[ADVANCE_ADVANCED_COMPOSITES_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>ԴԼ<e>
<L:DATABASE_ADVANCES,ADVANCE_SUPERSONIC_FLIGHT>ٷ<e>
[END]

[ADVANCE_ADVANCED_COMPOSITES_STATISTICS]
 
<L:DATABASE_UNITS,UNIT_STEALTH_FIGHTER>ս<e>
<L:DATABASE_UNITS,UNIT_STEALTH_BOMBER>ٺը<e>
[END]

[ADVANCE_ADVANCED_COMPOSITES_GAMEPLAY]
Ƚܲķ֮ԿʼΪȽϡմɡ̼άЩʸΪ͡ӯҲ߼ĽΪѣȡ˸ֲġѡϽ𣬳Ϊɻʱܲġ<L:DATABASE_UNITS,UNIT_STEALTH_FIGHTER>ս<e>Լ<L:DATABASE_UNITS,UNIT_STEALTH_BOMBER>ٺը<e>ȫɸܲɣʹùʦԴܱܿ״Ⲩͣͬʱάֻԡ
[END]

[ADVANCE_ADVANCED_COMPOSITES_HISTORICAL]
Ƚܲһ֣ǶʮڼΪҪķȻʮ֮ҵѷԵĸı䣬Ƚտѧ̫շҪȴͳӯ͵Ĳʡմɡ̼άϳ֬ĭģ²ʡ¼Уʵ̫պСٿƼܲġ
[END]

[ADVANCE_ADV_INFANTRY_TACTICS_PREREQ]
Ҫ 
<L:DATABASE_ADVANCES,ADVANCE_VERTICAL_FLIGHT_AIRCRAFT>ֱ<e>
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_AVIATION>طɻ<e>
[END]

[ADVANCE_ADV_INFANTRY_TACTICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_MARINE>½ս<e>
<L:DATABASE_UNITS,UNIT_PARATROOPER>ɡ<e>
[END]

[ADVANCE_ADV_INFANTRY_TACTICS_GAMEPLAY]
Ƚս֮˽ս·<L:DATABASE_UNITS,UNIT_MARINE>½ս<e>ڴ佢жͬһغڣԵĿ귢<L:DATABASE_UNITS,UNIT_PARATROOPER>ɡ<e>ܴӷɻɡֱӴ˴󷽡
[END]

[ADVANCE_ADV_INFANTRY_TACTICS_HISTORICAL]
һǾжеĹǸɡȻͳĲֻܿԼ˫Ϊ乤ߡڶʮͳڣȽս·ĿƼִսΧԡ

ɻɡɿչ͸оǰߣֱ󷽡ǿϲߣͻָӲҲִ񣬶ҪռҪ֮ıұ֮أټԾءɻҲѸٽɢ𵽽ΪСɡлҲ˳Ϊάֺƽִ˵ʱѡ񣬶ٲɴͳ½Ϊ䷽ʽ

ڶսʱܵ½ͧú½սܾ·ذĿꡣģܵ½ɹһսۼΪŵ׵½ⳡս۽ŷޣҲսս

Ƽǿս仯òսϵĹ÷ӵ£κεΡҹڽսо
[END]

[ADVANCE_ADV_NAVAL_TACTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e>
<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e>
[END]

[ADVANCE_ADV_NAVAL_TACTICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_BATTLESHIP>ս<e>
[END]

[ADVANCE_ADV_NAVAL_TACTICS_GAMEPLAY]
Ƚսķʹ<L:DATABASE_UNITS,UNIT_BATTLESHIP>ս<e>ֺͧҲӦ˶ս<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>п˵ң޼᲻ݡ
[END]

[ADVANCE_ADV_NAVAL_TACTICS_HISTORICAL]
ʮšʮ֮ǿٽĺսս̨ľ촬弰սнʽĺжת涯սѲ󽢡˴ھǿĽڣװףٶȡ̵׿ԽʹսΪȫ򺣾޿ƥе֣ 1860 ׶֮ں˽ꡣ  

սսȫʢڣ1922 껪ʢٹԼսˮ涨Ϊǧ־ϳ֮¹ձֱ 45,000 ֵİɻս52,600 ֵ˹ս 72,000 ֵĴͼսװڣԼ 20  40 ĶԶڡԽ 30 ڵĸٺмԶ롣ʱڵؽܿˣںĸѸٷչʹսΪƾ轢̼ƻר˾ذں䣬ԼĸĽɫڶʮĩȻ˲ٶսʱڵս 90 ڵĲ˹ս֮Ұɻս˹żŲۡ
[END]

[ADVANCE_ADV_URBAN_PLANNING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MODERN_METALLURGY>ִұ<e>
<L:DATABASE_ADVANCES,ADVANCE_MASS_TRANSIT><e>
[END]

[ADVANCE_ADV_URBAN_PLANNING_STATISTICS]

<L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MEGA_MINES>Ƚ<e>
[END]

[ADVANCE_ADV_URBAN_PLANNING_GAMEPLAY]
Ƚмƻй滮ѧʴ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e><L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e>󡢹ܸȫУ һãѾвٳʩˡһŵ۹Ľ༴١
[END]

[ADVANCE_ADV_URBAN_PLANNING_HISTORICAL]
ʮ͹ҵʱĳеʧңס϶񻯡ӵƶִмƻзҲȡһĳɹڵĳмƻԱڷϵǿƹ涨סӵı׼ˮڽȣҪģǹˮƷʡмƻԱҲӵĳ˹԰ֳṩֵĿռ䣬ЩҲĿ

ʮ͵Ķмƻʼ򻮷ֵĸԽ߶ȡܶԼƻơ󲿷ֳж֯ţڹҵԽеĽɫҪתǳгΪҡʧסլҵҵһ𣬰Ŀޡ

C˿ڹӵӵĽֵŪͨ߶ܼҵסլȴ󶼻Ϊͷʹ⡣мƻԶսŷ޸ҲҪãмƻԱؽսݻٵ

ʮУмƻԱʼ¸ͼĶСƻŴ䡢֡ҵסϵͳĿչȫˡмƻԱڽ⣬ǷĹ滮ܹĸıĶСȻмصȱʧ󲿷ֹ滮ĳгΪܳԶ滮ѷ۵Ʒʡ
[END]

[ADVANCE_AERODYNAMICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INTERNAL_COMBUSTION>ȼ<e>
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e>
[END]

[ADVANCE_AERODYNAMICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_FIGHTER>ս<e>
<L:DATABASE_BUILDINGS,IMPROVE_AIRPORT>ո<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e>
[END]

[ADVANCE_AERODYNAMICS_GAMEPLAY]
նѧ֮󣬽սȫµ<L:DATABASE_CONCEPTS,CONCEPT_CITY>ս<e>ҵԲܵϰ̽ΡӭսˡһҪǵսҪ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e> <L:DATABASE_CONCEPTS,CONCEPT_CITY>ս<e>ɻŵԽ䲹ȼϡ

<L:DATABASE_BUILDINGS,IMPROVE_AIRPORT><e>Ρıԣܴٽڳе<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
[END]

[ADVANCE_AERODYNAMICS_HISTORICAL]
ʷƼͻɻıĸʷʼջ롣ΰ˼ңӴ𣬱һֱӪӪʾܹ֭еĻе쿪ķʮͳԿͧеķң˲ٿԲѣȫǣӰ죬Ҳ⡣ÿͧΣһսб¶ţΪͧʵ̫˻׹ˡ1900ڣֵڱɵԷ˵һܷɻܷɻװȼ棬Ժնѧϵ·ҲԲã׶ԷɳɹȻͿʮ룬ִ䡢ոȴɵԹ̶ɻԭʼͻԵ˽⡣һսʱ׶о죬ս´ԪִԷɻԼɻ䡢óסҵּսãʵ赭д
[END]

[ADVANCE_AGE_OF_REASON_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PRINTING_PRESS>ӡˢ<e>
<L:DATABASE_ADVANCES,ADVANCE_CHEMISTRY>ѧ<e>
[END]

[ADVANCE_AGE_OF_REASON_STATISTICS]

<L:DATABASE_WONDERS,WONDER_EMANCIPATION_PROCLAMATION>ū<e>
[END]

[ADVANCE_AGE_OF_REASON_GAMEPLAY]
ʱమǵıشĸı䡣ǿʼô󵨵·սڶȥձڵƶȡϰס<L:DATABASE_WONDERS,WONDER_EMANCIPATION_PROCLAMATION>ū<e>ս˶ϵ<L:DATABASE_ADVANCES,ADVANCE_SLAVE_LABOR>ūƶ<e>ΪȨ
[END]

[ADVANCE_AGE_OF_REASON_HISTORICAL]
ȻΪʮʱһʱȴ⡣ԣԼԭ̽ʷаҪĽɫʮͣرӢʱ֮ģֳ嶯ʢУ顣ʱ׷򡢶Գơׯѧ֪ʶпԵõ֤飬Ǵҵڽ顢ǿ˽˹ϵԼԸӵȤʱ̡ǡۡƽֱɢĵȵѧƷﲻһ棬Ҳڻʫ輰С˵бš  

ԵĽǶūƶȴ̢ɵ
[END]

[ADVANCE_AGRICULTURAL_REVOLUTION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CONCRETE><e>
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM>⽨<e>
[END]

[ADVANCE_AGRICULTURAL_REVOLUTION_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_MILL>ĥ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_FARMS><e>
[END]

[ADVANCE_AGRICULTURAL_REVOLUTION_GAMEPLAY]
ũҵũҵҵҵϼͻƵۻɹũҵ֮󣬼˽<L:DATABASE_BUILDINGS,IMPROVE_MILL>ĥ<e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_FARMS><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Լ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[ADVANCE_AGRICULTURAL_REVOLUTION_HISTORICAL]
¿ƶȡ·ũе18ͳΪ֪ũҵʱͬʱʳϵĸĽҲ˿ڼЩȫµ˳͹ߡŵ˵ǴʱҪĸַһֲСֲִȻڵ겻ޣݡޣڵֱӷǸιţ򡣸ȥιţָо洦Ӵ˲ݸ꣬иࡢֵĶйΪϡҲĶ  
[END]

[ADVANCE_AGRICULTURE_PREREQ]
Ҫ

[END]

[ADVANCE_AGRICULTURE_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_GRANARY>Ȳ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>
[END]

[ADVANCE_AGRICULTURE_GAMEPLAY]
ũҵʷΪؼ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ũҵ֮<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʼԿ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e><L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e><L:DATABASE_BUILDINGS,IMPROVE_GRANARY>Ȳ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[ADVANCE_AGRICULTURE_HISTORICAL]
ũҵķ˵ݻ̵Ҫת۵㡣ѧ˼ôڵĸַȻأڡƫпܽճɡջڵũ̶СΧϸֱػ񤷽ݣҲ޷ĲҽȻʼջ֮ȥ˹ȲҵʱʳôķգũҵˮݶӵضԵˮݵؾʷ֤ʵΪѵص㡣
[END]

[ADVANCE_AI_SURVEILLANCE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ARCOLOGIES>סӴ<e>
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>
[END]

[ADVANCE_AI_SURVEILLANCE_STATISTICS]

<L:DATABASE_UNITS,UNIT_SPY_PLANE>ɻ<e>
<L:DATABASE_BUILDINGS,IMPROVE_SECURITY_MONITOR>ȫ<e>
[END]

[ADVANCE_AI_SURVEILLANCE_GAMEPLAY]
˹ܼϵͳķ˵Ǳ˫нƼҵԲ<L:DATABASE_UNITS,UNIT_SPY_PLANE>ɻ<e>ǰδеļЧҲ<L:DATABASE_BUILDINGS,IMPROVE_SECURITY_MONITOR>ȫ<e>ܲϼճװáȻͳߴͳױȵȨɲӭַ˽ȨɵΪ
[END]

[ADVANCE_AI_SURVEILLANCE_HISTORICAL]
ӰƼã˹20ĩ21ͳųķչ˼Ҿӡ̳һ˽ȫϵͳռڷʲϼԹصпʼڹڳñȫϵͳЩµıȫϵͳ˾ܵ˹Э飬Լӣκ쳣¡ִԱΪ˹ܼϵͳǵĹм档ﷸʶʼʵߣ½ˡ

ЩִԱᳫʼ˽ͬʹ˹ܼϵͳָڽִĳɹΪϵͳֵڵ֤ʼίԱʩѹҪ˽ȨάطԢԼĹԢаװϵͳԼܷ͡˵Խķ˵ĽȴΪַ˽ȨĶΣΪִӵмڼҾȨͬһȺҪڽϼװϵͳڣֵԼļҲװ˼Ӱʳ½ΪҲҲܽвĳַ˽Ȩ⣬ʹһȾڶҸ뷨ȨĻƣ˷ߺƽĴڡ
[END]

[ADVANCE_ALCHEMY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SHIP_BUILDING>촬<e>
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>
[END]

[ADVANCE_ALCHEMY_STATISTICS]

<L:DATABASE_UNITS,UNIT_FIRE_TRIREME>ս<e>
[END]

[ADVANCE_ALCHEMY_GAMEPLAY]
оѧ֮ܽ<L:DATABASE_UNITS,UNIT_FIRE_TRIREME>ս<e><L:DATABASE_UNITS,UNIT_FIRE_TRIREME>ս<e>˵<L:DATABASE_UNITS,UNIT_CATAMARAN>СԲ<e>Ľ汾зҺ̬档ѧ֮ȥзԭʼĻѧ
[END]

[ADVANCE_ALCHEMY_HISTORICAL]
ѧſѧڶԴоɣайˡ˼˹˵ĸ͸˿·ŷѧһʼоĿҪҳƽɹķȻվûҳʯɽط׷ĹжȻıʣԪصĳɷȴ˸̵ʶڵұڻѧʵࡣ 
[END]

[ADVANCE_ARCOLOGIES_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADV_URBAN_PLANNING>Ƚмƻ<e>
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
[END]

[ADVANCE_ARCOLOGIES_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ARCOLOGIES>סӾ<e>
[END]

[ADVANCE_ARCOLOGIES_GAMEPLAY]
<L:DATABASE_BUILDINGS,IMPROVE_ARCOLOGIES>סӾ<e>ڶ˿ڵľĦ¥óеĹģԼ˶๦ԸĽṩĸ񣬹ȫֵȻҲΪȫЩõľҪ뿪Լס<L:DATABASE_BUILDINGS,IMPROVE_ARCOLOGIES>סӾ<e><L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>⡣

[END]

[ADVANCE_ARCOLOGIES_HISTORICAL]
1969꣬ʮ֪ай滮ʦ彨ʦ.˻סӾõĸΪ20ĩ˿ڹܼӦԷɽ̬ɣסӾȻڿռѹ๤סȻľͽŵġסӾáⱾдеĳ˾޴ֱǳŵƽš

ֱʮһУ˿ڹܼĳʵûжĿռˣǲò˽סӾá౻˺ΧĴ󶼻ЩĽȻԱȻ뾭˺ԣסӾóеɹ񣬻òӵ˿ڶзݿס໷סӾסһ󲿷ʱ䶼ṳ̂һΪҪڻסӾ޷ɡ
[END]

[ADVANCE_BALLISTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e>
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>
[END]

[ADVANCE_BALLISTICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_ARCHER><e>
<L:DATABASE_BUILDINGS,IMPROVE_BALLISTA_TOWERS><e>
[END]

[ADVANCE_BALLISTICS_GAMEPLAY]
ѧϷԶ๥ĸ<L:DATABASE_UNITS,UNIT_ARCHER><e>ȿ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>Ĳӡ <L:DATABASE_BUILDINGS,IMPROVE_BALLISTA_TOWERS><e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ôԶչʩ
[END]

[ADVANCE_BALLISTICS_HISTORICAL]
ѧоͶڵе豸ѧʣĿҪֱͶٶȿϼĹԻݵʷǰʱǵʱ̡ҪԴٿԻݵǰڵĹϸľ˰ϹƳɡĹɸֲͬĲʣýľͷ޽ùǿɼľƳɵӢսʷ൱ЭӢڰսڿصȵȡôʤҲսԻʱʹùˡˡйˡ˼ɹˡոʱŷмأ½ù

ǹŴǹͶ䵽ԶͶСڣװеڣʵֻǼϵĴʮֹ֮£൱͵ߵľ̶֧űϣͷʱľ޴ŤͶ͵ڿԽʮصƷͶ500Զƻʮ׼ȷĹС͵ʺڷعƣͨڳ򡢳ǱĸϣԽоʩԺĸʽ깥

ҩ֮󣬹𽥵ҲǿĻװӡ16ĩ˹ֻԶԼʹá
[END]

[ADVANCE_BANKING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>
[END]

[ADVANCE_BANKING_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_BANK><e>
[END]

[ADVANCE_BANKING_GAMEPLAY]
ƶȫµ׬Ǯʽ<L:DATABASE_BUILDINGS,IMPROVE_BANK><e>ǿԽ衢ͶʣΪӸ˲ƸͬʱҲеľ
[END]

[ADVANCE_BANKING_HISTORICAL]
Ϊ˽ھ̵ĸ߶ȷն֡ǿȷгԼΪڶҶʹ̶Ӽó״ӪмķաûмǿϴٵķĻֻҪһʧȥ̶ӣпܾҪһۻҡƶȵĳ֣ƽֵмı˽ƶȷչΪȫѺûơƶȣչóסгʽˡ
[END]

[ADVANCE_BRONZE_WORKING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e>
[END]

[ADVANCE_BRONZE_WORKING_STATISTICS]

<L:DATABASE_UNITS,UNIT_HOPLITE>װ<e>
[END]

[ADVANCE_BRONZE_WORKING_GAMEPLAY]
ͭװⲫս<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>½Ϊס<L:DATABASE_UNITS,UNIT_HOPLITE>װ<e>ͭı֡
[END]

[ADVANCE_BRONZE_WORKING_HISTORICAL]
ԼԪǰǧ꣬ŷ˷ַûڻмȵͭýϲ״ѡΪ̲ͭͨͬڵνʦֽںϴͭºϽΪӲӯԭҲ൱ԣϣ˼˹ʹ˹㷺ͭڿ׼ϡװͭףͭƵװҵķвкذҵľӣҲٳ˹˹ڹԪǰ͵
[END]

[ADVANCE_BUREAUCRACY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_JURISPRUDENCE>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM>⽨ƶ<e>
[END]

[ADVANCE_BUREAUCRACY_STATISTICS]

<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_REPUBLIC><e>
[END]

[ADVANCE_BUREAUCRACY_GAMEPLAY]
ƵǸʽĹ涨³̣дʱϸ<L:DATABASE_GOVERNMENTS,GOVERNMENT_REPUBLIC><e>ϵͳɽָĹԱЧӴĵ۹
[END]

[ADVANCE_BUREAUCRACY_HISTORICAL]
ϵǹ۹Ҫڵй˿ᳫͳΪľ˼룬ԹԱЧʼֱҲҪϵͳΪ˽ӵ־Чﵽйơӵľ˼ȷʵͳһȺ己й˺ܴӰ졣
[END]

[ADVANCE_CANNON_MAKING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_IRON_WORKING><e>
<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>
[END]

[ADVANCE_CANNON_MAKING_STATISTICS]

<L:DATABASE_UNITS,UNIT_CANNON><e>
[END]

[ADVANCE_CANNON_MAKING_GAMEPLAY]
ͬ<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>ķı˲սʽڵĳҲ׸ı˹ս<L:DATABASE_UNITS,UNIT_CANNON><e><L:DATABASE_ORDERS,ORDER_BOMBARD>ը<e>ΪԶ๥<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ı֡
[END]

[ADVANCE_CANNON_MAKING_HISTORICAL]
һɵ¹޵ʿ.ȣʮͳʷϵһߴڲըҩʯͷڴǻŽܣڿװڵ˹ڹܣڼ˽շҩķʹұųķչΪĪӪӪͼɿ׼ȷڹܡͨ辵Ǿоɹתùķ¯17з첣ú¯˵ԴΪʵӯƴڡЩȡԭȵͭƴڣӴսϵҪվ
[END]

[ADVANCE_CAVALRY_TACTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HORSE_RIDING><e>
<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>
[END]

[ADVANCE_CAVALRY_TACTICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_CAVALRY>ǹ<e>
[END]

[ADVANCE_CAVALRY_TACTICS_GAMEPLAY]
սټ<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>ľԶ๥<L:DATABASE_UNITS,UNIT_CAVALRY>ǹ<e>ʺ񣬹ؾѡ
[END]

[ADVANCE_CAVALRY_TACTICS_HISTORICAL]
뷢֮ʿ۳ŷսֱҩΪֹװʽǹĻǹԼѸԡǰʮǹٲͬʮǹȻìǹԼܿʧȥô⵽̭ڰ֮ڣǹʱͷؼףװǹ
[END]

[ADVANCE_CHAOS_THEORY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_COMPUTER><e>
<L:DATABASE_ADVANCES,ADVANCE_TECHNOCRACY>Ƽ<e>
[END]

[ADVANCE_CHAOS_THEORY_STATISTICS]

<L:DATABASE_UNITS,UNIT_HOVER_INFANTRY>б<e>
[END]

[ADVANCE_CHAOS_THEORY_GAMEPLAY]
ѧ泹׸ıۡͨ۵ĿѧңۣܽԭΪܵ飬Ϊܡ<L:DATABASE_UNITS,UNIT_HOVER_INFANTRY>б<e>Խƣû۵ѷ
[END]

[ADVANCE_CHAOS_THEORY_HISTORICAL]
ıʳڶѧоͼ仯ԭֱʮĩѧҲſʼⲿӰ֮޷Ԥڵ򡣾˵ܹųӰԤģʽϵͳѧҷ֣ûⲿӰȻɲ⡣ǽЩΪ硣ߣΪʵǿѧ㣬׼ȷضʱϵͳΪչЩķʽ۲׼

ͼ͸Ӷ޷ԤĻϵͳѧϵͳѧٶȼλʼرС߱ͬʼͬϵͳܿͻչֳȻͬΪģʽѧҺ.ƥ۵׼򣺡пʼСĲ࣬ݱɱ仯ǰС֮شԤǲܵġме󣬾͸·䡢ࡢѧӦȺȵһ仯ֻۼƲ⸴ӵľϵ˵нףҲпǻѲġ  

ŻٴһֿѧݱΪӦÿѧѧܹԦ۵Υǰص֮ۡ߱ģ͵֮󣬿ѧҼԤ޷ԤͻƴĿƼϵͳȫԤԼ罬ѧ
[END]

[ADVANCE_CHEMISTRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ALCHEMY><e>
<L:DATABASE_ADVANCES,ADVANCE_OPTICS>ѧ<e>
[END]

[ADVANCE_CHEMISTRY_STATISTICS]

з<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>
[END]

[ADVANCE_CHEMISTRY_GAMEPLAY]
ѧѧʳ֮󣬽<L:DATABASE_ADVANCES,ADVANCE_ALCHEMY><e>ɫѧʵ۳ԪظΪȷۡ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e><L:DATABASE_CONCEPTS,CONCEPT_GENETIC_AGE>ʱ<e>չĿѧо֮
[END]

[ADVANCE_CHEMISTRY_HISTORICAL]
ʷ಻˼ѧ仯ԼĿõγɵԭ򡣺ڵ˼۳ʵɡṹԣҲ˽֮以ӰĹϵǡԼйĹȲûѧڻʯȡʽͭҲȾա첣
[END]

[ADVANCE_CLASSICAL_EDUCATION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GEOMETRY>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_BUREAUCRACY><e>
[END]

[ADVANCE_CLASSICAL_EDUCATION_STATISTICS]

<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>
<L:DATABASE_BUILDINGS,IMPROVE_UNIVERSITY>ѧ<e>
[END]

[ADVANCE_CLASSICAL_EDUCATION_GAMEPLAY]
ŵ˵ѧı׼̡<L:DATABASE_BUILDINGS,IMPROVE_UNIVERSITY>ѧ<e>ʹø˵ܸߵȽ<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>ɵ±׼֮޿ɱһ֡
[END]

[ADVANCE_CLASSICAL_EDUCATION_HISTORICAL]
Ŵ᲻ţҲøΪӣҪиܽȻŴƽܽͳνײҲֻвּͥС͵ɵʱΰѧУܴѧһʼǹ滮ѵʿĻȴ˿оѧʵĴţӴ˳ΪѧʵġԪ1100귨صĴѧרڷɼҽѧͳνײձܸߵȽǿʼѧѧѧϸ߲εѧʡŵϣѧУǿ޴ѧ˼ܽ׿ԽңѧҼμҡʮ塢ʮ͵˼˵ʱձİǷ˵ǲɶãոʱڵڹŵΡĻ
[END]

[ADVANCE_COMMUNISM_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
<L:DATABASE_ADVANCES,ADVANCE_BANKING>ƶ<e>
[END]

[ADVANCE_COMMUNISM_STATISTICS]

<L:DATABASE_GOVERNMENTS,GOVERNMENT_COMMUNISM>а<e>
[END]

[ADVANCE_COMMUNISM_GAMEPLAY]
аϸߵ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮һ󲿷ǸԸؼ׿ɵĹˡȻгĿѹ

аʺҪ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>͵۹ǿľ֧֣<L:DATABASE_GOVERNMENTS,GOVERNMENT_COMMUNISM>а<e>۹ʺϷս
[END]

[ADVANCE_COMMUNISM_HISTORICAL]
ͼǧٶǰġƪа˼룬ҲǰͼѧҪĶ˼УҵĹӦΪ׼ͨˣʿߡ

ֻӵͳȨҪСӺͼ򵥵ʳҪھӪһһԷ˾ԱĶ⣬κ˲ӵ˽вƲǱֹġǰĿΪȫĺôΪһ׼ҸƸƶкģڰͼĳǰﶼڡ
[END]

[ADVANCE_COMPUTER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATE_REPUBLIC>˹<e>
[END]

[ADVANCE_COMPUTER_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_COMPUTER_CENTER><e>
<L:DATABASE_WONDERS,WONDER_INTERNET><e>
[END]

[ADVANCE_COMPUTER_GAMEPLAY]
ƽۼ֮󣬶ĸгӰ졣<L:DATABASE_BUILDINGS,IMPROVE_COMPUTER_CENTER><e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ÿѧҵʹø߿Ƽо豸

<L:DATABASE_WONDERS,WONDER_INTERNET><e>׸ı๵ͨѧϰķʽܹˡ 
[END]

[ADVANCE_COMPUTER_HISTORICAL]
ȻѾʹụ̈ǧʱ䣬ֱڶս󣬲ſʼԴͼеչзһܼķΪƽսʱ¹µͨѶ롣һ·չݻܣɵ·195060ʼҵ;Ӵ˶Լķչ˼ı1970һ˼󣬼ʼǿͬʱ£㼰о˼·1980һɳ죬90ҵѧУ˼ɻȱĹá21ͳ΢ʹü޿ײ͸
[END]

[ADVANCE_CONCRETE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASONRY>ʯ칤<e>
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
[END]

[ADVANCE_CONCRETE_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ARENA><e>
<L:DATABASE_WONDERS,WONDER_THE_FORBIDDEN_CITY>Ͻ<e>
[END]

[ADVANCE_CONCRETE_GAMEPLAY]
Ȼ<L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>ͷ˻ȴһֱ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>̡ۡȡ֮Ľġ֮<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>˽<L:DATABASE_BUILDINGS,IMPROVE_ARENA><e>Ⱥڡ
[END]

[ADVANCE_CONCRETE_HISTORICAL]
˵Ϊã۵Ľ֮һԴԻݵŰʯҡʯΪʹáʯңƣֱʮͳΪҪĽϼһ˶ӢԼɪ.˹ʯҼһȼգټԻϡֻΪˮ࣬˺Ϊ˽ʱҪϼˮСϼͳΪױȵĽġ

ôκ״ܷʹΪĽġʯʯҪʹãΪڽн裬ҪķѶáѵƷĿѹÿƽӢ֧ 10,000 ϵȻȻǿҪֻ߳࣬ҪʵøֽǿܽѹǿͬȳɫĽṹڹԪǰһǧĻԲڹԪǧȻڣǻԽԵ֤
[END]

[ADVANCE_CONSERVATION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_ECONOMICS>ȫ<e>
<L:DATABASE_ADVANCES,ADVANCE_MASS_TRANSIT><e>
[END]

[ADVANCE_CONSERVATION_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_RECYCLING_PLANT>Դճ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NATURE_PRESERVE>Ȼ<e>
[END]

[ADVANCE_CONSERVATION_GAMEPLAY]
ԴԼƼͼ񻯵<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ĵһ<L:DATABASE_BUILDINGS,IMPROVE_RECYCLING_PLANT>Դճ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܴȾ<L:DATABASE_BUILDINGS,IMPROVE_FACTORY><e><L:DATABASE_BUILDINGS,IMPROVE_OIL_REFINERY>ͳ<e>Ⱦ⡣
[END]

[ADVANCE_CONSERVATION_HISTORICAL]
ȫط׷׷ĹҵӾȻĸӰ졣෢ȼ棬ʯ£Ȼ˸ҲҪۡ1970ҿʼԷɿĲųС˿δĹҵʼսӵĹʣƷܻѧȾĺӴϡԿȾƵĻ˶չԴԼ˶ɹƶƹ̵ķҲ˹ԼеԴ·1980пʼԴգԽ⡣۸ж̲ݻ๤ҵƶúȷı䣬涨ӣܣȱʱ׼©ùҵжʡսһ·ʮһͣ˫Ӫӵгʽ۶ԵʲôǽȾѷĿ
[END]

[ADVANCE_CORPORATE_REPUBLIC_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CRIMINAL_CODE>̷<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION>ŷ<e>
[END]

[ADVANCE_CORPORATE_REPUBLIC_STATISTICS]

<L:DATABASE_GOVERNMENTS,GOVERNMENT_CORPORATE_REPUBLIC>˹<e>
[END]

[ADVANCE_CORPORATE_REPUBLIC_GAMEPLAY]
˹ִЧʵĵ۹<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>þľҲÿѧоչе<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e><L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ȫ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ҳ߱ <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[ADVANCE_CORPORATE_REPUBLIC_HISTORICAL]
ʮĩ˽вʵȨӰرŷŲʹĹƣҲ˹ﵽʷǰľžѡʽͣһдۣ伫ݹԱһŵ濴룬ַȨҲϧ

óЭ鶼žáҵ´ʩдÿŵԽתƵңõصɹͶƿҪý壬硢ߵӡ㲥ֽ־ȣڵǵļȶƻ֮⡣Ϊִҹһý̶֮ýԲŲξߵΪƫебʹ2000ڼЪڲʾѡǳɲĺѡУЩ;֮󣬵ȻǵĽ࣬Ҳȫƶ
[END]

[ADVANCE_CORPORATION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e>
<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>
[END]

[ADVANCE_CORPORATION_STATISTICS]

<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>
<L:DATABASE_WONDERS,WONDER_EMPIRE_STATE_BUILDING>۹<e>
[END]

[ADVANCE_CORPORATION_GAMEPLAY]
ŵķչҵʵĽɫӰɫ˸ԵӰ졣ŲյʵȨõȨɱϣȴøࡣ<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ǲŵҪֶΣȫص<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_ORDERS,ORDER_FRANCHISE>ר<e>ͬʱ<L:DATABASE_ORDERS,ORDER_ADVERTISE><e><L:DATABASE_WONDERS,WONDER_EMPIRE_STATE_BUILDING>۹<e>ȻѡΪĲż
[END]

[ADVANCE_CORPORATION_HISTORICAL]
ִ˽ҵʮɹɷݹ˾͹˾̬̥ǳһµʽʽںӢµȹ·ˣʹòŷ˲ٽǴ⾭̵ʵ塣ܷš˾Ȩ·Ÿһɴʢʮ˹˾ɻľݼ֮óܷϣʹҪ̵Ĳţתѡܲݽó׵ݵ㡣˶ʮͣӵΡᡢøʵӰ
[END]

[ADVANCE_CRIMINAL_CODE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NATIONALISM><e>
<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>
[END]

[ADVANCE_CRIMINAL_CODE_STATISTICS]

<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>
<L:DATABASE_BUILDINGS,IMPROVE_CORRECTIONAL_FACILITY><e>
<L:DATABASE_WONDERS,WONDER_ZERO_CRIME_BILL>﷨<e>
[END]

[ADVANCE_CRIMINAL_CODE_GAMEPLAY]
̷ִһֵ<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>ʦ <L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ɧţҲ<L:DATABASE_ORDERS,ORDER_INJOIN>ǿ<e>е <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ø߿Ƽܴģ<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>⡣<L:DATABASE_WONDERS,WONDER_ZERO_CRIME_BILL>﷨<e>漣΢Сֱ𣬽ͼȫķﰸ
[END]

[ADVANCE_CRIMINAL_CODE_HISTORICAL]
ֺ¶۵ĸΪжϷȫƾ¡ƶķɡһҺϷΪһȴпܱɷĳĻ֥ͷС˱Уȴӡʱ᱾ı̷Ҳ⣬ƼϽ̷ҲҪܿƼܴǱΧ֮ڡ˵֮󣬾гƪ̷ר淶ʹ÷ʽ

̷άĹؼڷڷɣҪоƶΪҵרҡרҵʦӹŴѾУʮȫصʦߴ𡣾ԣرҵƼϣӣÿƼҵթ۵Ȳ²̷ִϸޣԷ䶯󡣸ߣڷ˿ڲϳɳҲ

[END]

[ADVANCE_CYBERNETICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_INTERFACE>ϵװ<e>
<L:DATABASE_ADVANCES,ADVANCE_EUGENICS>Ʒ<e>
[END]

[ADVANCE_CYBERNETICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_WAR_WALKER>սе<e>
[END]

[ADVANCE_CYBERNETICS_GAMEPLAY]
񾭻еѧԻеǿȡĿƼսий㷺á<L:DATABASE_UNITS,UNIT_WAR_WALKER>սе<e>񾭻еѧƼе·˻ɢ
[END]

[ADVANCE_CYBERNETICS_HISTORICAL]
񾭻еѧһֱϣеkybernetesʾʻ֮⡣ۺԵĿѧ˻֯елȵͨѶٿصļ񾭻еѧϸ̽ѶϢתΪֵļһʼΪҪڵڶս¿ƼνĵӴԼԶٿϵͳ⡣

񾭻еѧУͨѶٿϵͳ߱л壬ǻеΪ˼ҪﵽԤĳɹһִܹеĶʵʽϵϵͳΪжָʾΪϵͳЭѶϢжķʽͻԣҽҲܴͬĿġѶϢϵͳ֮ΪϵͳԶĻ

ҪһֱҪ22ϲſʼ񾭻еѧ;ϵװüƷϵķչ񾭻еѧĳɾ켫ΪӵĻЩװȽĻϵͳִиֲͬĹܡȡ֫ǿ岻룬ǿľ;񾭻еѧϵװÿƼʻԱΪѧϰӦսսе޼Ƽ÷
[END]

[ADVANCE_DEMOCRACY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AGE_OF_REASON>ʱ<e>
<L:DATABASE_ADVANCES,ADVANCE_NATIONALISM><e>
[END]

[ADVANCE_DEMOCRACY_STATISTICS]

<L:DATABASE_GOVERNMENTS,GOVERNMENT_DEMOCRACY><e>
[END]

[ADVANCE_DEMOCRACY_GAMEPLAY]
ƶʺϰúƽеȹģӵи<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>Լ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ĵ۹µֻɴԼҵͺ֪㡣ܶԹҺҳϣƶµս̶̳ȼΪޣ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>й<L:DATABASE_ORDERS,ORDER_FORTIFY>פ<e>Ҳ𷴸С߶ᳫ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ɾȾĻԼ˶<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS><e>˾ְ
[END]

[ADVANCE_DEMOCRACY_HISTORICAL]
ʷУƶȣԴϣĵdemosΪ[]ԼkratosΪ[ͳ]ֻʽһֱϵȨȫٲɶ͸ѡѡǸԱִͬȨһ֣ڵȨܷܹԼȷ漰˺ȺȨ

ƶȵڹϣǰǰйӵȨΪЩǰ˿ٳһˣŮˡūȨԴһϵǿеġ١˾ɹѡٻǩѡ˾Ȩδ˷չִƶȲδϣζݵյȫաʱ˼ҿʼ͹Ĺŵͷ1789꣬ƶܷΪʷɹʮšʮͲӵߣʹΪִɹ˼롣
[END]

[ADVANCE_DIGITAL_ENCRYPTION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ARCOLOGIES>סӾ<e>
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_COMMUNICATIONS>ȫͨѶ<e>
[END]

[ADVANCE_DIGITAL_ENCRYPTION_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_E_BANK><e>
<L:DATABASE_WONDERS,WONDER_DATA_HAVEN>ֱ<e>
[END]

[ADVANCE_DIGITAL_ENCRYPTION_GAMEPLAY]
ܼü֮ݴΪȫʹ<L:DATABASE_WONDERS,WONDER_DATA_HAVEN>ֱ<e>漣ֻǿ롣Ĳܹʷƣȷϵİȫԡ⣬ıϽװȫܹľ롣
[END]

[ADVANCE_DIGITAL_ENCRYPTION_HISTORICAL]
ʱֹļʵ˽ļݸĳ֣м侭ֵ޷֪ļ˼20ҶڼķѧܹδսͨѶ¼⣬ܽ㷨зֶΣӵԿ׵ķˣϣκδȨδӵнˣֻܼһ롣

1970ĩѧչܷʽԳʽӼǶԳʽܡԳʽļԿԿͬǶԳʽܣֳΪԿܣܵԿײͬǵȳԿ׼ͬԲͬĸʽмܣֻнߵ˽ԿܽļֹܷԿڴ͹ع⡣˸ӵƣʹ˸ѽ룬ʹÿһμٶȵļҪʮλֵɶʮASCIIַн룬ҲҪİڸͲɡ

ȻƼ죬20ĩ΢ܽЩ롣ʹҵٶͶԪܼݹзϣԱϢİȫڽס˲ļܼĳɹзЩҪѰ˱ܷۡ¿ƼķǶԳܼԼ̵İȫʩЩ뽻ȡþԵİȫٵӡ𻵼Ժǿв
[END]

[ADVANCE_DRAMA_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_WRITING>д<e>
<L:DATABASE_ADVANCES,ADVANCE_RELIGION>ڽ<e>
[END]

[ADVANCE_DRAMA_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_THEATER>糡<e>
[END]

[ADVANCE_DRAMA_GAMEPLAY]
Ϸ綨˿˵µıݷʽϷʷϺǱϲ磬ܷӳļֵ±׼

糡<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ǳҪֳҸ 
[END]

[ADVANCE_DRAMA_HISTORICAL]
Ϸ紫Ŀ˵·ʽϷ񻰡ʷԢԹ£ʾһصϷʸʷɫϣ糡ıݷʽԱߣ̨ϽжԻʽݳҲǺıݷʽϷ൱˵顢赸ּĬȱݷʽߡױľżȵߡϷرݣϣϷӶ԰ס

糡֡Ļάȹܣ˾ڽ̼ν糡ͨǳеġӵǧλԲ¶㳡ǳ㳡ľ̨ϷݳأϷһֱǸҪԴ

Ħӡ󾭵ʷʫ㼯ӡȵĴ£߿ǹԪǰ͵ӡʫ˰֡ȻĦΪʫʸʽȴݱϷʽǣӰŶǼӡȵĻϷ磬ǧ֮
[END]

[ADVANCE_ECONOMICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BANKING>ƶ<e>
<L:DATABASE_ADVANCES,ADVANCE_DEMOCRACY><e>
[END]

[ADVANCE_ECONOMICS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_BROKERAGE><e>
<L:DATABASE_WONDERS,WONDER_LONDON_EXCHANGE>׶ؽ<e>
[END]

[ADVANCE_ECONOMICS_GAMEPLAY]
渴ӣûҲ淢ִѧ֮󣬴ҵʱ<L:DATABASE_WONDERS,WONDER_LONDON_EXCHANGE>׶ؽ<e>Ҳ<L:DATABASE_CONCEPTS,CONCEPT_CAPITALIZATION>ʱ<e>ٶȡ
[END]

[ADVANCE_ECONOMICS_HISTORICAL]
ִѧʼոѧҡѧңǵ˹ŵĹһ飬1776꣬ͼѧβ棬ԾýǶֹ̽ĵڴ֮ǰҵľҪѧũѧѧӵǻＰ䡢ѣоˡҵľΪѧҲһЩ飬Ϊ˾ѧ⣬üѧѧʷѧԼѧȫؽྭΪ

ϣ˰ͼ˹µУԼùʱũ̵ƫ͢Ľ̻ᷨУҲֹǴ¸ΪȻŹҵĳ֣ŷͻͽѧо˱Ȼơִѧ뾭ѧ޷󣬹ʾǽŲͬĶĿֶΡ
[END]

[ADVANCE_ECOTOPIA_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>׻е<e>
<L:DATABASE_ADVANCES,ADVANCE_VIRTUAL_DEMOCRACY><e>
[END]

[ADVANCE_ECOTOPIA_STATISTICS]

<L:DATABASE_UNITS,UNIT_ECO_TERRORIST>ֲ̬<e>
<L:DATABASE_BUILDINGS,IMPROVE_MATTER_DECOMPILER>ʽ⹹<e>
<L:DATABASE_WONDERS,WONDER_CENTRAL_MATTER_DECOMPILER>ʽ⹹<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e>
[END]

[ADVANCE_ECOTOPIA_GAMEPLAY]
̬аͽԵ̬ɵһи˵ǲ۲۵Ŀȼšǵĵ۹<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>ᳫ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧо<e>ӵǿľá

̬аͽԼԲ˵αƣԲϸĻ׼Ĺս
[END]

[ADVANCE_ECOTOPIA_HISTORICAL]
ʮ͵ĵ̬ﵽ˾ӵĳ̶ȡʮˡʮŷĹʼԵвһֱԾ˷վܽ½½ԴԼ˶Ҳʼúܡȼϵءںϵ¿ƼȻ϶񻯡ϵּ½ȫůЧӦذҲʺϾסˮԴежʣϲµıֲǼӦ˶ĴȻгʽڶʮͳݱΪȫԵ˶̬аͽѰֲȥԼļжԵɵ˺ͬʱչһֿȷ̬ȫϵ̬ĸӰ콵ס

̬аͽһֶлȾơ̬аͻӲϹУͶ΢ը΢ըרԸʱȼͷ糧Ȼȡֶ飬̬аͽӮ༤֧ߵͬʼڲֹҵȡϵȨ̬а屾ķ̾¿׿ƼΪδ˥˵ĿƼ̣Ҳ̬Σʼٸߣ̬аͽ˵֮ì֮ѽ
[END]

[ADVANCE_ELECTRICITY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PHYSICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
[END]

[ADVANCE_ELECTRICITY_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_MOVIE_PALACE>ӰԺ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_LISTENING_POSTS>վ<e>
[END]

[ADVANCE_ELECTRICITY_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>Ļ֮һǵĵӰҵ<L:DATABASE_BUILDINGS,IMPROVE_MOVIE_PALACE>ӰԺ<e>ճеȥ
[END]

[ADVANCE_ELECTRICITY_HISTORICAL]
ϣ˷ëƤ꣬硣ˣ硹ϣģ˼16ĩӢѧأо˾ųĹϵԪ1752֪꣬μ뷢ң֣ķʵ飬ʵõһۻᡣ18ҶѧоԵ뵼Ĳ죬һ֣Ե壬ܹѰòķ֮ǶμԦõΪִƼشɾ͡
[END]

[ADVANCE_EXPLOSIVES_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
[END]

[ADVANCE_EXPLOSIVES_STATISTICS]

<L:DATABASE_UNITS,UNIT_ARTILLERY><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_MINES><e>
[END]

[ADVANCE_EXPLOSIVES_GAMEPLAY]
ըҩұ˽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_MINES>ʽ<e>ըҩܱƸΪĿԴӿ󳡲ըҩҲʹɱܽ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e><L:DATABASE_UNITS,UNIT_ARTILLERY><e>ӣڻʽԶˡ
[END]

[ADVANCE_EXPLOSIVES_HISTORICAL]
ȻһΪҩԴйҲ֤ʾҩǰȷ1304꣬˷ʷϵһһǿܣװҩͷŷ1415ͿʼûҩҪ17ĩҩſʼըʯľ̿Ƴɵըҩ״ڿӵĿڹϡ

Ԫ1846꣬ѧҰ˹.ɳ壬ͣȡ˺ɫҩԪ1867꣬ѧŵ˰ٷ֮ʮĸ25%ƶΪҺ̬ͱը֮ã˸õըҩ֮Ϊԭϣ˸ΪȫΪ˵ըҩ
[END]

[ADVANCE_FASCISM_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_THEOLOGY>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>
[END]

[ADVANCE_FASCISM_STATISTICS]

<L:DATABASE_UNITS,UNIT_FASCIST>ǿȨͽ<e>
<L:DATABASE_UNITS,UNIT_FASCIST>ǿȨ<e>
[END]

[ADVANCE_FASCISM_GAMEPLAY]
ǿȨ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ɾʱܵ飬ľǿ󡣳<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>˿<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>뾭÷չ

ϲԾֶңᷢǿȨ൱ʡֵ֧۹ţȵǿȨͽɨһвͬǿȨ۹ֶҡˡ
[END]

[ADVANCE_FASCISM_HISTORICAL]
ǿȨᳫ߹۵ʹеĸ˶ԹҸΪĿꡣ

ǿȨأǾ¡ϵѣƵԼԽ¡
[END]

[ADVANCE_FEUDALISM_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASONRY>ʯ칤<e>
<L:DATABASE_ADVANCES,ADVANCE_HORSE_RIDING><e>
[END]

[ADVANCE_FEUDALISM_STATISTICS]

<L:DATABASE_UNITS,UNIT_KNIGHT>ʿ<e>
<L:DATABASE_UNITS,UNIT_PIKEMEN>ì<e>
<L:DATABASE_BUILDINGS,IMPROVE_CAPITOL><e>
[END]

[ADVANCE_FEUDALISM_GAMEPLAY]
⽨ϸײά
<L:DATABASE_UNITS,UNIT_KNIGHT>ʿ<e>ִߨCʿ˫ȫ<L:DATABASE_UNITS,UNIT_PIKEMEN>ì<e>ҳµӢ²ìؾرǶԸ˲ӣǿ

<L:DATABASE_BUILDINGS,IMPROVE_CAPITOL><e>ܽ͸<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_CRIME><e> <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[ADVANCE_FEUDALISM_HISTORICAL]
⽨ƶȨΪƶȡڷ⽨ƶ£ҳЧңĹӲҲڹңΪص񣬵ǲأܴӲг˰𣬲ҴϮķȨϵׯ԰ƶȣũūǺɿԣֻΪ˷ܲþһнǮΰ

⽨ƶΪũҵãŷ޳ĩڣձ1219ͣʮ־Ҳ1099굽1291Ү·˷⽨Ƶ⽨ʱǳսңձ15Ļ߽֮󣬱гսʱڣڼ䣬شϱ˴֡ձʿձսʱڴµʿʿΪŷ⽨սʿЩڵʱһĵλȨ
[END]

[ADVANCE_FUEL_CELLS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_QUANTUM_MECHANICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>ԴԼ<e>
[END]

[ADVANCE_FUEL_CELLS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ECO_TRANSIT>ϵͳ<e>
[END]

[ADVANCE_FUEL_CELLS_GAMEPLAY]
෢ȼϵأԼ<L:DATABASE_ADVANCES,ADVANCE_INTERNAL_COMBUSTION>ȼ<e>Իĸ<L:DATABASE_BUILDINGS,IMPROVE_ECO_TRANSIT>ϵͳ<e> <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ȼϵؼȡ䣬Ϊ¶Դ൱ȵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>
[END]

[ADVANCE_FUEL_CELLS_HISTORICAL]
ӹԪʮʮͣȫ˶ʯΪҪȼԴԻ޷ӵӰ졣ȼʯŷųжγЧӦЧӦȫȫ²ߵڹԪ21ͳȼϵؼͻƣǿʹöԻ˺ϵ͵ȼϣͻĶϵͳȼϵرúʯ͡Ҫɾ˲ṩҲ̫ܶ࣬ʱȫȾΣ
[END]

[ADVANCE_FUSION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CHAOS_THEORY><e>
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>װƼ<e>
[END]

[ADVANCE_FUSION_STATISTICS]

<L:DATABASE_UNITS,UNIT_FUSION_TANK>̹<e>
<L:DATABASE_BUILDINGS,IMPROVE_FUSION_PLANT>ںϵ糧<e>
[END]

[ADVANCE_FUSION_GAMEPLAY]
ڿƼ׷ѰԴϵһͻơ<L:DATABASE_BUILDINGS,IMPROVE_FUSION_PLANT>ںϵ糧<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ȡɾԴڲ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>

<L:DATABASE_UNITS,UNIT_FUSION_TANK>̹<e>ǼڶȽƼһĹ̹ˣ˺ںϿƼΪװϵͳϷǿ½ϲӡ 
[END]

[ADVANCE_FUSION_HISTORICAL]
Ȼ1950ͿʼзںϣֱʮĩѧҲųɹںϷӦ¯˷ԭӷѱںǵԭӺ˽ϳµԪʱԭӺ˱Ըƶܿ˷˴֮乲ͬĵųáԭӺںʱСͻתΪԴʮĩںϷӦƴΪµŨܵ罬֮ǰԭӺ˼ɵӵ壬ԭӺ˾߱١⼰밵ԭӺˣںϵԭӺˣṩӦ¯ȼϡ 
[END]

[ADVANCE_GAIA_CONTROLLER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SMART_MATERIALS>ԭ<e>
<L:DATABASE_ADVANCES,ADVANCE_GAIA_THEORY><e>
[END]

[ADVANCE_GAIA_CONTROLLER_STATISTICS]

<L:DATABASE_WONDERS,WONDER_THE_SOLARIS_PROJECT>̫ƻ<e>
<L:DATABASE_BUILDINGS,IMPROVE_GAIA_COMPUTER>ǿ<e>
<L:DATABASE_BUILDINGS,IMPROVE_POWER_SATELLITE><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PROCESSING_TOWER><e>
[END]

[ADVANCE_GAIA_CONTROLLER_GAMEPLAY]
ǿʹʺ໥ת <L:DATABASE_BUILDINGS,IMPROVE_POWER_SATELLITE><e> ռе΢̫ߣתԹرϵ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PROCESSING_TOWER><e>  <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PROCESSING_TOWER><e>ٽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> ڵĸǿġǿĿ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> תҪʡ 

ӵ޵ԴӦʱԴȱԾʧǿĹң֧װéǿҲʤ
[END]

[ADVANCE_GAIA_CONTROLLER_HISTORICAL]
ǿڹԪʮ͵ΰѧɾ͡ȣ׿ƼȾٽ׿Ƽۣ۵ʵӦñǸǿȻڸӦ޶ȾϣЧ뾶Զǿѧҿʼ˼ȫȾϵͳ֪ĿѧҴ.˿еĽ乹ǽתϵͳȾתΪϵͳͬʱҲԳΪԴ

ƶ̫ƻһϵʵ֤תǿеģҰȫ̫ƻǾܵģҪоʵнСѧҽ̫̽̽⣬ҿܻܡѧҼֽǿǿȫԵתӦȾ֮ݵԴ

ǿԶϵͳɣһڶ໷Ƶɵϵͳռе΢ӡ̫ܣʣȻǻὫת̶رķһֲڵرϵķϵͳǸǿϵͳУʵҪռװáɢڶ΢Ⱥ΢ȺԲ׽ˮСʵȾԴһǽռȻٰ䵽ɢȫеĸǿġǿģǿļලǿϵͳԴУΪд޾Դ²Ʒ
[END]

