPLETED_FIRST_OBELISK_THEM 	"{player[0].civ_name_plural}õһǷ"
GC_ENEMY_ACTIVATION_STOPPED_BY_US 	"{player[0].sir_cap}ȴѶϢ{player[1].civ_name_singular}ҪǷǿļ򡣱κλֹǡ"
GC_ENEMY_ACTIVATION_STOPPED_BY_THEM 	"{player[0].civ_name_plural}ĸǿ쳣ֹȻĿǰҲԭΪǵйƻҪ¼ʧܡ"

### Multiplayer ###
### Hotseat Game Messages ###
### Email Game Messages ###
NETWORK_PLAYER_LEFT			"{action[0].name} 뿪ϷAIӹµĵ۹"
NETWORK_PLAYER_JOINED			"{action[0].name} ӹ {player[0].civ_name_plural}"
NETWORK_DIFFERENT_PLAYER_JOINED		"{action[0].name}  {player[0].civ_name_plural} ݼ룬۹˿ţҪ޳"
NETWORK_YOU_ARE_NOW_HOST		"Ϸ"
NETWORK_NEW_HOST			"{action[0].name} Ϸ"
NETWORK_SESSION_LOST			"жϣϷ"
NETWORK_ACTIVENET_LOST			"жϣԷϷ"
NETWORK_WAITING_ON_PLAYERS		"Ⱥ"
NETWORK_WAITING_FOR_DATA		"Ⱥ"
NETWORK_RESYNCING			"ͬ"
NETWORK_SENDER_SYSTEM			"ϵͳ"			# Used as the "sender" of chat messages that are sent by the engine, not another player.
NETWORK_TIME_LEFT			"ʱʣ"
NETWORK_CURRENT_PLAYER			"Ŀǰ"
NETWORK_PLAYER_STATUS_HUMAN		""
NETWORK_PLAYER_STATUS_CONNECTED		""
NETWORK_PLAYER_STATUS_AI_OPEN		"AI ()"
NETWORK_PLAYER_STATUS_AI_CLOSED		"AI (ر)"

NEXT_HOT_SEAT_PLAYER 			"{player[0].civ_name_plural}{player[0].leader_name}ֵˡ"
NEXT_EMAIL_PLAYER 			"ϽϷ̼ĸ{player[0].civ_name_plural}{player[0].leader_name}({string[0].name})"
HOTSEAT_CITY_ATTACKED 			"{player[0].civ_name_plural}{unit[0].name}{city[0].name}"
HOTSEAT_ARMY_ATTACKED 			"{player[0].civ_name_plural}{unit[0].name}{unit[1].name}"
HOTSEAT_HUMAN				"Human"
HOTSEAT_AI				"Computer"

### Trust Warning Messages ###
### Global Trust Loss ###
TRUST_LOST_KILLED_CIVILIAN_UNIT		"{player[0].sir_cap}ɱ{player[1].civ_name_singular}ƽգڹеͬսΪǲŭ[1].civ_name_plural}ͬʱҲĲ"
TRUST_LOSS_UNPROVOKED_ATTACK		"{player[0].sir_cap}δȾ棬Ҳδƾ;й{player[1].civ_name_plural}ԷҹΥʳΪоܱѡ̬øصǹῪʼҹĳš"
TRUST_LOSS_VIOLATED_PEACE_TREATY	"{player[0].sir_cap}ڹ{player[1].civ_name_plural}ΥԷǩĺƽԼǼΪŭҲһᾯԺҹҪ"
TRUST_LOSS_VIOLATED_MILITARY_PACT	""
TRUST_LOSS_VIOLATED_ALLIANCE		""

