#### Message strings for the Alexander the Great scenario ####


#### Button text

AG_BUTTON_OK 			"ȷ"
AG_BUTTON_YES 			""
AG_BUTTON_NO 			""
AG_BUTTON_NEXT		 	"һ->"
AG_BUTTON_BACK	 		"<-һ"
AG_BUTTON_EXECUTE		"ũִУ"
AG_BUTTON_DISAGREE		"ͬ"
AG_BUTTON_WIFE			""
AG_BUTTON_MISTRESS		""
AG_BUTTON_PAMPER		"Ź"
AG_BUTTON_KILL			""
AG_BUTTON_MARRY			"ӭȢ"
AG_BUTTON_WAIT			"ȴ"
AG_BUTTON_RULES			"ؿ"

#### Message box text

# Start game strings
AG_START_TITLE	"ɽ"
AG_START_A		"ʱǹԪǰ3345¡Ϊٹɽվ֮׼Ҫһٹ벨˹۹ֽһִǿʢĹңδ˹֮ǰ׳־δ꣬뿪Խʮһ֮λҲһ֧ս¾ӣʱǲǡ"
AG_START_B		"䣬սȨɸԸʱˡ˹۹˥ܣѴˣ˵ӬԶϻûܳľš"
AG_START_C		"ҾϷϷȺָʾһ˹ս֮ǰȶͼй˹۹ڹı档ҲǵҪϤⳡؿ"

# Miscellaneous strings
AG_CORINTH_SETTLER	"˹һضӣ֤ʵҹ֮Ľꡣ֧ضӽЭҹֳءʵϣϣ˿ʵڹܼ˹ϣ˾ܹһЩ˿ڡδҹӦûܵõĿضӣǰҪ˹ҹ˰"
AG_CORINTH_SETTLER2	"˹һ·ӣЭֳأ֤ȹ̳档"
AG_DISBAND_FAIL		"ܽɢ{unit[0].name}"
AG_GORDIUM_A		"ڸ۶ǣŴ˫ս˵ܽ⿪ˣܳΪ޹µľӶţ⿪ᣬʧˡνֱӽն룡ǡ"
AG_GORDIUM_B		"ҹ罻ӣʾ˹֮⡣Ϣܿ첻ֶߣǽ߸עҪ˹֮ˣҲվߡϣ˹˼"
AG_THEOCRACY		"ŴܳΰǵݵģѾʼܲǷҲĻҪһƿ۹ùʾԼǰˣ̫ķ֣ѡȨ壬ı֮г񶼻ӳ"
AG_REGARD_EVENT_NEG	"Ϲĳޣ"
AG_REGARD_EVENT		"ͬΪ"
AG_REGARD_EVENT_POS	"Ϊܸж"

# General strings
AG_PARMENION_PLOT	"ɱıѱҴ̿Ѿ͵Ȼ֮ӷ˹֪Ϥ£ȴ˵ĴƻҲΪʶΪ⺷Ľ"
AG_PARMENION_DEFECT	"ѶϢʱʾζġȻȴʾֻڵȺʱǱӳɵأͶӪΪЧ͡"
AG_PARMENION_TRAIT	"ʹнӴѯҪɽǽԺԥѡЧ̴Ȼδ޷Σֻ˵๼"
AG_PARMENION_LOYAL	"ʹȡϵ֪ܹ׽ҳϵĺѣԲδɱ֮ʮָжʾⳡӡ"
AG_PARMENION_OLD	"ŵĻҲǸʮϽλԽδǰѸȵ۷սʮأʱνְ֮ҶΪǾ±ϣĽ"
AG_PARMENION_BATTLE	"ǸʮϽ϶ּϧܵսҶΪڽڵıֽѡ"
AG_ANTIPATER_OLD	"ҲڶһĽΪЧϵ˯ٻʱʮꡣԾͼԣûһλܹء"
AG_ANTIPATER_BATTLE	"زѳսУλʱʮϵսԾͼ˵ûһλܹء"
AG_CRATERUS_OLD		"³˹Ǹ˵ˣҳҲȸԣͬʱҲǸھƱˡһҹ񻶵ᣬձ˷ôһ׽ҳϵ佫ȥʵ˸еˡ"
AG_CRATERUS_BATTLE	"³˹սȥǸԵˣȻִ׽ĳӣȥ˱ˡ"
AG_HEPHAESTION		"Ȼʧȥһ󽫣ġĺϣ˹ᰲԽδְñϻҪ⽫ǵİȫϾӵ쵼Ľ첢"
AG_PTOLEMY			"Ȼǰʧȥһ󽫣ĿǰһԽΣǾĶʱܣҲһ͵νְҪ⽫İΣϾ־˲"
AG_SELEUCUS			"ҹʧȥһ󽫣ĿǰԽδְĶʱ˹ҵǣҹѾþһ˹ҲѳְûѡԽδ󽫾ְ"
AG_HEPHAESTION_OLD	"ϣ˹ᰲѳְͬǰȥĽ죬ѵһ磬׽ĺѡʮѹҪΪ޴ĹԼĹѫ"
AG_HEPHAESTION_BATTLE	"ϣ˹ᰲѳְֻĺѣĵʦΪȥҪΪ޴ĹԼĹѫĿǰҪҳ֣Ϊϣ˹ᰲ"
AG_PTOLEMY_OLD		"ͻȻ߶ܽʱ飬ͬɵһ׽һش񣬿½ҲҲҳϡ츳Ľ"
AG_PTOLEMY_BATTLE	"ܽսѳѣǹٱǹܵĽ죬˿ȡġ"
AG_SELEUCUS_OLD		"˹ȥھ񻶵֮󣬾˷ڷףĽȥĿǰֻʣһнĲܡ"
AG_SELEUCUS_BATTLE	"Ķʱ˹ĽȥĿǰֻʣһнĲܡ"
AG_GENERAL_DROWN	"{drownedGeneral.name}ںʧȥѶϢպμԼںи˲ϵؾƺҪ뺣סҲ̤ϼװ塣"