[ADVANCE_GAIA_THEORY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>׻е<e>
<L:DATABASE_ADVANCES,ADVANCE_ECOTOPIA>̬а<e>
[END]
 
[ADVANCE_GAIA_THEORY_STATISTICS]

<L:DATABASE_WONDERS,WONDER_THE_EDEN_PROJECT>԰ƻ<e>
<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>

[END]

[ADVANCE_GAIA_THEORY_GAMEPLAY]
۵ķ⿪һֳĻ׿ƼϵĳɾܴͣѰ˹壬Դݻٵ΢ҲԴΪչȾϵͳ

<L:DATABASE_WONDERS,WONDER_THE_EDEN_PROJECT>԰ƻ<e>漣 <L:DATABASE_ADVANCES,ADVANCE_ECOTOPIA>̬а<e>۹ɽ<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>̬ܷ<L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢<e>һٴݻĨɱһС<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>Ϸƻ˵ı֡
[END]

[ADVANCE_GAIA_THEORY_HISTORICAL]
˼ά̬а˶Ҳٽ˸۵о෢׻еʹģʹ׿Ƽ΢װ΢ϸƷ׻еܵĴ΢еˣ̬аĸԵ¼ƻϣ¿Ƽںϣ޸̬ƻȾĴҵ᰸ʹ΢ѰΪĹҵƷжȻĻѧԭϡ᰸ĿϣôȻظòȻعȻ

Ȼ¿Ƽһʼʱʹڻϣܿͱֲ̬ӣǷΥȾŷ涨չ̬̬Ǿ΢ϸװãзȻƷƷȣ̬ȫ籩ΧڹĺۼʹáȻعȻ ѱΪƫΪƼҲв棬ǧ׷ɳļֵ
[END]

[ADVANCE_GENETICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MEDICINE>ҽҩ<e>
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>
[END]

[ADVANCE_GENETICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_MOREY_STRIKER>Ǳͧ<e>
<L:DATABASE_WONDERS,WONDER_GENOME_PROJECT>ƻ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_HYDROPONIC_FARMS>ˮ<e>
[END]

[ADVANCE_GENETICS_GAMEPLAY]
ѧؿƼÿѧ˽⿪лDNAе֮ߡDNAдŴ룬ѧܾȷлͼϸɵ¼εķܳա

<L:DATABASE_WONDERS,WONDER_GENOME_PROJECT>ƻ<e>۴׶ȳɹ򣬸<L:DATABASE_ADVANCES,ADVANCE_GENETIC_TAILORING><e> <L:DATABASE_ADVANCES,ADVANCE_HUMAN_CLONING><e>оš<L:DATABASE_UNITS,UNIT_MOREY_STRIKER>Ǳͧ<e> <L:DATABASE_CONCEPTS,CONCEPT_GENETIC_AGE>ʱ<e>ǱͧӾ༰ٶϵƣʹʺִ  <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_HYDROPONIC_FARMS>ˮ<e>Ǿ߲ˡˮܱ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ڵ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[ADVANCE_GENETICS_HISTORICAL]
ԴӿѧڹԪ20ҶȥᣬΪDNAѧҼڽҿDNAµܡԪʮʮڣŴѧѽŴѧĻ򡣵ֱԪ21ͳŴѧҲɻƻɹ鶨Ȼֻ⿪ܵĵһѡʮ䣬Ŵѧҷ˴Ѷϵϣϵͳϸ졢ϻ˾޴չ
[END]

[ADVANCE_EUGENICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_CHAOS_THEORY><e>
[END]

[ADVANCE_EUGENICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>
<L:DATABASE_WONDERS,WONDER_GLOBAL_SURVEILLANCE_CENTER>ƽ<e>
[END]

[ADVANCE_EUGENICS_GAMEPLAY]
ƷȱݵĿѧƷĳʼĿ޸˻ȱݵĻĻƷ˿ѧҵû뵽ĸЧӦƷӦݡݵϡ
 
Ʒʹҵ <L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>ǿԣ⽻Ͻһչš
[END]

[ADVANCE_EUGENICS_HISTORICAL]
ƷŴѧоʷУ߸˾̾Ӧ֮һƷƳǴӲڳȥ벿ֻƲ˵ļƷʹøƷĳʵʼڹԪ20ĩŴѧҽ㼯ڵŴϣһȱݻ״ѪƶѪѧҺܿ㷢֣ü»ϸϸ¹ܵƷӡصŴಡͰ֢

ŴѧڹԪ 21 ҶʼԻƷڸӦʵ顣ŴѧѾԸеŴŴѧҸоǿԡŴѧҵʹ׿Խпŵĸӵ׿ԽĹؼܣʼҵص⽻ԱڹԪ 2095 ʮ¶ʮգϹ 150 굱죬⽻֯ƽġƽĵĿڱƽ׷ȫг
[END]

[ADVANCE_GENETIC_TAILORING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_EUGENICS>Ʒ<e>
<L:DATABASE_ADVANCES,ADVANCE_HUMAN_CLONING><e>
[END]

[ADVANCE_GENETIC_TAILORING_STATISTICS]

<L:DATABASE_UNITS,UNIT_KRAKEN>е<e>
<L:DATABASE_BUILDINGS,IMPROVE_CORNUCOPIC_VATS>ʳﳧ<e>
[END]

[ADVANCE_GENETIC_TAILORING_GAMEPLAY]
ǿѧһ<L:DATABASE_ADVANCES,ADVANCE_HUMAN_CLONING><e>ǰһо 켼˿Զ ͯһͿԡɳΪ߸ֲͬԵš

<L:DATABASE_BUILDINGS,IMPROVE_CORNUCOPIC_VATS>ʳﳧ<e>ʹû켼Դ <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ļġ 

<L:DATABASE_UNITS,UNIT_KRAKEN>е<e>ǷǳѶԸˮͻ
[END]

[ADVANCE_GENETIC_TAILORING_HISTORICAL]
ŴѧҸݹԪ21ǰŴѧش֣ʼлƵоŴѧøеĻƷݽʹŴѧܸıлDNAϸֲͬ򡣰.˹ŴѧʵڻоȡͻƣŴѧץȡһλ룬Զƻ򣬴ԡ

һһֻзĳ򣬾ŴƺӦѧҿʼԿɱжʵĶӦõҵϣԶûƻõĻټϡʹӵж
[END]

[ADVANCE_GEOMETRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BALLISTICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>
[END]

[ADVANCE_GEOMETRY_STATISTICS]

<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e>
[END]

[ADVANCE_GEOMETRY_GAMEPLAY]
෢ѧ֮ڳսĵѧϡ<L:DATABASE_ADVANCES,ADVANCE_BALLISTICS>ѧ<e> һս㵯켣ԹʮҪ Ҳѧķչ<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e>
[END]

[ADVANCE_GEOMETRY_HISTORICAL]
ӹԪǰǧ꿪ʼ෢չ׷صļϵͳԼԪǰǧ꣬ʹʮϵͳ򵥼״ΪѧϣڼѧиԵͻƣϣ˽˹衢֤ȸݣΪѧԵ𣬲Ϊǧļѧоּ
[END]

[ADVANCE_GLOBAL_DEFENSE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_RADAR>״<e>
<L:DATABASE_ADVANCES,ADVANCE_SUPERSONIC_FLIGHT>ٷ<e>
[END]

[ADVANCE_GLOBAL_DEFENSE_STATISTICS]

<L:DATABASE_WONDERS,WONDER_THE_AGENCY><e>
[END]

[ADVANCE_GLOBAL_DEFENSE_GAMEPLAY]
ȫƼ˵ִѵĳɹҵ˽<L:DATABASE_WONDERS,WONDER_THE_AGENCY><e>漣ϷЧʵķϵͳ
[END]

[ADVANCE_GLOBAL_DEFENSE_HISTORICAL]
Ԫ20°ҶĽƲߡȻڵڶսжͬ˹һӣʶ̬Ĳʹչϵ񻯡սоԻ˴ʹ˴˶ܽţȡöԷ鱨úѡԵڶս40䣬֮һֱűƽ̨°ӿĵս

Ϊ˷ƶԷȡƼǿ˵оֹģֵΨһĿļռ鱨Ȼ֯սǰѴڣսʱſʼݹϵҪɫ
[END]

[ADVANCE_GLOBAL_ECONOMICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_JET_PROPULSION>䶯<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATE_REPUBLIC>˹<e>
[END]

[ADVANCE_GLOBAL_ECONOMICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_Z_FREIGHT_TRANSPORT><e>
<L:DATABASE_CONCEPTS,CONCEPT_CAPITALIZATION>ʱ<e>
<L:DATABASE_WONDERS,WONDER_HOLLYWOOD><e>
[END]

[ADVANCE_GLOBAL_ECONOMICS_GAMEPLAY]
ȫ򻯱ʾҵӪĽŲԽ˹硣ţȫҵҲƵ

ִ£<L:DATABASE_UNITS,UNIT_Z_FREIGHT_TRANSPORT><e>ȡ <L:DATABASE_UNITS,UNIT_CARAVAN>̶<e>  <L:DATABASE_UNITS,UNIT_Z_FREIGHT_TRANSPORT><e>͵Ļ<L:DATABASE_UNITS,UNIT_CARAVAN>̶<e>ó׸ΪռҲ<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>  <L:DATABASE_CONCEPTS,CONCEPT_CAPITALIZATION>ʱ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Խ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>תΪ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>  <L:DATABASE_WONDERS,WONDER_HOLLYWOOD><e>ȫ򻯵Զ죬ƷֲƷ鼰ϵг 
[END]

[ADVANCE_GLOBAL_ECONOMICS_HISTORICAL]
ʮĩʮһͳ羭ȫ򻯶巢չνûΰ롣ŷصĲŵԽйӡȡޡŷ෢չйҵгǲϽƵ͡ɵĵͨǽԼչйңԽ󲿷ֵĹĸܷչйҵ߶ܻݣȻЩΪ輼ظнʵʱ߳ĹԼĻȻȨĲԼԻ˺ȴǱĴۡ⣬ҽĸӴѿҸ֮Ĳࡣŷľʼһɳ죬ڹᡢ˱Ϣøƶƶı³

ʱɢȫҪһȫ֮ʹԭϵƷĴϵͳȫˡ·ͬӴϵͳ֧羭áܻӭƷӰƬȻҶԼƬҵ뼰ɼ˵ҲΪɹӰƬҵɢء͸ӰƷɢأӰƬҵΪӰԶȫҵ 
[END]

[ADVANCE_GLOBAL_COMMUNICATIONS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_DEFENSE>ȫϵͳ<e>
[END]

[ADVANCE_GLOBAL_COMMUNICATIONS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ANTI_BALLISTIC_MISSILES>ɵϵͳ<e>
<L:DATABASE_WONDERS,WONDER_GLOBESAT>ȫ<e>
[END]

[ADVANCE_GLOBAL_COMMUNICATIONS_GAMEPLAY]
ȫͨѶ˵ȫһͻƣ߿Ƽķϵͳ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>÷ɵϮĺ˵<L:DATABASE_WONDERS,WONDER_GLOBESAT>ȫ<e>漣й߱ڵͼϼейӡеӵ<L:DATABASE_WONDERS,WONDER_GLOBESAT>ȫ<e>ңԼӵоһһԼȡսԡ⽻ϵҪơ 
[END]

[ADVANCE_GLOBAL_COMMUNICATIONS_HISTORICAL]
1866꿢Ĵ󺣵׵籨¿Խ;֮šȻ󺣵׵籨ֻ׳ͨѶ·֮ܿͳ˵绰ߣϸͨѶ˾ĪîȫͶʮڶʮͲеͨѶ·µ硣1974꣬һҵսڶʮһͳ½Լǽ紮ǵ绰֮󣬾ƫԶĽ䣬ҲͨѶ·ĺǷΧ֮ڡȫҲþ͸װ˴ӰļǼȫصĶӵƼĹҵԼȫһһʷǰֱӼصй
[END]

[ADVANCE_GUIDED_WEAPON_SYSTEMS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_COMPUTER><e>
<L:DATABASE_ADVANCES,ADVANCE_RADAR>״<e>
[END]

[ADVANCE_GUIDED_WEAPON_SYSTEMS_STATISTICS]

<L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e>
[END]

[ADVANCE_GUIDED_WEAPON_SYSTEMS_GAMEPLAY]
ϵͳ֮󣬼<L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e>Ѳ߮ɵܴңԶľ׼ĿꡣȻȱӵͷ޼Ѳ߮ɵشˡ 
[END]

[ADVANCE_GUIDED_WEAPON_SYSTEMS_HISTORICAL]
ϵͳսɵװ˵ִ׼Ŀ꼰صȹܡ෱࣬ӷ̹˵շɵս֧֡սսŸ͵ĵɵսľֲ³ͻվ洬սװʽĵɵըɵзʹó˺üʮꡣ 
[END]

[ADVANCE_GUNPOWDER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ALCHEMY><e>
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>
[END]

[ADVANCE_GUNPOWDER_STATISTICS]

<L:DATABASE_UNITS,UNIT_INFANTRYMAN>ǹ<e>
[END]

[ADVANCE_GUNPOWDER_GAMEPLAY]
ҩ֮󣬲ɱٸıװսʽ<L:DATABASE_UNITS,UNIT_INFANTRYMAN>ǹ<e>ǲһ֣֮ߣ֮Ȼʧɫ 
[END]

[ADVANCE_GUNPOWDER_HISTORICAL]
ȻһΪҩԴйҲ֤ʾҩǰȷġ1304꣬˷ʷϵһһǿܣװҩͷŷʮġʮͿʼûҩֱ17ĩŽҩΪըҩںƽ;˵·ȻҲսС

ҩʯۡľ̿γɡڻҩʹòƵԭϡ15ͣˮľƵܸѸĥҩ19ͣԷĽĥȡĥҩĹߡ 
[END]

[ADVANCE_HORSE_RIDING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BALLISTICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
[END]

[ADVANCE_HORSE_RIDING_STATISTICS]

<L:DATABASE_UNITS,UNIT_MOUNTED_ARCHER><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_TRADING_POST>ջ<e>
[END]

[ADVANCE_HORSE_RIDING_GAMEPLAY]
ථѱƥսռ֮󣬿óסսͶȷǿԶУó׻ΧҲš

<L:DATABASE_UNITS,UNIT_MOUNTED_ARCHER><e>ƥٶȡųԼ<L:DATABASE_UNITS,UNIT_ARCHER><e><L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_TRADING_POST>ջ<e>ܴٽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e> 
[END]

[ADVANCE_HORSE_RIDING_HISTORICAL]
ʱѱƥʵɿȷǼѱţȮ֮ԶʷѧҵƲ⣬סһ֧ӡŷпȶƥʳ塣

˵кü;ƥﻹҪǣƥ𼸽Ĺϵƥֲͻˡƥ׷ţֻҪһ㣬սܴ¸ҵðռǰңԶĹȡǽƥ֣˶;ʿ䣬תľȵȡ
[END]

[ADVANCE_HT_SUPERCONDUCTOR_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FUEL_CELLS>ȼϵ<e>
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
[END]

[ADVANCE_HT_SUPERCONDUCTOR_STATISTICS]

<L:DATABASE_WONDERS,WONDER_FIELD_DYNAMICS_LABORATORY>ʵ<e> 
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MAGLEV>Ÿг<e>
[END]

[ADVANCE_HT_SUPERCONDUCTOR_GAMEPLAY]
³ѧϵһɾͣ˺óŵ¿Ƽظһ㳬Ȱֱصȴ豸

<L:DATABASE_WONDERS,WONDER_FIELD_DYNAMICS_LABORATORY>ʵ<e>˵ <L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ѧо߷塣ʵҳΪͻԿƼзģ۹<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MAGLEV>Ÿг<e>ڵرٶȳԽ½Ͻͨʽϵͳ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>乤ߣܴضµƶΡ 
[END]

[ADVANCE_HT_SUPERCONDUCTOR_HISTORICAL]
巢ѧҳзڳʹõĳ塣೬ʵĺʪȹУҲǳƣҪڼµĻ²ܷӹá޵ϵԣʹóΪԴʹųֲܵĵ֮ѡҪҽѧϡʿѧӼ;

ʮһУѧзάֳԵĺϳմɸʡϾĴЩȫµĸ³֮ǰĳӦ÷ΧΪ㷺³ΪŸгƼ˼ıùʦзʱٳ300ӢĸٴŸг

³Ҳѧо档ʵҽ³ϡ;Ļϣÿѧҵǰδежʵ
[END]

[ADVANCE_HULL_MAKING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SHIP_BUILDING>촬<e>
<L:DATABASE_ADVANCES,ADVANCE_GEOMETRY>ѧ<e>
[END]

[ADVANCE_HULL_MAKING_STATISTICS]

<L:DATABASE_UNITS,UNIT_LONGSHIP><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PORT>ۿ<e>
[END]

[ADVANCE_HULL_MAKING_GAMEPLAY]
ѧԺΪҵܹܴܳҷ˵Ĵֻ<L:DATABASE_UNITS,UNIT_LONGSHIP><e>䴬ܺ͵ĺΡ
[END]

[ADVANCE_HULL_MAKING_HISTORICAL]
Ȼطƽ˾ǳˮƤۡСԲõúܶ࣬С۶ľ촬ķչȴûʲô̫Ӱ졣ľٿմƳɵϸСӹԪǰͿʼʹáάöջľķʽʽǵԶ󴬡ںֻһᷫƽڴرչֳάŵ㡣Լ45絽75֮䣬ǾάذڹԪ 1000 꽫.ɭҪߡܺˡˡӢ˼¹Ҳսóʹóֻά˴ɺɴ׳١
[END]

[ADVANCE_HUMAN_CLONING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ܿƼ<e>
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e>
[END]

[ADVANCE_HUMAN_CLONING_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_INCUBATION_CENTER><e>
[END]

[ADVANCE_HUMAN_CLONING_GAMEPLAY]
ิƹܸƳ覵ĻĿƼ

<L:DATABASE_BUILDINGS,IMPROVE_INCUBATION_CENTER><e>Ů˵ֱ̥֮࣬ɸƹС<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[ADVANCE_HUMAN_CLONING_HISTORICAL]
ิƹ̿˵ǴӸ׸ıĿƼȻһʼڶʮͼɹľٶ˼飬ȻѧҲӼŬɸ˵룬ڿ˴ڽ̡ѧĽǶิƹ̣⿪Ŵ롢Ծƶջʵ̫ѿܡƻɹ֮־˺ܾõʱ䣬ѧҿʼоЩǿⴴġʮһĩѧҳɹϳɳ࣬ҳɹֲʵϡŰʮţһ˵ڼʥĦῨĻġĻѧ豸ϸ̥ڽڣı鲼ءӴ಻پеḶ́ӵС 
[END]

[ADVANCE_INDUSTRIAL_REVOLUTION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>
<L:DATABASE_ADVANCES,ADVANCE_MODERN_METALLURGY>ִұ<e>
[END]

[ADVANCE_INDUSTRIAL_REVOLUTION_STATISTICS]

<L:DATABASE_UNITS,UNIT_MACHINE_GUNNER>ǹ<e>
<L:DATABASE_BUILDINGS,IMPROVE_FACTORY><e>
[END]

[ADVANCE_INDUSTRIAL_REVOLUTION_GAMEPLAY]
ҵִתɹΪ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_BUILDINGS,IMPROVE_FACTORY><e>ƻΪ۶<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> <L:DATABASE_UNITS,UNIT_MACHINE_GUNNER>ǹ<e>װܹս
[END]

[ADVANCE_INDUSTRIAL_REVOLUTION_HISTORICAL]
Ӣʷѧŵ.ȣ1852-83Ƚҵһ˹Ϊ֪ѧߣùҵ1760굽1840Ӣ÷չʱʼʷѧҽҵһʸ㷺κδũҵֹҵתΪҵĹҡҵıڿƼᾭüĻϡ

ڿƼϵĸıʹԭϣúԴԼʯȼ⣬֯֯»ԭϵٶȡϵͳֹϸÿԱԼרĹѧõҵϣҲ˾޴Ӱ죬ʹȻԴӣҲʼҵʱڣ䡢ͨѶƼѸٴִͷɻ籨ߵ綼ڴʱڷ

ᾭüĻϵת䣬Ҫ˿ڶĴͳУ˽׼ţƸ·ǣķΧΪ㡣ΪƸŹҵó׵𣬽ˣΪ˵Ĺҵó׸ƿ۹ֶܵΡȻ˽׼ȴһףȨ౻ҵв׼ΪμϵһµĹߴ෴ӳ˹ҵת󡣻ĻҪתҪ¶λ˵ĽɫùıĹʱĹ˶˻Աܹ涨ơ˽׼˶ʼֶԽ͸˼ֵ֮˼ƳƳĲ𲽼١̷ܹЧܴ¹ҵĻУټԶһڵ壬ļ֮䣬Ļϵĳͻ
[END]

[ADVANCE_INTERNAL_COMBUSTION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_OIL_REFINING><e>
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>
[END]

[ADVANCE_INTERNAL_COMBUSTION_STATISTICS]

<L:DATABASE_UNITS,UNIT_TROOP_SHIP>˱<e>
[END]

[ADVANCE_INTERNAL_COMBUSTION_GAMEPLAY]
ȼ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>;Ļе豸֮һҲáҵóռĶԴ<L:DATABASE_UNITS,UNIT_TROOP_SHIP>˱<e>ܽС;͵䣬ҲԽдĺ·䡣
[END]

[ADVANCE_INTERNAL_COMBUSTION_HISTORICAL]
ȼʮͷʱǵȡڴڣзҪҳеȼҩķҳʵȼڣҪҳܱտռмԵȼȼϣҪȼѸظתֻǰߣֱ1859ŵڰ轨˵һ߼ɹ棬Բõӻȼ˹1878꣬¹Ұͼĳ̣CѹCCȼȼӴĳȼΪ͵Ĺҵ;ѡ˹ΪԴΪȹ¯ҪñˣάַҲϵ͡

ȼͬʱҲǳĶСʹ˱ƶ϶档
[END]

[ADVANCE_IRON_WORKING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BRONZE_WORKING>ͭ<e>
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
[END]

[ADVANCE_IRON_WORKING_STATISTICS]

<L:DATABASE_UNITS,UNIT_SWORDSMAN>ʿ<e>
[END]

[ADVANCE_IRON_WORKING_GAMEPLAY]
ǱͭҪۣԴҪḻĽԭϣŹұ𷽷ݽΪʹս̬һ׶Ρ

<L:DATABASE_UNITS,UNIT_SWORDSMAN>ʿ<e>ǼĲӣʺϡ
[END]

[ADVANCE_IRON_WORKING_HISTORICAL]
ڹԪǰǧСϸǣ࿪ʼʹþƹȡͭΪҪԭϡԪǰͣйӡ󲿷ֵкΧѳΪõĹòϡ Ϊϵƴ󲿷ԭȡáͭҪֲͭ϶ϡ١ȻȻԴмŴԺֵսʱƽҪϣ͡
[END]

[ADVANCE_JET_PROPULSION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MODERN_METALLURGY>ִұ<e>
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>
[END]

[ADVANCE_JET_PROPULSION_STATISTICS]

<L:DATABASE_UNITS,UNIT_BOMBER>ը<e>
[END]

[ADVANCE_JET_PROPULSION_GAMEPLAY]
䶯γ<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>װķɻٶȸ죬ߡ <L:DATABASE_UNITS,UNIT_BOMBER>ը<e> 䱸棬ԳУװ
[END]

[ADVANCE_JET_PROPULSION_HISTORICAL]
Ԫ1930꣬Ӣĺչʦ.ؾʿרȻҲзƵ棬Ƿ.صԳΪִ漼״ʽӦá Ԫ1935꣬.ǰW-1棬ڹԪһһ״δظķɻˡ50꣬Ľ䶯ڶսĩڣսʼۣԪһ꣬һҵһӢǳ֣ȻڹԪһΪص¹ͣʹáһݽзвԵҵǲ707ڹԪһʼҵС

䶯նѧʹ̫շгΪܡǳз䶯ʹԱʻɻܳԽ߱ǿĻЯ̫ա
[END]

[ADVANCE_JURISPRUDENCE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_WRITING>д<e>
[END]

[ADVANCE_JURISPRUDENCE_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_COURTHOUSE>Ժ<e>
<L:DATABASE_WONDERS,WONDER_CHICHEN_ITZA><e>
[END]

[ADVANCE_JURISPRUDENCE_GAMEPLAY]
ƶ׼ķģʹ򡣷ɹ淶ǲƲȨʲĹؼ衣
 
<L:DATABASE_BUILDINGS,IMPROVE_COURTHOUSE>Ժ<e> ˷ƲãƶִзоʹʵԽ͡ <L:DATABASE_WONDERS,WONDER_CHICHEN_ITZA><e>漣ǿƷ﷢ 
[END]

[ADVANCE_JURISPRUDENCE_HISTORICAL]
ѧϰɣ༴жѧϵмѴڡȶ̶ͨڷϵķǺĦȷ䣬̷˰ͲƲŴӵķϵͳǲʿʱռʩ֯ɵķ䡣Ϊִѧϵͳ
[END]

[ADVANCE_LIFE_EXTENSION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CYBERNETICS>񾭻еѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_GENETIC_TAILORING><e>
[END]

[ADVANCE_LIFE_EXTENSION_STATISTICS] 
<L:DATABASE_BUILDINGS,IMPROVE_BODY_EXCHANGE>彻<e>
[END]

[ADVANCE_LIFE_EXTENSION_GAMEPLAY]
ٿƼһ׶Ρ<L:DATABASE_BUILDINGS,IMPROVE_BODY_EXCHANGE>彻<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e> ʹлܽʶתһ¶塣ʹӳֱͬ١
[END]

[ADVANCE_LIFE_EXTENSION_HISTORICAL]
Żʹ˶ŴѧϽиһоʹǿΪԼ壬ӳѭʱ䡣彻ʹ˼ӵϵװãԽԼʶӾɴת´ԡϵͳҲ¼ϣ֮תƵϵͳתĹ̸˳ƾٿƼһ  
[END]

[ADVANCE_LIQUID_BREATHING_APPARATUS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MEDICINE>ִҽѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
[END]

[ADVANCE_LIQUID_BREATHING_APPARATUS_STATISTICS]

<L:DATABASE_UNITS,UNIT_SCOUT_SUB>Ǳͧ<e>
[END]

[ADVANCE_LIQUID_BREATHING_APPARATUS_GAMEPLAY]
Һ̬Ľչʹ̽ĺΪܡҺ̬ǱˮͧѹաڷڳһҺ壬ʹѹ


<L:DATABASE_UNITS,UNIT_SCOUT_SUB>Ǳͧ<e> ӦҺ̬Ǳͧɸܵøˮ²ӡ
[END]

[ADVANCE_LIQUID_BREATHING_APPARATUS_HISTORICAL]
˵ǼȶӵĻڹԪ20͵Ĵʱ䣬赲Ժ̽⡣зҺ̬ϵͳҪǩṩʵѹԹԻýβоʾ˵ķǽṹͬɷͬṹͬߵĤ 仰˵Ȼ;Щ΢ֱ𣬵߻ͬһʡβԤע̼ҺΪĽ𣬴˼ʹβܻάܡഩϿԿѹװҺ̬ϵͳҿϿȡ뺣ɴҺ̬ϵͳھϳɹӦãΪǱͧ
[END]

[ADVANCE_MASONRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e>
<L:DATABASE_ADVANCES,ADVANCE_STONE_WORKING>ʯ<e>
[END]

[ADVANCE_MASONRY_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_AQUEDUCT><e>
<L:DATABASE_WONDERS,WONDER_GREAT_WALL>ﳤ<e>
[END]

[ADVANCE_MASONRY_GAMEPLAY]
ʯ칤ҪששѧʯשʹʯڵϽֲͬʽĽ
 <L:DATABASE_BUILDINGS,IMPROVE_AQUEDUCT><e> <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ǽˮ͵Զ 

<L:DATABASE_WONDERS,WONDER_GREAT_WALL>ﳤ<e> ʯ칤뵯Ե֤
[END]

[ADVANCE_MASONRY_HISTORICAL]
ڹԪǰ4000ĳЩط񰣼ӵ˱׼ʯ칤ռʯ칤յԭ੤ëʯʯëʯ˲ʹֲڽʯʯԭҰʯʯëʯɲйʯͷɣŹ⻬ܱյĽ档ĳЩʹˮճżʹνġʯ칤ա

ϵı죬ദʯ칤ղϵķӰ졣ɰҡʯҡƴҡҺҵʯģΪĽϡڲ˹ĽȺɷ̫Եשʯ칤ճΪŴ˵Ҫܣʯ칤ռʹԴȡáҰȫŵ⡣ 

˽ʯ칤ӦãͳεĵͬԣҲ˳Ӧʯ칤ճɾǵĹϵͳ˵ĹϵͳӸ¬Сϸǣ԰֮ңṩڵĹԡҡϴּ䡢Ȫ豸ĸɾˮ

йڹԪǰͣﳤ漣֮һڻ1500Ӹʡֱӱʡﳤǣйⱱԡﳤǽʯͷɣٸﳤʯ칤Եķ
[END]

[ADVANCE_MASS_MEDIA_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ECONOMICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>
[END]

[ADVANCE_MASS_MEDIA_STATISTICS]

<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>
<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_OUTLET_MALL><e>
[END]

[ADVANCE_MASS_MEDIA_GAMEPLAY]
<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION><e>֮ʽýʱ<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION><e>ܴ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ľû<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>ԶӰڡ [END]

[ADVANCE_MASS_MEDIA_HISTORICAL]
Ȼʮͳ㲥Ǵ󲿷ҪšԴ˶ʮĩȴѹԵȡ㲥һԾΪý塣ʮʮ䣬ӳܿƼƳ³£ǿѶŵ·Լɨԭ׷ЩƼΪִӵз1932꣬㲥˾ʹһֳΪӳܵӰչܣȻѶŽܻʹ߹ܣɹʵһȫõԭɵĵӡ1950ַ꣬ɫ̨Ҳʼڰ׵ӽĿӳΪͥĹ̶豸ȡ㲥ΪҪԴ1960ӴĹңڶʮĩ漸һӰ죬εĻ֣ɼӵħ 
[END]

[ADVANCE_MASS_PRODUCTION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ECONOMICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_OIL_REFINING><e>
[END]

[ADVANCE_MASS_PRODUCTION_STATISTICS]

<L:DATABASE_UNITS,UNIT_FRIGATE>Ѳͧ<e>
<L:DATABASE_UNITS,UNIT_DESTROYER><e>
<L:DATABASE_CONCEPTS,CONCEPT_INFRASTRUCTURE><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_SONAR_BUOYS>ɸ<e>
[END]

[ADVANCE_MASS_PRODUCTION_GAMEPLAY]
<L:DATABASE_BUILDINGS,IMPROVE_FACTORY><e>ƷƼɽ<L:DATABASE_UNITS,UNIT_FRIGATE>Ѳͧ<e><L:DATABASE_UNITS,UNIT_DESTROYER><e>ҿԽе <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ֱԻʽתΪ <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_SONAR_BUOYS>ɸ<e>ǺսΪҪķ 
[END]

[ADVANCE_MASS_PRODUCTION_HISTORICAL]
ҵ빤ʱʹþͻԶ̶ȣʵϽ˾оյĹ뼼ʦڹԪ1920ͣϵͳϷչԪ1913꣬λݵ϶һƶʹΪִ״ʹ÷Ĵʼ֮һǲҵʱҲǷҵĺءغĻ飬ȶʷϡ𿪳ɵϣÿһرѵĹΡʱ붯оĽʹϵͳʱ붯о̩˹Ϊ׵ĹѧɣڹԪ19ĩ20ͳġ

籩רҵ͹ͱ׼ɱƳƷƳƷƷʡڷɻҵӰر
[END]

[ADVANCE_MASS_TRANSIT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INTERNAL_COMBUSTION>ȼ<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATE_REPUBLIC>˹<e>
[END]

[ADVANCE_MASS_TRANSIT_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_PUBLIC_TRANSPORTATION><e>
[END]

[ADVANCE_MASS_TRANSIT_GAMEPLAY]
Լ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e><L:DATABASE_BUILDINGS,IMPROVE_PUBLIC_TRANSPORTATION><e>ṩڻŷǺ˷֮һѡ  ԽȫȾ
[END]

[ADVANCE_MASS_TRANSIT_HISTORICAL]
ڽСƳС󶼻֮áִмƻͨǽй滮Ϊҵӡҵסլй滮ѧƸӵĴϵͳʹͨڳɱͣͨЧ

ϵͳʼʱ˽ӵвתΪϵͳʮָӣתɱ߰ʹطӹܴϵͳ̶ֻͣ·ߺͷǹ̶·ߡ̶·ϵͳ·Լ߼ܡƽ漰»ʽйϵͳǹ̶·ʺϽнֵ빫·Ρ еϵͳʹöֻ֡ˮ洬Ҳóֻƣʹͨڵĳ˿д  
[END]

[ADVANCE_MEDICINE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PHARMACEUTICALS>ҩ<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION><e>
[END]

[ADVANCE_MEDICINE_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_HOSPITAL>ҽԺ<e>
[END]

[ADVANCE_MEDICINE_GAMEPLAY]
зִҽѧʹ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> ܹʼ <L:DATABASE_BUILDINGS,IMPROVE_HOSPITAL>ҽԺ<e><L:DATABASE_BUILDINGS,IMPROVE_HOSPITAL>ҽԺ<e>彡ٽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>
[END]

[ADVANCE_MEDICINE_HISTORICAL]
Ԫ19ͳҽʹ΢ѧ˽ȫṹȫصҽرǵ¹ҽ̵ʶϣȡÿϲĽչԪ1833꣬νڲѧͰִѧսڣѧֲ᡹ˡⱾ֪Ľ̿Уϸѧϵķ֡յѧֲᣬʹѧڵ¹Ϊһſѧ 

ҽѧڹԪ1800һڿѧͼķչҽѧоЧʹܽҿأ˽ǶϵͳԪ1900ڣҩѧͻƣִҽѧһʱ  
[END]

[ADVANCE_MODERN_METALLURGY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_IRON_WORKING><e>
<L:DATABASE_ADVANCES,ADVANCE_AGE_OF_REASON>ʱ<e>
[END]

[ADVANCE_MODERN_METALLURGY_STATISTICS]

<L:DATABASE_UNITS,UNIT_IRONCLAD>װ׽<e>
[END]

[ADVANCE_MODERN_METALLURGY_GAMEPLAY]
ִұھơȳݽִұǿȸǿᡢ;㷺Ľ<L:DATABASE_UNITS,UNIT_IRONCLAD>װ׽<e> ӦִұԸķ
[END]

[ADVANCE_MODERN_METALLURGY_HISTORICAL]
ִұǴӿʯȡ;ԵĿѧ빤աȻұҪӦҵ;棬ұҲͽĻѧԭӽṹйء߱ѧ֪ʶŵϲͬϽ𡣹Ԫǰ4500꣬Ǽм׵ұʯʱýͭΪԭϣװκʵƷϺܿںӴɰɳ̲зֵġطֵĽͭάȻĽ״ֻ̬ҪϴʹͼɡұϵĳǷֽ˵ͭģFķǣԴӽ˽ȡԴоƽ򣬸˽ʱ١ 

Ԫ19ͳڣཫִнѧĽ㼯Ȼ̷ǳӣԾӸ߲¡ľ촬ϸװףװ׽װ׽ʹսԱڹԪʮ°ҶȫɽĴֻǰװ׽֧˺20ꡣұϵĽʹ۸Ҳһᣬ;ԪĽ  
[END]

[ADVANCE_MONARCHY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_RELIGION>ڽ<e>
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>
[END]

[ADVANCE_MONARCHY_STATISTICS]

<L:DATABASE_GOVERNMENTS,GOVERNMENT_MONARCHY><e>
[END]

[ADVANCE_MONARCHY_GAMEPLAY]
Ϸڿѡ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮һʺڻ׶εĵ۹ 
[END]

[ADVANCE_MONARCHY_HISTORICAL]
ǽȨһϵ塣ͨϮľΪԪסǴйŵ۹õ塣ʮʮ͵Ƶ뼯ȨǸչĶͨǾ䣬ɡס⽨ڵչձޡޡ޼ŷޡЩƹ20ͣȻļλרͳΣĲ塣 
[END]

[ADVANCE_NANO_ASSEMBLY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ܿƼ<e>
[END]

[ADVANCE_NANO_ASSEMBLY_STATISTICS]

<L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>
<L:DATABASE_BUILDINGS,IMPROVE_NANITE_FACTORY>׹<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_TUNNEL><e>
[END]

[ADVANCE_NANO_ASSEMBLY_GAMEPLAY]
΢ϸƼϵͻƴװƼķչ<L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>װƼ<L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e><L:DATABASE_BUILDINGS,IMPROVE_NANITE_FACTORY>׹<e>У΢ϸеװϸӵ壬<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_TUNNEL><e>½زӵԺԽ
[END]

[ADVANCE_NANO_ASSEMBLY_HISTORICAL]
΢ϸƼǰݷΧĿѧоĿҪзСʮڷ֮һߵ壨ͷҪϸһ򱶡΢ϸƼݻĹУ𲽶ӵҵҽѧԴԵӰ졣΢ϸƼķչʼڶʮĩ׶Ƚ׻е֮ϸСĳ֡￪ֻ΢¼ĴšȻڵĳƷȱʵԣ˽׶εķչȴзԱ˼ʵĻǵԴ΢ϸƼʵʵá

ڿѧܹ߹Ե׻е֮ǰǾѷֳװСӵļķ׹ڸҵԴӽ̼Ѽľһлֱ塣ҵĸ壬ҲܹͬװƼڵãܹǴͳ壬޷ʯ׽취װƼҵ˿ǰıʹû˹Ҳ䵽̭ˡ
[END]

[ADVANCE_NANO_MACHINES_PREREQ]
Ҫ 
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>΢װƼ<e>
<L:DATABASE_ADVANCES,ADVANCE_TECHNOCRACY>Ƽ<e>
[END]

[ADVANCE_NANO_MACHINES_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_AQUA_FILTER>ˮװ<e>
<L:DATABASE_WONDERS,WONDER_NANITE_DEFUSER>΢ϸ˵װ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_MINES>׿<e>
[END]

[ADVANCE_NANO_MACHINES_GAMEPLAY]
׻еǼϸ΢װã׻еִڶ಻ͬĹܣӦ޶ڲСڷӵļݹϡ

<L:DATABASE_BUILDINGS,IMPROVE_AQUA_FILTER>ˮװ<e> Ӧ׻еˮԴˮװʹ˿Իøɾˮٽ˶гɳ

<L:DATABASE_WONDERS,WONDER_NANITE_DEFUSER>΢ϸ˵װ<e>漣ɲرкֶΣ˺սв   

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_MINES>׿<e> ʹ׻е󺣴Դ
[END]

[ADVANCE_NANO_MACHINES_HISTORICAL]
ӹԪ2122ͣѧз׿ƼӦãӦðһʹ΢ԴҲΪԼСΪ׳߶ȵĻˣ;ܶһֵĹѰҲϵкǽ˳ˮװãоˮϸ󡣳ˮװʹ΢ϴߡ书ǴũҵˮˮȳˮԴȡˮർˮ΢󹤡󣬲ϴʹײɿ󷽷ı󹤡ںӺͺˮУֹߢȡԴ  
[END]

[ADVANCE_NANO_WARFARE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>׻е<e>
<L:DATABASE_ADVANCES,ADVANCE_PLASMA_WEAPONRY>罬<e>
[END]

[ADVANCE_NANO_WARFARE_STATISTICS]

<L:DATABASE_UNITS,UNIT_INFECTOR>ɢ<e>
<L:DATABASE_BUILDINGS,IMPROVE_MICRO_DEFENSE>΢<e>
[END]

[ADVANCE_NANO_WARFARE_GAMEPLAY]
׿ƼڹҵͿѧϻʷͻơȻ׿ƼӦھϣΪν΢

<L:DATABASE_UNITS,UNIT_INFECTOR>ɢ<e>ʹ<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>

<L:DATABASE_BUILDINGS,IMPROVE_MICRO_DEFENSE>΢<e>ǵֿ΢еΨһֶΡ΢һʹ׿Ƽ΢кЧӦ
[END]

[ADVANCE_NANO_WARFARE_HISTORICAL]
з׿Ƽ֮ӦڹҵҵϣҲʼѰͷӦ΢ķԪ22ĩҶĿѧҷչЯﲡԭ΢΢жʱͷ˹ԲϸȲԭ΢װûѣȾ˺¾Ⱥˡǣȫûа취΢Ҳ޷궨֮ԭûʵķжʩ˭λأ

΢ܵз΢Ű⣬Աʹ΢ӳĿ״̬ ΢ܱ궨΢΢λã֮ʹ޺΢ƿҸƣͷʱչɢĲԭ塣಻з΢ֽս̬΢ϸռ䣬ֲԼƻעǱܡ   
[END]

[ADVANCE_NATIONALISM_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PRINTING_PRESS>ӡˢ<e>
<L:DATABASE_ADVANCES,ADVANCE_FASCISM>ǿȨ<e>
[END]

[ADVANCE_NATIONALISM_STATISTICS]

<L:DATABASE_UNITS,UNIT_SPY><e>
[END]

[ADVANCE_NATIONALISM_GAMEPLAY]
һ˫УһǿкȺ֤ԽһΪ⽻սˡ

<L:DATABASE_UNITS,UNIT_SPY><e> ˹ҳϡκˣкͼҪԾߵ߸ԵϢռ֯
[END]

[ADVANCE_NATIONALISM_HISTORICAL]
ݽֵüһʵҪչǣʹע⵽ϣԵĲ̶ΡԹʱһ֪ԼĳһضСĳһڽ̡ĳһ塣ֱոĩڣŷ˲ſʼҵĸε򣬲һҪɽ塣ǶԹҵҳδγʱһЩӿԷ֣ҶҪȻڽ̻ϵ󲿷ҪڹĸƷ⽻ս塢ƫִʿȺִͨΪǼͬʡ  
[END]

[ADVANCE_NAVAL_AVIATION_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_TACTICS>ս<e>
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>
[END]

[ADVANCE_NAVAL_AVIATION_STATISTICS]

<L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>
[END]

[ADVANCE_NAVAL_AVIATION_GAMEPLAY]
ֶ֧ԺԣףʡȻɿվͧԽСͽṩսЧ棬ɻƣ谭˿վֽ֧ͧԶ
[END]

[ADVANCE_NAVAL_AVIATION_HISTORICAL]
ڹԪ20͵ĵһʮ֧亣սĽɫսսѲ󽢡սȫ죬ӵлԵƻ빥룬Դں䰶ĿꡣӵһսʼӢдֻʵ飬ڽͧƽװ壬ṩɻһأһ׽Ԫ1920ĩڣһҺĸʽ뺣ۣڵڶսʱĸѸٶϷԵĶԭսĺսλʮ˺ս

ؿվɳڹԪ20ҶսǿȨսۣĸǿʵȼĸڹԪ21ͳΪ⽻ִߣ档 
[END]

[ADVANCE_NAVAL_TACTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_CANNON_MAKING><e>
[END]

[ADVANCE_NAVAL_TACTICS_STATISTICS]

<L:DATABASE_UNITS,UNIT_SHIP_OF_THE_LINE>սн<e>
<L:DATABASE_BUILDINGS,IMPROVE_BATTLEMENTS><e>
[END]

[ADVANCE_NAVAL_TACTICS_GAMEPLAY]
սھոʱںݳִս<L:DATABASE_UNITS,UNIT_SHIP_OF_THE_LINE>սн<e> <L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>ļ±֡<L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>Ľʹܽ<L:DATABASE_UNITS,UNIT_CANNON><e>ĴʻȫսܷӸǿĻ 
[END]

[ADVANCE_NAVAL_TACTICS_HISTORICAL]
ʼǸҪͳĺھڴͷβ¥ߴԶԵои߶ơŴԽԽأǽڸߴʹֻȶΣա˼ǽڴ¥ж£мװ壬Զͽ׼װ塣䶯λĿǽڽɫΪ˵ǽɱΪĿģԴڵҪǶˣΪڶ׼нĴΦͷߣʹ˿ɷдõнʧں档  

սݽıǨһӣڽͧƣһֳСʱָӹ´ȫӳдͣһýڵдӵõ磬ûκѷͧ͵棬¶ȫڶڿ¡ڹԪʮͣսн֣һ仰սнʺϩսϡ 

Ÿʹýսı콢ʦʼѴø󣬵һȼսнЯ136Ŵڣֲָڼװϡһȼսн̫޴󣬲ǽӵȻȼսнȫ175Ӣգڼװװ74ڣսнٶȿ죬и߻ԣڹԪ19ĩսδǳʱ
[END]

[ADVANCE_NEURAL_INTERFACE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HT_SUPERCONDUCTOR><e>
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e>
[END]

[ADVANCE_NEURAL_INTERFACE_STATISTICS]

<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>
<L:DATABASE_BUILDINGS,IMPROVE_VR_AMUSEMENT_PARK>ʵ԰<e>
[END]

[ADVANCE_NEURAL_INTERFACE_GAMEPLAY]
ϵװƼĲɾ͡ʹܽϵװãĽӿװö˵ѹ׸ꡢ̡ĻȽӿװ

<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>ϵװǱϵͳ˼ٶȣе

<L:DATABASE_BUILDINGS,IMPROVE_VR_AMUSEMENT_PARK>ʵ԰<e> ֳͬοͷڸԼĸй硣
[END]

[ADVANCE_NEURAL_INTERFACE_HISTORICAL]
Ԫ21ͳŴѧоŴѧҽҿϵͳܡȻҽѧʶȻĵϵͳŴѧֻܽϵͳϵͳᣬܽ

Ԫ2016꣬Ŵѧо˾ϵͳϰ壬˹ŴѧΪרҵһϵװõԭͻܲܽɹ켣װãڼĻʾ֮ϵװÿԽڵĵӻѧ壬ҽ֮תΪָ
 
񾭼ͻƣòʹͶʽڸϵװá󣬵һҵϵװýгȻϵװãǸ˴򸽼ͷϣƳ߼ʽϵװãиϸݸϵͳ 
[END]

[ADVANCE_NEURAL_REPROGRAMMING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ܿƼ<e>
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_INTERFACE>ϵװ<e>
[END]

[ADVANCE_NEURAL_REPROGRAMMING_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_BEHAVIORAL_MOD_CENTER>Ϊ<e>
[END]

[ADVANCE_NEURAL_REPROGRAMMING_GAMEPLAY]
鼼Ըıͨ·ĳĿǷֹ޷ԤΪвܻӭ˼

<L:DATABASE_BUILDINGS,IMPROVE_BEHAVIORAL_MOD_CENTER>Ϊ<e>һ <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>鼼Զﷸʹ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ż͡
[END]

[ADVANCE_NEURAL_REPROGRAMMING_HISTORICAL]
Ԫ2020꣬ѧŴѧרɵоŶӣоɿϵͳ滻Ĵϸ֮ϸϵͳӦ÷ǳɹҽƴԵļ޸幦ϰҿŴԲ䣬ʹ˻ظһ

Ԫ21ĩǿִ֯Ϊ鼼ﷸΪ˸Ϊģﷸ󣬿طᡣڷ˴ڣʹ˷򣬾ʹ񾭸鼼죬ΪΪΡ
[END]

[ADVANCE_NUCLEAR_POWER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_QUANTUM_MECHANICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_GUIDED_WEAPON_SYSTEMS>ϵͳ<e>
[END]

[ADVANCE_NUCLEAR_POWER_STATISTICS]

<L:DATABASE_UNITS,UNIT_NUCLEAR_SUBMARINE>Ǳͧ<e>
<L:DATABASE_UNITS,UNIT_NUKE>˵<e>
<L:DATABASE_BUILDINGS,IMPROVE_NUCLEAR_PLANT>ܵ糧<e>
[END]

[ADVANCE_NUCLEAR_POWER_GAMEPLAY]
ƼȻϣͬʱҲδһӰ<L:DATABASE_BUILDINGS,IMPROVE_NUCLEAR_PLANT>ܵ糧<e>ṩ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ɽȾ԰ȫĵ<L:DATABASE_UNITS,UNIT_NUCLEAR_SUBMARINE>Ǳͧ<e>ȡϾɵĲͶ <L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e≯ԶݻҲ

Ȼ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>˵Ǿ൱˾ֵһں˵ɳʱĳƻϷȾԣһҪھ³ͻжú˵ 
[END]

[ADVANCE_NUCLEAR_POWER_HISTORICAL]
1938꣬¹ѧҰͼ.Լ.ʷ˹˺ѱ䡣ǽײˣ˻ҪصԪأⷢ˺ѱӦӵӻԭӵԭӺ֮󣬻ʹͬһԭӽṹΪ̻ͷųܡ٤Լ³ɵӡЩ³ɵֻᵼԭӵķѡһķѹ̣ӦԴԴĺܡѧۣܿƺӷѵӦȴͳȼ͡˹ú糧Ϊɾĵ1950ĩԼ1960˽ҵܵ糧ɹĺܵ糧ˮΪӦ¯ȴװá1960ڼ70ڣԺܵ糧˵һɳ죬ƲɵʮΪ½ԼǶԺܵ糧Ӧ¯ۻ־壬ʼ½

1954꣬һҺӶǱͧݺſʼۡŨˣСͷӦ¯ȫҪӦʹݺŵˮºиʱ䣬踡ˮ档ĲɺӶ֮󣬸͡ǿǱͧҲԽ죬Ӵڶʮͺ볹׸ı˺սıʡ

зȺܵ糧Ҫ硣ͳѲ߮ɵװӵͷʱѱӦöѱԭӵը㵺飬˵ھú˿־ʵ
[END]

[ADVANCE_OCEAN_FARING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_BUREAUCRACY><e>
[END]

[ADVANCE_OCEAN_FARING_STATISTICS]

<L:DATABASE_UNITS,UNIT_CARRACK>װ̴<e>
<L:DATABASE_WONDERS,WONDER_EAST_INDIA_COMPANY>ӡȹ˾<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FISHERIES>泡<e>
[END]

[ADVANCE_OCEAN_FARING_GAMEPLAY]
Զд촬ĽʵִģԶ䡢óס<L:DATABASE_UNITS,UNIT_CARRACK>װ̴<e>ʺ̽սĴ<L:DATABASE_WONDERS,WONDER_EAST_INDIA_COMPANY>ӡȹ˾<e>ӵоҵĴ˿ضҵͳ壩

ԶпƼ֮󣬼ɽ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FISHERIES>泡<e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ɲϵ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[ADVANCE_OCEAN_FARING_HISTORICAL]
ʽǡΦĳ֮ŷ촬ҵƫֿɿϷ˵ĴơڴԼԪ1200β֮һشת䡣ˮĴ塢бΦٶΦˣת佫Ϊ۲۵ԶֻܹУҲ˳纽С

ʮ֮ǰŷ޴ΪһΦڵкԼװǷ˫ΦڵʽǴӢGrRe DieuӳĽṹǸΪ2.5:1װ˵ڶΦʮʱڴȼװ̴ЩＯ֮ش߰ٵһǧ֣װΦԼ緫ƽ̷Ĵװ·װũڼڡװ̴ǵʱߵĴڷأǰĴػ࣬Φװõķ緫߱ЯﺽʱĶʮĩʮͳػƣֱӦʱŷó׻󡣹ó׼˿͡ʺϺĴֵ仯Ī⡢Σķķˣ˳ͻ
[END]

[ADVANCE_OIL_REFINING_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
<L:DATABASE_ADVANCES,ADVANCE_RAILROAD>·<e>
[END]