### Nation-specific Trust Loss ###
TRUST_LOSS_FAIL_TO_WITHDRAW		"{player[0].sir_cap}δڴ{player[1].civ_name_singular}زӡԷҹ˽ģҪҹЭǲôˡ"
TRUST_LOSS_FAIL_TO_STOP_PIRACY		"ҹǿ{player[1].civ_name_singular}ó·ߣǼΪ{player[1].civ_name_plural}󲻻ҹˡ"
TRUST_LOSS_FAIL_TO_REDUCE_WEAPONS	""
TRUST_LOSS_FAIL_TO_REDUCE_POLLUTION	""
TRUST_LOSS_VIOLATED_CEASE_FIRE		"{player[0].sir_cap}Υ{player[1].civ_name_plural}ǩͣսЭ顣ԷҹȲ㲻ҹ"
TRUST_LOSS_VIOLATED_RESEARCH_PACT	"{player[0].sir_cap}ҹľٶΥ{player[1].civ_name_plural}ǩĹͬоЭ顣ԷʼҹҲҹͼ"
TRUST_LOSS_VIOLATED_POLLUTION_PACT	""
TRUST_LOSS_VIOLATED_TRADE_PACT		"{player[0].sir_cap}ҹľٶ{player[1].civ_name_plural}ǩóЭ顣ҹʧǰضԷô쵭"

#Nano-Terror#
IMMUNE_TO_NANO_TERROR_VICTIM		"԰ĵ˯ˣΪ{city[0].name}Ⱦеֿ΢"
NANO_TERROR_FAILED_VICTIM		"ѧֹ˵΢ƻ{city[0].name}ҵͼ"
NANO_TERROR_COMPLETE_VICTIM		"{city[0].name}ͷ΢ﲡ"
NANO_TERROR_FAILED_AGRESSOR		"ȵļƻ΢жʧܡ"
IMMUNE_TO_NANO_TERROR_AGRESSOR		"ȵ֪ǵͼԤ΢ĳУӵ"

### From the tutorial moved to the common game
T_NO_KILL_CIVILIAN                      "{player[0].civ_name_singular} {unitrecord[0].name} ⽻ϵĽžơ\n\n{unitrecord[0].name}壬صɥʧҵΡѡһӣִ<c:0,50,200><e>ָ" 

#Miscellaneous
MOVED_ALL_ARMIES_GENIUS                 "вӵϣƵǲľţ"

########################################
### New City Capture Option strings 2.0
########################################

DESTROY_CITY_TITLE			"ϲݻٳУ"
DESTROY_CITY				"{player[0].leader_name#SIR_CAP} {city[0].name}ǧƵɪɪĵȺķ䣺ū۵˲Ϊƽأھ֮ɱ䣬ɱɥʧ⡣һ棬ǵ۹¡"
DESTROY_CITY2				"{player[0].leader_name#SIR_CAP} {city[0].name}ǧƵɪɪĵȺķ䣺Ǩ㵱˲Ϊƽأھ֮ɱ䣬ɱɥʧ⡣һ棬ǵ۹¡"
EXTEND_EMPIRE				"ŵĵ۹"
BLOODBATH				"ɱ"
REGARD_EVENT_BLOODBATH			"{player[0].civ_name_plural} ҹΪ̵Ĺ֣ĳз˴ɱ"
ENSLAVE					"ū"
REGARD_EVENT_ENSLAVE			"{player[0].civ_name_plural} ҹΪǽеԼΪū"
EVACUATE				"Ǩ" 
BLOODBATH_MSG_TITLE			"ɱ"
BLOODBATH_MSG				"ڱ {player[0].civ_name_plural}  {city[0].name} з˴ɱֵѪɺӣ鱨˴ⳡҾ"
ENSLAVE_MSG_TITLE			"ģūۣ"
ENSLAVE_MSG				"鱨 {player[0].civ_name_plural}  {city[0].name} һպֽȫΪū"
EVACUATE_MSG_TITLE			"ɢ"
EVACUATE_MSG				"{player[0].civ_name_plural}  {city[0].name} Ǩ㲢ɢго"
HUGE_SLAVE_UPRISING_TITLE		"ģū"
HUGE_SLAVE_UPRISING			"{player[0].leader_name#SIR_CAP} {city[0].name} еū⣡Ϊū̫࣬˳ˣǳҾ˯֮ʱͻϮ˾ӪҾ°ȫװ"
HUGE_SLAVE_UPRISING_OTHERS_TITLE	"ģū"
HUGE_SLAVE_UPRISING_OTHERS		"Ȼ {player[0].civ_name_plural} ū۾ٶ⣬{city[0].name} нЩū֮֡"
EVACUATE_UNHAPPINESS_TITLE		"Ǩ㵼Ҹ½"
EVACUATE_UNHAPPINESS			"{player[0].leader_name#SIR_CAP}Ǩǵĳ˿ھԻٲ磼ұǳһʱǶܵҸ½ʵ"
BLOODBATH_UNHAPPINESS_TITLE		"ɱҸ½"
BLOODBATH_UNHAPPINESS			"{player[0].leader_name#SIR_CAP}{city[0].name} ɱϢǵ۹ʧǱҸ½ʵͬʱʧȥĻǵء"