# Endgame-related strings
AG_ALEX_DEFEAT_A	"Ĵ˼𣬵ʱһӦĴٵؽصϣͻĳСǼ죬һֱԲѣֱղȫѿԸ˵ᡣ"
AG_ALEX_DEFEAT_B	"ɥʧ´ҲûиĻᡣڴսϵøСģϾȫ۹Ĵάϵһ˵֮ϡ"
AG_ALEX_DEAD		"þսСǷܲս󣬿ϧһʱн̴塣Ҳ˻룬Ϸ˽"
AG_ALEX_SHIP_A		"³ʹǿȻֻŴ뺣СĴɲ´һʱƮԾĴֻ{city[0].name}"
AG_ALEX_SHIP_B		"ŴĳûƬ߹ǣȫҲų𡣲˵ػ´οûᣬӱءֻҪһС˻һ߶׵ضȥ"
AG_ALEX_DROWN		"ߺ·ʵǸǵľУ޷κξ²ܡҵ³ˣڣȫ򴬳뺣סҲ˻룬Ϸ˽"
AG_ALEX_STAGE1		"忪ʼơ"
AG_ALEX_STAGE2		"ܵС˺"
AG_ALEX_STAGE3		"˵ˡ"
AG_ALEX_STAGE4		"Ľ־Ѷ˵׸ȾԴҽڲ࣬ǿĽÿغϵû1000Ҫҽ"
AG_ALEX_DISEASE		"˥ʱȾ˷֮ǰжӦҪɳ"
AG_ALEX_DISEASE2	"Ȼ൱ٻҽУǷԶȥ֮ǰжӦҪɳ"