[ADVANCE_OIL_REFINING_STATISTICS]

<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>
<L:DATABASE_BUILDINGS,IMPROVE_OIL_REFINERY>ͳ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_DRILLING_PLATFORM>ƽ̨<e>
[END]

[ADVANCE_OIL_REFINING_GAMEPLAY]
ͿƼɾȼ͡͹Ȼɱ߰أ͵Ľȫе<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>

Ͷ<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>Ǻս¿ٽ֡ˮǱͧˮϵĴûһǰȫġ
[END]

[ADVANCE_OIL_REFINING_HISTORICAL]
ԭķ֮һˮȵԭͣڱˮķеԵ͵¶ȿʼΪ̼ͬ⻯ڲͬ¶¶Ȳõģǻӷͣú͡ϾɵʽͳὫеĲ豸ϲ͡Һͣ²ʯ͡

ʮĩͻӷ͵󲻸ߣʹõƿʼռҲú͵Щ̵ö࣬һֱҪȼ֮󣬶͵űըԵļִȼռԭ͵ʼվӸ߲£ԭڶʮ͵Ҳʱ
[END]

[ADVANCE_OPTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>
<L:DATABASE_ADVANCES,ADVANCE_OCEAN_FARING>Զ<e>
[END]

[ADVANCE_OPTICS_STATISTICS]

<L:DATABASE_WONDERS,WONDER_GALILEOS_TELESCOPE>٤Զ<e>
[END]

[ADVANCE_OPTICS_GAMEPLAY]
ԶһĹѧչ˿ѧоĽ  <L:DATABASE_WONDERS,WONDER_GALILEOS_TELESCOPE>٤Զ<e>֤̫ϵʵ̫ΪĵģƷ˼Ƕ汾ʼŲɵ
[END]

[ADVANCE_OPTICS_HISTORICAL]
ȻŴ˼ϣ˶ԹԶЩʶ˽⣬ѧſѧһֱҪʮͲŽʮǰʮ꣬ѧ٤ȽĹ۲õԶ٤Խͬߴ硢ǿȵ͸ͬһУԶǰù㷺ͬҲΪȷʶ·ѧңƤ..أ˹ᰲ.˹Լ.ţٶѧоչڹ֮ʵĸۡ
[END]

[ADVANCE_PHARMACEUTICALS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DEMOCRACY><e>
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
[END]

[ADVANCE_PHARMACEUTICALS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_DRUG_STORE>ҩ<e>
<L:DATABASE_WONDERS,WONDER_PENICILLIN><e>
[END]

[ADVANCE_PHARMACEUTICALS_GAMEPLAY]
ҩܽ͵۹ʣܿƸ༰Ｒ̵۹彡

<L:DATABASE_BUILDINGS,IMPROVE_DRUG_STORE>ҩ<e>һھҩóи˿ڳɳ졣

<L:DATABASE_WONDERS,WONDER_PENICILLIN><e>ҽ;Ϊ㷺ҩַ֮󣬶Ե۹˿йס
[END]

[ADVANCE_PHARMACEUTICALS_HISTORICAL]
ȻҽҩҩӹŴոʱѹΪڽܣ1617׶سҩʦᣬȴҩҵɳΪһרҵղķ˹һȨҩʦҵʳƷӻ̶ԴʱֻҩʦĻԱ졢ҩǾӪҩʦ̵ꡣⴻ¼ʮʮҩѧʵڶĸһ

1546꣬һҩ䣨ҩƷԼѧҩƷָϣڵ¹Ŧױڴ֮ǰҩƷƳɷݡŨȼΪ졣ҩҲ֮ڰ1561˹1564׶أһһˣ׶ҩǵһҩ䣬ȫӢԲô˵䡣

1841꣬ӢЭҩˣĿҪṩҩʦѧ֤Ļҩѧ֪ʶӴʱҩѧʽΪһſѧִҩʦҽʦͬȵλһѧ̵ϽҩѧҩϷ£ڵʹøҩһ¡ǿЧҩƷ
[END]

[ADVANCE_PHILOSOPHY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DRAMA>Ϸ<e>
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
[END]

[ADVANCE_PHILOSOPHY_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ACADEMY>ѧԺ<e>
<L:DATABASE_WONDERS,WONDER_ARISTOTLES_LYCEUM>˹½̳<e>
[END]

[ADVANCE_PHILOSOPHY_GAMEPLAY]
ѧ˰֮ѧ֪л˼⡣<L:DATABASE_BUILDINGS,IMPROVE_ACADEMY>ѧԺ<e>ǳѧϰѧġ<L:DATABASE_WONDERS,WONDER_ARISTOTLES_LYCEUM>˹ѧԺ<e>ʷʽѧоġ
[END]

[ADVANCE_PHILOSOPHY_HISTORICAL]
ʷУѧһǣϣĵphilosophia""Ŷغ⡣ѧ֪ʶ̽˽¡¡ʡ죬Ҳͼ˼̽ิӵ˼ȷԭѧĺΪʡЩΪѧ׷Ѱ̽˵˼Ļȫѱѧʡģر綨⡣ѧһǿڸκϵ̡̽Ϊѧĵԣѧ֮ԷΪѧ߼ѧζѧ˼̵ĻʷѧĻĽ 
[END]

[ADVANCE_PHYSICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GEOMETRY>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_AGE_OF_REASON>ʱ<e>
[END]

[ADVANCE_PHYSICS_STATISTICS]

з<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>
[END]

[ADVANCE_PHYSICS_GAMEPLAY]
籾ʡԹϵ֮۲ݱ䣬Լԭţѧ۴ѧϵͻƣϷи<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зš
[END]

[ADVANCE_PHYSICS_HISTORICAL]
ʱľPhilosophiae Naturalis Principia Mathematica (1687棬Ȼѧѧԭ)ţһڿѧоѪᾧʮĩѧ̱Ȿѧ೤ĵĴ⡣ҲΪնṩѧȷһмϵĶɡţĸ͸˶ɣԽһиѧйص󣬻ѧȻ

ķںһϣѧѧĽ㡣ţѧԺ۽ǶȼȻ󣬰ԴʡҲʶѧѧѧʵԣԶӰ졣ţٵĳɾӰѧĺоֱʮ͡
[END]

[ADVANCE_PLASMA_WEAPONRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_UNIFIED_PHYSICS>ͳһѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_FUSION>ں<e>
[END]

[ADVANCE_PLASMA_WEAPONRY_STATISTICS]

<L:DATABASE_UNITS,UNIT_PLASMA_DESTROYER>罬ս<e>
<L:DATABASE_UNITS,UNIT_LEVIATHON>Ҫ<e>
[END]

[ADVANCE_PLASMA_WEAPONRY_GAMEPLAY]
罬ͳսȫµĴԪͬ<L:DATABASE_UNITS,UNIT_PLASMA_DESTROYER>罬ս<e>Լ<L:DATABASE_UNITS,UNIT_LEVIATHON>Ҫ<e>ɼΪ޴˺˾Īưս
[END]

[ADVANCE_PLASMA_WEAPONRY_HISTORICAL]
罬ֱں֮󣬲ųΪϾ߿ԵĿƼԭͻĵ罬ѧҴ.׵оɹΪװҪ罬սƻΪ˵ϡЩֻзĿ귢ӹڽ⴫ͳװףĿ˵ĵϵͳȫ̱ΪһѺ޷ķ罬սϼս̶ȣǿһдװӦ罬вװ
[END]

[ADVANCE_PRINTING_PRESS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_IRON_WORKING><e>
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>
[END]

[ADVANCE_PRINTING_PRESS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_PUBLISHING_HOUSE><e>
<L:DATABASE_WONDERS,WONDER_GUTTENBERGS_BIBLE>ڱʥ<e>
[END]

[ADVANCE_PRINTING_PRESS_GAMEPLAY]
ӡˢȽ˴ӡ鼮ʱ估<L:DATABASE_BUILDINGS,IMPROVE_PUBLISHING_HOUSE>ӡˢ<e>֮յɢΪףӵӡˢĳе<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ˮ׼

<L:DATABASE_WONDERS,WONDER_GUTTENBERGS_BIBLE>ڱʥ<e>ֳӡˢڴȹ̵۹ڽ
[END]

[ADVANCE_PRINTING_PRESS_HISTORICAL]
ӡļ÷ʱ̶ɵľӡˢӡˢƼԻݵˡ͵Сʮһйȷ˻ӡˢ˺ܽİŰӡļȻӵйʹƼûгչȥ

ŷȲľӡˢʮ͡ҷ׷׳ľƻּΪӡˢߣѹϣӡˢ1450꣬ڱƶʹõĻָѹӡʹãһֽӡˢε塣Ȼ䣬ӡˢĻезȻάһ¡  

[END]

[ADVANCE_QUANTUM_MECHANICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PHYSICS>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_COMPUTER><e>
[END]

[ADVANCE_QUANTUM_MECHANICS_STATISTICS]

з<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>
[END]

[ADVANCE_QUANTUM_MECHANICS_GAMEPLAY]
ѧ˹汾ʵۣرѧţٴͳ<L:DATABASE_ADVANCES,ADVANCE_PHYSICS>ѧ<e>Ϊ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e> <L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>оļΪ<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>
[END]

[ADVANCE_QUANTUM_MECHANICS_HISTORICAL]
ţٵҪۼ塢塢ĹϵѧҪ̽ǽСΧЩùŵѧҲ͡1800Խ󲿷ѧҶţٵѧΪʥַȻڶʮͳţѧѾԽͲ·ֵ󣬱˵ѧҿʼڴԭӼڵĵӡԭӺʱõѧԭȻͳѧδȫԭӺһ󣬱ɱԼӷ䡣ѧҲÿѧҵһӡԭӵԼԭӺ
[END]

[ADVANCE_RADAR_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_AVIATION>طɻ<e>
[END]

[ADVANCE_RADAR_STATISTICS]

<L:DATABASE_UNITS,UNIT_MOBILE_SAM>շɵ<e>
<L:DATABASE_BUILDINGS,IMPROVE_FLAK_TOWERS><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_RADAR_STATIONS>״վ<e>
[END]

[ADVANCE_RADAR_GAMEPLAY]
״Ǿ¼ءԤһ󲽣⡢൱Զеĵзӡ

<L:DATABASE_UNITS,UNIT_MOBILE_SAM>շɵ<e>״׷١Ŀ꣬Է׼ȷȿ˵һɱĵضԿշɵ  <L:DATABASE_BUILDINGS,IMPROVE_FLAK_TOWERS><e>״зսеķ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_RADAR_STATIONS>״վ<e>⵽Զĵзӡ㹻ʱ䱸սӭо
[END]

[ADVANCE_RADAR_HISTORICAL]
״Ϊߵ粨Զ⣩⡢׷١ԶĿĵŲ̽ԭĿ괫͵Ųٹ۲ⷴĻ壬ͨҲΪĿ꣬пǳ塢Ұ״жǷڣλüٶȣܲΡ״ĿԼװûҪ㣬߱κ׼ȷԶ

193040״ƼݽʱڣΪϵȻ󲿷ֵ״зɾڶʮĩ״Ҳõɺơ۲⼰صҵ;ϵðսװãշɵ״վЩװõĿ꼴Ϊϼض
[END]

[ADVANCE_RAILROAD_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BANKING>ƶ<e>
<L:DATABASE_ADVANCES,ADVANCE_MODERN_METALLURGY>ִұ<e>
[END]

[ADVANCE_RAILROAD_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_FOOD_SILO>ʳ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_RAILROAD>·<e>
[END]

[ADVANCE_RAILROAD_GAMEPLAY]
·ϵͳķչԹųɳٶʾӰ졣 <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_RAILROAD>·<e>ܹɸӵʳϵͳҲó;м<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>Ϊձ顣
[END]

[ADVANCE_RAILROAD_HISTORICAL]
ͷ1804Ӣ˹ڵĻͷڴһʼĻеҲ걸зµʣҲ죬.ʷٷɫĹʦڻ𳵼ϵĹף·øΪʵá1825꣬ʷ˶ټֶ·˾˻ؿּ͡˹·˾1830꣬ʷٷ޲ЯִʽͷӪҵ1841꣬Ӣг1300졣
[END]

[ADVANCE_RELIGION_PREREQ]
Ҫ

[END]

[ADVANCE_RELIGION_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_SHRINE><e>
<L:DATABASE_WONDERS,WONDER_RAMAYANA>Ħ<e>
[END]

[ADVANCE_RELIGION_GAMEPLAY]
ڽĻҪ֮һڽ̿˵ǷɼṹǱ˴˲塢УҲͼԴڱٹ̵⡣ڽҸ<L:DATABASE_BUILDINGS,IMPROVE_SHRINE><e> <L:DATABASE_WONDERS,WONDER_RAMAYANA>Ħ<e>Ӱ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[ADVANCE_RELIGION_HISTORICAL]
ڽ̳̽ڵԼ͵Ĺϵ֮⣬δ֮ͥڽʽͨҪ¼ٰ죬ļȵȡ˾ȷڵڽʷɫʡڹϣ˵аݼΪҪĽɫڽ̹¼񻰳Ϊֵزġ˽ԼеĶλĿ̽Ȥ˿ѧ˼Ĵš  
[END]


[ADVANCE_ROBOTICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
[END]

[ADVANCE_ROBOTICS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_ROBOTIC_PLANT>˹<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AUTOMATED_FISHERIES>Զ泡<e>
[END]

[ADVANCE_ROBOTICS_GAMEPLAY]
֮ഫͳĹԶ<L:DATABASE_BUILDINGS,IMPROVE_ROBOTIC_PLANT>˹<e>ܴ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AUTOMATED_FISHERIES>Զ泡<e>ڻ˿Ƽ֮ں<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e> [END]

[ADVANCE_ROBOTICS_HISTORICAL]
ִ߱൱ЧʵҵԲѰнΪʧ͵ķĹҪĲǳĹԱά߲ȱԱҪͽĶ֧ʷöԸ˵ĵʱʲԣҪײԱĹҪȫϵͳԱΪ󣬹Ҫϲ桢Ͷ⣬ڶӰ쵽ӯߡ

ִĹҵӻƼҵ˿еԲ۸Ľ๤УװµԲĻԱ½㲻ԱҲ͡˿ƼùԻȡ͹ڴڵĹУǾܣԹ˲ǲͻĻ˲רΪһƵԶ˵ҵӻ˿Ƽϻ࣬ûеȡ͵ຸԼ͵ĲִͬĹֻҪżάޡ˹ȡȫĴͳתᾭüĻĺ壬ʮˡʮ͹ҵŬһϦʧȥֵڹҵǰĹʱҲԱȡҲʼУԱ˸ȫųˡ
[END]

[ADVANCE_SHIP_BUILDING_PREREQ]
Ҫ

[END]

[ADVANCE_SHIP_BUILDING_STATISTICS]

<L:DATABASE_UNITS,UNIT_CATAMARAN>СԲ<e>
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[ADVANCE_SHIP_BUILDING_GAMEPLAY]
˴͸úеĺ<L:DATABASE_UNITS,UNIT_CATAMARAN>СԲ<e>½زӺǳԽп絺̽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NETS><e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܲɼĺе<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>
[END]

[ADVANCE_SHIP_BUILDING_HISTORICAL]
ľġͷĴϷƤƳɵƤͧӹŴޡޡеȺŷ޼ƽԭѾ㷺ʹãԶɻݵԪǰһǧꡣƤͧʺںǳʹãҪڴ漰䡣ƤͧʺϴϵĺУΪϵĿ˶ƤͧĽṹ˵޷ܡƤͧܺҲ졣ľޣ޷ľȱиϴľĹߵ˵Ƥͧѡ
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[ADVANCE_SLAVE_LABOR_PREREQ]
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<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>
<L:DATABASE_ADVANCES,ADVANCE_RELIGION>ڽ<e>
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[ADVANCE_SLAVE_LABOR_STATISTICS]

<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>
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[ADVANCE_SLAVE_LABOR_GAMEPLAY]
ūƶʷΪһ£ַ˴˵ĵ¡̶ȡˣѡԷǳԸǿ˽׼ĵ۹ɽ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e><L:DATABASE_UNITS,UNIT_SLAVER>ū<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ż°Ϊū

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>ҪūΣԼߵĹڵε<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
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[ADVANCE_SLAVE_LABOR_HISTORICAL]
ūƶǷԸūƶȡƶ£˱˴ȨūƶձڹŴᣬԭʼȴٳūԲɼΪᣬΪЩȱūײ㡣ԭʼҲȱūľΪūƶȺҪĸūе˽

Ȼūƶȷеʼʱʵɿʷūƶȴй̳Ԫǰ18͵12ֱͣʮڼ䣬ū˿ڵ֮һһ붼СʷжἰūƶҲڹӡȼжά˾ϮѰڹūгн׵ūѧۣūƶԭΪҪЧﷸΪﷸΪūԶֱɱԵáԴΪΣūƶֱʮͣձϵÿĻȦ
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[ADVANCE_SMART_MATERIALS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CYBERNETICS>񾭻еѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_NANO_WARFARE>΢<e>
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[ADVANCE_SMART_MATERIALS_STATISTICS]

<L:DATABASE_UNITS,UNIT_DREADNAUGHT>ηǱ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MEGA_UNDERSEA_MINES>Ƚ<e>
[END]

[ADVANCE_SMART_MATERIALS_GAMEPLAY]
ͲʿɹŸ߶ȽеԪ֮

<L:DATABASE_UNITS,UNIT_DREADNAUGHT>ηǱͧ<e>ˮ½֣Ͳ֮ɻԵЧ

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MEGA_UNDERSEA_MINES>Ƚ׿<e>Ͳʽɣܴߢȡ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
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[ADVANCE_SMART_MATERIALS_HISTORICAL]
ܹ̬ӳڴ̼صͲʣʮ׶Եѹˮʽ֣ˮ¶ڸ»ѹ֮ʱ糡ʮͣͲϵзŸ߿Ƽϼմɵ˱ըԵĳɳͲ϶΢ȽĻϵͳơӦķʽһѹͻǿȸԽκδͳʡʵϣлܶʹͲʣƶ˵ԴӦЩǺֳ̽񲻿ɻȱһ
[END]

[ADVANCE_SPACE_FLIGHT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FUEL_CELLS>ȼϵ<e>
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
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[ADVANCE_SPACE_FLIGHT_STATISTICS]

<L:DATABASE_UNITS,UNIT_SPACE_PLANE>̫շɻ<e>
<L:DATABASE_BUILDINGS,IMPROVE_ORBITAL_LABORATORY>ʵ<e>
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[ADVANCE_SPACE_FLIGHT_GAMEPLAY]
 <L:DATABASE_UNITS,UNIT_SPACE_PLANE>̫շɻ<e>Ƿ䵽̫գȻϷͼϵһн

<L:DATABASE_BUILDINGS,IMPROVE_ORBITAL_LABORATORY>ʵ<e>ÿѧܲܵƽʵʩܴ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
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[ADVANCE_SPACE_FLIGHT_HISTORICAL]
1957104ţʷ1Ƿ䵽ϡ˾̫֮ռƻѾҵĵжԾϵΪ1958131շǵһǣ̽1ţֻʷĸ¡ڽʮ䣬ɹ˳ǧοѧͨѶ졢ȸֲͬ;Ǽ̫̽ͬʱҲˡδ˵̽1961412׶Ƚϵ1969720Ա档

1981421գ̫շеĶʮ꣬ĺɻɹաһ̫պеҪ̱Ϊɻ׶ʹõ̫շɻ͸̫գԷɻеͬʽ½㣬档Ķʮ䣬෢˲ĺɻִпѧо

2047꣬Һ첿Ŀѧҷ˵һܹҪΪҵҵͻƿɷڼŵؽ䡣ԺɻԭΪ̫շɻȽĸܲģԱ岻Ħʱĸ£ȼϵؿƼƽͻ档
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[ADVANCE_STONE_WORKING_PREREQ]
Ҫ

[END]

[ADVANCE_STONE_WORKING_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_CITY_WALLS>ǽ<e>
<L:DATABASE_WONDERS,WONDER_PYRAMIDS><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FORTIFICATIONS><e>
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[ADVANCE_STONE_WORKING_GAMEPLAY]
ථʹʯ֮Ҳѧ˲ʯ֪;ʯٽ֮ΪߵԵĽġʯռ֮ǰǴľͷǽ˽ľͷȴܵ򼰻ֵв

ʯƼ֮󣬼˽<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_BUILDINGS,IMPROVE_CITY_WALLS>ǽ<e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FORTIFICATIONS><e>Լ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e><L:DATABASE_WONDERS,WONDER_PYRAMIDS><e>
[END]

[ADVANCE_STONE_WORKING_HISTORICAL]
ʯĻ˽ļʼʷǰʱʱѰŸΪοãסȻѨµĶܴЩڵķͨʹˮࡢӼԴиʯͷשΪġСʯͷΪеĳǽԪǰǧ꣬ˡ˷ֱչ˲ͬʯŴڱѰžʯǾտɵש͵ıʽ̳˽޴ʯҰ൱Զľ룬Խ
[END]

[ADVANCE_SUPERSONIC_FLIGHT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_JET_PROPULSION>䶯<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATE_REPUBLIC>˹<e>
[END]

[ADVANCE_SUPERSONIC_FLIGHT_STATISTICS]

<L:DATABASE_UNITS,UNIT_INTERCEPTOR>ػ<e>
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[ADVANCE_SUPERSONIC_FLIGHT_GAMEPLAY]
ٷмзԳԽٶȷеķɻ<L:DATABASE_UNITS,UNIT_INTERCEPTOR>ػ<e>ķɻٶȵƣԻԵ 
[END]

[ADVANCE_SUPERSONIC_FLIGHT_HISTORICAL]
19471014գվУ˹.E.Ҷʻ˾XS-1ʵǵһԳٷеķɻηп˵ǷɻƼ¸Ŀʼã೬ٷɻ׷Ƴдܴﵽ2գϵķٶȡ

ҵ;ϣֻЭͺܳٷеĿͻȴӴ˸ı˿սıʡʽϵͳ׷װԼԤϵͳ߸߶ȺըػʱرװáҪȻЩɻڼڹĿ꣬ٴݷڵ̡ǿ½Ƴʽսɻķи߶ߣٶ죬Զ֮ǰɻܡЩɻԸ߳ٷУ屶ϣҪر죬Ӧ˷ɻĥĸ¡
[END]

[ADVANCE_TANK_WARFARE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INTERNAL_COMBUSTION>ȼ<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION>ŷ<e>
[END]

[ADVANCE_TANK_WARFARE_STATISTICS]

<L:DATABASE_UNITS,UNIT_TANK>̹<e>
[END]

[ADVANCE_TANK_WARFARE_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_TANK>̹<e>ִսǳ֮󣬽½սµĲΡٶȼ<L:DATABASE_UNITS,UNIT_TANK>̹<e><L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>๦ҲЧʵĵ֡ 
[END]

[ADVANCE_TANK_WARFARE_HISTORICAL]
̹зҪĶҳװܷĹҪܴԽһսŢߵͲƽսװ˴ӳĻǹСھڣ̹ܹҼǿݵսɱըԵ˺¹ڶսĹУΪ̹зȷ棬ڵ̹зһνѸٵʱڡ

¹̹˾ʼ˼սڵ¾̹ѸгɿǰĶΣԵ˵ǰδĹơڴս꣬1939-41¹̹˾һ·ݿ࣬δ֡1943꣬¹˱ʽ̹ˡװ75ڣǰ̹˵ʽ̹ӵоѵƼ¾ҲηĻʽ̹ˣװ88ڡ˾Ψһ¹̹ƥеĹҡ1944꣬Ƴװ122ٵڵ˹̹ˡ

ս̹֮Ҫ̹ˡĪ̹˼װھ󣬸Ϊ׼ȷڣװҲǿҲΪǿִ̹Լ50أװǿ棬30-40/Сʱٶڹ·ϼۡ
[END]

[ADVANCE_TECHNOCRACY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_COMMUNICATIONS>ȫͨѶ<e>
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[ADVANCE_TECHNOCRACY_STATISTICS]

<L:DATABASE_GOVERNMENTS,GOVERNMENT_TECHNOCRACY>Ƽ<e>
[END]

[ADVANCE_TECHNOCRACY_GAMEPLAY]
Ƽ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>̽ѰԶϵģƼŵ۹ᳫ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧз<e>ڿƼܹѸٲϿ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>߱<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>Ҳ<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ȫ¸о<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[ADVANCE_TECHNOCRACY_HISTORICAL]
ƼֽȻͬѧڻݻ࣬ſƼ壬ΪѧĽвҵĽ֮ɢĶӡǿȨӡѧߣǳżȨĴΪȨǿеϵȳֵĿƼŹҵĹ̻ϸ׼ƶȣƶ츳ӣرǿѧƼ츳һСҵŶ׼ɷεгУóס

Ȼ˵гھϾ䶯ƶԼṫȨ˿ڼʼΪҵĳظ󲿷ֿƼŶȤȱȱǽ츳˲ģȻһԴ˷ѡΪҪ󣬶ԹųڽϼѻȺڣƼſʼά򡣼ϵͳ޿ײ룬ϵԴԴﷸƼݼӢͳΣַɣԼԿѧ̽ǰĿȡ
[END]

[ADVANCE_THEOLOGY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_BUREAUCRACY><e>
[END]

[ADVANCE_THEOLOGY_STATISTICS]

<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>
<L:DATABASE_BUILDINGS,IMPROVE_BASCILICA><e>
<L:DATABASE_WONDERS,WONDER_HAGIA_SOPHIA>ʥǴ<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_THEOCRACY>Ȩ<e>
[END]

[ADVANCE_THEOLOGY_GAMEPLAY]
ѧоڽڽʵеѧʡѧҾܲȨΣҵѵʦ

Ҳ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>˽<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e> <L:DATABASE_BUILDINGS,IMPROVE_BASCILICA><e>Լ<L:DATABASE_WONDERS,WONDER_HAGIA_SOPHIA>ʥǴ<e> <L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>
[END]

[ADVANCE_THEOLOGY_HISTORICAL]
ѧоϵۡࡢ硢ԼĩѧʡѧǻרеһѧʡԴϣѧҰͼԪǰ428348 BCͼȿѧоˡȻͼѧҪֵ̽ϣ֮񣬶ạ̊́Լ̽ʼڰͼ˼ѧض˼롢ڽ̵ͽͼΪԼҳһԡ߼˼ĸʵȻʷԼ߼ӳԡʹһ¡

Լȴǣ浽۵ڽпѧЩ˵ǺܲǡġˣѧǴﵽ˲Ľ壬ǿЧҲṩ˻ڽ̷壬ȨεĻ 
[END]

[ADVANCE_TOOLMAKING_PREREQ]
Ҫ

[END]

[ADVANCE_TOOLMAKING_STATISTICS]

<L:DATABASE_UNITS,UNIT_WARRIOR>սʿ<e>
[END]

[ADVANCE_TOOLMAKING_GAMEPLAY]
칤ߵ˵๤ҵʷشͻơԴԭϣʳľģõĵߣ˵·

칤߿Ƽ֮󣬼<L:DATABASE_UNITS,UNIT_WARRIOR>սʿ<e>ϷȳֵĲӡ
[END]

[ADVANCE_TOOLMAKING_HISTORICAL]
࿪ʼ칤ߣɻ˷ʷǰʱʱܽʯͷΪھɱиĹߡථȻ(ľʯͷ)붯ﲻܹ֮֮ͬʼȻ칤ߵļܣЩԭ֮һһǧһǰܲݽ˹̹ԭʼˣȶýʯľϣΪոõĵߡɻݵԪǰ4500꣬ʱȽͭװƷ⣬F鳴νƤƤνľͷҪ״ֵңӾµ棬ʺҵҪĹߡ
[END]

[ADVANCE_TRADE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>
<L:DATABASE_ADVANCES,ADVANCE_JURISPRUDENCE>ѧ<e>
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[ADVANCE_TRADE_STATISTICS]

<L:DATABASE_UNITS,UNIT_CARAVAN>̶<e>
<L:DATABASE_BUILDINGS,IMPROVE_BAZAAR>̵<e>
<L:DATABASE_WONDERS,WONDER_THE_APPIAN_WAY>ƽ<e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>
[END]

[ADVANCE_TRADE_GAMEPLAY]
Ʒ׽Ⱥڣó֪ʶɣƷ߳Ⱥм俪ʼ˽׻ǿʼ⡣

<L:DATABASE_UNITS,UNIT_CARAVAN>̶<e>Ϸ֮óϵĺġ<L:DATABASE_BUILDINGS,IMPROVE_BAZAAR>̵<e>Ϊ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ܹṩм˿ͽнס

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>ó׸١Ϸе<L:DATABASE_WONDERS,WONDER_THE_APPIAN_WAY>ƽ<e>漣Ϊʷ֮һ
[END]

[ADVANCE_TRADE_HISTORICAL]
Ŵ۹ľĹóϡʱҵ޶ӵרӪضС̶ҲܴƷ֯鱦Ʒ̶ҲǷͽйĿ꣬͸뷨ѧţܹЩС

ó׻ΡӰ죬ؽƷʱͨǿҪƷ⽻ϵĺƽʱҲִó׵ߣԱó·ͨ⣬ó֡ĻѧĹʽҲ̼˹粻ͬĵط̽Ѱҳó·ߣ·ֵµƷס
[END]

[ADVANCE_UNIFIED_PHYSICS_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ܿƼ<e>
<L:DATABASE_ADVANCES,ADVANCE_CHAOS_THEORY><e>
[END]

[ADVANCE_UNIFIED_PHYSICS_STATISTICS]

<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e>
<L:DATABASE_WONDERS,WONDER_NATIONAL_SHIELD>ҷܼƻ<e>
[END]

[ADVANCE_UNIFIED_PHYSICS_GAMEPLAY]
ţ<L:DATABASE_ADVANCES,ADVANCE_PHYSICS>ѧ<e><L:DATABASE_ADVANCES,ADVANCE_QUANTUM_MECHANICS>ѧ<e><L:DATABASE_ADVANCES,ADVANCE_CHAOS_THEORY><e>ڽȻиʱ಻ݵĵطͳһ۽⣬ͳһ۵ĸԷ֣಻ܵɡ磬<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_WONDERS,WONDER_NATIONAL_SHIELD>ҷܼƻ<e> <L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>

<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e>Ϊ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>˼޷͸ǽǿ˳з<L:DATABASE_WONDERS,WONDER_NATIONAL_SHIELD>ҷܼƻ<e>һɣ漴ṩڸһ<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e>ʩ
[END]

[ADVANCE_UNIFIED_PHYSICS_HISTORICAL]
ͳһۣͼѰһۼܹͻӼáѧܹ͸۽Ͳͬá磬19ڣ˹糡ųϣչŲۡ20ͳڣ˹ʱ䡢ռԵĽ϶ۣд1920ʼչѧ۳ɹؽѧͳһ˹̹һе30꣬ȫ׷ѰһܹĹŲ۽һͳһۣȴδɹһֱ20ĩҲδ˷չͳһۡ21͵ѧңɹչۣսչͳһۡ
[END]

[ADVANCE_ULTRAPRESSURE_MACHINERY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_LIQUID_BREATHING_APPARATUS>Һ̬<e>
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>΢װƼ<e>
[END]

[ADVANCE_ULTRAPRESSURE_MACHINERY_STATISTICS]

<L:DATABASE_UNITS,UNIT_CRAWLER><e>
<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_UNDERSEA_MINES>׸<e>
[END]

[ADVANCE_ULTRAPRESSURE_MACHINERY_GAMEPLAY]
ѹܹڼѹĵĶӻ<L:DATABASE_UNITS,UNIT_CRAWLER><e>ܹ뺣Σд½ϲӵơ

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ADVANCED_UNDERSEA_MINES>׸<e>óѹںοɿԴṩ൱ߵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[ADVANCE_ULTRAPRESSURE_MACHINERY_HISTORICAL]
21ں׽УֳءֳؽܽǳشΪ޷˷ľ޴ѹҺ̬ϵͳϸͿƼķչʹڸѹ֮չ˺ֳأҿʼĿ￪ɡ
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[ADVANCE_VERTICAL_FLIGHT_AIRCRAFT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION>ŷ<e>
[END]

[ADVANCE_VERTICAL_FLIGHT_AIRCRAFT_STATISTICS]

<L:DATABASE_UNITS,UNIT_CARGO_HELICOPTER>˱ֱ<e>
[END]

[ADVANCE_VERTICAL_FLIGHT_AIRCRAFT_GAMEPLAY]
ֱýܵ뽵ȶܽĴľ⡣<L:DATABASE_UNITS,UNIT_CARGO_HELICOPTER>˱ֱ<e>Ҫ˱š
[END]

[ADVANCE_VERTICAL_FLIGHT_AIRCRAFT_HISTORICAL]
Թ෢ͼƳֱܹˮƽеķҪܵɵĹ̶ɻȣֱ𽵵ķȽϱЧʡֱ𽵷ڼ붯ϵͳϣȹ̶ɻࡣ1940ڣʦ뷢ҿ˷Щ⣬ֱ

ֱԾںսԽսսУֱͻӡ˱˴ѾļʻԱսֱ칫˾Ϊֱװֶ棬ֱĺ̡Ч
[END]

[ADVANCE_VIRTUAL_DEMOCRACY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ܿƼ<e>
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_INTERFACE>ϵװ<e>
[END]

[ADVANCE_VIRTUAL_DEMOCRACY_STATISTICS]

<L:DATABASE_WONDERS,WONDER_EGALITARIAN_ACT>ƽȷ<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_VIRTUAL_DEMOCRACY><e>
[END]

[ADVANCE_VIRTUAL_DEMOCRACY_GAMEPLAY]
Ƚ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ԿƼʽֵܹ׷Ʒʡʱ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>˿<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>ﵽȫչ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ʮֿϲ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ֲ㣬⡣
[END]

[ADVANCE_VIRTUAL_DEMOCRACY_HISTORICAL]
ǧ෢չΡڹϣĳǰңʱйǹԱΪֱĳǰҿСִĴ˵ڶ˿ڽֱʽξߣֲеģʽȡֱģʽãѧȱξÿλѡƱӦ塣ѡͶƱʽͲϵĸܣܹиΪʵģʽ

Ƽ˽߿ƼͶƱģּܿƼԳԹڸصͶƱݡѡҲͶƱǺţ͸ͶƱ񶼳˹Աܹվϵĸ鰸طҲ˳شܹ׷ԱһһʹԱҲҽ˽µĹ׵ȷʵĻصԱĽɫԱԭֻѡʱѡƱɿʼԼܷලʹáȻѡĮѡٿƼҲκͶƱԴ˵ȸܹԼˣҲӽʵΡҲ͸ѡپԱʼݳְѡ˽ɫҲõľ;ʱԴ˽β롸СΡʱ
[END]

[ADVANCE_WRITING_PREREQ]
Ҫ

[END]

[ADVANCE_WRITING_STATISTICS]

з<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>
[END]

[ADVANCE_WRITING_GAMEPLAY]
дδǰ͸̻뷨ֵķʹԼظ֣֪ʶĻۣʷʱ

дֵķ˿ƼзĻ̡
[END]

[ADVANCE_WRITING_HISTORICAL]
ķչʱǷ֣зԵıҪΪ˼زʷ¼ճʹͨдֵķΪһеҪ˵ʷǰʱƵķűַʽڻϵͳһֱŴų֡ϵͳ಻ͬʽЩηΪ֣Щƴϵͳ֡λƴҪܹ㹵ͨ˲ܿʷĻֽɷԼʷ
[END]

[CONCEPT_ACTIVE_DEFENSE_GAMEPLAY]
ʽ:뷴ʽԶ<L:DATABASE_ORDERS,ORDER_BOMBARD><e>ڵضĿꡣʽΪͨӲóȻ̷Χڡ
[END]

[CONCEPT_ACTIVE_DEFENSE_HISTORICAL]
[END]

[CONCEPT_ADVANCES_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ʷϵķ֡ͻĳɾͻıʷĵ䷶ΪҪзЩɾ͡ұͶ벿Դ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ϡͶԴĶѣȡҡ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ͶԽ࣬<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зٶȾͻԽ졣

ϷУ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ǽ֮Կ˿ƼҾ޷<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>µ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>µ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>µ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>޷ơ
[END]

[CONCEPT_ADVANCES_HISTORICAL]
[END]

[CONCEPT_ALLIANCE_GAMEPLAY]
ϷУԼĽ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ɾͣй湲ٵĹϵ֮䣬顢໥<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>

Լ:ǩ<L:DATABASE_CONCEPTS,CONCEPT_TREATIES>ƽԼ<e>ͬЭ飬໥и߶<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>
ͬ˵ĺô:Ĳӿɽ˴˵Խ˴˹硢ʱľƣ<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>˹ĲӼ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܱءͼÿغԶ¡

Ǵ<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_DIPLOMATIC>ƽʤģʽ<e>ĹؼǩԼʱȡʤ
[END]

[CONCEPT_ALLIANCE_HISTORICAL]
[END]

[CONCEPT_ANCIENT_AGE_GAMEPLAY]
[END]

[CONCEPT_ANCIENT_AGE_HISTORICAL]
ŴΪĵһ׶Ρũз֮ʼڷֵĲԭϣũոõʳ֧˲˿ڳɳڽ̵ĳ֣ƣ벻ǡ⣬ΪѧḻĻϷṩֲ֡ݴ֪ʶŴĹؽ˵սУѪȲǧǰϸͭ촬ͶʯȿƼ
[END]

[CONCEPT_ATROCITY_GAMEPLAY]
ʽĹǼ˿־塢ǴΪɱн֮󣬽ἤȫķŭָϷУ<L:DATABASE_UNITS,UNIT_NUKE>˱<e><L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢Ⱦ<e><L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢<e>ΪɱеַʽʼЩʱٸ<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e>ϵʣ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>Ҳ»

ʼ벼ʱ˼ǵһȻЩʮЧɱ˷Χ޴󣬵Ǳɵ⽻ʧԶԶսϵĻ档
[END]

[CONCEPT_ATROCITY_HISTORICAL]
[END]

[CONCEPT_BARBARIANS_GAMEPLAY]
ڵͼвԺιңĴΣҵвСƽʱҪĳûڽھĻҪӽ

ĳ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ǽȡøóǡ

ҿϷ趨Уѡûֲ㼶ֱǽżˣԼǿÿȼͬӰ졣
[END]

[CONCEPT_BARBARIANS_HISTORICAL]
[END]

[CONCEPT_CAPITALIZATION_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>תΪ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[CONCEPT_CAPITALIZATION_GAMEPLAY]
ʱܽ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>תΪ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ĳеĽų̵ѡΪʱ֮󣬸óǵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>תΪ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ֱҸıųе趨Ϊֹ
[END]

[CONCEPT_CAPITALIZATION_HISTORICAL]
[END]

[CONCEPT_CITY_GAMEPLAY]
ϷĻڳ<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>漣뾶ڵҪԴֱ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>һ˿ڳɳе뾶Ҳ˿ԽĳоԽҲܲԴ

չ۹ΨһӵԽУԽ󣬾Խܹ࣬õԴҲԽࡣ

йЧʣϷʤܡӦžͨ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>Լ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>Ŀơ
[END]

[CONCEPT_CITY_HISTORICAL]
[END]

[CONCEPT_COMMERCE_GAMEPLAY]
óϷĻԴ֮һó׻еƷóΪóܴ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>룬õʽ<L:DATABASE_CONCEPTS,CONCEPT_WAGES>н<e>ע<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>зҲܽ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e><L:DATABASE_CONCEPTS,CONCEPT_RUSH_BUY>ٹ<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>

<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>֮ڵĵطʽı߽԰ɫ߱ʾͬĵвͬó룬Щ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_TRADING_POST>ջ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_OUTLET_MALL><e>ȣܹӵصó롣

ұṩʽ֧<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>з<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>Ƽ趨<e>֣ٱó룬ڿƼзϡ

óάϵųоҪʽά<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>пɽһЩ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>˽ó룬<L:DATABASE_BUILDINGS,IMPROVE_BANK><e><L:DATABASE_BUILDINGS,IMPROVE_BROKERAGE><e>Ҳָ<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS><e>תҵ<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS><e>ó롣

ҿ͸<L:DATABASE_CONCEPTS,CONCEPT_WAGES>н<e>ҲƸ<L:DATABASE_CONCEPTS,CONCEPT_WAGES>н<e>ֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ĸߵͣƽʱòҪнˮ׼
[END]

[CONCEPT_COMMERCE_HISTORICAL]
[END]

[CONCEPT_CRIME_GAMEPLAY]
˲ʱԶ󡣵<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>ֶ<e>½ĳ̶ȣȽͬߡ

ϷУ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ĳʾ̰ۡᡢ͵ԵȷΪ˳ļ١

һЩ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>ѹͷʵЧ
[END]

[CONCEPT_CRIME_HISTORICAL]
[END]

[CONCEPT_DEFENSE_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>ķֵӳ<L:DATABASE_ORDERS,ORDER_ATTACK><e>п͸<L:DATABASE_BUILDINGS,IMPROVE_CITY_WALLS>ǽ<e><L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>߳еķֵ
[END]

[CONCEPT_DEFENSE_HISTORICAL]
[END]

[CONCEPT_DIAMOND_AGE_GAMEPLAY]
[END]

[CONCEPT_DIAMOND_AGE_HISTORICAL]
ʯʱĿƼչȵռ׶Ρ΢ͿƼƼѿɣЩƼϣǼǰ࣬޷ġʱԷֳٿƼҽѧɾͣౣв֮ʹȲϰ΢ͿƼӰΪСϸܹٿطӣкѰȾͷŶص񡣴⣬ϸЭں׽Сϸ絶棬ܹҲܴݻࡣǿΪṩԴԴʣ硣̬׵ڻһУػԭԭʼȻ󡣶սԣҲǸʤĳЩ˵ǧݻҲһ˲ʧЩռƼĳɾͣʾȵʮ·ڣʱӵ޵ԴҲõѷҲոּɡʣʱҪѡƽ棬Ҫ΢ʹս׵ʧС
[END]

[CONCEPT_DIPLOMACY_GAMEPLAY]
⽻̸е֣ͬʱҲϷص֮һһӻӴȽ⽻ϵ<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ִи⽻

ϷҪ᰸Ϊ⽻зʽܹѡ᰸ģʽ:<L:DATABASE_CONCEPTS,CONCEPT_OFFER>ṩ<e><L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e><L:DATABASE_CONCEPTS,CONCEPT_TREATIES>ǩԼ<e>ͳ⽻᰸ʱѡеͬʱṩƷԼ飻ҹ鰸ʱҹѡѡһģʽظҪԷ뾳Ϊ᰸УɿǵĵϲáӦʽܡܾӦ鰸

Ҳ͸<L:DATABASE_CONCEPTS,CONCEPT_THREAT>в<e>ѡ֪Է粻ܽʲôĴۡ

ڱд⽻᰸ʱܹѡѡϣݸùҹ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e><L:DATABASE_CONCEPTS,CONCEPT_TONE><e>ΪӰԷռʱϲŭ⵽ȫ˻ء<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>ȶ⽻̸൱̶ȵӰ죬ֽϺõľعϵܹǿеĿܣҲܱ⽻ṩ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>Իȡ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ܹ<L:DATABASE_CONCEPTS,CONCEPT_TREATIES>Э<e>ڱֺƽͬά򻷾

<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_DIPLOMATIC>ƽʤģʽ<e>ֻо⽻ɵܹɡһйҶǩ<L:DATABASE_CONCEPTS,CONCEPT_ALLIANCE>Լ<e>ʱҾȡƽģʽʤ

⽻᰸ϵѡиϵͳԵ˽⣬ԲοϷֲᣬа<L:DATABASE_CONCEPTS,CONCEPT_OFFER>ṩ<e><L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e><L:DATABASE_CONCEPTS,CONCEPT_TREATIES>Լ<e> <L:DATABASE_CONCEPTS,CONCEPT_THREAT>в<e> 
[END]

[CONCEPT_DIPLOMACY_HISTORICAL]
[END]

[CONCEPT_DISBAND_CITY_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʧڵͼϣѡзϾеʱλԷ֮λҲ֮еķֻʹ˿3µĳУɷʱתɿضӡ

һУ<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_PTS_AT_2300>Ʒ<e>ϵĿ۵㡣
[END]

[CONCEPT_DISBAND_CITY_HISTORICAL]
[END]

[CONCEPT_EMBARGO_GAMEPLAY]
Ҷĳչ<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>ʱһó׹ϵ漴жϡ˹޷ҹ<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>ʹøù޷óϻҿɽó׽Ϊ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ϵ<L:DATABASE_CONCEPTS,CONCEPT_THREAT>в<e>Ŀһó׽ִ֮ҲȨ͸⽻ϵ<L:DATABASE_CONCEPTS,CONCEPT_OFFER>ṩ<e>ѡֹˡͬģ⵽ʱҲ͸⽻ϵ<L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e>ѡҪԷֹͣˡ
[END]

[CONCEPT_EMBARGO_HISTORICAL]
[END]

[CONCEPT_EMPIRE_SIZE_GAMEPLAY]
۹ģĴСȡ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĿΨһӰĿĹ涨Ϊ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ʽе<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ܷչΪ͵۹ 

۹ģ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>Ĺ涨<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>ֶ<e>ͣʱܹ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ѡһܹйģ塣
[END]

[CONCEPT_EMPIRE_SIZE_HISTORICAL]
[END]

[CONCEPT_FOOD_GAMEPLAY]
ʳϷеĻʡ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܴڵĵλȡʳʳۻ˿ڡаɫߵı߽ǻȡʳı߽硣βͬʳҲͬ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>е<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>ܹӳеʳ

еʳʱʳｫᱻ档ʳڲʱнᶯôþʱнּģ񽫻˿١

ڵ۹У͸<L:DATABASE_CONCEPTS,CONCEPT_RATIONS><e>ĵƹҵʳ䡣ԽߣʳԽ졣ʳ֧ʱԶ١⣬ֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ĸߵ͡
[END]

[CONCEPT_FOOD_HISTORICAL]
[END]

[CONCEPT_FUEL_GAMEPLAY]
ɻҪװȼϣɻƶһȼһ㡣ɻڵͼֹͣʱһغȼһ㡣ɻȼϺľǰ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_BUILDINGS,IMPROVE_AIRPORT>վ<e><L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>ϣɻ׹١
[END]

[CONCEPT_FUEL_HISTORICAL]
[END]

[CONCEPT_GENETIC_AGE_GAMEPLAY]
[END]

[CONCEPT_GENETIC_AGE_HISTORICAL]
ɻƻоƽĻʱִʱʱִ뻷ӸθСƼϣǿ˹ҵͬʱҲṩǷȾļʼԻͳһܹӦýоʱҪɾͣԵĽߣϵװʹܹƾ˼мٿءҽѧʿĻ֪ʶƼҲʼ빹졣ǿ˵ʮǼͣʮһǻ͡
[END]

[CONCEPT_GOLD_GAMEPLAY]
ʽϷҪԴ֮һʽٹųе<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>

<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>óʽҪԴͬ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ҲǳҪ֮һ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_BUILDINGS,IMPROVE_BROKERAGE><e>ܹе<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>롣

óҲʽķʽó·ߵĽܹ롣<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ϣʽΪƼҪʱĳ롣
[END]

[CONCEPT_GOLD_HISTORICAL]
[END]

[CONCEPT_GOODS_GAMEPLAY]
Ϸͼϣ˸СͼʹأܵƷס<L:DATABASE_RESOURCE,TERRAIN_DESERT_GOOD_TWO>ʯ<e><L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_TWO><e>ȻԴ<L:DATABASE_RESOURCE,TERRAIN_MOUNTAIN_GOOD_ONE><e><L:DATABASE_RESOURCE,TERRAIN_GRASSLAND_GOOD_TWO>̲<e>ҪӹԭϡÿֵζĳЩΪ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Χڣôоܽи<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>͸<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>׬ȡ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>

Իؽ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM>θ<e>ĻԶʧرɻٻʱҲͬԶʧ
[END]

[CONCEPT_GOODS_HISTORICAL]
[END]

[CONCEPT_GOVERNMENTS_GAMEPLAY]
Ϊ֯ɡִĻģʽĸ塣

ϷУһʮֲͬ壬еĲҪϸ:Ŀ˿ڳɳʡѧչüҵЧʡáҳ϶ȡȾ̶ȵȡ
[END]

[CONCEPT_GOVERNMENTS_HISTORICAL]
[END]

[CONCEPT_GROWTH_GAMEPLAY]
ɳָ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>ӵٶȡɳܵӰ죬<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ãռɳ <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>Լʱõ <L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ȡ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>Ƚǡǡ㹻<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ɳʻñȽϸߡ
[END]

[CONCEPT_GROWTH_HISTORICAL]
[END]

[CONCEPT_HAPPINESS_GAMEPLAY]
ÿжиԵҸȲʾסĳж⡣ڵ۹㼶ҸӦԼĹҵ֧ʡǵᾡӦ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>϶̵<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS>ʱ<e>ϸߵ<L:DATABASE_CONCEPTS,CONCEPT_WAGES>н<e>ڽֵ̡ <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>Ҹȡأ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>սԼ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>ҸиӰ졣

ϷӦʱصĿЧʵἳӪӪıΪʱʱҸȡ޷䣬пܻõԹģǷŭЩῪʼ顢ԱǵĲҪסĳδӦǾͻᷢ<L:DATABASE_CONCEPTS,CONCEPT_REVOLUTION><e>ƿԼ
[END]

[CONCEPT_HAPPINESS_HISTORICAL]
[END]

[CONCEPT_IMPROVEMENTS_GAMEPLAY]
ʩ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĹǼܡѪҺϵͳھֻסľۼѣЩʩʹ䲻ͬи<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Щʩܽ<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e><L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e><L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>

ȻʩѵģʩĽɱΪ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ԽԽĳʩʩ깤ά־ѣԹе<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ʽʱҿֳʩһЩֽ
[END]

[CONCEPT_IMPROVEMENTS_HISTORICAL]
[END]

[CONCEPT_INFRASTRUCTURE_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
[END]

[CONCEPT_INFRASTRUCTURE_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ЩĽɱڸ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>۵<L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>ڽųѡȡ´ų̱Ԥѡ
[END]

[CONCEPT_INFRASTRUCTURE_HISTORICAL]
[END]

[CONCEPT_MAINTENANCE_COST_GAMEPLAY]
ʩάɱڹ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ʩ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ɱԽߣάɱԽߡ

һⲻ֧<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>άɱʩԶʽ𣬸ʩĳлҲʧ
[END]

[CONCEPT_MAINTENANCE_COST_HISTORICAL]
[END]

[CONCEPT_MILITARY_READINESS_GAMEPLAY]
趨ִ沿ӵľѣҲӰǵֵ־״̬:սʱʱڼƽʱڡ  

սʱвӶѵʱǰսҪȫľѣҲнȫֱֵܹ
ھʱڣѻΪҲ˲ӵֵΪ½ӳ֧ˮ
ƽʱڲӵľѻ½ֵ½ȸߡȻھʽϵʱӵάַýΪװʱսĲþ

ҪıҪķѼغϵʱ䡣Ӧڽս֮ǰδ
[END]

[CONCEPT_MILITARY_READINESS_HISTORICAL]
[END]

[CONCEPT_MODERN_AGE_GAMEPLAY]
[END]