#New Messages#
CAPTURED_CITY_OPTIONS			"{city[0].name} ѾУóڴǵĿˡָʾǣ"
LOST_AT_SEA				"ǵ {unitrecord[0].name} ںʧˣ֪Щλ׳ûͬʱصĵλһͬû"
UNIT_UPGRADED				" {unitrecord[0].name} ѵΪ {unitrecord[1].name}! "
HOSTILE_TERRAIN				" {unitrecord[0].name} "
INSURGENT_SPAWN				"Ѿ {city[0].name} ң"
GUERRILLA_SPAWN				"ǵ {unitrecord[0].name} ΪλӣȺǵĵǲ"

# New Messages # Belong to somewhere else
# Doves and hawks there are better names for them
ATTACK_WARNING				"սȷҪ {player[0].civ_name_plural} սô"
CIV2DOVES				"ɿᣡǷ־"
CIV2HAWKS				"ӥɾֶ֧аĵս"
BARBWAR					"ЩҰ˿ǵ񣬱뿪ʼˡ"

#New Messages#
UNIT_ELITE				"{unit[0].name} ﵽӢ״̬"
UNIT_LEADER				"ʤӿһλΰ쵼ָս"
RIOT_CASUALTIES				"{city[0].name} ĽֵѪ߰ߣ եȡ {gold[0].value}Թ"


###############
##           ##
##  Buttons  ##
##           ##
###############

# Common buttons
BUTTON_ACCEPT				""
BUTTON_CANCEL				"ȡ"
BUTTON_CLOSE				"ر"
BUTTON_GOAL				"Ŀ"
BUTTON_LIBRARY				"ͼ"
BUTTON_MAYBE				""
BUTTON_YES				""
BUTTON_NO				""
BUTTON_OK				"ر"
BUTTON_RANDOM				""
BUTTON_READY				"׼"
BUTTON_REJECT				"ܾ"
BUTTON_RESEARCH				"о"
BUTTON_SET_PRICE			""
BUTTON_STEAL_THIS			"<- ȡ"
BUTTON_EXPEL				""

# Network buttons
BUTTON_EJECT				"ܾ"
BUTTON_LET_THEM_STAY			"ǵȻ"

# Buttons for quitting the game
BUTTON_CONTINUE				""
BUTTON_END_GAME				"Ϸ"
BUTTON_QUIT_GAME			"뿪Ϸ"

# Buttons razing, enslaving etc. of cities
BUTTON_RAZE				""
BUTTON_PLUNDER				""
BUTTON_PILLAGE				"Ӷ"
BUTTON_LIBERATE				"ͷ"
BUTTON_ENSLAVE				"ū"
BUTTON_FREESLAVES			"ū"
BUTTON_OCCUPY				"ռ"

# Some odd buttons, are those actually used?
ACCEPT					""
REJECT					"ܾ"
YES					""
NO 					""