# Persian strings
AG_SCOUT_REPORT_A	"Сϸǰ뵺ϣನ˹ҪУеṹϣΪ˹Щвرϣ벻˹˵ͳΣǡ"
AG_SCOUT_REPORT_B	"Ϊ˹۹Ҫ֮һǹ˲˹۹ũĲ˹۹½Ŀǰڴ˵ǣ˹Ŀǰڰѹ"
AG_SCOUT_REPORT_C	"ҪǸڲ˹Сϸ֮ǰȡô˵ϰ벿ĿȨ"
AG_TYRE_APPROACH	"̩ȡռһҪؼ̩˲Ϊ̩λڸߵ֮ϣѹδܹ˳ǣռ̩˾"
AG_TYRE_BESIDE		"ʾ̩ǷǳԹ£ֱսʿͶʯӽһʱڻҲ̩ǵķ¡"
AG_TYRE_CONQUER		"˲ܵ񣬳ɹռ̩ǣǸĳǳأڸ˹˳˽⵽ܹ̩Ҳܹǡ"
	# Phoenican Strings
AG_PHOEN_ENTER		"ĿǰλҪʮ·ڣΪСϸǣΪǣҲǲ˹۹ģΪذСܿУ˹۹ʧȥ콢Ҫ˳Ψлܴʿܴɡ"
AG_PHOEN_ENTER2		"ĿǰλҪʮ·ڣΪСϸǣΪǣҲǲ˹۹ģΪذСѻ˴ʿ˱ʾǰǽҹ˹۹Ļʧȥ촬"
AG_PHOEN_ARADUS		"˹ʾǺܻӭͳΣǼֺ´ʿܻʿǻỶӭٴǰԸ⳼ҹ"
AG_PHOEN_ARADUS2	"˹򿪳ţӭĵΪµӢۡԼʮǰ˹ϯ⵽˹ѹʧܡǻӭκܹ벨˹ͳε"
AG_PHOEN_SIDON		"ϯʾǺܻӭͳΣǼֺ´ʿܻʿǻỶӭٴǰԸ⳼ҹ"
AG_PHOEN_SIDON2		"ϯ֮¡ϯǸõҪУʧܺ󣬲˹˽ĽƵ̩ǡ˵ϯ˳Ҫ̩ܻΪеλѱ䡣"
	# Egypt strings
AG_GAZA_BESIDE		"ȻͳΣڴУλڰó·յ㣬ǲԸ⾭óƹˣΪܴԽĳǽ"
AG_GAZA_CONQUER		"˼ɾտľ±֣ռܵĳУڼܶѰ1500ƽ"
AG_EGYPT_CNT_DEFECT	"ʾԸͳΣҪɽǰſԡ"
AG_EGYPT_DEFECT		"˻ӭݰ١ڲ˹ͳڼ䣬θÿε³ٴεıɹ˲˹ˣˣΪȰӢۣڶѱֻʣһƬ"
AG_EGYPT_TYRE		"򱨸棬Ը⳼֮£ǵô⵽˹ı̩˽ع˳ڵ¡"
	# Barsine and first Darius defeat
AG_DARIUS_DEFEAT_OTHER	"򱨸棬ʿѰܸ{player[0].civ_name_plural}սУʿƲֻսҲʹҾ˳մʿӪء"
AG_DARIUS_DEFEAT_A	"˴ʿսϢʿսУƲֻսУʿһһȥֻʣʿһսˣҾδκεֿĽӹ˴ʿӪ"
AG_DARIUS_DEFEAT_B	"ʿϾ֮֮Ӫҵ30000ƽ𣬲У˵İĿǰũķˣͯʱڵĺѡ"
AG_BARSINE_A		"رšϣǲ˹Ҷ˵ǸᡢòＰ׺͵ˡũķˣũλ˹Ϊϣˡ⣬ͨϣ顣"
AG_BARSINE_B		"ȢΪǰĳѽοһսΣ⣬Ȣ֮»Ϊһ˵ȢΪ޵ĿģֻΪũô˵֮ԴȢΪޣǽ˾ͺأ"
AG_BARSINE2_B		"ŮӣмȤҪȢΪޣķĵˡˣʱˣֱȡũýȢΪޣ˳ĴڽӴ"