[CONCEPT_MODERN_AGE_HISTORICAL]
֪ʶըҵᣬˡִʱڡ¿Ƽ˹ҵĳʱѧϵ׿ԽɾͣѧѧִҽҩѧΪṩ˵ӡɻҽԺ·ϵͳݺᣬʹθΪٱݡȼķ20½ϽͨסִʱڽǰռӦ֮ϣظıʽӿ˿ƼзȫͨѶȫٶȡȻ֪ʶ¿ƼͬҲڴʱͻͽӻǹս˵ȣһֱչսЩɱһ׵¡⣬ѧҶ¿ƼзѲٴθĹػ˵˼ش⡣
[END]

[CONCEPT_OFFER_GAMEPLAY]
Ӯ⣬⽻ṩͬأҲ<L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e>᰸ϣṩһЩô

ṩĿ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>Ƽǩ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ЭЭԼҲΪṩݡṩ᰸ʱͬʱд<L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e><L:DATABASE_CONCEPTS,CONCEPT_TREATIES>Լ<e>᰸ֻǲһṩİ
[END]

[CONCEPT_OFFER_HISTORICAL]
[END]

[CONCEPT_OVERCROWDING_GAMEPLAY]
˿ڹܼǶ<L:DATABASE_CONCEPTS,CONCEPT_GROWTH><e>ıȻ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>ĳɳʸ߹˿ڵῪʼԽͨȱյػĴ󶼻ƣе

ϷУв<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ܼ˿ڹܼԼ˿ڹܼ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>½⡣
[END]

[CONCEPT_OVERCROWDING_HISTORICAL]
[END]

[CONCEPT_POLLUTION_GAMEPLAY]
Ⱦܵƻ벻ȾΪɡϷеȾָ㼶ֱǳȾ۹ȾȫȾԪ׽ܴҼеȾȫԵȾ͵͸<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ֶΣǩȾЭȾҪԼȫĻȾ

<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>У<L:DATABASE_BUILDINGS,IMPROVE_FACTORY><e><L:DATABASE_BUILDINGS,IMPROVE_OIL_REFINERY>ͳ<e>໷Ⱦ<L:DATABASE_BUILDINGS,IMPROVE_RECYCLING_PLANT>Դ<e>нȾĹЧ⣬Ⱦ֮һһЩ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>ܹȾ

ȾĲãҸȡͬ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>вͬȾ̱׼

һеȾﵽ̶ȣóеĽַٻΡȵ<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>λԭ<e>ƼзϺ󣬲ܽ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM>θ<e>ָλԭĵΡ
[END]

[CONCEPT_POLLUTION_HISTORICAL]
[END]

[CONCEPT_POPULATION_GAMEPLAY]
˿Ŀе˿ڹģڳе˿࣬ʹø𿪷Դ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>ĿҲ࣬⽫ĳɳ
[END]

[CONCEPT_POPULATION_HISTORICAL]
[END]

[CONCEPT_PRODUCTION_GAMEPLAY]
ǡȨ2Դ֮һ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>߽֮߱ڵĵζԴͬĵвͬܡЩ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ߵβܡ

Ϊҵ룬ʡ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_UNITS><e><L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>Ľ졣Ҳɽ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>Ľ죬ָ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>ְרҵ<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS>͹<e>

Ϊ˽<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM>θ<e>ȹ̣ҵ÷һ<L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>ۻ

ڵ۹УҿԵ<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS>ʱ<e>Ըı<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS>ʱ<e>Խ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>Խߡ<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS>ʱ<e>ֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>мǱĹʱ
[END]

[CONCEPT_PRODUCTION_HISTORICAL]
[END]

[CONCEPT_PUBLIC_WORKS_GAMEPLAY]
ҿɽ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>Ľ켰<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM>θ<e>ȹ̣ԸϽɵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ҿڵ۹У趨Ͻɶȡ
[END]

[CONCEPT_PUBLIC_WORKS_HISTORICAL]
[END]

[CONCEPT_RATIONS_GAMEPLAY]
涨˵۹ÿغϵ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ԴΪȫʳֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>

һ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>۹<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ʱŲôҲľʱȽԶ۹ܹĲ㼶
[END]

[CONCEPT_RATIONS_HISTORICAL]
[END]

[CONCEPT_REGARD_GAMEPLAY]
ضҼľس̶ȣʾܷΡءԪײῼùĻҲҵĻӰ졣ˣκжӰĿܡ

ϷУضܷƶ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ϵĹؼأʱ⾴ضȵı仯ȷ̸ܷ˳
[END]

[CONCEPT_REGARD_HISTORICAL]
[END]

[CONCEPT_RENAISSANCE_AGE_GAMEPLAY]
[END]

[CONCEPT_RENAISSANCE_AGE_HISTORICAL]
ŷ޾˺ڰʱڵķ׷ţŷʼʶĻʷͬȷ뵺˹ϣĻɣոʱڣѧѧĻķչʱڵЧоľоѧѧʱ촬һĽʹ̽кսͬʱڷĻҩ׵ظıսʽëɪǹڳǿȨҵľ䱸װͶʯ뽣ʿĹңֻ׵رĹóҲչ̴ﴩڴ֮䣬ֱŷޡëɪǹޡƥ硣
[END]

[CONCEPT_REQUEST_GAMEPLAY]
Ҫ᰸⽻е᰸֮һ

Ҫ᰸ܶ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ҪԷԼüǴͳҪ᰸ʱͬʱд<L:DATABASE_CONCEPTS,CONCEPT_REQUEST><e><L:DATABASE_CONCEPTS,CONCEPT_TREATIES>Լ<e>᰸ֻǲһҪ᰸
[END]

[CONCEPT_REQUEST_HISTORICAL]
[END]

[CONCEPT_REVOLUTION_GAMEPLAY]
ϷеĸʾҪĸɹܱ֮߳ܵӰҲп塣

಻ͬԭȣ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>͵޷ݵĵزʱҸͶ׷ΡΣǲ<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>в߶<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>Ķ֧ūеū
[END]

[CONCEPT_REVOLUTION_HISTORICAL]
[END]

[CONCEPT_RIOTS_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĲҸȵһ̶֮󣬷ŭϽͷ뱩֮󣬳елȫͣڣ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ֱֹͣ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>õƣǾӽ<L:DATABASE_ORDERS,ORDER_FORTIFY>פ<e>ִн
[END]

[CONCEPT_RIOTS_HISTORICAL]
[END]

[CONCEPT_RIVER_GAMEPLAY]
ذкܴ档ڵص<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Լ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>òнٶȼӿ죬Ϊܼζƶɵĸ
[END]

[CONCEPT_RIVER_HISTORICAL]
[END]

[CONCEPT_RUSH_BUY_GAMEPLAY]
Ȼ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_UNITS><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>Լ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>ʱҲҪͶעʽǮٽ̡ٹܴ뷨ٹķĿ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Լʣʱͬ
[END]

[CONCEPT_RUSH_BUY_HISTORICAL]
[END]

[CONCEPT_RUINS_GAMEPLAY]
̽ʱʱᷢһЩżżܻõ¿Ƽ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ʧ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>һȺչضӼһӶżҲ<L:DATABASE_CONCEPTS,CONCEPT_BARBARIANS><e>Ϣأһ˽룬ԥط
[END]

[CONCEPT_RUINS_HISTORICAL]
[END]

[CONCEPT_SCIENCE_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>Ϊ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>о֮ΪˣӦһ̶ȵ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ӯ࣬Ϊѧ֮áҲָ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>ת<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS>ѧ<e>͸<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>˽߿ѧɳ
[END]

[CONCEPT_SCIENCE_HISTORICAL]
[END]

[CONCEPT_SCIENCE_SETTING_GAMEPLAY]
۹еĿѧ趨öٵ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ڿѧзϡ趨Խߣ<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS>ѧ<e>оԽǿͬвͬĿѧ趨ޡ
[END]

[CONCEPT_SCIENCE_SETTING_HISTORICAL]
[END]

[CONCEPT_SEA_COLONIES_GAMEPLAY]
ֳλںϵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>졣ֳӵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ͬĻܣֳ޷<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>֮ǰ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>
[END]

[CONCEPT_SEA_COLONIES_HISTORICAL]
[END]

[CONCEPT_SLAVE_GAMEPLAY]
ū<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>Ĳֻ޷йȨ档ϣֻ޸ķˣΪйֻʳһ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e>һ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>

Ҫūֻǲ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>°ӣ°һַΪἤŭ°ӵĹҡ
[END]

[CONCEPT_SLAVE_HISTORICAL]
[END]

[CONCEPT_SPECIAL_FORCES_GAMEPLAY]
ⲿرƵľӣһֱսʱ״̬ܾ¹<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>趨Ӱ죬ⲿǺ߶ȵľѡ
[END]

[CONCEPT_SPECIAL_FORCES_HISTORICAL]
[END]

[CONCEPT_SPECIALISTS_GAMEPLAY]
רҲͬһ𿪷ԴĹˣĳضԴʱɡͬרзͬ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ܹѡȡ

ר:
:з<L:DATABASE_ADVANCES,ADVANCE_DRAMA><e>е<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
:з<L:DATABASE_ADVANCES,ADVANCE_ECONOMICS><e>е<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
ѧ:з<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>е<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
͹:з<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
ũ:з<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>е<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[CONCEPT_SPECIALISTS_HISTORICAL]
[END]

[CONCEPT_STARVATION_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Խ˿ھҪԽ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>һʳ﹩⣬нġܼͨܳغϣ֮ԳĻ<L:DATABASE_CONCEPTS,CONCEPT_POPULATION>йģ<e>һ

<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>еʳﴢЧܣжԼĵķ<L:DATABASE_BUILDINGS,IMPROVE_GRANARY>Ȳ<e>󼢻ĵӦʱ䵽غϣ<L:DATABASE_BUILDINGS,IMPROVE_FOOD_SILO>ʳ<e>ӳʮغϣ<L:DATABASE_BUILDINGS,IMPROVE_CORNUCOPIC_VATS>ʳﳧ<e>Զġ
[END]

[CONCEPT_STARVATION_HISTORICAL]
[END]

[CONCEPT_STEALTH_UNITS_GAMEPLAY]
عָЧܵսӣһĲӡվ޷عӣֻعӲֱܷ˴ˡ⣬عӵĹжͬڴͳȡ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ı<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ȡ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>Ǵ»Թ

ƽʱҪöعӵķ
[END]

[CONCEPT_STEALTH_UNITS_HISTORICAL]
[END]

[CONCEPT_SUPPORT_COST_GAMEPLAY]
սܲۡ뽨첿ӣҪһ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>֮󣬻άֲӽȫѵķáʾǴӵ۹<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>п۳ӹģ󣬹ʧ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ҳࡣ

мػӰѶѣ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ͣ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>Լ<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>趨
[END]

[CONCEPT_SUPPORT_COST_HISTORICAL]
[END]

[CONCEPT_TERRAFORM_GAMEPLAY]
θ칦ܣǽĳΣã<L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>ƶתΪЧõĵΡͬĵθ죬зͬ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ܽиιܡ
[END]

[CONCEPT_TERRAFORM_HISTORICAL]
[END]

[CONCEPT_THREAT_GAMEPLAY]
Ը<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ʱҿŲȡвжͨԵ޹ʽвȣвҪһЩҪвĿ<L:DATABASE_ORDERS,ORDER_ATTACK><e>ĳл<L:DATABASE_ORDERS,ORDER_INTERCEPT_TRADE>ǿ<e>ó·ߡвӰù<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>̶ȣ˽Ϊ֮
[END]

[CONCEPT_THREAT_HISTORICAL]
[END]

[CONCEPT_TILE_IMPROVEMENTS_GAMEPLAY]
ʩ;ֵʩ·ӵĻԣܽܵӰ۳Ļʩũ󳡡ƽ̨ȣ˲ɼʱʳóסĲʩҰ״ⷶΧеĻзصĹá

ʩֱɹԴп۳Դÿغϴӵ۹ۻһе<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ͬǣʩҪά޷ѣҲܱйӿ<L:DATABASE_ORDERS,ORDER_PILLAGE>Ӷ<e>ʩʩԴݻ٣ԭȵĹûΪС
[END]

[CONCEPT_TILE_IMPROVEMENTS_HISTORICAL]
[END]

[CONCEPT_TONE_GAMEPLAY]
ÿεͳ⽻ʱ䶼ѡΪԶԷӦӰ졣ѡǰҲӦò鿴һ¶ԷԼ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>̶ȡУ⽻̴޷ֲĴͬأڽӵ⽻ʱҲӦò鿴һǵԷпܻ͸¶ԷĸԣͼԼ⽻ﲻһԿ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>̶ȡ
[END]

[CONCEPT_TONE_HISTORICAL]
[END]

[CONCEPT_TRADE_GAMEPLAY]
óϷۻʽҪһ<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>Ҿܽ<L:DATABASE_UNITS,UNIT_CARAVAN>̶<e><L:DATABASE_CONCEPTS,CONCEPT_CITY>е<e>Ӱ췶Χ֮<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e><L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>йóףҲ̡ͨ

ó·ߵܵصӰ죬·߾Լ<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e>Ƿɾӡ
[END]

[CONCEPT_TRADE_HISTORICAL]
[END]

[CONCEPT_TRADE_ROUTE_GAMEPLAY]
ҿó·ߣ̶ӣԼڵز͵<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>֮·߼Ϊó·ߡҿһۿ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ǷóףΪó·ϻزͼꡣ

ÿغ϶ǿӵйó·ߡó·޷ݻ١ǿõǻغϵóǿͬΪͨ⽻ϵĸ
[END]

[CONCEPT_TRADE_ROUTE_HISTORICAL]
[END]

[CONCEPT_TREATIES_GAMEPLAY]
۹ɹ̶ЭĹ䣬⽻ǩԼҪ󡣲ԼܴٽƽЩǿ<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>ϵ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>չ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ԼӦΪ⽻ص㣬֮<L:DATABASE_CONCEPTS,CONCEPT_OFFER>ṩ<e><L:DATABASE_CONCEPTS,CONCEPT_REQUEST>Ҫ<e>֮

ɵ޶ԼЭ󣬳һΥԼȻԼԶЧ
[END]

[CONCEPT_TREATIES_HISTORICAL]
[END]

[CONCEPT_UNITS_GAMEPLAY]
ϷУͬĲܷӲͬĹܣ̽硢սǴ񡣲ͬڳУĴƶӸ䲻ͬԡֵơ

ӵĲͬ˵ڴͼвá
[END]

[CONCEPT_UNITS_HISTORICAL]
[END]

[CONCEPT_VETERANS_GAMEPLAY]
ս֮Ϊӵж<L:DATABASE_ORDERS,ORDER_ATTACK><e>
[END]

[CONCEPT_VETERANS_HISTORICAL]
[END]

[CONCEPT_VICTORY_PTS_AT_2300_GAMEPLAY]
Ϸϼ¼ۻҰԪ׵ı֡۹<L:DATABASE_CONCEPTS,CONCEPT_EMPIRE_SIZE>ģ<e><L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ȡ⽻ϵݺء۹<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>ɾ͡ƽ׷ȵȣϷ¼ֱ׼ϷĽʱΪԪ2300꣬ʱΪϷеʤߡ
[END]

[CONCEPT_VICTORY_PTS_AT_2300_HISTORICAL]
[END]

[CONCEPT_VICTORY_DIPLOMATIC_GAMEPLAY]
ҲѪȵȫ򣬿͸⽻;ȡͻȡѺõ⽻ΪӮȡľΡԽ<L:DATABASE_CONCEPTS,CONCEPT_ALLIANCE>ͬ<e>ϵܱһʱ䣬ҽƽ֮ȡϷʤ
[END]

[CONCEPT_VICTORY_DIPLOMATIC_HISTORICAL]
[END]

[CONCEPT_VICTORY_CONQUEST_GAMEPLAY]
磬ʾѻյʤڴ֮ǰýǿӡȡúȨ̽硢սˡȻЩҵķУҪ֮¡һ˵ͼϵгУΨһס
[END]

[CONCEPT_VICTORY_CONQUEST_HISTORICAL]
[END]

[CONCEPT_VICTORY_SCIENCE_GAMEPLAY]
ƼоҪĿģΪ˸ЧܡϷĻƼ֪ʶ򣬲ϳµ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>Ŀҽо<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>ǧռɾͣľġĽᾧǿṩԴʵʼǰаĴţʹᣬҲΪ޵Դͻѷ⡣ΪɸǿұϷеĿƼзƼֱһзɸǿۣҽܴ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>Ŀе<L:DATABASE_WONDERS,WONDER_THE_SOLARIS_PROJECT>̫ܼƻ<e>ƻܻ֮øǿĽ켼ɸǿĹҽȡϷʤ
[END]

[CONCEPT_VICTORY_SCIENCE_HISTORICAL]
[END]

[CONCEPT_VISION_GAMEPLAY]
ҰϷеĿɼΧ<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>ҰΪһ񣬳еҰб߽磬ԽĳУҰԽ

<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>е<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_LISTENING_POSTS>վ<e>ӵмҰ뾶
[END]

[CONCEPT_VISION_HISTORICAL]
[END]

[CONCEPT_WAGES_GAMEPLAY]
нʴ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ÿغȡԹ⡢˵нˮһн֧Խÿغϵ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>룬ǹ⽫Ὺʼ͸֧һⴢľнʱ׼Զ֧Ĳ㼶

нʱ׼ֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[CONCEPT_WAGES_HISTORICAL]
[END]

[CONCEPT_WONDERS_GAMEPLAY]
漣ڽѧҵȡüɾͣ漣ҲΪ۹켫ôͬ漣зͬĿƼ漣о졣һ漣ҽʧȥ漣Ļᡣ漣<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>⵽ݻٵĻ漣Ҳʧ

漣֮󣬸ùȡüôʱ漣ս棬ŤתƵЧ
[END]

[CONCEPT_WONDERS_HISTORICAL]
[END]

[CONCEPT_WORK_HOURS_GAMEPLAY]
ʱÿյʱ䳤̣ʱԽ<L:DATABASE_CONCEPTS,CONCEPT_WORKER><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Խߡ

ʱֱӰ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ʱԽ٣ԽҸ
[END]

[CONCEPT_WORK_HOURS_HISTORICAL]
[END]

[CONCEPT_WORKER_GAMEPLAY]
˴<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ͷܺϣж<L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>ĿжٵĹ˵ԽĳоԽĹˣԽεģҿָɹת<L:DATABASE_CONCEPTS,CONCEPT_SPECIALISTS>ר<e>
[END]

[CONCEPT_WORKER_HISTORICAL]
[END]

[TERRAIN_SWAMP_GOOD_ONE_GAMEPLAY]
൱ĺҪ<L:DATABASE_TERRAIN,TERRAIN_SWAMP><e>ΣΪʳԴƤн׵ļֵ
[END]

[TERRAIN_SWAMP_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_FOREST_GOOD_TWO_GAMEPLAY]
<L:DATABASE_TERRAIN,TERRAIN_FOREST>ɭ<e>еƷܵëƤΪóƷܵЧ
[END]

[TERRAIN_FOREST_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_TUNDRA_GOOD_ONE_GAMEPLAY]
ѱ¹<L:DATABASE_TERRAIN,TERRAIN_TUNDRA>ԭ<e>Σ¹Ƥ¹Ϊóز
[END]

[TERRAIN_TUNDRA_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_HILL_GOOD_ONE_GAMEPLAY]
Ȳ<L:DATABASE_TERRAIN,TERRAIN_HILL><e>Σǲա濾ĥ鿧ȶȡܻӭϡ
[END]

[TERRAIN_HILL_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_GRASSLAND_GOOD_ONE_GAMEPLAY]
޻<L:DATABASE_TERRAIN,TERRAIN_GRASSLAND>ݵ<e>Σǲաȡ֯޻Ƴʵá;֯Ʒ
[END]

[TERRAIN_GRASSLAND_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_WATER_SHALLOW_GOOD_ONE_GAMEPLAY]
з<L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ<e><L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e>ζзǸ߼۵ʳƷ
[END]

[TERRAIN_WATER_SHALLOW_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO_GAMEPLAY]
ʯϡʯҪ<L:DATABASE_TERRAIN,TERRAIN_WHITE_MOUNTAIN>ɽ<e><L:DATABASE_TERRAIN,TERRAIN_WATER_VOLCANO>׻ɽ<e>
[END]

[TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_PLAINS_GOOD_TWO_GAMEPLAY]
<L:DATABASE_TERRAIN,TERRAIN_PLAINS>ƽԭ<e>ΣⶼΪ߼زۡ
[END]

[TERRAIN_PLAINS_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_MOUNTAIN_GOOD_TWO_GAMEPLAY]
̱ʯʯ֮һɫҪ<L:DATABASE_TERRAIN,TERRAIN_MOUNTAIN>ɽɽ<e><L:DATABASE_TERRAIN,TERRAIN_BROWN_MOUNTAIN>ɳĮɽ<e>Ρ
[END]

[TERRAIN_MOUNTAIN_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_WATER_DEEP_GOOD_TWO_GAMEPLAY]
Ĵ<L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e>Σ⼰Ϊóز
[END]

[TERRAIN_WATER_DEEP_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_DESERT_GOOD_ONE_GAMEPLAY]
ȻҪ<L:DATABASE_TERRAIN,TERRAIN_DESERT>ɳĮ<e><L:DATABASE_TERRAIN,TERRAIN_BROWN_HILL>ɳ<e>ΣװΡ߼ԭϡ
[END]

[TERRAIN_DESERT_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_HILL_GOOD_TWO_GAMEPLAY]
Ѳ´<L:DATABASE_TERRAIN,TERRAIN_HILL><e>شǳʳѹ⣬Ҳɾ࣬ƽ񶼰Ѿơ
[END]

[TERRAIN_HILL_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_FOREST_GOOD_ONE_GAMEPLAY]
Ӳľ<L:DATABASE_TERRAIN,TERRAIN_FOREST>ɭ<e>УӲľΪľ񡢹߻򽨲ĵȡ
[END]

[TERRAIN_FOREST_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_JUNGLE_GOOD_TWO_GAMEPLAY]
ʯҲ鱦ƽʱװϣҪ<L:DATABASE_TERRAIN,TERRAIN_JUNGLE><e>Ρ
[END]

[TERRAIN_JUNGLE_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_JUNGLE_GOOD_ONE_GAMEPLAY]
ҩݶ֭ҾЧҪȴ<L:DATABASE_TERRAIN,TERRAIN_JUNGLE><e>
[END]

[TERRAIN_JUNGLE_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_DESERT_GOOD_TWO_GAMEPLAY]
ʯͱΪڽҪ<L:DATABASE_TERRAIN,TERRAIN_DESERT>ɳĮ<e><L:DATABASE_TERRAIN,TERRAIN_BROWN_HILL>ɫɽ<e>.
[END]

[TERRAIN_DESERT_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_WATER_SHALLOW_GOOD_TWO_GAMEPLAY]
ĵò<L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ<e>Σĵɰ÷飬ΪƷгкܸߵļֵ
[END]

[TERRAIN_WATER_SHALLOW_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE_GAMEPLAY]
챦ʯҪ<L:DATABASE_TERRAIN,TERRAIN_WHITE_MOUNTAIN>ɽ<e><L:DATABASE_TERRAIN,TERRAIN_WATER_VOLCANO>׻ɽ<e>ıʯ֮һ
[END]

[TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_PLAINS_GOOD_ONE_GAMEPLAY]
ϲ<L:DATABASE_TERRAIN,TERRAIN_PLAINS>ƽԭ<e>Σ࣬ЩϾζϵζζűʳеϼãмǾӸ߲¡
[END]

[TERRAIN_PLAINS_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_MOUNTAIN_GOOD_ONE_GAMEPLAY]
<L:DATABASE_TERRAIN,TERRAIN_MOUNTAIN>ߵɽ<e><L:DATABASE_TERRAIN,TERRAIN_BROWN_MOUNTAIN>ɳĮɽ<e>ǽɵĲҶݳɲ裬ճƷ֮һ
[END]

[TERRAIN_MOUNTAIN_GOOD_ONE_HISTORICAL]
[END]

[TERRAIN_GRASSLAND_GOOD_TWO_GAMEPLAY]
<L:DATABASE_TERRAIN,TERRAIN_GRASSLAND>ƽԭ<e>̲ݵľѲأǽ̲Ƴѩֱ̣ӽʳ̲ݻʹ񫣬ȫ̲ݵÿ൱Ĵ
[END]

[TERRAIN_GRASSLAND_GOOD_TWO_HISTORICAL]
[END]

[TERRAIN_WATER_DEEP_GOOD_ONE_GAMEPLAY]
<L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e>ǾҪϢأܹʳã͵ȼϣಿΪƤ»
[END]

[TERRAIN_WATER_DEEP_GOOD_ONE_HISTORICAL]
[END]

[GOVERNMENT_ANARCHY_PREREQ]
Ҫ:


:  {GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨: {GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:  {GovernmentDB(Government[0]).GrowthRank}
ȼ:  {GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_ANARCHY_STATISTICS]
ѧȼ:  {GovernmentDB(Government[0]).ScienceRank}
õȼ:  {GovernmentDB(Government[0]).GoldRank}
:  {GovernmentDB(Government[0]).CommerceRank}
:  {GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:  {GovernmentDB(Government[0]).LoyaltyRank}
:  {GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:   {GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_ANARCHY_GAMEPLAY]
ÿҸı<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ʱжʱ״̬״̬ɵᶯʧ <L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e> <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e> <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>Լȫľýʱǰ״ֻ̬غϣɵĸӰҲֻʱġ
[END]

[GOVERNMENT_ANARCHY_HISTORICAL]
ָȱʽ״̬ȻѧҼ˼ңرʮ͵ķƤҮ.Լɪ.ͺΪʵҲѡ֮һʷһΪҡʧĲ״̬ĳΪǷƶ׼Ѿά򣬵ʷ֤ȴݷ˵ָޡ

۹Ȩʱڣȱʵ߽֤ǿʳ۹˰ȴȻ޶ȡ޷άƵũԼũأתıӻ¹ҡһΪҰնЩũõ϶ǿġ׶Ⱦʳȱ⣬ó׻ΣأҵҲ߽⣬֧Ź۹ĸϵͳȱֹƶࡢ޵תͷԱɱ洦ɼķִߵĲ
[END]

[GOVERNMENT_COMMUNISM_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_COMMUNISM>а<e>

:  {GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨: {GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:  {GovernmentDB(Government[0]).GrowthRank}
ȼ:  {GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_COMMUNISM_STATISTICS]
ѧȼ:  {GovernmentDB(Government[0]).ScienceRank}
õȼ:  {GovernmentDB(Government[0]).GoldRank}
:  {GovernmentDB(Government[0]).CommerceRank}
:  {GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:  {GovernmentDB(Government[0]).LoyaltyRank}
:  {GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:   {GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_COMMUNISM_GAMEPLAY]
аǸ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮һǲũͷɵĹˡȻ˵㽡ȫֹϸ֮<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>г޷ҵ档

аʺеȹģ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĵ۹ǿľԵ֧֣ʹù۹ڷսʱ绢
[END]

[GOVERNMENT_COMMUNISM_HISTORICAL]
[END]

[GOVERNMENT_CORPORATE_REPUBLIC_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CORPORATE_REPUBLIC>˹<e>

:  {GovernmentDB(Government[0]).TooManyCitiesThreshold}
 <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨: {GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:  {GovernmentDB(Government[0]).GrowthRank}
ȼ:  {GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_CORPORATE_REPUBLIC_STATISTICS]
ѧȼ:  {GovernmentDB(Government[0]).ScienceRank}
õȼ:  {GovernmentDB(Government[0]).GoldRank}
:  {GovernmentDB(Government[0]).CommerceRank}
:  {GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:  {GovernmentDB(Government[0]).LoyaltyRank}
:  {GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:   {GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_CORPORATE_REPUBLIC_GAMEPLAY]
˹ִЧʵĵ۹ʺ<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>þľоĶ񾭳<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e> <L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>Ҳܽȫ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>߱<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[GOVERNMENT_CORPORATE_REPUBLIC_HISTORICAL]
[END]

[GOVERNMENT_DEMOCRACY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_DEMOCRACY><e>

:  {GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨: {GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:  {GovernmentDB(Government[0]).GrowthRank}
ȼ:  {GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_DEMOCRACY_STATISTICS]
ѧȼ:  {GovernmentDB(Government[0]).ScienceRank}
õȼ:  {GovernmentDB(Government[0]).GoldRank}
:  {GovernmentDB(Government[0]).CommerceRank}
:  {GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:  {GovernmentDB(Government[0]).LoyaltyRank}
:  {GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:   {GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_DEMOCRACY_GAMEPLAY]
ʺϰúƽеȹģ˿ڡзƼĵ۹ֻҪоҵɣ㡣ȻԹҳϣҵ޷ս<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_ORDERS,ORDER_FORTIFY>פ<e>ľӡ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>Ⱦ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION><e>Լʵ<L:DATABASE_CONCEPTS,CONCEPT_WORK_HOURS>ʱ<e>
[END]

[GOVERNMENT_DEMOCRACY_HISTORICAL]
[END]

[GOVERNMENT_ECOTOPIA_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ECOTOPIA>̬а<e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨: {GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_ECOTOPIA_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_ECOTOPIA_GAMEPLAY]
̬аӿȷ̬ɵһиǼΪȳ塣ǵĵ۹<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>ᳫ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>оԼǿʢ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>

̬аӾΪǵԣҾѰδﵽϿĻ׼ĹҿսĻᡣ
[END]

[GOVERNMENT_ECOTOPIA_HISTORICAL]
[END]

[GOVERNMENT_FASCISM_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_FASCISM>ǿȨ<e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_FASCISM_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_FASCISM_GAMEPLAY]
ǿȨһرϿ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮£ɼ˽Ȩܴ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ɾͳΣҲ˿ǣʮǿʢȻ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>߱<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ǿȨҵ<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>ٶȻ <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>ƶ״̬

ᷢǿȨкǵΪּ֧۹岻ϵΪ
[END]

[GOVERNMENT_FASCISM_HISTORICAL]
[END]

[GOVERNMENT_MONARCHY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MONARCHY><e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_MONARCHY_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_MONARCHY_GAMEPLAY]
Ϸ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮һ½ŹĻô塣
[END]

[GOVERNMENT_MONARCHY_HISTORICAL]
[END]

[GOVERNMENT_REPUBLIC_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_BUREAUCRACY><e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_REPUBLIC_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_REPUBLIC_GAMEPLAY]
ҲϷڵ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>֮һڹҵ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ķչ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e><L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ı
[END]

[GOVERNMENT_REPUBLIC_HISTORICAL]
εĻȨ͸ѡѡԱ׳ȻʷϵĹ壬̰Υᣬʹùδȫʵ֡һ壬ݱ塣

ָΪ֮£Դϣ˰ͼ˹¡ڰͼ͹УΪĹΪ͹ܾ壬ΪʣǿΪˣǿΪִзɡĹٱǿΪˣܰݹıߣĻߡͼΪӦռ˵ͳߣܾܵһгᣬܾͳȫƾ˵ľܣѡȷִŵָ֣ȫķУͳε壬ܽƣɳܵ

˹¶Ĺ壬˱Ƚʵ֡˹µͳΪ׼Ϊһˡ˼࣬ٸΪ޷εƶ֣ࡣƶԷֱǾ뱩壬ͷ壬뱩塣ֵҪԭڹΪıΪ֮˽ѡ˹°֣ͨƶ޷ܲƷȨͳΣ壬ƶ౩ȡȨ֮󣬹ƱػƫġƶΪƶϣƽвƸӦΪ壬ѡٷʽѡΩѡвƲ׼Ϊв׼ϣôܵƶĳͻϽӽĹ塣
[END]

[GOVERNMENT_TECHNOCRACY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_TECHNOCRACY>Ƽ<e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_TECHNOCRACY_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_TECHNOCRACY_GAMEPLAY]
Ƽ壬ʵ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>չΪҵһĿ꣬ҵĿƼзٶȼ졣<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ߣ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e><L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>룬ͨ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ġ
[END]

[GOVERNMENT_TECHNOCRACY_HISTORICAL]
[END]

[GOVERNMENT_THEOCRACY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_THEOLOGY>ѧ<e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_THEOCRACY_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_THEOCRACY_GAMEPLAY]
ȨΪ̺һ壬ھȨڵǳسݹ䡣<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Լѣ˿<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>пɡ
[END]

[GOVERNMENT_THEOCRACY_HISTORICAL]
Ȩιҵڽ̽һ£ҲһĹңȳ۹˥΢ʱһЩѧߵʿ뵽̻ıӻ򣬽أ̻ɮ³˱Աó˰۹һЩңҲʼ̻ΪȨԴЩҲתΪ̺һȨңչ˽ֱִ̻һЩؽ̹˹ΪȨεĹģʽ
[END]

[GOVERNMENT_TYRANNY_PREREQ]
Ҫ:


:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_TYRANNY_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_TYRANNY_GAMEPLAY]
רΪϷĵһ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>һǴ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>ԳɳóĲ㣬ʹ<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ԤޡҳѴȨģʽ
[END]

[GOVERNMENT_TYRANNY_HISTORICAL]
Ĺȶר壬ܳߣչͳ߽ɫȨԼޣרĹңͨ޷ãͳҲòŷ쵼ֻΪȱ㹻ƷҲ˵רƹάϵȨʹùԽԽѿһС
[END]

[GOVERNMENT_VIRTUAL_DEMOCRACY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_VIRTUAL_DEMOCRACY><e>

:{GovernmentDB(Government[0]).TooManyCitiesThreshold}
<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE_SETTING>ѧ<e>趨:{GovernmentDB(Government[0]).MaxScienceRate}
˿ڳɳ:{GovernmentDB(Government[0]).GrowthRank}
ȼ:{GovernmentDB(Government[0]).ProductionRank}
[END]

[GOVERNMENT_VIRTUAL_DEMOCRACY_STATISTICS]
ѧȼ:{GovernmentDB(Government[0]).ScienceRank}
õȼ:{GovernmentDB(Government[0]).GoldRank}
:{GovernmentDB(Government[0]).CommerceRank}
:{GovernmentDB(Government[0]).MilitaryRank}
ҳ϶:{GovernmentDB(Government[0]).LoyaltyRank}
:{GovernmentDB(Government[0]).MartialLawRank}
Ⱦ:{GovernmentDB(Government[0]).PollutionRank}
[END]

[GOVERNMENT_VIRTUAL_DEMOCRACY_GAMEPLAY]
壬ǼΪȽģʽܽɿƼгԣʱ뾫¸߲εĻе<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE><e>չʹÿѧоԤҲ൱ԣ
<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION><e>Ҫ󼫸ߡǺƽ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>Ծֶ磬ѡ塣
[END]

[GOVERNMENT_VIRTUAL_DEMOCRACY_HISTORICAL]
[END]

[IMPROVE_ACADEMY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>

ɱ:{BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ:{BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ACADEMY_STATISTICS]
:
+{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_ACADEMY_GAMEPLAY]
ѧԺ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʵʩߵȵĽÿӵѧԺĳУĽƷ{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>о
[END]

[IMPROVE_ACADEMY_HISTORICAL]
ϣѧԺλŵнһͼڹԪǰ387ȡõϡ魹԰԰ݣҪѧѧԺΪ˳˼Ů˽ѧԺ̵ѧ֤ԼȻѧڴ̵ܽ˾Ϊ壬ΪЩѧУҪͼҪӵѵΪμҡУѧУ֯ԱɶɶְͼԼһڴ˽ڣ᲻ͬⷢ˵

УͼѧԺѧ˼ĸı䣬ҲϱֱѧԺǰɪʿִƹʱڣһֱԪ529궼ǰͼѧɵģ˹ᰲʵ۹ر˰ͼѧԺѧУѧԺʳָİͼѧԺ֮⣬Ҳָ۱ҡμޣԪǰ106-43꣩ʱڵѧѧԺ
[END]

[IMPROVE_AIRPORT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>

ɱ:{BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ:{BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_AIRPORT_STATISTICS]
:
+{BuildingDB(Building[0]).CommercePercent}% <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>
[END]

[IMPROVE_AIRPORT_GAMEPLAY]
ɿ˴ٽμҵҹ˾ÿͻοͼ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܴ󣬶ڵص̬ӰޣԵе<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>Ρ
[END]

[IMPROVE_AIRPORT_HISTORICAL]
1930˹DC-3Ĵ͵֮ǰܵҪ̫ҲҪ·档ʵϣ׶أأ裨Le BourgetﲮԼ֣̹򣩵Ļ𽵶ǲݵܵսǰĻܿģҲлģοͶǹ˿͡1939꣬ŦԼLa Guardiaÿʮοͣһǧˣ֮£ÿճ˿ߵĿҲǧˡ1929ֻ꣬Գƴﵽʮο͵ãڳ˿ͺ¥ݶĲ͹ǧ˶еԺ罻ҪģԷɻ˿͵Ҫ󣬲Ƕϯĸ

ִſѸٳɳ5060Ҳࡣڶʮĩȫʮÿ괦һǧÿ͵Ļÿǧÿͽ֥Ӹеŷʻÿÿ͸ߴǧˡлм·ĳܵɴͶ桢ֶĻе㷺ڶĵʩ豸Ԯÿ͡ﴦʩͣ䣬캽װãһжΪֻ֧ʩ񡢹ѧؼҲɻȱΪñҪ󶼻Զ˵һ룬ԴͿͻÿ͡ԱοɵĻ⣬óвȫ޷ֵ
[END]

[IMPROVE_AQUA_FILTER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>׻<e>

ɱ:{BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ:{BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_AQUA_FILTER_STATISTICS]
:
<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>Ч
йģ
[END]

[IMPROVE_AQUA_FILTER_GAMEPLAY]
͸ģˮԴãˮװܹ൱̶ȵصķٽɾˮԴҪˡˮװܽ<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>ЧóеԽһš
[END]

[IMPROVE_AQUA_FILTER_HISTORICAL]
΢ϸƼķչ˴Ⱦ·ʮһĩĳˮװãֻ׻жԸɾʵˮԴ֮װ΢͡ˡˮũҵˮܴˮдˮ⣬ˮװûܽ΢ͻ˷ŽˮϵͳУѰкĻѧʼ֮һܴṩйˮϵͳظʹʣڲȻˮԴĿ£ùˮı
[END]

[IMPROVE_AQUEDUCT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASONRY>ʯ칤<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_AQUEDUCT_STATISTICS]
:
<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>Ч
йģ
[END]

[IMPROVE_AQUEDUCT_GAMEPLAY]
ܽˮԴ͵Զ룬ˮԴܷ䵽򡣳мƻԱùܹ̣ˮԴԴܹˣԴٽ<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>
[END]

[IMPROVE_AQUEDUCT_HISTORICAL]
ʯ칤̼ǵˮϵͳλڵ۹׶Ӵ󹤳̣ƹѧϵۡӹԪǰ312굽Ԫ226꣬ĹԱȺ11ЩֱִʹãܽˮԴʮĵطһ㿴ͬǣ260Ĺֻв30ˮʯʯ칰ˮ죻ĹԳչܡľġƤǦͭƳɵĵµܹɡˮԴĶദˮۡĴˮΪϴˮϵͳ֮ãǹӦȪڵ۹ض˹ϣԼСϸʯ칰ˮһֱ浽ִ
[END]

[IMPROVE_ARCOLOGIES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ARCOLOGIES>סӾ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ARCOLOGIES_STATISTICS]
:
<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>Ч
йģ
[END]

[IMPROVE_ARCOLOGIES_GAMEPLAY]
סӾƵľ޴ס˿ڡñṩܣڲзҵ̵ֳ֡Լءסڴ˵ľ񣬼ò뿪ã<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>⡣
[END]

[IMPROVE_ARCOLOGIES_HISTORICAL]
[END]

[IMPROVE_ARENA_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASONRY>ʯ칤<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ARENA_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_ARENA_GAMEPLAY]
ѪȲΪĶǵֱݡеʩо̷ǵ໥ɱܼڵӦ
[END]

[IMPROVE_ARENA_HISTORICAL]
۹ھڽִҡϲпĿ˾֮⣬Բ޵ĿҲ໥ɱ޼ĻҧĿ̳ĳؾУ̳ľϿ֮ʼȫݵľԪǰ80꣬ӱǱ㽨ľ20000ڡڷ뿨Ҳֱд;֪ľ֪ĹԲδ󾺼кΧɢԼ75ʽľ

ƽģΪ200300Ӣߣ115200ӢߣٳԼ5095Ӣߣӵ࿴ϯڣٳηդ̷ޣ豸ηͲٳͬʱ˺Ұޱܽ볡оٳΧнɵĻǽٹȥǼܸߵĿϯϯǰֳĲ㣬һϯ̨ǹӿ;õİϯ̨¡ѡ١ʹʥŮϯ̨ıԱʿڶΪλΪƽĲΪŮλϯϷ
[END]

[IMPROVE_BALLISTA_TOWERS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_BALLISTICS>ѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BALLISTA_TOWERS_STATISTICS]
:
+{BuildingDB(Building[0]).OffenseBonusLand / 100} ½
[END]

[IMPROVE_BALLISTA_TOWERS_GAMEPLAY]
˲󣬾ΪľƲʣΪ5Ӣߣ̽Զ˵ͶʯΪڷҲоĴ⣬λڳǽϣоʱӵ϶µĹɡ
[END]

[IMPROVE_BALLISTA_TOWERS_HISTORICAL]
ڵȹʱǾ޼ʯͶװڳϣɵڡڰڳǽ¥ȸߴһǰǽµĵ˲ӡ
[END]

[IMPROVE_BANK_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_BANKING>ƶ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BANK_STATISTICS]
:
+{BuildingDB(Building[0]).CommercePercent}% <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BANK_GAMEPLAY]
ܻ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ṩ˾кš˴ҲܷĴǮĵطṩͶʵĻᡣ
[END]

[IMPROVE_BANK_HISTORICAL]
ʮǰеļأȷŵǹŴдڡڴ󲿷ֵҵǽɫȷĹңеҪҵǻҡĽסмӪＰƱҵܹûȡƱٵԶķֺȡңشŻҵܡ˳굽̣ó·ϵĲͬص㶼вƲ˴

ʮͣӢпʼṩдҵƶӰϵ¥ܰ˱ǮƷ¥ϰ彫Ϊңٴһҵл֮ǽϰ߽ճòĽǮ¥ǽǮ飨רǴ½ǮˣЩŵʽϢҵ

пʼṩطнÿͻķҲִ֧Ʊȡ񣬵ʱΪС֮ãӲҵͨǮĿϵֹҶԸģʽϵרҵΪΡ
[END]

[IMPROVE_BASCILICA_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_THEOLOGY>ѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BASCILICA_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_BASCILICA_GAMEPLAY]
ôڹһãǿڽ̴<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_BASCILICA_HISTORICAL]
õӢ֣BasilicaڹʱָݶĹʱгʱΪԺΪɢԼĵطרָδͽĴнβ˽н̨ǰ˶н̨ԪǰһͣҪΪ˾֮ą̃ΪԲͻͣΪԲ衣۶ؼ򵥣ڲǽڡװε൱¡

δԲ輰ߵǴõĻ֮ͣҲԴΪʩͼ಻ͬʽʥǴáϣ̣Խõڽʥأôʱʼ縺ҪΪڡ̼ǵʥá
[END]

[IMPROVE_BATTLEMENTS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_TACTICS>ս<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BATTLEMENTS_STATISTICS]
:
+{BuildingDB(Building[0]).OffenseBonusWater / 100} 㹥Ժϲ
[END]

[IMPROVE_BATTLEMENTS_GAMEPLAY]
λ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ߡڷصķ¼̣<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܺϽͧʱػɡ
[END]

[IMPROVE_BATTLEMENTS_HISTORICAL]
ʮͣ׶ȲذڵľǿȨЩڳΪڣشϿʮͣ󲿷ǿ𺣰ذСۿڼսԺȻڿƼڶʮͳﵽ壬ڶʹսɻսĽúڱùʱضԿշɵȡ
[END]

[IMPROVE_BAZAAR_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BAZAAR_STATISTICS]
:
+{BuildingDB(Building[0]).CommercePercent}% <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BAZAAR_GAMEPLAY]
̵֣˼˿ͶԾۼ⡣ǳҵġ
[END]

[IMPROVE_BAZAAR_HISTORICAL]
Ž׵ӣǿʼѰһܹͬĵطܹһͬ⣬Ҳиͬļλ׼̵ֻ̳ʱҪϼõģǻԼʱ䣬ÿܻÿ½ĵ̵ֽнף̵ΪŴҵġ
[END]

[IMPROVE_BEHAVIORAL_MOD_CENTER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_REPROGRAMMING><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BEHAVIORAL_MOD_CENTER_STATISTICS]
:
-{BuildingDB(Building[0]).LowerCrime}% <L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
[END]

[IMPROVE_BEHAVIORAL_MOD_CENTER_GAMEPLAY]
δ۷<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>ַֻθĽʽΪƼ׸췸ٷĶ<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>Ϊ
[END]

[IMPROVE_BEHAVIORAL_MOD_CENTER_HISTORICAL]
˾ϵͳ⣬޷ﷸΪ޷ʹΪõһӡ˱ߺȻнܽƣֻܴЩ΢Чķǳ۷ľ׶ν˷Ľ֮С

21ĩ22ͳڣ켼ѹ㷺ҽƹִ̡λ鷸Ľ˿ƼﷸΪϣֱӶ۷дϸ顣ΪĽʼ۷Բɹ˴۷
[END]

[IMPROVE_BODY_EXCHANGE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_LIFE_EXTENSION>ٿƼ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BODY_EXCHANGE_STATISTICS]
:
<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>
[END]

[IMPROVE_BODY_EXCHANGE_GAMEPLAY]
彻ģʹÿٽֹǰܽ廻һǿ׳
[END]

[IMPROVE_BODY_EXCHANGE_HISTORICAL]
칤ܹ֮󣬸һоδչļ彻øӵ񾭴ϵͳĴʶµĴСȻ͸Ľ˵ͬ
[END]

[IMPROVE_BROKERAGE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ECONOMICS>ѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BROKERAGE_STATISTICS]
:
+{BuildingDB(Building[0]).CommercePercent}% <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_BROKERAGE_GAMEPLAY]
ṩڽ׷񣬰Ͷʡաҵ񡣽˵سе<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ܡ
[END]

[IMPROVE_BROKERAGE_HISTORICAL]
17ͳ׶ءѳǺŦԼȳеĽ׸ϼλڹ԰򿧷ڽ׳ߺԼϵƷ߽ܹƷ17ĩҵ磬ˣԪ1773꣬һȺƱ׶ؽҵУ׶֤ȯ18ͳڣ׶֤ȯǨʥ񣻷ѳǹƱ뽻ŦԼĽǣҲͬŦԼ֤ȯ

ҵ񣬰һ񡢻Ʒծȯҵ
[END]

[IMPROVE_CAPITOL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM>⽨ƶ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_CAPITOL_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_CAPITOL_GAMEPLAY]
ִȫģٽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ҸȽϸߣԶ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ھΪ·̣ǶڷϲģҸҲϵ͡
[END]

[IMPROVE_CAPITOL_HISTORICAL]
ֺ֯ен칫ҪĹ칫Ķ뽨бݡȷ£ԱԪ׹ۡİȫɳڶɳ³ָɳ֮ǣóλ΢ԼΪֽ˵Ŀƶɳ͵£ڵĹǱţԼΪһƽӢнǲƹũֵ񣩵ʹ󳼹ۡĹ֮󣬲ҲܱԪڱ뼢ĵϮ
[END]

[IMPROVE_CITY_WALLS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_STONE_WORKING>ʯ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_CITY_WALLS_STATISTICS]
:
+{BuildingDB(Building[0]).DefendersPercent / 100}  <L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>
[END]

[IMPROVE_CITY_WALLS_GAMEPLAY]
ǽṩķ<L:DATABASE_ORDERS,ORDER_FORTIFY>פ<e>ڳڵľ²ӣоʱǽҲֹ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e><L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>֮ⲿҡ
[END]

[IMPROVE_CITY_WALLS_HISTORICAL]
ʷ⻼֮šڵľõԼļ԰ӡذֱӽ԰Ѱڱ֣˽׶ں룬ܾɼΪխڷصĵ̵ͨСԼĪԪǰһǧ꣬УرϣĳУʼҡשǽżԹڵˣǽܽڳ⣬Ƕ۰ĹԽ׳һ
[END]

[IMPROVE_COMPUTER_CENTER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_COMPUTER><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_COMPUTER_CENTER_STATISTICS]
:
+{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_COMPUTER_CENTER_GAMEPLAY]
ṩѧҸ߽׵ļ䱸е<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>оɹӵĵĵ۹ڿƼϵзٶȣԶԶԺ󣬶Щ <L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ռҲһȷ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS>漣<e>ǽܴӱϿзɹϢɵۡ
[END]

[IMPROVE_COMPUTER_CENTER_HISTORICAL]
19405060ٷ˽˷ֱ˼ŬзԴѧĻڵһЩENIACϼ֮¸߳Ҳ˸Ϊʹ߿ԶԼ´ָͬʱ⡣Ĺ˾(IBM)зͼͬʱöλʹ߷ͬһ̨Դ1948귢ľܴ˸ΪȶЧܽϼѵİ뵼壬ʮȡչܡܿģصĴоʼôͼЭо
[END]

[IMPROVE_CORNUCOPIC_VATS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GENETIC_TAILORING><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_CORNUCOPIC_VATS_STATISTICS]
:
е<L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e><L:DATABASE_CONCEPTS,CONCEPT_STARVATION><e>
[END]

[IMPROVE_CORNUCOPIC_VATS_GAMEPLAY]
ʳﳧܺϳɳۡĴʳƷӪȻ޷˵ζ٣ȷʵιɹһ󲽡
[END]

[IMPROVE_CORNUCOPIC_VATS_HISTORICAL]
ŴѧоÿѧҵûʳƼϵĽչÿѧҸһԺϳʳʳﳧۡ㡢ӪĴʳڶص󣬹⿿ũҵ޷ʳﳧóеܹι˵θڣӪĻʳóڵܼĴһ
[END]

[IMPROVE_CORRECTIONAL_FACILITY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CRIMINAL_CODE>̷<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_CORRECTIONAL_FACILITY_STATISTICS]
:
{BuildingDB(Building[0]).LowerCrime}% <L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
[END]

[IMPROVE_CORRECTIONAL_FACILITY_GAMEPLAY]
ﷸļҲǱδΪһǶֹЧ֮һΪͨΪ⡣
[END]

[IMPROVE_CORRECTIONAL_FACILITY_HISTORICAL]
ڼϵռ֮ǰͷشĶ˵ķʩ巣̼šֱʮĩ֮ǰҪծˣȴеı滹еȴоѾأΪ˾ɽܵĳͷʽﷸĹ¡ϴĸУܵӡʮͳΪȷķѧ˵ʮĩлԺϵǿְҵѵȷоԼΪֽϺõĽִ͡ĵ䷶ڶʮ͵˾ϵͳΪ

һΪЧĳͷʽЧֹܶܵﷸ߳룬ҲǱһڵķҪǣһЩڿ֮µĻĹϵﷸл͸ְ̡ҵѵڹ¡ҵǣִʵǣﷸڼз˵Ĵʩᾭôȴ˵ĸߡ
[END]

[IMPROVE_COURTHOUSE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_JURISPRUDENCE>ѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_COURTHOUSE_STATISTICS]
:
{BuildingDB(Building[0]).LowerCrime}% <L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
[END]

[IMPROVE_COURTHOUSE_GAMEPLAY]
ԺڵϷ֮ȨڵĲ£Ѱ塣֮ԺҪǿִȷϷǷ֮ǰƽȡԺΪ֮⣬ܺĹܵܽͽ֮ԷܷƲá
[END]

[IMPROVE_COURTHOUSE_HISTORICAL]
ĸĸʷ˹͸˾ϵĸӷ֮ѷĽʼڹԪǰһʮͭ·񷨡·ʥȷ棬ķ֮ǰҪͳνײĹ׼þСʮͭ󣬱㹫㳡˷Ϊҷȫ幫

ԺİƲȨūȨԼϵԼ̳Ȩ̳м·ˣȨͥūء֮к˵΢СҲ˷ɽԼûκȨĹʽЭ飬ʼȨԪǰڣΪ˽ɵı쵽ˣ۹ƶ񷨣Թ֮

ķĳԼɰ࣬Ժλ̧Ҳʹ˾ϵơͳķԣʮͭĽǷѧʷϵɾͣķӹԪǰõԪǰ͡ͷɰԣ˾ಽ衣ȣԭڹʱҪ󱻸ͥӦѶýҪ󣬷ӵǿƾвΣͥйĹȡݣԭ漰˫ѡٲרҵʦɽܳʿΡ֮гǣ˫˷ԣųʳ֤󴫻֤ˣɷٽвʾ˫ͬⷨٲʾһڼڣԲĵطڼûκԺǿûձĲƲ浱ԭļūֱܹԭΪֹ

۹ʱ꣬ɰθӣĹݲٵĲѳʽԭ漰һͬͥĹҲӵиȨвþǷҪͥ˹Ԫĩ۹ŵʱ꣬ϽİϵͳĹ뷨ԺȨԺʼܷƱԺĹҲʼȡٶа˻̳Ϊ֮ڻʿܾܲͽʿһ㷨Ժ˽̻ᷨԺ̻ᷨԺΪ˾ϵһԱ۹˥󣬽̻ᷨԺɴڣ˺һ˾Ҳɽ̻ᷨԺ
[END]

[IMPROVE_DRUG_STORE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_PHARMACEUTICALS>ҩѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_DRUG_STORE_STATISTICS]
:
<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>Ч
[END]

[IMPROVE_DRUG_STORE_GAMEPLAY]
߿ҩȡôҩһ㲡ҲҩǴҩβˣ񽡿״ˣҲٽ˶<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>
[END]

[IMPROVE_DRUG_STORE_HISTORICAL]
ִҩѧôҶ˽Ļ˵:ҩʮߡʮ͵ҩʦͬвͬԪ1617׶غ͹Ԫ1639Ĵ飬ŵʱҩʦҩҩƾҩִۣࣻҩʦøԿħִҩƷѡ׼ҩƷЧҩƷͨίԱҲǹؼҩƷίԱĳԱҩѧʿҽѧרҡһ1820ǰύȫҽ͸ѧҽѧԺɵר顣

Ԫ1841꣬еҩѧ׶سҩʦǿѧ۸.ÿҩѧоȡýչи¶ЧҩȻڿҽԹ󲿷ֵҩƷҩʦִڿҽĴҩҲƲܸɵķǴҩַǴҩͨʹһ㲡˵ĴС
[END]

[IMPROVE_E_BANK_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ּܿƼ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_E_BANK_STATISTICS]
:
+{BuildingDB(Building[0]).CommercePercent}% <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_E_BANK_GAMEPLAY]
пԶĽڽףʹΪҵҵҵΪܸáʹþĿ洢˸˵ĲƽϡʹõҵЧʣó׵<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>.
[END]

[IMPROVE_E_BANK_HISTORICAL]
Ϊ΢ٶȺ20ĩ21ͳӣܼƽ⾭ӱ򱣻ϵͳֳֽʹռԲƽҪȽıʩмڴˣҵ԰ƵĽǮڼѧоϡ֤ϴݵϰȫϷΧнڽϡļȡҪڻ÷ǶԂ뼼ϵĽʧԷյĵУͻϻֳ뿨ף뿨мſͻĽϡȻǻǳϵͳʹϵͳһ̲УʱܲҵЧ밲ȫ
[END]

[IMPROVE_ECO_TRANSIT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_FUEL_CELLS>ȼϵ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ECO_TRANSIT_STATISTICS]
:
{BuildingDB(Building[0]).PopulationPollutionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e> (˿)
[END]

[IMPROVE_ECO_TRANSIT_GAMEPLAY]
̬ϵͳʹϵͳ<L:DATABASE_ADVANCES,ADVANCE_FUEL_CELLS>ȼϵ<e>. ͳȼԻɹȸȼϵΪĽͨ߶ԻԽȼᣬн̬ϵͳܿأ˿ȾϷԵļ١ 
[END]

[IMPROVE_ECO_TRANSIT_HISTORICAL]
޴20͹ʯȼϡʵ֤ʹʯȼ϶Ի˺ԶĳʼԤ⡣ҵԴʯȼϣͻȻ̰ʯ֯ϴʯȼϹӦȫʯ͵ĹѧҼзԴ̫ҪƬë֮أܲ㹻̫ȡеķ糧̫ܵо綾ҵɻ˺ʱֺҲܼ֡ҵҵΪʹȼȫȾԪףͬʱҲзԴҪߡԵΪĵ綯Ϊͳصƣڵ綯չ20ĩޡ 綯ʹ߱ܽ綯ٳ磬ٶȻҪȴͳͳʹ߼ٶҪܶ࣬綯ŻоЩ쳧ʹõȼ棬ǶЧӦļͲûа

ȼϵضԴǾʯͻѧˣȼϵؿԽ׼Чʵ⡣ȼϵؿЯļ۸ȳشиֻбˮһĸƷ䱸ȼϵصԱֵ봫ͳһãй̬֮ʶ̧ͷ߸Ϊ䱸ȼϵصĳĽͨߡеȾѴﾯֵǽҪɾ䱸ȼϵصĴϵͳ˽䶼ʹ̬ϵͳʱƽзɵȾ
[END]

[IMPROVE_FACTORY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_FACTORY_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_FACTORY_GAMEPLAY]
Ź<L:DATABASE_CONCEPTS,CONCEPT_CITY>ڳ<e>, ʽС̵͹ҽţдģʽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>, е <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END]

[IMPROVE_FACTORY_HISTORICAL]
ϵͳǹԪ18,19ŷҵӰԶķ֮һҵǰƷֲֽʽ͹ϵͳ϶ʽٷɴ붯֯ķʹ߼ۡ˹ķ֯ƷΪܡҩ.ڹԪ1793귢ѹ޻ûеȡ޻ڵ޻άԼɪ.ŸÿƬ׻ʹڱ֯ĹпԶλĽ֯

.ҲڹԪ1798굼ʹĲȻʹĻһЧܡЧʣҲɱҲٽװߺ͸׶εĽݽȼķ˴ͳ(:ĥ)ҪˮơҲըԵĳɳ˹ҵ¼Ԫ 
[END]

[IMPROVE_FLAK_TOWERS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RADAR>״<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_FLAK_TOWERS_STATISTICS]
:
+{BuildingDB(Building[0]).OffenseBonusAir / 100} 㹥Կв
[END]

[IMPROVE_FLAK_TOWERS_GAMEPLAY]
зվ <L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ϊڵ߱ȴͳΪߣԸЧ߽˿վв
[END]

[IMPROVE_FLAK_TOWERS_HISTORICAL]
(flak)Ǵӵ"Fliegerabwehrkanone"дģưʮ׸ǵڶսʱ˾ըĿǡʱ˾ķڴǸ٣ھСӢ40׵"Bofors"ͨƵ˵ĸը͵ͿյķɻڵĿھɵ120ףרԸоڸ߿յٺըڵ̿ɴɴﵽÿ120ڵڽӽĿʱЧ𺦵лʹ50ڸڼԲϵؽգԿշշɵ50ĩ60̭͸ڡ
[END]

[IMPROVE_FOOD_SILO_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RAILROAD>·<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_FOOD_SILO_STATISTICS]
:
+{BuildingDB(Building[0]).FoodPercent}% <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
ʮ<L:DATABASE_CONCEPTS,CONCEPT_STARVATION><e> 
[END]

[IMPROVE_FOOD_SILO_GAMEPLAY]
ʳɴͳȲָ<L:DATABASE_BUILDINGS,IMPROVE_GRANARY>Ȳ<e>ʳۿЧʵĴظʳʳͨλ·Ҫ·ʹʱԵʳףЧʳ︯ܣʳϵͳЧʡ 
[END]

[IMPROVE_FOOD_SILO_HISTORICAL]
ڹʱ򣬷ʱʳڹȲ֣ʳʱɹȲֹӦоʳùȲʳ︯ʳ˷ѣȲͬʱʳΣİȫꡣʳִĽɫͬڹȥĹȲ֣ʳ۲ִȽʳʽʵʳۿɸӰ죬ͨ˾ˮʳġʳۻ䱸˳豸ӳʳĴʱ䡣еʳʹ䶳װãԱ߼ʳĵʶȡԭζƷʡַΪ˷ѣƼģƶеԶȹʱʳΣ
[END]

[IMPROVE_FORCEFIELD_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_UNIFIED_PHYSICS>ѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_FORCEFIELD_STATISTICS]
:
+{BuildingDB(Building[0]).DefendersPercent / 100}  <L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>
[END]

[IMPROVE_FORCEFIELD_GAMEPLAY]
ǻʱĶзԶеıˮ©ҲǱϷеռз豸
[END]

[IMPROVE_FORCEFIELD_HISTORICAL]
ʱ빤߿Ƽĸٽս̬ƵΣյո½׶Ρ಻о¡ȽзԵʮʱǽڣԽӹķҪȵϰЧöࡣཨ˻ۣԻϵͳĸͻơѧʼһλװãһװΪѳĿƻС˵СֱоԱеͳһѧۣʹзÿСѧҷһ60̼ԭɵ̼ӽṹȶ̼ԭϣѧҽһ޴Բ״壬"buckyballs"ɶֽ"Buckyballs"ɡ⵽޴(ɵ)ӽʱϵͳʼеBuckyballs֮һΪһͬʯӲĶơװĳУЧ̹ˡѲ߮ɵĹ֣ҲʹзƼܺ͹ԿƼͬƽ  
[END]

[IMPROVE_FUSION_PLANT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_FUSION>ں<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_FUSION_PLANT_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_FUSION_PLANT_GAMEPLAY]
ںϵ糧ԴӦϣȡ˽̫ΪҪԴԴ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>.  ҵ˸ȫЧʵԴ
[END]

[IMPROVE_FUSION_PLANT_HISTORICAL]
Ԫ1998꣬ĸʵӷӦ¯ʼ죬Ӧ¯ΪITERѧⷴӦ¯ߴ15ߵںϷӦʵ龭Ѵ100ԪԱŷˡձ˹ʵ2009ɹˡȻںںϼʵͻƣֱ21ĩҶںϷӦ¯ŵҵת΢װۺ͸³ƼϵĽȫЧĺںϷӦ¯뻯Ϊʵ 

ںϼΪ֪ɾԴԴȾҲͷЧӦ壬˷ѷӦ¯ĵŲҲûСںϷӦ¯ǳȫ಻õĺܵ糧ϵͳ¹ʡ˷ѷӦ¯һ¯ۻٵ¹ʾֽӡںϷӦ¯ֻҪͼɣȴں(plasma)ҲֹͣӦзḻ뮣ѧҿ밡ǺںϷӦ¯Ҫԭϡζźںϼȡ֮Դ
[END]

[IMPROVE_GAIA_COMPUTER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_GAIA_COMPUTER_STATISTICS]
Ϊǿ֮Ҫ豸<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_SCIENCE>ǿ<e>
[END]

[IMPROVE_GAIA_COMPUTER_GAMEPLAY]
ǿ豸ͳΪһʹǿȡùؼͻơ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ǿֲʽϵͳ㹤ǿЭ뷽Դģ-תĹǿ԰תʣ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> ʹԭϹѷ
[END]

[IMPROVE_GAIA_COMPUTER_HISTORICAL]
[END]

[IMPROVE_GRANARY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_GRANARY_STATISTICS]
:
+{BuildingDB(Building[0]).FoodPercent}% <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
סڼغϡ<L:DATABASE_CONCEPTS,CONCEPT_STARVATION><e>
[END]

[IMPROVE_GRANARY_GAMEPLAY]
ȲڱϷҪάʩ֮һҷչũҵʹʳࡣ񴢴ʳڹȲ֣ȷһʳ﹩Ӧ
[END]

[IMPROVE_GRANARY_HISTORICAL]
ȻϵũҵڹԪǰͣӡȺӺӹȼֱ֣Ԫǰͣչռ㹻˽ʳﴢʩʷϵĹȲ֣ӡȺʱ߽ĪΡڵڿӣʯͷשڴʳĿϡ ڴſͨʹŶʳʳﴢؼలӣչľԲ衣   ȷʳﴢؼܶԿʡԼȻɵĲȷԡѧ۳ʯͷש˽޴ĹȲ֣ṩ㹻Ĵλʳʹ԰ټƵӡ
[END]

[IMPROVE_HOSPITAL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MEDICINE>ҽѧ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_HOSPITAL_STATISTICS]
:
˿ڵ
˿ڹܼЧӦӰ<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>
[END]

[IMPROVE_HOSPITAL_GAMEPLAY]
ڶԿƼ·ϣҽԺΰķܵҽרҵԱչˣ˱øøãҲ
[END]

[IMPROVE_HOSPITAL_HISTORICAL]
Ԫ18501860ҽԺӵͨ粻ѡԼǵĵطסԺҽȾӼҿΣաķ֮һĲˣΪӵšȻԪ1865꣬ӢҽԼɪ.˹أסԺҽƵİȫ滤ʿѧУ˲˵Ŀˮ׼ŦԼάҽԺʿҽԺ뿵˵ҿݵŦҽԺڹԪ1873깲ͬһһʿѧУԪ1890XٴʵĽҽƷʡҽƿƼĽҽҽԺڽʵҽԺרչ˸ŮͯĸҽԺҽ裬ӪΪĿĵҽԺ
[END]

[IMPROVE_INCUBATION_CENTER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_HUMAN_CLONING><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_INCUBATION_CENTER_STATISTICS]
:
˿ڹܼЧӦӰ<L:DATABASE_CONCEPTS,CONCEPT_OVERCROWDING>˿ڹܼ<e>
[END]

[IMPROVE_INCUBATION_CENTER_GAMEPLAY]
˸ŮӰ콵ͣҲ˳еĽˮ׼Ԥʾ˿ڱըʱ١<L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>  ܴе˿ޡ
[END]

[IMPROVE_INCUBATION_CENTER_HISTORICAL]
Ԫ2098210գһλ˵ڼʥῨŴѧġŴѧĵŴѧңԭ͵ɻϸ̥꣬ĵɨȫ磬಻̥ʮµĥӵСԸӴ˲롣  
[END]

[IMPROVE_MATTER_DECOMPILER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ECOTOPIA>̬а<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_MATTER_DECOMPILER_STATISTICS]
:
{BuildingDB(Building[0]).ProductionPollutionPercent}% <L:DATABASE_BUILDINGS,IMPROVE_MATTER_DECOMPILER>Ⱦ<e> ()
[END]

[IMPROVE_MATTER_DECOMPILER_GAMEPLAY]
ʽ⹹ܽϽ⹹Ϊӡʽ⹹ҪΪһʡʽ⹹Խѭãӽٷ֮ٵػԭΪƷɵȾ
[END]

[IMPROVE_MATTER_DECOMPILER_HISTORICAL]
ʽ⹹΢еƼ˵ӦãͬʱҲʷȽķϴϵͳʽ⹹Խ⹹ʣлϵ֮ӽṹʻԭԪءʽ⹹ޱȵЧʻԭķϣԭĲƷپۼƳƷˣȫ⣬ЧȾ 
[END]

[IMPROVE_MICRO_DEFENSE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_WARFARE>΢<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_MICRO_DEFENSE_STATISTICS]
:
вȾĶдȾ<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢<e>  <L:DATABASE_ORDERS,ORDER_BIO_INFECT>ȾĶ<e>
[END]

[IMPROVE_MICRO_DEFENSE_GAMEPLAY]
΢Ӧ˼ӵĹϵͳ΢߹<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢<e>  <L:DATABASE_ORDERS,ORDER_BIO_INFECT>ȾĶ<e>
[END]

[IMPROVE_MICRO_DEFENSE_HISTORICAL]
΢<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e> ʹ΢ܣֿ΢΢ԳɵвΪЧԿɲɢɼĹ<L:DATABASE_UNITS,UNIT_INFECTOR>ɢ<e>΢Ӧã΢רҼæ΢ͿԭͻԶԸ΢Աʹ΢ӳĿ״̬΢ܱ궨΢΢λã֮ʹ޺΢ƿҸƣͷʱչɢĲԭ塣
[END]

[IMPROVE_MILL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_MILL_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_MILL_GAMEPLAY]
ĥеĲ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> ĥˮԴԺӴϪȻˮĥʹøɾƶԭʼĻеԱɷ֯Ʒʳơ
[END]

[IMPROVE_MILL_HISTORICAL]
Ԫʮ͵йʱڣӦˮĥŷ޳֡ĥͨɽ̻Ḻת಻оũҵũҵγũҵĥаҪɫԪ1112ͣˮ㷺Ӧڷ֯ҵˮƶ֯ˮṩȾԴܴԭϵĴģҵĥۡë޻ά֯ɷ֯ƷĥԪʮͻڣĲֵطΪȱúľΪȼȱܶ࣬Ӧˮĥرܻӭ֮ҵеĹҵ̣ĥаݹؼɫ  
[END]

[IMPROVE_MOVIE_PALACE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_MOVIE_PALACE_STATISTICS]
:
{BuildingDB(Building[0]).LowerPeaceMovement}% սĲ
[END]

[IMPROVE_MOVIE_PALACE_GAMEPLAY]
Աճæѹô˶ԣɳھ󡣵ӰԺзǳλ磬ķգҴս״̬ӰԺսرЧ
[END]

[IMPROVE_MOVIE_PALACE_HISTORICAL]
20ͳĺϷԺԾ糡ΪĩʽĻݱ20ĩĴͶϷԺڵӰĬƬڵӰԺĬƬĬƬõĻӳKinetoscopesӳӳʱֻһ˿ȻȤֵ̼ˡ÷ӳƼͼӳPenny arcadesڽһͼӳ·ΪӳӾoptical illusionsСö࣬˻ǵĺȥעĬƬעǡơӰƬ⣬ǻرǿӳԪ1902꣬λɼ綯糡ǵһרŷӳӰĽȻֱ10͵ӰƬĴǨ㶼ûӰҵҲδ͡ͶѾע⵽ĬƬȺϲãҵͶڵʽ糡Ͷʽӳ"nickelodeons."ʽ糡ʹ·ӳǰĻӳֻ˶֣ʽӳӰͶ䵽Ļϣ˿ͬʱĻӰƬʿϲͶʽӳΪͶʽӳǵ͵⡣ǱȽϲȥ߼糡͸硢Ϸˣvaudeville 

һˣԱΪ˷ĳʼĬƬʱĬƬʼΪʿע⡣Ԫ1912꣬ǵ.ŦԼ̳糡ĬƬɯŮȫڸϷ̨աرݵɯ.ع£ĸʢŮԱǳʱڸ ƬʼӰƬ̨ʹӰƬ΢΢̨磬ԸƵӰҵ󡣹Ԫһһ꣬ɵӰ֮׷Ʒĵġҵܹķ12Ϊ鳤ƬӰӴ˱˵µĹߣǽֹĵĹղƷ 

ͬʱˣ糡Ľ̨װΣںĻͨĻ߽ûʵľ糡糡ⲿװͨ飬ŵƽʣܡ糡ŲǴʯоǽǽװͻɼװλķԱʼҾ֮䡣ˣ糡װϣͼҪŦԼԺĸûʣھĿϣڸĻֵ֮֡ӰԺڹԪ1895꣬ʽ֮£ڲ豸ȫн̻Ի͵ĲͼݡԡԡҡĬƬȡͳԣΪ֮󣬵ӰԺˬ糡ȡһҵӰԺڹԪ1913ŦԼĻȻڹ˽׼ͳ糡ۼסլĿд󲿷֣ŦԼĸԺ;糡Ŀص˹ʣ¶࣬ȵӰԺϾͳ糡İϻռһϯ֮ء

¶.ǣǳΪԵӰԺҵĳɳᲢ۵ĹסͳϷԺӳˣƶ봫ͳ糡ƶȣȡȶλ붩λѡ ʩ˵ӰԺ޴ΪƶȾõӰԺġԵӰԺҵĳɹаΪӰԺһ̽λĻ᣻ӰҵǵһˣҲӰʵνΡ  
[END]

[IMPROVE_NANITE_FACTORY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>΢ϸװƼ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_NANITE_FACTORY_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_NANITE_FACTORY_GAMEPLAY]
΢ϸƼĳӦ΢װƼ¼΢ϸƼøԭϣвƷ
[END]

[IMPROVE_NANITE_FACTORY_HISTORICAL]
ڶ๦ܵ΢ͻе֮ǰѧѷɷӽṹװƷķˣ΢ϸƼԲʹ:ƽ̼ѵȻľһлƷ΢ϸƼһӵĸƷʵ豸΢װƼĽչ΢ϸƼҲǴͳĲƷ覵ʯ档΢еԼ΢ϸƼ칤ҵ̭˻˹
[END]

[IMPROVE_NUCLEAR_PLANT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_NUCLEAR_PLANT_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_NUCLEAR_PLANT_GAMEPLAY]
ܵ糧Ӧ޴<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ȼܵ糧ҲȾĳ̶<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ܵ糧¯ڻٵ¹ʣԻһѣȻʼͣԻǷաܵ糧зԵķʹҪӴ󾭷
[END]

[IMPROVE_NUCLEAR_PLANT_HISTORICAL]
Ԫ1938¹ѧҺʷ˹ֺ˷Ԫӵײ˷ԪأԪػܷӦײԭӺѳͬԭӽṹСԭӣӦܡ٤ߡԭתɵӡΪӻԪײԴ˷ӦΪӦҲһѧΪ˷ӦԿƵĻ֮ʹʯ͡塢Լ̼Ļ糧ɾࡣڹԪ1950ڡ1960ڣҵܵ糧˽ˡУɹĵ糧ʹȴˮͷӦ¯¶ȡܵ糧1960ڡ1970ʮѸ˥Ϊڶںºܵ糧¯ۻٵΣա 

ӷӦеӦ˵ķ估ܣʹڼˮҲˮƶֵ֣ĶܽɷתɵܡȻϹ̲Ⱦ1979ڽ˹ܵ糧¯ۻ¹ʣԼ1986նеĳŵȶܵ糧¯ۻ¹ʣ¼ԸǺܴ־壬ʿΪ˷ѷӦ޷Ƶѡˣܵ糧Ȼŷޡձҳתꡣ
[END]

[IMPROVE_OIL_REFINERY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_OIL_REFINING>ͼ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_OIL_REFINERY_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_OIL_REFINERY_GAMEPLAY]
ͳдԭʯͣʹá͹̲ĸƷ˴ķӰ˻Ʒʡԭ;ʱԻɳԵ˺ԿˮƷʾвӰ졢ȫ졣
[END]

[IMPROVE_OIL_REFINERY_HISTORICAL]
[END]

[IMPROVE_ORBITAL_LABORATORY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_SPACE_FLIGHT>̫շ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ORBITAL_LABORATORY_STATISTICS]
:
+{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_ORBITAL_LABORATORY_GAMEPLAY]
ʵһִ̫վÿѧڸ̬Ӱ£пѧʵ<L:DATABASE_CONCEPTS,CONCEPT_CITY>С<e>ѧҿڹʵȫУڵϵʵ޷лǻΣյʵ飬йʵҵĳжԣ˿ѧоЧ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_ORBITAL_LABORATORY_HISTORICAL]
Ԫ21͵ĿѧоԳչάֶǰСоԱԿرϵȻƣ:Ʒʡƽ⡢ԼѧһֱڵرѰųȻĸţǽʵо豸Ԫ2037꣬ĳ˽оϯ֪ѧһʵҷ䵽ǹϣ̫еСоŶӣڻͳһȡشչȻʵҵĽάɱʮָ߰УʵȽϽṹʹ׹䡣ʵҵĶԴȼϵأӦ޴ķӦ¯ѧҵо豸֮ϾһЩзԼʵǣʹȫѧоԸƽ
[END]

[IMPROVE_POWER_SATELLITE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_POWER_SATELLITE_STATISTICS]
ǿıҪ<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_SCIENCE><e>
[END]

[IMPROVE_POWER_SATELLITE_GAMEPLAY]
ԸٶȶԵתǸǿҪװ֮һǵĹ̫Լ̫еƬת󣬷ϵķ
[END]

[IMPROVE_POWER_SATELLITE_HISTORICAL]
[END]

[IMPROVE_PUBLIC_TRANSPORTATION_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASS_TRANSIT><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_PUBLIC_TRANSPORTATION_STATISTICS]
:
{BuildingDB(Building[0]).PopulationPollutionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>
[END]

[IMPROVE_PUBLIC_TRANSPORTATION_GAMEPLAY]
˽ϵͳĿģΪ˹ڼʹ˽ҽγ˽乤ߣγɸȾύͨɡҪƶԿʹôϵͳΪ˿ɸұȽЧʡӵй滮ϺõĴϵͳԴ˿ڶȾ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>˿ڶ.
[END]

[IMPROVE_PUBLIC_TRANSPORTATION_HISTORICAL]
ִϵͳݱ䣬Ҫ׷ݵԪʮ͡ʮڵŷޣҪж⵽ΪͨǰһСɵĽͨϵͳһֱŷ޴СһֱԪ19ͲűֵĹȡԪһ꣬ŦԼһƥΪϵĽֳԼƥʱĦʹƥ϶Ԫ1860гȨеĽֵϡԪ1873꣬ɽɽ԰³.³ϵͳȡ˳ɹڹʹ³ƽ³ȡЧʡΪϵͳг30ʹƵ³ϵͳȻ³ܿͱ糵ȡ

Ԫ1888꣬άݵɣ˵һ糵ߣԵΪϵͳȫı˳дϵͳòϵͳ׶ءӢʿ١ݡŦԼȳйܻӭж滮˻ųĵĵϵͳϵִУؽɵ졢ɵľñϵͳڵĽͨϳеĴϵͳ˽ҽγռ֮ǰѾչ൱ƣˣϳǻϰڴ˴乤ߡ˿ܶҲ˹ؼã˿ܶԽߣرҪҵ乤߾Խ

ϺõĴϵͳΪ˵棻磬ٻȾ߿ƷʡѡԼⷢĻʣΪкܶʹͬĽͨߣϵͳʹõĿռ˽乤þãܶҪ乤-ΪרҵʿʻԹĳʱ˽ҽγࡣǵϵͳԽ˽͹ðȫҸЧʡ
[END]

[IMPROVE_PUBLISHING_HOUSE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_PRINTING_PRESS>ӡˢ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_PUBLISHING_HOUSE_STATISTICS]
:
+{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>Ƽ<e>
[END]

[IMPROVE_PUBLISHING_HOUSE_GAMEPLAY]
ܽƽ鼮ڡһڵƽ֪ʶˮƽе<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_PUBLISHING_HOUSE_HISTORICAL]
ڷдпǹԪǰǧ֮ǰֻ͸ڶഫѶϢд¼ҪᡢѶϢķסڽ̾ģɢϢĹߡΪдһּ¼ΪɢΪڹŴУϢֻڷȨңйšֳĽƳΪǾΪ˹Ӧڽ̶ߵĸӡҵ

ԪйӡˢԼʮһڻϵĸĽдǱڼֵ𲽷չڱӡˢʮҶִӡˢŷޡȻӡˢҪ;ѸӡƼǮڽƷҲѧõáʵǽŷ޴ӺڰʱոʱĹؼ֮һƷв׼ĶдڽǶ֪ʶ׷ѰҵɳٶȺѧѧطڽ鼮󲻶󡣳Ҫ춨ʮŷأΪ󲿷ִֽģʽΪˮޣʩԸͼ׷ʧܡҪǣ˽Ӫձ鷢չдҪڽ̽ɫųԽ֪ʶռ׿Խס
[END]

[IMPROVE_RECYCLING_PLANT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>ԴԼ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_RECYCLING_PLANT_STATISTICS]
:
{BuildingDB(Building[0]).ProductionPollutionPercent}% <L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>Ⱦ
[END]

[IMPROVE_RECYCLING_PLANT_GAMEPLAY]
ԴճƷҵԭ»ʹãӦķɵ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ֽЩۣձִԭϣڵһʹ֮󣬶Դ³Ϊԭϡܽ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>µȾ
[END]

[IMPROVE_RECYCLING_PLANT_HISTORICAL]
Ȼһ⣬ʮ˿ڱը󣬸Ӿ⡣ΪӦս˽֯ʼоνֱȥ񳡸ٻ¯ǸһշѸҪǻϡ֮ĲƷз׷˽ԴٽԴչСɶʹõĲƷĻҲҵռɻյĲ𽥰мֽľļϡ

ʱһ˵ӡΥǣԴյĹִĸԣ֮Ըٹ̣ΪǶԻĸεΪԴջģΪžϵЧ档ضԭϵĳɱԶȫԭҪõ͡ˣֲĵԴչԵķʽ̬ĳ:ܽ߶ȻԴʯ͡ľġú󣬻ܽ񳡵ĽɱߣһǽĿˮȾ
[END]

[IMPROVE_ROBOTIC_PLANT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ROBOTIC_PLANT_STATISTICS]
:
+{BuildingDB(Building[0]).ProductionPercent}%<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[IMPROVE_ROBOTIC_PLANT_GAMEPLAY]
˻װúȷʵ˹װЧܡɻȡ͹˹ҵȫ빤Чʡ
[END]

[IMPROVE_ROBOTIC_PLANT_HISTORICAL]
[END]

[IMPROVE_ANTI_BALLISTIC_MISSILES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_COMMUNICATIONS>ȫͨѶ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost}<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep}<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_ANTI_BALLISTIC_MISSILES_STATISTICS]
:
Ϯ˵
[END]

[IMPROVE_ANTI_BALLISTIC_MISSILES_GAMEPLAY]
ܳɹϮ˵޷ֹ<L:DATABASE_ORDERS,ORDER_PLANT_NUKE>˵<e>Ĺ
[END]

[IMPROVE_ANTI_BALLISTIC_MISSILES_HISTORICAL]
Ȼ20ĩѧҾԤ˵ϵͳĹ룬ڼ⡢ʽɱԼ⽻ϵ飬ʹôͷϵͳδܽˣѧǸĲɵصĸֻҪ޼ʵ۵ȵص㣬װǼļԼӸţϮ˵һǰ״Ｐߵȼϵͳ֪˵ϮԶϮɵ

Աʿ۷װõ⡣ʱֹɢʽ΢˵켼أܵĺսֻӡȵȹֲӶз˵ԹʼжߣԼȷﲻӣڶ뻹֧÷װá
[END]

[IMPROVE_SECURITY_MONITOR_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AI_SURVEILLANCE>˹ܼϵͳ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost}<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep}<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_SECURITY_MONITOR_STATISTICS]
:
{BuildingDB(Building[0]).LowerCrime}%<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
{BuildingDB(Building[0]).HappyInc}<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_SECURITY_MONITOR_GAMEPLAY]
ȫǽ<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>ľѷװ谲ȫ󣬽ܼӼ¼ÿжɹؼ˷¼Ʒʡ
[END]

[IMPROVE_SECURITY_MONITOR_HISTORICAL]
20ĩ21ͳڣƼϵͳ˹оƬϵС칫Լر鲼żӰϵͳ¼ɲˣЩпʼڹüϵͳаżоƬܼ¼Ϊ쳣ӣжȫͨ˰ȫϵͳãȫȻ١

һЩӵ߿ʼ齫˼ϵͳ˽򣬼ڹϵͳɹٽֵʵЩϣԱܵ˽Ȩżͨ˽Ҳװϰȫ÷ܼӷ͡鷨һͨӰ˽Ȩ档Ʋ鲻̸ȫϵͳȷǽͷʵ
[END]

[IMPROVE_SHRINE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RELIGION>ڽ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_SHRINE_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc}<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_SHRINE_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>ڽ̳ġǴƷɳ׼жܻڽ̶<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_SHRINE_HISTORICAL]
ڽ಻ͬãڽֱ𱻳̻ᡢʥá˻ȺܴеĤЩģޣʥʥ죬еļΪ޵İλڳģ佨װУܼͨعµһ档
[END]

[IMPROVE_TELEVISION_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_TELEVISION_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
+{BuildingDB(Building[0]).GoldPerCitizen} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ÿλ
[END]

[IMPROVE_TELEVISION_GAMEPLAY]
Ϊ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ǿý壬˵ߣҲǿ湤ߡ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ӹ˾Ļе<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>Ҳ˹<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>ڽһ
[END]

[IMPROVE_TELEVISION_HISTORICAL]
㲥̨ҪԴһֱ20ĩȡ㲥ĵλ20͵ͷʮ꣬಻ϵظӳܣϵɨԭչܷŴ񵴵Ѷŵķ𽥷չĵӻԪ1932꣬RCAӦù߹Ƴʷϵһ̨ӻ1950ӻȡ˹㲥ΪʱסҿĻʱӻвɫӻڰ׵ӻ֮֡1960ӻռңһֱ20ĩΡĻֵȻ
[END]

[IMPROVE_THEATER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_DRAMA>Ϸ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_THEATER_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_THEATER_GAMEPLAY]
糡ǳֳϷ֡ãճ֮пռ䡣糡˽ɺ󣬳е<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_THEATER_HISTORICAL]
Ӣĵľ糡һʣϣȥ˼ϣľ糡ڻ⣬ҪṹֱΪ̨õءΪǫ̃Լ̨ǰǽΧصİԲ򣬳¶ʰϣ¶ϷΪľιɵ̨ףָ֮ʯͷʯΪ̨ײʡĿռƣһ˶ϸϷݳԻݡЩ糡澰̨ʽĻԿٵظ֮ػأʾУΪβ
[END]

[IMPROVE_UNIVERSITY_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_UNIVERSITY_STATISTICS]
:
+{BuildingDB(Building[0]).SciencePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[IMPROVE_UNIVERSITY_GAMEPLAY]
ѧʹý죬ǿѧߵ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>

ѧŮͥԼԼ£ҿʼ԰Ӵ֡
[END]

[IMPROVE_UNIVERSITY_HISTORICAL]
ѧĿΪѵְԱѧ˷ڽ̵Ŀγ̽ѧʹôѧ𽥱ɸߵȽġԪ1100꣬˷ѧԺҽѧѧԺȵͳνײܹһĽ˴˼̸ܰϵѧѧ뷨ѧϣѧɣҲǿӦҪ޴ǴѧҲҡѧμҡ15͵16ͼ䣬˼ϲôڴѧУ໥ҲٳμĻոˡ
[END]

[IMPROVE_VR_AMUSEMENT_PARK_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_INTERFACE>ϵװ<e>

ɱ: {BuildingDB(Building[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
άַ: {BuildingDB(Building[0]).Upkeep} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[IMPROVE_VR_AMUSEMENT_PARK_STATISTICS]
:
+{BuildingDB(Building[0]).HappyInc} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[IMPROVE_VR_AMUSEMENT_PARK_GAMEPLAY]
ʵ԰ṩʵܣ¿ƼȫĻСϷ߳ţϷ̲ϵ˺ٻþǼؿ֡
[END]

[IMPROVE_VR_AMUSEMENT_PARK_HISTORICAL]
20͵ַʽΪ뿴ӣǶԵӲٱĸо1980ýרԤԣӽᱻδʵֽӿȡʱӰɾңǻδϤʵ֮龳ʵʵʽؿƼЧ浽㣬ʹ侳𽥼˴ͳӰӵ˿ڣ͸ƵϷ̡Լȫ֤ɹߡ

19902000ӲʼעʵչϵӿڣʵӸƷʵӾȸйٽӿڣתɳʵǽӿڡ׾񾭽ӿʵΪ߷ֱҺĿͷƤ缫ƬĿṩ񣬶ṩͬЧͷƤƬܽе󣬲䷴ӦʵУʵĳؾ˵ĴϵӿڵĸĽʵĿý⻭ͶҵĿĻУӰܴԣֱӽͬ⣬񾭽ӿܽҶеСģʽ˼ݣⳡежʽ

ʵ԰ڹԪ2027ڰĻοֻܱհ͸񾭽ӿڴеʵʵ԰ʼȡ˴ͳý壬ʹõӰ˾ʼʵľ籾ڵӵеڣʱԼݳĸоʵ԰˵Ǽ԰ϷӰһռַʽ
[END]

[TERRAIN_WATER_BEACH_PREREQ]
ʳ: 10
: 10
ó: 10
[END]

[TERRAIN_WATER_BEACH_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_BEACH_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʺں̲Ϊκο̲εĳУܽ캣ӡ̲ĳҲܵõϵ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>֮˵ <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NETS><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_TUNNEL><e>Լ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PORT>ۿ<e>

̲ʺϲ㼰ں̲ϵ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NETS><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FISHERIES>泡<e><L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>١̲Ҳ߱<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
[END]

[TERRAIN_WATER_BEACH_HISTORICAL]
[END]

[TERRAIN_WATER_SHELF_PREREQ]
ʳ: 5
: 10
ó: 5
[END]

[TERRAIN_WATER_SHELF_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_SHELF_GAMEPLAY]
½<L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e><L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e>֮б¡<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ķᣬҲ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>Щ΢<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>֮ҿڴ½<L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>׳<e>Ҳܽ캣ϵ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>
[END]

[TERRAIN_WATER_SHELF_HISTORICAL]
[END]

[TERRAIN_DEAD_PREREQ]
ʳ: 0
: 0
ó: 0
[END]

[TERRAIN_DEAD_STATISTICS]
: 2
: +0%
[END]

[TERRAIN_DEAD_GAMEPLAY]
ٻϷвȻֵġ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>Թ߶γɡλٻ֮ʱ˵ر޷<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>Ҳ޷ɼԴ

ҷ<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>ԴԼ<e>Ƽʱڸ޴ۣ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ٻΣ˾ӵȥظΪȾ֮ǰĵΡȻѶԲߣڶв֮ǰ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e> 
[END]

[TERRAIN_DEAD_HISTORICAL]
[END]

[TERRAIN_WATER_DEEP_PREREQ]
ʳ: 10
: 10
ó: 5
[END]

[TERRAIN_WATER_DEEP_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_DEEP_GAMEPLAY]
ʺֳؼ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ĵص㣬ڽԴͷܲ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ȻҪ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ҪԶ<L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e>࣬ǿġ

<L:DATABASE_RESOURCE,TERRAIN_WATER_DEEP_GOOD_ONE><e>Լ<L:DATABASE_RESOURCE,TERRAIN_WATER_DEEP_GOOD_TWO><e>е <L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e> 
[END]

[TERRAIN_WATER_DEEP_HISTORICAL]
[END]

[TERRAIN_DESERT_PREREQ]
ʳ: 0
: 0
ó: 5
[END]

[TERRAIN_DESERT_STATISTICS]
: 2
: +0%
[END]

[TERRAIN_DESERT_GAMEPLAY]
ɳĮ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ȫɳ档δɳĮ޷<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ҽ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ҿɳĮϽ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>оɳĮʱ粽УԽ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e><L:DATABASE_CONCEPTS,CONCEPT_RIVER><e>ȫɳĮεԴ

<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>Ƽ֮Ҿ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ɳĮΡ

<L:DATABASE_RESOURCE,TERRAIN_DESERT_GOOD_ONE><e><L:DATABASE_RESOURCE,TERRAIN_DESERT_GOOD_TWO>ʯ<e>ɳĮε<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e>
[END]

[TERRAIN_DESERT_HISTORICAL]
[END]

[TERRAIN_BROWN_MOUNTAIN_PREREQ]
ʳ: 0
: 10
ó: 10
[END]

[TERRAIN_BROWN_MOUNTAIN_STATISTICS]
: 4
: +100%
[END]

[TERRAIN_BROWN_MOUNTAIN_GAMEPLAY]
ϿȻ˵ɳĮɽʵڲ֮Ҳ޷<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ɳĮɽṩ൱<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ҲɳĮɽ˽ <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>ֻ <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>ɳĮɽζͣĲӣм̵<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE>Ч<e>оɳĮɽ޵·Ϊٻ

<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e><L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ɳĮɽ

<L:DATABASE_RESOURCE,TERRAIN_MOUNTAIN_GOOD_ONE>Ҷ<e><L:DATABASE_RESOURCE,TERRAIN_MOUNTAIN_GOOD_TWO><e>֮<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e>ɳĮɽ 
[END]

[TERRAIN_BROWN_MOUNTAIN_HISTORICAL]
[END]

[TERRAIN_FOREST_PREREQ]
ʳ: 10
: 5
ó: 10
[END]

[TERRAIN_FOREST_STATISTICS]
: 2
: +25%
[END]

[TERRAIN_FOREST_GAMEPLAY]
ɭֶ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ʵʵҳ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>֮⣬<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ɭֵε<L:DATABASE_CONCEPTS,CONCEPT_RIVER><e>Ҳ϶<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>

<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>֮ҿ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>

ص<L:DATABASE_RESOURCE,TERRAIN_FOREST_GOOD_ONE>Ӳľ<e> <L:DATABASE_RESOURCE,TERRAIN_FOREST_GOOD_TWO><e>ɭֵе<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e> 
[END]

[TERRAIN_FOREST_HISTORICAL]
[END]

[TERRAIN_GRASSLAND_PREREQ]
ʳ: 15
: 5
ó: 5
[END]

[TERRAIN_GRASSLAND_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_GRASSLAND_GAMEPLAY]
ḻ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>Լ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>òݵصγΪʺ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĵص㡣ҿڲݵ˽½ص <L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ݵص<L:DATABASE_CONCEPTS,CONCEPT_RIVER><e>ôԴ

<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e>Ƽ󣬼<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ݵء

<L:DATABASE_RESOURCE,TERRAIN_GRASSLAND_GOOD_ONE>޻<e><L:DATABASE_RESOURCE,TERRAIN_GRASSLAND_GOOD_TWO>̲<e>ǲݵص<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e> 
[END]

[TERRAIN_GRASSLAND_HISTORICAL]
[END]

[TERRAIN_HILL_PREREQ]
ʳ: 5
: 10
ó: 10
[END]

[TERRAIN_HILL_STATISTICS]
: 2
: +50%
[END]

[TERRAIN_HILL_GAMEPLAY]
Ǻʺ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĵص㣬ΪפĲӻö<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE>Ч<e> <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ҲΪϲ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>Ӳ㡣ҿ˽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_TRADING_POST>ջ<e>ܽ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>

ҵȷ<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e><L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>Ρ

<L:DATABASE_RESOURCE,TERRAIN_HILL_GOOD_ONE><e><L:DATABASE_RESOURCE,TERRAIN_HILL_GOOD_TWO><e>ε<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e> 
[END]

[TERRAIN_HILL_HISTORICAL]
[END]

[TERRAIN_GLACIER_PREREQ]
ʳ: 0
: 0
ó: 0
[END]

[TERRAIN_GLACIER_STATISTICS]
: 3
: +0%
[END]

[TERRAIN_GLACIER_GAMEPLAY]
˾ӵĵΡȻڱӵУнά±Ҳ޷κεʩû<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ҳ <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ڱӵμƶҲ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>Ч뾡ܱܿӵΡ

ҵȷ<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e> <L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ӵΡ
[END]

[TERRAIN_GLACIER_HISTORICAL]
[END]

[TERRAIN_WATER_RIFT_PREREQ]
ʳ: 5
: 20
ó: 5
[END]

[TERRAIN_WATER_RIFT_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_RIFT_GAMEPLAY]
ڽܼĵȻúɽ߱ߵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ȼ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ȴʺΪֳأܽ캣е<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>
[END]

[TERRAIN_WATER_RIFT_HISTORICAL]
[END]

[TERRAIN_MOUNTAIN_PREREQ]
ʳ: 0
: 15
ó: 10
[END]

[TERRAIN_MOUNTAIN_STATISTICS]
: 4
: +100%
[END]

[TERRAIN_MOUNTAIN_GAMEPLAY]
ɽȻȱ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ȴд<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ϲ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ֲɽʺ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ҪΪܵõ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>൱ϲû<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>ɽƶΪ·Ҳܸ߰ҿ˽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>ܽ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>ҵԵʩ

<L:DATABASE_ADVANCES,ADVANCE_FUSION>ں<e>Ƽ֮󣬼<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ɽΡ

<L:DATABASE_RESOURCE,TERRAIN_MOUNTAIN_GOOD_ONE>Ҷ<e><L:DATABASE_RESOURCE,TERRAIN_MOUNTAIN_GOOD_TWO><e>Ǹɽеز
[END]

[TERRAIN_MOUNTAIN_HISTORICAL]
[END]

[TERRAIN_WHITE_HILL_PREREQ]
ʳ: 0
: 5
ó: 5
[END]

[TERRAIN_WHITE_HILL_STATISTICS]
: 2
: +50%
[END]

[TERRAIN_WHITE_HILL_GAMEPLAY]
ǽΪ˿ǵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ص㣬ҪΪ <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>  <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e> <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Բ㡣ҿ˽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>ӡẮ޷˽<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>о˴ƶЧС

Ҫ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>꣬ǵ<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e>С
[END]

[TERRAIN_WHITE_HILL_HISTORICAL]
[END]

[TERRAIN_WHITE_MOUNTAIN_PREREQ]
ʳ: 0
: 10
ó: 5
[END]

[TERRAIN_WHITE_MOUNTAIN_STATISTICS]
: 4
: +100%
[END]

[TERRAIN_WHITE_MOUNTAIN_GAMEPLAY]
ʹڼɽ޷<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ķ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ЩǿΪ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ĵص㡣<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ƶ˻ȻɱΪ߰ȴ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>ΨһɷչĹҵ

<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ɽһ<L:DATABASE_ADVANCES,ADVANCE_FUSION>ں<e>Ƽ

<L:DATABASE_RESOURCE,TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE>챦ʯ<e><L:DATABASE_RESOURCE,TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO>ʯ<e>Ǽɽز 
[END]

[TERRAIN_WHITE_MOUNTAIN_HISTORICAL]
[END]

[TERRAIN_JUNGLE_PREREQ]
ʳ: 5
: 10
ó: 5
[END]

[TERRAIN_JUNGLE_STATISTICS]
: 3
: +25%
[END]

[TERRAIN_JUNGLE_GAMEPLAY]
ȻԴḻУӵЩ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_RIVER><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>ӵص<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_TRADING_POST>ջ<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_OUTLET_MALL><e>ӵ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ֵνͨ㣬鿪<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>ڴˡ

<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>֮󣬱<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ֵε

ֵزΪ<L:DATABASE_RESOURCE,TERRAIN_JUNGLE_GOOD_ONE>ҩ<e><L:DATABASE_RESOURCE,TERRAIN_JUNGLE_GOOD_TWO><e>
[END]

[TERRAIN_JUNGLE_HISTORICAL]
[END]

[TERRAIN_BROWN_HILL_PREREQ]
ʳ: 0
: 10
ó: 5
[END]

[TERRAIN_BROWN_HILL_STATISTICS]
: 2
: +50%
[END]

[TERRAIN_BROWN_HILL_GAMEPLAY]
޷̡ԴɳСɳ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>пɣ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>Ӳ㣬<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>򼸺޷Ѱáɳ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e>޷<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>ṩһ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ֵ

<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e>Ƽʹ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ɳΡ

ɳزΪ<L:DATABASE_RESOURCE,TERRAIN_DESERT_GOOD_ONE><e><L:DATABASE_RESOURCE,TERRAIN_DESERT_GOOD_TWO>ʯ<e>
[END]

[TERRAIN_BROWN_HILL_HISTORICAL]
[END]

[TERRAIN_PLAINS_PREREQ]
ʳ: 10
: 10
ó: 5
[END]

[TERRAIN_PLAINS_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_PLAINS_GAMEPLAY]
ƽԭеص㡣˵ε<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ԹӦ㣬ܴκ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ڴнʮ˳
<L:DATABASE_CONCEPTS,CONCEPT_RIVER><e>ݵصԴ

ҵȿ<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e><L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ƽԭΡ

ƽԭزΪ<L:DATABASE_RESOURCE,TERRAIN_PLAINS_GOOD_ONE><e><L:DATABASE_RESOURCE,TERRAIN_PLAINS_GOOD_TWO><e>
[END]

[TERRAIN_PLAINS_HISTORICAL]
[END]

[TERRAIN_WATER_SHALLOW_PREREQ]
ʳ: 10
: 10
ó: 5
[END]

[TERRAIN_WATER_SHALLOW_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_SHALLOW_GAMEPLAY]
ǳ̲ӵзḻ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ڴ˿<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FISHERIES>泡<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_TUNNEL><e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>ʮмֵ

ǳ̲زΪ<L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_ONE>з<e><L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_TWO><e>
[END]

[TERRAIN_WATER_SHALLOW_HISTORICAL]
[END]

[TERRAIN_SWAMP_PREREQ]
ʳ: 5
: 5
ó: 5
[END]

[TERRAIN_SWAMP_STATISTICS]
: 3
: +25%
[END]

[TERRAIN_SWAMP_GAMEPLAY]
βʺ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Դ١  <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_RAILROAD>·<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MAGLEV>Ÿ<e>Ǵ˵Ψһɸǵĵʩ

ҵ<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>Ƽ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>Ρ

<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e>ֻ<L:DATABASE_RESOURCE,TERRAIN_SWAMP_GOOD_ONE><e>һ
[END]

[TERRAIN_SWAMP_HISTORICAL]
[END]

[TERRAIN_WATER_TRENCH_PREREQ]
ʳ: 5
: 10
ó: 10
[END]

[TERRAIN_WATER_TRENCH_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_TRENCH_GAMEPLAY]
˽ѿ⣬ϿȸԴҲиԣ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>ֵԵ͡⣬Ͽȿ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
[END]

[TERRAIN_WATER_TRENCH_HISTORICAL]
[END]

[TERRAIN_WATER_VOLCANO_PREREQ]
ʳ: 0
: 25
ó: 15
[END]

[TERRAIN_WATER_VOLCANO_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_VOLCANO_GAMEPLAY]
׻ɽ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ȼں׻ɽ󳡺ʱֻǮЧϲ˵ͬʱзḻ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>룬˵βӦκ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>

׻ɽ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_TUNNEL><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NETS><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FISHERIES>泡<e>޷졣

׻ɽزΪ<L:DATABASE_RESOURCE,TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE>챦ʯ<e><L:DATABASE_RESOURCE,TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO>ʯ<e>
[END]

[TERRAIN_WATER_VOLCANO_HISTORICAL]
[END]

[TERRAIN_TUNDRA_PREREQ]
ʳ: 0
: 5
ó: 0
[END]

[TERRAIN_TUNDRA_STATISTICS]
: 2
: +0%
[END]

[TERRAIN_TUNDRA_GAMEPLAY]
ڶԭ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ǲܵ¡
˵δ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>΢<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ͬʱҲܿ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_MINES><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>ڴ˵γж㣬Ҳ޷õκ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ɡ

ҵȿ<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>Ƽ<L:DATABASE_CONCEPTS,CONCEPT_TERRAFORM><e>ԭΡ

<L:DATABASE_RESOURCE,TERRAIN_TUNDRA_GOOD_ONE>ѱ¹<e>ǶԭεΨһ<L:DATABASE_CONCEPTS,CONCEPT_GOODS>ز<e>
[END]

[TERRAIN_TUNDRA_HISTORICAL]
[END]

[TERRAIN_WATER_REEF_PREREQ]
ʳ: 10
: 15
ó: 5
[END]

[TERRAIN_WATER_REEF_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_REEF_GAMEPLAY]
ɺλڽشظ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_GOLD>ó<e>ϵ͡

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_MINES>׿<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PORT>ۿ<e>֮⣬ɺܽκκ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>