AG_BARSINE_MARRY	"ڱ󲻾ã㻳УȢΪޣϣΪΪеݣ˺ϣǰ⽻ϵƲⲻ̸и¼"
AG_BARSINE_MARRY2	"ũûգȢףϣΪΪеݣͬʱҲ˺ϣǰ⽻ϵƲⲻ̸и¼"
AG_BARSINE_POISON	"¶ȡµļвº֪ʹǰĳ֣ǲ˹ľ٣ⷽɱǿȢΪ޵"
AG_BARSINE_2YEARS	"ũװ꣬ҪõһˣʱҲû˻ǵĻָָ㣬Ըл"
AG_BARSINE_2YEARS2	"ũȥ꣬µǺһˣͬʱҲû˻ΪޣԸȢΪ"
AG_BARSINE_MARRY3	"ϲΪ򸾣˾һʽ֮⣬ǻһ¼ڡ"
AG_BARSINE_WIDOW_A	"ũ࣬ӰӴʿ°ҲꡣĿǰǱ˴ŶԷÿζݵ۶طƵġ"
AG_BARSINE_WIDOW_B	"ӭȢôĻһ˵Ϊ˰ɱũģŰԸ׽ҲΪ˱ɱ֮˵Щ֮ԸȢΪ?"
	# Statiera and second Darius defeat
AG_DARIUS_DEAD_OTHER	"򱨸棬ʿս{player[0].civ_name_plural}ɱ̾δֽʿʿȥǼϢ"
AG_DARIUS_DEAD_A	"Ҿʿɱ˴ʿڶϤͼѸٵĵȲֹȥ·޷ٴܲΧϧѺУôʿٴѣʿֻҼ"
AG_DARIUS_DEAD_B	"һεڴʿĻз20000ƽ𣬲˴ʿļˣҲǲ˹۹дĻҳԱҺ¸شδЩ塣"
AG_DARIUS_DEAD_C	"ղ˹ĴͳǻƴйݵʡҲհЩ˹ĻÿغϽҪķ250ƽ𡣻ҪֱӴǣȻʮֲпᣬʷҲûе£Ͼĺͯǣ֮Ҳб˵Щ֮Ҫǻ򴦾أ"
AG_PERSIAN_KILL		"ҲǸʹľܶҲҳն˲˹壬ҲΪϣ˳Ͼÿβ˹ϣǰʱǲпɱ¾ϣˣϣڼľĿ϶"
AG_PERSIAN_PAMPER	"˹ҸмĴȱΪȻƴǣʮĴˡ"
AG_STAT_A			"ҲܴӴʿĻ²ҸŮΪӡУʿĴŮʷʱѽͣ÷ǳ⣬Ȣ˲˹Ϊ޵Ļܵõһ棬Ǿò˹ܹ"
AG_STAT_B			"˵ʷսʹ⣬һȢϣήϣǵսԽĻϣĽнԶ"
AG_STAT_C			"⣬ⳡѭ˹ڵĻ񣬽ķ5000ƽԸȢʷΪ"
AG_STAT_MARRY_A		"ʷĻʹչⳡͻУֻٻ벨˹ҵҲ˽벨˹弰ɷޣʹⳡĻ໥ۺϵ㡣"
AG_STAT_MARRY_B		"ҵأϣ˲ΪеĲ˹ΪǼ¡ˣϣ½⽻ϵҲŵˡ"
AG_STAT_WAIT		"ɳʷıĿ˽⵽δֻҲΰ˸ʷҲϲ"
AG_STAT_MARRY2		"ϢʷԸӡΪӭȢ˹ҳԱղ˹ھУ⽫5000ƽȻϣķѾ٣ԴŲٵԸȢʷΪ"
AG_STAT_MARRY3		"ʷȲҪ޸ⳡҪ5000ƽԸȢΪ?"
	# Bessus Uprising
AG_BESSUS			"ȻûлҵѪͳ˹ɫ˹Ϊ˹»ʣΪ̳в˹ҵ֮ˣҪΪʿ֮"
AG_BESSUS2			"ȻûлҵѪͳ˹ıɫ˹Ϊ˹»ʣΪнӲ˹ҵ֮ˣҪΪʿ֮"