ɺԴ˵زΪ<L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_ONE>з<e><L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_TWO><e>
[END]

[TERRAIN_WATER_REEF_HISTORICAL]
[END]

[TERRAIN_WATER_KELP_PREREQ]
ʳ: 15
: 10
ó: 5
[END]

[TERRAIN_WATER_KELP_STATISTICS]
: 1
: +0%
[END]

[TERRAIN_WATER_KELP_GAMEPLAY]
ͨϢʳĺ㸻<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>һ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Щ΢ó档

<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_UNDERSEA_MINES>׿<e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_PORT>ۿ<e>֮⣬ɺܽκκ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>

زΪ<L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_ONE>з<e><L:DATABASE_RESOURCE,TERRAIN_WATER_SHALLOW_GOOD_TWO><e>
[END]

[TERRAIN_WATER_KELP_HISTORICAL]
[END]

[TILEIMP_ADVANCED_FARMS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>
[END]

[TILEIMP_ADVANCED_FARMS_STATISTICS]
+20 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
500 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2 غ
[END]

[TILEIMP_ADVANCED_FARMS_GAMEPLAY]
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURAL_REVOLUTION>ũҵ<e>ʱзũܱ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_FARMS>ũ<e>10λʳ
[END]

[TILEIMP_ADVANCED_FARMS_HISTORICAL]
[END]

[TILEIMP_ADVANCED_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e>
[END]

[TILEIMP_ADVANCED_MINES_STATISTICS]
+10-30 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
+5 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
800-1200 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_ADVANCED_MINES_GAMEPLAY]
ըҩӵھʼʱڵ1030λͶ죩5λó׻󳡿ɽڴ½صϡ
[END]

[TILEIMP_ADVANCED_MINES_HISTORICAL]
[END]

[TILEIMP_ADVANCED_UNDERSEA_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ULTRAPRESSURE_MACHINERY>ѹе<e>
[END]

[TILEIMP_ADVANCED_UNDERSEA_MINES_STATISTICS]
+30-60 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
+5 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
1000-1400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_ADVANCED_UNDERSEA_MINES_GAMEPLAY]
׸󳡿򸻺󳡵ĺ׵Σ3060λζ죩óҲ5λ׸󳡽<L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e> <L:DATABASE_TERRAIN,TERRAIN_WATER_VOLCANO>׻ɽ<e>Լ<L:DATABASE_TERRAIN,TERRAIN_WATER_RIFT>ɽ<e>Ρ
[END]

[TILEIMP_ADVANCED_UNDERSEA_MINES_HISTORICAL]
[END]

[TILEIMP_AIR_BASES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>
[END]

[TILEIMP_AIR_BASES_STATISTICS]
1000 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_AIR_BASES_GAMEPLAY]
վǽվս뾶ɵ۹<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Χľзߡҿڼڵ½صÿվأ÷ɻڴ˲ȼϡ
[END]

[TILEIMP_AIR_BASES_HISTORICAL]
[END]

[TILEIMP_AUTOMATED_FISHERIES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ROBOTICS><e>
[END]

[TILEIMP_AUTOMATED_FISHERIES_STATISTICS]
+30 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
1400-2000 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_AUTOMATED_FISHERIES_GAMEPLAY]
Զ泡Ǻ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>ҵȽʩ30λ
[END]

[TILEIMP_AUTOMATED_FISHERIES_HISTORICAL]
[END]

[TILEIMP_DRILLING_PLATFORM_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_OIL_REFINING><e>
[END]

[TILEIMP_DRILLING_PLATFORM_STATISTICS]
+25 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
800 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_DRILLING_PLATFORM_GAMEPLAY]
ƽ̨ɽеĺΣкȡʹõ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>25λ
[END]

[TILEIMP_DRILLING_PLATFORM_HISTORICAL]
[END]

[TILEIMP_FARMS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_AGRICULTURE>ũҵ<e>
[END]

[TILEIMP_FARMS_STATISTICS]
+10 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
200 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_FARMS_GAMEPLAY]
ũܽ<L:DATABASE_TERRAIN,TERRAIN_GRASSLAND>ݵ<e> <L:DATABASE_TERRAIN,TERRAIN_PLAINS>ƽԭ<e><L:DATABASE_TERRAIN,TERRAIN_DESERT>ɳĮ<e>ܹ10λ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[TILEIMP_FARMS_HISTORICAL]
[END]

[TILEIMP_FISHERIES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_OCEAN_FARING>Զ<e>
[END]

[TILEIMP_FISHERIES_STATISTICS]
+20 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
500-900 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_FISHERIES_GAMEPLAY]
泡<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_NETS><e>ĸ棬ʳ20λɽڵ۹캣֮ڡ
[END]

[TILEIMP_FISHERIES_HISTORICAL]
[END]

[TILEIMP_FORTIFICATIONS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_STONE_WORKING>ʯ<e>
[END]

[TILEIMP_FORTIFICATIONS_STATISTICS]
+50% 
1000 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_FORTIFICATIONS_GAMEPLAY]
ӵطȣפش˴ܻ÷ӳɣʹҰΪ2

ҲЧ
[END]

[TILEIMP_FORTIFICATIONS_HISTORICAL]
[END]

[TILEIMP_HYDROPONIC_FARMS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e>
[END]

[TILEIMP_HYDROPONIC_FARMS_STATISTICS]
+30 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
1400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_HYDROPONIC_FARMS_GAMEPLAY]
ˮʳƼļ±֣ʹˮԵصʳʮλ
[END]

[TILEIMP_HYDROPONIC_FARMS_HISTORICAL]
[END]

[TILEIMP_LISTENING_POSTS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ELECTRICITY><e>
[END]

[TILEIMP_LISTENING_POSTS_STATISTICS]
800 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
3 غ
[END]

[TILEIMP_LISTENING_POSTS_GAMEPLAY]
վ3Ұɽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܱ߻۹߾
[END]

[TILEIMP_LISTENING_POSTS_HISTORICAL]
[END]

[TILEIMP_MAGLEV_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_HT_SUPERCONDUCTOR><e>
[END]

[TILEIMP_MAGLEV_STATISTICS]
240-1600 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_MAGLEV_GAMEPLAY]
Ÿг½Ͻͨߣؽʱɱ½һغɳ;ƶ
[END]

[TILEIMP_MAGLEV_HISTORICAL]
[END]

[TILEIMP_MEGA_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ADV_URBAN_PLANNING>Ƚмƻ<e>
[END]

[TILEIMP_MEGA_MINES_STATISTICS]
+15-45 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
+5 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
1600-2400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_MEGA_MINES_GAMEPLAY]
ȽȽĲɿ˿ʮʮ嵥λó嵥λ
[END]

[TILEIMP_MEGA_MINES_HISTORICAL]
[END]

[TILEIMP_MEGA_UNDERSEA_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_SMART_MATERIALS>ԭ<e>
[END]

[TILEIMP_MEGA_UNDERSEA_MINES_STATISTICS]
+45-90 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
+5 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
2200-2800 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_MEGA_UNDERSEA_MINES_GAMEPLAY]
Ƚ׿󳡽ɿʯľƼ4590λ5λóסȽ׿ܽ<L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e><L:DATABASE_TERRAIN,TERRAIN_WATER_VOLCANO>׻ɽ<e><L:DATABASE_TERRAIN,TERRAIN_WATER_TRENCH>Ͽ<e><L:DATABASE_TERRAIN,TERRAIN_WATER_RIFT>ɽ<e>
[END]

[TILEIMP_MEGA_UNDERSEA_MINES_HISTORICAL]
[END]

[TILEIMP_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_SLAVE_LABOR>ū<e>
[END]

[TILEIMP_MINES_STATISTICS]
+5-15 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
300-500 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_MINES_GAMEPLAY]
ܴӿʯؽ515λӵζ
[END]

[TILEIMP_MINES_HISTORICAL]
[END]

[TILEIMP_NATURE_PRESERVE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CONSERVATION>ԴԼ<e>
[END]

[TILEIMP_NATURE_PRESERVE_STATISTICS]
+30 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
1400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_NATURE_PRESERVE_GAMEPLAY]
ȻΪ˱پֵ֣䱣ԭأֹΪ𻵡ܹΪξ㣬൱30λ<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>롣
[END]

[TILEIMP_NATURE_PRESERVE_HISTORICAL]
[END]

[TILEIMP_NETS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_SHIP_BUILDING>촬<e>
[END]

[TILEIMP_NETS_STATISTICS]
+10 <L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
200-400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_NETS_GAMEPLAY]
ܽκκΣ10λ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e>
[END]

[TILEIMP_NETS_HISTORICAL]
[END]

[TILEIMP_OUTLET_MALL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>
[END]

[TILEIMP_OUTLET_MALL_STATISTICS]
+20 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
600 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_OUTLET_MALL_GAMEPLAY]
ؼǰ൱ص<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>20λ
[END]

[TILEIMP_OUTLET_MALL_HISTORICAL]
[END]

[TILEIMP_PORT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>
[END]

[TILEIMP_PORT_STATISTICS]
15 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
350 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_PORT_GAMEPLAY]
ۿе̴óϢϢأ൱<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>15λܽ<L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e>֮ϡ
[END]

[TILEIMP_PORT_HISTORICAL]
[END]

[TILEIMP_PROCESSING_TOWER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>
[END]

[TILEIMP_PROCESSING_TOWER_STATISTICS]
3000 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
5 غ
[END]

[TILEIMP_PROCESSING_TOWER_GAMEPLAY]
<L:DATABASE_BUILDINGS,IMPROVE_GAIA_COMPUTER>ǿ<e>֮һոǻشԴתġ
[END]

[TILEIMP_PROCESSING_TOWER_HISTORICAL]
[END]

[TILEIMP_RADAR_STATIONS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RADAR>״<e>
[END]

[TILEIMP_RADAR_STATIONS_STATISTICS]
1200 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_RADAR_STATIONS_GAMEPLAY]
״վܼ࿴8ڵĵҲӻ״
[END]

[TILEIMP_RADAR_STATIONS_HISTORICAL]
[END]

[TILEIMP_RAILROAD_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RAILROAD>·<e>
[END]

[TILEIMP_RAILROAD_STATISTICS]
120-800 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
3غ
[END]

[TILEIMP_RAILROAD_GAMEPLAY]
·ܼƶɱͨЧԶʤ<L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_ROAD>·<e>ʩ·òһغϵʱٵصĿĵأɽκεΡ
[END]

[TILEIMP_RAILROAD_HISTORICAL]
[END]

[TILEIMP_ROAD_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>
[END]

[TILEIMP_ROAD_STATISTICS]
60-400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_ROAD_GAMEPLAY]
·ΪҪĵʩܼٲƶɱ첿нٶȣ絽ĿĵأɽκεΡ
[END]

[TILEIMP_ROAD_HISTORICAL]
[END]

[TILEIMP_SONAR_BUOYS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e>
[END]

[TILEIMP_SONAR_BUOYS_STATISTICS]
1000 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_SONAR_BUOYS_GAMEPLAY]
ɸ<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>ƵĺҰΧΪ4
[END]

[TILEIMP_SONAR_BUOYS_HISTORICAL]
[END]

[TILEIMP_TRADING_POST_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_HORSE_RIDING><e>
[END]

[TILEIMP_TRADING_POST_STATISTICS]
+10 <L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>
250 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_TRADING_POST_GAMEPLAY]
ջԭʼҵ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>صǰڳг<L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ó<e>10ܽκ½صϡ 
[END]

[TILEIMP_TRADING_POST_HISTORICAL]
[END]

[TILEIMP_UNDERSEA_MINES_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>׻е<e>
[END]

[TILEIMP_UNDERSEA_MINES_STATISTICS]
+15-25 <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
400-600 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
2غ
[END]

[TILEIMP_UNDERSEA_MINES_GAMEPLAY]
׿ǼȽļܴӺˮɿ1525<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ζ죩 
[END]

[TILEIMP_UNDERSEA_MINES_HISTORICAL]
[END]

[TILEIMP_UNDERSEA_TUNNEL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>װ<e>
[END]

[TILEIMP_UNDERSEA_TUNNEL_STATISTICS]
1200-2400 <L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>
4غ
[END]

[TILEIMP_UNDERSEA_TUNNEL_GAMEPLAY]
½<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e>֮Ľ½ϲӲ͸<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e>ڸ½֮ȥ硣
[END]

[TILEIMP_UNDERSEA_TUNNEL_HISTORICAL]
[END]

[UNIT_ABOLITIONIST_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CLASSICAL_EDUCATION>ŵ<e>


<L:DATABASE_ORDERS,ORDER_UNDERGROUND_RAILWAY>ͷū<e>
<L:DATABASE_ORDERS,ORDER_INCITE_UPRISING>ɿ𱩶<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>
[END]

[UNIT_ABOLITIONIST_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_ABOLITIONIST_SUMMARY]
<L:DATABASE_ORDERS,ORDER_UNDERGROUND_RAILWAY>ū<e>
<L:DATABASE_ORDERS,ORDER_INCITE_UPRISING>ɿ𱩶<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
 <L:DATABASE_UNITS,UNIT_SLAVER>ū<e>
[END]

[UNIT_ABOLITIONIST_GAMEPLAY]
ūԿйյ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>Ҫָ<L:DATABASE_ORDERS,ORDER_UNDERGROUND_RAILWAY>ū<e>Լ<L:DATABASE_ORDERS,ORDER_INCITE_UPRISING>ɿ𱩶<e>ūܹĿūػɣɿ𱩶ڻԹĵзɿ𳹵׵<L:DATABASE_CONCEPTS,CONCEPT_RIOTS><e>

ڷūӱҲ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>ܹٲӡ
[END]

[UNIT_ABOLITIONIST_HISTORICAL]
ŴÿūƶȣʼմͬūƶȵˣʱǻἯūȻūӾԼūƶȣҲ᳢ȥΪ°Ϊūͬū˶ֱʱʵʵӰ
[END]

[UNIT_AIRCRAFT_CARRIER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_AVIATION>طɻ<e>


ݷɻ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_AIRCRAFT_CARRIER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_AIRCRAFT_CARRIER_SUMMARY]
ݷɻ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_AIRCRAFT_CARRIER_GAMEPLAY]
ĸϵķɺܵ÷ɻս뾶<L:DATABASE_CONCEPTS,CONCEPT_CITY>ս<e> <L:DATABASE_UNITS,UNIT_INTERCEPTOR>ػ<e> <L:DATABASE_UNITS,UNIT_BOMBER>ը<e> <L:DATABASE_UNITS,UNIT_STEALTH_FIGHTER>ս<e>Լ<L:DATABASE_UNITS,UNIT_STEALTH_BOMBER>ٺը<e>ܽںĸϣҲֱӴӽɡ 
[END]

[UNIT_AIRCRAFT_CARRIER_HISTORICAL]
ִĸԴԻݵ1910ꡣʱλԱȽ.άݺնصرѲ󽢲ϵƽ̨ʻɻɳɹʷϵһνںĸϵ׳١ʱ1911꣬118գصǼݾɽɽıǺս󷽼װϡɳ̶סļװܿͽɻͣȡӢաǿʼĺĸЩĸ϶ͨķмװ塣һսڿĸսո¶ͷ֮ǰͽˡĸҪڶսʱĺĸսԶԪԡЧʼƻ֤ʵԼںսϱսѲԶΪԽ

ս֮Ӻĸɵĸը׻ķٶȲ죬ƻҲԴ͸սװסڴսĩڣɻƼĲϽýػӵ㹻ƻձ߶λĴͼսҲܻػ194410»սأ1945ս֮սԶưԺϵʱȥˡĸԴ˿ʼֱʮһͣںϳݰĽɫ
[END]

[UNIT_ARCHER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BALLISTICS>ѧ<e>
[END]

[UNIT_ARCHER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_ARCHER_SUMMARY]
Ŵ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>
[END]

[UNIT_ARCHER_GAMEPLAY]
Ϸȳֵ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>֡ʺϵֲ֧ӣΪֱܹӴԶˣܹѲĵзͻ
[END]

[UNIT_ARCHER_HISTORICAL]
ûκһ֤ʵǶзԴٿԻݵǰڵĹϸľ˰ϹƳɡĹɸֲͬĲʣýľͷ޽ùǿɼľƳɵӢսʷ൱ЭӢڰսڿصȵȡôʤҲսԻʱʹùˡˡйˡ˼ɹˡոʱŷмأ½ù
[END]

[UNIT_ARTILLERY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_EXPLOSIVES>ըҩ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_ARTILLERY_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_ARTILLERY_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ؼϲ
[END]

[UNIT_ARTILLERY_GAMEPLAY]
<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ĳʺ  <L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>зĿꡢ֧<L:DATABASE_UNITS,UNIT_TANK>̹<e><L:DATABASE_UNITS,UNIT_MACHINE_GUNNER>ǹ<e>ȻܴԶشˣǷѣսҲ㡣
[END]

[UNIT_ARTILLERY_HISTORICAL]
Ƕʮս˿־ȡ˴ڣΪܻӭܹԶ뷢䱬ըԵڵʮļʮ䣬ڽݻΪɱΪ˵ķ1905նսУɱռһɡһսʱָߵ߳ɡڲδȱֻҪܹפڽʩЧڻ
[END]

[UNIT_BATTLESHIP_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADV_NAVAL_TACTICS>Ƚս<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_BATTLESHIP_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_BATTLESHIP_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ؼϲ 
[END]

[UNIT_BATTLESHIP_GAMEPLAY]
սԳ׿<L:DATABASE_ORDERS,ORDER_ATTACK><e>Զ๥Լ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ΪϵסܴԶ <L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ػĿꡣս<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ǿĺ
[END]

[UNIT_BATTLESHIP_HISTORICAL]
ʮšʮ֮ǿٽĺսս̨ľ촬弰սнʽĺжת涯սѲ󽢡˴ھǿĽڣװףٶȡ̵׿ԽʹսΪȫ򺣾޿ƥе֣ 1860 ׶֮ں˽ꡣ  

սսȫʢڣ1922 껪ʢٹԼսˮ涨Ϊǧ־ϳ֮¹ձֱ45,000ֵİɻս52,600ֵ˹ս72,000ֵĴͼսװڣԼ2040ĶԶڡԽ30ڵĸٺмԶ롣ʱڵؽܿˣںĸѸٷչʹսΪƾ轢̼ƻר˾ذں䣬ԼĸĽɫڶʮĩȻ˲ٶսʱڵս90ڵĲ˹ս֮Ұɻս˹żŲۡ
[END]

[UNIT_BOMBER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_JET_PROPULSION>䶯<e>

 
Яһö<L:DATABASE_UNITS,UNIT_NUKE>˵<e> <L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e>
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_BOMBER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_BOMBER_SUMMARY]
װһö<L:DATABASE_UNITS,UNIT_NUKE>˵<e> <L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e>
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ӡ
[END]

[UNIT_BOMBER_GAMEPLAY]
ը<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ֻ֧ȻǷѣȴӵǿԶ๥ըҲ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>зĿꡣÿغ϶<L:DATABASE_CONCEPTS,CONCEPT_FUEL>ȼ<e>
[END]

[UNIT_BOMBER_HISTORICAL]
Ȼըڶսڼ֤ʵڵļֵ淢֮󣬲ܳǺըʱ棬ܽͣٶȸĸ߿պը˾B-52ͬ²㱤ݡ볬10000ӢʷȽսѵĺըԽսɳĮ籩ըսսж˹ؼԵĽɫȻͬ²㱤ܹװغͨװ䴫ͳ
[END]

[UNIT_CANNON_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CANNON_MAKING><e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_CANNON_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CANNON_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϲӡ
[END]

[UNIT_CANNON_GAMEPLAY]
ھ߱ɫԶ๥Ǽ<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e>ʽô<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ɴԶӣرڵķսǷѣ˽൱Ȼڿ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϲӼУȴȱ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>̡ͧ 
[END]

[UNIT_CANNON_HISTORICAL]
ͬҩʮ͸ıĲⲫսҲԼĪ1300ı˹ȻڵġڡǼΪأɿ൱ĹڽұĽԸĽͭƷʡʮͳ¯ַɵƴڣԵĽŷǴ½սϣڴǹǹȡͶʯìʿĴͳϡҲ˵ĴڿƼǿս 
[END]

[UNIT_CARAVAN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>

ɱ
{UnitDB(UnitRecord[0]).ShieldCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[UNIT_CARAVAN_STATISTICS]

1<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>
[END]

[UNIT_CARAVAN_GAMEPLAY]
̶ھӪ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ó֮ߡ̶ӲϷͼϣԿɵĲʽ֡ǻֱҿָ<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>Ԥ̶ӿС 
[END]

[UNIT_CARAVAN_HISTORICAL]
ڹŴˡʥ߼ÿ;ɳĮնͬУӦڱǼ޵ɳĮشΪ̶õĶΪղʳʲôܳԣûˮ´ü죬ҲȻҲйɹ֮ĲҶó·ǽϳֱӽյշ֮䡣ڿȵǳ;ʱͨḺ350Ļ϶̵;ˬΪҪӱܹ˰վḺ1000Ļ

̶ӵĹģó·ߵ·ߵİȫԼɶõͬʷ̶ĿģؽͽγʥĶֻգյԽɳĮķ˶ẉ̂ߴֻ֮סյĶٹ̶հϣһʮֻաһղǰҪȻ̶ųɵһǰ

̶ӵӪʱҪǷȡˮʳҪ뿼ǡȻ̶ڶ˹Ķѩڻ֮󣬻벼˹˹̶ж꼾󣬲밣ա̶ӵнٶƽΪÿСʱ23һʮĸСʱŵó·ϻЩصŹ̶ͣ޵õ̶꣬ӵڴϢ

󣬺ó׵࣬Ҫó·ߵ˥ˣйк˿·̶ӼӪʮֱͣ·Լϳūףʽ̶ʷԶ䡢ηʽɻ¾㡣
[END]

[UNIT_CARGO_HELICOPTER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_VERTICAL_FLIGHT_AIRCRAFT>ֱ<e>


5ӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_CARGO_HELICOPTER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CARGO_HELICOPTER_SUMMARY]
5ӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_CARGO_HELICOPTER_GAMEPLAY]
˱ֱϷҪĿǹԱ֣Ϊޡ5ӣɡǹܽͻ͵о󷽡бֲͬǣ˱ֱҪȼϣҲҪڳСվء
[END]

[UNIT_CARGO_HELICOPTER_HISTORICAL]
ȻҲֱרִе湥񣬵ֱܴκεص͡ӻػмô˱ֱԽս˲ڼҩҲִоԮ˱ֱսܣʹ
[END]

[UNIT_CARRACK_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_OCEAN_FARING>Զ<e>


3½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_CARRACK_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CARRACK_SUMMARY]
3½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_CARRACK_GAMEPLAY]
װ̴<L:DATABASE_CONCEPTS,CONCEPT_RENAISSANCE_AGE>ոʱ<e>ǳĴ䴬½ϲӺɺ<L:DATABASE_UNITS,UNIT_LONGSHIP><e>Ľװ汾̼ 
[END]

[UNIT_CARRACK_HISTORICAL]
װ̴ʮĩʮͳŷձ๦ܵĴó̴Ҳʺںս
Ϊ˫Φ촬˵ΦװøĴһװ̴ɷϹģƵҲԶĹóҪ١ʦĲɶΦͬʱҲӳͨǺ롣ɴľ϶ɵĴ壬ĩ쵽װ̴ľɵĸʽŵĲͬȫԼ߰ٵһǧ֣װ̴ 15ͳء

װ̴Ĵ༫ߣʹ伫׷ءԸװ˲ӡսҲܹܳ
װ̴ֱΪʥǺţǸײһҴһΪõš1510 Ӣ֮105ߵװ̴װɴŷĽڡȻõŵ̫Ϊ˴˴ţͬ͵װ̴Ҳ⡣бʱˮͻӿ룬ҴˮСʷѧƲ1545ûõţڴˡΣװ̴óסսмɫı֡
[END]

[UNIT_CATAMARAN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SHIP_BUILDING>촬<e>


һ½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_CATAMARAN_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CATAMARAN_SUMMARY]
һ½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_CATAMARAN_GAMEPLAY]
СԲϷĺ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>䱾˵չ۹ɻȱĹߡСԲܹһ½ϲӣ޷е<L:DATABASE_TERRAIN,TERRAIN_WATER_DEEP><e>ұ<L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e><L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ<e>С
[END]

[UNIT_CATAMARAN_HISTORICAL]
СԲǹŴ˹ıСЩСԲԲƤΪ͵ķˮľ֦ɡȻСԲСʹÿѧϺҵǴڵ֤ʵƤͧСԲ۵ʹü¼ȴŲ˹˵ԭʼڻСʷѧƤͧСԲһ촬ĽгƲʲôشĽᣬѡãľƳɵĴΪ̽乤ߡ
[END]

[UNIT_CATAPULT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GEOMETRY>ѧ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_CATAPULT_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CATAPULT_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϲ 
[END]

[UNIT_CATAPULT_GAMEPLAY]
Ͷʯ߱<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e><L:DATABASE_CONCEPTS,CONCEPT_RATIONS>Զ๥<e>֣սϵľ˽ȻҪС <L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ϊ˵ϴ֮ǷѣӦһԲӴԻҲȱڻϲӵ̣Խ½Ŀꡣ
[END]

[UNIT_CATAPULT_HISTORICAL]
ͶʯǹŴЧĹ֮һȻ๥ڡͶʯʯͶʯʷ֧ܣԵһľͶʯͷ˲ͷľŤάߣΪӡףϵѹͶʯҪ;ǹҪСͶʯһСʯͷͶʯܹشǽ֣˺ܼĲЩͶʯù̶ҪϣڷͶʯֳڰˡ任λáʮʹûҩĴڷ֮󣬴ӴսлͶʯľ㡣
[END]

[UNIT_CAVALRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CAVALRY_TACTICS>ս<e>
[END]

[UNIT_CAVALRY_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CAVALRY_SUMMARY]
ոʱڲ
[END]

[UNIT_CAVALRY_GAMEPLAY]
ǹ<L:DATABASE_ORDERS,ORDER_ATTACK><e> <L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ܳɫƶԶľ룬ʺ̽ͼδ֪򡣿ʹûǹ<L:DATABASE_UNITS,UNIT_CANNON><e>ƶĳ̲ӡ
[END]

[UNIT_CAVALRY_HISTORICAL]
ʮͳҩ׵ķչԴȫıսɢװʿװǹĻǹȡγ˼ϽľӡǹٶȼơǴཫǹ졢ͻŵС׷Сӵڶ˹ľǵĻǹսη
[END]

[UNIT_CLERIC_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_THEOLOGY>ѧ<e>


<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>
<L:DATABASE_ORDERS,ORDER_INDULGENCE>ȯ<e>
<L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_CLERIC_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CLERIC_SUMMARY]
<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>
<L:DATABASE_ORDERS,ORDER_INDULGENCE>ȯ<e>
<L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_THEOCRACY>Ȩ<e>
[END]

[UNIT_CLERIC_GAMEPLAY]
ʦǸյ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>֪شڽ̵<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>եȡʽ𡣻<L:DATABASE_ORDERS,ORDER_CONVERT>л<e> <L:DATABASE_ORDERS,ORDER_INDULGENCE>ȯ<e><L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>Щжÿпܻ۹䡣
[END]

[UNIT_CLERIC_HISTORICAL]
ʦǻԾһʽڽʮ־ʦɣ޵ʿԵʿ񸸣ͨķĿڸ֮䲻У彲ǾŴȻЩͨǶڽ̶ʿʦɿʼѽ崫½ΪΡ1214ʥ˸ʮͽڷ˹̵ĽɣΪ˽ɣĿҪԽ̻ķʽͽս1216̻꣬ʺŵ˹Խ̻֮Ͽɶ˽ɣȨۺδɲؽ͢ɼɾнŸȨ˽ɲӵڴͽĿʶƽաʮ־֮ʱͽԿؽһֹУʦͬУȫʿܹάʿҲס̻лǻͽĻᡣ
[END]

[UNIT_CORPORATE_BRANCH_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION>ŷ<e>


<L:DATABASE_ORDERS,ORDER_ADVERTISE><e>
<L:DATABASE_ORDERS,ORDER_FRANCHISE>ר<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_CORPORATE_BRANCH_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CORPORATE_BRANCH_SUMMARY]
<L:DATABASE_ORDERS,ORDER_ADVERTISE><e>
<L:DATABASE_ORDERS,ORDER_FRANCHISE>ר<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_CORPORATE_BRANCH_GAMEPLAY]
ֹ˾Ҫ<L:DATABASE_ORDERS,ORDER_FRANCHISE>ר<e>Ϊʽ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>ֹ˾ܳȡĿе<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ҳнй棬˵Ʒٽ׬ȡ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ĸÿιỨѼ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>

<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>ΨһܹԿֹ˾ı֣<L:DATABASE_ORDERS,ORDER_INJOIN>ǿ<e>
[END]

[UNIT_CORPORATE_BRANCH_HISTORICAL]
žὫӪܲĸڣѡ켰ƵΪĹҡֻҪ͹нʵļٱܹõ͹ڹ쳧Ͷܵõ档ֹ˾ҲгҵӪ˵ľݵ㣬Ʒ۵ȥȻʮ͵ľȫƹžӪΧЩȴܵһŵĴݲС
[END]

[UNIT_CRAWLER_PREREQ]
Ҫ 
<L:DATABASE_ADVANCES,ADVANCE_ULTRAPRESSURE_MACHINERY>ѹе<e>

 
½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_CRAWLER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CRAWLER_SUMMARY]
½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_CRAWLER_GAMEPLAY]
ˮս<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>־֪ںУ½ϲֳءȻûйȴС
[END]

[UNIT_CRAWLER_HISTORICAL]
зֳԼɿͬƼ¿ѧзܹ͸װײӵеΪеܹں׿ټУɼ״ѶҲͣԵõˡޡĴºšȻ;ޣȴΪܾжʱ乤ߣ޲С½ؼ乤Ժ׳еҲΪսʱɻȱı֡
[END]

[UNIT_CRUISE_MISSILE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GUIDED_WEAPON_SYSTEMS>ϵͳ<e>
[END]

[UNIT_CRUISE_MISSILE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CRUISE_MISSILE_SUMMARY]
װطɵ֮Я
[END]

[UNIT_CRUISE_MISSILE_GAMEPLAY]
Ѳ߮ɵǿг̻δװúӵͷ<L:DATABASE_UNITS,UNIT_NUCLEAR_SUBMARINE>Ǳͧ<e><L:DATABASE_UNITS,UNIT_STEALTH_BOMBER>ٺը<e>ʺװѲ߮ɵı֣ҪʱʱЩ߱߶ƻȻǺķɵ
[END]

[UNIT_CRUISE_MISSILE_HISTORICAL]
ڶս¹зV-1ɵɵν1960꼰70зִѲ߮ɵ֮װͳӵͷѲ߮ɵ൱١صķзʽ״Ļή͡
[END]

[UNIT_CYBER_NINJA_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NEURAL_INTERFACE>ٿؽӿ<e>

<L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e>
<L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e>
<L:DATABASE_ORDERS,ORDER_STEAL_TECHNOLOGY>͵ԿƼ<e>
<L:DATABASE_ORDERS,ORDER_PLANT_NUKE>ú˵<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_CYBER_NINJA_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_CYBER_NINJA_SUMMARY]
<L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e>
<L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e>
<L:DATABASE_ORDERS,ORDER_STEAL_TECHNOLOGY>͵ԿƼ<e>
<L:DATABASE_ORDERS,ORDER_PLANT_NUKE>ú˵<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_CYBER_NINJA_GAMEPLAY]
ǵƼĶ֮<L:DATABASE_UNITS,UNIT_SPY><e>ֹͣĵطзȥ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS><e>Ŀйˣܹ<L:DATABASE_ORDERS,ORDER_STEAL_TECHNOLOGY>͵ԿƼ<e><L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e> <L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ŀ <L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e> <L:DATABASE_ORDERS,ORDER_PLANT_NUKE>ú˵<e>ȡƻ̽顢߸սɼ񶾵

ҪִСʺϵ񡣼סһ㣬ǳɫҲпʧ类йͻ⽻ϵĽָ
[END]

[UNIT_CYBER_NINJA_HISTORICAL]
ھ¿Ƽϳɹзڲٿؽӿ֮󣬿ѧҿʼԽƼڼϡǽƼֲڣЩı͸˵ļģȡƼЩߡִеʱЧʼߣ2023꣬ȡֵĴͳ
[END]

[UNIT_DESTROYER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_DESTROYER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_DESTROYER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>ϼб
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_DESTROYER_GAMEPLAY]
ȫλĺԱ֡<L:DATABASE_ORDERS,ORDER_ATTACK><e><L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>Լгɫıܹ֡<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>ӣҪṩǲ<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ջ<e>
[END]

[UNIT_DESTROYER_HISTORICAL]
1890 һָս׿ͧ 250ּڵһս𽢱ȡԭȵͧΪǿ͵׿ͧսǰѵзӣýڹ𽢣Ȼ׹սѲ󽢡ǱͧΪҪ׹֮촬ȫװˮ̽ˮըԱӼ̴Ǳͧս˵ڶս״ＰջڣҲ㵽Ļ֣˿շ

ս𽢵ķաǱ˫ؽɫʹڵɵ֮ٶִͨװ佢ԿշɵǱףɵ4-5ھĽڡЩϻСͷǱֱеװѲ߮ɵ𽢽ϴԱԼ300ÿСʱ30ڵĸнˮԼ4000ֵ7000֮䣬˵ִʵѺԽ֡
[END]

[UNIT_DIPLOMAT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BUREAUCRACY><e>


<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ <e>
<L:DATABASE_ORDERS,ORDER_THROW_PARTY>ٰӴ<e>
[END]

[UNIT_DIPLOMAT_SUMMARY]
<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ <e>
<L:DATABASE_ORDERS,ORDER_THROW_PARTY>ٰӴ<e>
[END]

[UNIT_DIPLOMAT_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_DIPLOMAT_GAMEPLAY]
ͬ<L:DATABASE_UNITS,UNIT_SETTLER>ض<e>Ե۹ʵżؼ⽻ٶڹͼķչҲͬȹؼ⽻ʹݣҿѡ⽻ѡҲоٰӴߵ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>
[END]

[UNIT_DIPLOMAT_HISTORICAL]
ڵкż⽻ĸԴ¼ʾǳǰ֮ԼɻݵԪǰ2850ꡣ⽻ǰͱֱķȡ֮ǰһֱǹ⽻ϵͨѧҴӹԪǰʮ͵Шֿ̰Ϸ԰дɣ̨֮͢⽻¼ķ˹̨֮ǩԼԼȫҲʷϿɿڹԪ֮ʱй˹ʹţԼ⽻ƶȣҲйԪǰ͸ӵӡ⽻ϵ֮ʷϣʾӡȵ⽻ϵܸ֮ǰͿʼչˡȻϣ⽻ϵͳΪ⽻ĵ䷶

ϣĴٿ˵⽻٣ܵıӻܵκ˺ʹԼٵػ˹Ҳ⽻γйءȻ˹Ϊ˹Ĵ٣˵ƵҲͬʱŲʵ⽻ֱִڹеõʶξͨ裬仰˵ǼԶܹ˺ȻΪ˱Լַ֣ټʹͨЯһö£ѶϢȣͨܵʢʽӭӡмڴˣս֮ͨǽɴഫѶͨСģ⽻ʹȫͨеоʹԼҳϣرͻ۱˲ţ˵ἰ䡣

ϣ˽⽻ϵĳɹ棬Ϊ⽻ʻԼʷԭһֱִδϡϣ⽻ٳսЭ顢ǩԼ޽Լٿʽ顢ֻᡢӴȵȡǵ춨˶⽻ƶȵĻڽǧƶȸݽ
[END]

[UNIT_DREADNAUGHT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SMART_MATERIALS>Ͳ<e>
[END]

[UNIT_DREADNAUGHT_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_DREADNAUGHT_SUMMARY]
ΪǿǱͧ
[END]

[UNIT_DREADNAUGHT_GAMEPLAY]
ηǱͧ޿ɵģ˿־һҲϷǿǱͧȻٶȻȴܷԵԶ๥
[END]

[UNIT_DREADNAUGHT_HISTORICAL]
ηǱͧʷߴľȲͲʵĽͧⲿĲʣηˮģºķʽƽֲʻǿɼ޷͸ļ׿ǣܹγΪȻҵۡˮʱηŵĽǻӦߣѡѡ䲿ֿӹףùֻ޷Ĵڡηŵװе罬ͳסηǾ¿Ƽ߷壬Ҳ޿ƥеǱͧ
[END]

[UNIT_ECO_RANGER_PREREQ]
Ҫ
<L:DATABASE_WONDERS,WONDER_THE_EDEN_PROJECT>԰ƻ<e>


<L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_ECO_RANGER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_ECO_RANGER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e> 
[END]

[UNIT_ECO_RANGER_GAMEPLAY]
̬Ǿֲӡ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>Ҳܽ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ΪԵԫ߶̬<L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢<e>һٴݻйΧ֮塣ܽػԭɡȻ֮״̬׸κ֮ǰڴ˴<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_UNITS><e><L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>

<L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e>۹Ψһ̬塣̬<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>һ֡

Ӧɻ⡣̬Ĺʽ<L:DATABASE_CONCEPTS,CONCEPT_ATROCITY><e>һڹǴ 
[END]

[UNIT_ECO_RANGER_HISTORICAL]
۷֮漴ʵ԰ƻ̬֮Դ΢ϸƼڳȥȾóɹ԰ƻĿҪչһѰȾԴ΢Ƽˮƽһϣһɲ԰ƻ̬аѧҽƻһĿȥƳȫκΪ΢ҳκΪ죬ۺϲʣȻѧʻȾԴ̬µĺۼоƾʧˣľ񡢽ﶼԭʼҰȡڴ֮ǰʹõĺӡ׿ƼʧɫȻ԰ƻһʼΪѰҽȫȾ֮ķߴûǳߵķģֲ̬ƻ
[END]

[UNIT_ECO_TERRORIST_PREREQ]
Ҫ
<L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e>


<L:DATABASE_ORDERS,ORDER_ASSASSINATE>ɱ<e>
<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢Ⱦ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_ECO_TERRORIST_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_ECO_TERRORIST_SUMMARY]
<L:DATABASE_ORDERS,ORDER_ASSASSINATE>ɱ<e>
<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢Ⱦ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_ECO_TERRORIST_GAMEPLAY]
ֲ̬ʹ׿Ƽ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>Զõ<L:DATABASE_ORDERS,ORDER_ATTACK>ʽ<e>Ϊ١<L:DATABASE_ORDERS,ORDER_ASSASSINATE>ɱ<e>ҵ䣬ֻţͳе<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ƻԸǿ<L:DATABASE_ORDERS,ORDER_NANO_INFECT>΢Ⱦ<e>ֹͷųһö΢ը30%Ļܽ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>ݻٴ
[END]

[UNIT_ECO_TERRORIST_HISTORICAL]
̬аѧһȻгʽڶʮݱΪԷ˶̬аѰĲ޻δɵĻ˺һҪƳһ̬ɽ̬ĳͣȷĽ̬аᳫκοзʽȾϵ֮̬аڶʮڳ̬ڰйһ֧ӡ֧гΪֲ̬ӡӣУʱȼͷ糧΢ըȻǵַ飬ȴӮ̬аڶ֧ߵİ̬аӽ׿Ƽھϵ;ӵ£ٶɴģƻϰԣڹϽύʲôѡ
[END]

[UNIT_EMPATHIC_DIPLOMAT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_EUGENICS>Ʒ<e>

<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e>
<L:DATABASE_ORDERS,ORDER_THROW_PARTY>ٰӴ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_EMPATHIC_DIPLOMAT_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_EMPATHIC_DIPLOMAT_SUMMARY]
<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e>
<L:DATABASE_ORDERS,ORDER_THROW_PARTY>ٰӴ<e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_EMPATHIC_DIPLOMAT_GAMEPLAY]
⽻<L:DATABASE_ADVANCES,ADVANCE_EUGENICS>Ʒ<e>оĳɹ⽻Ǿ򹤳̸죬ܹϤһ˵״̬ڹͨ׿Խʺϴ⽻ϵ
[END]

[UNIT_EMPATHIC_DIPLOMAT_HISTORICAL]
ŴѧҿʼлƷĹ󷶳ԼĹ㷺ãǿʼѰܹȱķѰմ֢Ļ֮ʱŴѧҷ˿ͷһ㹦ܵķͳʶԣڸʱ֮ڣҪȫעĹֻʹðٷ֮ʮʮԹܡƳһֻĹܣͷеضܡܲҵǣ޷ضԹܡ෴أֲֻСķ̻޷Ԥ⣬ͨǳ淢չЩ˳ɽ֪ܳʶӣŻĹԼ֮ʵҡ˷չΪǿĸЩƺΪʿˣҵҵһϯ֮أΪͻͻ¼⽻ѡܸӦ֮״̬رóЭ̡Լ⽻

20951024գϹһʮ굱գһ⽻ɵĹ֯ƽģάƽ׷ȫг
[END]

[UNIT_FASCIST_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FASCISM>ǿȨ<e>


<L:DATABASE_UNITS,UNIT_SPY><e>
[END]

[UNIT_FASCIST_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_FASCIST_SUMMARY]
<L:DATABASE_UNITS,UNIT_SPY><e>
<L:DATABASE_UNITS,UNIT_FASCIST>ǿȨ<e>
[END]

[UNIT_FASCIST_GAMEPLAY]
<L:DATABASE_ADVANCES,ADVANCE_FASCISM>ǿȨ<e>ڶԹҼ벻ӵףһʱʢǿȨͽȨǰ䣬սʱֳױȵײΪ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>ýǿȨͽ 
[END]

[UNIT_FASCIST_HISTORICAL]
оʽĺսӡ
[END]

[UNIT_FIGHTER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AERODYNAMICS>նѧ<e>


<L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>
[END]

[UNIT_FIGHTER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_FIGHTER_SUMMARY]
<L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>
[END]

[UNIT_FIGHTER_GAMEPLAY]
սϷȳֵĿսȲսĵ۹ȡý½о֮սơ

ս뽵<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e><L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>ϲȼϡ
[END]

[UNIT_FIGHTER_HISTORICAL]
սҪڿսл׹ɻڵһս״εǳֱڶսŰݹؼԵĽɫսͨǵķɻܼٿԳԽɻսװ˸ٻǹרоɻ

ڶսڼ䣬ɴ֮սܴﵽİʮĿ٣޴3500040000աڼսӦӢʽ쫷ʽP-38ʽP-51Ұʽ¹ַFW-190ձʽսսӵĿ֧֣죬ը䣬вŵмֵ֧沿ӡ
[END]

[UNIT_FIRE_TRIREME_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ALCHEMY><e>
[END]

[UNIT_FIRE_TRIREME_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_FIRE_TRIREME_SUMMARY]
ϹʱԴͧ
[END]

[UNIT_FIRE_TRIREME_GAMEPLAY]
ս<L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>ǿսʽȳײҺ̬棬Ȼõڻ֮СҲܷ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>
[END]

[UNIT_FIRE_TRIREME_HISTORICAL]
ս﷫ڵкдƻΪ˵ġϵҪϣ𣬻˻ӷ͡ǡʯʯҼʯͣڹԪ 650 һϣռͥʵ۰п˹һŵ˹ʮһװˮȼ׻ӷĴٻһ֧˹ӡдȫװһͭʨͷùӴʨϣʨӴڶԵзľս׳Ļ
[END]

[UNIT_Z_FREIGHT_TRANSPORT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_ECONOMICS>ȫ򾭼ѧ<e>

ɱ
{UnitDB(UnitRecord[0]).ShieldCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[UNIT_Z_FREIGHT_TRANSPORT_STATISTICS]

<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>
[END]

[UNIT_Z_FREIGHT_TRANSPORT_GAMEPLAY]
˵<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e><L:DATABASE_UNITS,UNIT_CARAVAN>̶<e>ð𳵵ִ乤ߣó׻ 
[END]

[UNIT_Z_FREIGHT_TRANSPORT_HISTORICAL]
Ŷʮĩȫݱչܹԭϼƶ֮Ҳ󲿷еϵͳ·˼Ѿ˻Ҫҵ񡣶ЩͬϵʼΪȫ䣬ԷϹʾȻͲȻӪܵϳ˼ҵţִĹΪ˳  

׼Ļøס8X820Ļܾ˳ͣպװһ𳵻գټϼǧװͻϡһװжøףֻҪһػװжз׷Щˮоޡˣ֣ҪرƵĻֲ䡣
[END]

[UNIT_FRIGATE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASS_PRODUCTION><e> 


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>
[END]

[UNIT_FRIGATE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_FRIGATE_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>Ͻͧ
<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e> 
[END]

[UNIT_FRIGATE_GAMEPLAY]
ѲͧǺеľӡȻ߱<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>ͧҪɱ<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>Ѳͧٷɿ졢ˣǺвɻȱĽ֡ 
[END]

[UNIT_FRIGATE_HISTORICAL]
ѲͧһָٹͧҪ20硢ʹáװöףöˮը2040׵ĻڡͨѲͧʮԱƽΪ80磬40ڵٶǰٷɿ죬ԾѣҹսҲ˿ۿۡ

ѲͧǴսʱҹɫڱ͵͵ͣеĵзϰըҩͨСݻ1935꣬Ӣ˺ΪͧͧǿٹͧóٴرǹǱͧ1938꣬ѲͧӢͧΪģͣʼзۡڶսɱȺĺսаҪĽɫѲΧ̫Լ޷ڷ˴ĺֵڣս⺣ۡ25ѲͧټƳף֮󣬻Ծ19621968ԽսٳһĴװܹڷң⵽̭
[END]

[UNIT_FUSION_TANK_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FUSION>ں<e>

 
ܺ<L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e> <L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e>
[END]

[UNIT_FUSION_TANK_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_FUSION_TANK_SUMMARY]
֣ܺ<L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e><L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e>
[END]

[UNIT_FUSION_TANK_GAMEPLAY]
̹Ϸ๦ܵ½Ϲ֡߱<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>Ҫܹӹ <L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e> <L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e>չƶΧ̹Ҳ߱ΪܳĻһغƶԶ롣 
[END]

[UNIT_FUSION_TANK_HISTORICAL]
̹˿˵ڶཫսԼҵĵڵ顣бܹ߱ͨκεΡͻϮѸȫ˵ܿͳΪսı֡ͳڡ̹֮£ֻԶ½װ׳һװֳַ̹ķб׽ƶٻֱص̹˲ӸΧټԼ𡣿ѧ÷бֿܹ֮ĿƼз÷Χķƽϵͳб½Ϊϵͳͬǣ̹˵ķϵͳʹܺǳ̲ս뾶ʵԡ  

̹Ը߹ڣ͸صװףٸߵĵĿҲ޷赲ýС͵ĵͬʱĿꡣ̹˵ĳ֣ȡ˴ͳ̹ˣٴǲ÷бרǰ
[END]

[UNIT_HOPLITE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_BRONZE_WORKING>ͭ<e>
[END]

[UNIT_HOPLITE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_HOPLITE_SUMMARY]
ŴԱ
[END]

[UNIT_HOPLITE_GAMEPLAY]
װǾؾڹı֮һ <L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>ʺϷ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>פ<L:DATABASE_ORDERS,ORDER_FORTIFY><e>ı֡
[END]

[UNIT_HOPLITE_HISTORICAL]
װǼɼϣ䱸ͿסĲɹϣ˹ʹսЧʣսĲӡװͭͷؼס֣һճĴ̳ìװԳΪĽܼ翿սװԼڹԪǰͳս֮ǰս̬Ϊץɱථʹ֮ͭҲ漴Ϊ͵ʽסװɵķͨΪݶӣʱൽʮݶӡǿüΪܼλо飬һ¹Ϊкܳı֡
[END]

[UNIT_HOVER_INFANTRY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CHAOS_THEORY><e>
[END]

[UNIT_HOVER_INFANTRY_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_HOVER_INFANTRY_SUMMARY]
ʯʱ
[END]

[UNIT_HOVER_INFANTRY_GAMEPLAY]
бϷǿĲܹϴ֮ͨ᫶ĵΣ˿Ӱ쵽ٶȼЧʣܶԵ˷ʮĹʺ<L:DATABASE_UNITS,UNIT_FUSION_TANK>̹<e>ı֣ڣ <L:DATABASE_TERRAIN,TERRAIN_WATER_BEACH>̲<e><L:DATABASE_TERRAIN,TERRAIN_WATER_SHALLOW>ǳ̲<e>ƶ 
[END]

[UNIT_HOVER_INFANTRY_HISTORICAL]
Ӧû۷֮ΪѧоµĴšѧоȶķװãôװΪСƽϵͳƼھϵ;ͻԵķչļ൱ϲʽзķװá󣬷бɵȻбķװòֱеĶȷƽͿյ÷бܹͨκι̬ΡսϷбһǳͳڡ̹˼ʱĻԡװȫС
[END]

[UNIT_INFANTRYMAN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GUNPOWDER>ҩ<e>
[END]

[UNIT_INFANTRYMAN_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_INFANTRYMAN_SUMMARY]
ոʱԱ
[END]

[UNIT_INFANTRYMAN_GAMEPLAY]
ǹսȫ档װ˿ɿëɪǹʺִͻҲʺϸ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>
[END]

[UNIT_INFANTRYMAN_HISTORICAL]
ڵĻ൱򵥣ǹҲްҪֱۼס̶ܹʹЩ׼װǹмĻǹԼʮĩǹܳ׼ȷҲǷѵȱ㣬ʿڼʵҲޡˣʮЩӣϯŷӣìǹ࣬ǹȿӽеĵо˫սʱ˻سì󷽡1588꣬һӢʵԵװ˻ǹԸֵӣӢĳɹԻǹΪʵڹû  

ëɪǹȲݷĻȻǹأΪǿһ100뵽150ľ뷢ΣٵʧܣǺܿɿǹеʮսĩڣӵĽƶûǹװëɪǹͬĳìɾƽСĻǹͻִķʽǹʮ͵İ˵ʮݱΪʮ͵šսԼңرǽܳĺ½̹ë˹ӣзγ̨CõƶʽսC˲սЧʡ1670귢̵֮󣬻ǹͲ̫гìڻˣӴʱʼĻǹȫëɪǹװ˴̵
[END]

[UNIT_INFECTOR_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NANO_WARFARE>΢<e>


<L:DATABASE_ORDERS,ORDER_BIO_INFECT>Ⱦ<e>
<L:DATABASE_ORDERS,ORDER_PLAGUE><e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_INFECTOR_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_INFECTOR_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BIO_INFECT>Ⱦ<e>
<L:DATABASE_ORDERS,ORDER_PLAGUE><e>
<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_INFECTOR_GAMEPLAY]
ɢ൱񶾵ı֣ԻԼߵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_ORDERS,ORDER_BIO_INFECT>Ⱦ<e>ĹʽشзУĿкüغϵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e><L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e> һ棬<L:DATABASE_ORDERS,ORDER_PLAGUE>ɢ<e>ֹʽɢ߶ȴȾĳĿһ˿

ɢ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_INFECTOR_HISTORICAL]
Ƕʮĩƣֱ΢ƼشͻƣЩɴɱĶſʼ㷺ʹΪɢݼӢӣձǱأִ񡣲ɢɶõĹʽ֣һܹٵϸýܺ߸оΪʣһΪ߶ĳѸٲϷѵĲȾܸ࣬ȾʮʸߴųɡɢǲðʱЧĽһǲҩƿͷųԭ壬óý΢иɢΪķΧʹҶǴ𲡶ɢһ֣йһٶ˲ɢִ
[END]

[UNIT_INTERCEPTOR_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SUPERSONIC_FLIGHT>ٷ<e>


<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_INTERCEPTOR_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_INTERCEPTOR_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_INTERCEPTOR_GAMEPLAY]
ػǾ׼ЧʵĹһغзмԶľ롣ܶн̵ķɻػǰ<L:DATABASE_CONCEPTS,CONCEPT_CITY>ս<e>ͬÿغϽ÷ɻ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e> <L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e> <L:DATABASE_UNITS,UNIT_AIRCRAFT_CARRIER>ĸ<e>ϲȼϡ
[END]

[UNIT_INTERCEPTOR_HISTORICAL]
ȻڵڶսĹͬ˹սֵʱ̫٣սûʲô̫Ӱ졣1945֮ҪǿȨʼͶսЩսΪػĿĸսͬҪҳзսҼԴݻ١ٷпƼϵķչһ23ٵٶȷеʽսF-15ӥʽսԼ׸-25ʽս19607080ȽսսӵоѵʣҲǿĿնԿշɵ

ػĸٷи߶ȶݻսսʮָӣҪȽ豸ϵͳλװõĸ1980ԺĵػȵڶսĶ෢ըҪѡػƼƽѰ󹥻ĶԶԱڿսеĽɫػ豸ִսܺܿʹﵽԱ޷Ԧĸߵ㡣 
[END]

[UNIT_IRONCLAD_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MODERN_METALLURGY>ִұ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_IRONCLAD_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_IRONCLAD_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>Ͻͧ
[END]

[UNIT_IRONCLAD_GAMEPLAY]
װ׽<L:DATABASE_UNITS,UNIT_SHIP_OF_THE_LINE>սн<e>ĸ汾ľ콢ϼװеƽװ׽<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>Ͻֱͧӷ<L:DATABASE_ORDERS,ORDER_ATTACK><e>Ҳܲ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>
[END]

[UNIT_IRONCLAD_HISTORICAL]
սнưʮߡʮͣʮͳĺ󡣵ľ̬ڻǽˣΪǿľսںսչ¶ͷǡڿսȲװ׽Ӣ֮俪ʼ˺װסװľսʱϾװ׽߼÷װ׽ΪΪʷ׶ȵװ׽Ծ

սڣάմé˹ŵ촬ʱ˻ǿ÷˺šϾ°Ҵ֮װΪװ׽ΪάǺš186238գɺУ.ָӣ˱ںٵķӣ֧ľ촬ɵĽӷ׷׻롣άǺų˴˴νս΢ĹձԼ.ɭ죬Լ.L.ֵξָӵװ׽ߣάǺս飬ʱάǺתɿ˹.˹ξָӣ˫չһԾȻⳡʱСʱĺսƽճȴӴ˸ı˺սսװ׽һֱ1890սǳǰʵʵĺϰ
[END]

[UNIT_KNIGHT_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM>⽨ƶ<e>


<L:DATABASE_CONCEPTS,CONCEPT_SPECIAL_FORCES>ⲿ<e>
[END]

[UNIT_KNIGHT_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_KNIGHT_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_SPECIAL_FORCES>ⲿ<e>
Ŵ
[END]

[UNIT_KNIGHT_GAMEPLAY]
ʿϷս׿Խ½ϲӡܹƶԶľ루޷Խɽ<L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>б֡ʿ<L:DATABASE_UNITS,UNIT_CAVALRY>ǹ<e>ȡ
[END]

[UNIT_KNIGHT_HISTORICAL]
ͬ⽨ձսʿ׼ʿŷΪʿʿӵַĲأʿЧңΪսҪΪʿ뾭ϽѡΡԼ֮ʱ־ҪսʿΪҵСʼ̴ӵԼĸסʮʱԽ븸ļҳУܸһľս˽ʶѵʱΪͣҪԼ̵ʿսۣΪʿֶܣӣֽļ֧ʿװҲϿɣͻܷΪʿܷرѡڻʼգҲֱսý˴˵ļΪʿ

ձʿгΪʿΪ淶ͬأʿһ״ֲҳϡֱʿԴԷĵchevalier⼴ʿʿŬɻе񣬶Խָ̻߶Ⱦ⣬Чңάʼ11͵ʮ־˵ʿΪ̻̽µķΪЩģԶڽ̻֮½Уʿ:ڻʥĹܷʿͳΪʥʿţҮ·ʥԼҽʿʿţʿţʥʿԼбq財ҽԺ֮ʹʥ˹ʿšЩʿű鼰ȻǾȷĿļʽڽ֯Աʿűģ½̻ᣬɮ칹֯

ʮһĩʮУʿڷ⽨ƶеĹϵıˡ󲿷ֵʿΪܷصĵʮıƵĳ;Զʿ½תǿԵֶΣǿҪΪʿΪԼЧ͡·չʿΪеͨٵĽɫƸӶһȱڡ

ͳʿλʮġʮ½ԲΪľһٻʿڵзһװؿ׵ʿӢ֮ʮ־ԼȨҵ𣬶ʴʿάķ⽨ƶȡʮͣʿɥʧս̨ʿ֣ݱΪǾλ
[END]

[UNIT_KRAKEN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GENETIC_TAILORING><e>
[END]

[UNIT_KRAKEN_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_KRAKEN_SUMMARY]
ʱˮ±
[END]

[UNIT_KRAKEN_GAMEPLAY]
е˵ˮ¹ܹ֡<L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e>κˮ洬<L:DATABASE_UNITS,UNIT_DREADNAUGHT>ηǱͧ<e>֮ǰǿı֡
[END]

[UNIT_KRAKEN_HISTORICAL]
ǱͧǾŴѧоֵĳɹƳϵͳеǵһȫȫ·лϵͳĴеֵз̾εԭͻѡû򹤳̶ܼǰδƽϵͳԭͬ棬뺣ˮ൱֮ŷųȥҲװôӺˮȡĴҶûڵĸвϹӦеǻʱսܳˮ¹
[END]

[UNIT_LAWYER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CRIMINAL_CODE>̷<e>


<L:DATABASE_ORDERS,ORDER_INJOIN>ǿ<e>
<L:DATABASE_ORDERS,ORDER_SUE>ظ<e>
[END]

[UNIT_LAWYER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_LAWYER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_INJOIN>ǿ<e>
<L:DATABASE_ORDERS,ORDER_SUE>ظ<e>
[END]

[UNIT_LAWYER_GAMEPLAY]
ʦЧʵľս<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>İַܹ<L:DATABASE_ORDERS,ORDER_INJOIN>ǿ<e>ʱֹе<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>Ҳܹ<L:DATABASE_ORDERS,ORDER_SUE>ظ<e><L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ó<e>˵<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ʦΨһܹɿظж<L:DATABASE_ORDERS,ORDER_FRANCHISE>ר<e>ı֡ÿη⹥úķѵ۹<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>Ҳ֪ʦǰʱƳġ 
[END]

[UNIT_LAWYER_HISTORICAL]
Ԫǰ굽ԪʱڵϣзķרҳֵʱڡǶԷרȡԻȡϵķеƫǽ˽˷ɣǿʼڲʽԵ£õ⼰ϡˣڷɱӣǣǹ壬боɣЩתѰרҵЭǾطٵְ񣬶̵ʦר·ԷѧרˣΪѧרңjurisconsultְʱȡõʡ۹ڣṩɷ׬ǮӪִʦˡձΪ̨µ׽÷ѧרҲշѵĽ֮涨ͬ裬Ҳʼƶշѱ׼зϵĸı䣬Ҳ·ѧרԴֹʿOrator֮ǰδѵƫеĵߣΪ辭ķѵı绤ˡѧרʿ̹ѧУҵ˷ѧڵĽɫ  

ִʦΪ˱绤Ĵݳִ֡ʱɱʿרҸĹ֤ݣĿ֤Լ編ʵص⡣Ǹдٳɵˡ˾ڵ֮صķƶȸвͬʦĽɫҲ֮졣ӢʦΪͥʦbarristerڸߵȷԺͥ磬ʦsolicitorڵطԺͥ硣ʦattorneyͨᾫͨķɣ̷˺˾飬дΪһϳʦִҲ˾ҵת䣬ءĹڷɱ绤ߣΪ˲¹ͷĹ˾绤ʦڲֶΣΨͼϹҲʦǼִҵķƶҪɻȱһ
[END]

[UNIT_LEVIATHON_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_UNIFIED_PHYSICS>ͳһѧ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>½ʽ<e>
[END]

[UNIT_LEVIATHON_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_LEVIATHON_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ղ<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>½ʽ<e>
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>½ʽ<e>
[END]

[UNIT_LEVIATHON_GAMEPLAY]
ܳ<L:DATABASE_ORDERS,ORDER_ATTACK><e> <L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e><L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>϶ԸезĿʱ <L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽ<e>ûҪΪϷŷɥƻ׿½ϱܹ֡<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>езĿC½һ⡣Ȼж˫ƻֲٶȵĲ㡣  
[END]

[UNIT_LEVIATHON_HISTORICAL]
ҪսԼһͬʷսķǼ 2122֮Ƽϵ·Ľᾧ֮Ǿ޴ڲںϷӦ¯ӦԷϵͳķʽƶװԼɵըڼ޴ӹڶȷ½յĿﻯƬҪ֮ʢٶȡԣΪǾ޴͡˵װƽϵͳ֮֮ԻӣΪҪĳзפڳڻн֮ʱҪüΪõ޷Խ׳һõϵĺ̹˼б޷ףͬʱܳеķɻҪͨǹӵĺı֣䵱ָӲڻԽϸߵװײӡϮӵĴ֮£ܹǰδ޿ɵľƣռսҪء
[END]

[UNIT_LONGSHIP_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HULL_MAKING>ѧ<e>

 
ܴ½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e> 
[END]

[UNIT_LONGSHIP_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_LONGSHIP_SUMMARY]
ܴ½ϲӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_LONGSHIP_GAMEPLAY]
Ϊ˳ܴкеķ˶죬ʹԣ<L:DATABASE_UNITS,UNIT_CATAMARAN>СԲ<e>ĺֻܹ½ϲӣĺܺɵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>̽µĲΡ 
[END]

[UNIT_LONGSHIP_HISTORICAL]
άʽǴ壬ľ帲ƳɵԶֻΨһһᷫƽڲӿĴչֶصŵ㡣ȴ45յ75նУǾάҪߣڹԪһǧ꽫׷.ɭޡȻˡˡӢ˼¹˶ںսó;ʹ˳ֻά˵ÿɴ
[END]

[UNIT_MACHINE_GUNNER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INDUSTRIAL_REVOLUTION>ҵ<e>
[END]

[UNIT_MACHINE_GUNNER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
أ {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_MACHINE_GUNNER_SUMMARY]
ִͲ
[END]

[UNIT_MACHINE_GUNNER_GAMEPLAY]
ǹǾѵȫλ沿ӡʺִйҲ<L:DATABASE_ORDERS,ORDER_FORTIFY>פ<e>ڳС
[END]

[UNIT_MACHINE_GUNNER_HISTORICAL]
19ʼ࿪ʼзǹҪڶܻǹз.1862ĸֻǹڻǹҩװӵװҲӵԶţǳ׿һĻǹ̻ҩýϻӵװУЧʡ1880꣬ߴһܳӵĵܻǹûҩըһΣܽӵȥȻװһӵ·䡣òʵ֮ʿܳϷ߻ǹҪͣװӵ˲ս
[END]

[UNIT_MARINE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADV_INFANTRY_TACTICS>Ƚս<e>


ܹ
[END]

[UNIT_MARINE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_MARINE_SUMMARY]
Ӻ佢´ܹ֮Ϸ
[END]

[UNIT_MARINE_GAMEPLAY]
½ս<L:DATABASE_UNITS,UNIT_MACHINE_GUNNER>ǹ<e>ܹͬӺ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>´֮ƶҷֶ½ܷ½սѸٵ½ϴĿꡣ 
[END]

[UNIT_MARINE_HISTORICAL]
½սִжΪսһ֧ӣֵʷԻݵԪǰ͡ϣʷѧҺ˹ϴ˹УᵽepibataiϣװսڹԪǰͣϣμҲ˹һֳΪmilites classiariiӱܵѵװרΪսϷ۶ơһʿϴĹǽսսʮ͵ĺսУӢԽ˵һ֧ȷִ֯½սӣֱΪʾ½սӣ1664꣩½սӣ1665꣩ȻҲ˺½սӣȻΪ½սӡ

½սӴ1775꣬Ķ֡Ҫռ졢ҪأںսЭͬ½չҲҪضͧϷۣиذʩİȫԼִ⽻񡣲ְΪҪǣ½սרܹ˵ڵڶսվռݵ̫ƽȺսս£½սӼ۲룬ͨȳҪǲеһִ֧˳ٴ½񣬴һش񣬶ԼǵӰ
[END]

[UNIT_MOBILE_SAM_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_RADAR>״<e>


<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_MOBILE_SAM_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_MOBILE_SAM_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_MOBILE_SAM_GAMEPLAY]
շɵ˵ִսʷзЧѵܶзɽ֮ڵĵлʽ
[END]

[UNIT_MOBILE_SAM_HISTORICAL]
ڵڶսڼ䣬ڡǵϮҪſѧϵķչ˵ضԿշɵӴ˸ı˿ս̬ضԿշɵķٶٵװȵ׷װԼ״ﵼ˸߸߿շеļɻ֮⣬ܹзɻǿķɻҲòضԿշɵΪвܿɻͿʼװƬҷⵯͼʹɵ׷ϵͳתԴװڳϵĵضԿշɵսΧ
[END]

[UNIT_MOREY_STRIKER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e>

 
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽ<e>
[END]

[UNIT_MOREY_STRIKER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_MOREY_STRIKER_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽ<e>
[END]

[UNIT_MOREY_STRIKER_GAMEPLAY]
ǱͧٶȡԼӾĽϣʹΪִˮ¼Ӽı֡Ǳͧѣ߱Ժͧ
[END]

[UNIT_MOREY_STRIKER_HISTORICAL]
ŴѧչڣҪĽ㶼ڽ⿪֮ءֱڿѧҿʼϵͳĹ۵оŴѧŴѧҰ.D.˹ˣолṹ˵ϵͳѭϵͳԭӴ˿ѧҵ̽еԭߣо֮䣬߱ͬܵ٣ѧҲҳЩʲôйءܳоɹ2029ŵýԭŴѧϵĳɾԼŴѧоո

лоɹõϵӣǸ߶ȻܵˮͧǱͧɷĻṹŴѧҳ֮ɱͶԭ򡣺ǱͧĿϵͳʳˮǰս졢ܿв⸴ӵĻϵͳ㲻ͬǣǱͧҪǱͧ׿̽ӾúǱִͧп١žΧ
[END]

[UNIT_MOUNTED_ARCHER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_HORSE_RIDING><e>
[END]

[UNIT_MOUNTED_ARCHER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_MOUNTED_ARCHER_SUMMARY]
ŴԶ
[END]

[UNIT_MOUNTED_ARCHER_GAMEPLAY]
ٶȼ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>ֳΪ<L:DATABASE_CONCEPTS,CONCEPT_ANCIENT_AGE>Ϲʱ<e>Чʵı֡ʺϵֱ֧ӭУ<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e><L:DATABASE_UNITS,UNIT_KNIGHT>ʿ<e>Ѱ¡
[END]

[UNIT_MOUNTED_ARCHER_HISTORICAL]
ŴľӶʹսниͻڰҲά᫲ƽĵҲ޷ó־֤ΪЧʵĻɹ༼ո֣߳ѸײڶٶϮˣܹĵʩԻ֮ǰѸսɹ˵ǿ׳ĳɹ˿ͣЪٶѸоϮ޴ԭ֮˵ҡ
[END]

[UNIT_NUCLEAR_SUBMARINE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>


Яö<L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e><L:DATABASE_UNITS,UNIT_NUKE>˵<e>
[END]

[UNIT_NUCLEAR_SUBMARINE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_NUCLEAR_SUBMARINE_SUMMARY]
Яö<L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e><L:DATABASE_UNITS,UNIT_NUKE>˵<e>
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>Ͻͧ

[END]

[UNIT_NUCLEAR_SUBMARINE_GAMEPLAY]
ԺӷӦ¯ΪĺǱͧ<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳͧ<e>ǱͧĽ̼ԶҲܱκ֮ǰĺǱͧǱøһǱͧͬǣڲԤ£Ŀꡣ

<L:DATABASE_UNITS,UNIT_FRIGATE>Ѳͧ<e><L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>Ψһܹ⵽Ǳͧı֡
[END]

[UNIT_NUCLEAR_SUBMARINE_HISTORICAL]
1954ϵһҺӶǱͧݺʽ֮󣬺սսıʣرǱͧսӴ˸Ĺۡڴ֮ǰͳ綯Ǳͧ븡ˮ棬Ŀ꣬ԱľֻڽⷶΧ֮ʱǱֻԼ͵ٶȿǱָͧӹ֮ΪҪʡڹܹ֮ˮȫ룬Ա˷ȫҲάˮһСʱȫǰϵƣǱܹͧٽĴҲʾǱͧ޷ˮٽͧ˵սĸ

Ǳͧ෴أˮ漰ˮתֻһԺӷӦ¯еŨΪǱܹͧˮȫǰڹǰУҲܸϺˮ潢ͧһŰ˶긣ȺսУӢǱͧHMSߺţٰ͢Ѳ󽢱ŵų48Сʱϣٿ֮չǰδսǿپǱͧʷ

ȻǿȨͬʱз綯漰ӶǱͧЩȫȻзʽǱͧڽʮ䣬ǱͧӢйĺơ
[END]

[UNIT_NUKE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NUCLEAR_POWER><e>


ݻĿ꼰ܱ
[END]

[UNIT_NUKE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_NUKE_SUMMARY]
ݻĿ꣬ĿܱΪٻΡ
[END]

[UNIT_NUKE_GAMEPLAY]
ӷɵһװ˺ӵͷ޼ʷɵҲе۹ܶ߻ܶԹĿ꼰ܱ൱ƻӷɵɵĻӦΪУΪñըܱ൱Ӵ˳ΪһƬȻЧʼǿƻ൱Կܵջ󣬵ڶ֮ǰҪ˼ΡἰԶ
[END]

[UNIT_NUKE_HISTORICAL]
ǶʮȷɹųĴ˵ıը˻ԪصԭӺͻȻѡ1942-45̹ƻһּоƻʷϵһԭӵҲԳɹīݰϷһٶʮĵصӵ봫ͳըĲͬڱը  

194586գ׶ȽõսУձ㵺Ͷһԭӵαըгһǧֻɫըıըȫݻʮǧ˾סƽӢǧ˵ǧˡӽٷ֮ʮĳнﶼݻٻڳͶһöԭӵαըͬڶһǧֵĻɫըɱǧˣǧˣݻ١شٷ֮ʮĳнιʹվͶҲ˵ڶս̫ƽսս¡սƫԶڻݼ̫ƽϵɺȺ˶εĺԱڽ׷׼ⳡ侺1949꣬Ӣ1952꣬1960꣬й1964꣬ӡ1974꼰ͻ˹̹1998ꡣ

ĺݱΪӵͷװõ޼ʵѲ߮ɵϣҲźںϡȺ˵ĳָΪǿ֮£˷ըǧΪλͬһǧֵĻɫըҩںը԰ΪλͬһֻɫըҩȻ׷С͵ġս˵ڴĩӵΪڶȺ˵ÿöȺ˵Ͷڹ㵺ԭӵ߳౶
[END]

[UNIT_PARATROOPER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADV_INFANTRY_TACTICS>Ƚս<e>

 
ս
[END]

[UNIT_PARATROOPER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_PARATROOPER_SUMMARY]
ܴӿɡ֮չ
[END]

[UNIT_PARATROOPER_GAMEPLAY]
ɡҪԵз󷽽սͻʱóı֡Ǵ<L:DATABASE_UNITS,UNIT_CARGO_HELICOPTER>˱ֱ<e>ҾܽĿĵأʩжأͬһغڹĿꡣ<L:DATABASE_UNITS,UNIT_MARINE>½ս<e>Ψһӵͬٹı֣Ǻ䡣
[END]

[UNIT_PARATROOPER_HISTORICAL]
ڶսڼ䣬ʼװɡĲ֮ΪɡɡķɻԷԽзǰֱ󷽣ٽɡֱӿͶзءɡִϲߡͻָӲִԼҪľǣռ첢Ҫصȹؼص㡣ɻ֮Ҳܿٽ𵽽ϿɡлǳΪάֺƽ˵ʱΪҪһִܹﴫͳ·ִܵսʷɡһ194466ڷŵ׵½˾ɡճ֮ǰսзǰߺ󷽣ռսҪأ״˵½ͧϰ
[END]

[UNIT_PIKEMEN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM>⽨ƶ<e>


˱ַ
[END]

[UNIT_PIKEMEN_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_PIKEMEN_SUMMARY]
˲ӷ
[END]

[UNIT_PIKEMEN_GAMEPLAY]
ì˲ӵĿǡرóʹԼװĳì<L:DATABASE_UNITS,UNIT_KNIGHT>ʿ<e><L:DATABASE_UNITS,UNIT_MOUNTED_ARCHER><e>ȻǷȱ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>ìǹؾ˵ı֡
[END]

[UNIT_PIKEMEN_HISTORICAL]
ʹʱʿŷ޵ս 1476 ꣬ɭ֮УȡȨʿ˾ɵʮ˳߳ì˲޵صʿ˺󣬳ìΪŷ޲ɣֱëɪǹΪֹ
[END]

[UNIT_PLASMA_DESTROYER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_PLASMA_WEAPONRY>罬<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽ<e>
[END]

[UNIT_PLASMA_DESTROYER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_PLASMA_DESTROYER_SUMMARY]
ܹ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϼϲӡ
߱<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽ<e>
[END]

[UNIT_PLASMA_DESTROYER_GAMEPLAY]
罬ս׿ĺϽͧԻеķʽѸٺԽ󣬻Զ޴ҽڵĵзͧҲܹ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>з <L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
[END]

[UNIT_PLASMA_DESTROYER_HISTORICAL]
罬սзɹ֮ϷԵ˺սǿȼƻ罬սķˮѹƽϵͳʹԸߴ45ڵٶȺԽκδΧˮ档Ȼϵͳ߱½нܣ罬սĳذںʹ֧ܵ½սں١ǿȼ϶ԽսޱȵٹԼڶǰδװ״͸ƻڶ罬սװ˳ϵͳʹκκв
[END]

[UNIT_SCOUT_SUB_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_LIQUID_BREATHING_APPARATUS>Һ̬<e>


ܷˮ²
[END]

[UNIT_SCOUT_SUB_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SCOUT_SUB_SUMMARY]
ܷˮ²
[END]

[UNIT_SCOUT_SUB_GAMEPLAY]
ǱͧٶȼԴԿ<L:DATABASE_CONCEPTS,CONCEPT_VISION>Ӿ<e>ڵо֮ǰֵоֱܿӳͻ 
[END]

[UNIT_SCOUT_SUB_HISTORICAL]
ȻҺ̬ҵϵܹƻص谭޷֤ʵ书Чھȴʹô˿ƼȻΪȽǱͧСͺӷӦ¯Ϊƽǵһ˼ʻδװùϵͳѹյǱͧԱҺ̬ܵװ̽ĺϿȡżҲǩԼҪǱͧǰȥִпѧо񣬲ٶȼӾִ࣬гǱͧɲĸԼܻƽϵͳܽѶŽ͡
[END]

[UNIT_SEA_ENGINEER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NANO_ASSEMBLY>װƼ<e>


<L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e>
[END]

[UNIT_SEA_ENGINEER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SEA_ENGINEER_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e>
[END]

[UNIT_SEA_ENGINEER_GAMEPLAY]
󹤳ʦ<L:DATABASE_ORDERS,ORDER_SETTLE><e> <L:DATABASE_CONCEPTS,CONCEPT_SEA_COLONIES>ֳ<e><L:DATABASE_UNITS,UNIT_SETTLER>ض<e><L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e>һҪһ󹤳ʦҪӣ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>п۳һ
[END]

[UNIT_SEA_ENGINEER_HISTORICAL]
½ϡ٣ʼѰںеĿԡҵǣҪ׸ѹĻ½ģƻǺѵġʮһĩзɹ׿Ƽ̽켰ѧо򡣺󹤳ʦרк׹£װƼĻ¿ɹĻԱ˿Ƽ󹤳ʦܹԹϽзӹģĽ칤
[END]

[UNIT_SETTLER_PREREQ]
Ҫ



<L:DATABASE_CONCEPTS,CONCEPT_CITY>½س<e>
[END]

[UNIT_SETTLER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SETTLER_SUMMARY]
<L:DATABASE_CONCEPTS,CONCEPT_CITY>½س<e>
[END]

[UNIT_SETTLER_GAMEPLAY]
ϷҪĲӣΪضӡضչ۹Ĺؼÿض½<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_UNITS,UNIT_SLAVER>ū<e>ū˿ǻÿضҰ̽ʱ֮ǿ°ߵġ

쿪ضҪһĳ<L:DATABASE_CONCEPTS,CONCEPT_POPULATION>˿<e>
[END]

[UNIT_SETTLER_HISTORICAL]
Դʷǰʱʼ͹ˮݶӵһص㻻һص㣬ʱ̲Ѱʳڷ֮Щʽе룬ѡڷֵضũҵ켼ϵķչʹǸһ̶ֲʳԼɼԴཨĳ֮˿ҲʼʱһСȺ뿪ׯȥ̽³СͨоͬΪȥɲһ㣺еҪҵı߽磬еҪȺЩҪЩ¡õĻ
[END]

[UNIT_SHIP_OF_THE_LINE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NAVAL_TACTICS>ս<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
[END]

[UNIT_SHIP_OF_THE_LINE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SHIP_OF_THE_LINE_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>Ͻͧ
[END]

[UNIT_SHIP_OF_THE_LINE_GAMEPLAY]
սнϷľ촬ٮٮߡװ˴ڣܹĻΪС͵Ĵ<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>սЧرߡ 
[END]

[UNIT_SHIP_OF_THE_LINE_HISTORICAL]
ʮ͵ĺսǷƵʼرӢɴս֮ʱսԼзսǰΡУдβǰͷĴսдϲརڶв谭Χֱսս֮ǰɽͬĴһšսнԴ1700ʺϡսΡĴ

սнǿȼģ仯ܴ󡣵һսнڸߴ136ţӱء74ŽսнٶȼԣҲΪ18͡19սнԼ175գ㽢ڼװ壬Щսнֱ1860սǳ֮ǰưԺϡӢսнʤţɶѷӾ˽У1765ˮ1805걣ڸɴУǴսнѷ㽢ڼװ壬װ24ڡ
[END]

[UNIT_SLAVER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SLAVE_LABOR>ū<e>


<L:DATABASE_ORDERS,ORDER_SLAVE_RAID>°ū<e>
[END]

[UNIT_SLAVER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SLAVER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_SLAVE_RAID>°ū<e>
[END]

[UNIT_SLAVER_GAMEPLAY]
ūϷֵ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>ܹ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>Ұζ޷Ĳӣ<L:DATABASE_UNITS,UNIT_SETTLER>ض<e>°ū߹ԵĲӺϲʱܷ°ÿսսܵĵо
[END]

[UNIT_SLAVER_HISTORICAL]
ŷά˾ϮңԷ°ūгϹūŴУҵĵ۹ǻὫĳоȫΪūٰЩūԼĹͶūóڹԪǧ䣬ԸʽɢͼСŷ˹˻ȡǵжٽЩжƵͼšЩ˹˾ڵūһԴսҴˣԻصԼļ磬¹ɵȻΪ㲻ǿΪūȷͼŷ޵İͼͳߵ֮£Խ׵ķʽѹ֮ʵ
[END]

[UNIT_SPACE_PLANE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_SPACE_FLIGHT>̫շ<e>

 
ι
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_SPACE_PLANE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_SPACE_PLANE_SUMMARY]
ι
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>
[END]

[UNIT_SPACE_PLANE_GAMEPLAY]
̫շɻǺԶĴι<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>ӳܹ֮<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>ӵͼϵС<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>̺ʱ {UnitDB(UnitRecord[0]).SpaceLaunch}غϡȻʺ϶̳䣬̫շɻòѸٵִͼһʱѡ
[END]

[UNIT_SPACE_PLANE_HISTORICAL]
2047̫꣬˵һܹҪΪܷɻΪҵҵ;Ŀͻǽ䵽ڼŵء̫շɻຽɻԭȽĸϲʣԱɻ̫ʱܹĦĸȣȼϵؿƼƽǾ޴Ļ档
[END]

[UNIT_SPY_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_NATIONALISM><e>

<L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e>
<L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e>
<L:DATABASE_ORDERS,ORDER_PARADROP>͵ԿƼ<e>
<L:DATABASE_ORDERS,ORDER_PLANT_NUKE>ú˵<e>
[END]

[UNIT_SPY_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SPY_SUMMARY]
<L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e>
<L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e>
<L:DATABASE_ORDERS,ORDER_PARADROP>͵ԿƼ<e>
<L:DATABASE_ORDERS,ORDER_PLANT_NUKE>ú˵<e>
[END]

[UNIT_SPY_GAMEPLAY]
ǿ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>ӵ๥ʽѡáԶڳ<L:DATABASE_ORDERS,ORDER_INCITE_REVOLUTION>ɿ<e>Ҳ<L:DATABASE_ORDERS,ORDER_INVESTIGATE_CITY>̽<e>õضϸ鱨ؾ״͵ȡжԵ۹<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>аľڳﰲú˵
[END]

[UNIT_SPY_HISTORICAL]
ʷҪ鱨ЭԾߣսԣ⽻ЭԼΪⷽ󣬱İȫ棬ǻһ鱨ӡϵأйҶз䷨Ź鱨˽

йŵӱУԼڹԪǰдͣʼ鱨ҪԡⱾУ鱨ϵͳϸָʾ˫ѱߡֱʮ֮ǰӡ⽻ϵ鱨ռͬҪԣһĹ¼˼ڽС  

ԼذǰĹԼɪ.ŷؽ˵һŷؽһְҵ磬׸ԱԱӣԽȨʮͳµμҲһר˾Ρļ֯ʮõ鱨֯Ӧ1825ɳǿֲOkhrana ȫȫţĿΪ˾ԹҲڲӡ

һսʵս۶鱨ռ״ģڲս֮ʱδӵ㹻鱨Դ㣬ͨѶտƼĽչʹøĿӡ
[END]

[UNIT_SPY_PLANE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_AI_SURVEILLANCE>˹ܼϵͳ<e>
[END]

[UNIT_SPY_PLANE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_SPY_PLANE_SUMMARY]
Ƚ
[END]

[UNIT_SPY_PLANE_GAMEPLAY]
ɻȽĻװáб<L:DATABASE_CONCEPTS,CONCEPT_VISION>Ӿ<e>¶Χڵĵз<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ӡٶȺǼԶľ룬Сģɻûй<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>Ҳ΢
[END]

[UNIT_SPY_PLANE_HISTORICAL]
ڶʮһĩϼͬľ¼ſԼ˹ܼؿƼٽƼ䱸ɻϣȻȫɼ˹ʻɻԸҵĵˣͨᲿԼҵķǶѰܵķǷжȻƼڽͷϴﵽ൱׿Խĳɹ˻ǳ飬Ϊֽͷر𷽷Ϊۡ
[END]

[UNIT_STEALTH_BOMBER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
Яöɵ [END]

[UNIT_STEALTH_BOMBER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_STEALTH_BOMBER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϼϲӡ
Яö Land & Sea Units
Can carry up to 2 <L:DATABASE_UNITS,UNIT_CRUISE_MISSILE>Ѳ߮ɵ<e> or <L:DATABASE_UNITS,UNIT_NUKE>˵<e>
[END]

[UNIT_STEALTH_BOMBER_GAMEPLAY]
ٺըܹ״Իִսǿһ֡ٺըܹӼԶ빥Ŀ꣬Яö<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e> <L:DATABASE_UNITS,UNIT_NUKE>ӷɵ<e>
[END]

[UNIT_STEALTH_BOMBER_HISTORICAL]
ٺը 1980 зɹڲ˹սɹЧվڶֲٿƼľΪھ项ȽĸϲʼͿϣܹ״粨зĻᡣȻ B-2 ĺ̼ԶЯ估ͳÿʮۣսڳƽʱںѵõͬ
[END]

[UNIT_STEALTH_FIGHTER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADVANCED_COMPOSITES>Ƚܲ<e>
[END]

[UNIT_STEALTH_FIGHTER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
ƶ/ȼϣ {UnitDB(UnitRecord[0]).MaxMovePoints / 10000} / {UnitDB(UnitRecord[0]).MaxFuel / 100}
[END]

[UNIT_STEALTH_FIGHTER_SUMMARY]
Ƚս
[END]

[UNIT_STEALTH_FIGHTER_GAMEPLAY]
ս<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>սΪ׿Խķɻܶ״⣬ʺԷɭϵĿʩԾȷϮҲʺЭĿշ
[END]

[UNIT_STEALTH_FIGHTER_HISTORICAL]
սĲͬܽз״Ƚ͡սʹ˼ΪȽĸܲļͿ㣬յ粨ҽͷصз״ĵ粨ƽȡǽǵĻ壬ҲЭͷ䲨սܽɵװڻڣǴͳͻĹҵʽڻ壬һ״Ѷš

ٿƼҲһɼκδ۵ġһսվF-117ۼ䰺άҲܸߡԲҪΪӵķɿϵͳʼΪأ˷ɻĺ༰еҲʩ޸ģװõڲصĹҵСˣսڲ˹ս֤ԼļֵԾ׼䵼ش˾ͨѶġ
[END]

[UNIT_SUBMARINE_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_OIL_REFINING><e>


ڻ
[END]

[UNIT_SUBMARINE_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SUBMARINE_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>нͧ
[END]

[UNIT_SUBMARINE_GAMEPLAY]
ǱͧкϺеĴֻ˵֮ȥĿ־塣ǱͧǱں֮£δĴֻףݻ<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e>ԼСͽӡ

ǱͧҲһ<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e>
[END]

[UNIT_SUBMARINE_HISTORICAL]
ǱͧսڼϱĺзԵģ˵൱ԭʼġסʮšʮ֮ŷ޼˾ٸ͵ǱͧǱͧǲòȼΪˮ涯Ϊˮ׶ڿˮϵĿ֮Ϊ˱ĵǱֻͧڽнӾ֮ʱǱԼͺٷǱָͧӹ֮ΪҪʡǷ֮ˮȫʱصˣȫҲάһСʱǰϵǱܹͧٽ޷ĴҲ˵Ǳͧ޷ս򺽿ĸˮٽͧ
[END]

[UNIT_SWORDSMAN_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_IRON_WORKING><e>


<L:DATABASE_CONCEPTS,CONCEPT_SPECIAL_FORCES>ⲿ<e>
[END]

[UNIT_SWORDSMAN_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_SWORDSMAN_SUMMARY]
ŴԱ
[END]

[UNIT_SWORDSMAN_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_HOPLITE>װ<e>ʺڷأʿǹؾѡʿʺ<L:DATABASE_UNITS,UNIT_MOUNTED_ARCHER><e> <L:DATABASE_UNITS,UNIT_KNIGHT>ʿ<e>ӳҲʺϻ<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e>
[END]

[UNIT_SWORDSMAN_HISTORICAL]
ʿ12ֱ1871ձ⽨սʿ׼Ƿ⽨ձļҳĻʱ1192-1333ʿؽ֮ŵĹͥʿγǿҶԱȡʱ1338-1573ʿĻձһЩŻĲʿĵ䷶Ϊʿ¡ҳϸڸʿ˵иɱϰԳףϿɵʽ˵衢ӡսʱܽһ𾴵ֶΡ
[END]

[UNIT_TANK_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TANK_WARFARE>̹ս<e>
[END]

[UNIT_TANK_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_TANK_SUMMARY]
ִ 
[END]

[UNIT_TANK_GAMEPLAY]
Ƶֱ<L:DATABASE_ORDERS,ORDER_ATTACK><e><L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>̹˳ΪϷ <L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ǿ½ϱ̹֡˵Ķ๦ܣٶȼܳǲʱЧʵĹߡ 
[END]

[UNIT_TANK_HISTORICAL]
[END]

[UNIT_TELEVANGELIST_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>


<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>
<L:DATABASE_ORDERS,ORDER_FAITH_HEALING>Ʒ<e>
<L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>
[END]

[UNIT_TELEVANGELIST_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_TELEVANGELIST_SUMMARY]
<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>
ʩ<L:DATABASE_ORDERS,ORDER_FAITH_HEALING>Ʒ<e>
<L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_THEOCRACY>Ȩ<e>ܽ졣  
[END]

[UNIT_TELEVANGELIST_GAMEPLAY]
Ӳʦ<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>ȳԼ<L:DATABASE_ADVANCES,ADVANCE_MASS_MEDIA>ý<e>ӰĸݵͥĿӲʦܹ<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>Ƕصӿþĳڴͳ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ʩ<L:DATABASE_ORDERS,ORDER_FAITH_HEALING>Ʒ<e><L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e><L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>Ҳܷ<L:DATABASE_ORDERS,ORDER_SOOTHSAY>Ԥ<e>ԤĩƶսϢ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS><e>
[END]

[UNIT_TELEVANGELIST_HISTORICAL]
ý壬رǹ㲥֮ĵӣṩڽ̻һֽӴЧ·ȻڽĹ㲥Ŀ㲥ϵĲʦ19405060ʢһʱ1980ߵӿ˲¼ԪɿʮĲʦɾĲ߻ڽ̽ĿڵעάǵעȻӲʦҪĿҪ壬ʩƷȺǲҪھ׵ΪͨʾΪ֪ԶΪаĿġ
[END]

[UNIT_TROOP_SHIP_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_INTERNAL_COMBUSTION>ȼ<e>

 
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>½ϲ 
[END]

[UNIT_TROOP_SHIP_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_TROOP_SHIP_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>½ϲ 
[END]

[UNIT_TROOP_SHIP_GAMEPLAY]
˱Ϸٶ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT><e>ͬʱ½ϲӡ䲿һ߱<L:DATABASE_ORDERS,ORDER_ATTACK><e>Ҳ΢΢زӵ䴬ûʵĻӣʵ֮١ 
[END]

[UNIT_TROOP_SHIP_HISTORICAL]
1800ĩȼ֮ǰֻԷ緫ΪƽȼȻڼ͵Ĵֻ˵ʵʣʺ޷װñضҪռĹ¯ҵСʹֻ1903꽨ǵһҲòȼĻνġɡ롸ʤ˱Ϊ˴ʿɴսŷսǰ߶졣
[END]

[UNIT_URBAN_PLANNER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_ADV_NAVAL_TACTICS>Ƚмƻ<e>


Ƚ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
[END]

[UNIT_URBAN_PLANNER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_URBAN_PLANNER_SUMMARY]
Ƚ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
[END]

[UNIT_URBAN_PLANNER_GAMEPLAY]
мƻԱǸ<L:DATABASE_UNITS,UNIT_SETTLER>ض<e><L:DATABASE_UNITS,UNIT_SETTLER>ض<e>ͬǣмƻԱ½ϣ <L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_UNITS,UNIT_SETTLER>ض<e>ͬǣмƻԱĳйģ󣨹ģ3һʼ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>

мƻԱһ<L:DATABASE_UNITS,UNIT_SETTLER>ض<e>͹ʱ⵽̭ˡ 
[END]

[UNIT_URBAN_PLANNER_HISTORICAL]
ʮ͹ҵʱĳеʧңס϶񻯡ӵƶִмƻзҲȡһĳɹڵĳмƻԱڷϵǿƹ涨סӵı׼ˮˮҪģǹˮƷʡмƻԱҲӵĳ˹԰ֳṩֵĿռ䣬ЩҲĿ

ʮ͵Ķмƻʼ򻮷ֵĸԽ߶ȡܶԼƻơ󲿷ֳж֯ţڹҵԽеĽɫҪתǳгΪҡʧסլҵҵһ𣬰Ŀޡ

C˿ڹӵӵĽֵŪͨ߶ܼҵסլȴ󶼻Ϊͷʹ⡣мƻԶսŷ޸ҲҪãмƻԱؽսݻٵ

ʮУмƻԱʼǡ¸ͼĶСƻŴ䡢֡ҵסϵͳĿչȫˡмƻԱڽ⣬ǷĹ滮ܹĸıĶСȻмصȱʧ󲿷ֹ滮ĳгΪܳԶ滮ѷ۵Ʒʡ
[END]

[UNIT_WARRIOR_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_TOOLMAKING>칤<e>
[END]

[UNIT_WARRIOR_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_WARRIOR_SUMMARY]
Ŵ
[END]

[UNIT_WARRIOR_GAMEPLAY]
սʿϷȳֵı֡ӵпҰֿܹøԶֲսӲȱ㡣սʿʺ̽ͼ
[END]

[UNIT_WARRIOR_HISTORICAL]
ʷзԼĪǴӶ칤߿ʼԭʼʯͷľͷͷϳɴֲڵھиԹߡĽߴýͭսʿװľͷɵĳìܡΪľƹ߼ƷҲ֮
[END]

[UNIT_WAR_WALKER_PREREQ]
Ҫ
<L:DATABASE_ADVANCES,ADVANCE_CYBERNETICS>񾭻еѧ<e>


<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_WAR_WALKER_STATISTICS]
 {UnitDB(UnitRecord[0]).Attack / 100}
Զ {UnitDB(UnitRecord[0]).ZBRangeAttack}
 {UnitDB(UnitRecord[0]).Defense / 100}
װף {UnitDB(UnitRecord[0]).Armor / 100}
 {UnitDB(UnitRecord[0]).Firepower}
Ӿࣺ {UnitDB(UnitRecord[0]).VisionRange}
 {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
[END]

[UNIT_WAR_WALKER_SUMMARY]
<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e>½ϼв
<L:DATABASE_CONCEPTS,CONCEPT_ACTIVE_DEFENSE>ʽշ<e>
[END]

[UNIT_WAR_WALKER_GAMEPLAY]
սе˵ı֣ܹԳ̻<L:DATABASE_ORDERS,ORDER_BOMBARD>ڻ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ԸڵĿսԹԽ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ๥<e>ϳɫķʹսе޳Ϊ<L:DATABASE_CONCEPTS,CONCEPT_GENETIC_AGE>ʱ<e>ѵķԱ֡
[END]

[UNIT_WAR_WALKER_HISTORICAL]
񾭻еѧзĹУۻĳɾҲӴϵװüƷϵͻƣþۼҵ´˼ʻеװáսе޷֮ǰʻԱʹֶٿװèCݸˣ̤壬ŵȵȣԦӳƽļճͬϵװΪ񾭻еϵͳѧеѧ֮ᣬ˼ת¼ΪԵ粨תΪϵͳָʻԱѶżֶٿʻеƽƶ׼ϵͳսе޵ĻϵͳܼʻԱĲϰԡḻļʻԱܻȽϳɫ󲿷Ҫ鹦ʻսе׼һĶҲϼʻԱ׼ϵƫáսе޺ܿͳΪǿȨ˿־ҪžǼʻԱڼʻϣսеּܽսȻԾҪʻսе޵Ϊ˴ĸ֮ģֻǸΪֲֿɫʡ
[END]

[ORDER_ADVERTISE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>

ɱ:
500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_ADVERTISE_STATISTICS]
Ч:
<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>ȼһ
[END]

[ORDER_ADVERTISE_GAMEPLAY]
ֹ˾ڹ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ƣƷԼʵҸȡ
[END]

[ORDER_ADVERTISE_HISTORICAL]
[END]

[ORDER_INCITE_UPRISING_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>

ɱ:

[END]

[ORDER_INCITE_UPRISING_STATISTICS]
Ŀе<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e>

Ч:
ū<L:DATABASE_CONCEPTS,CONCEPT_REVOLUTION><e>
[END]

[ORDER_INCITE_UPRISING_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>Эūе<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e>һЧū<L:DATABASE_CONCEPTS,CONCEPT_REVOLUTION><e>ɹ֮󣬸нµĹҡ

ɱس׶ľ룬ԼسеūĿ<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e><L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>һҪͬ塣
[END]

[ORDER_INCITE_UPRISING_HISTORICAL]
[END]

[ORDER_ATTACK_PREREQ]
Ҫ:
Ӳӻ
[END]

[ORDER_ATTACK_STATISTICS]
Ч:

[END]

[ORDER_ATTACK_GAMEPLAY]
Ҫоֱֻоսʤȡ˫ǿӰ졢װ׵ȼȡ
[END]

[ORDER_ATTACK_HISTORICAL]
[END]

[ORDER_BOMBARD_PREREQ]
Ҫ:
ӵڻըԶ
[END]

[ORDER_BOMBARD_STATISTICS]
Ч:

[END]

[ORDER_BOMBARD_GAMEPLAY]
ڻ<L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Զ̹<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ܵڻ֮󣬽гʩٻפɥηԶҲڻⲿӡڻʱԶӲ⵽ڻȵ¸غϲܶ

еԶӶڻо<L:DATABASE_UNITS,UNIT_CATAPULT>Ͷʯ<e>ֻڻ½У<L:DATABASE_UNITS,UNIT_SUBMARINE>Ǳ<e>޷½СԶӵڻƣɴӴͼݵĲϷ˵á
[END]

[ORDER_BOMBARD_HISTORICAL]
[END]

[ORDER_SLAVE_RAID_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>

ɱ:
250<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_SLAVE_RAID_STATISTICS]
Ч:
ūɹ󣬵سе˿ڹģһ
[END]

[ORDER_SLAVE_RAID_GAMEPLAY]
Բ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>һֹжūɹ󣬵سе˿ڹģһū˵нһ<L:DATABASE_UNITS,UNIT_SLAVER>ū<e>
[END]

[ORDER_SLAVE_RAID_HISTORICAL]
[END]

[ORDER_ASSASSINATE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_ECO_TERRORIST>ֲ̬<e>

ɱ:
1000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_ASSASSINATE_STATISTICS]
Ч:
µع<L:DATABASE_GOVERNMENTS,GOVERNMENT_ANARCHY><e>״̬
[END]

[ORDER_ASSASSINATE_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_ECO_TERRORIST>ֲ̬<e>ܰɱйԪףһɱɹù漴<L:DATABASE_GOVERNMENTS,GOVERNMENT_ANARCHY><e>״̬
[END]

[ORDER_ASSASSINATE_HISTORICAL]
[END]

[ORDER_CONVERT_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>
<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e> 

ɱ:
100<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_CONVERT_STATISTICS]
Ч:
Ŀ
<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION>̨<e>ĳУӲʦܷǿ
[END]

[ORDER_CONVERT_GAMEPLAY]
ʦӲʦŽϵʾ̣Щܵٵ񣬽ʮؾǮس<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION>̨<e>Ӳʦ
[END]

[ORDER_CONVERT_HISTORICAL]
[END]

[ORDER_DISBAND_ARMY_PREREQ]
Ҫ:
һ
[END]

[ORDER_DISBAND_ARMY_STATISTICS]
Ч:
ɢӣ
תΪ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[ORDER_DISBAND_ARMY_GAMEPLAY]
ɢӵԭܶࡣͨϾɹʱĲսϵЧòΪɢĿꡣЩѽⲿӣҲµıҪ

ڳнɢ֮󣬻ἴʧתΪֵеĽųС
[END]

[ORDER_DISBAND_ARMY_HISTORICAL]
[END]

[ORDER_ESTABLISH_EMBASSY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e>
<L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>
[END]

[ORDER_ESTABLISH_EMBASSY_STATISTICS]
Ч:
⽻㼶Ŀ
[END]

[ORDER_ESTABLISH_EMBASSY_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e><L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>ڹʹݡδʹǰֻл⽻ָʹݣʵ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ܣĺϵ
[END]

[ORDER_ESTABLISH_EMBASSY_HISTORICAL]
[END]

[ORDER_EXPEL_PREREQ]
Ҫ:
һ
[END]

[ORDER_EXPEL_STATISTICS]
Ч:
ڲ⽻Ч£<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e> 
[END]

[ORDER_EXPEL_GAMEPLAY]
з<L:DATABASE_CONCEPTS,CONCEPT_STEALTH_UNITS>ٲ<e><L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e><L:DATABASE_UNITS,UNIT_SLAVER>ū<e><L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>Ǿ¶飨<L:DATABASE_UNITS,UNIT_SETTLER>ض<e><L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e><L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>ҹʱȡ¹ķЩ֮͵ĻִܸǡĲӲܵ˺ùĳУ¸ùҲùҹ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>ȡ
[END]

[ORDER_EXPEL_HISTORICAL]
[END]

[ORDER_FAITH_HEALING_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>

ɱ:
500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_FAITH_HEALING_STATISTICS]
Ч:
Ŀ
<L:DATABASE_BUILDINGS,IMPROVE_TELEVISION>̨<e>ĳУӲʦǿ
[END]

[ORDER_FAITH_HEALING_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>ƣƳɹĻҽƷãЩʽع⡣
[END]

[ORDER_FAITH_HEALING_HISTORICAL]
[END]

[ORDER_INJOIN_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>

ɱ:
300<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_INJOIN_STATISTICS]
Ч:
ͣһغϵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[ORDER_INJOIN_GAMEPLAY]
ҴжϵйжۡʩӵĽ죬ǲ<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>ߣʹùԺǿý뷨ɳֹ˸óһغϵ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>ֻҪҸóǮжЧ
[END]

[ORDER_INJOIN_HISTORICAL]
[END]

[ORDER_FORTIFY_PREREQ]
Ҫ:
һ
[END]

[ORDER_FORTIFY_STATISTICS]
Ч:
ǿ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>
[END]

[ORDER_FORTIFY_GAMEPLAY]
½פ״̬ʱܻ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ɣķغϲפһӴפ״̬ʱΧеСǽ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>еķ£ɻ<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ɡ
[END]

[ORDER_FORTIFY_HISTORICAL]
[END]

[ORDER_FRANCHISE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>

ɱ:
250<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_FRANCHISE_STATISTICS]
Ч:
سе<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>תع˾ĸ
[END]

[ORDER_FRANCHISE_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ڹר֮꣬󣬵س<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>10%תع˾ĸЩõάֳɱΪеĽԴά裬Щת<L:DATABASE_CONCEPTS,CONCEPT_PUBLIC_WORKS><e>ۻС
[END]

[ORDER_FRANCHISE_HISTORICAL]
[END]

[ORDER_UNDERGROUND_RAILWAY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>

ɱ:
50<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_UNDERGROUND_RAILWAY_STATISTICS]
Ч:
[END]

[ORDER_UNDERGROUND_RAILWAY_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_ABOLITIONIST>ū<e>ܽŵй<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e>ɹ֮<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e>óǣ͵ɵūĸУתΪ֡
[END]

[ORDER_UNDERGROUND_RAILWAY_HISTORICAL]
[END]

[ORDER_INCITE_REVOLUTION_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SPY><e>
<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>

ɱ:
ʽ
Ӹ
[END]

[ORDER_INCITE_REVOLUTION_STATISTICS]
Ч:
ʹسз
[END]

[ORDER_INCITE_REVOLUTION_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>гǹĶһɹ񽫽µĹҡ<L:DATABASE_UNITS,UNIT_SPY><e>ĳɹΪ25%Ϊ50%<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>ĳɹΪ35%Ϊ25%һΨһ̡

ж<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ɱĿеĹģ<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e>
[END]

[ORDER_INCITE_REVOLUTION_HISTORICAL]
[END]

[ORDER_BIO_INFECT_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_INFECTOR>ɢ<e>

ɱ:
1000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_BIO_INFECT_STATISTICS]
Ч:
Ҹȡ

[END]