# Arabia Strings
AG_ARABIA_ROAD		";İ棬ﰢϲǶóףܵõ롣ߵɳĮ·ʮΣգʱͻϮ"
AG_MARIB			"ѷִеǣ̽ĶСó룬ɳĮԵĴǡܹ֮ΪԣΪϲΨһϹӦء"
AG_MARIB_CONQUER	"͵ó澡Уõ10000ƽ"
AG_SHABWAH_CONQUER	"İͣȻһԣóӵо޶ó棬õ6000ƽ"
AG_DHUFAR_CONQUER	"˶ŷȻ˳ǲǸԣóԴвٵó룬õ3000ƽ"

# Carthaginian Strings
AG_CARTHAGE			"ľѽӽ̫۹Ψһǣ̫ǡóùӶУھ·ϣһˮ׼ڡȡڰΧս"
AG_CARTHAGE_CONQUER	"̫ǣռҪսԾݵ֮ĵкֻ֮ڴѰ3000ƽ"

# Seres Strings
AG_SERES			"˿˳˿Ϊ˿֮ϣʷӲ֪ط˵ҲҲ︽ɢ޳򣬲˿ľ˵ڸԶĶ(Ҳй)ٿԽɽҰĮܵ"
AG_SERES2			"뿪޳УͼѰ˿ġʹ˴ס޷ӴԽЩɽĮֻһЩðյС̶ӲܼǰСÿ̶ӳ֮ǰԼ֪ܷŻ"

# India Strings
AG_INDIA_ROUTE		"˲˹ӡȵϷ·ߣ·ôֻӡͨͱףﰣ·ʧáҲؽӡͨ·ǽΪһΰ¼"
AG_INDIA_ROUTE2		"ӡ벨˹м·ǰɵ·ߣλɽɳĮ䡣"
AG_INDIA_ROUTE3		"ӡ벨˹ı·ߣϣӣڴ˶ӣԴΪɽĴ¼˹ͳδһڣȽ˵ʷصˡ"
AG_CROSSROADS		"ѵҪ·ڣǰǲ˹۹ǵǣͨӡȣֱпɻصϣ"
AG_WILDERNESS		"˳Σյĵش·ǲ˹ֳͨصΨһ·ϱûɳĮ"
AG_TAKSASILA_A		"ϵƺ͸ɳϯĵ۹ʵΪǴӢ¼ʹóԡȡúʹӡ㣬Ҳ˲С档"
AG_TAKSASILA_B		"ҵģɳϯܱߵĳв㶯þ½ӡȣһλв³˹Ľƣɽ̤ӡȰ벽"
AG_TAKSASILA2_A		"ƵɳϯṩӡȵϢӡȺӣ󺣣;ᴩԽɳĮشӰУÿжǸǰ"
AG_TAKSASILA2_B		"ɳϯϵĴǸʼ˹ӣú֧ĴλڷֵĺӰԣЩжĦӵ۹ĳС"
AG_TAKSASILA2_C		"ӡȾֱǳսսΪ˵ǿ׳ľ֡"
AG_MAGADHAN			"ȥĦӵ۹Ӵ˴ԵĴ󺣡ڴ˳źᵽ︻ԣĲӳǡĦӵ۹ľӼߴɫʣӪлս"
AG_MAGADHAN2		"Ħӹĵش֪ĿǰĴϴԭλƽλǴ۶ģ⣬ͳ൱УԵ۹ľӪֻǲϵڻǰµķḻԴ"
AG_SOUTH_INDIA		"ӡϲ᫲ƽм·ЩδĶС"
AG_MAGADHAN_FLEE	"ۼԴǰĦӵפ֪Уֻʵ⡣"
AG_KAUSAMBI			"ˑxܱ֮߳з׷˥еĦӵ۹ʤһ"
AG_UJJAYINI			"˵ĵǺ󣬰ҲѸ˥еĦӵ۹ʤһ"
AG_PATALIPUTRA_A	"ռĦ׶ϴдĵĦӹʱѱз˴ϴĽǮ8000ƽ"
AG_PATALIPUTRA_B	"˲ӳǺĦӹܱ̹߳˳¡"
AG_KASI				"ռһʥǣʥӵ״νУŽҲָһЩϣǰӡȡ"
AG_CHANDRA_RUMOR	"ӳ궯и߶һö"
AG_CHANDRA			"ӡȳµɻǵὫŶ෢Ҳ{action[0].text}λΪͼһµ۹{action[1].text}"
AG_CHANDRA_PT1A		"һȺĦӵ۹ľӡ"
AG_CHANDRA_PT2A		"һȺӡ¾Ҫӡȡ"
AG_CHANDRA_PT2B		"ӵפ⵽͵Ϯء"
	# Sindu
AG_SINDU			"ʤʹĦӻԼԸ⽫ǰ͸ȢڸǰӡȻңʹӡܽͳΡܽҪ6000ƽ"
AG_SINDU_MARRY		"ӭȢȣʹӡ˳ͳ֮£Ȼ൱󣬲ǽԱʾ󽫻Ħӵĳϵ壬ʹӡЧٵ"
AG_SINDU_NOMONEY	"ȵĻʾûóǮ֧ӦⳡΪ˵Ķǻԣȡ˻"
AG_SINDU_NOMARRY	"ԸⳡĻԼⲢӰΪĦ졣"

# Sogdia Strings
AG_SOGDIA_ENTER		"ǣһλڸɽɳĮݵأǶʮֺսԼϳԿ࣬˹˷˺ܴĹſסء⣬û"
AG_SOGDIA_REBEL		"񷢶ѱ䣬ǵ˻ǵжδ̸õͳʱϽϮפء"
AG_SOGDIA_REPORT	"ƺ޵ľѱ䣬ΨһķѾǵ֣Ǽڿ˹"
	# Roxane 
AG_SOGDIA_DEFEAT_A	"ռǵľסأ˲дȺЩǵĹ塣"
AG_SOGDIA_DEFEAT_B	"ռ˿˹ڽǵѱ䣬ⲢʾҲѱ䣬õķǴй壬Էٴδѱ䡣"
AG_SOGDIA_DEFEAT_C	"ţӭȢǻҳԱһŮݣ˵ǾŮȢǷѹס˵ѱԣĿǰԲΣ"
AG_SOGDIA_KILL		"ǿйռǾסغ󣬲նǹ壬ɹǵʹҲҷѱ䡣ػֵв"
AG_ROXANE_MARRY		"ݳɻ飬Ƿܻƽֻʱ֤ΪⳡǼ¡ⳡŮλ׳һమ"
AG_SOGDIA_BRIBE		"򱨸棬ȻѺǹɻ飬һЩǰͷŵڲ߶ѱ䣬Ҳ1000ƽΪƽϢⳡѱ䡣Σ"
AG_SOGDIA_BRIBE_YES	"ǮʹĥǹǱʾսѾˣǴӦٽκѱ䡣"
AG_SOGDIA_BRIBE_NO	"ǵѱ佫ֹϢ֮գΨָһפóǣǷУܻƽ"
AG_SOGDIA_BRIBE_NSF	"ܱǸľѲ1000ƽˣǵѱ佫޷ƽϢΨָһפóǣǷУܻƽ"