[ORDER_BIO_INFECT_GAMEPLAY]
жɲɢǱйɢɱκһˣֻģ󣬵񽫻岻ʣֹͣغϣܹشسе<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>Ҹ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>

ó̵ͨĳУóҲܵӰ죬30%
[END]

[ORDER_BIO_INFECT_HISTORICAL]
[END]

[ORDER_PLAGUE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_INFECTOR>ɢ<e>

ɱ:
1000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_PLAGUE_STATISTICS]
Ч:
ɱ20%
[END]

[ORDER_PLAGUE_GAMEPLAY]
ɢģʽУɱǿһ֡͸ɢڿɢߴȾԵʹȥ˿˲20%ó̵ͨĳУ30%ó롣

Ϊ<L:DATABASE_CONCEPTS,CONCEPT_ATROCITY><e>һ֡
[END]

[ORDER_PLAGUE_HISTORICAL]
[END]

[ORDER_LAUNCH_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SPACE_PLANE>̫շɻ<e>
[END]

[ORDER_LAUNCH_STATISTICS]
Ч:
<L:DATABASE_UNITS,UNIT_SPACE_PLANE>̫շɻ<e>غڣ˲ǰκһС
[END]

[ORDER_LAUNCH_GAMEPLAY]
̫շɻ˳ŵιУغڵʱ䣬ڸС
[END]

[ORDER_LAUNCH_HISTORICAL]
[END]

[ORDER_CREATE_PARK_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>
[END]

[ORDER_CREATE_PARK_STATISTICS]
Ч:
ƽУзΧڵ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e><L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>Ҳһʧ
[END]

[ORDER_CREATE_PARK_GAMEPLAY]
Ϸ̶Ĺʽ΢һΪ塣󣬵سм񡢳ʩһ٣зΧڵĲʩҲһͬʧ

Ϊ<L:DATABASE_CONCEPTS,CONCEPT_ATROCITY><e>һ֡
[END]

[ORDER_CREATE_PARK_HISTORICAL]
[END]

[ORDER_NANO_INFECT_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_ECO_TERRORIST>ֲ̬<e>

ɱ:
4000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_NANO_INFECT_STATISTICS]
Ч:
ٻʩ
[END]

[ORDER_NANO_INFECT_GAMEPLAY]
̬΢ϸܴݻĿ30%<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>⣬ó̵ͨĳУ20%ó롣
[END]

[ORDER_NANO_INFECT_HISTORICAL]
[END]

[ORDER_PARADROP_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_PARATROOPER>ɡ<e>
[END]

[ORDER_PARADROP_STATISTICS]
Ч:
[END]

[ORDER_PARADROP_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_PARATROOPER>ɡ<e>ֱܵչսɡڻʱо޷ֱӹɡɡʱӻ£о 
[END]

[ORDER_PARADROP_HISTORICAL]
[END]

[ORDER_PILLAGE_PREREQ]
Ҫ:
һ
[END]

[ORDER_PILLAGE_STATISTICS]
Ч:
ٻ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>
[END]

[ORDER_PILLAGE_GAMEPLAY]
κ½ӶᲢݻ<L:DATABASE_CONCEPTS,CONCEPT_TILE_IMPROVEMENTS>ʩ<e>

ͬжжᱻΪ
[END]

[ORDER_PILLAGE_HISTORICAL]
[END]

[ORDER_INTERCEPT_TRADE_PREREQ]
Ҫ:
һ
[END]

[ORDER_INTERCEPT_TRADE_STATISTICS]
Ч:
ǿӸó·߸ûغϵó
[END]

[ORDER_INTERCEPT_TRADE_GAMEPLAY]
ó·ߵϷִǿָǿӡǿӶʹó·⵽ֹֻǿΪǿܹӶûغϵ<L:DATABASE_CONCEPTS,CONCEPT_TRADE>ó<e>ǿӱΪΪ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>顣
[END]

[ORDER_INTERCEPT_TRADE_HISTORICAL]
[END]

[ORDER_PLANT_NUKE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SPY><e>
<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>

ɱ:
5000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_PLANT_NUKE_STATISTICS]
Ч:
ܴݻʩ
ʹرɻٻ
[END]

[ORDER_PLANT_NUKE_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>ϳ˹Ǻĵ˵жĳɹΪ25%Ϊ75%ߵĳɹΪ35%Ϊ50%

һɹĺ˵Ŀа뾶ʩȫٻͬһ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>˱ص㽫<L:DATABASE_TERRAIN,TERRAIN_DEAD>ٻ<e>

Ϊ<L:DATABASE_CONCEPTS,CONCEPT_ATROCITY><e>һ֡ǰ⵽ҲǺ˵ʧܣԻǴ
[END]

[ORDER_PLANT_NUKE_HISTORICAL]
[END]

[ORDER_RANGED_ATTACK_PREREQ]
Ҫ:
Զ
[END]

[ORDER_RANGED_ATTACK_STATISTICS]
Ч:

[END]

[ORDER_RANGED_ATTACK_GAMEPLAY]
ǹأԶӶܰĽɫԶʹԶͨսеĺšǰ޲ӣԶӽǰţԶλŽΪˣƽʱսЭͬս
[END]

[ORDER_RANGED_ATTACK_HISTORICAL]
[END]

[ORDER_REFORM_PREREQ]
Ҫ:
һ

ɱ:
1000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_REFORM_STATISTICS]
Ч:
಻ҸĿ
ųԹڳнеڽ
[END]

[ORDER_REFORM_GAMEPLAY]
ĸֻԹʩУʦӲʦɹ<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>ʱеľӽĸУУһغϵĲҸ
[END]

[ORDER_REFORM_HISTORICAL]
[END]

[ORDER_REFUEL_PREREQ]
Ҫ:
<L:DATABASE_BUILDINGS,IMPROVE_AIRPORT><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e>
[END]

[ORDER_REFUEL_STATISTICS]
Ч:
ɻȼ
[END]

[ORDER_REFUEL_GAMEPLAY]
ɻͣ<L:DATABASE_BUILDINGS,IMPROVE_AIRPORT><e><L:DATABASE_TILE_IMPROVEMENTS,TILEIMP_AIR_BASES>վ<e>ʱ佫¸غɻظȫ
[END]

[ORDER_REFUEL_HISTORICAL]
[END]

[ORDER_INDULGENCE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>
<L:DATABASE_UNITS,UNIT_TELEVANGELIST>Ӳʦ<e>
[END]

[ORDER_INDULGENCE_STATISTICS]
Ч:
һҸȣһ߰
ܹлĳзЧܸ
[END]

[ORDER_INDULGENCE_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>ڹ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>սȯùȯе֣ߵسҸȣڽԣȡֽ

ûǮұ֤ɹĿлЧ
[END]

[ORDER_INDULGENCE_HISTORICAL]
[END]

[ORDER_SETTLE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SETTLER>ض<e>
<L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e>
<L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>

[END]

[ORDER_SETTLE_STATISTICS]
[END]

[ORDER_SETTLE_GAMEPLAY]
Ϸеչض飬ֱ<L:DATABASE_UNITS,UNIT_SETTLER>չض<e><L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e><L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>

<L:DATABASE_UNITS,UNIT_SETTLER>չض<e>½һ˿ڹģΪһĳУ
<L:DATABASE_UNITS,UNIT_URBAN_PLANNER>мƻԱ<e>Ҳ½˿ڹģΪһĳУлḽһЩ<L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>
<L:DATABASE_UNITS,UNIT_SEA_ENGINEER>󹤳ʦ<e>ں½С

ϷĽѧģʽн̵Ѱ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ص㡣
[END]

[ORDER_SETTLE_HISTORICAL]
[END]

[ORDER_SLEEP_PREREQ]
Ҫ:
һ<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>
[END]

[ORDER_SLEEP_STATISTICS]
Ч:
ֹͣֱܹٴαѡȡ
[END]

[ORDER_SLEEP_GAMEPLAY]
κ<L:DATABASE_CONCEPTS,CONCEPT_UNITS><e>ڽָӴڽ״̬ÿغϵĲж򽫲ֵڽʱΪɫò
ֱܹ
оڽҰ
ҵѡ˲ӣڽ״̬Żֹ

ЩӲŴָڽָʹӲٿظΪ㡣
[END]

[ORDER_SLEEP_HISTORICAL]
[END]

[ORDER_SOOTHSAY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>

ɱ:
500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_SOOTHSAY_STATISTICS]
Ч:
һغϵĲҸ
[END]

[ORDER_SOOTHSAY_GAMEPLAY]
ʣ<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>Ϊĵͨǹδ⡣ˣ<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e>˵ǰдĩյȸԤԣʹøšֵ̬ʹõس಻ҸĿ

жֻ500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ܳɹ
[END]

[ORDER_SOOTHSAY_HISTORICAL]
[END]

[ORDER_INVESTIGATE_CITY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SPY><e>
<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>
[END]

[ORDER_INVESTIGATE_CITY_STATISTICS]
Ч:
ȡóи
[END]

[ORDER_INVESTIGATE_CITY_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>ܽд鱨͸жܲõسеĽų̡˿ڡפΡ<L:DATABASE_CONCEPTS,CONCEPT_FOOD>ʳ<e><L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e><L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>״

ЩΪǰĲοϣ<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>Ҳ⵽ҲǵʧܵĿܡ
[END]

[ORDER_INVESTIGATE_CITY_HISTORICAL]
[END]

[ORDER_STEAL_TECHNOLOGY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_SPY><e>
<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>

ɱ:
2000<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_STEAL_TECHNOLOGY_STATISTICS]
Ч:
ȡõعҿƼ
[END]

[ORDER_STEAL_TECHNOLOGY_GAMEPLAY]
<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>ܴӵйԵ<L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e><L:DATABASE_UNITS,UNIT_SPY><e>ĳɹΪ35%Ϊ50%<L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>Ϊ50%Ϊ25%ɹ֮󣬷жĹҽɻһƼʧܱĻ⵽ǹ
[END]

[ORDER_STEAL_TECHNOLOGY_HISTORICAL]
[END]

[ORDER_SUE_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>

ɱ:
500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_SUE_STATISTICS]
Ч:
רͣҵ
ƻй<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e><L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ж
[END]

[ORDER_SUE_GAMEPLAY]
ظ湦áȣ<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>ܽ˹رչ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>רꡣΣ<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e>ܽɿظƻй<L:DATABASE_UNITS,UNIT_LAWYER>ʦ<e><L:DATABASE_UNITS,UNIT_CORPORATE_BRANCH>ֹ˾<e>ж

жֻ500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>ܳɹ
[END]

[ORDER_SUE_HISTORICAL]
[END]

[ORDER_THROW_PARTY_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e>
<L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>

ɱ:
500<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ʽ<e>
[END]

[ORDER_THROW_PARTY_STATISTICS]
Ч:
عҶ⽻ĸľض
[END]

[ORDER_THROW_PARTY_GAMEPLAY]
ǰ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʱͨ⽻ƻдعԱҪ<L:DATABASE_CONCEPTS,CONCEPT_DIPLOMACY>⽻<e>ϵ档<L:DATABASE_UNITS,UNIT_DIPLOMAT>⽻<e><L:DATABASE_UNITS,UNIT_EMPATHIC_DIPLOMAT>⽻<e>ֽӴƻᣬعҶĸ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>̶ȡ

ͨڶ֮ĽӴᣬЧޡ
[END]

[ORDER_THROW_PARTY_HISTORICAL]
[END]

[ORDER_BOARD_TRANSPORT_PREREQ]
Ҫ:
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e>
[END]

[ORDER_BOARD_TRANSPORT_STATISTICS]
Ч:
ӵ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e>
[END]

[ORDER_BOARD_TRANSPORT_GAMEPLAY]
䲿ӷָЩܴж½ӵװ̴Ⱥ䲿ӣ½ɺ<L:DATABASE_UNITS,UNIT_CARGO_HELICOPTER>˱ֱ<e><L:DATABASE_UNITS,UNIT_SPACE_PLANE>̫շɻ<e>ȿ䲿ӣ½ԽκεΡ

䲿ܵһٻʱеĲҲȥ
[END]

[ORDER_BOARD_TRANSPORT_HISTORICAL]
[END]

[ORDER_UNLOAD_PREREQ]
Ҫ:
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e> 
[END]

[ORDER_UNLOAD_STATISTICS]
Ч:
Ƴ<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e>
[END]

[ORDER_UNLOAD_GAMEPLAY]
<L:DATABASE_ORDERS,ORDER_BOARD_TRANSPORT>䲿<e>жزӵڽӵĵ½ص㣬ֻ<L:DATABASE_UNITS,UNIT_MARINE>½ս<e>ܵйಿֻжڷǹ
[END]

[ORDER_UNLOAD_HISTORICAL]
[END]

[ORDER_TARGET_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_NUKE>˵<e>
[END]

[ORDER_TARGET_STATISTICS]
Ч:
趨<L:DATABASE_UNITS,UNIT_NUKE>˵<e>Զ
[END]

[ORDER_TARGET_GAMEPLAY]
˵ָø˵͵Ϯʱ漴Եķϵͳ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>֮󣬾ܽ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>ĿסзСһع<L:DATABASE_UNITS,UNIT_NUKE>˵<e>ʱǰѾĿĺ˵Զ䡣״̬<L:DATABASE_UNITS,UNIT_NUKE>˵<e>ƶ 
[END]

[ORDER_TARGET_HISTORICAL]
[END]

[ORDER_CLEAR_TARGET_PREREQ]
Ҫ:
<L:DATABASE_UNITS,UNIT_NUKE>˵<e>
[END]

[ORDER_CLEAR_TARGET_STATISTICS]
Ч:
<L:DATABASE_UNITS,UNIT_NUKE>˵<e>ԶĹܡ
[END]

[ORDER_CLEAR_TARGET_GAMEPLAY]
ʹ<L:DATABASE_ORDERS,ORDER_TARGET>˵<e>ܣҼܺӹʱͬʱз<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ָΪ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>ĿꡣĿָҽ<L:DATABASE_UNITS,UNIT_NUKE>˵<e><L:DATABASE_ORDERS,ORDER_TARGET>˵<e>ָȡú˵ط
[END]

[ORDER_CLEAR_TARGET_HISTORICAL]
[END]

[WONDER_THE_AGENCY_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_DEFENSE>ȫϵͳ<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_THE_AGENCY_STATISTICS]
:
ֹ<L:DATABASE_UNITS,UNIT_SPY><e>ڳ
[END]

[WONDER_THE_AGENCY_GAMEPLAY]
Ϊ߶Ȼ鱨֯ȷʵطֹ<L:DATABASE_UNITS,UNIT_SPY><e>ڳСÿǎж֮һĻᣬ̽鱨<L:DATABASE_UNITS,UNIT_SPY><e><L:DATABASE_UNITS,UNIT_CYBER_NINJA><e>
[END]

[WONDER_THE_AGENCY_HISTORICAL]
鱨ֳڹԪ1947꣬ǰΪδսս鱨֡½鱨鱨ĵλڱ˴˼ȱЭʱظͬ鱨˹ҲԹûһ鱨֯Щӵ鱨ԪһĶ£˹ͳս鱨֣ڸ鱨пعܡ

δսڼ䣬ս鱨ָפ֮鱨ռ鱨ս鱨ְֵԱ12000սָռԸ鱨ִҥԵĴ뷴ڵкضжЭսɱƻȡԪ1945꣬սַɢԪ1946꣬³ͳԭַ鱨ż鱨֡Щλּڸս鱨ĳԱԳս֡

Ԫ1947꣬˹Ұȫ飬ɹָָṩڹҰȫ鱨ᣬЭڵ鱨ִɹĹҰȫ鱨
[END]

[WONDER_THE_APPIAN_WAY_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_TRADE>ó<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_THE_APPIAN_WAY_STATISTICS]
:
Զ׶ɵĲ
[END]

[WONDER_THE_APPIAN_WAY_GAMEPLAY]
ƽǹҵϢߡƽ˸<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ʹ׶ǵľˡʹóθҲӰȫԵ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>ҲΪԶ׶е<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS><e>

<L:DATABASE_ADVANCES,ADVANCE_AGE_OF_REASON>ʱ<e><L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зʱƽʧȥЧ
[END]

[WONDER_THE_APPIAN_WAY_HISTORICAL]
ν·ͨƽǵһҲĹԪ312꣬ƽɼٰƥ˹˽ϵǣ·162Ӣ֮ǵǺĴۣķ·̼·ֱ佨ΪɽҼʯҡ·ƽΪ20Ӣߣ·΢͹ԷˮػɴʯɣϡҼΪʺĻɽҿ飬ʹ·ȫܺϡ

˹ʷ˹ƴ·Ϊ̵·֮ƽΪͨذҪɵҲǹϣкҼóߣ·άÿ쵱ѡִٸµĲ·ΣΪ·ʹá
[END]

[WONDER_ARISTOTLES_LYCEUM_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_PHILOSOPHY>ѧ<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_ARISTOTLES_LYCEUM_STATISTICS]
:
+{WonderDB(Wonder[0]). IncKnowledgePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END]

[WONDER_ARISTOTLES_LYCEUM_GAMEPLAY]
˹ѧԺΪҪʽѧԺ֮һ뷢ֵĸԴѧԺɽȫ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e> 
[END]

[WONDER_ARISTOTLES_LYCEUM_HISTORICAL]
˹ͼΪϣˡ˹ʤǰˣ˼ӰѧѧֱִԪ335꣬˹ڼ밢޵У˹ѧԺ˹ϰһѧԺһ̵߽ѧѧԺֳңѧԺѧ򱻳ңѧɡִ˹ӽñʼǻɲµġ
[END]

[WONDER_CENTRAL_MATTER_DECOMPILER_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_ECOTOPIA>̬а<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_CENTRAL_MATTER_DECOMPILER_STATISTICS]
:
ÿеõһѵ<L:DATABASE_BUILDINGS,IMPROVE_MATTER_DECOMPILER>ʽ⹹<e> 
[END]

[WONDER_CENTRAL_MATTER_DECOMPILER_GAMEPLAY]
ʽ⹹ɣҽӵжԿ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e>ǿӴ΢ϸƼ۵ɣǸжõ<L:DATABASE_BUILDINGS,IMPROVE_MATTER_DECOMPILER>ʽ⹹<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>
[END]

[WONDER_CENTRAL_MATTER_DECOMPILER_HISTORICAL]
ʽ⹹ȾǱ⹹̬ܽԪأԭԭϡȻܶʽ⹹Ŀ΢ϸƼר״Ƴָܹ֧еʽ⹹ʽ⹹һɣᴫϸУһʽ⹹˳нʽ⹹ĳɱгҲõ޷⡣
[END]

[WONDER_CHICHEN_ITZA_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_JURISPRUDENCE>ɷѧ<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_CHICHEN_ITZA_STATISTICS]
:
-{WonderDB(Wonder[0]). DecCrimePercent}% <L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
[END]

[WONDER_CHICHEN_ITZA_GAMEPLAY]
̳ڴˣԽϲáڻѡԷ˻ΪѡȡʹΪһмĶֹ˹<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>
[END]

[WONDER_CHICHEN_ITZA_HISTORICAL]
ǳóнڹԪǰͣī̼Ӷذ뵺ϵеĽȺУݡݡ̻ᡢŮ޵Ժţ״̨ڹԪ670١Ȼ֤ʾ첿ܵīвжؿϮλϷ͵صĳУڹԪ1012ͼ䣬־ס١

ʱּӸһЩǴΰĽӳ㳡𣬽߶Ϊ80Ӣߡıķλ91ݣĻ365棬ΪһиĵΣ(˳ƴ˷Ϊ⿲)ĻҪ֮һÿּķʱ̫ὫĹӰͶϣγɲ״ͼ

19֮ͣҪĿžݵ㡣ھණԭŽеƷΪһεĺɫޱڡ

ڰݾʽĴ˵УΪ˽׸˻Ὣ(ΪλڽȻ)ͬʱҲȹƷԪ1904꣬ɭڹžھʱ˼üؼƷ֤ʵ˰ݾʽĴ˵
[END]

[WONDER_DATA_HAVEN_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_DIGITAL_ENCRYPTION>ּܿƼ<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_DATA_HAVEN_STATISTICS]
:
+{WonderDB(Wonder[0]).GoldPerInternationalTradeRoute} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>κó·ߡ 
[END]

[WONDER_DATA_HAVEN_GAMEPLAY]
ֱĵɡ<L:DATABASE_CONCEPTS,CONCEPT_TRADE_ROUTE>ó·<e><L:DATABASE_CONCEPTS,CONCEPT_COMMERCE>ҵ<e>뽫жࡣ
[END]

[WONDER_DATA_HAVEN_HISTORICAL]
21ͳڣ鲼ȫȫ֮£־áʱϢȨṹԽǮΪϢĿơΥܲƲȨȨİȫͥΪ˶ԸͻȻĵҵԼΪɵĸ˻ҵҲӡ

ܷһ汣ϡȰȫȹܵݿܴӡҪܱϣֿϵı治ܸ˾ϽԪ2000һֱɡҵ׷ץסʹýֱĵĹңΪó׶Խ١
[END]

[WONDER_EAST_INDIA_COMPANY_PREREQ]
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_OCEAN_FARING>Զ<e>

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_EAST_INDIA_COMPANY_STATISTICS]
:
+{WonderDB(Wonder[0]).GoldPerWaterTradeRoute} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>ڿ纣ó·ߡ
к󲿶ƶֵ+1
[END]

[WONDER_EAST_INDIA_COMPANY_GAMEPLAY]
ӡȹ˾ΪȫĿ޴˹˾ʹ˷Ѽ۸񶩵ýϸߣ˷ϸߣʣ˴ֻĺٶȡ

<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_ECONOMICS>ȫ<e><L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зʱӡȹ˾ʧȥЧ
[END]

[WONDER_EAST_INDIA_COMPANY_HISTORICAL]
¢˶ӡȺóףһֱԪ1588꣬޵нӰӢϣŽ¢ϡԪ16001231գӢʼ״ĺ£Ӣӡȹ˾Ϊչǡǡӡó׵רӪȻ˾Ӫɫλںӡ(Ϊӡ)ĺӡȹ˾Լλ֡Ԫ1623꣬ںӡɱӢձˣΪʷİɱ˺󣬺Ӣӡȹ˾ӡȡǰԪ1612꣬˾ӡȻȡأ۹óȨóƷΪޡ˿Ⱦϡʯӡϡ˾ʱҲչﲨ˹塢Ǽǡ󣬹˾Ҳνɫ18ͳ19ҶӢ۹͸ӡȹ˾ͳӡȡ19ͣ˾չӢй
[END]

[WONDER_THE_EDEN_PROJECT_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_GAIA_THEORY><e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_THE_EDEN_PROJECT_STATISTICS] 
: 
Ҫ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
<L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e>壬<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>
[END] 

[WONDER_THE_EDEN_PROJECT_GAMEPLAY] 
԰ƻɣΪ绷ѧߵһʤƻ֮գ漴Ҫ<L:DATABASE_CONCEPTS,CONCEPT_POLLUTION>Ⱦ<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e><L:DATABASE_GOVERNMENTS,GOVERNMENT_ECOTOPIA>̬а<e>ңܹ<L:DATABASE_UNITS,UNIT_ECO_RANGER>̬<e>ӣòܹ<L:DATABASE_ORDERS,ORDER_CREATE_PARK>΢ϸ<e>ΪϷηռ֡
[END] 

[WONDER_THE_EDEN_PROJECT_HISTORICAL] 
԰ƻΪʯʱԵо֮һ˼ƻԭΪ۵ķ֧ѧţ΢ͻеȾоƻУֲԱػġоԱϸܹѰȾЩȾʺضڵĻڻѧϣȾԺЩ(ΪȻ)ˣоԱôһ;趨ȲЩΪȾҲаʿ򼰻ġ̬תɴɱõĹߡ̬ĩյ԰ƻܹȾҲκȾ̬аӡ۵΢ͿƼӦãȻҵӦϣṩȾϵھӦϣɱ˵ս
[END] 

[WONDER_EGALITARIAN_ACT_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_VIRTUAL_DEMOCRACY><e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost}<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_EGALITARIAN_ACT_STATISTICS] 
: 
гоغ
<L:DATABASE_CONCEPTS,CONCEPT_REVOLUTION><e>ĵйУԶƽȷ 
[END] 

[WONDER_EGALITARIAN_ACT_GAMEPLAY] 
ƽȷȫƽȵҪһⲿзɣǽף˺ü졣ƽȷִ֮һֹ<L:DATABASE_CONCEPTS,CONCEPT_GOVERNMENTS><e>Զƽȷҡ
[END] 

[WONDER_EGALITARIAN_ACT_HISTORICAL] 
ĽˡȨƽȡʱȻϣǰʱεķչɴ塢ᡢõĲƽȡ20ĩΣı갣вҪΨзϳܵĴ壬ܽȨѧһ壬ܲܲض㣬Ҳ˽ȨεĴ壬ֱӾԼδȽƼϵͳɹʵˡһһƱ

Ȩ˶ʿ룬׷УΡáƽȡʱֻǲݰƽȷ󵨵Ԥһף塢䡢Աڽ̽ƽȵķұ֤лȡϢȨϾϢִʱǲɻȱġ˲ŵӰڲܲžúεȨӰ죬˰Ƶĸĸƽ˲Ƹķ䡣ʹƶǣ¾õľ£ȡܽȨǮ־áƽȷȫġƽȡƽȡԪһʮգŷִƽȷ͸ϢĴصĳжͼԽϵѹԪǣԸܵвŬıֶĿơ
[END] 

[WONDER_EMANCIPATION_PROCLAMATION_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_AGE_OF_REASON>ʱ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_EMANCIPATION_PROCLAMATION_STATISTICS] 
: 
ȫ<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e>תΪ
ūз
[END] 

[WONDER_EMANCIPATION_PROCLAMATION_GAMEPLAY] 
ūΪȨܶϵһⶨ֮ūȡùݣ¹ǷԿǰūǵˣ<L:DATABASE_CONCEPTS,CONCEPT_SLAVE>ū<e><L:DATABASE_CONCEPTS,CONCEPT_CITY><e>
[END] 

[WONDER_EMANCIPATION_PROCLAMATION_HISTORICAL] 
ϱսǰϦ估ūʿţūƶȲý뵱ʱԤݵϷսȼ˶ūƶȵĽնȡʱū룬õʵеĻᡣͳֿ:۱ūƻϳūƣϣѡԪһʮգ̹սۺֿϺϷǰع򽫽ūΪˡףϷκһӦԪ186311գֿūԡ

ʷѧԵЧԡΪͳ½ͳ˧ֿ϶ԣֻܼڵʱƿص֮ڡԵΧϷȱʵЧá˾ӵսּˡΪɶս

ūսϱսʥսҲӿʤḶ̌ԹʶԣΪ޻Ҫڹϱսɹ޻ȱϷһֱӢܸⳡսȻսʮ־ʽĽūʥսֹŷ޹ҵ롣ūҲʹٺʿ18˼뱱μⳡս˱սһֱѾΪֹ

Ԫ18652£սǰ¡ֿϸ߰ҿ˵ūĵĿҲ19͵ΰɾ͡Ԫһʮ£ܷͨʮɹؽūƶȡ
[END] 

[WONDER_EMPIRE_STATE_BUILDING_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_CORPORATION>ŷ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_EMPIRE_STATE_BUILDING_STATISTICS] 
: 
<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e> 
[END] 

[WONDER_EMPIRE_STATE_BUILDING_GAMEPLAY] 
۹ҵļչҵȻɹ˽ΪȡԸ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>. 
[END] 

[WONDER_EMPIRE_STATE_BUILDING_HISTORICAL] 
۹ã20ͽ漣֮һ1454ӢߣλŦԼеĵʮĽֵתǡҵǿȨʱֵôֻʱڣ¿˹(˹ҵ)Լ˹(ͨ)ʱи¥˽Ҫ߽˽һϸ¡Ԫ1929꣬˹ɶŰƤ˹Ű(Ű˾ܲ)·׿˹ˣ˵۹áŦԼǰгͳѡ֮Ϊʷ˹ΪҵܲڹԪ1930317ڹԪ19301113깤Ϊһ¥(1954ǰ۹õĸ߶Ϊ֮)۹ҲҪ֮䣬ŴʹĽɫ
[END] 

[WONDER_FIELD_DYNAMICS_LABORATORY_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_HT_SUPERCONDUCTOR><e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_FIELD_DYNAMICS_LABORATORY_STATISTICS] 
: 
+{WonderDB(Wonder[0]).IncKnowledgePercent}% <L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>
[END] 

[WONDER_FIELD_DYNAMICS_LABORATORY_GAMEPLAY] 
ѧʵңʵ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ѧռɾ͡ʵҳΪȽоģҵ<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>Ͷ룬õࡣ
[END] 

[WONDER_FIELD_DYNAMICS_LABORATORY_HISTORICAL] 
Ԫ2034̸꣬³ķ֮˹¸Ħϵͳ˾ĿѧңʵҵĴоݰۡͳһۼںϡԪ2036꣬ѧʵ깤ȼϸߵʵңӿѧǵоȡʵԳΪں¯У۲豸ĲϡԸ³޷Ӧ¯е壬䵼ƶ˺ںϵо
[END] 

[WONDER_THE_FORBIDDEN_CITY_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_CONCRETE><e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_THE_FORBIDDEN_CITY_STATISTICS] 
: 
رչڸ<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e>
<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e>
[END] 

[WONDER_THE_FORBIDDEN_CITY_GAMEPLAY] 
Ͻǵɣʾ۹˹ʱʹݽ漴رա˵Ͻ˸<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e>Ȼڸʹݡ⣬޷Ͻǹս

<L:DATABASE_ADVANCES,ADVANCE_RAILROAD>·<e><L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зʱϽǼʧȥЧ 
[END] 

[WONDER_THE_FORBIDDEN_CITY_HISTORICAL] 
175Ӣ߿ĻǺ30ӢߺĳǽΧϽǣʵ۽ԾסΧǽڣǰ֮áϽ֮滭˸Ͻϸܵķˮѧ˵ƳйĹӪΨӶ𡹵ơ԰˵֣䡸ǡ֮ʹڹԪ1911꣬й˻ʵǵĵƣǺͻԱϽǣڳֱ1924꣬ھӵȥŽ˻ʵ۵ľס
[END] 

[WONDER_GALILEOS_TELESCOPE_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_OPTICS>ѧ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost}<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_GALILEOS_TELESCOPE_STATISTICS] 
: 
ڳе<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>ָɳ 
[END] 

[WONDER_GALILEOS_TELESCOPE_GAMEPLAY] 
٤ԶƼϵľɸʹƼ֪ʶķչ˸ԵͻơӵдƼĵ۹<L:DATABASE_CONCEPTS,CONCEPT_SCIENCE>ѧ<e>Ĳ 
[END] 

[WONDER_GALILEOS_TELESCOPE_HISTORICAL] 
ͬһ˵֪ѧҺѧ٤ԣԶķߡԪ1609꣬٤ںȡԶϣ۾̵͸ԶȻҲһԶ٤Ե׿Խ֮ƳĽķѧ˾Ƭĥļ˸߱Զͬ£˹Աչʾ˰˱ԶԱߴѧԶְ˫нʣ, ʹΪѧнˮߵĽڡ٤15921610꣬ڸУν̡

Ԫ1609꣬٤зŴʮԶкӯȱֵ沢һ϶Ĺ⻬᫲ƽġԪ1610꣬٤Էľǵĸǣ˽⵽ƵԶܿ޷塣٤̫ͬ˵ʾ̫ΪĽйתʹ̻ܵĹΪѧ˵ʥ̻а˵ͬԸĸͽ̻δ飬ͱ٤Գš̻ܵǴ˹˹Ȩ֧٤ѧϵĴ£Ӱ˹ѧѧѧѧȣ֮٤֪ʶݹԺġ
[END] 

[WONDER_GENOME_PROJECT_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_GENETICS>Ŵѧ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_GENOME_PROJECT_STATISTICS] 
: 
+{WonderDB(Wonder[0]).IncreaseProduction}% <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
+10% вӽ
[END] 

[WONDER_GENOME_PROJECT_GAMEPLAY] 
ƻ⿪֮աҽѧ翪ʼоһ㲡֢ĻƷǱøΪǿ׳Ϊ˶Ľ<L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END] 

[WONDER_GENOME_PROJECT_HISTORICAL] 
ѧҷֱоƻֱоԺһͬĹʡƻһ˾оǼλ˽˹˾Ԫ2000626գоƻͬǽĲݸ塣

ڽ31ڵĻѧ(˸ԣ)СоԱȴ¶85%оԱ޷ȷĻĿ25000150000Ԫ1990꣬ƻԤΪ15ꡣʮڣŷյоģ½ļƻԪ1998꣬˾Ҳչ빤ĳšʱлȵؾͬʱܵͶ͸ţʹ˫оԶоϵĽչȻרţ־ܹߵоٶȡ
[END] 

[WONDER_GLOBAL_SURVEILLANCE_CENTER_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_EUGENICS>Ʒ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_GLOBAL_SURVEILLANCE_CENTER_STATISTICS] 
: 
ڸ<L:DATABASE_ORDERS,ORDER_ESTABLISH_EMBASSY>ʹ<e> 
ǿҵ<L:DATABASE_CONCEPTS,CONCEPT_REGARD><e> 
[END] 

[WONDER_GLOBAL_SURVEILLANCE_CENTER_GAMEPLAY] 
ƽǸάʺƽٽʺ֯λص⽻٣͸鴫Ѷֹ塢ԵĽоۻۡӵƽĵĹңõľأͬʱйҶὨôʹݣʹԷΪսҡ
[END] 

[WONDER_GLOBAL_SURVEILLANCE_CENTER_HISTORICAL] 
Ԫ20951024գҲ150졣⽻֯ƽģּǡάʺƽٽʺھл飬ʹרööԽ˳ͨɾ͵ĴɣǸ⽻ϵת۵㣬Դһôʹݡ
[END] 

[WONDER_GLOBESAT_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_COMMUNICATIONS>ȫͨѶ<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_GLOBESAT_STATISTICS] 
: 
״ⷶΧ鼰ȫ 
[END] 

[WONDER_GLOBESAT_GAMEPLAY] 
ȫϵͳŵ򣬲࿴ÿ䡣зȫǵĹңܼ࿴ϷеÿкͲӡṩ˼սսơ 
[END] 

[WONDER_GLOBESAT_HISTORICAL] 
1950ջмжԷһϵװؼǵĻ̫ա1960꣬öǣᣬɹڵϽ㣬ǧճĵƬʮ˸жȵӼϵͳƶʽļǣܵǹԱܿĹӵ˼ȫÿ
[END] 

[WONDER_GREAT_WALL_PREREQ] 
Ҫ: 
<L:DATABASE_ADVANCES,ADVANCE_MASONRY>ʯ칤<e> 

ɱ: 
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e> 
[END] 

[WONDER_GREAT_WALL_STATISTICS] 
: 
-{WonderDB(Wonder[0]).ReduceReadinessCost}%<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ɱ 
<L:DATABASE_CONCEPTS,CONCEPT_BARBARIANS><e> 
[END] 

[WONDER_GREAT_WALL_GAMEPLAY] 
ʯβƵĳǽڵ۹߽硣ﳤǶž<L:DATABASE_CONCEPTS,CONCEPT_BARBARIANS><e>֡<L:DATABASE_CONCEPTS,CONCEPT_MILITARY_READINESS><e>ɱ 

<L:DATABASE_ADVANCES,ADVANCE_CAVALRY_TACTICS>ս<e><L:DATABASE_CONCEPTS,CONCEPT_ADVANCES>Ƽ<e>зʱﳤǼʧȥЧ 
[END] 

[WONDER_GREAT_WALL_HISTORICAL] 
йﳤǣΪ漣֮һйɹű߽磬بһǧӢɹʱصĳǽӶɣԪǰͣسǡйĹˣڽȥһε̨¥Լǽϣǽƽ߶ʮӢߣǽΪʮʮӢߣǽͷΪʮӢ߿εĳǽΪǽεĳǽΪʯɣשࡣй⻼Ƶͻ˳ǵľ¹ЧޡʱգҪ壬֤ʯ칤̵ļԡ
[END] 

[WONDER_GUTTENBERGS_BIBLE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_PRINTING_PRESS>ӡˢ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_GUTTENBERGS_BIBLE_STATISTICS]
:
+{WonderDB(Wonder[0]).IncHappinessEmpire}<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>ֶ<e>
ų۹⵽<L:DATABASE_ORDERS,ORDER_CONVERT>л<e>Ŀ
[END]

[WONDER_GUTTENBERGS_BIBLE_GAMEPLAY]
ڱӡˢĳ֣ѧڽƷĴڲ޵ʿֳʥԽӡˢʥʹڽ̸״塣ӵйڱʥĹңڽ̴Ŀ֡ҲܴӴ<L:DATABASE_UNITS,UNIT_CLERIC>ʦ<e><L:DATABASE_ORDERS,ORDER_CONVERT>л<e>
[END]

[WONDER_GUTTENBERGS_BIBLE_HISTORICAL]
ڱʥֳʥʮʥΪһӡˢ鼮ⱾİʥԼ14501456䣬ڵ¹ӡɡȻ¹ĿѧƣⱾʥΪڱӡƣȻʵʵɵ棬ɵ˹ɡ䣬ڱʧܣвƲ˽ڼҸ˹أʹķΪ˹СЩϸڣڱʥʵΪһӡƵ鼮Ȼʱӡ౾񱣴Ĳʮ
[END]

[WONDER_HAGIA_SOPHIA_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_THEOLOGY>ѧ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_HAGIA_SOPHIA_STATISTICS]
: 
ÿӵһ<L:DATABASE_BUILDINGS,IMPROVE_SHRINE><e>
[END]

[WONDER_HAGIA_SOPHIA_GAMEPLAY]
ʥǽãΪڽ̵ʥܴгһЧΪ羴
[END]

[WONDER_HAGIA_SOPHIA_HISTORICAL]
ʥǽãΪڽ̵ʥ֮һΪռͥļµ䷶Ԫ330ң۹԰ռͥΪʱʿ̹ڴ˽ãڹԪ404걻ջ١Ԫ415꣬Ұ¶ԭؽáԪ532ٶȻڴСʥ۹ʵ۲ʿۣڹԪ532537꣬ڴؽʥǽã˼Ϊ֮Ľáýʦ˹ƣεļܹơȻԪ558ĴʹýԲ컨䡣Ԫ563ٴؽ˺ͣһֱǻ̵ʥڡ

Ԫ1453꣬ʿ̹˴Ϊ¡Ƴ̵ķšͼʻ沣ȣϻؽ̵ļ̳Լ±־Բ֮ϡʥǽڹԪ1935꣬ʽΪڽ̵ʥء
[END]

[WONDER_HOLLYWOOD_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GLOBAL_ECONOMICS>ȫ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_HOLLYWOOD_STATISTICS]
:
+{WonderDB(Wonder[0]).GoldPerTelevision} <L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>Թ<L:DATABASE_BUILDINGS,IMPROVE_MOVIE_PALACE>ӰԺ<e><L:DATABASE_BUILDINGS,IMPROVE_TELEVISION>ҵ<e>
[END]

[WONDER_HOLLYWOOD_GAMEPLAY]
Ϊ<L:DATABASE_CONCEPTS,CONCEPT_MODERN_AGE>ִ<e>ġӰҵӰӲ۵ɽҪ֡<L:DATABASE_BUILDINGS,IMPROVE_MOVIE_PALACE>ӰԺ<e><L:DATABASE_BUILDINGS,IMPROVE_TELEVISION>ҵ<e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>гУ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>
[END]

[WONDER_HOLLYWOOD_HISTORICAL]
Ԫ1887꣬ڸļУɼСǶȣ˹ڽأƻ˵رһϡعصڽȻ˶ʮͺ󣬺˵ӰӹҵģɱأҲΪ˲ټΪʵĻ

ȻĵӰ˾λŦԼ֥Ӹ磬ڹԪ1900꣬һЩӰ߾Ƶϼݹ˾ٵ춨˵ӰҵķչǷˡξ۷ḻ͹˿ڳ㣬ʺϵӰԪ1908꣬ײӰ֮һĻɽǣںɣ֥ӸӳԪ1911꣬˺ƬúۼԼʮӰ˾Ԫ1915꣬˹ߵ¡ܶˡŬˡ߶׸÷Ӱ˾ϰ÷ҮӰߣǨ˵ءʹúΪӰҵġȻҲ½˲ͬĵӰҵȺֱʮһͣ׵Ӱֹҵȫġ
[END]

[WONDER_INTERNET_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_COMPUTER><e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_INTERNET_STATISTICS]
:
ÿеõһ<L:DATABASE_BUILDINGS,IMPROVE_COMPUTER_CENTER><e>
[END]

[WONDER_INTERNET_GAMEPLAY]
罨ʷϢġǿ͸ҲܹƵ磬нסоͨѶһͬΪṩǰδеӵ<L:DATABASE_CONCEPTS,CONCEPT_WONDERS><e>Ĺңÿ<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>õһ<L:DATABASE_BUILDINGS,IMPROVE_COMPUTER_CENTER><e><L:DATABASE_CONCEPTS,CONCEPT_IMPROVEMENTS>ʩ<e>
[END]

[WONDER_INTERNET_HISTORICAL]
Ԫ1973꣬ȽоƻչּоҪĿǷչһʹԽЭ顣о˴ͨѶЭ(Transmission Control ProtocolTCP)ͨѶЭ(Internet ProtocolIP)磬ΪTCP/IPЭ顣TCP/IPЭϵͳҲǴ֪硣

Ԫ1986꣬ҿѧὨһTCP/IPЭ穤NSFNETÿ45MBٶȳΪʱĹǸɡ̫ԴҲ½NSINETESNETǸ硣Ԫ1991꣬ʮҵǧ磬кԼʮ̨İʹߡ

ʼоƻУĽֱԪ1980˽ҵҲʼĽ裬繤ίԱ(IAB)ķ֯ʼල衢оλоƻΣ˲ͬĻһͬŬĽ衣

˹Ԫ1990Աѧоʹ£ʹ˿ڴﵽϰˡҵ(ISPs)ʱʼṩ缰ʹõʼķʹߵĲ࣬ӦͨѶҵгֵʵϵǱܵõ˸ķӡ
[END]

[WONDER_LONDON_EXCHANGE_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_ECONOMICS>ѧ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_LONDON_EXCHANGE_STATISTICS]
:
<L:DATABASE_BUILDINGS,IMPROVE_BROKERAGE><e>Ч (+{WonderDB(Wonder[0]).IncreaseBrokerages}%)
[END]

[WONDER_LONDON_EXCHANGE_GAMEPLAY]
׶ؽйƷƱĽףӵ׶ؽĹңܹ<L:DATABASE_BUILDINGS,IMPROVE_BROKERAGE><e>Ч롣
[END]

[WONDER_LONDON_EXCHANGE_HISTORICAL]
Ԫ1773꣬ΪӦٳɳҵһȺƱ׶صһҿУ׶֤ȯ׶߽֡19ҶӢȫжʮϵĽ׶֤ȯһֱŹҵĵĵλֱ21͡ 
[END]

[WONDER_NANITE_DEFUSER_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_NANO_MACHINES>΢ͻ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_NANITE_DEFUSER_STATISTICS]
:
ȫ<L:DATABASE_UNITS,UNIT_NUKE>˵<e>
[END]

[WONDER_NANITE_DEFUSER_GAMEPLAY]
Ӧ׿Ƽۣ΢ϸ˵װ÷ֽȫ˵˱սв
[END]

[WONDER_NANITE_DEFUSER_HISTORICAL]
21Ҷ׼ȳӦУѧҼʦʦһ΢ͻռӦãҲ΢ϸ˵װÿɹʹͬչ׳װܹһڿͷϸˡߵȺ˵ԪصѲ졣٤ָϸΧס˵еĸ߷ʣʹ޷˷ѡϸЩʡһ¶оʾ϶ҲȸԾȣΪ˺սƽٵĶΣ롣
[END]

[WONDER_NATIONAL_SHIELD_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_UNIFIED_PHYSICS>ͳһѧ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_NATIONAL_SHIELD_STATISTICS]
:
ÿеõһ<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e>
[END]

[WONDER_NATIONAL_SHIELD_GAMEPLAY]
ҷܼƻÿн<L:DATABASE_BUILDINGS,IMPROVE_FORCEFIELD><e>˳е<L:DATABASE_CONCEPTS,CONCEPT_DEFENSE><e>ֵ
[END]

[WONDER_NATIONAL_SHIELD_HISTORICAL]
֮󣬸漴ֽ̽ȫܵĿܡԴ󶼻ἶĳ˵ڹģʹЩļʽܵĽ죬СеܽȽȡù֧֡ԪһգǼϵͳά۹˹ҷܼƻù۹ÿжܻ÷
[END]

[WONDER_PENICILLIN_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_PHARMACEUTICALS>ҩ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_PENICILLIN_STATISTICS]
:
۹˿<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>
[END]

[WONDER_PENICILLIN_GAMEPLAY]
ΪִЧΪ˵ҩڴҩɱӦù㷺͸ãȷʵȫ񽡿Ӥʵļ͡<L:DATABASE_CONCEPTS,CONCEPT_CITY><e>˿<L:DATABASE_CONCEPTS,CONCEPT_GROWTH>ɳ<e>ʡ
[END]

[WONDER_PENICILLIN_HISTORICAL]
ΪĿ֮һִԳʹãֱ򹤳׿ƼɹӦҽϣֲʽˣҽ񡣹Ԫ1928꣬ע⵽ϳһվþʹΧĽƲ޷ɳŷվУվܹಡĳɳʮĩǮȡվԪ1941꣬վɹĳΪעҩ

ҪƲȾ֢״סĤס÷ĺʹȡЩҩķӦΪ㷺ʹţҲսʱľ˱رҩ20ȫĽ
[END]

[WONDER_PYRAMIDS_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_STONE_WORKING>ʯ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_PYRAMIDS_STATISTICS]
:
۹<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>
[END]

[WONDER_PYRAMIDS_GAMEPLAY]
Ϊ׵֤漣οǰȶο˳Ҷ<L:DATABASE_CONCEPTS,CONCEPT_GOLD>ƽ<e>롣
[END]

[WONDER_PYRAMIDS_HISTORICAL]
Ľʼڰʱڳ꣬һֱĩΪֹʱ2700꣬ΪʷӴҲϸķĹΪҵޣӴĽṹĹѨͥԺͨͥԺŵͥԺˮͨ޺ӡ

ĿǰȷԼʮİ԰(Ԫǰ2575Ԫǰ2465)ΪЩλڰɳ޺ʯԭϡλáĽΪڶλϹŷ˽ǵĽý߳755ա480գıԶĸλСĽΪϿֱǵλеλϺ͵λϵޡ

ŷҪΪɫʯʯ飬ںڲŵþµǳɫʯʯ裬ĹѨԴͻҽɡԼʮʯ飬иˣϳʮֵĽϿѧͽ̵Ĳ֮ڲʯǽʯУ֤˹ŰʯԶԶԽ
[END]

[WONDER_RAMAYANA_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_RELIGION>ڽ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_RAMAYANA_STATISTICS]
:
+{WonderDB(Wonder[0]).IncHappinessEmpire} <L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>ֶ<e> 
[END]

[WONDER_RAMAYANA_GAMEPLAY]
ĦʷʫǣҲƶĵΪӡΰʷʫ֮һӡȽ̺ӡĻĻʯӵĻ漣ĹңܹԺ۹<L:DATABASE_CONCEPTS,CONCEPT_HAPPINESS>ֶ<e>
[END]

[WONDER_RAMAYANA_HISTORICAL]
ĦĦڭ޴Ϊӡʫ֮һ߲ǧľʷʫУʿ˵Ħӣʪūĵ߸ĴǡԪǰ4500Ĺ£ڹԪǰ300д֡ͬϣĻеİµǵ£ּʾǡд֮ĦʷʫϵӡݳӡȽ̵ĴĦǵ¼ҲڸصμϷ統С
[END]

[WONDER_THE_SOLARIS_PROJECT_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_THE_SOLARIS_PROJECT_STATISTICS]
:
ǿʤ
[END]

[WONDER_THE_SOLARIS_PROJECT_GAMEPLAY]
̫ƻʵ֤ʰȫתԴǿеġֿǰĴšΪǿɽκתԴԴ˲ѷԴԴԴܶžΪȻԴĳͻֺ 

̫ƻзɹҽ<L:DATABASE_CONCEPTS,CONCEPT_VICTORY_SCIENCE>ƻþʤ<e>ģʽҲʹйҶܽ<L:DATABASE_ADVANCES,ADVANCE_GAIA_CONTROLLER>ǿ<e>
[END]

[WONDER_THE_SOLARIS_PROJECT_HISTORICAL]
̫ƻΪʷҰĵĿƼ20Ҷټƻȣ˵С׼סƻͼ֤ܻʲɡоڹԪ2268չ׽ṹ̫վ죬ķʮʱооУѧҽͳһۡ׿ƼܲʵȿƼƳС̽⴬䵽̫ġѧţܻܾͲִ̫ĺںϷӦСԪ2274꣬̽⴬صĸݣоߵڿƻиƳܻĹ̡֮ԿһϵͳϵͳҪ޵ṩƷоϵͳҲʵ顣

ǿƼʵӦãɣǸڻʱռǳ̫ܵʣռ֮ٽתΪԴԵԹڵرķصԴΪϵͳҪռͷŴ΢ռһһԲˮ桢СرȾԴʡɽԴֱеĸǿġ͸ļϵͳԴ뽨Ʒ
[END]

[WONDER_ZERO_CRIME_BILL_PREREQ]
Ҫ:
<L:DATABASE_ADVANCES,ADVANCE_CRIMINAL_CODE>̷<e>

ɱ:
{WonderDB(Wonder[0]).ProductionCost} <L:DATABASE_CONCEPTS,CONCEPT_PRODUCTION><e>
[END]

[WONDER_ZERO_CRIME_BILL_STATISTICS]
:
-{WonderDB(Wonder[0]).DecCrimePercent}%<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>ӵй
[END]

[WONDER_ZERO_CRIME_BILL_GAMEPLAY]
̷֮󣬳﷨ϳͶΥ·ȫ<L:DATABASE_CONCEPTS,CONCEPT_CRIME><e>̶ҲϷԵؼᡣ˾ϵʱฺٻ˼Υ永ϣܼоȫ׷ͨҪ˿ڼ۷Ҳ˼١
[END]

[WONDER_ZERO_CRIME_BILL_HISTORICAL]
20ĩ֮˿Ȼֻռȫ˿ڵһС֣ʦȴȫ֮ࡣ̷ĵѧΪͳ۸ӵ̷ԸɵȵＫޡ˾ϵҲڴΥ永ĴУ̱﷨Ž¹涨ɵƣ罫ƷʹáԮʼŮͨһһ﷨ǲΪЩҲ˾ϵȫش󰸼
[END]





[CONCEPT_SCENARIO_RULES_HISTORICAL]
Ӣµʿ-ؿ


- ؿУݵ˽Ͱ𲨵ڶĵ´ĻʱڣסձϲĿҪеļʿһ֮Եˡ
- ǽɫݵĹؿûгн졢ԴҲûпѧз⽻ֶζҲޣΪҪӦĶֻöǹѪֵ

ʤ/ܱ
- ͷĿɻʤ  
- 𲨵ǹһܴͷĿʧܡ

ֵ
- 𲨼ʿսжۻֵǿֵߡۻ㹻ľֵʿҲ֮һʼӵһʼʿԸߵĵȼǳڴ˾ؿУߵȼǵھż
[END]

[CONCEPT_SCENARIO_RULES_GAMEPLAY]
[END]