# Wife and procreation related strings
AG_WIFE1			""
AG_WIFE2			""
AG_WIFE3			""
AG_WIFE4			"ʷ"
AG_PREGNANT			"{action[0].text}ѻУڴǸкԱ㽫ܹ̳λ"
AG_PREGNANT2		"{action[0].text}УڴкΪȱ̳λҺۣͯЩǺõġ"
AG_ITS_A_GIRL		"{action[0].text}˸ŮȻŮҲΪ֣ٹǲ̳ͬλʱûֳʧ̬ȣֻȻӽܹӡ"
AG_ITS_A_GIRL2		"{action[0].text}˸ŮȻŮҲΪ֣Ů޷̳λġ"
AG_ITS_A_BOY		"{action[0].text}¶ˣΪٵĵɽĶΪɽ˵֪ú޲ϲΪףҲϣ˳Ϊ⡣"
AG_ITS_A_BOY2		"{action[0].text}˸ӣΪ˼׽ѣΪϣ˹ᰲ˵֪ú޲ϲΪףҲϣ˳Ϊ⡣"
AG_ITS_A_BOY3		"{action[0].text}˸ӣΪ˼Ϊֶ˵֪ú޲ϲΪףҲϣ˳Ϊ⡣"
AG_STILLBORN		"Ϣ{action[0].text}̥еĶѲزۣҺñסĸ׵ϣٴλӤ¼̳λ"
AG_SON_BIRTHDAY		"ĺɽѾ{sonAge[0]}ˣܺһֱڳɳС"
AG_SON2_BIRTHDAY	"ĺϣ˹ᰲѾ{sonAge[0]}ˣΪһɽ겻زۣδϣϡ"
AG_SON3_BIRTHDAY	"ĺֶѾ{sonAge[0]}ˣɽϣ˹ᰲԲزۣٽج˽ϡ"
AG_SON1_DISEASE		"جĴĶɽͻԸգŶ漴ʧزޣĿǰλ̳еϣҲֻת׵ĺϡ"
AG_SON2_DISEASE		"جĴĶϣ˹ᰲͻԶ񼲡źʮѹҴɽȻڣλ̳вδ⡣"
AG_SON1_2_DISEASE	"جĴĶϣ˹ᰲͻԶ񼲡źʮѹΪҲʹɽһزۣΪ˲пᣬλ˿ɼ̳С"
AG_SON_TWELVE_A		"Ķɽʮͯ׵ΪĶѳ꣬õⷽˣʹһЩλҳԱ׷״̳λͷڿɼδֻ꣬ЧĶӡ"
AG_SON_TWELVE_B		"ΪףĶʮ˹ģǰᣬΪӾٰһ˵ݽ᳡ϣ˸лʿٱǵҳϡ׼Ӣ£Ҳչֳʮֵ˵߷緶{action[0].text}"
AG_SON2_TWELVE_A	"Ķϣ˹ᰲʮһʮˣʹһЩλҳԱ׷״̳λͷڿɼδֻ꣬ЧĶӡ"
AG_SON3_TWELVE_A	"ĶӷֶʮһۡʮˣʹһЩλҳԱ׷״̳λͷڿɼδֻ꣬ЧĶӡ"
AG_SON_WORTHY		"ĶӲɽ֮"
AG_BLANK			" "

# Conquest Strings
AG_LEAD_DEFEAT		"Ǳ˵ػŶƣΪȥΰ찧ĿѼ{barbNum}λ"
AG_BARB_DEFEAT		"ɱԵ壬ʧȥһλ졣죬Щڣٹ̫в"
AG_CL_DEFEAT		"˹ѪȵսѵʷǲԸͬ˷ֱֻڵ۹ͳ֮¡"
AG_GREEK_DEFEAT		"еϣǰǰģʽٴڣһǰ޷ֿӴ۹ġ"
AG_PERSIA_DEFEAT	"˲˹ȫʵָԸʮֵ⣬˹֮Ҳûй࿹⡣"
AG_CARTHAGE_DEFEAT	"̫ʹ߽⣬кȫԲúڱذ·ðؽͨ󺣡Ҳúˮǽ֣ᷢ滹иδĴ½ء"
AG_ROMAN_DEFEAT		"ǰ˵ʱ൱ԭʼǳΪ۹һʡ˵ܴЩ۹ǡ"
AG_MAGADHAN_DEFEAT	"ѻĦӵ۹ڴϴǰ壬ʹŭؿͷ­⣬ڴϴĲƲǰԸ⻨5000ƽΪ񽫻ʮϲ"
AG_MAGADHAN_MONEY	"ĦӵʮָмĿҪǽԸӵĹ涨"
AG_MAGADHAN_NOMONEY	"ǸǱӦҪѸ񣬵ΪδʵʩǮأ"
AG_INDEP_DEFEAT		"ѺɨеĶСЩҵܹ֮ڣҪΪңԶ˵ǸϰһһǰҵƲٴڣͳ֮¡"

# Endgame ranking strings
AG_GAMEOVER		"ѻʤʮе{totalScore}\n\n{civScore} - ˵\n{cityScore} - ռĳ\n{heirScore} - üӷ\n------------------------------------\n{totalScore}ܷ"
AG_UNWORTHY		"˶Ļܳɾʹ£ȴδܴɡʷѧоɽΪΰ󣬶ݵɽȴһĲֵ"
AG_GOOD			"ΪһЩģĻࡣصδڳáıʷУֻܱۣܵûʵ۶ѡ"
AG_MIGHTY		"ĳɾͷǳ࣬ĹģƲǸ۹ֻҪܵĺߣܹܰĹҵǸıЩʷһЩ¼ʷѧһΪΪĻʵۡ"
AG_GREAT		"ϲ֤Ҳܺɽһΰ󣬲뿪䣬ûӡĵ۹ʱϻὫɽ۹ҪԶ๦ҵʷѧϣḳ֮"
AG_MAGNIFICENT	"ĳɾѳɽ󣬲гмĻӣɽ˸оԶʷѧҽΪΰĻʵۡ"
AG_DEMIGOD		"ĳɾԶԶԽʵʵɽ֪硣ǧ֮󣬴Ϊʵеĵ䷶˰Ϊ·"
AG_GOD			"޷ţȫ磬һֱ̫յһǧɽ۹ǵϵΨһȨ۹Ĵߣ˳š"

# Various extra strings
AG_PERSEP_ROAD 		"򱨸棬нɳͨ˹ǵĵ·طֱǲ˹۹ĶĹ"
AG_MACEDHAPPY 		"ɽʿϢѴܱ߳ǰѸҶۣΰ쵽ġ"
AG_NEAR_CROSSROAD	"վҪ·ڣɽ룬ᵽﲨ˹۹شǣϴԽɽᷢ޳Уĵ·ɵͨﴫ˵еӡȡ"
AG_CASPIAN_GATE		"Խ˹ڣպλɽɳĮ֮䣬ͬʱҲı߽磬ңŻߵɳĮشҪϵǰУܵңԶӡȡ"
AG_ETHIOPIA			"޺Ϸ÷ԼǸԭ"
AG_MEROE			"÷ϵҪأڴ˻5000ƽ"
AG_ARABIA_BY_SEA1	"֪غĵڰ뵺ɳĮУŹԵ塣ϱŸԣóУЩֵ⣬˳Űذе"
AG_ARABIA_BY_SEA2	"λڰĳڣԽ밢뵺ɳĮУסŲٹԵ塣ϱֵĸԣóУ˳Űذе˹"
AG_ROAD_TO_MARIB1	"̶˳·ͨ˵ǮĳС"
AG_ROAD_TO_MARIB2	"Ƕ·ܹԽɽó׵"
AG_EGYPT_DEFECT_A	"ĵһٵطԲ˹ѱ䣬ÿε³ٴεرˣΪɹ˲˹ڳڵĿսŰ£ʣµľǽ"
AG_EGYPT_DEFECT_B	"ֻܷΪǵ죬ǰ˹зļʽǰ񽫻᳼쵼֮¡"
AG_EGYPT_HAPPY		"ӵʽ֮װ粢żķΪ̫֮ӣڴ졣ǣԽٵĹ"
AG_BABYLON			"ͱǲ˹Ĵʹ֮һҪΪعΰԼԣͱ˲ϲ˹ˡ"
AG_ECBATANA			"˰ʹǲ˹Ĵʹ֮һΪϽ˲˰𣬹ݳ޵Ĳ˹һá" 
AG_SYRACUSE			"Ⱥҳ˹ûܳɹȡǡŵ֮ǰӼʢתΪ˥ܣҲΪ˹ʧ¡˹֮Թ£ҪΪսλüѣڳΧиǽ" 
AG_ATHENS			"ŵ˵ѰĳУ˹ѧԺɿǴܡ⣬ӵи߶ȵķ׼" 
AG_SPARTA			"˹ʹϣǰУΨһҵЦɽĳСҸóǲڿ˹˳Ա˹ʹλɽ´ΣиǽΧţǲηκɽڡ" 
AG_PERSEPOLIS		"˹ǲ˹Ĵʹ֮һҲǲ˹۹ķԴأĴʹһλڴ˵أͬʱ˹ǲ˹ΪĳС" 
AG_SUSA				"ɳǲ˹Ĵʹ֮һΪϽ˲ٵ˰ݳ޵Ĳ˹һáҲǲ˹㣬൱еƽ"
AG_ROME				"սλòѣܷչһǣǵɾΰĳУΪǽ˺ʵĳǽ" 
AG_PERSEPOLIS2		"˲˹˵ķԴأɵĸ˲˹۹Ĵڴû15000ƽܹۼ˶ĽǮҲֻԲ˹۹ʿ۵Ĺмӣ˹˸е졣"
AG_SUSA2			"Ϊ˹Ļʳ֮һɳƽڴ˻4000ƽ"
AG_ECBATANA2		"Ϊ˹Ļʳ֮һ˰ʹӵƽڴ˻4000ƽ𡣲˹ΪβЩǮѣʵ˸е⡣"
AG_BABYLON2			"ǰͱףҲسƵ֮ǣѱռСڲ˹ĻʹУ5000ƽ𡣰ͱ׵λУͳصľѵص㡣"
AG_ATHENS2			"ŵΪӵСȻ˿˹˵Ĺģʽɱ¾ƻֶ˳ǣʹܱ߸»" 
AG_PERSIANS_DEAD	"˹ȫҲûܹð䲨˹Ҹһصͱɵǻʽ󣬲˹񽫻ǵ»ʵۡ"
AG_HAPPY_EMPIRE		"ʽ˹ϣѺ϶ΪһΪ˹۹»ʵۣ֮˹Ϊ˽ȸԾѣЩطѸٵȻϣĲϣһͳ룬ֱ̬ȣǲеĲ˹Ϊͬ"
AG_SPARTA_DEFECT	"ϣ»Ϊ޷ϣһԡϣ뵺ϵ˹ʹǰѾ벨˹Ӫʱ˹ʹϣǰҲһͬ벨˹Ӫ׼Ҫ˹ˡ"
AG_REALLY_HAPPY_EMPIRE	"ĵ۹̫ӡȡʷعģڵ۹ڵ"
AG_PERSIAN_FLEE		"ǰУʹô˵פ˽룬óбһ˷صĿճǡ"

# Additional leader death strings
AG_PORUS_OLD		"򱨸棬ӡȽ³˹ԭ˵ôһΪĽ죬ͬ˻ǿɾĶ֣ȥ̾ϧġ"
AG_PORUS_BATTLE		"Ҿѻ˲³˹ôĦӵ۹֮Ҫжǵвľ²ܣϧҲһܳ죬νӢϧӢ֮ۡǰԷɱʮΧҾʿֱƣߣ˶Ͻ"
AG_CHANDRA_OLD		"ŶཫȴԼӡͳһӡȵԴ߽⣬ԴĴսԻţӡȵɽ"
AG_CHANDRA_DEAD		"󽫾Ŷս۵Уȥ߽ӡͳһӡȵԴĴսԻţӡȵɽ"
AG_MEMNON_OLD		"˹һũţܹúսͷӦøеҡ"
AG_MEMNON_BATTLE	"˹һũսŭϣʿɱϣͽΪԼΪСũ֮Ҿչ˳"
AG_BESSUS_OLD		"˹ɫ˹⵽ɱٳδóѪͳ֤ʹԶɫ˹һָʹɱȡ֮ҲʹòĲ˹ηѡ"
AG_BESSUS_BATTLE	"˹ɫ˹ɳȥ˹ڲܹᲿӣ⡣"

#	The string of hyphens below represents the amount of text that will fit in a message box. The second line is for alert boxes.
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AG_TEMP			"dariusBattle = {dariusBattle} dariusValid = {dariusUnit.valid}, Location = {location[1].x},{location[1].y}\nAlexander valid = {alexUnit.valid}\n Location = {location[0].x},{location[0].y}\nSon Birthday Countdowns:{sonBday[0]}, {sonBday[0]}, {sonBday[0]}\nSon ages: {sonAge[0]}, {sonAge[1]}, {sonAge[2]} - oldest son: {oldestSon}, heirScore: {heirScore}"
AG_TEMP2		""






